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One of the ideas I want to try out for 2k lists was to have Vulkan He'stan in a full Infernus Squad travel in a Land Raider Redeemer as one of my methods to take out infantry. I've debated whether or not it's a good idea to have another full Infernus Squad in a Drop Pod to drop in so that I have 3 flame units benefiting from his Forgefather ability. While I think this can do a lot of damage to infantry, I'm worried that it will be clunky with that many marines in a relatively small area, and that it might end up being overkill. I also considered including other flame units like Invictor Tactical Warsuits, or to even have additional Land Raider Redeemers to focus fire both infantry and tougher units (the single land raider redeemer i had did a lot of work when I went up against Carnifexes and Old One Eye). I can also use his ability for Melta weapons, but I thought it would be more efficient to use Oath of Moment for Melta and big guns on one big target, and use his Forgefather on another target. What are your thoughts? Any other units you would recommend to run alongside him?
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- Salamanders Chapter
- Vulkan Hestan
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From the album: Salamanders
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- Salamanders
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From the album: Salamanders
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From the album: Salamanders
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From the album: Salamanders
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From the album: Salamanders
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From the album: Salamanders
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From the album: Salamanders
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From the album: Salamanders
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Version 1.01
660 downloads
Right shoulder flame markings for the Salamanders. Includes numbered flames for each company squad (plus command skull on flames for command squads), terminator honors with skull/squad number, and scouts company numbered circles. Also includes blank flame markings (in yellow/orange/red and black) and extras if you number your squads based on role rather than position in company (2nd Co., 3rd Dev. rather than 2nd Co., 10th Squad Dev.)-
- Salamanders Chapter
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From the album: ETL IV
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From the album: ETL IV
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From the album: ETL IV
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From the album: ETL IV
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From the album: ETL IV
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From the album: ETL IV
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