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  1. ++Thousand Sons Unit of the Week++ ++Fire Raptor Gunship++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Fire Raptor - used on and off through the editions, this is a chunky FW model that many don't have - are you using one, and how? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  2. ++Thousand Sons Unit of the Week++ ++Magnus the Red++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Magnus the Red - the big bad overfiend of the Thousand Sons Legion. Clocking in at almost 500pts, this behemoth is a psychic powerhouse, however not seen on the table too often. Have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  3. Hey everyone, welcome to my hobby thread! If you're looking for one of the colour scheme tutorials from my 'March of the Legions' project or one of the basing tutorials, please check the bottom of this post for all of the relevant links. ‚ÄčIf you can't find what you're looking for or if you have a question that's not answered in the relevant post, please feel free to send me a private message. Regards, Kizzdougs. For more regular updates check out my Instagram account @raptorimperialis I've recently been feeling the urge to start a new 40K project. After much musing and many false starts, i've decided on the Thousand Sons, Pre-heresy. They aren't my favourite legion or chapter but the TS have always be a legion full of character, imagery and conversion opportunities. A perfect combination in my opinion. This project has been at least two years in the planning process. It all started when i converted a PH TS sorcerer for a conversion competition at my local GW (which i was lucky enough to win). After building the Sorcerer i knew i had to make some more TS, they are just so fun and different. Unfortunately it has taken me over two years to finally get here. The Sorcerer who started it all. He is a relatively simple kit bash with minimal GS work. I took inspiration from the Thousand Sons art in 'Collected Vissions', especially that of Ahriman and Uthizarr. http://i1122.photobucket.com/albums/l522/kizzdougs/photo-3.jpg The test mini. I used bits from several kits to build this terminator, the majority are from the GK terminator kit and the Tomb Guard kit (WHFB). http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0290.jpg?t=1313302289 With crest added. I can't decide whether to give all the terminators these crests or just keep them for the squad leaders. Any opinions and suggestions are welcome. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0291.jpg?t=1313302233 http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0292.jpg?t=1313302169 A close up of the force weapon. Such a simple conversion but i'm fairly happy with how it turned out. Sorry about the bad lighting. http://i1122.photobucket.com/albums/l522/kizzdougs/DSCN0289.jpg?t=1313302359 Hopefully this project will develop and progress at a not too slow pace (fingers crossed). I plan on adding some Sisters of Silence and maybe even some Custodes at a later stage. I'm certainly feeling the necessary inspiration at the moment. Any and all suggestions and advice are more than welcome, as are questions and queries. Thanks for looking EDIT: March of the Legions Painting Tutorials: Space Marine eye lenses Legions without tutorials: World Eaters Iron Warriors Sons of Horus The Rout Imperial Fists Night Lords Thousand Sons White Scars Legions with tutorials: Blood Angels Death Guard Emperor's Children - Palatine Breachers tutorial Emperor's Children Metallic (airbrush) Salamanders Ultramarines Raven Guard Word Bearers Alpha Legion (no airbrush) - Alpha Legion (airbrush) Effrit Stealth Scheme Dark Angels Iron Hands Thousand Sons World Eaters Hobby tutorials: Basing - ZM/industrial Greenstuff tutorial Desert/rocky base building Desert/rocky base painting Eye Lens Tutorial
  4. ++Thousand Sons Unit of the Week++ ++FW Heavy Support++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week it's a bit different. We're too small a community to really discuss all these options individually without spamming the forum with 1-2 post topics, so lets take all the lesser-sed/owned options together and have a holistic discussion about Forge World/Imperial Armour Heavy Support choices in general, then we can split anything appropriate off into it's own topic. Please use this space to discuss the following units: FW Chaos Land Raider Achilles, FW Chaos Land Raider Proteus, FW Chaos Sicaran Punisher, FW Chaos Sicaran Venator, FW Chaos Vindicator Laser Destroyer, FW Chaos Whirlwind Scorpius, FW Chaos Deimos Predator What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  5. Hey everyone! We ran the Horde of Jaghatai against the dusty boys in this weeks battle report. Feel free to check it out. Cheers https://youtu.be/Sl8XEXWJkuI
  6. ++Thousand Sons Unit of the Week++ ++Leviathan Dreadnought++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Leviathan Dreadnoughts. A bit weaker than they were at the start of 8th where they seemed to dominate the game, these big beasties are still pretty strong. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  7. ++Thousand Sons Unit of the Week++ ++Rapier Carrier++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Rapier Carriers - these mini heavy weapons platforms pack a punch way beyon their size, and as ARCANA ASTARTES get a 5+ invulnerable save with us. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  8. ++Thousand Sons Unit of the Week++ ++Chaos Contemptor Dreadnought++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the mainstay of many tournament lists for the past year, the contemptor dreadnought. We mainly saw this with dual volkite culverins, but how would you use yours? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  9. ++Thousand Sons Unit of the Week++ ++Land Raider++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Land Raiders - formerly the most powerful tank in the game, feared by all and rarely used due to their points cost, Land Raiders are rarely seen as other things are so much bigger and scarier these days. 4 Lascannons and the ability to transport are things the Thousand Sons need, however, so how would you get the most from these, if at all? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  10. ++Thousand Sons Unit of the Week++ ++Heldrake++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing theHeldrake - the speedy flyer available to CSM and Thousand Sons, this was in fashion for a while, but increasingly it seems the hell turley is no longer on the table. Have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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