Gorgoff Posted January 22, 2016 Share Posted January 22, 2016 I think about taking a Vigilator in a squad of veterans so they can outflank or maybe scout. But I am very unsure how to equip them. Maybe with Sniper and a Melter for outflanking Action? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4281809 Share on other sites More sharing options...
SkimaskMohawk Posted January 23, 2016 Share Posted January 23, 2016 Vets can already choose to outflank Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4282229 Share on other sites More sharing options...
Gorgoff Posted January 23, 2016 Share Posted January 23, 2016 Vets can already choose to outflankI know but with an Vigilator they can outflank AND can take another special rule like Tank Hunter or Sniper. ;) Pretty neat if ya ask me.But which one is the best and how to equip 'em? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4282302 Share on other sites More sharing options...
Terminus Posted January 24, 2016 Share Posted January 24, 2016 Â Vets can already choose to outflankI know but with an Vigilator they can outflank AND can take another special rule like Tank Hunter or Sniper. Pretty neat if ya ask me.But which one is the best and how to equip 'em? Yes, with a Vigilator they can outflank and take sniper. And then as Alpha Legion also take Tank Hunters. And then as a Delegatus force, also take Move through Cover. :D Gorgoff and Caillum 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4282936 Share on other sites More sharing options...
Caillum Posted January 24, 2016 Share Posted January 24, 2016 So many rulez! :) Â Melta bombs, Sniper and a pair of heavy bolters is a tried-and-true loadout. 10 melta bombs will deal with armour (even without Tank Hunters), and they can shoot away at multiple targets with pseudo-Rend. If you need them to, they can Assault with 40 attacks on the charge - weight of 'fire' will bring down units, even Terminators. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4282959 Share on other sites More sharing options...
Hesh Kadesh Posted January 24, 2016 Share Posted January 24, 2016 Eh. Â Hitting on 4's wounding on 4's, saving on 2's equals 1-2 dead, at 280pts. Terminators have 10 TL bolter shots, or combi weapons like flamers, etc, and hitting on 4's, wounding on 4's/3's, ignoring saves. Â They are not Anti TEQ even in a pinch, it is a mere desperation move to engage, and better shoot when Sniper can take effect with only bolter counter. TEQ's hard counter MEQ's without mass at initiative AP2 of fearless. Â The only reason Terminators are a strong chpice is because they are otherwise strong, and people had to learn tocounter them, so Mortars, Grav, Strikedown, Transport Killing became a major thing. Â If you want to run Terms, the best legiones bar none are NL and IF because Deep Strike without RoW limitations, and putting 10 Combi Plasma/Melta on a target, followed by Alpha Legion who can run Dynat and maybe Orbital Strike and put +3 damage Combi Meltas on target to counter non Typhom/Cerberus Super Heavies, or Medusa in lower point games. Â Another option for Term Horde is either Alpha Legion (Infiltrate Mutable Tactics) Morturg (Infiltrate Warlord Terminators) or AL Skorr (Infiltrate Warlord Terminators with Tank Hunter Mutable Tactics). Â Alternatively, Deep Striking NL or IF Tartaros Terms with Combi Plasma can shred a lot of things. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4283034 Share on other sites More sharing options...
Slips Posted January 24, 2016 Share Posted January 24, 2016 Theres Always Rocket Vomit since this is an Iron Warriors thread. Fangbanger and Gorgoff 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4283041 Share on other sites More sharing options...
Caillum Posted January 24, 2016 Share Posted January 24, 2016 @Hesh, that's why I said, "IF YOU NEED THEM TO, they can Assault..." :/ Â And yeah, I'm not sure why you're talking about fielding Terminators in the same post, let alone from other Legions. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4283050 Share on other sites More sharing options...
Hesh Kadesh Posted January 24, 2016 Share Posted January 24, 2016 You're still probably better off shooting. If you need anything to assault, it can assault regardless. Still gets chewed up. Â Also, apologies for off topic. Am Drunkish. Caillum and Gorgoff 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4283079 Share on other sites More sharing options...
SillyDreadnought Posted January 31, 2016 Share Posted January 31, 2016 Having a hard time settling on what units to take in this IW army I'm planning. Broad strokes theme is "advanced prototypes/tactics", but I can boil that down to the modelling choices if nothing else. Â The Legion Rules don't really scream a particular army structure at me, which is both good and bad. Good in that I have freedom, bad in that it's harder to narrow down onto things. The RoW could work if I took min-strength Tacticals and a load of tanks or artillery. Just struggling to come up with an army build or overall goal to aim for at first. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290505 Share on other sites More sharing options...
Slips Posted January 31, 2016 Share Posted January 31, 2016 The Iron Warriors are weird in that their Units are what make them more so than their Rules. Â The No Morale from shooting is the biggest one though! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290528 Share on other sites More sharing options...
SillyDreadnought Posted January 31, 2016 Share Posted January 31, 2016 Yeah, Iron Havocs seem basically mandatory over the Legion Heavy Weapons squad for the tank killer role. And the no morale from shooting thing is really quite good. Â I'm really considering taking Fortifications of some kind, like the Wall of Martyrs stuff. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290562 Share on other sites More sharing options...
Slips Posted January 31, 2016 Share Posted January 31, 2016 The Tyrants are also really powerful when combined with Pride of the Legion (Troops) and Perturabo (T1 Reserves + Deepstrike) and a Siege Breaker where possible to give the unit Tank Hunters.  10 Tyrants spew forth 20 Krak Missiles a Turn and if you really wanted to, you can take 30+ Tyrants at 3k Points with Perturabo.  Now thats saturation :P Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290571 Share on other sites More sharing options...
SillyDreadnought Posted January 31, 2016 Share Posted January 31, 2016 I've seen the Rocket Vomit list appear in here. Seems pretty potent, but it doesn't massively appeal to me, mostly because of trying to source all of those cyclone missile launchers! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290595 Share on other sites More sharing options...
Slips Posted January 31, 2016 Share Posted January 31, 2016 Well, thats the main problem isn't it hahah! :p Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290598 Share on other sites More sharing options...
Caillum Posted February 1, 2016 Share Posted February 1, 2016 http://www.spellcrow.com/blizzard-missile-launchers-p-305.html?language=en Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290611 Share on other sites More sharing options...
Doctor Perils Posted February 1, 2016 Share Posted February 1, 2016 (edited) The Tyrants are also really powerful when combined with Pride of the Legion (Troops) and Perturabo (T1 Reserves + Deepstrike) and a Siege Breaker where possible to give the unit Tank Hunters.  10 Tyrants spew forth 20 Krak Missiles a Turn and if you really wanted to, you can take 30+ Tyrants at 3k Points with Perturabo.  Now thats saturation Without taking Perturabo (or any other named characters), can the Tyrants still be considered really powerful ?  I'm not looking for a really long answer, since I haven't really played yet, just making sure that it is worth building Tyrants Edited February 1, 2016 by Lord Thørn Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290984 Share on other sites More sharing options...
Galron Posted February 1, 2016 Share Posted February 1, 2016 Those spellcrow launchers work great and are cheap. You just have to file down and flatten the top plate on the termies. Even works on the BaC termies. Boom instant Tyrants. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290989 Share on other sites More sharing options...
Charlo Posted February 1, 2016 Share Posted February 1, 2016   The Tyrants are also really powerful when combined with Pride of the Legion (Troops) and Perturabo (T1 Reserves + Deepstrike) and a Siege Breaker where possible to give the unit Tank Hunters.  10 Tyrants spew forth 20 Krak Missiles a Turn and if you really wanted to, you can take 30+ Tyrants at 3k Points with Perturabo.  Now thats saturation Without taking Perturabo (or any other named characters), can the Tyrants still be considered really powerful ? I'm not looking for a really long answer, since I haven't really played yet, just making sure that it is worth building Tyrants Spitting out up to twenty Krak missiles a turn plus bolters? 2+/4++? Relentless? Powerfists if they get charged?  Yep,they are super powerful! Characters just make them more convenient. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4290990 Share on other sites More sharing options...
Doctor Perils Posted February 1, 2016 Share Posted February 1, 2016   The Tyrants are also really powerful when combined with Pride of the Legion (Troops) and Perturabo (T1 Reserves + Deepstrike) and a Siege Breaker where possible to give the unit Tank Hunters.  10 Tyrants spew forth 20 Krak Missiles a Turn and if you really wanted to, you can take 30+ Tyrants at 3k Points with Perturabo.  Now thats saturation Without taking Perturabo (or any other named characters), can the Tyrants still be considered really powerful ? I'm not looking for a really long answer, since I haven't really played yet, just making sure that it is worth building Tyrants Spitting out up to twenty Krak missiles a turn plus bolters? 2+/4++? Relentless? Powerfists if they get charged?  Yep,they are super powerful! Characters just make them more convenient.   Cheers, that's what I'd always understood... Ahh, who am I kidding ? I'd have been building some even if they weren't supposed to be good in the rules, they just look so awweeessooommeeesss ! (cue Barney Stinson high voice) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4291055 Share on other sites More sharing options...
Hesh Kadesh Posted February 1, 2016 Share Posted February 1, 2016 While they are shooty, they still have 3 Power fist attacks on the charge and can split fire. Sure it is expensive (525pts, IIRC), little else can match the utility of them. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4291059 Share on other sites More sharing options...
SillyDreadnought Posted February 2, 2016 Share Posted February 2, 2016 (edited) Might try and fit a squad of them in at higher points levels. But doesn't help with struggling with the fundamentals. Especially my unhealthy 40k holdover of "Must have 3 max-size Tactical squads in every army" going to ludicrous levels in a Legion list. 60 dudes FEELS solid, but with the abundance of anti-marine firepower around in both 30k and 40k, they look more like a liability without taking an Elites slot away for Apothecaries. Â I'm starting to think 10 man squads with Nuncio-Voxes and either a QM battery or Legion Artillery battery would work better, especially if I bundle them into Rhinos. But then it doesn't feel like an Iron Warriors list for some reason. I should explain, it's the Rhinos that make it feel that way, not the Nuncio-Voxes + Artillery. Â Wish the Legion's theme was easier to nail down. Edited February 2, 2016 by SillyDreadnought Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4291778 Share on other sites More sharing options...
Galron Posted February 2, 2016 Share Posted February 2, 2016 Its not a really hard theme. Its plodding troops running across the field backed up by Tyrants and heavy weapons/artillery in fortifications. IW is a WW1 trench fighting army. I wouldn't go with three, but 2 max infantry squads is perfectly doable and fluffy. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4291916 Share on other sites More sharing options...
Charlo Posted February 2, 2016 Share Posted February 2, 2016 Tacs are a tax you pay. The RoW isn't too great to be honest, as it really puts the focus on Tacs that are.... Beyond averagely meh. Â The extra heavy support slot is good but unless you go to high points levels, that extra troops choice is already eaten into that HS budget! Â Iron Warriors units and Base rules make the army really, like slips said. Â And hey, in a few days we'll have visibility on the next RoW, apparently an infantry charging through mass artillery deal. I'm guessing it removes the 0-1 restriction :O Doctor Perils 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4291933 Share on other sites More sharing options...
SillyDreadnought Posted February 2, 2016 Share Posted February 2, 2016 (edited) Points limits are also the thing, yeah  Ah well, I'm mostly griping into the wind about theme. I think I'm settling on something, using the Wall of Martyrs fortification choice. Defending trenches with infantry and using Iron Havocs/Tyrants/everything that's not a tactical marine to pulverize things with superior firepower. And if needed, counter assault out of the trench lines. And yeah, I know the ADL is objectively superior to the WoM Trench in points cost and options. Stick to a mostly static movement phase and a busy shooting phase as I get back into learning the tricks of the Legiones Astartes list.   This does raise an important question though.  Is 3 Vindicators too much, too little, or just right? When paired with as many B/Cannon Vengeance Batteries as I can afford I mean. Edited February 2, 2016 by SillyDreadnought Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/14/#findComment-4292033 Share on other sites More sharing options...
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