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Showing results for tags 'Intercessors'.
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Well I’ve managed to finally get three squads of Primaris Marines done for my Crimson Fists. I really like this model and I have to say they are more fun to paint than normal marines. First up I’ve done a squad of Hellblasters: I think the plasma coils on these boys have come out really well. Next I have done two five man squads of Intercessors: Like I say I have really enjoyed painting these guys and I’m pleased with how they have turned out. I’m going to try my hand at some characters next. There’s some more pictures spread over numerous posts and other hobby related bits over on my blog at: http://classicastartes.blogspot.co.uk/?m=0
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- Crimson Fists
- Primaris
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From the album: Ordo Militum Calixis
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- Red Hunters
- Primaris
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From the album: Ordo Militum Calixis
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- Red Hunters
- Primaris
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From the album: Ordo Militum Calixis
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- Red Hunters
- Primaris
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From the album: Ordo Militum Calixis
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- Red Hunters
- Primaris
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From the album: Sons of Doom
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- Sons of Doom
- Primaris
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From the album: Sons of Doom
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- Primaris
- Sons of Doom
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From the album: Sons of Doom
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- Primaris
- Sons of Doom
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From the album: Sons of Doom
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- Sons of Doom
- Lieutenant
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From the album: Salamander Primaris Space Marines
First Primaris Space Marines-
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- Salamander
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I was wondering what your experiences are with these primaris kill teams. I've done different compositions but keep missing the effectiveness that a veteran kill team has. Curious to read what compositions you guys have made and had succes with and what you think of my 4 compositions. My favorites: -6 intercessors with bolt rifles + 4 hellblasters with plasma incinerators (combat squads for 3+2) Their role is to hold homefield objectives and take objectives/ground up to mid-field. -6 intercessors with auto bolt rifles + 2 reivers with bolt carbines + 2 aggressors with ABG and FGL (combat squads for 3+1+1) Their role is to advance up to enemy deployment taking mid-field and enemy territory objectives. Also great units to thin out hordes before advancing up. -5 intercessors with auto bolt rifles + 1 reiver with combat knife + 1 aggressor with FSG + 1 inceptor with plasma exterminators Their role is to advance and charge or to form a first line of defence against CC units. Lots of shots coming, even in overwatch and the inceptor allows them to retreat after the first incoming CC and shoot again. Forming an organised retreat while everything can shoot. -5 intercessors with stalker bolt rifles + 1 aggressor with ABG and FGL Their role is to keep backfield objectives and to pick on 2W models like primaris P.S. For AV I always use up to 3 venerable dreads with TL/ML combo. Never use infantry for it due to the low damage impact vs point costs, rather ignore the tank and play the objective game then.
- 3 replies
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- Primaris
- Deathwatch
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Reading the new codex, something caught my eye. An Intercessor sergeant may either be equipped with a chainsword or a hand flamer instead of his choice bolt rifle. If he doesn't have a chainsword, he may additionally take an item from the Intercessor sergeant weapons list. This list is: - Chainsword - power fist - power sword - thunder hammer Could this be a weapon in an upgrade kit for the IH or the Sallies perchance? I can't see the RG, or BT having one and the IF and CF are going to have fists aren't they?
- 7 replies
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- Space marines
- Intercessors
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In the new SM codex, there is a stratagem called veteran Intercessors. It does the same as the Vigilus stratagem of the same name except for it does not give the veteran keyword and costs 2cp for a 6+ model squad and 1 otherwise. If this stacks with the Vigilus strat, it could be hilarious to see six attacks on a PF Intercessor sergeant on the charge (shock assault added). There are also copies of the bolt rifle buff stratagems for veteran Intercessors as well except any Intercessor unit can use them and they cost more (2CP for boltstorm and rapid fire, 3 for target sighted). I expect this to be errata'd into oblivion but if not our Intercessors are going to cost possibly 3cp (+1 for specialist detachment) per full size squad for maximum efficiency.
- 32 replies
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- Space Marines
- Buff units
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I wish I could call this a review, but I doubt my inexperienced observations qualify as such. But I still found them worth sharing. Subjective: I love the look of mark X armor. The Maximus-inspired helmet plays a big role in this. I can't enjoy old marines anymore. I don't know if it's because of the primaris' improved anatomy, bigger size or both. bolter rifles are too damn long. Less subjective, hopefully objective: mold lines are as little pronounced as I'd expect from recent plastic sprues. the instructions are sometimes incomplete. While the Hellblasters' five two-handed heavy plasma incinerators have the number of each bit, the two one-handed ones require you to process by elimination and count the 'cylinders' along the cables linking the weapons and the backpack add-on. Not necessarily a dealbreaker, but it's a nasty surprise when your first model is intended to use the one-armed incinerators. reduced kitbashing possibilities. While the shoulder pads, heads and helmets from older marines fit the primaris, each two-handed weapon has the left hand molded on. So you need to pluck a left hand from an older kit if you want to use any of the several weapons given to marines across the years. Annoying for people like me who'd rather avoid pushing from kitbashing into converting territory, however minor said conversion may be. less posing possibilities. The legs and torso sets are each keyed to one specific pose, meaning you have to take a knife to the models if you want to avoid repetition across multiple models. less variety. The power packs and their eventual Hellblaster add-ons are all identical. So is the entirety of the whole mark X armor from the legs to the torso aquilas to the helmets save for one skull for the sergeant's. The sole variety comes from the weapons; three types for either box, but each variant is keyed to one specific ruleset, which might provide small problems. edit: the Intercessors actually have different shoulder pads. The Hellblasters don't. That last point is key for me. Compare to the power packs of current tactical marines, which all have differences however slight they may be. Compare to the torsos of tactical and mark IV marines, even if it's only minuscule studs for the latter. To the helmets of tactical, mark III and mark IV marines. To the the legs of tactical and mark IV marines. To the shoulder pads of tactical and mark IV marines. To the bolters of tactical marines. I fully understand the decision (if there even was one on the subject in the first place) to make kitbashing with older marines harder, since I subscribe to the point of view that they will be phased out of existence to make way for primaris. But the lack of variety, both in poses and design, makes me less than impressed and the opposite of hopeful in regard to where the models of Games Workshop's new flagship are headed, regardless of how I like the looks of mark X power armor.
- 6 replies
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- Intercessors
- Hellblasters
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From the album: Majkhel's gallery
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- BLOOD ANGELS
- Intercessors
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From the album: Majkhel's gallery
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- BLOOD ANGELS
- Intercessors
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From the album: Majkhel's gallery
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- BLOOD ANGELS
- Intercessors
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From the album: Majkhel's gallery
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- BLOOD ANGELS
- Intercessors
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From the album: Majkhel's gallery
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- BLOOD ANGELS
- Intercessors
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Black Templars Assault Intercessor Sergeant
chillminis posted a gallery image in Black Templars & Descendants
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- black templars
- black templar
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From the album: Exorcists
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- Exorcists
- Space Marines
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From the album: Accipiters
Accipiters 3rd company 1st squad-
- Accipiters
- Primaris
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From the album: Accipiters
Accipiters 3rd company 1st squad-
- Accipiters
- Primaris
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From the album: Ultramarines III Company (Primaris)
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- Ultramarines
- Intercessors
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From the album: PHM's Ferrum Aeternum
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- Iron Hands
- Conversion
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