Paladin777 Posted June 1, 2017 Share Posted June 1, 2017 That being said, I think that tzaangors are much better than poxwalkers for the points! Though I will concede getting a save vs mortal wounds is pretty awesome. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766214 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 https://www.dakkadakka.com/wiki/en/Ahriman_Tactica Thanks for reading and input is great.. Lots of test games and very little sleep. Will update as I play more opponents besides just Space Marines, Eldar and Deathguard.. and of course after bigger games than 1500pts Disc is a waste of points for Ahriman, this I promise you. You get caught with your pants down and start taking the 4+ Invulnerable, you'd wish you were still Infantry for the re-roll 1s The only way it might be good is if you cast Warptime on yourself after doing Infernal Gaze and Smite and zip outta there.. But thats not promised. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766255 Share on other sites More sharing options...
MoGuy Posted June 1, 2017 Share Posted June 1, 2017 Would LOVE to hear some general input on the game and the units. Does it play smooth? How durable are vehicles like Rhinos etc.? How were our Rubrics and Occult Termis doing? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766292 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 The game is very smooth. Every game I have played so far, small and large, has seen a LOT of Falling Back from combat. I love it. It's great to see, and means more stuff dies fast. My biggest gripe with 40k in every edition since 3rd was being stuck in combat and watching 10 tactical marines and 10 tactical marines stay in combat with each other all game. No more.. PLUS units hit easier now. Rubrics were hitting characters on 3+ in melee.. Think twice before you put a lone character in there. Rhinos were charging, sorcerers were falling back, it was just awesome man. Dedicated combat units are scary for elites. Scarab Occult think twice about letting something with -3 AP and 3 damage get in there (Typhus) Rhinos are super durable compared to before. Put it this way, lascannon hits a rhino and does 6 damage.. Ok, it's not as effective but guess what. In that situation, it's not First Blood and it's not out of the game completely.. Rubrics are appropriately costed. That said, Mortal Wounds is their biggest problem.. Be sure to have sorcerers scattered about in order to deny enemy powers. At range, Rubrics are all but immune to damage from the Plague Marines in the starter box. The Primaris Incessors keep the Rubrics at 3+ save. The Rubrics were taking 4+ Invulnerables (re-rolling 1s with Exalted nearby) vs. the Primaris Hellblasters. He had to overcharge them to get more damage but even then it was still 5++ re-rolling 1s..... Scarab Occult Terminators are incredible. Being able to splitfire the missiles is nice. 4" movement sucks. This is the only gripe I have regarding the Rule of One.. You get a single Warptime cast per turn, but have lots of units to move. This is why Rubric Marines are needed. Sure, the SOTs can teleport in where you need the, but their mobility is DEAD after that. At least the Rubrics can take the Rhinos for cheap and get more coverage on the table. My opinion is very high of these rules and I will definitely be running an event at the end of the month. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766313 Share on other sites More sharing options...
Skerr Posted June 1, 2017 Share Posted June 1, 2017 Thanks Arch! Anything on artifacts or will that be saved as a reason to buy the new dex, along with 1k sons spell lore. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766355 Share on other sites More sharing options...
Raven1 Posted June 1, 2017 Share Posted June 1, 2017 Since the spawn aren't held in reserve or summoned or deepstrike I dont think points must be paid for them. How would you do it advance anyway not knowing how many you might get, plus points were paid for the model. The opposing player paid the points and it became your unit in spawn form :) Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766363 Share on other sites More sharing options...
Prot Posted June 1, 2017 Share Posted June 1, 2017 https://www.dakkadakka.com/wiki/en/Ahriman_Tactica Thanks for reading and input is great.. Lots of test games and very little sleep. Will update as I play more opponents besides just Space Marines, Eldar and Deathguard.. and of course after bigger games than 1500pts Disc is a waste of points for Ahriman, this I promise you. You get caught with your pants down and start taking the 4+ Invulnerable, you'd wish you were still Infantry for the re-roll 1s The only way it might be good is if you cast Warptime on yourself after doing Infernal Gaze and Smite and zip outta there.. But thats not promised. But people have cited it to me, and I thought I read a side bar on Aura abilities always affecting the character emitting the aura. Since the spawn aren't held in reserve or summoned or deepstrike I dont think points must be paid for them. How would you do it advance anyway not knowing how many you might get, plus points were paid for the model. The opposing player paid the points and it became your unit in spawn form Yea that's the way I see it too. Logically it's a chance of something happening. That would be like demanding a Necron Player pre-paying for every Necron Warrior that MAY get back up from Reanimation Protocols. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766371 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 I did NOT see that sidebar and just read it. Thanks, will update. Thanks Arch! Anything on artifacts or will that be saved as a reason to buy the new dex, along with 1k sons spell lore. There aint no artifacts or nuthin. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766374 Share on other sites More sharing options...
Paladin777 Posted June 1, 2017 Share Posted June 1, 2017 In your opinion, with that sidebar does that make the disc more worth it? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766377 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 Keep in mind the example given only talks about Death Guard. The rule I was using in the Tactica affects "Thousand Sons Infantry" You can be a Thousand Son and not be infantry, sure, but it means you won't benefit from Lord of the Thousand Sons. Am I reading too much into it? It seems very clear to me and I am putting a lot of importance on that Infantry keyword. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766383 Share on other sites More sharing options...
Zodd1888 Posted June 1, 2017 Share Posted June 1, 2017 Since the spawn aren't held in reserve or summoned or deepstrike I dont think points must be paid for them. How would you do it advance anyway not knowing how many you might get, plus points were paid for the model. The opposing player paid the points and it became your unit in spawn form :) Right now I'm on the fence with using Magnus or not. He allows some nice Prescience shenanigans for 2+ reroll hits, but so will a lord. He has a lot of wounds but can't hide anywhere except combat, and who's going to stand toe to toe with the big red machine? I don't know what I want in my list yet and these little things are making it difficult! Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766388 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 I think the viability of previously sub-par choices (predator tank) makes big choices like Magnus even better. TS lists with Magnus lacked a lot of support. There isn't that problem now. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766397 Share on other sites More sharing options...
Prot Posted June 1, 2017 Share Posted June 1, 2017 I have no real problem with Magnus now. He's priced about right, and no, I still would not want to tangle with Guilliman and Fly isn't what I hoped it would be, however his synergy with Thousand Sons finally makes sense in this edition The penalties of the Psychic phase just seem like they will kick us hard on an unlucky game. Speaking of Psychic ability if you are engaged, or falling back, can you still use Psychic powers? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766565 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 I haven't seen anything stopping a psyker from using a power other than if he has used up all his attempts...... The one thing that came up in my games so far is this: If I have a sorcerer with a bolt pistol and there is another sorcerer within 12" in combat with an enemy model.. Can I shoot the bolt pistol at the enemy model? If it was the same situation within 1" I am sure I can do it.. The wording was just weird, or I didnt get it. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766593 Share on other sites More sharing options...
Skerr Posted June 1, 2017 Share Posted June 1, 2017 The game is very smooth. The Rubrics were taking 4+ Invulnerables (re-rolling 1s with Exalted nearby) vs. the Primaris Hellblasters. He had to overcharge them to get more damage but even then it was still 5++ re-rolling 1s..... Hey Arch, how were the rubrics getting 4+ Invulns? does All is dust count towards Invulns? Thanks! Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766635 Share on other sites More sharing options...
Prot Posted June 1, 2017 Share Posted June 1, 2017 The game is very smooth. The Rubrics were taking 4+ Invulnerables (re-rolling 1s with Exalted nearby) vs. the Primaris Hellblasters. He had to overcharge them to get more damage but even then it was still 5++ re-rolling 1s..... Hey Arch, how were the rubrics getting 4+ Invulns? does All is dust count towards Invulns? Thanks! Yes, it says "saving throws" if I recall correctly. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766637 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 Correct. I think in the grand scheme of things this situation will be rare, but it happens. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766644 Share on other sites More sharing options...
Raven1 Posted June 1, 2017 Share Posted June 1, 2017 @Archaeinox The Pistol entry specifically state's that you can fire your pistol at an enemy unit even if there is another friendly unit with 1" If you are in close combat you can fire pistol at the closest enemy unit regardless of your/friendly units distance relationship with the target unit. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766676 Share on other sites More sharing options...
MoGuy Posted June 1, 2017 Share Posted June 1, 2017 Question: Can I attempt to cast a power multiple times, until it succeeds or can I only attempt it once and if that attempt fails I have to wait till my next Psychic Phase? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766681 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 10-4 thanks bud Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766682 Share on other sites More sharing options...
Zodd1888 Posted June 1, 2017 Share Posted June 1, 2017 Question: Can I attempt to cast a power multiple times, until it succeeds or can I only attempt it once and if that attempt fails I have to wait till my next Psychic Phase? To my understanding you may attempt it until you succeed as long as each time it's a different Psyker. Someone correct me if I'm wrong please! Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766689 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 In match play each spell you know can only be attempted once per turn and never attempted by another psyker in your army in that same turn. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766691 Share on other sites More sharing options...
MoGuy Posted June 1, 2017 Share Posted June 1, 2017 In match play each spell you know can only be attempted once per turn and never attempted by another psyker in your army in that same turn. But doesn't that make Ahriman and Magnus the solo casters of our army again? Why would I ever try to cast stuff with a normal Sorcerer, if Ahriman gets +1 to his attempts? Other than Ahriman not being in range of course. Edit: Reading the rule again, it seems to talk about that one Psyker can't attempt to cast a power multiple times. "A psyker cannot attempt to manifest the same psychic power more than once in a turn". Let's rephrase it a bit to make it clearer: "He (the Psyker in question) cannot attempt to manifest the same psychic power more than once in a turn". Reading it like this would allow the option that a different psyker may still attempt to cast that power, as long as it is his first try. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766693 Share on other sites More sharing options...
Archaeinox Posted June 1, 2017 Share Posted June 1, 2017 You answered your question, sir Remember I have been playing Power Level and points. Aspiring Sorcerers and Scarab Occults are casting anything more than Smite so it really doesnt matter.. Okay, in Narrative Play my Exalted can cast Warp Time as well as Ahriman... That's nice.. but not enough to miss in Matched Play. Just my opinion. In the new edition I have more Aspirings and Scarabs that Exalteds.. It was reversed in 7th ed. I encourage you all to try Narrative missions with the Power Level in your group. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766696 Share on other sites More sharing options...
Zodd1888 Posted June 1, 2017 Share Posted June 1, 2017 In match play each spell you know can only be attempted once per turn and never attempted by another psyker in your army in that same turn. I could have sworn it said something to the effect of each power can only be successfully cast once. That's super lame! Well I guess that means I can fit in more Rubrics! Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/26/#findComment-4766698 Share on other sites More sharing options...
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