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CustomTitle

Found 13 results

  1. Skinrider

    Gangur 05

    From the album: Gangur

    Sword banner view
  2. Skinrider

    Gangur 04

    From the album: Gangur

    Left shoulder view
  3. Skinrider

    Gangur 03

    From the album: Gangur

    Right shoulder view
  4. Skinrider

    Gangur 02

    From the album: Gangur

    Sword view
  5. Skinrider

    Gangur 01

    From the album: Gangur

    Front view
  6. Here are the WIP pictures of my own attempts at a Thousand Sons force(and other projects). While awaiting parts for the actual troopers I started work on the other bits I had to hand, most of which were donated by folks. Not many pictures here but I do have a few more in my blog, but I couldn't ignore invaluable advice of the B&C army. I'll admit it I love Hellbrutes, mainly because they are basically Dreadnoughts and I always used those as well. http://lh3.googleusercontent.com/-1I852hC7jdA/VTiuxewBJxI/AAAAAAAABk8/JQBtP1GhLvg/s640/20150421_173902.jpg The blue is an old Ultramarines Blue from GW, pretty sure they don't make anything like it anymore. Really hope it lasts me another little while so. http://lh3.googleusercontent.com/-YXUsODlEsvM/VTiu1dGyOQI/AAAAAAAABlM/_kuJlHrkJLg/s640/20150422_171224.jpg I had to improvise for the bone colour here by painting it white and using a brown wash over it, I actually quite like the effect. http://lh3.googleusercontent.com/-xxKLqCwiLO4/VTiu3qUUMfI/AAAAAAAABlU/0iic5VTbUfo/s640/20150422_193902.jpg My first bits of skin on the demon prince, didn't go as well as planned but frankly it is hard to tell from these awful picture. I need a lamp to bring some colour to the darkness, also I need to learn how to high light things. http://lh3.googleusercontent.com/---akmNmxPXo/VT6ylLik-VI/AAAAAAAABlk/FnlAM514BVc/s640/20150427_225706.jpg I think you can all see I have more keen for the project than skill, but time will tell.
  7. Hi everyone, Since I've been admiring all your armies on these pages and love the constructive comments and cheering for WIP threads, which I follow eagerly myself, I recovered my camera and will start my own. I hope you enjoy these photos, and am very interested in your feedback for my armies. I am not a very experienced painter, but I like taking my time to make the most of what I can while learning in the process. I noticed I thin my paints more every day Due to a busy life and tons of work, this won't be a fast thread I suppose, but I'll try and keep it regular. The basic idea behind my forces is a Sisters of Battle army that descends from the Order of the Argent Shroud (hence the silver liveries). I yet have to make their background more substantial, and find a name that I am happy with (it's been changing over time ) but here are a few things: - Descended from the Order of the Argent Shroud, the order was founded initially as a crusade force and maintains their habit of not staying very long in once place - They consider the Emperor to be the only human who can read in the minds and souls and see the future of Humanity, and loathe psykers of all kinds. However, as they are a combat force that has been engaged in many theaters, they realize that some minor psykers of humanity can be tolerated for their helpfulness on the battlefield, although they keep a tight eye on them. - They have an escort of a Freeblade brotherhood, imperial knights they have helped from various worlds during their campaigns in the past and who have vowed them their service. One of them was a last defender of a tyranid-infested world and holds dear to eradicate these bugs from the stars. The Sisters see insectoid psykers with even more hate than human ones as they are a race doomed to heresy for they cannot be turned to the Light of the Emperor. - Sometimes, commander Karmov and his penal legion of Imperial Guards joins them for both heavy support, meat-shield...err, tactical protection, and because sisters have a very strong tendency to show the Light to criminals - either through prayer, or through promethium. - When required, the Ordo assasinorum assigns an agent or two to assist the sisters in their tasks, albeit the psykery kind have a tendency to disappear before returning to their masters, once the job is done... That being said, it sets the path for the upcoming work in progress. Sisters are assisted by knights, and I am focussing on these two codices for the moment in terms of modelling and painting. I do enjoy conversions, but it's a steep learning curve to make them look nice, not just cool, so I started off with some simpler ideas Here is the scheme on a couple of sisters - they need a bit of polishing and basing, still. The base is chaos black spray, followed by a Leadbelcher for metals, and Khorne red for cloth. Then it's layers of thinned Ironbreaker and Stormhost silver, that I particluarly like, shades with Nuln oil and its Glossy variant, and Necron compound. Cloth is highlighted with ever more thinned Wazdakka red, and washes are made with Scarborough crimson. Finally, gold is a Bronze base followed by lighter Glenna's gold and Auric armor. I kept those paints unmixed because I don't have drip bottles at home and want to have consistency. http://i65.tinypic.com/wlx9ht.jpghttp://i63.tinypic.com/3yi6e.jpg And here is a seraphim in the making: http://i67.tinypic.com/x1aiyv.jpg I have also converted a Baal Predator to an immolator. I just put on Dreadnaught exhausts chopped in half around the main flamer nozzle, and used the Forgeworld sororitas rhino doors and front plate. I had a broken Celestine so she ended up adjusted to "man" the turret still needs work, these are the base layers to guide me in the process, but the Black main colour will stay, to pop out in the army of silverware : ) http://i63.tinypic.com/2j6249w.jpghttp://i68.tinypic.com/2vmimc7.jpg And finally for today, the venerable Knight in the making. He follows a similar colour code as the sisters, he'll be basically schemed with the same palette on these base coats. He just got a Leadbelcher base, copious amounts of Nuln oil everywhere (I should have used a shower ) and got cleared up with Leadbelcher and Bronze, as well as Khorne red, to guide me for the next phase. He's magnetized in the arms so all the weapons are adaptable from the Renegade box. He'll get nice Fleur de Lys decals when they arrive from fallout. He'll be based on a huge round 160mm citadel base with a dead Hive tyrant at his feet (have yet to decide how dead it will be ). http://i64.tinypic.com/mj9wqw.jpghttp://i68.tinypic.com/eq5myt.jpg Thanks for reading so far, hope to post updates soon! On a side note, is it OK by forum rules to post the Knight based with a huge xenos at his feet? The bug ill be dead and not a centerpiece, in that it is not an exhibition miniature, but one for the tabletop. Just want to be right on the regulations Cheers!
  8. Welcome to my little project log for House Jötnar & Legio Orcus I'm a casual painter and I'd been away from the hobby for 10 years when I began painting my first knight. So I am learning as I go, trying out some things and basically just enjoying my evenings pretending to be an inquisitor commanding a forgeworld, a titan legion and colony of a knight household out in the Ghoul Stars. I'll keep this first post as my "notice board" for any info on what I'm doing now and post links to new knights and pictures of finished models. Current WIP (23 June 2017): 1. Cleaning my Warhound Titan! 2. First Knight Lancer "Hræsvelgur" (Corpse Eater): Finished painting armor plate base color/shading and 3 flags. Next up: try out rusting effects on his shins and toes 3. First Warden "Gangur" (He Who Goes Berserk): Finished! ...just need to gloss varnish his armor plates 4. Improve fluff History of House Jötnar, Forgeworld Tigrus and Legio Orcus (to be updated) The Threat from Beyond our Borders For thousands of years there have been members within the Inquisition that believe that there are horrors lying beyond the Imperial borders that might be of greater threat than any known xenos race or the Ruinous Powers. This lead for example to the Apocryphon Conclave of Orphite IV, where the Deathwatch was formed. Although this may have been the largest and most noticable event, many more precautions have been made by the Inquisition. One of the lesser known precautions is the establishment of a hidden base of operations far out in the Ghoul Stars, further beyond even than the Imperial planet of Desperation. The Ghoul Stars Watch The Ghoul Stars have been since ages past, and continue today, to be a wellspring of diverse xenos activities. The ancient tales of the Pale Wastings, whose nightmare-engines destroyed 11 Astartes chapters; The Bone Kingdom of Drazak, orks, the Cythor Fiends and then their mysterious vanishing, the entrance to Commorragh and other unearthly threats. The Inquisition has been aware of the threat of the Ghoul Stars for a long time and since the Pale Wastings in M34 has recognized it as an area of priority interest. The Recruitment of a Forgeworld In M35 the Inquisition saw an opportunity when the forgeworld of Tigrus was attacked by Warboss Arrgard the Defiler. The war was doomed from the start so the Inquisition made a deal with the Fabricator-General of Tigrus to evacuate en masse as many of their STC fragments, vital tech-priests and machinery as possible to allow them to rebuild their forgeworld anew, rather than let it all perish. In return the new forgeworld would supply the Inquisition for their war in the Ghoul Stars. Tigrus was an ancient forgeworld which developed both the Vanquisher cannon as well as the Fellblade Accelerator Cannon. After the flight from Tigrus, the Fabricator-General and his forces were relocated to a system of six planets orbiting a sun, deep in the Ghoul Stars. The system was named Precipice and a forgeworld was established on the world of Precipice II, which had several mineral rich moons orbiting it. Since M35 the Forgeworld of Precipice II has in secret, with the sponsorship of the Inquisition, rebuilt itself into a sizable forgeworld and has supplied the Inquisition for millennia with weapons, vehicles and has lent their own rebuilt titan legion, Legio Orcos, to the war effort in the Ghoul Stars. The Roving Knights The Inquisition had heard reports of groups of what sounded like imperial knights operating throughout the Ghoul Stars and beyond their borders. These reports were sporadic and not until late M36 did the Inquisition manage to piece together fragmentary stories to predict the next appearance of these roving knights. On the world of Rhidhol the Inquisition was finally able to make contact with these knights, discovering that they were the remaining fragments of several knight worlds destroyed around the time of the Pale Wastings. They had lived a nomadic life as a collection of various clans since then; travelling between worlds beyond the Ghoul Stars, raiding, bargaining, foraging or warring for supplies to keep their clans alive. The Inquisition offered them a world of their own with support from an in-system forgeworld in addition to Inquisitional backing, should they form under one house in service to the Inquisition. The roving clans accepted the offer and established their new house, House Jötnar, on the planet of Precipice III. House Jötnar The clans had been made up of several old knight houses which had settled on several planets in the Ghoul Stars during the Age of Technology. They had been relatively friendly towards each other and helped each other fight off larger alien invasions when there was need. Their worlds however were either destroyed or overrun in M34 during the time of the Pale Wastings. A mass evacuation saved thousands of people from each planet and many of their knights as well. The people referred to themselves as “clans”, each clan representing a planet and the knights of the old houses did so too. They banded together and set off in their fleet eking a nomadic existence, never staying too long on any world they visited, preferring to gather supplies or launching temporary mining operations. They also bartered and traded when possible, raiding or warring when not. The old houses had been cut off from the rest of humanity for many millenniums and had always relied on themselves to repair and maintain their own knights and training their own Sacristans. Each Scion was required to train as a Sacristan before being allowed to pilot a knight. This served them well in the over two millenniums they were without a home world. Hierarchy has never been as rigid as in other houses, House Jötnar values merit over any lineage and they only have two ranks within the house “Chieftain”, or a regular knight: “Jötunn”. The Chieftain is the lord of the house and their battle commander, there are no set barons or ‘second-in-command’, but battlefield roles such as ‘Arbalester’ or ‘Preceptor’ might be assigned for the duration of an engagement. Veterans are listened to and obeyed on the merit of their accomplishments, not because they hold any specific ranks. The name chosen for the house “Jötnar” refers to the ancient stories they brought with them from Terra about large ogre-like beasts called jötnar, they often had ties with the land, sometimes being made of stone. The symbol of the house is the letter “J” in the ancient runic alphabet they brought from Terra. House Jötnar does not have any house colors, each Scion may have his knight armor painted and decorated in any colors he likes, but too much ostentation by a younger knight is usually met with jeering and mocking comments by veterans. Battle honors and markings are often added over time to the knight as well as their banners in any way a Scion sees fit. The house however does ask Scions to add the emblem of the house on their armor, where the back of the left shoulder has been seen as the traditional place to put it. Additionally they are required to add the symbol of the Inquisition to their armors, in honor of them saving their people and uniting the clans. Forgeworld Precipice II keeps House Jötnar stocked with a large variety of knight armor patterns and the house has become larger than any of their individual houses have ever been. The house is enormously grateful to the forgeworld and has vowed to them that they will let their own world fall before the forgeworld. The close friendship and respect between the two worlds has resulted in House Jötnar maintaining a permanent garrison within the main city of the planet. House Jötnar has also fought in countless engagements alongside the Legio Orcus, which has come to be nicknamed “Þursar” by the knights, which are mythological giants and cousins to Jötnar. The Legio has welcomed this nickname and their titans now all wear a “Þ” rune to symbolize this fraternity. House Jötnar fights to this day alongside the Inquisition and their allies, with Legio Orcus and Forgeworld Precipice II around and beyond the Ghoul Stars. Their wars have raged for over 5000 years, but while the enemies of mankind are at the gates, they will not falter, they will not fail. TLDR: It's a Nordic themed Imperial Knight and Titan army in service to the Inquisition in the Ghoul Stars. Lots of runes, =][= symbols and skulls and each knight has his own color scheme.
  9. Hail, battle-brothers! Yesterday I played against a pure Imperial Knights list! It was a very different challenge, and one that I was ill-prepared for. I think I need more lascannons in my lists. I hope you enjoy! https://onelastblade.blogspot.com/2020/09/grey-knights-vs-imperial-knights.html
  10. So with Engine War now in the wild, I was wondering if any of you have come across any stand out combos from the new household traditions and the stratagems Imperial Knights now have? What combos are you planning to take? Are you sticking with the original household traditions, and just getting extra mileage with new strats, or are you using a new tradition(s) to get the most from your Knights, both Questor Mechanicus and/or Imperialis.
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