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I never leave home withou the butchers, I love the damage output and fear factor so much!

 

Butchers - aim for tac squads

Inductii - aim for terminator squads to take them out before they hit at inititive 1

 

This is why I like putting a preator/Khan with butchers so the get some higher initiative attacks in first

I always include red butchers simply because they are World Eaters through and through, and look so badass. Plus, while they do fight at initiative 1, anything that can can seriously threaten them goes at the same time. I've sent them in against IF stormshield/powerfist twice in zone mortalis and while my 5 red butchers did ultimately die, so too did all 10 IF terminators.

 

But I do agree at the target priority mentioned above. Except I don't put anyone in with the red butchers - they just go solo into battle from an anvillus as a suicide unit that needs dealing with or else.

So I tried a WE list of a slightly different tact...thoughts on this? The T5 praetor I think will be nice. He will get FnP against much more than the t4 version.

 

2000pts running BA row

 

Praetor on a bike - Paragon blade, halo, digital lasers

Apothecary on a bike

10 outriders - sarg has melta bombs and power fist

 

Red Butchers in a Dreadclaw

 

3x 11 Assault Marines - 2 power weapons, AA, Melta Bomb on sarg

 

2x 3 sky Slayer Jets bikes with MM

So I tried a WE list of a slightly different tact...thoughts on this? The T5 praetor I think will be nice. He will get FnP against much more than the t4 version.

 

2000pts running BA row

 

Praetor on a bike - Paragon blade, halo, digital lasers

Apothecary on a bike

10 outriders - sarg has melta bombs and power fist

 

Red Butchers in a Dreadclaw

 

3x 11 Assault Marines - 2 power weapons, AA, Melta Bomb on sarg

 

2x 3 sky Slayer Jets bikes with MM

I like the speed theme, in your face style of the list. No time to think, all World Eaters are on your lines almost immediately.

Offt that is a sexy list!

 

A couple of things though...

 

If you can, squeeze some power weapons on the outriders! Hidden axes are the best.

 

Pop a Caedre weapon on the Preator too! It'll give him an extra attack for two specialist. Best options IMO are the Barbed Hook Lash and the Falax Blades, the former giving you a Fleshbane option for really big nasties and the latter letting you get a further extra attack on top if you use them for just rending. Food for thought BLOOD.

3 Blades? A WE will find a way.

 

I'd like to think the logical thing would be that the Falax blades are taped to the front of the bike!

 

...But we both know he's probably been sealed into the bike, steering it with leaning and using a paragon and falax in each hand with the second falax in his mouth because helmets are for cowards.

Hmm, I don't think I can do a paragon blade and caedre weapon...but i can drop one outrider and pick up 3 power weapons in that unit. The praetor does has digital lasers though so he is rocking 5 attacks base.

 

Of the new bac box has assault marines in it I think I might build this list...unless the 40k CSM revamp is just to awesome to resist, dat new Khârn.

So I guess assault marines are a thing now (just finished reading the topic).

 

I've been working on a list for the last couple of days. Already had some help, but I thought sharing it with you guys couldn't hurt.

 

This will be my second 30k army, I wasn't happy with my Iron Hands. I think the play style of the WE suits me better.  I already have access to the following:

 

- Spartan Assault Tank 
- Landraider Proteus 
- 2x Legion Sicaran battle Tank 
- Legion Sicaran Venator 
- Knight from the Imperial Knights: Renegade  
 
I'm open for suggestions and feedback. Maybe even some advice on what can be changed in the future for more list variation or how to downsize the list to like 2500 or 2000. 
 
World Eaters 3000pt
 
HQ [190] 
Khârn
Gorechild
Berserker Assault ROW 
 
Elites [1050] 
5x Rampagers
5x Jump pack
Artificer armour
Power fist
 
5x Red Butchers
Chainfist
Combi-Melta
Spartan Assault Tank
Armoured Ceramite
Flareschield
Dozerblade
 
3x Apothecary
3x Jump pack
 
Troops [855] 
15x Assault Squad
Chain Axes
3x Power Axe
Melta-bomb
Artificer armour
 
15x Assault Squad
Chain Axes
3x Power Axe
Melta-bomb
Artificer armour
 
15x Assault Squad
Chain Axes
3x Power Axe
Melta-bomb
Artificer armour
 
Fast attack [165] 
3x Attack Bike
Multi-melta
Melta-bombs
 
Heavy Support [410] 
Leviathan
Siege claw
Siege drill
Armoured Ceramite
Phosphex discharger
Dreadnought drop pod
 
Lord of War [330] 
Knight Gallant, House Malinax
Reaper Chainsword 
Bio-corrosive rounds for their heavy stubbers
Thunderstrike Gauntle
Edited by GirlOfTheFirePath

Hmm, I don't think I can do a paragon blade and caedre weapon...but i can drop one outrider and pick up 3 power weapons in that unit. The praetor does has digital lasers though so he is rocking 5 attacks base.

 

Of the new bac box has assault marines in it I think I might build this list...unless the 40k CSM revamp is just to awesome to resist, dat new Khârn.

 

But with Falax blades and rage he could reach 8 or 9, plus HoW :o

So I guess assault marines are a thing now (just finished reading the topic).

 

I've been working on a list for the last couple of days. Already had some help, but I thought sharing it with you guys couldn't hurt.

 

This will be my second 30k army, I wasn't happy with my Iron Hands. I think the play style of the WE suits me better.  I already have access to the following:

 

- Spartan Assault Tank 

- Landraider Proteus 

- 2x Legion Sicaran battle Tank 

- Legion Sicaran Venator 

- Knight from the Imperial Knights: Renegade  

 

I'm open for suggestions and feedback. Maybe even some advice on what can be changed in the future for more list variation or how to downsize the list to like 2500 or 2000. 

 

World Eaters 3000pt

 

 

HQ [190] 

Khârn

Gorechild

Berserker Assault ROW 

 

Elites [1050] 

5x Rampagers

5x Jump pack

Artificer armour

Power fist

 

5x Red Butchers

Chainfist

Combi-Melta

Spartan Assault Tank

Armoured Ceramite

Flareschield

Dozerblade

 

3x Apothecary

3x Jump pack

 

Troops [855] 

15x Assault Squad

Chain Axes

3x Power Axe

Melta-bomb

Artificer armour

 

15x Assault Squad

Chain Axes

3x Power Axe

Melta-bomb

Artificer armour

 

15x Assault Squad

Chain Axes

3x Power Axe

Melta-bomb

Artificer armour

 

Fast attack [165] 

3x Attack Bike

Multi-melta

Melta-bombs

 

Heavy Support [410] 

Leviathan

Siege claw

Siege drill

Armoured Ceramite

Phosphex discharger

Dreadnought drop pod

 

Lord of War [330] 

Knight Gallant, House Malinax

Reaper Chainsword 

Bio-corrosive rounds for their heavy stubbers

Thunderstrike Gauntle

 

So first off, welcome to the cool kids' club. Always glad to see another Inductii make the right choice of legion :lol:

 

Are you looking to keep your list within the range of models you currently have?

 

I ask bc I am sad to say Rampagers are a bit of a waste of points. If you dropped them, it would free up points to add a few things that I think will balance out your army across the spectrum quite well.

 

You don't have a lot of distance shooting outside of the lascannons on the Spartan. While we are absolute murder in close combat, a savvy opponent is going to try to keep you out of combat as long as possible and whittle down your numbers. I'd recommend two things, upgrading the Knight to a Paladin to get a rapid fire battle cannon laying down templates on ranged infantry and light vehicles. Two, a drop pod dread pairs wonderfully with a cyclonic melta lance. That will give you a very good anti-tank option, which is sorely lacking for your list outside of combat.

Caedere weapons are cute as a way to get an extra attack with a paragon blade, but a power fist is better. The lash would make for a fun "I want to be a Bloodthirster when I grow up" Praetor kitbash.

 

The blades are a paired weapon, I don't think you can combine them with yet another to get +2 attacks.

 

So first off, welcome to the cool kids' club. Always glad to see another Inductii make the right choice of legion :laugh.:

 

Are you looking to keep your list within the range of models you currently have?

 

I ask bc I am sad to say Rampagers are a bit of a waste of points. If you dropped them, it would free up points to add a few things that I think will balance out your army across the spectrum quite well.

 

You don't have a lot of distance shooting outside of the lascannons on the Spartan. While we are absolute murder in close combat, a savvy opponent is going to try to keep you out of combat as long as possible and whittle down your numbers. I'd recommend two things, upgrading the Knight to a Paladin to get a rapid fire battle cannon laying down templates on ranged infantry and light vehicles. Two, a drop pod dread pairs wonderfully with a cyclonic melta lance. That will give you a very good anti-tank option, which is sorely lacking for your list outside of combat.

 

 

Thanks for the welcome (:

 

To clarify, I only have the tanks and the knight still unpainted. I do not own any of the other units. The Iron Hands army I mentioned I made with the BaC kits, and I don't want to use those.

 

I'm not attached to the Rampagers, just thought they looked cool, so I'll drop them.  Good point on the shooting, not impossible changes to make. What do you recommand as second weapon on the Levi? Siege claw or drill?

 

That leaves me with 135pt to spare, In case the Levi takes the Siege drill,  after all the changes.

Edited by GirlOfTheFirePath

I'd replace the Seige claw with a melta lance. The potential for extra wounds is nice, but only really comes into play against a niche selection of mechanicum bots. Rarely is str10 armorbane not useful, however.

 

While he does indeed have two melta guns in the hands, they really don't compare for heavy armor removal. Armored ceramite 95% neuters them, while you can still make solid pens with a melta lance due to str9. I have yet to miss that single extra attack.

Maybe it's just in the games I've had but if I'm shooting at something that has AC then three S9 shots makes little difference - it's still 5s to glance and 6's to pen. I'd rather shoot at non-AC vehicles with the basic two standard S8 meltas and keep the claw and drill, or charge an AC vehicle with lots of S10 armourbane attacks.

Edited by Ethrion

I'm asking just so its clear but the Combi-Melta option in the Red Butcher Squad: Is it on the Spartan or held by the Butcher Sarge?

It's for the Butcher Sarge.

 

 

I'd replace the Seige claw with a melta lance. The potential for extra wounds is nice, but only really comes into play against a niche selection of mechanicum bots. Rarely is str10 armorbane not useful, however.

 

While he does indeed have two melta guns in the hands, they really don't compare for heavy armor removal. Armored ceramite 95% neuters them, while you can still make solid pens with a melta lance due to str9. I have yet to miss that single extra attack.

 

OK, Levi with melta lance and drill it is. But I plan on magnetising the weapons anyway, so I could change  them up afterwards.

Edited by GirlOfTheFirePath

Also, I'm thinking very close combat and choppy over too much shooting for my World Eaters. I do have some range but generally I want to bash things to death. For me, my leviathan just has to be dual close combat weapons.

 

p.s. That's also why my contemptor talon is two with dual grav in the fists.

Caedere weapons are cute as a way to get an extra attack with a paragon blade, but a power fist is better. The lash would make for a fun "I want to be a Bloodthirster when I grow up" Praetor kitbash.

 

The blades are a paired weapon, I don't think you can combine them with yet another to get +2 attacks.

 

RAW they are a pair used in a single "hand" like Gorefather/ Child with Angron.

 

Stupid, but exploitable ;)

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