balordazul Posted July 16, 2017 Share Posted July 16, 2017 I'm interested in this too but those famers are very points heavy and I find that I don't know how flamers work in this edition as they favor attacking a single target vs a unit of multiple models. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4820996 Share on other sites More sharing options...
Prot Posted July 16, 2017 Share Posted July 16, 2017 I usually try to fit 3 flamers per 10 dudes (approximately... it's very points dependent). As time goes on I'm finding that spam armies are very very strong, and if you're caught off guard there's almost nothing you can do to get around it (often the armies can't fail moral or have some silly mechanism preventing downfalls of close combat, etc.) Until we have a psychic power like Deathguard, this is one of the best ways to ensure you are still competitive in a game with a zillion conscripts, or gaunts, or orks, etc, etc. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821036 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 16, 2017 Share Posted July 16, 2017 I'm interested in this too but those famers are very points heavy and I find that I don't know how flamers work in this edition as they favor attacking a single target vs a unit of multiple models. I'm not sure what you mean by that. Flamers get a random number of auto-hits on a target but with shooting you target a unit not a single model (unless it is a monster, character, or tank). Right now I'm running units of six with two flamers and a warp flame pistol on my aspiring sorcerers. I do use rhinos and I don't have a lot of tzaangors yet (sons are a new army for eighth). I mainly switched to this load out because I was struggling with armies that have a lot of "deep strike" options ,and the transports provide enough durability that can I counter attack (scions are probably the best troop choice in the game). As far as warp flame pistols I think that they are one of our best upgrades they're cheap, str 3 is more effective this edition, and they add a lot of close combat punch. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821175 Share on other sites More sharing options...
Shinespider Posted July 16, 2017 Share Posted July 16, 2017 Watching the Thursday twitch stream to catch up on SM news. Phil Kelly casually noted "Magnus and Guilliman fighting on the moon" as a plot element. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821192 Share on other sites More sharing options...
Zodd1888 Posted July 16, 2017 Share Posted July 16, 2017 Hey All, Quick question regarding paints. Has anyone tried combining the gemstone technical paints? I'm looking to combine the blue and red to make a purple but can't find anything online abput combining theese products. Anyone have any experience with this? Is it better to combine it or layer? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821241 Share on other sites More sharing options...
balordazul Posted July 16, 2017 Share Posted July 16, 2017 I'm interested in this too but those famers are very points heavy and I find that I don't know how flamers work in this edition as they favor attacking a single target vs a unit of multiple models. I'm not sure what you mean by that. Flamers get a random number of auto-hits on a target but with shooting you target a unit not a single model (unless it is a monster, character, or tank). Sorry let me clarify flamers always auto hit unless in 6/7th dealing with overwatch that had wall of flame rule and flying units. But in all the other editions flamer type weapons were a tactical weapon that could allow you to easily hit more than 6 models and possibly even over lap into secondary targets. This edition the random shot system favors attacking units consisting of low model count namely single model units. You are not really using them a good anti unit area of effect weapon that they were in the older editions consistently getting more hit than what you would with a simple D6 system. The system has no modifiers for model density of the target unit. Also the humble flamer has gone up by 80% in cost and the bale flamer is stupid expensive. On the other hand I'm glad a D-syth is only 5 more points than a heavy flamer. Sadly the flamer lost a lot on targeting normal infantry units but got much better when attack single model units, flyers and overwatch. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821252 Share on other sites More sharing options...
Minsc Posted July 16, 2017 Share Posted July 16, 2017 The system has no modifiers for model density of the target unit. Also the humble flamer has gone up by 80% in cost and the bale flamer is stupid expensive. Just a quick note; There are afew modifiers for the density of target units, but they're rare. Barbed Stranglers are (afaik) +1 to hit against larger units, and Demolisher Cannons become D6 shots instead of D3 against units with more than 5 models in it. The Baleflamer is also very expensive, but it's actually a pretty decent weapon, especially given that you must take either it or the Hades Autocannon. The Hades Autocannon looks solid on the Heldrake, untill you consider that you're at -1 to hit if you move, which means you'll hit on 5+. Not really impressive considering how expensive the Heldrake (which isn't that good in melee either) is. Baleflamer is stupid expensive, but it also means that the Heldrake is a real threat untill it goes down. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821349 Share on other sites More sharing options...
Archaeinox Posted July 16, 2017 Share Posted July 16, 2017 I agree with what you're saying Arch, but let me ask you...have you faced a Guilliman or chapter master aura with Centurions and Helblasters? I have played this to great effect but I will admit marine asked armies are in tough right now. I appreciate your grace in winning. Did you play that Blood Angel guy yet? Yeah if you can put the mortal wounds on him, Gman isnt so bad.. Unfortunately you have to really isolate him to do it. This is the first SM list I've fought in 8th that didnt have helblasters but even if he did, I wouldve tried to kill them turn 1 anyway. Also, my BA buddy is going for his Mathematics/stats masters and he doesnt get much sleep so he didnt show up for our game friday morning. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821547 Share on other sites More sharing options...
Jorin Helm-splitter Posted July 16, 2017 Share Posted July 16, 2017 I'm interested in this too but those famers are very points heavy and I find that I don't know how flamers work in this edition as they favor attacking a single target vs a unit of multiple models. I'm not sure what you mean by that. Flamers get a random number of auto-hits on a target but with shooting you target a unit not a single model (unless it is a monster, character, or tank). Sorry let me clarify flamers always auto hit unless in 6/7th dealing with overwatch that had wall of flame rule and flying units. But in all the other editions flamer type weapons were a tactical weapon that could allow you to easily hit more than 6 models and possibly even over lap into secondary targets. This edition the random shot system favors attacking units consisting of low model count namely single model units. You are not really using them a good anti unit area of effect weapon that they were in the older editions consistently getting more hit than what you would with a simple D6 system. The system has no modifiers for model density of the target unit. Also the humble flamer has gone up by 80% in cost and the bale flamer is stupid expensive. On the other hand I'm glad a D-syth is only 5 more points than a heavy flamer. Sadly the flamer lost a lot on targeting normal infantry units but got much better when attack single model units, flyers and overwatch. By the same token though they were bound to be a lot of times when your opponent used their full 2" coherency or the template only touched one model. Plus its nice that its a more definitive system cause I've heard and been in more than my fair share of arguments over just how many models are under a template. So yeah it isn't the same style of tool it was before they do a better a job of clearing infantry out than you think I know I won't take mine out of the squads. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821556 Share on other sites More sharing options...
Galloway Posted July 17, 2017 Share Posted July 17, 2017 Hey All, Quick question regarding paints. Has anyone tried combining the gemstone technical paints? I'm looking to combine the blue and red to make a purple but can't find anything online abput combining theese products. Anyone have any experience with this? Is it better to combine it or layer? I tried a little on top of a bright silver, came out ok. My experience with the gemstones is you want to mix rather than layer, but my painting's not that great so you experience may vary. You can also mix in various washes if you want to adjust consistency some. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821639 Share on other sites More sharing options...
balordazul Posted July 17, 2017 Share Posted July 17, 2017 I'm interested in this too but those famers are very points heavy and I find that I don't know how flamers work in this edition as they favor attacking a single target vs a unit of multiple models. I'm not sure what you mean by that. Flamers get a random number of auto-hits on a target but with shooting you target a unit not a single model (unless it is a monster, character, or tank). Sorry let me clarify flamers always auto hit unless in 6/7th dealing with overwatch that had wall of flame rule and flying units. But in all the other editions flamer type weapons were a tactical weapon that could allow you to easily hit more than 6 models and possibly even over lap into secondary targets. This edition the random shot system favors attacking units consisting of low model count namely single model units. You are not really using them a good anti unit area of effect weapon that they were in the older editions consistently getting more hit than what you would with a simple D6 system. The system has no modifiers for model density of the target unit. Also the humble flamer has gone up by 80% in cost and the bale flamer is stupid expensive. On the other hand I'm glad a D-syth is only 5 more points than a heavy flamer. Sadly the flamer lost a lot on targeting normal infantry units but got much better when attack single model units, flyers and overwatch. By the same token though they were bound to be a lot of times when your opponent used their full 2" coherency or the template only touched one model. Plus its nice that its a more definitive system cause I've heard and been in more than my fair share of arguments over just how many models are under a template. So yeah it isn't the same style of tool it was before they do a better a job of clearing infantry out than you think I know I won't take mine out of the squads. Oh, I do agree the system is much cleaner and I by no way want to get people to stop playing what they enjoy. I just wish GW has a subset of rules for flamer and blast templates to take into account model volume in range and line of site. Something that would help create the feel of a area of effect weapon and balance out the system a little. I personally have not been impressed with the new replacement for templates but it is a cleaner system that removed arguments and it is faster. It is why I was asking how people are using it and what luck they have had with them. As I have found the point cost to be high for most of the flamers and effect to be underwhelming. But I have not used the warp flamers yet as I still have all my old school TS and just built a few kits from the new range. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4821655 Share on other sites More sharing options...
Realgone Posted July 18, 2017 Share Posted July 18, 2017 Hey All, Quick question regarding paints. Has anyone tried combining the gemstone technical paints? I'm looking to combine the blue and red to make a purple but can't find anything online abput combining theese products. Anyone have any experience with this? Is it better to combine it or layer? Hey guys, I'm currently doing it on my Thousand Sons, see the gemstone on the exalted sorcerer for result. If I remember right it's not a 50/50 mix, you need to add more blue then red. It's not perfect but i'm satisfied with the result. http://i.imgur.com/xBuXlrV.jpg Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4823449 Share on other sites More sharing options...
Zodd1888 Posted July 18, 2017 Share Posted July 18, 2017 That's exactly what I was looking for. Did you use a white/silver base for it or just go over gold? Nice looking model right there! Thanks. Edit: Just noticed the other post about the silver base. I think I'll go that route unless forum consensus ends up on white. I like the way clear coats still have the particles shine through, and white I think would end up very smooth. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4823459 Share on other sites More sharing options...
Realgone Posted July 18, 2017 Share Posted July 18, 2017 That's exactly what I was looking for. Did you use a white/silver base for it or just go over gold? Nice looking model right there! Thanks. Thanks! For the base it's the newest silver, which is lighter than runefang steel. Sorry I forgot the actual name for it. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4823465 Share on other sites More sharing options...
1000 Sons Posted July 18, 2017 Share Posted July 18, 2017 For flamers, I am turning the 10 primaris marines in starter box with some old rubric heads and giving them all flamers from new rubric box. Then putting them in an anvillus drop pod and letting them roast those stupid swarms. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4823726 Share on other sites More sharing options...
Iron-Daemon Forge Posted July 18, 2017 Share Posted July 18, 2017 Here the first Thousand Son, the test model I painted yesterday. I've just follow Duncan guide from Warhammer TV with few way I general paint stuff & using lighter blue for the finial highlight. There base will be same as my Iron Warriors & Nurgle, just keep them on separate base for time been. I'm starting them after painting a army for a friend early this year. Also a long time ago, another friend collected Thousand Son's just when the 3rd ed Codex Chaos was release, it along with other Chaos force they collected where a big part of my hobby life & further adding why Chaos has been my main faction. Not just that, but from recently re-reading Talons of Horus, while I'm waiting for the Black Legion book follow on in the series by ADB. Rest of the squad will get painted next week. I'm wanting to try keep them aside for the moment as I'm waiting to see what the criteria is for the Fate of Konor campaign which is happen in two days time. As I think there extra points for painting set units with in set week during the campaign. So I want to use Fate of Konor to try give me deadline for that. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4824088 Share on other sites More sharing options...
Prot Posted July 19, 2017 Share Posted July 19, 2017 Looks like a great start ip. I really liked Duncan's method for my Rubrics as well. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4824422 Share on other sites More sharing options...
Skerr Posted July 19, 2017 Share Posted July 19, 2017 I just finished 3 units if SOTs in nice metallic blue however I suddenly have an urge to change the color scheme to white instead of blue. Indecision has set in. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4825022 Share on other sites More sharing options...
Furryblueelf Posted July 20, 2017 Share Posted July 20, 2017 I just finished 3 units if SOTs in nice metallic blue however I suddenly have an urge to change the color scheme to white instead of blue. Indecision has set in. Dont worry, I am sure you are not alone in this Skerr. Painting remorse is our worst critic. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4825715 Share on other sites More sharing options...
Skerr Posted July 20, 2017 Share Posted July 20, 2017 I had my first 2 games last weekend with a friend for 8th, him as well. We played power levels 60, open play against Craftworlds. my list 2 ES 1 10 man Rubirc w SR in Rhino 1 5 man with Warp flamer 1 5 man SOT with HF and SR 1 10 man Tzangoor w Blades 1 Chaos Spawn His 10 man Scorps in a Serpent 10 woman banshees 2 5 man Shining Spears 1 Falcon I think that was it, seems like something might be missing? 1st game went 5 rounds whit him winning by 1 VP. SOT deleted the banshees after Deep Striking. His Scorps attempted to charge the SOTs and got wiped out trying. Rubrics did solid work as well, with the 5 man warp flamers taking out the wave serpent and the 10 man absorbing the brunt of his fire power. As I moved forward and took control of the objectives in the center he retreated with his shining spears and camped on the objectives before I could get to him. Second game I switched out the Rhino, Tzangoors and spawn for a Pred. I also turned the 10 man rubircs to 2 5 man with flamers to qualify for the detachment command points We did narrative, 60 pl. Attack/ Defend I think? I needed one unit left on the board, he had preliminary orbital sticks and replacement untis. He took 3 5 man wraith guard, a wrathlord, and serpent. As it was one flamer army against another it came down to positioning and he got into it first, with multi wound models and multi dmg output I could not keep up and got smoked. We both acknowledged it might have gone differently had we not done power levels and went to points as all our guys had all the fixins. I was lucky to only perils once though my simites were mostly minimal. Things I liked. We set up in less than 15 min and were rolling dice in 20! Letting players decide things like terrain rather than micro managed table rolling. Easy to learn rules We finished both our games, something we rarely do after or kids go to bed in 7th ed. Things I don't like (but OK with) Mortal Wounds- the output seems successive Morale phase Basically I do not care that I do not have a chance to mitigate against such as mortal woulds or breaking of units. Over all though we had a great time. I agree while smite spam is effective I am more interested in Utility than smite. since Rule of ! was not in effect I was warp timing and Prescience all over the place. Hoping to play again soon. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4826240 Share on other sites More sharing options...
Skerr Posted July 20, 2017 Share Posted July 20, 2017 I just finished 3 units if SOTs in nice metallic blue however I suddenly have an urge to change the color scheme to white instead of blue. Indecision has set in. Dont worry, I am sure you are not alone in this Skerr.Painting remorse is our worst critic. Ha, no lie there. I bought another box of rubrics today, going to try them with a white color scheme. Think it will be airbrush. Maybe with some so so light blue for whisper of shade on the white or I might try a white pearl air brush paint. Gold trim, some silver and black robes. Looking to gloss the white to pin stripe some nice black lines. Also going to paint these umassembled save for the upper torsos halves and the lower torso and legs. More of an experiment really. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4826686 Share on other sites More sharing options...
Galloway Posted July 21, 2017 Share Posted July 21, 2017 I just finished 3 units if SOTs in nice metallic blue however I suddenly have an urge to change the color scheme to white instead of blue. Indecision has set in.Dont worry, I am sure you are not alone in this Skerr.Painting remorse is our worst critic. Ha, no lie there. I bought another box of rubrics today, going to try them with a white color scheme. Think it will be airbrush. Maybe with some so so light blue for whisper of shade on the white or I might try a white pearl air brush paint. Gold trim, some silver and black robes. Looking to gloss the white to pin stripe some nice black lines. Also going to paint these umassembled save for the upper torsos halves and the lower torso and legs. More of an experiment really. Would love to see those if you paint them up. Was pondering a way of doing scarab occult in mostly blue + gold trim + white shoulders (try to blend 40k kit with 30k forgeworld sekhmet paint scheme), but looked too much like Ultramarines when I mocked up in pixlr. Glossy white or even a marble would look cool. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4826809 Share on other sites More sharing options...
Swan-of-War Posted July 21, 2017 Share Posted July 21, 2017 New to Thousand Sons, would love some advice on how to run my Rubrics. I have Ahriman on foot and plan on buying at least 20 Rubrics. The Ru-Brick idea is intriguing, but is a 15-strong unit enough? I'm thinking about running the other 5 in a Rhino with flamers. I'm worried that 5" move on the brick makes them pretty slow (as I'll have Magnus using Warp Time turn one). Should I plan on pushing forward a bunch of other threats Turn 1 (Magnus, Helbrute, Heldrake, Scarabs, etc) and then had the Ru-Brick plod forward for the mid-game? Thanks Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4827014 Share on other sites More sharing options...
Archaeinox Posted July 21, 2017 Share Posted July 21, 2017 I have been using Rubrics on foot since the rules began leaking. Don't worry about the 5" move since you have other threats approaching that they will likely be shooting at, and you might be able to take the shots at the distance while you walk. My 2 units of 10 have been sufficient to take on most stuff. I would avoid the single rhino because it stands out HOWEVER if you do get dismounted, at least you have All is Dust to protect you as you walk and you can still advance + fire the flamers soooo. I would test it first. Personally I would run the 2 units of 10. That soulreaper is very valuable. Always assume that smart players will keep you at 24", so I'd rather have 1 guy turn his 1 Inferno shot into 4.. You can still have a couple warpflamers in there as deterrent. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4827088 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted July 21, 2017 Share Posted July 21, 2017 Anybody fought Stormraven spam with TS yet? It seems that we might have some tools to help us survive vs that army, especially since we have smite, a lot of their killing is done with D1 weapons and we can potentially either compress our army into a small number of drops or have troops that are so durable and spread out that it takes them forever to get the kills they want. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/52/#findComment-4827626 Share on other sites More sharing options...
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