Gorgoff Posted September 7, 2016 Share Posted September 7, 2016 ^Most people don't consider 3 AV12 hp that bad, but the big deal is that is makes whatever is under it immune to shooting attacks with Str<6 Which is terrif for infantry of any type. The best way to do stuff is not to have to roll dice for it. And most people don't consider, that they'll need three units to kill all three Void Shields. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4493231 Share on other sites More sharing options...
Perry Posted September 7, 2016 Share Posted September 7, 2016 Tell me why you would need 3 units to knock down 3 shields from one void structure? Do they not act like a hull point? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4493921 Share on other sites More sharing options...
IronDrake28 Posted September 7, 2016 Share Posted September 7, 2016 Tell me why you would need 3 units to knock down 3 shields from one void structure? Do they not act like a hull point? Each shield is a seperate target afaik. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4494109 Share on other sites More sharing options...
Flint13 Posted September 7, 2016 Share Posted September 7, 2016 Are you sure about that? I'm not saying it 100% isn't, but every time I've seen void shields they've been played like extra AV12 hull points. Ie, you cause three glancing hits with a squad shooting at a void shielded target, you knock down three voids. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4494136 Share on other sites More sharing options...
Gorgoff Posted September 8, 2016 Share Posted September 8, 2016 Are you sure about that? I'm not saying it 100% isn't, but every time I've seen void shields they've been played like extra AV12 hull points. Ie, you cause three glancing hits with a squad shooting at a void shielded target, you knock down three voids. The ambiguity of GW rule texts might kill me some day. :)As far as I under stand it, you have on projected Void Shield and buy additional projected VS. It says "If all the projected VS have collapsed, further hits strike the original target". And it goes on with: "At the end of each [...] turn, roll a dice for each projected VS, that has collapsed." That leads me to the conclusion, that each shield is to taken care of seperately. But I could be wrong as well. How does it work with Titans? Stupid Dildotower. Crappy miniature with stupid rules. :D Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4494382 Share on other sites More sharing options...
Terminus Posted September 8, 2016 Share Posted September 8, 2016 Er no, you can drop multiple Titan shields with one attack, you do not need to dedicate a different unit for each bubble, that would be crazy. Gorgoff 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4494995 Share on other sites More sharing options...
Charlo Posted September 8, 2016 Share Posted September 8, 2016 Aye the single fortification has 3 shields, so they are all one source when you attack. NOW if you had multiple generators... The rules dictate you determine which you target, so you'd need multiple units to take those down. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4495010 Share on other sites More sharing options...
Lord Asvaldir Posted September 8, 2016 Share Posted September 8, 2016 Multiple generators is just too mean. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4495037 Share on other sites More sharing options...
Terminus Posted September 8, 2016 Share Posted September 8, 2016 Yeah, but there is definitely some interesting synergy if you use the Void Shield Manufactorum or whatever that formulation is called where you get 1-2 generators plus promethium pipes. Put some breachers with flamers on that, and you have a nice defensive line of torrent flamers behind an AV12 bubble. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4495139 Share on other sites More sharing options...
Perry Posted September 8, 2016 Share Posted September 8, 2016 Yeah, but there is definitely some interesting synergy if you use the Void Shield Manufactorum or whatever that formulation is called where you get 1-2 generators plus promethium pipes. Put some breachers with flamers on that, and you have a nice defensive line of torrent flamers behind an AV12 bubble. Why not just a basic support squad? free flamers and everyone gets one. Not as durable as Breachers but more burn for your buck. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4495325 Share on other sites More sharing options...
Terminus Posted September 8, 2016 Share Posted September 8, 2016 Because they cannot fill compulsory troop slots and if I've gotten to the point of buying support squads, I am usually wanting something heftier than flamers. Plus there is the durability Fluff-wise, I would even think Breachers should get their hardened armor re-roll vs wounds from the promethium pipes, but I guess that doesn't work RAW since it's neither template nor blast. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4495396 Share on other sites More sharing options...
Soldier of Dorn Posted September 20, 2016 Share Posted September 20, 2016 What's everyone's preferred HQs in an Iron Warriors army? I've recently made the decision to start a IV Legion force (probably only 1500-2000 points) and I've started, as I often do, by building an HQ choice. Fluffwise, he'd be my Warsmith, but I can see just by reading the first few posts of this thread that Warsmiths are not considered much bang for their buck, and in any event a Praetor might be a bit much for this small of an army. As a result, I was thinking of just running him as a Siege Breaker and going Riteless in my force. Good idea, or not, in your opinions? Doctor Perils 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4508492 Share on other sites More sharing options...
Gorgoff Posted September 20, 2016 Share Posted September 20, 2016 Paragon Blade Praetor and Praevian with two Castellax equipped with Dark Fire Lances and Enhanced Targeter. Both awesome and do their job very well. The Praetor shields my Tyrants and the Praevian kills stuff. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4508537 Share on other sites More sharing options...
Brofist Posted September 20, 2016 Share Posted September 20, 2016 For smaller games I usually rock a Chaplain, but a Delegatus or Siege Breaker aren't bad choices either. Golg is probably better than a vanilla preator because he makes terminator troops and Kyr is good for certain defensive builds. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4508551 Share on other sites More sharing options...
Perry Posted September 20, 2016 Share Posted September 20, 2016 Can any of you good people share your 2-3k Iron Fire lists? Trying to get some ideas for how I want my Iron Warriors Atm it seems I'll be needing some Medusas and Mortars, would I need a scorpius to make the most of the barrage rules? Would mortars be better in a big unit or something like 2 units of 2 Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4508746 Share on other sites More sharing options...
Gorgoff Posted September 20, 2016 Share Posted September 20, 2016 Yes, if you like Terminators Golg is your man. But if you think that Terminators are a crappy unit (like I do) then Golg is a wuss. Less leadership, less attacks, no Paragon Blade and a stupid Warlord Trade. He is, just like van Halen, very good for certain builds I give you that. But he is not better then a vanilla Praetor. Like so often in that game it depends on which kind of army you wanna play with. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4508762 Share on other sites More sharing options...
Doctor Perils Posted September 20, 2016 Share Posted September 20, 2016 What's everyone's preferred HQs in an Iron Warriors army? I've recently made the decision to start a IV Legion force (probably only 1500-2000 points) and I've started, as I often do, by building an HQ choice. Fluffwise, he'd be my Warsmith, but I can see just by reading the first few posts of this thread that Warsmiths are not considered much bang for their buck, and in any event a Praetor might be a bit much for this small of an army. As a result, I was thinking of just running him as a Siege Breaker and going Riteless in my force. Good idea, or not, in your opinions? Both our rites of war need a siege breaker (or warsmith), so that can be a good choice. Plus they unlock Phosphex :devil: Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509268 Share on other sites More sharing options...
Gorgoff Posted September 20, 2016 Share Posted September 20, 2016 (edited) What's everyone's preferred HQs in an Iron Warriors army? I've recently made the decision to start a IV Legion force (probably only 1500-2000 points) and I've started, as I often do, by building an HQ choice. Fluffwise, he'd be my Warsmith, but I can see just by reading the first few posts of this thread that Warsmiths are not considered much bang for their buck, and in any event a Praetor might be a bit much for this small of an army. As a result, I was thinking of just running him as a Siege Breaker and going Riteless in my force. Good idea, or not, in your opinions? Both our rites of war need a siege breaker (or warsmith), so that can be a good choice. Plus they unlock Phosphex :devil: I love the smell of Phosphex in the morning. ;) Edited September 20, 2016 by Gorgoff Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509290 Share on other sites More sharing options...
Brofist Posted September 20, 2016 Share Posted September 20, 2016 (edited) Agreed. Golg is a tax. He's completely forgettable as a character and pretty bad if not for the ability to run terminators as troops. Can any of you good people share your 2-3k Iron Fire lists? Trying to get some ideas for how I want my Iron Warriors Atm it seems I'll be needing some Medusas and Mortars, would I need a scorpius to make the most of the barrage rules? Would mortars be better in a big unit or something like 2 units of 2 Ironfire has 4 parts you need to think about: your HQ, your artillery, your forward elements, and your interdictors. In the HQ department you really want to get World Burner, but there's no easy way of getting it without grabbing two HQs. Instead you can choose to save points here and grab a Warsmith, but then you're stuck with a pretty mediocre warlord trait and no AP3 thudd guns. Other interesting options are Kyr, Golg + Seige Breaker, or taking big P. How you choose your HQs will determine the rest of your list. Next up are your artillery. You're stuck with 0-1 artillery choices, but a scorpius, thudd guns, and command rhinos aren't bad ways to get pogs into your list. Another top tier option is to ally in admech- reductor has a strong synergy with an Iron Fire list and can also help you with interdiction (see later). Despite being very artillery focused, don't overspend here as the next two parts of your list are equally important. Third are your forward elements. These are the units you're going to put near your enemy so you can take advantage of no scatter templates. Dreadnaughts in pods, dreadclaws, assault claws, deep strikers, scouting units, assault marines, outflankers, and fast units like speeders can all work here. What you take depends mostly on what role your troops are filling, which artillery you decided on, and your HQs. Last, but certainly not least, are your interdictors. These are the interceptor units that will protect your backfield. Havocs, Deredeos, Mortis Dreads, and apothacaries (consider attaching them to your thudd guns for some comical synergy) are all strong choices, but all have drawbacks. Perhaps the strongest choice is to bring admech allies. A magos in a unit of thallax/myrmidons backed by ciber ocularis is very tough to beat and comes with a free HS slot you can fill with more artillery. SA can also work as an ally here, but aren't nearly as good when it comes to interceptor (unless you use relics, in which case, they are the best ) Edited September 20, 2016 by Bulbafist Gorgoff and MadHatter5045 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509321 Share on other sites More sharing options...
Terminus Posted September 20, 2016 Share Posted September 20, 2016 Can't attach apothecaries to Thudd guns, the latter are not infantry units. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509387 Share on other sites More sharing options...
Runefyre Posted September 20, 2016 Share Posted September 20, 2016 Can't attach apothecaries to Thudd guns, the latter are not infantry units. ^Unfortunately this is true. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509410 Share on other sites More sharing options...
Doctor Perils Posted September 21, 2016 Share Posted September 21, 2016 Did i also see that techmarines can't join units, as they are characters, not independent characters? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509708 Share on other sites More sharing options...
Gorgoff Posted September 21, 2016 Share Posted September 21, 2016 Did i also see that techmarines can't join units, as they are characters, not independent characters? Yupp. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509727 Share on other sites More sharing options...
Perry Posted September 21, 2016 Share Posted September 21, 2016 Agreed. Golg is a tax. He's completely forgettable as a character and pretty bad if not for the ability to run terminators as troops. Can any of you good people share your 2-3k Iron Fire lists? Trying to get some ideas for how I want my Iron Warriors Atm it seems I'll be needing some Medusas and Mortars, would I need a scorpius to make the most of the barrage rules? Would mortars be better in a big unit or something like 2 units of 2 Ironfire has 4 parts you need to think about: your HQ, your artillery, your forward elements, and your interdictors. In the HQ department you really want to get World Burner, but there's no easy way of getting it without grabbing two HQs. Instead you can choose to save points here and grab a Warsmith, but then you're stuck with a pretty mediocre warlord trait and no AP3 thudd guns. Other interesting options are Kyr, Golg + Seige Breaker, or taking big P. How you choose your HQs will determine the rest of your list. Next up are your artillery. You're stuck with 0-1 artillery choices, but a scorpius, thudd guns, and command rhinos aren't bad ways to get pogs into your list. Another top tier option is to ally in admech- reductor has a strong synergy with an Iron Fire list and can also help you with interdiction (see later). Despite being very artillery focused, don't overspend here as the next two parts of your list are equally important. Third are your forward elements. These are the units you're going to put near your enemy so you can take advantage of no scatter templates. Dreadnaughts in pods, dreadclaws, assault claws, deep strikers, scouting units, assault marines, outflankers, and fast units like speeders can all work here. What you take depends mostly on what role your troops are filling, which artillery you decided on, and your HQs. Last, but certainly not least, are your interdictors. These are the interceptor units that will protect your backfield. Havocs, Deredeos, Mortis Dreads, and apothacaries (consider attaching them to your thudd guns for some comical synergy) are all strong choices, but all have drawbacks. Perhaps the strongest choice is to bring admech allies. A magos in a unit of thallax/myrmidons backed by ciber ocularis is very tough to beat and comes with a free HS slot you can fill with more artillery. SA can also work as an ally here, but aren't nearly as good when it comes to interceptor (unless you use relics, in which case, they are the best ) Cheers for that, given me a few things to think about. Can't help but wonder how fun it would be to face a proper Iron Fire list. Could get tiring pretty quickly unless you are playing against a top tier opponent. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4509758 Share on other sites More sharing options...
Brother Castle Posted October 12, 2016 Share Posted October 12, 2016 So I just bought the B@C box and I'm set to make a start on my first legion and I'm going with the 4, the plan is to run the tac's as three 10 man units and then expand them to 20 at the earliest opportunity, the terminators I want to convert to tyrants. But I'm not sure what to do with either of the Hq's in the box or how to arm the contemptor. Also how would you recommend builder by upon the box? I like the look of the Iron circle, and dance adding in a leviathan or two, but the rest I am unsure of. I preferably want to run a lot of infantry, and backnit up with the big guns, so iron fire sounds like what I should be running. Thanks in advance for any info you can give it will be greatly appreciated. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/34/#findComment-4528477 Share on other sites More sharing options...
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