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"We must complete his orders Brother!" Shouted Nadiq over the artifical storm whipping around the black pyramid, his voice strained and distorted through the display. "The Wolves have come to end us this day, you know what we must do!" Debris ricocheted off his armoured form as the sky darkened with unnumbered landing craft. Enki nodded defeated. "...Burn it all." He ended the vox link turning to face his troops. Without a word they set about their duty burning stacks of priceless texts with washes of promethum, Samir met his eye and bowed his head in understanding, directing his recon detachment to start placing thier charges on the pyramids internal support coloumns. Collected in these libraries and psych vaults are the deepest and darkest secrets we have discovered during our service of the Emperor. Tomes of warp majiks that Magnus himself dare not read, unnatural machines that even the mechanicum would not deign to touch. On the Crimson kings order none shall have this dark treasure not us nor the wolves of Russ he thought.
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Hello everyone! This thread will be where I post pics of my finished models (and the occasional piece of art!). Most of it will be 30k and 40k Thousand Sons, but will also include the occasional piece from other armies, just because. So here we go! To start off with, here's one of my earlier centrepiece models, and one I'm still very proud and fond of. Introducing Niu, a Forgeworld Thousand Sons dreadnought. His arms are magnetised for weapon swapping, and his head and waist are also magnetised for posing purposes. His feet/bases are also magnetised so I can switch out bases depending on what I feel like that day. XD His tabard and scarabs/chain were one of my first attempts at sculpting with greenstuff. There are a bunch more pictures of him in my album, so click the pics to browse through them, and please let me know what you think!
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++Thousand Sons Unit of the Week++ ++Infernal Master++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the newest unit in the codex, the Infernal Master - sorcerers that make dark pacts with daemons, summoning them in battle to harass their enemies, support their allies and tell them of events yet to happen, these guys have some serious potential in game. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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++Thousand Sons Unit of the Week++ ++Land Raider++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Land Raiders - formerly the most powerful tank in the game, feared by all and rarely used due to their points cost, Land Raiders are rarely seen as other things are so much bigger and scarier these days. 4 Lascannons and the ability to transport are things the Thousand Sons need, however, so how would you get the most from these, if at all? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
Initial steps of modifying the helmets.-
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
Height comparison between regular marines and true-scale experiment.-
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
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From the album: Skits' WiP Stuff
Customised with milliput/greenstuff mix and plasticard. Added psychic hood, cowl detailing, and book/chain.-
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From the album: Skits' WiP Stuff
Based and ready for painting!-
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From the album: Skits' WiP Stuff
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