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Found 14 results

  1. Well I’ve managed to finally get three squads of Primaris Marines done for my Crimson Fists. I really like this model and I have to say they are more fun to paint than normal marines. First up I’ve done a squad of Hellblasters: I think the plasma coils on these boys have come out really well. Next I have done two five man squads of Intercessors: Like I say I have really enjoyed painting these guys and I’m pleased with how they have turned out. I’m going to try my hand at some characters next. There’s some more pictures spread over numerous posts and other hobby related bits over on my blog at: http://classicastartes.blogspot.co.uk/?m=0
  2. Battle Brothers, I've got a box of Hellblasters I've started putting together and I'm having a hard time deciding between the normal Plasma Incinerator and the Heavy. What are other people using? At first, I thought the Heavy was the obvious choice, however, I played a game last weekend and tested the normal PI and was very impressed. The range difference isn't much and the ability to move without penalty and potentially double shots seemed to make a pretty big difference. After that game, I imagined loading up 10 Hellblasters in a Repulsor then dropping them off in rapid fire range for some serious dakka. Thanks for any input. Cheers!
  3. Some of this has been talked about in various threads, but thought we could use a thread to consolidate and focus on this. So I was excited to get my hands on 8th and the new box set, but I'm having trouble finding a roll for most of the primaris. I thought I'd write it all out to get it organized outside of my head. However, I really don't play much anymore, so I'm hoping others will add to, and or correct some of these observations. I like the Intercessors most. I think they could hold back field objectives better with there increased range and wounds for not much more points then other troop options. They won't be as good in melee, and they have no special weapons, if the enemy gets in my backfield. There lack of transport options is another con, but in this roll all of this is not that bad. I was most excited about Hellblasters, but they are more expensive then Longfang Plasma canons. I also like that I can mix in other weapons in a Longfang squad, especially with split firing. They could be a more mobile close support option that could still move and shoot, but then transport becomes an issue. Inceptors are cool, but pretty expensive points wise for what essentially is a three model suicide unit. I'm going to have to model the Ancient, just to Space Wolf him up. If I had a gun line of Longfangs his buff might be worth the points, but I have so many other elites I want to run with my wolves! Lieutenants? WGBLs can take a storm shield and ride in the same transport as the troops. I'm not sure about the captain either. Gravis Armor looks cool, but there are so many great SW HQ choices out there I'd rather run. What are your thoughts?
  4. I wish I could call this a review, but I doubt my inexperienced observations qualify as such. But I still found them worth sharing. Subjective: I love the look of mark X armor. The Maximus-inspired helmet plays a big role in this. I can't enjoy old marines anymore. I don't know if it's because of the primaris' improved anatomy, bigger size or both. bolter rifles are too damn long. Less subjective, hopefully objective: mold lines are as little pronounced as I'd expect from recent plastic sprues. the instructions are sometimes incomplete. While the Hellblasters' five two-handed heavy plasma incinerators have the number of each bit, the two one-handed ones require you to process by elimination and count the 'cylinders' along the cables linking the weapons and the backpack add-on. Not necessarily a dealbreaker, but it's a nasty surprise when your first model is intended to use the one-armed incinerators. reduced kitbashing possibilities. While the shoulder pads, heads and helmets from older marines fit the primaris, each two-handed weapon has the left hand molded on. So you need to pluck a left hand from an older kit if you want to use any of the several weapons given to marines across the years. Annoying for people like me who'd rather avoid pushing from kitbashing into converting territory, however minor said conversion may be. less posing possibilities. The legs and torso sets are each keyed to one specific pose, meaning you have to take a knife to the models if you want to avoid repetition across multiple models. less variety. The power packs and their eventual Hellblaster add-ons are all identical. So is the entirety of the whole mark X armor from the legs to the torso aquilas to the helmets save for one skull for the sergeant's. The sole variety comes from the weapons; three types for either box, but each variant is keyed to one specific ruleset, which might provide small problems. edit: the Intercessors actually have different shoulder pads. The Hellblasters don't. That last point is key for me. Compare to the power packs of current tactical marines, which all have differences however slight they may be. Compare to the torsos of tactical and mark IV marines, even if it's only minuscule studs for the latter. To the helmets of tactical, mark III and mark IV marines. To the the legs of tactical and mark IV marines. To the shoulder pads of tactical and mark IV marines. To the bolters of tactical marines. I fully understand the decision (if there even was one on the subject in the first place) to make kitbashing with older marines harder, since I subscribe to the point of view that they will be phased out of existence to make way for primaris. But the lack of variety, both in poses and design, makes me less than impressed and the opposite of hopeful in regard to where the models of Games Workshop's new flagship are headed, regardless of how I like the looks of mark X power armor.
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