Jump to content

Search the Community

Showing results for tags 'Dark Imperium'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
    • Blogs
    • Clubs
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + LEGIONS IMPERIALIS +
    • + ADEPTUS TITANICUS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + FORUM RULES +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Chronicles of Saint Katherine's Aegis's Rules Development
  • The Chronicles of Saint Katherine's Aegis's Saint Katherine's Aegis Campaign
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Antarius’ Aisle of Fame
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

Found 12 results

  1. tl;dr: I want to use Dark Imperium Death Guard models and Kill Team: Rogue Trader Gellerpox Mutants in a Black Legion CSM army. Need help deciding whether to use native rules or as "counts as Black Legion" (with some conversions) instead. Hey everyone, hope you're all doing well during this current time. During lockdown, I've been stuck away from the majority of my collection so I've been looking at some things that I bought a while back but never got around to assembling. In particular, I've got unassembled sets of both Dark Imperium and Kill Team: Rogue Trader, so I have a bunch of Death Guard and Gellerpox Mutants that I can assemble and paint. I've collected Black Legion since the Second Edition Codex came out in 1998. I have dabbled with a couple of other Legions in the interim but the Black Legion are my first and foremost Chaos Space Marine army. I would like to incorporate the contents of the two above boxes into my Black Legion army; my opinion on the Black Legion is that they are almost like the Ultramarines of Chaos, having access to anything and everything in the Chaos arsenal, so Plague Marines and Gellerpox would fit right in. But I'm unsure whether to do them as their rules intend (I.e. Death Guard and Gellerpox Mutants respectively) or whether to try and incorporate them into the Black Legion with some conversions and "counts as" models. Each method has multiple reasons to not do it that particular way. Mainly: Intended RulesHaving to bring multiple books to games and using those multiple books to build army lists, Having different <Legion> keywords means that my army-wide rules only affect certain portions of my army, and some parts of my army can't benefit other parts, Having to reference a much larger pool of Stratagems to use during games, The potential of being labelled a power gamer due to using multiple codexes together as keyword soup. Counts AsNot everything can be used as a "counts as" easily, I really like some of the non-"counts as" unit choices rules, even if they're not the best (mostly the Poxwalkers and the entirety of the Gellerpox Mutants), Needing to do extensive conversion work on the Foetid Bloat-Drone model to make it into something from the core Codex: Chaos Space Marines (maybe a Nurgle Helbrute or Venomcrawler), Potential confusion for my opponents due to using existing Chaos models in an unintended role. Due to the last bullet point, I feel that I shouldn't do "counts as" because of all the issues I've listed above, that's the one that's going to affect my opponents the most. My ideas currently include counting the Lord of Contagion as a Nurgle Chaos Lord in Terminator Armour (converting his weapons accordingly), the Malignant Plaguecaster as a Nurgle Chaos Sorcerer, the Noxious Blightbringer as a Nurgle Dark Apostle, the Poxwalkers as Nurgle Cultists, Vilgar and the Nightmare Hulks as Nurgle Chaos Spawn, Mutilators, Greater Possessed, or Obliterators, the Gellerpox Mutants as Nurgle Cultists or Dark Disciples for the above Dark Apostle, and all of the small Gellerpox critters as allied Chaos Daemon Nurglings. There's not a lot of converting going on so what the original models are will be clear to anyone looking at them (albeit with a Black Legion paint job). I just don't like the feel of having a "Black Legion" army that uses (non-Daemon) units without the Black Legion keyword, especially as the models will be painted as Black Legion. I know that there's a stratagem that specifically helps such an army out (Legacy of Horus) but thematically they're supposed to be Black Legion so it kind of doesn't work (even though the rules let it). I'm not particularly interested in just assembling and painting the models and using them as whichever type takes my fancy: I want to pick one of the two options and stick to it, otherwise I could confuse opponents who play me in multiple games. If it makes a difference, I'm not a tournament player. I enjoy playing themed games and campaigns rather than win-at-all-cost ones. I'll possibly play with the models at a Games Workshop event or in a store at some point, as well as at independent events and gaming clubs. Does anyone have any suggestions on which of these options I should do and help make me feel better about choosing it?
  2. Hi all, Apologies for the delay in getting this up, long story short I wrote a complete IA for an Ultima Founding version of this Chapter but when I was done as happy as I was, I just couldn't bring myself to do a Chapter with no Firstborn Astartes, and so weeks of work were put aside for further weeks of work to get this in for the deadline! C&C always welcome, please excuse any formatting errors, this is my first topic! Index Astartes - The Celestial Knights CHAPTER NAME: ..............THE CELESTIAL KNIGHTS FOUNDING: ..................4th[M.32] CHAPTER WORLD: .............URDU FORTRESS MONASTERY: ........THE CELESTIAL SANCTUM GENE-SEED (PREDECESSOR): ...VII LEGION/IMPERIAL FISTS [<<REDACTED>>] KNOWN DESCENDANTS: .........NONE Origins The Celestial Knights exact age, like so much knowledge in our proud Imperium has been lost to the intractable march of time. Records differ between the institutions of Man. The Adeptus Administratum first recorded mention of the Celestial Knights is during a brief excert with the Apocrypha Piscean as a proud member of the 4th Founding, the largest founding ever undertaken at it’s time, however the Librarium of the Chapter itself contains battle honours dating back to the War of the Beast. The Mechanicus, while reticent on the date of their founding, have been forthcoming on their first recorded battle honour of the Celestial Knights; the Morannan Cleansing of 012.M33. A bloody but brief conflict in which the Celestial Knights reinforced a beleaguered Martian expedition within the Morannan Reaches, beating back the predations of Craftworld Caom-Scéal, ending thousands of Aeldari lives in the process. The grateful Mechanicus bestowed upon the Astartes with the Auric Cog, a prestigious honour for defenders of the Martian Cult and the offer of custodianship of Morannan Prime’s primary moon Udan, which was gratiously accepted. Since those distant days the Celestial Knights have stood vigil over the Morranan Reaches protecting Mechanicum and Imperial fiefs alike A stalwart defence against the outer dark. Much like their primogeniture, The Imperial Fists, the Celestial Knights took to their stewardship with a cold efficiency, building Chapter Keeps upon the key worlds of the Reaches, with defences so expertly designed they could be held for weeks with but a handful of Astartes garrisoning them. While they inherited their primarchs acumen for the raising of great defences, it was in the offensive prosecution of siege the Celestial Knights found there true calling. Across the Imperium the Ultima Segmentum, and beyond, there are records of their famed mass infantry assaults supported by heavy ordanance breaking the fortresses of Xenos and Heretic alike. The Fresco of Serapis, while physically lost, was fortunately extensively recorded via pictograph, was a masterful marble rendition of one such assault, hundreds of Astartes can be seen pushing through the a breach in the enemy Xeno defences, with unmistakeable outlines of Whirlwind and Vindicator tanks can be seen beyond the masses. Unfortunately, the classification of Xenos has been long lost to the ravages of time, long assumed to be due to their utter destruction at the hands of the Celestial Knights, the shape of their broken pyramid and obelisks, seem all to familiar and can still be clearly made out in the surviving pictographs. THE MORANNAN CLEANSING The untouched wilderness worlds of the Morannan Reaches forbade the deployment of heavy armour, forcing The Celestial Knights into a bloody infantry war which culminated in their first mass infantry assault, a form of warfare they are now synonymous with. The Bridal War M36.279 – The Imperium is lost in political turmoil once again, the whispers of civil war between the Administratum and Ecclisiarchy have long since been replaced with the Reign of Blood of the new High Lord of both august offices, Goge Vandire. Over the course of his reign his edicts had become more and more extreme, erratic purges and pogroms were common. Over the years the divides within the Imperium grew greater and greater, with more and more regions being cut off by the drastic increase of warp storms through out Imperial demenses. It was in this climate that the conflicts now remembered within the Celestial Knights as The Bridal War took place; responding to reports of heresy on Coeus VI the 5th Company of the Celestial Knghts, under Captain Gail Gagern arrived in system and made planetfall to a sight both shocking and profoundy disturbing. In direct contradictions to the reports of both the Ecclisarchy and Administratum, Captain Gagern and the 5th found no signs of armed uprising, nor any indication of their turning from the Emperor. Instead they were greeted with garlands and impromptu parades and religious celebrations celebrating the arrival of the proud sons of Dorn. Concerned by the disparity between the apparent reality of the situation and the reports coming from Terra, Captain Gagern felt that discretion was the better part of valour, and elected stay to better ascertain the truth of the situation. Elements of the 10th Company were dispatched to seek out the truth, unseen and unheard by the denizens of Coeus VI whie the 5th returned to the Strike Cruiser Domitus. After a week the investigation still found no sign of treachery, raids on elusive cults within the city of Dumas found nothing but doctrinally acceptable death and redemptory cults. Such revelations did little to explain the order to punitively decimated the population, but a new arrival in the system would bring answers more terrible than Gagern had imagined, and with them a war for that would decide the fate of Coeus VI. A force of Frateris Templars led by a detachment of the Brides of the Emperor, under the fierce Sister Lylith, translated from the tumultuous warp broadcasting but one message repeated into the void, “People of Coeus VI, rejoice for your salvation has come. You have been found guilty of apostacy, we are here to purify your souls with blood and fire.” Shortly there after the new arrivals began to make planetfall, and they brought all that was promised. The Celestial Knights were faced with a dire choice, stand by and let the servants of an increasingly unstable, illigitamate regent impose their will upon a clearly innocent world, or take a stand to defend the mortal of a beleaguered world, at the risk of being declared the traitors they had originally travelled to purge themselves. Despite the repute of their progeny, Dorn’s sons are not the cold men of stone they are often believed to be, their stony countenance hides a fiery passion best shown through their rage, and enraged they were. Captain Gagern decreed that they would not stand idly as true, honest citizens of the Imperium were slaughtered on the whims of a madman, by fanatics and zealots. The 5th made planetfall upon Coeus VI for the second time, this time to act a balwalk between the people of the world and an outer threat rallying the Planetary Defence Force to stand with them in the defence of the populace. Much to their horror no cease of hostility occurred, in fact the servants of Vandire attacked with a renewed vigour and ferocity proclaiming the Celestial Knights traitors and heretics. The war raged for the better part of a Terran year, the Celestial Knights of the 5th had converted the capital city of Dumas into a grand bastion which proved all but impregnable to the Brides and their forces, but they were not the only agents Vandire had dispatched to Coeus VI, the Officio Assassinorum had arrived in secret to aid Lylith, and now they struck at the heart of the resistance. Captain Gagern died at the Strategium, to his eye by his trusted Brother-Sergeant Armus, but truly it was the Callidus Assasin Lenora. In a move of outstanding co-ordination within minutes the Brides and Frateris Templars launched what would be their final push to remove The Celestial Knights foothold on Coeus VI. The fighting on the outer walls was fierce with large swathes rent from heavy bombardment and swarms of Vandire’s zealots filling the breaches and venting their fury on the PDF. The forces of the Celestial Knights would bend no more, and breaking was not in their nature, the time had come for them to sally forth, led by the true Sergeant Armus, still filled with fury, even after killing the interloper Lenora. He had managed to assume command and co-oridnate the defence to meet the assault as well as it had thus far, pulling back the remaining 5th and 10th Company forces at the onset of the assault, it was now time to bring them to bear on the attackers. It was a final bid to break the back of Vandires purge, depleted after over a year of war, there was little hope of success if they could not break their enemy now, before any reenforcements arrived, then Coeus VI would surely be lost. The same was true of Vandire’s forces and both forces met with a fury usually reserved for the enemies of Man. After two days of bitter conflict the siege was finally broken when the entirety of the Celestial Knight Chapter arrived in system, bearing news of Goge Vandire’s death, the Reign of Blood had finally ended. Both sides were ordered to stand down and await further debriefing. In the face of certain annihilation it was thought that Lylith would relent, but fanatasism is not so easily quietened, she continued her assault taking advantage of the Celetstial Knights standing down, The 5th and 10th were caught unaware and almost entirely wiped out before the rest of the Chapter made planetfall and wiped out the attackers. So ended the Bridal Wars, unfortunately for the Imperium of Man the enmity between the Celestial Knights, and the forces of newly reformed Adeptus Sorriritas and Callidus Temple of Officio Assassinorum are still yet to fade to this day. The Great Rift Opens - The Reaches Burn The closing days of the 41st Millenium were some of the darkest the Imperium have ever known, although not present themselves the loss of Cadia was felt in the distant Morannan Reaches. With Cadia’s death came the birth of Cigatrix Maledictum, and with it a night without ending, Noctis Aeterna. The Morannan Reaches, now lying deep within Imperium Nihilus, found itself utterly cut off and alone. With no guiding light from the Astronomican and no astropathic communication The Reaches thought that Terra had fallen and with all hope was lost; anarchy spread through it’s worlds. The Celestial Knights Chapter Keeps became the last bastions of order within the reaches, isolated battle-brothers held out against raging populaces baying for blood in increasingly shocking displays of depravity. The Celestial Knights attempted to muster their dispersed Companies at their Fortress-Monastary on Udun, but far fewer companies answered the summons, if they received them at all, than Chapter Master Harrick Zobel had hoped, but even with only six companies present the Celestial Knights sallied out to reinforce their brothers holding out within their keeps. Then reality tore and everything changed. The turmoil in the Morannan Reaches had grown in intensity, building a preasure within the warp which now spilled out into realspace, and from this tear came the Bringers of Truth, a chapter of the XVII Legion the Word Bearers, seemingly disconnected cults and rebellions across the system suddenly began operating with a co-ordination that belied their true affiliations, now supported by the Neverborn and Heretic Astartes the worlds of the Reach were under sieige, and none more so than Udun. Zobel had remained upon Udun with 7th and the 9th Company to co-ordinate the counter offensive to quell the uprisings across the Reaches, these same reserves were now faced with defending the chapters home, from eight companies of the Bringers of Truth supported by the innumerable hordes of the Neverborn. The conflict that followed, was not not a war it was a massacre. Across the Reaches the Celestial Knights were outnumbered and losing more ground every day, and their list of allies were dwindling. Most disturbing of all Udun had fallen silent. Aid Arrives CHAPTER MASTER VARRICK ADELMANN A storied and honored hero of the Celestial Knights with over six centuries of experience. Varrick Adelmann was considered a legend within the Chapter long before the coming of the second, Long Night. The former First Captain of the Celestial Knights’s rise through the ranks was hardly meteoric, but rather much like his Chapter, through perseverance and determination. He was lifted to the rank of 1st Captain along with the ascension of his close friend, and mentor Chapter Master Harrick Zobel some two centuries before the fall of Cadia. To the surprise of some of his now fellow captains, the former veteran sergeant of the 1st rose to the challenges of command admirably and exhonerated the criticisms of his premature promotion. Well respected within the 1st for over three centuries service as a veteran sergeant the new Captain led the 1st with honour. With the birth of the Cigatrix Maledictum chaos reigned over the Morannan Expanse, Captain Adelmann was overseeing delicate negotiations with the Fabricator-General Xanthis on the forge world Ikenga when reality was torn asunder. Charged by Zobel to hold Ikenga at all costs, Adelmann did his duty, even when Udun fell silent and he was the highest ranking member of the Chapter still in active communication he kept to his duty, co-ordinating the rest of his brothers to fall back and hold what worlds they could. It was only when Shield-Captain Apollion confirmed the fate of Udun, that Adelmann reluctantly took on the role of Chapter Master. Despite the fury in is hearts and the hearts of his brothers, Adelmann was able to curb the fury of the Celestial Knights to regroup and rebuild, deciding it better to dispatch their reinforcements from the Imperium Sanctus, the Primaris Marines purge the worlds taken by the enemy. After nearly 6 years of fighting a brutal campaign of their surivial, the Celestial Knights were on the brink of extinction fewer than 150 battle brothers remained, and much of the Morannan Reaches had fallen under the sway of the Dark Gods of Chaos. Udun had been silent for the entirety of the conflict, and all but one of the Chapter Keeps had succumb to the Word Bearers continued assault. 1st Captain Adelmann had assumed command of the chapter, trying to co-ordinate what forces remained into a coherent defence of the remaining loyal worlds; the forgeworld Ikenga, and the fortress world Agrona. With the support of their Skitarii Legions and Imperial Guard the Celstial Knights had managed to hold out, but Adelmann knew the end was near. It was then that relief came, the Indomitus Crusade had come. Battlegroup Gamma of Indomitus Fleet Senimus translated into the system and struck deep into the system making their way to Udun. Their mission was to offer relief and reinforcement to the Celestial Knights, but when they arrived on Udun there was naught but ruin and ash. The Celestial Knightsvwere gone and their Fortress-Monastry the Celestial Sanctum broken, it was here that they learned of the Last Bastion of Agrona and Ikenga. Finally, after six years and four months alone the Celestial Knights received a much-needed reprieve. Led by Shield-Captain Apollion Nirah of The Emissaries Imperatus, Battle Group Gamma brought the combined forces of the Imperium to bear, better still they were accompanied by two lost companies of Celestial Knights. The joy of the reunion was short lived for Apollion brought new word from Imperium Sanctus, and its regent, the Primarch reborn, Roboute Guilliman. The news of a Primarch returned was a source of joy until Captain Adelmann heard what came with him. The Celestial Knights were to be reinforced by a new breed of Astartes, the Primaris Marines. Such heresy was abhorrent, the cursed 21st founding had been proof, that improving upon the Emperor’s work brought naught but ruin, and Adelmann could not believe he was being commanded an Emmisary of the Throne itself. Threatened with censure and extermination if they refused, Adelmann grudgingly relented. Within the solar month, the Reaches were cleared of the taint of the enemy, though there was no contact with The Bringers of Truth, Battle Group Theta and Epsilon arrived to further support the compliance, the heretical temple worlds they established were crushed and the embattled worlds lost to war were reconquored. With the region secured the Indomitus Fleet moved on leaving the Reaches to the Celestial Knights to fortify and hold until the Imperium could fully reintergrate the Imperium Nihilus. Home World Udun was never a kind land. Situated deep in the Morannan Reaches, a collection of some eight starsystems deep in the Ultima Segmentum. Udun itself, orbits the primary moon to the region’s capital world Morannan Primus. Udun was always a rocky inhospitable land. Never inhabited in its own right, it stood as a planetary scaled monument to the heroes of the Celestial Knights; all across its surface statues, monuments and cemetaries. Over the millennia these became grander in scale until it rivalled a minthe maor cemetery world. With no indigenous population of its own, Udun was inhabited by the denizens of worlds through out the Reaches, while a Space Marine homeworld, the majority of its population are made up by Chapter serfs: Artificers from Ikenga, Historitors from Morannan Primus and Warrior Serfs Agrona to name but a few. Each world within the Reaches offering up serfs that best suited it’s disposition. All of this ended with the burning of the Reaches. With the destruction of Udun, little remains of the once proud edifices of the Celestial Knights, the Celestial Sanctum fell, what little remains of its structure turned to glass by the heat of the orbital bombardment unleashed by the Bringers of Truth’s war vessels. The influx of personnel has stopped, worse still the land itself is haunted by the warp echoes of the fallen; while none can ascertain what happened upon the surface of Udun, in the darkness of Noctis Aeterna it is known that not one Celestial Knight’s body has ever been discovered upon its surface since it’s fall. Recruitment Unlike many chapters of the Adeptus Astartes the Celestial Knights do not limit their recruitment pool to one world, but rather recruit from numerous worlds through out the Reaches, in accordance with the accord struck with Adeptus Mechanicus during the colonization of the Reaches. On a dozen worlds the Celestial Knights established their Chapter Keeps, not only to better hold the Reaches, but to operate as centres of recruitment. Each keep is garrisoned with a skeletal staff led by a member of the Apothecarion and defended by a solitary squad of Astartes. The method of identifying aspirants varies from world to world, on more civilized worlds such as Nidaba III, aspirants often seek the privilege of ascension to an Angel of Death, fighting through the natural and mechanical defences along their pilgrimage to the Chapter Keep. On Morannan Primus potential candidates are taken in the night after careful observation of the conflicts of the underhive. The more primitative cultures like on Cammulus, the best of the clans young warriors battle in the rites of ascension, series of honour duals to the death between the gathered clans in which the victor and candidates granted their lives by the attending “Sky Giants” are taken back to ther Keep. Regardless of the method of identifying aspirants, once within the walls of the Chaoter Keep from that moment onwards all remenants of their former culture is slowly stripped away and supplanted via extensive hypno-indoctrination and pain enduced physical reconditioning. By the end of their training the neophytes have shed their former lives and take new names to better reflect their new, noble heritage. They are reborn as weapons to be wielded in the name of the Imperium, bound by duty and purpose like the knights of old. Combat Doctrine Perseverance through adversity, a simple doctrine which carries through all the Celestial Knights do, and it is reflected in their methods of war more so than anywhere else, while they follow the edicts of the Codex Astartes they do so with a marked preference for mass inaftry deployment, to best test themselves against their foes. Much like their primogeniture, The Celestial Knight’s planning is impeccable, though often it is reliant on their famed stubbornness to see their plans come to fruition. This has on occasion been criticized as an unimaginative method of warfare by those they have fought beside, but such a criticism is unfounded. To the Celestial Knights pain brings with it clarity of purpose and should never be avoided; if a plan has been implemented by field command then it is by its nature a worthy undertaking, pain and death does not lessen its merit, and the Astartes were created to endure the horrors mortal men cannot, so endure they will. That is not to say that the Celestial Knights are unable to adapt to changing circumstances, rather doing so is only to be done if it is the only way to ensure victory. Organisation The Celestial Knights are organized into ten companies, as per the dictates of the Codex Astartes, although they are referred to as Households in the style of the Imperial Fists Legion of old. Each Household’s heraldry is derived from a mix Codex ordained company heraldry and the personal heraldry of its captain. Since the arrival of the Indomitus Crusade there has been a slight deviation from their traditional organization. While as per Imperial decree, the Celestial Knights have welcomed the Primaris Marines into their chapter, all though to say their reception was cold would be an understatement. The initial influx of 400 Primaris Marines were organized into separate Households, the 3rd, 4th, 6th and 8th; the Households mainly operate as a supporting force within the Celestial Knights, many have claimed this is a sign of the Chapters acceptance being in name only, and that the spirit of the order was missed entirely, other observers whisper that this is a sign that the Celestial Knights recognize the heresy of these new creations and wish to maintain a distance from these new aberations. The truth of these claims is unknown. Chapter Fleet THE NOUADHIBOU DRIFT A vast interstellar graveyard of ancient Imperial vessels found on the boundary between the Ultima and Obscura Segmentums. Curiously all of the wrecks and scuttled vessels date to the later part M30. It is speculated to be the site of a large catastrophic naval engagement with an unknown Xeno force. Due to numerous failed attempts to salvage vessels from the site by the Adeptus Mechanicus due to malicious scrapcode, it is considered haunted by the many of the surrounding cultures. This has not stopped numerous criminal elements from attempting the illegal salvage of the site. The Fleet is led by the mighty Manifest Destiny, a battlebarge of ancient design, which is said to have been recovered from a region of space known as the Nouadhibou Drift. It’s 8KM long superstructure has been dated to the late 30th Millenium, filled with resplendent artwork depicting the divinity of Man. Capable of supporting multiple chapters of astartes, and attending mortal forces, it has been postulated it was once the flagship of one of the Emperors mighty expeditionary fleets before it’s scuttling in unknown circumstances. The rest of the fleet was made up of a roughly standard Codex complement, that was until dawn of the 42nd Millenium, shortly after the departure of the Indomitus Crusade. Finding themselves once again cut off from the rest of the Imperium and besieged on all fronts the Celestial Knights endured for many years, finding themselves the centre stone holding up the defences of the region. To better co-ordinate the defence of the Reaches they took the bold step to commandeer the surviving local Imperial Navy assets and incorporated them into their fleet. Vastly expanding their naval capacity beyond the tenents of the Codex Astartes, such an action would normally have been denounced as Heresy but during such dire times such an action was deemed acceptable when communicated back to Imperium Sanctus. Beliefs Like many of the Chapters of the Adeptus Astartes the Celestial Knights do not believe the Emperor to be a God, but rather the embodiment of fully realized human potential, which is the closest to divinity anything can come. Such views have, on numerous occasions, resulted in conflict with the Ecclisiarchy. A relationship already strained since the Bridal War has only grown more hostile with each passing century. The Ecclisiarchy aware of the Celestial Knights beliefs posit that such a view would result in an increase in sedition on countless worlds should such a view be allowed to spread; if Man as a whole is divine then humans of all station are worthy of respect, such a view could only lead to strife. Such an interpretation is wholy incorrect, for the Celestial Knights merely believe the Human form itself is the closest to divinity within the universe, a rebuttal on the validity of all religion. Their interactions with baseline humans are far from that put forward by the afore mentioned elements of the Ecclisarchy, the Celestial Knights see themselves as living weapons, wraught to serve the Imperium, it’s citizens, and all Adeptus are seen in a similar vein. If one is not fulfilling its function it is better for it to be removed and replaced than upset the function of the whole. Such a view has often put the Celestial Knights in opposition to many other Imperial agencies, and the sacrifice of numerous civilians when found wanting. Chapter Motto The Celestial Knights often quote passages from the texts of their forebears, books such as The Verses of Sigismund and the Book of Five Spheres. One such example often recited before the meeting of battle is in actual fact a derivation of a passage within The Verses of Sigismund [book CIV, Verse I] found below: “We carry the Emperor's will as our torch, with it we destroy the shadows.”
  3. Hail brothers, with the coming release of Ashes of Prospero, we will have 30K Wolves meeting 40K Wolves. As it was revealed, the 30K Wolves don't feel that comfortable with their 40K brethren for several reasons. I think that we might have the same situation when Primaris Marines (who are basically recruited from the 30K and Scouring era) encounter their brothers. So what exactly differs them? I will write down some notes, which came into my mind while thinking about it. Maybe you guys can add something to it? :) 30K Wolves: - The Emperor's executioners theme - More like Vikings - Somehow ruthless, merciless, don't care for anyone - Hunters, chasing down their targets - Wolves as companions - They don't care what others think of them 40K Wolves - Mankind's defenders - The Wolfy Mc'Wolfensson syndrome - Care for mortals, even come at blows with the Inquisition, etc. - Don't care what others think of them - Came to blows with other factions - Hunters, but somehow more like predators IMHO, there are some important things in which both incarnations differ from each other and which could lead to wranglings. I'm curious if we will see more of this "conflict" in the future. Maybe by the Wolfspear or the 13th Great Company? And in the end, if or when Russ comes back? What might happen? In his Primarch novel, we saw that Russ in the end started to see himself and his Legion as the defenders of man, just like the Emperor had always wanted them to be. Does that automatically mean that he is ok with his 40K sons? Can he even be a defender or will he ever be the chasing axe, always dealing the killing blow to the foes of the Imperium? May he have left due to the change of his Legion? Maybe he felt misguided in this "new" Imperium without his brothers and the Allfather? What do you think? Fenrys Hjolda! Kelborn
  4. So I've gone far enough I think it's fair to start an official BnC Hobby Thread! Without Further delay, it's obvious what this is for, so let's get into it: Links to Pictures: + The First 5 Plague Marines with my new scheme: +LINK+ + The next Batch of WIP's, including Typhus, and a couple of characters, also some vehicles in this picture: +LINK+ + Blight Haulers finished! +LINK+ + Poxwalkerd done, and some Blightlord WIP's: +LINK+ Links to Battle Reports in 8th Edition: + 2000 points of Death Guard featuring the new Myphitic Blight-Haulers going up against Tyranids in Maelstrom of War: +LINK+
  5. Hail brothers! I've decided to create a holy crusade of our sacred brotherhood by myself. As I'm not plaing or collecting the minis, this will only consist of fluff, sorry. Its task will be to investigate the so called Dominion of Storms. Because of the Great Rift and its repercussions, Terra did lost contact to several well habituated regions deep within the Dominion, including three entire Space Marine chapters and additional forces. Acknowledging their determination and them being a crusade incarnate, did Roboute Guiliman request the help of Highmarshal Helbrecht and his Black Templars. Soon after did Helbrecht announce the Tempestus Crusade, which will be heading towards the Dominion. Its task: - find out of what happened to the loyal forces - reconquer lost territory - find stable connecting routes to the Imperium Nihilus Further did Lord Guiliman attached several supporting elements to this potentially crucial crusade: - a contigent of Primaris Marines, descending from his brother Dorn - several Imperial Guard & Tempestus Scions regiments - other potential allies like the Mechanicum, Sisters of Battle, Knights (not sure of what I'll make use of, as for now) So basically I'm intending to create a Liber Astartes article. Why am I posting in here, you might ask? Easy. I want to be sure of a couple of details regarding recent events and releases. And where to get better answers than here? ^^ Here are my questions: As far as I know did the Adeptus Custodes join Guiliman during the Indomitus Crusade. Are they still spread across the Imperium or would they accompany such a crusade like mine? What kind of "new" stuff did we get with the 8th edition codex? Any clues about their relation towards Primaris? I got some assumptions regarding Primaris: They will most likely have Librarians, right? That might lead to some heavy tensions between the Primaris and their Astartes brothers. The BTs deny the witch. Those Primaris can only descend from the 30K Imperial Fists Legion. That would mean that they are the sons of Dorn but not of Sigismund, leading to the assumption that they might not be as zealous as their 40K BT brothers. Furthermore, the usage of Libarians was allowed / ordered by Guiliman, ignoring the Edict of Nikaea. The BTs only adhere to the Emperor's edicts. Therefore, they might not accept RGs decree and continue to refuse to make use of the Librarians. How do the Black Templars fight these days? Still like the old days? Or did they changed / adapt to recent releases like Centurions? Do they make use of Devastors and the likes? Or is it open for everyone? What do you think? If this was already discussed previously, I'm sorry. Would be lovely if someone could give me an appropiate link. Thanks in advance! :) Kelborn
  6. Well I’ve managed to finally get three squads of Primaris Marines done for my Crimson Fists. I really like this model and I have to say they are more fun to paint than normal marines. First up I’ve done a squad of Hellblasters: I think the plasma coils on these boys have come out really well. Next I have done two five man squads of Intercessors: Like I say I have really enjoyed painting these guys and I’m pleased with how they have turned out. I’m going to try my hand at some characters next. There’s some more pictures spread over numerous posts and other hobby related bits over on my blog at: http://classicastartes.blogspot.co.uk/?m=0
  7. Tomorrow marks the end of my semester, which means building time! Altough i have some RL matters to attend to, i plan to get stuff done. With the launch of 8th edition upcoming week, i have a renewed surge of excitement, inspiration and eagerness to play 40k. My time is limited, so i normally don't go to the local club to play, as i find that in 7th edition i spend more time looking at the rules then actually killing stuff. But that is going to change. In addition, 30k is taking off in the local area (most likely due to the inbalance of 40k), and i want to join in on the narrative fun they have. So with all that in mind, i'm going to use this thread to set up my goals, keep track of them, and hopefully, add new goals as i complete them XD. Goals: 1) I have never really written fluff for units and or armies, but would like to attempt it with this army. 2) I want semi compatibility with 30k and 40k. (more on that later). 3) I'm going to use Primaris Space Wolves. So, with the goals in mind, i have some challenges. 1) Figuring out a way to represent models as accuratly as i possibly can, within my own set limits. What i mean here are pack markings, legion symbols vs great Company symbols, 40k wargear, etc. I have some freedom here, as i have enough bits to create 40k marines to fill in gaps, and space wolves aren't overly strict in markings. Especially 30k Wolves have almost no guidelines in what is on their armour to denote rank, role, etc. So this is going to be fun experimentating with. 2) Integrating Primaris Marines into my 40k army. This is going to be fun! And currently i have 2 ideas. option a: With the fall of cadia, 2 great company's got completely destroyed. Creating a new Great Company out of the ashes with 100% Primaris Marines is a decent way of filling the gap. Now there are some issues here. if GW decides to go a different direction with the Great Company's and Primaris, or go the same direction but with completely outlined markings and names, my Great Company no longer fits with the canon lore. not sure how sad i would be about that, but has to be considered. On the plus side, i get to create a new chapter icon, name, and Primaris Wolf Lord. I also think that fluff wise Bjorn is an excellent addition to this army, as it makes to me a lot of sense, to put the most experienced and knowledgable person with the inexperienced Primaris. Inexperienced as in: not versed in proper Vlka Fenryka lore and saga's. option b: Integrate the Primaris with an existing great Company. Currently i have not yet chosen a great company for my old marines yet. But considering how similar the legion icon of 30k is with the icon of Ragnar Blackmane, i'm considering that as a potential candidate. No Primaris Wolf Lord, but i get to make a Primaris Wolf Guard Battle Leader, and create my own Wolf Guard with mixed old and primaris marines. I know you can't do it on the tabletop, but that aint stopping me. So, that are my thoughts going into my last day of the semester. I will leave this for now with a test model i painted, and hope to get a completed unit or 2 by the end of the week http://i1124.photobucket.com/albums/l579/UltraWaarom/Space%20Wolves/TestModel%201_zpsg0hnjxym.jpg
  8. I'm readin through the Dark Imperium novel currently and there is a scene where Roboutte is discussing the geneseed with Cawl. Here's the generic bit And here's the bit about the Blood Angels' geneseed.
  9. Index Astartes: Supernovas http://i5.photobucket.com/albums/y198/Wargamer/SupernovanChapterSymbol.png http://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/SupernovanCorvus_zpstb5d4kqu.png Typical soldier of the Supernovas Chapter, adorned in full Corvus plate. The Supernovas are a Chapter with an ill recorded history. Situated on the very extremes of the Imperium, official records of them are often inconsistent or altogether missing, resulting in a great deal of misunderstanding and misinformation. The Chapter has been declared lost at least twice in its history, but lack of administrative accuracy is of no concern to the warriors of Tasal. They keep their own records, and care little for the opinion of the wider Imperium. Origins Within the Supernovas Chapter there is some dispute as to their origins. The Chapter's Librarians are divided into two camps, both built around a central myth. The first tale revolves around the Wolf Lord Lartha, who found the world of Tasal under attack by Orks and came to their aid. Though hopelessly outnumbered, the Space Wolves noted that the primitive peoples of Tasal were fearless in battle, using muskets, swords and crude artillery to face down Orks and their comparably more advanced war machines. The war was long, and by the time Tasal was liberated the Second Founding was underway. Lartha, not wishing to see such a remote world left defenseless, demanded the right to establish a Chapter on Tasal. They took the name Supernovas, for in the eyes of Tasal's people they were death born from the stars themselves. The competing narrative revolves around an Ultramarine Chapter Master named Laertes, who liberated Tasal from an Ork invasion at the dawn of the Imperium. Following the Horus Heresy and the dividing of the Legions, Laertes returned to Tasal to create the Supernovas; a Chapter with which he hoped to emulate the glory of the Legions his Primarch had abolished. Curiously, despite the latter story appearing more likely due to the Chapter's gene-seed appearing to be based on the Ultramarines, the legend of Lartha is favoured within the Chapter. The oldest Dreadnoughts support the Laertes account, but their recollections are imperfect and cannot be verified. Homeworld Tasal teeters on the border of being a feudal planet and a full-blown Death World. Once highly advanced, during the Long Night it regressed considerably to its present state. Tasal's primary civilisations come in two forms; the people of the bastion cities, and the war trains that link them. The bastions are fortresses lined with ancient artillery and manned by soldiers armed with auto-lock muskets. The war trains are venerable war machines older than the Imperium, and the only vehicles than can hope to ward off the super-predators that stalk the lands. Yet Tasal is a varied world, and many more peoples can be found there. In the interior of the Pangaean super-continent is the Wyldstawk, an ancient jungle that cannot be tamed and consumes all who try. Barbarian tribes survive here against all odds, and none are more fierce or more feared than the Berserkers of Qwaythe. Far to the south, Icelanders brave the polar seas to raid southern towns, while in the north-east the Armourers of Yyth produce the weapons and ammunition their planet needs in its unending war against itself. Legend has it that Yyth still possesses the secrets of lasgun technology; small wonder that so many of the Chapter's techmarines are drawn from this fortress nation. Tasal breeds hardy people, for it is a place where life is short and brutal. Those not gunned down by rival tribes or consumed by the world's many predators will likely die from some virulent pathogen, or cancers caused by the sun's radiation. Scarce few live to see their fortieth year, and those that do win those years with steel and shot. The Supernovas do not maintain one single fortress monastery on Tasal. Instead, each Company has its own fortress with subterranean transit links between them. In many ways, this mirrors the cities from which so many are recruited, and fosters an independent mindset within each Company; something the Chapter does nothing to discourage. Organisation The Supernovas adhere loosely to the Codex Astartes, but deviate in some notable ways. The First Company is a veteran company as normal, albeit with some internal differences. The remaining eight companies are all Battle Companies of up to twelve squads. Each company is in charge of its own recruitment, and instead of the aspirants forming Scout squads as in other Chapters, they take the role of "Novitae" and are added to regular battle squads under the direct tutelage of a designated Marine. The direct method of mentoring mirrors the familial practices common on Tasal, where skills and wargear are passed from parent to child. This link is further mirrored as it is common for a Marine to mentor the Novitae created from their extracted progenoid. This creates a strong bond between student and mentor, and a sense of family absent from many Chapters. Indeed, some Marines take great pride in their "bloodline", and seek to emulate the great deeds of their forefathers. The primary fighting unit of the Supernovas Chapter is the Battle Squad, which somewhat resembles a Codex pattern Tactical Squad. Most contain ten Marines, of which some may be Novitae, and most Marines will be armed with bolters, with a single special and heavy weapon being common. However, this is not a fixed organisation; Battle Squads will change their internal structures based on the needs of the campaign, the orders of the sergeant or simply the personal whims of its members. Because of the traditions of tutelage and bloodline, Battle Squads often see themselves not only as a fighting unit, but a family. These bonds can result in Marines refusing to leave their unit when promoted or adopted into specialist roles. This can lead to Battle Squads that contain specialists, such as Apothecaries or Techmarines, or even have Company Captains continue to act as a squad sergeant for their old unit. Officially, the Supernovas have neither Assault nor Devastator squads. The latter is due to a general disdain for long-range warfare within the Chapter, although squads can be persuaded to fill this role if the need arises. Assault squads are typically formed of volunteers due to their high casualty rates, and as such Marines who repeatedly take this duty are typically fast-tracked for promotion, assuming they survive. The structure of the companies, combined with the attitude of self-reliance and independence the Chapter fosters within its members, results in each company essentially being autonomous. Each Captain is free to undertake their own missions and deployments, and likewise most extend similar autonomy to their sergeants. This autonomy ensures that individual Supernovas are more than capable of taking whatever role is needed, and any given squad can operate without supervision as needed. However, it also leads to tension in the ranks when squads or companies must be ordered about, rather than left to their own initiative. Befitting a Chapter of its age, the Supernovas have access to a wide array of vehicles and specialist equipment. However, their preferred style of fighting - up close and personal - leads them to favour bikes and land speeders as their primary support vehicles, assuming a Drop Pod assault is not an option. Whirlwinds and Vindicators are unpopular, as they represent the horrors of siege warfare; campaigns where it can take months to gain a few hundred metres of ground! Supernovas seek to win swiftly. Weapons of War The armoury of the Supernovas is an armoury of relics. The Chapter's war plate consists mainly of older model suits, particularly the Mk VI "Corvus" plate. Their weapons are likewise greatly prized, with many of their bolters originating from the lost Forge World of Tigrus. While the Supernovas do use more modern weapons and armour, they do so begrudgingly; any design not used during the Great Crusade is deemed to be inherently inferior. New model weapons, in the eyes of the Supernovas, are always lacking in efficiency, precision design or simple elegance compared to earlier editions. Rituals of the Chapter http://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/Supernovan4th_zpstoiioyvy.jpghttp://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/Supernovan5th_zpsnvynj0ge.jpghttp://i5.photobucket.com/albums/y198/Wargamer/Supernovas%202017/SupernovanCydaSquad_zpsljes1k2o.jpg Left: The 4th Company near universally wear a black and red shoulder in honour of their Captain. Centre: Members of the 5th use green honour markings in no set pattern, typically shoulder trims, elbows or knees. Right: Black and gold honour marking adopted by various squads following the Tyrannic Invasion of Tasal. With a history stretching back almost ten millennia, it is to be expected the Supernovas have developed their own rituals and quirks. The most obvious of these are their use of honour markings; modifications to their heraldry worn by squads, or sometimes entire companies. These markings are adopted for various reasons, either to commemorate a great victory, or pay respects to a fallen hero. One of the most common examples of honour markings is the adoption of part of another Chapter's heraldry, typically worn on the left shoulder. Perhaps the most important ritual to the Chapter is the tradition of Taekar. The word is used as a battle cry by the Chapter, but it specifically refers to the act of shedding blood with a sword. Once a Supernova has drawn his sword it must taste blood, and if a Supernova's sword is still clean at battle's end they will ritually cut themselves or an ally to satisfy the blade. It is not clear what would happen to a Marine who sheathed a sword without it spilling blood, but it is implied the punishment may go as far as death. Finally, the Chapter has throughout its history made us of various 'war cults'. These are typically soldiers bound together by common experience, and typically emerge as specialisations in certain forms of war. The currently active war cults within the Chapter are listed below: The Dead Company: The bonds between squadmates of the Supernovas are akin to family ties, and it is inevitable that the most senior warriors have buried many friends and brothers. For some, this burden of loss is so great that they retreat into themselves, becoming melancholic souls who long for death. However, their training, beliefs and fundamental nature do not allow them to take their own lives, nor to surrender and allow the enemy to kill them unchallenged. These lost souls, often having risen to the First Company, become death seekers who pursue the deadliest of battles. The Dead Company wear the Chapter's suits of Terminator Armour, which they adorn with tabbards and prayer seals bearing the names of the fallen they seek to join. The Dead Company never retreat, for to die standing would finally release them from the burdens they carry. These warriors are mourned by their Brothers, yet equally respected for the glory they earned in the past, and the heroism they perform while Dead. They represent the dark side of the Assault Squad; where Assault Marines seek danger for glory, the Dead Company seek it for release. Although some do eventually choose to return to the Chapter, most perish in its service. Others still outlive the Dead Company and embark upon the Waye of the Dead - a lonely pilgrimage to Terra where they seek to stand before the Emperor and gain His blessing. From there, they will journey into the Eye of Terror itself; the one place in the universe they can be sure to fall in battle. The Chapter prays that these lonely warriors may take countless souls with them when they finally fall. Ironforged: The Ironforged are uncharacteristically grim and dour compared to their peers, but respected for their ability to bring down fortress walls or hold the line against overwhelming odds. The original Ironforged were Novitae who learned the art of war on the Ork world of Haraz, during the siege of the Green Peaks. Months of brutal trench fighting, bunker busting and attrition war produced soldiers unlike any other, bearing a mindset and view of war totally at odds with their brothers. Today, only a single "true" Ironforged remains; Brok the First Forged, a Dreadnought of the 8th Company. However, Marines who show talent for siege war may be bestowed the honorific by Brok, and thus the Chapter maintains a few squads of these elite warriors to this day. Outside of the 8th, Ironforged typically serve other Companies as vehicle crews for the few Whirlwinds and Vindicators they use, or joining squads as a heavy weapons trooper. The Stalkers: Most Supernovans believe that death should be loud, swift and direct, delivered by bolt round or blade. Yet an experienced commander knows that sometimes a warrior must go unseen, and with no Scouts to act as infiltrators and assassins, the Supernovas must rely on Stalkers - veteran warriors who can set aside ideals of honour for the good of the Chapter. Stalkers are usually drawn from the First Company, as age and experience tempers their headstrong urges. They have access to equipment not usually found in a typical Astartes squad, such as Stalker bolters, cameoline and sniper rifles. Stalkers, being rare, are usually reserved for larger actions where multiple Companies are deployed. They will prowl ahead of the Chapter, sabotaging enemy facilities, eliminating key targets and gathering intel for their Brothers. When it is time for battle to be joined, Stalkers will stand beside their brothers as surely as any other warrior, reminding the doubters that their choice of fighting style is born of tactical necessity, not lack of personal prowess. The Naked Berserkers: On Tasal, the most feared men in all the world are the Naked Berserkers of Qwaythe; wild jungle-men who fight skyclad to show their lack of fear, and high on narcotics to make them immune to all pain. Small wonder that the Chapter tries to recruit from Qwaythe whenever possible, and those that make it typically bring the Berserker cult into the Chapter. Despite their name, Naked Berserkers do not fight naked - Astartes are far too valuable to be wasted on such rash actions! Instead, they go to battle bare-headed to show their disdain for enemy fire. In individual squads, Naked Berserkers typically act as close combat troops or special weapon soldiers armed with flamers or meltaguns. However, on occasion entire squads of Naked Berserkers will form, and these make some of the most terrifying combat troops in the Chapter. Naked Berserkers are more likely than any other group to form assault squads, for in their eyes there is no such thing as a suicide mission; merely a chance to earn ever greater glory. Adepta Astartes One of the more perplexing claims of the Chapter are the Adepta Astartes, or Female Space Marines. The Chapter has a policy of taking any aspirant who passes their trials, and while relatively few girls come forward, it is inevitable that some female aspirants complete the challenges and are accepted. In particular, the warriors of the Icelands offer large numbers of female recruits, in part due to the astonishingly high mortality rate of their (mostly male) seafarers. Imperial scholars largely assume these female recruits go on to serve as Chapter Serfs or auxilia, but according to claims made by the Chapter itself approximately 10% of its current Astartes fighting strength are, or possibly were, female. When the impossibility of such things is pointed out to them, the Supernovas typically respond with derision. What the Chapter seeks to gain from this apparently malicious act of misinforming Imperial scribes is unclear, but they clearly take pride and pleasure from doing so. Heroes of Legend Master Ximo: Master Ximo was one of the longest serving Chapter Masters in the history of the Supernovas and was viewed by many as one of the best. Born a tribal, Ximo showed himself to have a sharp, inquiring mind and quickly absorbed the teachings of war. He soon rose to sergeant, where he showed both tactical and strategic insight that marked him out for promotion. In due course, Ximo became a Captain and while he was never the fiercest of most skilled fighter, he was unmatched in his ability to see and control the flow of battle. In his long career, Ximo suffered multiple injuries to the point where he became more machine than man. Yet while his body failed, his mind did not. He rose to Chapter Master where his talents for grand strategy saw their full potential. Ximo was praised not only for his planning, but for his ability to react and counter the plans of the enemy. It seemed Ximo could tell exactly which forces would hold and which would break; where the enemy sought to break through and where their attacks were mere distraction. To his subordinates he was ever approachable, seeking to council rather than command whenever possible. His council often came at a high price, however, as during his formative years he fought beside the Blazing Kitsunes Chapter and learned from them a tea ceremony. It was said that veterans of many centuries would happily throw themselves into the Eye of Terror rather than endure the slow, ritual tedium of drinking tea with the Chapter Master. Ximo perished in battle against one of his own; a Battle Brother who had fallen to the Ruinous Powers centuries ago, whom had served as both friend and rival to Ximo prior to his promotion to Chapter Master. Cylaros, the Champion of Tasal: Ask any man of the Chapter to describe Cylaros, and they would invariably call him pious. Intensely driven by his faith, Cylaros would have likely become a Chaplain where it not for the fact he was also a peerless swordsman, quickly rising to be the finest in the Chapter. In only a few decades of becoming a full-blood Marine, Cylaros was named Champion of the Fifth Company; a role he served with distinction for half a century. Always the first to battle, and rightly confident of his abilities, Cylaros was rewarded with promotion to Champion of Tasal, where he carried not only the honour of the Chapter, but the duty of personal bodyguard to Master Ximo. Upon Ximo's death, Cylaros was chosen to lead, having been seen by many as Ximo's protegee. However, Cylaros' failure in protecting his Master, combined with his death at the hands of a fallen Supernovan created a seed of fear in Cylaros' mind. He became convinced the Chapter was wayward and pushed to restore them in the eyes of the Imperium, championing a return to Codex orthodoxy that divided, rather than united the Chapter. Having successfully alienated a third of his Captains, Cylaros took those who would obey upon a Crusade of Faith. In his absence, Tasal would come under attack from a Tyranid Hive Fleet - an act for which Cylaros once more blamed himself. In the wake of the reclamation of Tasal Cylaros surrendered the title of Chapter Master, expecting death or exile for his failings. To the surprise of many, not least himself, Cylaros was restored to the role of Champion of Tasal by his successor, Dyus Ironforged. Whether this decision was wisdom or folly, only time will tell. Dyus Ironforged: Current Chapter Master, Dyus was born and raised in Yyth, the most technologically proficient region of Tasal. From the beginning he showed the traits of patience, methodical thinking and a cool temper; traits that marked him as an outsider amongst his peers. Soon after becoming a full-blood Marine, Dyus was approached by the Ironforged Cult and asked to join the 8th Company so he could be tested. After many years of service with the 8th, Dyus was brought before Brok the First-Forged; the last of the original Ironforged, now interred within a Dreadnought. Brok judged the deeds of Dyus and, after many hours contemplation, found him worthy. As an Ironforged, Dyus proved himself time and again on the field of battle, excelling in particular in defensive actions. Where his brothers were relentless in attack, Dyus was immovable. In time he rose to Captain, and was declared Seneshcal of Tasal, entrusted with the world's protection above all else. In this role, Dyus would face one of his greatest trials. As most of the Chapter embarked on a crusade, Tasal itself fell under Tyranid assault. With only one Company under his command, Dyus was forced to wage a months-long campaign against a seemingly endless alien horde. Yet he took this challenge as he did all others; with grim resolve. Every available force, from his own Ironforged to the planet's population was mustered and commanded as best they could be. Battle lines were drawn, and Dyus was forced to face the grim reality that much of the planet would be lost, whatever choices he made. If this troubled him at all, he never showed it to another living soul. For months, Dyus led the fighting, often personally taking the field. He could not advance upon the Tyranids, but wherever he fought the line at least would hold firm, no matter how strong or numerous the foe. While millions died and cities fell, Dyus ensured at least that the Chapter's fortresses held strong, providing shelter for what few people could flee to their walls. When salvation finally came, Dyus did not step back as might have been expected. He used his position as Seneschal to claim command of his returning Chapter, and every allied force accompanying them. At last able to go on the offensive, Dyus' cold resolve proved instrumental in bringing Tasal back from the brink. Where the Tyranids dug in, hiding in caves or lost fortifications, Dyus and his Ironforged led the assaults, using their siege craft to break the enemy and minimise losses. Following the destruction of the Hive Fleet, Dyus was unanimously chosen to become the next Chapter Master. He set about replenishing his depleted forces and restoring Tasal as best he could. Though he hoped for respite, fate had other plans; it would not be long before the Imperium would be split asunder, and Dyus would find himself and his Chapter cut off from Terra, one of millions of worlds lost in the Dark Imperium. The 42nd Millennium Either by good fortune or some residual effect of the Tyranid's Shadow, Tasal and the nearby systems rode out the Noctis Aeterna unscathed. This respite gave the Supernovas time to rebuild their forces and prepare for the coming wars against the armies of Chaos and the xenos who sought to exploit mankind's weakness. In the wake of the Indomitus Crusade, the Chapter was reinforced with two squads of Primaris and granted the means to produce their own Primaris Marines. However, the Chapter remained highly skeptical of these new breed of warriors, and so they were not actively embraced. Indeed, it took some time before the Chapter would even accept the return of the Primarch Guilliman, let alone adopt his new vision for the Astartes. However, as time progressed, Master Dyus became more amiable to the proposed changes in the Codex, if only as an excuse to enhance the fighting power of the Chapter. Seeing the need for Astartes was greater than ever, Dyus gave the Companies his consent to expand, increasing their operational size from twelve squads to twenty. What few Primaris the Chapter possessed were encouraged to adapt to Battle Squad doctrine rather than Guilliman's edict, in essence functioning as a direct upgrade to the standard tactical model. The newly reinstated Lieutenant rank was also embraced, albeit inconsistently across the Companies.
  10. Hey guys, As I started my Death Guard I got pretty sick... laid up in bed and I thought I'd slowly re read Dark Imperium. The first time I went through I whipped through it pretty quick upon release and it was definitely from an Ultra angle. I wanted to slow down and absorb the Death Guard aspect. Aside from the fact I tried to ignore it was at times geared towards a very young audience, I really liked how Death Guard gelled together until it got to the big three... Mort, Typhus and the Great Unclean dude. So here's my question... in all the Heresy novels it's almost repetitive that the Primarch comes off a little slow, and the first captain is usually the smart one, and naturally at odds with his Primarch. With Death Guard I did not think that was the case. But.... SPOILER ALERT: Right before the attack on Ultramar Typhus is chastising Mortarion claiming he is too late, and foolish for waiting for Guilliman to awaken. In fact Typhus makes it sounds like they could have wiped or at least put a very critical amount of damage on the '500' if they'd simply not waited so long to attack. This makes it feel like Mort has a personal vendetta... which I suppose is fine and it's usually why the good guys win. But beyond this first headscratcher the turmoil brewing between Typhus and Mortarion gets pretty bad. It seems Typhus accuses Mort of not fully accepting Nurgle into his life (like it's a cult or something). You get the sense Typhus wants Mort to feel second to him.... as in Typhus is the chosen of Nurgle, and Mort is just witness to all of his discoveries. Typhus also mentions discovering Nurgle first, and bringing it to Mort's attention. It's a weird scene and you're left with Mort feeling like he's got bigger problems on his own end then with Guiliman. I really don't understand it to be honest. Can anyone fill me in on this internal vendetta? They actually have a disdain that I think runs deeper than Ahriman and Magnus (though they seem to have buried the hatchet.)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.