Psyanhotep Posted June 8, 2017 Share Posted June 8, 2017 I've got 40 Tzaangors that I need to put together... and I'm thinking they're going to get a fair amount of table time. It'll be really hard to ignore a squad of 20 charging into an opponent's lines. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4776733 Share on other sites More sharing options...
MoGuy Posted June 8, 2017 Share Posted June 8, 2017 Who ever guessed that Thousand Sons would be the "daemon engine" faction.... go figure... Not that I object mind... In the Ahriman books when Ahriman invades the Planet of the Sorcerers, the majority of their numbers are actually Daemon Engines. In 7th editon in seldom left home without two Maulerfiends to fly up the field and give my TSons some anti vehicle punch. I've got 40 Tzaangors that I need to put together... and I'm thinking they're going to get a fair amount of table time. It'll be really hard to ignore a squad of 20 charging into an opponent's lines. Just bought 20 goats and put them together. Just finished painting the first five. Boy, for a Cultists/Cannonfodder unit they sure take a lot of time to paint...! Anyway, don't forget that you can put 10 in a Rhino, drive them up the field and then assault with the Rhino (to tank overwatch) and the goats. You can even give the Rhino a Combi-Flamer to give them some close quarter fire support. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4776751 Share on other sites More sharing options...
Paladin777 Posted June 8, 2017 Share Posted June 8, 2017 In the novel 'A Thousand Sons' they went to war with combat automata so why wouldn't they go to war with daemon engines now! In addition, a 5+ save rerolling ones is 38.9% vs 33.3% without the reroll as opposed to a 4+'s flat 50%. So it's better than a straight 5+, but it's really more like getting a +1 on a d20. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4776763 Share on other sites More sharing options...
Archaeinox Posted June 8, 2017 Share Posted June 8, 2017 Ok so can actually someone confrim how they played All Is Dust rule? Did they add to all saves or to armour saves only? All is Dust modifies Invulnerable Saves and Armor Saves, anyone arguing against this is someone you probably don't need to be playing. 40+ players in my store think this is pretty straightforward, and we only have 2 TS players. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4776827 Share on other sites More sharing options...
1000 Sons Posted June 8, 2017 Share Posted June 8, 2017 Sorcerer lord Sinisia is a terminator clad madman of the Order of Ruin. He has spent the last ten thousand years stock piling mechanicum relics, and preparing for an attack on the imperial palace of terra and taking the corpse of the emperor to Tzeentch in return for curing his legion of the flesh change and rubric. Sinisia's madness takes the form selective amnesia. At times he still believes his legion to be loyal and has on occasion helped, or sought help from legions that are loyal to the Imperium. Once angered or attacked he is a precise scalpel of rage and wrath that has destroyed countless enemies in orbit and on the ground. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4776942 Share on other sites More sharing options...
MoGuy Posted June 8, 2017 Share Posted June 8, 2017 Sorcerer lord Sinisia is a terminator clad madman of the Order of Ruin. He has spent the last ten thousand years stock piling mechanicum relics, and preparing for an attack on the imperial palace of terra and taking the corpse of the emperor to Tzeentch in return for curing his legion of the flesh change and rubric. Sinisia's madness takes the form selective amnesia. At times he still believes his legion to be loyal and has on occasion helped, or sought help from legions that are loyal to the Imperium. Once angered or attacked he is a precise scalpel of rage and wrath that has destroyed countless enemies in orbit and on the ground. Is that your own fluff or is he from some book? Sounds a bit too special snowflakey for me which always sets off my "fanfiction alert". Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4776950 Share on other sites More sharing options...
1000 Sons Posted June 8, 2017 Share Posted June 8, 2017 My own silliness. Oops, I read the first 2 pages of the thread and thought it was current page and people were adding their own fluff. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777007 Share on other sites More sharing options...
Zodd1888 Posted June 8, 2017 Share Posted June 8, 2017 All is good! This thread has devolved since 8th leaka started happening and it's always nice to read! Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777015 Share on other sites More sharing options...
Archaeinox Posted June 9, 2017 Share Posted June 9, 2017 I'm going to play a 2500pt game tomorrow vs. Space Wolves. Can WG Terminators teleport in the new edition? Worried about a turn 1 charge by terminators Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777038 Share on other sites More sharing options...
Raven1 Posted June 9, 2017 Share Posted June 9, 2017 I would assume all terminators can teleport strike or whatever the rule is called. They do have to roll a 9 so it's far from secure. Counter their alpha strike with your own alpha strike? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777049 Share on other sites More sharing options...
Paladin777 Posted June 9, 2017 Share Posted June 9, 2017 Yes they can, I just looked at the rules. Do you any ideas about the makeup of their army? Wolves are a surprisingly diverse army and countering accordingly isn't always easy. (As I'm sure we all know Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777087 Share on other sites More sharing options...
Skerr Posted June 9, 2017 Share Posted June 9, 2017 They sure can. At the end of any movement phase 9" from opponents. Ninja'ed Jaws of the wild wolf is crazy good though not as effective against slower units. Oops scratch that. Target unit 18 inch away Roll 2d6 subtract movement take equivalent in mortal wounds. Wow that crazy good and against us our SOTs especially. Be on the ready to deny that. Kind of insulting that SW do on average better mortal wounds than infernal gaze. And Russ was sooooo against the use of Psychers at the council of Nikea, lol. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777096 Share on other sites More sharing options...
Zodd1888 Posted June 9, 2017 Share Posted June 9, 2017 I can't figure out when you'd go Forge Fiend over Predator. Difference of very few points between ectoplasma Fiend and a Disco Pred. Any ideas out there? Only think I can think of is the invuln? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777143 Share on other sites More sharing options...
Sonoftherubric21 Posted June 9, 2017 Share Posted June 9, 2017 I can't figure out when you'd go Forge Fiend over Predator. Difference of very few points between ectoplasma Fiend and a Disco Pred. Any ideas out there? Only think I can think of is the invuln? #Whynotboth? Id take either or, the dakka fiend and the disco pred are both good. Id be tempted to run both. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777183 Share on other sites More sharing options...
1000 Sons Posted June 9, 2017 Share Posted June 9, 2017 They sure can. At the end of any movement phase 9" from opponents. Ninja'ed Jaws of the wild wolf is crazy good though not as effective against slower units. Oops scratch that. Target unit 18 inch away Roll 2d6 subtract movement take equivalent in mortal wounds. Wow that crazy good and against us our SOTs especially. Be on the ready to deny that. Kind of insulting that SW do on average better mortal wounds than infernal gaze. And Russ was sooooo against the use of Psychers at the council of Nikea, lol. Remember the dorks on fenris don't have psykers that get there power from the warp, their power comes from fenris and the spirit of Christmas. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777187 Share on other sites More sharing options...
Prot Posted June 9, 2017 Share Posted June 9, 2017 Whew.... just finished painting my 20th close combat goat. I am waiting on 10 more goat bodies in the mail,to do 10 more pistol/sword variants. I've been very pro Tzaangor in 7th and that has continued in 8th. I really do hope they work as well as I feel the will or I'm just going to end up with a rather sizeable petting zoo on the Planet of Sorcs! Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777188 Share on other sites More sharing options...
Skerr Posted June 9, 2017 Share Posted June 9, 2017 Is your choice of pistols over blades due to wanting the extra chainsword attack and ability to shoot in cc? I'm still on the fence how I am going weaponize mine. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777197 Share on other sites More sharing options...
Skerr Posted June 9, 2017 Share Posted June 9, 2017 @1000 sons, mortal wounds, the reason for the season, Merry Christmas yall, haha. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777199 Share on other sites More sharing options...
Paladin777 Posted June 9, 2017 Share Posted June 9, 2017 I totally agree with the wolves getting the best psychic toy with 'Jaws'... at least they aren't likely to spam more than a sorcerer or two with the new 'rule of one'. Deny that sucker and I would probably recommend using a strategem on particularly devastating rolls. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777210 Share on other sites More sharing options...
Rune Priest Ridcully Posted June 9, 2017 Share Posted June 9, 2017 I totally agree with the wolves getting the best psychic toy with 'Jaws'... at least they aren't likely to spam more than a sorcerer or two with the new 'rule of one'. Deny that sucker and I would probably recommend using a strategem on particularly devastating rolls. Not going to lie, Space wolves and Death Guard having better is something which has dampened my enthusiasm for 8th. Plus and DG have a good protections against perils. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777251 Share on other sites More sharing options...
Heliomanes Posted June 9, 2017 Share Posted June 9, 2017 Meh, we get +2 to our denying rolls with Magnus or a lord of Change, and can spam things from our two disciplines in addition to the various versions of smite. They might have the coolest toy, but we're better at using ours and can toss dozens of them at the puppies. A future codex supplement is very likely to improve on this too, so I think we're in a good place. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777315 Share on other sites More sharing options...
Rune Priest Ridcully Posted June 9, 2017 Share Posted June 9, 2017 I'm an Ahrimanite, my lists have always been sorcerers over Ahriman, I'll never use him :PIt's more the issues are basic sorcerers/exalted sorcerers have, I know it will hopefully be solved by a proper book, but t stings how they gave DG (who supposedly hated psykers at Nikea) and others get their own lores, yet we don't, especially when historically pyschic powers are how we have buffed/debuffed our untis to actually function and deal with what the inferno boltguns can't. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777349 Share on other sites More sharing options...
Heliomanes Posted June 9, 2017 Share Posted June 9, 2017 Ahriman can still add 1 to his deny or manifesting rolls, so you have that at least. Yeah, I see what you mean, but I apply my corvidae training and see this as a sign that they will likely give us a supplement quite quickly, and they have to save a few significant changes for that to make us all giddy with excitement. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777352 Share on other sites More sharing options...
Panzer Posted June 9, 2017 Share Posted June 9, 2017 Actually I have a kinda bad feeling for TSons. They just got their new rules at the end of 7th so I can easily see GW putting them aside for a while to release new stuff for other factions. I'm no TSons player so it doesn't affect me directly but I really like TSons so I still feel pretty sad about that possibility. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777368 Share on other sites More sharing options...
Rune Priest Ridcully Posted June 9, 2017 Share Posted June 9, 2017 Looking at the points costs, I can't see the Black staff of Ahriman under the points listings, so is it included in his base cost? I thought wargear the stuff the model came with, had to be paid for. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/33/#findComment-4777422 Share on other sites More sharing options...
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