Dreagher Posted February 23, 2017 Share Posted February 23, 2017 I use a bit darker white spray for the basecoat and than just quickly paint over that once or more with a different white. Just simple white should do the trick sometimes the easy answers are right. ;) Brad_hutcho 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4664234 Share on other sites More sharing options...
Unholyechoes Posted February 23, 2017 Share Posted February 23, 2017 I use a bit darker white spray for the basecoat and than just quickly paint over that once or more with a different white. Just simple white should do the trick sometimes the easy answers are right. ;) I do pretty much the same, then cover it with nuln oil. I prefer my WE dirty, scraped, and covered in meat juice. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4664244 Share on other sites More sharing options...
Guiltysparc Posted February 23, 2017 Share Posted February 23, 2017 (edited) Silly question, but bear with me. I just got my shiny, shiny box from FW filled with assault marines and chain axes and whatnot. But this is the first time I've ever painted my WE in their original colour scheme. I'm used to using a black undercoat for the glorious red to come. So, my Q is, what is a good base coat colour to use to paint white? I've literally never undercoated models with anything other than black, and white just seems to easy an answer. Would a tan basecoat accentuate the white more? Cheers people I've done all my WEs with corax white spray (the big rattle can, not an airbrush) and then with regular brushes. You can see the full how-to in my project log (link in sig) but I think it turns out pretty good and its not difficult. I use the exact same technique on the infantry as i do on the vehicles. Edited February 23, 2017 by Guiltysparc 1ncarnadine, svane jotunsbane, gizur and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4664528 Share on other sites More sharing options...
Brad_hutcho Posted February 24, 2017 Share Posted February 24, 2017 I use a bit darker white spray for the basecoat and than just quickly paint over that once or more with a different white. Just simple white should do the trick sometimes the easy answers are right. I do pretty much the same, then cover it with nuln oil. I prefer my WE dirty, scraped, and covered in meat juice. Yeah, I definitely want to add some dirt and grime to them, they're WE after all. I'm looking at using Typhus corrosion to stipple dirt and grime mainly round the feet and leg greaves Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4665208 Share on other sites More sharing options...
Brad_hutcho Posted February 24, 2017 Share Posted February 24, 2017 Silly question, but bear with me. I just got my shiny, shiny box from FW filled with assault marines and chain axes and whatnot. But this is the first time I've ever painted my WE in their original colour scheme. I'm used to using a black undercoat for the glorious red to come. So, my Q is, what is a good base coat colour to use to paint white? I've literally never undercoated models with anything other than black, and white just seems to easy an answer. Would a tan basecoat accentuate the white more? Cheers people I've done all my WEs with corax white spray (the big rattle can, not an airbrush) and then with regular brushes. You can see the full how-to in my project log (link in sig) but I think it turns out pretty good and its not difficult. I use the exact same technique on the infantry as i do on the vehicles. Mate, these are great, this is pretty much what I'm looking to do I'll have a good look through your project blog when I've got a few mins. Also noticed while I was looking that you're into BJJ too, sweet mate, I've been at it for about 8 years now and never looked back Guiltysparc 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4665210 Share on other sites More sharing options...
Guiltysparc Posted February 24, 2017 Share Posted February 24, 2017 That's awesome! I've been training for about 7 years. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4665331 Share on other sites More sharing options...
Dreagher Posted March 1, 2017 Share Posted March 1, 2017 Is a full 10 man strong red butchers squad worth its points? Or would two 5 man squads be a better idea? Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4669700 Share on other sites More sharing options...
The Red Angel Posted March 1, 2017 Share Posted March 1, 2017 (edited) Is a full 10 man strong red butchers squad worth its points? Or would two 5 man squads be a better idea?10 butchers with Superlak is mean. Depends howhat much of a mess you want to make. 10 man deathstar is going to chew through alot and take a while to stop. (unless it's Russ, in which case, your whole army should be moving like a shoal of fish around his overpowered ass.) two 5 man's are usually very underestimated i've found, they wreck havoc on their own and are difficult to target prioritise. Armed with the sergeant with twin chainfist, they can handle massed troops and vehicles well on their own. Depends on your play style Red Butchers themselves are well worth their point for their killyness Edited March 1, 2017 by The Red Angel Dreagher 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4669758 Share on other sites More sharing options...
The Red Angel Posted March 1, 2017 Share Posted March 1, 2017 Sorry for the double post Silly question, but bear with me. I just got my shiny, shiny box from FW filled with assault marines and chain axes and whatnot. But this is the first time I've ever painted my WE in their original colour scheme. I'm used to using a black undercoat for the glorious red to come. So, my Q is, what is a good base coat colour to use to paint white? I've literally never undercoated models with anything other than black, and white just seems to easy an answer. Would a tan basecoat accentuate the white more? Cheers people I start from a grey basecoat and use an airbrush to bring up to white: Not a great pic im afraid but there you go. First model painted in my army atm. Got 14 more on my desk Brad_hutcho 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4669784 Share on other sites More sharing options...
God-Potato of Mankind Posted March 2, 2017 Share Posted March 2, 2017 Does anyone else think Crimson Path is kind of terrible, compared to the majestic glory of Beserker Assault? It seems you have to very specifically do massed dreadclaws/pods to make it even remotely viable I've been brainstorming and it seems suited to Khârn, as his WT buffs rolling for 1st turn and seizing the initiative? Plus a Damocles or Proteus? Just seems to not be worth it, if I was the enemy I'd scootle my butt out of my deployment zone and go hell for leather on the objectives, forcing the World Eater to leave the buff zone? Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4670449 Share on other sites More sharing options...
Baluc Posted March 2, 2017 Share Posted March 2, 2017 Does anyone else think Crimson Path is kind of terrible, compared to the majestic glory of Beserker Assault? It seems you have to very specifically do massed dreadclaws/pods to make it even remotely viable I've been brainstorming and it seems suited to Khârn, as his WT buffs rolling for 1st turn and seizing the initiative? Plus a Damocles or Proteus? Just seems to not be worth it, if I was the enemy I'd scootle my butt out of my deployment zone and go hell for leather on the objectives, forcing the World Eater to leave the buff zone? Bikes, Assault marines, dread claw red butchers. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4670567 Share on other sites More sharing options...
God-Potato of Mankind Posted March 2, 2017 Share Posted March 2, 2017 Bikes and ASM arrive too late. Dreadclaws are a turn 2 charge, so again too late. Opponent has left their DZ :( Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4670654 Share on other sites More sharing options...
Baluc Posted March 2, 2017 Share Posted March 2, 2017 (edited) ...how are bikes too late? They Scout 12" and move 12-24". You opponent doesn't need to be in their deployment zone just you do. You have enough movement to assault them from the rear. **Edit I see you think the FnP is a combat buff. Its not its a shooting phase defensive buff to get as close to full strength units into combat.Where your combat rules will carry the day. Praetor Chaplain Forgelord All in a scouting bike unit Troops are 15 man assault squads with apothecaries Add Land Speeders, Butchers, and Sicarans to taste. Edited March 2, 2017 by Baluc Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4670732 Share on other sites More sharing options...
Sanct Posted March 2, 2017 Share Posted March 2, 2017 (edited) Troops are 15 man assault squads with apothecaries better to go 16 + apoth Edited March 2, 2017 by Sanct Baluc 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4670877 Share on other sites More sharing options...
Vantraxx Posted March 3, 2017 Share Posted March 3, 2017 Also if playing objectives, place all of yours in the enemy deployment zone ;) Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4671061 Share on other sites More sharing options...
God-Potato of Mankind Posted March 3, 2017 Share Posted March 3, 2017 Yah but you're still melee focused. Sitting in the DZ getting shot up for 3-4 turns while being unable to axe things is kind of lame. The opponent can just place his objectives in the midfield, rush out to them and shoot your guys in his DZ I've had games where they can leave their DZ with a 6 inch move! The Red Angel 1 Back to top Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4671302 Share on other sites More sharing options...
The Red Angel Posted March 3, 2017 Share Posted March 3, 2017 The Row probably needs updating. including the opponents 24" or 18" of the board still encourages the assault and moving forward/drop pod aspect without being a too limiting Row. I've had games where I'm in combat literally inches away from the opponents dz. Pretty infuriating when you need that extra fnp Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4671342 Share on other sites More sharing options...
Baluc Posted March 3, 2017 Share Posted March 3, 2017 Yah but you're still melee focused. Sitting in the DZ getting shot up for 3-4 turns while being unable to axe things is kind of lame. The opponent can just place his objectives in the midfield, rush out to them and shoot your guys in his DZ I've had games where they can leave their DZ with a 6 inch move! I just described how you can be in the opponent's deployment zone turn 1 in every AoD deployment type... Everything else has deep strike potential. I'm telling you I've seen it played its very strong. And again its a shooting defensive buff not a combat buff, WE rules are sufficient to carry combats. Try and kill a Bike unit with anything other than a typhon shot with a T5 2+ 4++, 4+++ save. Crimson Path is the WE version of Alpha strike, not every army can actually move that quickly and being in and around the enemies units offers blast protection as well. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4671609 Share on other sites More sharing options...
Dreagher Posted March 3, 2017 Share Posted March 3, 2017 Why not look at it from the other direction? It forces your opponent to run towards your deployment zone, if he doesn't want to give you the buff. So more of your stuff should be able to reach him. :D Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4671671 Share on other sites More sharing options...
Unholyechoes Posted March 9, 2017 Share Posted March 9, 2017 Caedere weapons can be given to anyone that can take a power weapon, right? Is anything stopping me from having a meteor hammer for my chaplain's crozius? Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4678218 Share on other sites More sharing options...
Gorgoff Posted March 9, 2017 Share Posted March 9, 2017 You exchange a Combat Blade or Chainsword for a Caedere weapon, not for a Power Weapon. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4678226 Share on other sites More sharing options...
Lord Asvaldir Posted March 9, 2017 Share Posted March 9, 2017 You can still purchase a cadre weapon for a chaplain, just doesn't replace his free power weapon unfortunately. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4678337 Share on other sites More sharing options...
Brad_hutcho Posted March 11, 2017 Share Posted March 11, 2017 Does anyone else think Crimson Path is kind of terrible, compared to the majestic glory of Beserker Assault? It seems you have to very specifically do massed dreadclaws/pods to make it even remotely viable I've been brainstorming and it seems suited to Khârn, as his WT buffs rolling for 1st turn and seizing the initiative? Plus a Damocles or Proteus? Just seems to not be worth it, if I was the enemy I'd scootle my butt out of my deployment zone and go hell for leather on the objectives, forcing the World Eater to leave the buff zone? When I read the rules, I immediately gravitated towards Berserker Assault for the attack bonuses, but to each their own. I'll always be running my WE with Berzerker assault, even with the fact that I'm building a largely mobile, armoured force that uses drop pods to crash into the enemy lines Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4680106 Share on other sites More sharing options...
SchultzChaos Posted March 15, 2017 Share Posted March 15, 2017 Hello everyone! I was thinking of adding some World Eaters as an allied detachment to my Sarum Cybernetica force, and wanted your thoughts on a good 1000pts army that would complement my robots! As a Legio Cybernetica army there is not alot of scoring, and I usually pack a Knight Atrapos (our battles ranges from 2500-3500pts) for some heavy punch. Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4684961 Share on other sites More sharing options...
Fangbanger Posted March 16, 2017 Share Posted March 16, 2017 Khârn - bezerker assault Surlak 15 X tacs with chain AXE 15 X tacs with chain AXE 15 X tacs with chain axe 2 X apoths Link to comment https://bolterandchainsword.com/topic/294658-hh10-tactica-chainaxe-world-eaters/page/84/#findComment-4685850 Share on other sites More sharing options...
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