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Found 9 results

  1. Now, I have heard that they're not worth using... however, I've been given some and as I'm on a budget plan to try and use them along with a Lt in Phobos to give them the extra leader ability he gives. Plus, I like deep strikers with skull masks. The question really breaks down to: Which weapon do you find work better. Pistol or Carbine? Of course I'll add the grav chute and grapnel. TIA
  2. I'm looking for ideas on switching my Primaris Intercessor and possibly my Bladeguard helmets out with something different. I'm planning on using them with my Deathwatch as well as an all Primaris Raven Guard list. Initially I felt that switching to Reiver skull helmets, however they aren't too easy to get ahold of at this moment and I've only a few spare to use, another option is the MkVII beaky helmet which fits in well with Raven Guard, but I wasn't sure if they looked good on primaris units as a whole. For the Phobos units I will probably leave their specialist helmets alone. The Gravis units on the other hand could be in for a swap - I'm up for suggestions! So if anyone has any idas or examples they would like to share, I would be very grateful - thank you!
  3. As stated in the topic title. I bought a pack of 10 when they dropped because they seemed interesting, and I painted them up for Knightfall two years ago. I'm considering stripping the terrible job I did on them and doing then redoing them in contrast. Before I both I'm wondering if anyone has tried them with the new rules set. Otherwise I may convert them into Incursors or something.
  4. I been thinking on how to equip the Reivers in a all-comer list. First we got Grapnel Launcher that allows you to to come in from any bordedge within 6" and more than 9" from any enemy model. It's allso do not count any vertical distance in there movement. The other option is Grav Chutes thats lets you Deep Stike anywhere but still more 9" any enemy model, at the end of any of your movemnt phases. For me i think thats the Grave Chutes is the better choise becurs you choose what turn you want to come in and anywhere you want to. The option that the Grapnel Launcher's disregurd any vertical distance is very situationel. Secondly we have the choise between either the Bolt Carbine thats is a assault 2 at 24" or a Combat Knife thats give you 1 additional attack, so you get 3 in total. But the only shoting you got is your Heavy Bolt Pistol that 12" and -1 AP. This one is more difficult one and will depend alot on what Chapter Tactics you use. If you use the Black Templars I will take the Combat Knife. But if you are using Raven Guard the Bolt Carbine simes the better choise becurs it's lets you stay more then 12" away form enemy model to get there buff and still shoot 2 times. But by taking the Bolt Carbine you will proberly not get to use there Shock Grenades, thats is one of the bigger reason thats you take the Reivers in the first place with there ability to stop a enemy Infantry unit from shooting Overwatch and they get a -1 to any to hit rolls (both shooting and fighting) until its your turn again. I like to hear your choices on equipment and why.
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