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E Company of the 7th Levalloisian Life guards WIP


Go to solution Solved by our_baz,

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I've got the Sergeant Major and Nork done, and a couple Bullgryns half assembled - trouble is it's been that way for some time. Once I've got my 1000pts CSM list done it's time for some Guard methinks!

  • 3 weeks later...

Played a couple of 1500 pts games today, full bat rep will follow. First vs BT using a modified Retrival mission. Won that one 13 to 6, but was close run, I was very close to being tabled by the end of turn 5.

Second game was against DA. Played a modified The Relic mission. Got schooled 7vs -3in this.

Some musings from my experiences. The DA darkshroud is a utter pain in the rear. The -1 to hit 6" bubble it projects really neuteres our shooting. All commanders should find a way to dispatch these with extreme predjudice. Also hope no opponents go full cheese and couple this with Azreal for a -1 to hit 4++ bubble.

I'm also finding that if I fail to seize the initiative coupled with lacklustre shooting in turn 1 really hurts. Anyone else find this?

Heroes today:

Bullgryns: Kerb stomped BT captain and sent Belial running with his tail between his legs. Psykers cheap reliable buffs and wound generators.

 

Zeroes today:

Scions: Wiffed shooting badled, killing 1 marines with 4 round of shooting. Basilisk added to the wall of shame again zero marines killed through 5 rounds of shooting.

Game 1 vs. “Black Templars” (Well Blue Marines using BT chapter tactics!)

Mission Modified Retrieval. Basically hold objective and forgo shooting/CC/Psychic phases to accrue VP by searching objective.

My List

Brigade Detachment
HQ:
Company Commander (Pw Sword)
Company Commander (Bolter, chainsword)

Troops:
2x Inf Sqaud (Flamer, Vox, Missile)
Inf Squad (Grenade Launcher, Vox)
Inf Squad (Grenade Launcher)
Scions (2x Plasma, Pw Sword Bolt Pistol, 5x Hot Shot Lasgun)

Elites:
Platoon Commander (Shotgun)
Command Squad (Banner, 3xPlasma)
Command Squad (Hvy Flamer, 3xFlamer)
Vets (3x Melta)
Priest (Chainsword)

Heavy:

Hvy Weap Team (3x Lascannon)
Hvy Weap Team (3x Missile)
Hvy Weap Team (3x Mortar)

Transports:
Chmera

Vanguard Detachment:
HQ
Primaris Psyker x2

Elites:
Bullgryns (2x Bute/Mace, 2x Slab/grenadier gauntlet)
Commissar x2 (power sword)
Astropath

Heavy:
LRBT (3x Hvy Bolter)
Basilisk

“Black Templars”

HQ
Captain (storm shield, Relic Weapon Hen’s teeth or something)

Troops
Tac Squad (5 man)
2x Crusader Squad

Elites:
Lieutenant
Iron clad Dread (Hurricane Bolter)
Tartaros Termies
Heavy:
Land Raider Crusader
Dev Squad (4x Hvy Bolter Signum)
Dev Squad (2x Las Cannon, 2x Missile)

Deployment: (photo just after)

gallery_72518_9307_1351736.jpg

This is where I started to get things wrong was too concern with that big blue bullet magnet. on my Right Flank. So I lined up my heavier guns to face it. As it was placed down second I should of avoided it and made it drive towards my guns. Well lesson learned! You can see the blue objectives in the middle of the board.

T1

gallery_72518_9307_769681.jpg

I failed to seize the initiative and the BT went first. The Landraider rumbled forwards and let rip at the Lascannon team in the ruins, reducing them all to fine red mist. The Devs took aim at the LRBT to LC and Krak missile reduced it to 3 wounds at basically useless. On my left flank the Ironclad lumbered forwards at pumped Hurricane Bolter fire into Missile team in cover, my saving throws held up one losing one wound. In my turn, I turned the attention of my Basilisk and Mortars to the Dev’s. Hoping to drown them in wounds. Thus began the story of my day, really cold shooting. Combined fire achieved zip. The Scions arrived behind the Devs and attempted to what the artillery couldn’t, double tap shooting for Plasmas and Hot shots only dropped a single marine. The Vets jumped out of the Chimera and lined up the Landraider, the inflicted some damage knocking off 8 wounds, the command squad in the ruins turned their Plasmas up to 11 and clipped another two wounds off the beast. On my left flank, combined Infantry and Heavy weapons fire found the target but my opponents saving throws held.

T2

gallery_72518_9307_65396.jpg

The crusader sqauds and Captain jumped out of the Landraider, and after the Landraider pulled back shot the vets to bits then charged the Inf Squad. The Inf squad didn’t last long Heavy bolter fire deleted the Command squad in the ruins. The Termies shot up the Bullgryns killing one of the big lumps. One my left flank the Dread and Tac squad marched on and removed a few more grunts. In the back field the scions got charged by the Lt, but fared no better in CC than they did in shooting. In response sensing impending trouble the Mortars, Bassy and Inf squad opened up on the crusader squads, six marines bought it but it wouldn’t be enough. On the left flank the Primaris smited 3 wounds of the Dread and Krak Missiles popped the ancient open (I finally killed something!). In the centre the BT Capt was left exposed by his over zealous brethren. The Bullgryns, priest and Primaris charged in. The Bullgryns completed the coup de gras and caved the Templars head in before he could swing. They consolidated towards the termies.

T3

gallery_72518_9307_405421.jpg

After seeing their leader pulped by the Bullgryns, the Termies fearing for their safety backed off and allowed combined fire from the Landraider and one Dev squad do the dirty for them and killed the Bullgryns and the Priest. The right flank was gone at this point, the Bassy got charged and the Inf and Mortar squad barely survived. On the left the tac marines charged the Inf squad and again another squad died (my saving throws were poor). At this point I knew the gig was up, I just had to supply roadblocks that could slow the BT down and allow me to rack up VP’s on the left hand objective in the ruins. I threw the Primaris and Inf squad and Col Prins at the termies. The Primaris fluffed smite and along with the Inf squad and Col Prins got annihilated in CC. Hopefully their sacrifice wouldn’t be in vain. In the centre my psyker fluffed psykic shield but the missile team removed all but one of the remaining tac squad.

T4

gallery_72518_9307_1038338.jpg

My right flank collapsed. The Bassy got popped in CC and the LRBT finally died blowing up, unfortunately nobody was near it. I hunkered down on the left flank awaiting my fate and racking up more VP’s

T5.

gallery_72518_9307_841044.jpg

The BT advanced and shot everything it could at my remaining squads. The missile team and primaris shouldered arms, but my remaining Inf, Command squad, Commissar and Company Commander Survived. The Life Guards Survived! Achieving a 13-6 win on VP.

That was a close run thing. My opponent said during turn 3 he had given up on the mission and was trying to table me. If we played two more turns it probably would have happened, but I played the mission and won.

I think my fate was sealed during set up. I should have deployed and castled up on the left away from his big guns and made him come to me. Instead I did the opposite and that nearly did for me. Its only my third game with my guard so still a steep learning curve to ascend.

My Bullgryns stared again, them pulping the BT captain surprised my opponent as he thought the set up he had was pretty handy in CC. My dice rolls for shooting really stunk, couple that with my opponent rolling high for saves and in the end I only removed about 10 of this models in total. So yet to see the effectiveness of some of my units (Scions, Mortars etc)

Thanks for reading and C&C welcome. I’ll try and upload the second bat rep tomorrow.

Game 2 vs. Dark Angels

Mission Modified the relic. Rather than a single relic in the centre of the board both armies have a relic each and have to protect from the other. VP’s awarded for controlling relics, VP’s lost for losing control of relic.

My List

Brigade Detachment

HQ:

Company Commander (Pw Sword)

Company Commander (Bolter, chainsword)

Troops:

2x Inf Sqaud (Flamer, Vox, Missile)

Inf Squad (Grenade Launcher, Vox)

Inf Squad (Grenade Launcher)

Scions (2x Plasma, Pw Sword Bolt Pistol, 5x Hot Shot Lasgun)

Elites:

Platoon Commander (Shotgun)

Command Squad (Banner, 3xPlasma)

Command Squad (Hvy Flamer, 3xFlamer)

Vets (3x Melta)

Priest (Chainsword)

Heavy:

Hvy Weap Team (3x Lascannon)

Hvy Weap Team (3x Missile)

Hvy Weap Team (3x Mortar)

Transports:

Chmera

Vanguard Detachment:

HQ

Primaris Psyker x2

Elites:

Bullgryns (2x Bute/Mace, 2x Slab/grenadier gauntlet)

Commissar x2 (power sword)

Astropath

Heavy:

LRBT (3x Hvy Bolter)

Basilisk

Dark Angels

HQ

Belial

Troops

10 Marine Tac Squad (plasma gun +plasma cannon)

5 Marine Tac (plasma cannon)

Elites:

Lieutenant

Deathwing Termies (Assault Cannons)

Fast Attack

2x Land Speeders

Darkshroud

Transports

Assback

Fliers

Nephilim Jetfighter

Deployment:(Photo just after)

gallery_72518_9307_739855.jpg

With not much cover on offer, I hunkered down best I could. However I made a rather large error in leaving the relic with the Ceremonial Troops (Iron Guard Models) on the left flank on the front line, not clever. My opponent kept is relic in cover near the Darkshroud for -1 to hit bubble.

T1

gallery_72518_9307_474468.jpg

(photo very start of T2)

I failed to seize the initiative and the DA went first. The Nephilim swopped forwards and pumped bolter fire into the Lascannon team and an Inf squad. The shooting was good my saving was rubbish, all but one wound was removed from the lascannons along with 6 member of the Inf squad. The Assback drove forward and pumped shots at the Bullgryns this time my saving throws held up. On the opposite flank Belial and the Deathwing Teleported in. Many storm bolter and assault cannon rounds later the squad holding the relic evaporated along with one unlucky member of the Mortar team. I response I moved up all that remained of my Inf squads. The Scions dropped in in an attempt to take out the Darkshroud, the plasma gunners only managed to kill themselves and the remaining Scions pumped hot-lasgun rounds into the tac squad holding the relic, achieving nothing. The remaining squads on the right flank also opened up at the darkshroud and tac squad holding the relic, nothing hit. The Bassy took aim at the Deathwing, got 6 shots only 1 hit luckily killing one veteran. This would be the story of this game my shooting dice were very cool.

T2

gallery_72518_9307_326947.jpg

My left dissolved this turn. The tac squad and Belial finished off the mortar team, then the Deathwing charged the Bassy, they got hit in face with three eathshaker rounds, the veterans came through unscathed. Then took no time in pulling the Bassy to bits then to top it all off they retrieved my relic. I lost a few more grunts to the Nephilim and a couple of wounds off the Chimera. I was in trouble, but not out of the game yet. I focussed fire on the Darkshroud protecting the tac squad with the relic, the combined efforts of the, command squad LRBT and remaining Lascannon achieved zip. Amusingly the my inf squad on the left flank took out a landspeeder through lasgun and flamer fire. On the right flank my vets jumped out of the Chimera and crippled the Assback. I had pushed the Bullgryns hard in the last turn to get into striking distance of the Deathwing this turn. The flamer command squad and psyker softened them up dropping two. I attempted the charge, failed re-rolled and failed again!

T3

gallery_72518_9307_1098959.jpg

The DA had their prize, and wasted no time in running away with it. The DA player (my usual opponent and has first had experience of how lethal Bullgryns can be) knew he could tie the Bullgryns up with Belial for a turn, but ultimately knew they would turn him to paste. Rather than face them he turned his Deathwing and ran off. The DA moved to one tac squad to cut off the Bullgryns, then continued to mop up the remains of my Inf Squads, leaving my with few bodies left. I had the Bullgryns continue their pursuit of the cowardly Deathwing, the psyker dropped another with smite. I blew up the remaining land speeder then fire two mor krak missiles at the Deathwing, unsurprisingly I missed. My Commy and platoon commander seing the Inf squad they were escorting die charged the tac squad to tie them up. The Commander didn’t last long, the commy was a bit of a hero and took three out in CC then lost no wounds in return. On the right my obsession with the Darkshroud continued and I pumped shots at it again achieving nothing. My vets popped the Assback to finish my turn.

T4

gallery_72518_9307_195476.jpg

The Deathwing continued to run back to their lines. My Commy continued to hold his own removing 4 more marines over two rounds of CC. The Bullgryns continued their hunt, they would be within charge range next turn. My Darkshroud issues showed no signs of ending I took it down 2 wounds left with melta fire, some decent rolling from my LRBT and command squad killed 4 of the tac marines holding the DA Relic.

T5.

gallery_72518_9307_857544.jpg

The DA finished off my vet squad, and my Commissar finally fell in CC. Other than not a great deal happened. The Deathwing attempted to put more distance between themselves and the Bullgryns. My Primaris sick of the sight of the Darkshroud decided to do what 4 rounds of shooting could and sent the darn thing back Chaos tainted rock it came from, With the bubble gone heavy bolters on LRBT and Chimera shot the Tac squad off the board, unfortunately the DA still held the relic as their Lieutenant was hiding out of sight keeping it in DA hands. The remaining DA tac squad got vaporised by accurate Battle cannon fire. Finally the Bullgryns lined up a charge on the Deathwing and Belial. The final Battle Royale was a damp squib…I failed the charge twice!

Well that was that ended up losing 7 to -3.

My set up kind of sealed my fate leaving the relic out on a limb wasn’t the smartest move. I should of put it on the Bullgryns and dared the DA to get into CC with them. Also think I might need some anti flyer shooting. The amount of firepower these things drop is too much to ignore, a Hydra would certainly give an opponent some issues I think.

Thanks for reading C&C welcome

Edited by our_baz
  • 3 weeks later...

You forgot the basilisk and deathstrike! :wink:

My FLGS didn't have any in stock more's the pity. Just need to wait for my magnets and 3mm drill bit to arrive, then more armour here I come. Although the latest sneak peak might tempt me to buy more Bullgryns.

I've been considering more bullgryns too... :D

 

Ps if you were considering a basilisk they are online only these days. Although I suspect they might find their ways back into stores now with their new found niche. ;)

  • 1 month later...

Looking for the wisdom of the barracks.

 

After a 20 year hiatus I've returned to playing, not often couple of times every 3months or so when RL allows. I've got a game day in a couple of weeks with the gaming group I've started playing with. I'm going to run my Life Guards, but I'm heavily considering running 3 assassins in conjunction with my Life guards (Vindi, Eversor and Callidus). My personal view is that the index rules are a touch OP for the points costs, but I really like the models and I'm rather proud of the paint jobs I've done on them. So I would like to give them a run out, as I play so infrequently.

 

My group plays for fun, I don't really want to be that guy who brings the OP list to a relaxed day. Is three assassins too much? The rest of my list will look like @ 1500pts

 

2 CC

Primaris

 

4 INF squads

 

Commie

Astropath

2 priests

4 Bullgryns

3 ogryns

CCS

 

2 LRBT

Bassy

HWT

 

chimera

 

What does the barracks think?

Your models are too nice to gather dust baz, get them on the table top as much as you can :tu: Assassins are good, but need the right target/situation I think. I've not tried or seen more than one at use so I'm not sure if that would be strong or not - may depend on what your opponent brings.

 

Otherwise your army looks ok to me, I'd probably not bother with a single commissar and Chimera, put those points into more troopers maybe? For now you're likely better off getting back into the game and comfortable with rules and such and worrying about lists later :)

Yes as WF says your models shouldn't be gathering dust baz!

 

Hrmm, I'd keep the chimera for bullgryns transport duties.

 

As for assassins the vindicare is fairly garbage in its current iteration. So be prepared to be underwhelmed.

 

Do you have a hellhound handy? :D

@tirak. Thanks for the thoughts on the Commie.

@WF. Thanks for the advise. I have extra bodies just not painted. They will see the field once a basecoat is down at the minimum.

@duz. Thanks for your thoughts. Unfortunately I don't have a hellhound.

 

Ok so general consensus (from 3 people admittedly) is three assassins isn't WAAC. I'll look over my list to and make some tweaks, I mainly want to run my favourite models (hence Bullgryns), just don't want to pull an OP list at a friendly gaming group.

 

Cheers for the advise, anymore are very welcome.

  • 2 weeks later...

Update time. Recently finished some work on my BA, time to return to my guard. Got a game next week end so trying to get some units finished off before then.

I havn't actually showed any WIP work on my Evesor even though I've been slowly chipping away at him for over a month or so.

gallery_72518_9307_235250.jpg

And more ceremonial dress troops

gallery_72518_9307_715120.jpg

Finally a thanks to @Elmo for the LRBT magnetisation guide, really easy to use. Ill supply photo's once I get the chance. Thanks for reading.

  • 2 weeks later...

#Incoming report from the front lines.#

 

Played two games yesterday, had a crushing win over the nefarious eldar. Also found out I am lactose intolerant, after facing SM biker/dread cheese, which didn't go well.

 

Ill post full reports in the coming days.

#WIP Update#

I've got fed up of painting bone white, so I've decided to switch to painting red and white much easier :facepalm:. Anyway you can see my progress on my dress uniform mortar team. I'll hopefully upload a bat rep from the weekend later today for those of you who fancy a read.

gallery_72518_9307_454649.jpg

  • 2 weeks later...

(Bit later than promised, I will ad photo's in due course)

Game 1 vs. Craftworld Eldar (Ulthwé)

Mission Stronghold assault

My List

Brigade Detachment (Mordian)

HQ:

Company Commander (Boltgun, Chainsword, Korov Aquilla)

Company Commander (Shotgun, Chainsword, Laurels of Command, via CP)



Troops:

2x Inf Sqaud (Plasma, Vox)

Inf Squad (Plasma)

Inf Squad (Grenade Launcher)

Scions (2x Plasma, Pw Sword Bolt Pistol, 2x Hot Shot Lasgun)



Elites:

Bullgryns x 4 (Maul/shields)

Orgyns x 3

Command Squad (Regimental Standard)

Command Squad (Lascannon, Sniper x2)



Heavy:



LRBT x2 (Battle Cannon, 3x Hvy Bolter)

Hvy Weap Team (3x Morter)

Bassy (Hvy Bolter)







Vanguard Detachment: (Imperial Soup)

HQ

Primaris Psyker



Elites:

Vindicare Assassin

Callidus Assassin

Eversor Assassin

Priest x2

Astropath

Eldar

Eldred Ulthran

Farseer

Bone Singer



Guardians x20 (Hvy Shuriken Cannon x2)

Rangers x5

Dire Avengers x5

Dark Reapers x5

Wraithguard x5 (D-Cannon thingys)

Wraithlord (big ass sword)

Artillery pieces x2 (With D-Cannons)

Vyper (Brightlance)

Wave Serpent

Deployment:

gallery_72518_9307_461772.jpg

I lost the roll off, my opponent decided to be the defender. You can’t see too much from the pictures (mainly because I haven't uploaded them yet!), but the Dark Repears held an objective in the ruins in the back left (as you look), the ruins in front of them contained another objective the Wraithguard and Bonesinger in the Wave Serpent, Eldred and the Wraithlord, plus rangers. In the ruins to the right a further objective was located, this was guarded by the Dire Avengers, Farseer and D-Cannon Artillery pieces. In response I set up heavily slanted on my right flank, basically to put distance and cover between my armour and the Dark Reapers and Wraithguard in the Wave Serpent. I left the Bullgryns on the left flank, with the lascannon command squad to give covering fire, to act as a roadblock to the Wraithlord if it started to move toward my right flank.

T1

gallery_72518_9307_80153.jpg

As the attacker I had first turn. I needed to get through no-mans land ASAP to get cover and the objectives. I blobbed up two of my Inf squads then, everything bar my Command squad, Bassy and Morters moved forwards. My Assassins came in from concealed deployment, there was lots of juicy backline space to deploy in!. The Vindi perched himself at the top of ruins on back right of the board, the Callidus popped up next to Eldred Ulthran and the Eversor jumped out ready to gut the Dire Avengers / Farseer on the right flank. Targets were in short supply for my guns, but I knew I needed to delete the Dark Reapers. The 1 LRBT and the Bassy opened fire on them, 3+save and cover wasn’t enough protection and they all died. The rest of fire was fairly ineffective, with only a couple of wound taken off the Vyper. The assassins took centre stage now, the Vindi clipped a wound off a Farseer, the Eversor charged it but only dropped three more wounds then took three in return. The Callidus was as equally unsuccessful on Eldred Ulthran, shooting and CC took 4 wounds of him, in response he whacked three wounds off her. In the Eldar turn, the psykers melted the brains of the Callidus and Eversor (annoyingly he didn’t blow up!). The artillery D-Cannons / Vyper lit up the lead LRBT reducing it to 5 wounds. The guardians arrived from the Webway and deleted an Inf squad but left them exposed. The Wave Serpent sped forward and along with fire from the rangers killed a Bullgryn.

T2

gallery_72518_9307_245834.jpg

Everyone moved forwards again, but I made the mistake of deep striking my Scions onto the objective the Dark Reapers held last turn, I should off waited til later in the game. In the psychic phase my primaris melted Eldred Ultran brain with psychic maelstrom. My Bassy and Command squad lined up the Wave Serpent but only couple of wounds were inflicted due to its weird shield. The Dire Avengers holding the right hand objective took 9 Hvy Bolter shots and one Battle cannon shot losing one of their number. The 20 strong Inf Squad then open fire on them with a combination of FRFSRF, Take Aim being issued and Volley Fire Stratagem being used, removed them from the board with dice still to roll. Finally the Vindi finished off the Farseer holding the right hand objective. At this point there weren’t many pointy ears left. Their return fire totalled a LRBT and killed the Scions who had arrived too early onto back objective. Still the Wraithguard were stuck in the wave serpent.

T3

gallery_72518_9307_863887.jpg

Again everything move forwards. My bullgryns on left rounded the ruins ready to charge the Wraithlord next turn, who the bassy and Psyker stripped 4 wounds off in the shooting and psychic phases. The INF squad with the aid of the Astropath, again utilised of FRFSRF, Take Aim and Volley Fire Stratagem to remove the D-Cannon artillery guns in the ruins. In return the Wraithguard finally showed up and popped the Bassy, the Wave Serpent then shot off to contest the right hand objective. The wraithlord failed a charge on Bullgryns, making it a sitting duck for the next turn.

T4

gallery_72518_9307_895365.jpg

The bullgryns and friends charged the Wraithlord, the bullgryns took him down to 1 wound and the Astropath finished him off. The Wave Serpent got shot off the board by the Command Squad and LRBT. At this point I had 7 VP to my opponents nil. He conceded with only 1 model left.

It was a pretty comfortable win, but my opponent wasn’t fully up to speed with his codex in terms of what he could do. I was also helped massively by him running out to meet me.

The assassins were a moderate success, not as good as I had hoped. But they were a distraction. The “grinding advanced rules” really improve the LRBT destructive ability, my opponent grimaced when I started rolling 7+ shots a turn for each LRBT. I need to remember that there more orders than FRFSRF, Take Aim and Bring it Down!. Combining of FRFSRF, Take Aim being issued and Volley Fire Stratagem on a 20 man blob was quite assuming for the sheer amount of dice you can roll.

Edited by our_baz

 I need to remember that there more orders than FRFSRF, Take Aim and Bring it Down!. Combining of FRFSRF, Take Aim being issued and Volley Fire Stratagem on a 20 man blob was quite assuming for the sheer amount of dice you can roll.

 

I tend to cycle through a few orders again and again too. Found the maelstrom objective to issue however many different orders in a turn really made me look at the others though, seeing when they would actually be more useful (if at all).

 

Sounds like a good battle though, well done for the victory!

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