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From the album: Iron Hands
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Greetings all, welcome to my XXth legion WIP log. With the release of Betrayal of Calth I have decided to start up a second legion to face off against my iron hands. The alpha legion bring a whole host of new hobby and gaming challenges. Hopefully this blog will keep me motivated!
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From the album: ETL - Iron Hands
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From the album: ETL - Iron Hands
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From the album: ETL - Iron Hands
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From the album: ETL - Iron Hands
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From the album: ETL - Iron Hands
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From the album: ETL - Iron Hands
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Greetings brothers. I have always been a fan of the Iron Hands original fluf, dating back to the ancient days of 3rd edition 40k when the Iron Hands first had their Index Astartes in WD 261. With the release of 7th edition I started building up my own Iron Hands force. But due to a variety of issues I was never really able to finish them. But with the release of 8th edition, I have newfound motivation to finally finish up this army I have been messing around with. I have not been one for painting; probably have not touched a brush in a decade. My true love is conversions, honestly. Sadly my entire force of Iron Hands is bare and unpainted, but I do plan on ending my painting drought soon. Once I get my mini's based up I can begin undercoating them and then painting them in earnest. But anyways, on with the pictures: Apothecary Librarian Primaris Hellblasters. I know I shared these already but I am including them for completion sake. Venerable Dreadnought Ironclad Dreadnought. A friend gave me Furioso Dreadnought and I wasted no time in making it Iron Hands appropriate. Centurions. If you were like me (and most of the community at the time of their release) I hated the derp fists and chest missiles that the vanilla Centurions had. So I converted them to be more like mini-dreadnoughts, with the fluff reasoning that the marines inside these armored suits are permanently hard-wired into them to further embrace the Machine. Still very much a WIP as I figure out what I want to do with their necks and add more cabling and struts around the arms. The arms are made from styrene tubes that I pinned and glued into place. Typhon Heavy Siege Tank. Sadly does not have the giant 7" blast it used to, but 2d6 hits at Str 10 AP -5 D 3 is nothing to sneeze at. And I still have these sitting on my shelf: Still in the process of updating shoulderpads, chapter icons, and base sizes for most of the infantry models there. Thinking on getting some magnets and converting the Vindicator to a Deimos Laser Destroyer. I also have a Las pred and a Land Raider in the works, and as well as my Clanlord. I put my original conversion idea for him on hold until I get a copy of the new Space Marine Codex in my hand. Which I preordered today. Anyways, comments and criticisms welcome!
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Good day all! Ill be facing some filthy xenos soon during the tournament, so Im thinking how my list can deal with Ynnari. Can you guys suggest changes to my list to somehow withstand Ynnari? So far, here is the approximate list i'll be facing(points can be off): == Supreme Command Detachment == ( Ynnari-Harlequin's ) [ 282pts] + 1 CP HQ1: 1 Shadowseer (134) Hallucinogen Grenade Launcher (0), Miststave (0),Shuriken Pistol(0)(Psychic powers: Twilight Pathways, Fog of Dreams) HQ2: 1 Troupe Master (59) Harlequin's Embrace (6), Prismatic Grenade(0),Fusion Pistol(9) HQ3: 1 Troupe Master (59) Harlequin's Embrace (6), Prismatic Grenade(0),Fusion Pistol(9) == Outrider Detachment == (Aeldari - Drukhari) [ 633pts] + 1 CP HQ4: 1 Archon (54) Agoniser (4), Splinter pistol(0) - <Drukhari Elite1: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts] Elite2: 5 Mandrake (95) , Nightfiend (0) < Drukhari > [95pts] FA1: 11 Razorwing flock (77) < Drukhari > [77pts] FA2: 11 Razorwing flock (77) < Drukhari > [77pts] FA3: 11 Razorwing flock (77) < Drukhari > [77pts] ==Battalion Detachment== (Aeldari - Ynnari-Harlequin's ) [1085pts] +3CP HQ5: 1 The Yncarne Warlord (legendary Fighter) (Psychic powers: Gaze of Ynnead, Word of the Phoenix) HQ6: 1 Troupe Master (59) Harlequin's Caress (9), Prismatic Grenade(0), Fusion Pistol(9) Clowns> Troop1: 6 players Harlequin Troupe -Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24} Troop2: 6 players Harlequin Troupe -Player1-6(15) Shuriken Pistol(0), Harlequin's Caress (9) {24} Troop3: 6 players Harlequine Troupe -Player1-6(15) Fusion Pistol(9), Harlequin's Embrace (6) {30} Troop4: 5 players Harlequine Troupe -Player1-6 (15) Shuriken Pistol(0), Harlequin's Embrace (6) Elite3: 1 Beastmaster Beastmaster's scourge(0) (combat drugs- Splintermind) - Elite4: Solitaire (94),Harlequin's Caress (9), Harlequin's As of now, my list for the tourny will be: Im using Iron hands as chapter tactics ++ Battalion Detachment +3CP (Imperium - Space Marines) [41 PL, 803pts] ++ + HQ + Captain on Bike [6 PL, 120pts]: Power axe, Storm shield, The Axe of Medusa, Twin boltgun Lieutenants [4 PL, 63pts] . Lieutenant: Chainsword, Master-crafted boltgun + Troops + Intercessor Squad [5 PL, 100pts]: Auxiliary Grenade Launcher, Bolt rifles Scout Squad [6 PL, 90pts]: 5x Camo cloak + sniper rifles Tactical Squad [5 PL, 76pts] flamer + storm bolter + Dedicated Transport + Razorback [5 PL, 108pts]: Hunter-killer missile, Storm bolter, Twin assault cannon Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon Razorback [5 PL, 123pts]: Hunter-killer missile, Storm bolter, Twin lascannon ++ Vanguard Detachment +1CP (Imperium - Space Marines) [29 PL, 519pts] ++ + HQ + Librarian [6 PL, 105pts]: 1) Veil of Time, 2) Might of Heroes, Boltgun, Force sword + Elites + Ironclad Dreadnought [8 PL, 159pts]: Dreadnought chainfist, Heavy flamer, 2x Hunter-killer missile, Hurricane bolter Sternguard Veteran Squad [7 PL, 90pts] with special issue bolters Venerable Dreadnought [8 PL, 165pts]: Missile launcher, Twin lascannon ++ Spearhead Detachment +1CP (Imperium - Space Marines) [35 PL, 678pts] ++ + HQ + Techmarine [4 PL, 65pts]: Boltgun, Chainsword, Conversion beamer + Heavy Support + Land Raider Crusader [16 PL, 295pts]: Hunter-killer missile, 2x Hurricane bolter, Storm bolter, Twin assault cannon Predator [9 PL, 197pts]: Hunter-killer missile, Predator autocannon, Storm bolter, Two Lascannons Thunderfire Cannon [6 PL, 121pts] . Techmarine Gunner . . Servo-harness: Flamer, Plasma cutter, 2x Servo-arm ++ Total: [105 PL, 2000pts] ++
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Hi, wonder if the community can help me. I was playing against iron hands the other day and have an issue with Feirros’s student of history warlord trait. My opponent charged a group of my eldar with feirros, killed one in combat which left 3 models in the charged unit. At the end of the fight phase my opponent hen stated he was “consolidating” with Feirros...... so he moved out of combat in the same turn he had charged in. My opponent stated that you consolidate at the end of the fight phase and since feirros’s ability says he can go 6” in any direction my opponent took that as being able to leave combat. Was this being played properly? It seems very powerful
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