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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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From the album: Heresy Alpha Legion
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Hey everyone, welcome to my hobby thread! If you're looking for one of the colour scheme tutorials from my 'March of the Legions' project or one of the basing tutorials, please check the bottom of this post for all of the relevant links. If you can't find what you're looking for or if you have a question that's not answered in the relevant post, please feel free to send me a private message. Regards, Kizzdougs. For more regular updates check out my Instagram account @raptorimperialis I've recently been feeling the urge to start a new 40K project. After much musing and many false starts, i've decided on the Thousand Sons, Pre-heresy. They aren't my favourite legion or chapter but the TS have always be a legion full of character, imagery and conversion opportunities. A perfect combination in my opinion. This project has been at least two years in the planning process. It all started when i converted a PH TS sorcerer for a conversion competition at my local GW (which i was lucky enough to win). After building the Sorcerer i knew i had to make some more TS, they are just so fun and different. Unfortunately it has taken me over two years to finally get here. The Sorcerer who started it all. He is a relatively simple kit bash with minimal GS work. I took inspiration from the Thousand Sons art in 'Collected Vissions', especially that of Ahriman and Uthizarr. http://i1122.photobucket.com/albums/l522/kizzdougs/photo-3.jpg The test mini. I used bits from several kits to build this terminator, the majority are from the GK terminator kit and the Tomb Guard kit (WHFB). http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0290.jpg?t=1313302289 With crest added. I can't decide whether to give all the terminators these crests or just keep them for the squad leaders. Any opinions and suggestions are welcome. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0291.jpg?t=1313302233 http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0292.jpg?t=1313302169 A close up of the force weapon. Such a simple conversion but i'm fairly happy with how it turned out. Sorry about the bad lighting. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0289.jpg?t=1313302359 Hopefully this project will develop and progress at a not too slow pace (fingers crossed). I plan on adding some Sisters of Silence and maybe even some Custodes at a later stage. I'm certainly feeling the necessary inspiration at the moment. Any and all suggestions and advice are more than welcome, as are questions and queries. Thanks for looking EDIT: March of the Legions Painting Tutorials: Space Marine eye lenses Legions without tutorials: World Eaters Iron Warriors Sons of Horus The Rout Imperial Fists Night Lords Thousand Sons White Scars Legions with tutorials: Blood Angels Death Guard Emperor's Children - Palatine Breachers tutorial Emperor's Children Metallic (airbrush) Salamanders Ultramarines Raven Guard Word Bearers Alpha Legion (no airbrush) - Alpha Legion (airbrush) Effrit Stealth Scheme Dark Angels Iron Hands Thousand Sons World Eaters Hobby tutorials: Basing - ZM/industrial Greenstuff tutorial Desert/rocky base building Desert/rocky base painting Eye Lens Tutorial
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From the album: Alpha Legion
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From the album: Alpha Legion - WIP
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From the album: Alpha Legion - WIP
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From the album: Alpha Legion - WIP
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From the album: Alpha Legion - WIP
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From the album: Alpha Legion - WIP
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In the run up to WHFest I managed to get another game in, this time against Adeptus Custodes. They're a really tough fight in 40k, and I had no idea what they would be like in HH. War of Lies, triangles deployment pointing at one another. This game I ditched the preds, despite how much I love them, to run a Leviathan in a HH Leviathal. I also swapped the Deredeo and something else for a Delgatus with nemesis and 3 sky hunters with MM's and a fist. Custodian Army Custodian warden that can be taken at 3k 3x terminators 1x5 dudes with meridian blades 1x 5 dudes with spears 1x 5 dudes with shields 1x3 dudes with spears in reserve 3 with combi instant death things 2x3 bikes with bolt cannons 1x Galatus dead with fist and 12" lance thing. Custodes t2 movement. This time I got seized on! I swear 50% of my games someone seizes. The Custides leader with the 2 next to him advances down the flank to try and fight the Alphas in honourable combat. No chance. The bikes to the right of my Effrit charged in, losing 1 to overwatch (breaching 6+ shred) before killing 3 in combat. The Effrit run away, but managed to escape the bikes. The Leviathan and Galatus get into range and start pummelling one another, The Levi winning out despite the 4+ save due to armourbane and only S8 on the galatus. The final wounds are knocked off in melee, which was a dangerous prospect with the custodian dread being WS6. In future it might be better to let them shoot and charge me to get 2 rounds of shooting off. The Fulmentatus just massacred any unit they shot at, with AP2 Brutal. The Guided fire applies to the unit, not just models with launchers, I think, so my nemesis and telepathy shooting attack could fire through walls... The Shield unit chases down the headhunters after rolling a double 1 charge in turn 1 and massacre the spies. The boss custodian failed their T2 charge, but made it into the dread t3 after I retreated with my fulmentarus. He beat this dread after it killed his bodyguard, however the other dread then charged in and smushed him to paste. We played 3 turns overall and after that it was a pretty clear cut win for the Alphas, I'd barely suffered any casualties (5 recons, dread, 2 seekers, 5 headhunters) while my opponent had like 8 custodians left and I was on 4/5 objectives, then also had warlord and headhunter. This was a good learning game, custodes are a lot more balanced than in 40k, the 6++ isn't great, it could have maybe even been a 5++ (we see how fast tartaros dies), however they are monsters in combat - they'll butcher any army they contact, unless you pick and choose those. I wasted a lot of precision fire in trying to take out the leader with his 4++ (he saves >50% of the saves), while I could have been easily killing the other custodians he was with, so that's a lesson for the future - those like 6 passed 4++ saves would have been 2.5 dead custodians. The headhunters did little this game, other than be the distraction I planned them to be (melta is worse than plasma v T5 2W?) howver the bikes did ok, and the fulmentarus did amazing. I'm not 100% on the rapiers, but the templates did slow stuff down. That might be very useful with alphas.
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Not so much a batrep as showing off my friend Dom's gorgeous DG army. I'm trying to get in some practice games for WHFest, and Dom has been working hard on these awesome DG so we got a game lined up! Alpha Legion - No RoW Vigilator - nemesis, dagger Librarian - telepathy, force axe, power maul, pinning wlt. Contemptor talon - 1x melta, grav fist, 1x las, fist 2x rapier grav cannon 5 fulmentarus, 3 fists, 2 axes 10 Effrit - daggers 10 tacs - arty 10 tacs, arty, dagger 5 recons nemeis 10 seekers, arty 5 Headhunters, arty, 4 cmeltas, mmelta. 3x preds 2x meltacannon, 1x pred cannon, all lascannons Deredeo - hellfire plasms, aiolos, hvb's. Death Guard - Creeping Death RoW Praetor - MC hammer, claw, pinning wlt. Siege breaker, nemesis, with autocannon havocs 10 grave wardens in spartan (as las no flare) contemptor - 2x grav las contemptor - 2x fists 20 tacticals - arty 10 tacticals - arty 5 seekers, nemesis, arty 2 scorpius's 10 autocannon HSS, arty Typhon Mission was tide of carnage, so 3/5/7 VP for holding own dz/no mans land/opposing dz, with the quarters deployment rolled - we'd be starting 18" from one another with a typhon on the table. A double edged sword if there ever was one. Neither army was really optimised, just taking what we had [mostly, in my case] painted. DG won the roll off and deployed first, two scorpiuses, 2 contemptors, a typhon and spartan full of grave wardens was pretty scary. I deployed as much out of LOS behind the central building as possible, and out of LOS of the typhon even with a 12" move, including the melta preds, HH's and fulmentarus, then my other infiltrators to the left to try and get the tactical marines, and left my 2 tac squads in reserve to come into the game later and maybe try to mop up. I was all set to be on the receiving end of a whole lot of pieplates when this happened Which basically won me the game. The headhunters scouted to 9.1" away from the typhon, then moved to within 6" of it. The Typhon was blocked by the whirlwinds so couldn't retreat, the melta dread got in MM range, and while the HH's fluffed their rolls, the dread did not and blew it sky high. The melta preds moved 14" to get a bead on the whirlies, and a single salvo from the melta cannon made both explode, wasting 6 lascannons, another melta and predator cannons. Job done, though. The fulmentarus plasma shot the nearby melee contemptor, scoring 3 wounds and failing 5 saves for brutal 2, the dread was then finished off by the rending, breaching 6+ shotguns on the effrit. The las contemptor fluffed the bolt shots at the seekers, but the lascannons killed 2, they failed morale and ran off the board! Other scattered fire chipped 2HP from the spartan. That's about 1000pts dead T1, and myopponent's army crippled! Return fire, the autocannons and twin las cotemptor shot my preds, killing 2 outright through HP strupping and took the last to 1HP and snap shots. Down but not out. The spartan shot the deredeo for 2W, the grave wardens disembarked, fired everything at the mm contemptor then charged it, easily mashing it in melee. At this point we'd spent so long chatting and catching up it was late, so we called it there, with a win to the Alphas! Next time, we need a bit more terrain on the table, and to put the scorpius behind cover instead of in the open, The Death Guard Praetor has learned to fear the melta! Takeaways: I'd planned the army to mess with the opponent with grav templates, dangerous terrain and such, but DG ignore some of that natively, and creeping death lets them ignore the rest of it - this might be the natural counter match up to what I'd planned for the army, despite the end result. Other legions all seem to have amazing or at least decent RoW's, while the Alphas have 1 DoA one (coils) and one that restricts army building to the point of being difficult to list write to be able to take on armoured targets with the current plastic range from GW, meaning heavy weapons need to go into FA or Elites. This will change when/if we get plastic javelins. I think I might drop 1 pred from the list, despite the discount, as 3 seems too unwieldy with terrain, alternatively get better at using the AL special reaction and save it for the preds to get them out of dodge asap. This might mean blowing it in T1 though. The rapiers underperformed here, though DG were their weakness. Zero casualties from them, but in other games this might change. If I get rid of them, I could swp the deredeo for a Levi for the fun that entails. I could always directly swap the deredeo for a 2xlas+helical contemptor, which frees up a HS slot, meaning 1 less FA is needed for Leviathal.
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