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@ BubblesMcGub: Nah, thanks. I'll make them into cultists nonetheless  -I've invested in them (also bought a crap load of extra zombie heads to replace the genestealer ones. Might as well go ahead and paint them. :smile.:

 

@ hushrong: Yeah, me too! I actually wanted to use that tactic, but it's so much more effective in combination with multiple Tide Of Traitors...

 

@ DuskRaider: They didn't? Dude, Death Guard have been hit hard.  Tide of Traitors was nerfed to only one per game. That affects Death Guard harder than anything - an entire main Death Guard tactic in ruins! No more poxwalker spam... :sad.:

 

I consoled myself by starting painting the third five-man Plague Marine squad. :thumbsup:

 

qrpvTaD.jpg

 

Cheers! :biggrin.:

Edited by Augustus b'Raass
That doesn't effect Poxwalker spam. Never really looked at Tide of Traitors as anything essential to Death Guard. Poxwalkers are Troops, they still can take 20 per unit with no cap on max numbers when killing enemies either. The Dead Walk Again is still valid, you can transform dead Cultists into Walkers... honestly, Death Guard made out fine.

That doesn't effect Poxwalker spam. Never really looked at Tide of Traitors as anything essential to Death Guard. Poxwalkers are Troops, they still can take 20 per unit with no cap on max numbers when killing enemies either. The Dead Walk Again is still valid, you can transform dead Cultists into Walkers... honestly, Death Guard made out fine.

You know that you have to pay reinforcement points for poxwalkers raised above their unit's starting strength, now, right? 

 

Q: Can Poxwalkers use the Curse of the Walking Pox ability to increase the unit above its starting strength?

A: Yes.

 

Q: If the Poxwalkers’ Curse of the Walking Pox ability increases the unit above its starting strength in a matched play game, does this cost reinforcement points?

A: Yes, you must pay reinforcement points for each Poxwalker model that you add to the unit that would increase the unit above its starting strength."

 

That's a massive hit.

 

That doesn't effect Poxwalker spam. Never really looked at Tide of Traitors as anything essential to Death Guard. Poxwalkers are Troops, they still can take 20 per unit with no cap on max numbers when killing enemies either. The Dead Walk Again is still valid, you can transform dead Cultists into Walkers... honestly, Death Guard made out fine.

You know that you have to pay reinforcement points for poxwalkers raised above their unit's starting strength, now, right? 

 

Q: Can Poxwalkers use the Curse of the Walking Pox ability to increase the unit above its starting strength?

A: Yes.

 

Q: If the Poxwalkers’ Curse of the Walking Pox ability increases the unit above its starting strength in a matched play game, does this cost reinforcement points?

A: Yes, you must pay reinforcement points for each Poxwalker model that you add to the unit that would increase the unit above its starting strength."

 

That's a massive hit.

 

 

Yeah, I saw that after I posted since the News & Rumors thread doesn't link each army. That's absolute garbage, I have no intention of using that with my group. I've only ever spawned a few Poxwalkers in the games I've played so I'm not throwing away precious points.

 

Still, Tide of Traitors was never really a factor for DG as I've ever seen. 

Yeah, rinsing and recycling whole squads repeatedly would be so much more better. I also need to look up reinforcement points. I haven't played for maybe two months now and that new Faq just came out.

 

Also excited to see some more paint on your Death Guard!

Cheers, guys! 

 

Another Plague Marine squad finished - this time with Blight Launchers and a champion with a plasma gun. Take a look:

 

9KSmm6E.jpg

 

hU7Ei0j.jpg

 

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Thanks for looking! Comments most welcome - they inspire me to t(h)read on... :tu:

Cheers!

 

Replies:

 

@ Sagentus: Thanks you! I've since recovered from the slap - for some reason, having the option to sell makes it less likely I'll ever have sorry for painting a miniature. 

 

@ DuskRaider: Haha do not underestimate the power of the pox farm. But alas, it is no longer a thing :D
 

@ The Putrid One: Yeah those EZ miniatures are a great source of conversion material! Thanks for commenting :)

 

@ hushrong: Reinforcement points are just points you don't spend before, but during the game :) What do you think of the latest guys?

 

@ Vairocanum: Yeah me too! New models are coming!

Gotcha about the reinforcement points. That's a suck! I was actually going to start using some custlists but I will hold off on that for a bit. And I was getting all excited about the boost to CP points for battalions and brigades to spend on that.

 

New plague marines are rad! Those third party bits blend like a charm with the models.

I wouldn't worry too much about the poxwalker nerf. Sure, it's not as competitive as it was, but it was OTT. You can still use it without any problems in semi-competitive and casual games, imho. Cultists are still amazing, but not with MoN - but never they were always taken with MoS.

 

 

 

That doesn't effect Poxwalker spam. Never really looked at Tide of Traitors as anything essential to Death Guard. Poxwalkers are Troops, they still can take 20 per unit with no cap on max numbers when killing enemies either. The Dead Walk Again is still valid, you can transform dead Cultists into Walkers... honestly, Death Guard made out fine.

You know that you have to pay reinforcement points for poxwalkers raised above their unit's starting strength, now, right? 

 

Q: Can Poxwalkers use the Curse of the Walking Pox ability to increase the unit above its starting strength?

A: Yes.

Q: If the Poxwalkers’ Curse of the Walking Pox ability increases the unit above its starting strength in a matched play game, does this cost reinforcement points?
A: Yes, you must pay reinforcement points for each Poxwalker model that you add to the unit that would increase the unit above its starting strength."

 

That's a massive hit.

 

 

Yeah, I saw that after I posted since the News & Rumors thread doesn't link each army. That's absolute garbage, I have no intention of using that with my group. I've only ever spawned a few Poxwalkers in the games I've played so I'm not throwing away precious points.

 

Still, Tide of Traitors was never really a factor for DG as I've ever seen. 

 

 

Tide of Traitors would send the Poxwalkers into overdrive. 3x40 Cultists, keep recycling and adding dead ones to the Poxwalkers. 

 

 

Cheers, guys!

As I started with two squads of six but will deploy them in squads of five, I'll take those two extra so that I only have to paint and build three more for another five-man squad,. So here's two with spewers and a champion - just a plain one with standard equipment - so I can also use him as a regular dude. ;) 

 

I forgot to take non-primed pictures, so you'll have to do with these three white ghosts :O

 

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And I've also primed a bloat drone that I haven't build - it was part of the trade I did a week ago. I had to saw off the propellers (not shown). I'm looking forward to painting this miniature! Any advice on the way I'll integrate the green into this thing? I'm still adding some pustules, so it's not quite finished yet.

 

TKEines.jpg

 

Thanks for looking! C&C welcome!

Cheers!

Replies:

 

@ Brother_Lunkhead: CHeers, buddy! Appreciated!

 

@ DuskRaider: Thanks bro!

 

@ Wilks_: Cheers! Those heads - and backpacks - look good eh? :biggrin.:

 

@ hushrong: Yeah those extra CPs for battalions sure make a difference. :smile.:

 

@ Vairocanum: Thank you! High praise from a scupting artist such as yourself!

 

@ Kizzdougs: Thanks, kizz! Always nice to hear from you :smile.:

 

@ ChazSexington: I'm not sure what you mean by this last sentence, buddy...?

Cultists are still amazing, but not with MoN - but never they were always taken with MoS. 

 

@ DuskRaider: Yeah for sure. Tat 18" rapid fire is a great thing. I'm planning to make 40 cultists. 

Edited by Augustus b'Raass

No takers, eh? ;) Sorry to double post, but I did some more work on the Malignant Plaguecaster, namely changing his hand to an open SM one, and adding some tentacles from an open mouth grill. Take a look!

 

WBKScCo.jpg

Next up will be changing that horrible staff with something more appropriate.

 

Cheers!
 

The ghostly-white Plague Marines look great! The only critique I have is the helms on some of them look pristine. Like the last plague spewer. That MK3 armor is all pock marked but his helm looks new. I may be eating my words though once you have them fully painted. :)

 

 

Remodeled Plaguecaster is also look good! Love the tentacles coming out of the grille! Appropriately Nurgle-esque with a hint of Cthulu. The open hand is pretty sweet too. Another good open hand is the one from the DV DA Librarian. I think it has the right 'grip' for an open handed sorcerer if you have one laying about. I used it on my sorcerer some time ago and highly recommend it. 

Some more great models, looking forward to seeing the three primed ones painted up! For the plague caster, a neat idea might be putting a skull in the open hand? Sorta like the easy-build nurgle lord and his censer. 

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