WarriorFish Posted August 15, 2017 Share Posted August 15, 2017 Sounds like someone needs to introduce you to your good friends Mr Wash and Mrs Drybrush A various mix of both will have them looking nice without a huge amount of effort I'm sure Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858161 Share on other sites More sharing options...
Heliomanes Posted August 15, 2017 Share Posted August 15, 2017 I made Lovecraft inspired fishmen as my counts as tzaangors. Plenty of interesting models from third party suppliers you can use as a base for a conversion. The Changer of Ways should have varied servants and pawns, after all. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858166 Share on other sites More sharing options...
Emicus Posted August 15, 2017 Share Posted August 15, 2017 Sounds like someone needs to introduce you to your good friends Mr Wash and Mrs Drybrush A various mix of both will have them looking nice without a huge amount of effort I'm sure The only way to paint an army without going crazy :) leave the edge highlights for HQs I say... Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858239 Share on other sites More sharing options...
The Yncarne Posted August 15, 2017 Share Posted August 15, 2017 Sounds like someone needs to introduce you to your good friends Mr Wash and Mrs Drybrush A various mix of both will have them looking nice without a huge amount of effort I'm sure Need a new airbrush for sure, but I'm still a perfectionist for painting my models. Is there a free Tzaangor paint guide somewhere? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858270 Share on other sites More sharing options...
Prot Posted August 15, 2017 Share Posted August 15, 2017 @villicate: I think it's still very hard to beat Eldar/Ynarri with that soulburst bunk. It's a tournament army. I may try the backfield Horror idea with a herald. I really haven't used my Tzeentch Daemons in 8th. On Tzaangors you can check my hobby blog and I have 2-3 painted squads that I did relatively quickly. I'm pretty slow too (no pun intended!) I have loved Tzaangors since day 1. The Tzaangor blade is my favourite build. I do have 10 with Chainsword and pistol though for back field grabbers. On the Tzeentch Sorc power, is it confirmed we can use it while we operate out of the Index? Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858419 Share on other sites More sharing options...
Raven1 Posted August 16, 2017 Share Posted August 16, 2017 Secondly, if you’re a Thousand Sons player, you may have noticed that the Dark Hereticus discipline in the new codex is larger than the one in the Index. Don’t worry – the discipline isn’t being replaced and you won’t need to get Codex: Chaos Space Marines to keep using it. Similarly, if you have Codex: Chaos Space Marines, you’re welcome to use the expanded Dark Hereticus powers with your Thousand Sons Psykers. If you’re a Daemons player, this change also applies to Be’lakor From WarComm, so it depends if the Tzeentch power is separate from the Dark Hereticus or a subsection. I dont know as I dont have the book. I haven't tried demons but horrors might be a good idea two battalion detachments demons and TS in 2k points. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858449 Share on other sites More sharing options...
Sonoftherubric21 Posted August 16, 2017 Share Posted August 16, 2017 Secondly, if you’re a Thousand Sons player, you may have noticed that the Dark Hereticus discipline in the new codex is larger than the one in the Index. Don’t worry – the discipline isn’t being replaced and you won’t need to get Codex: Chaos Space Marines to keep using it. Similarly, if you have Codex: Chaos Space Marines, you’re welcome to use the expanded Dark Hereticus powers with your Thousand Sons Psykers. If you’re a Daemons player, this change also applies to Be’lakor From WarComm, so it depends if the Tzeentch power is separate from the Dark Hereticus or a subsection. I dont know as I dont have the book. I haven't tried demons but horrors might be a good idea two battalion detachments demons and TS in 2k points. Until further notice from GW I shall be using it as if it is. because the rule states it may swap if the mark of the sorcerer is correct. and since the only lore we have access to has that rule ingrained, i will assume that we have access to said ability. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858515 Share on other sites More sharing options...
Archaeinox Posted August 16, 2017 Share Posted August 16, 2017 Jes Bickham literally said on the live CSM book talk that Thousand Sons psykers can use "the new powers" so anyone telling us we can't needs to be laughed out of a store because against Aggressors and Hellblasters and 5 Guilliman's [in my store] we need all the freaking help we can get. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858923 Share on other sites More sharing options...
Paladin777 Posted August 16, 2017 Share Posted August 16, 2017 So this Saturday I'm going to be playing my first 8th game(s). I don't know what I'll be facing but i plan on bringing a 1500pt and 2000pt lists I figured I'd ask you fine gentlemen (and ladies if there's any in the house) a couple of questions. In the 2000 list should I bring Magnus, Ahriman, or is both an option? Do you guys think that 2 AT preds plus a couple of hellfyre launchers plus smites will be enough for most opponents? I have heard the controversy on the SOT's but I would still like to try to field 10 just to see them on the table. Do you think 2 squads of 5 or 1 squad of ten would be more useful? If I don't bring Magnus, I have contemplated adding a spearhead detachment with a squad of lascannon havocs and maybe heavy bolter havocs plus something else heavy with a cheap lord for rerolls of 1 (allies from the 'scions of change'. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858930 Share on other sites More sharing options...
Archaeinox Posted August 16, 2017 Share Posted August 16, 2017 If you need 2 HQs, Magnus and Ahriman are fine choices but the guy who runs Magnus at my store is going to drop him for a few games and add other things. Ahriman is a couple points more than an Exalted, so if you need one, you might as well make it "him" AT preds as in Lascannons? I wish I had a second LC pred because one is not enough. 2 units of 5 Scarabs is probably best. Dropping a big 10man unit of guys with a 4" move somewhere is not very effective because the enemy can just walk away. But they will probably shoot you with Hellblasters anyways and then you're looking at 10 dead Scarabs. So yeah make it 2. Also, two units of 5 means that you can potentially cripple 2 separate dreadnoughts or Contemptors while the Lascannon preds tag other armor targets. Havocs are a good move. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858933 Share on other sites More sharing options...
Paladin777 Posted August 16, 2017 Share Posted August 16, 2017 I have two of what I consider AT preds that have an autocannon and two lascannons. I try to run them in pairs. Sometimes I'll run a third pred with an autocannon, two heavy bolters, and a havoc launcher if I'm feeling cheeky and have the points. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858940 Share on other sites More sharing options...
Archaeinox Posted August 16, 2017 Share Posted August 16, 2017 The autocannon on top is great if you primarily run an single all-comers list because you will need those extra shots. Havoc launcher is totally cool if you have the points, too. It really helps us tag stuff at 48" Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858960 Share on other sites More sharing options...
Heliomanes Posted August 16, 2017 Share Posted August 16, 2017 Just popping by to remind you that Magnus is not a HQ choice. :) Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858988 Share on other sites More sharing options...
Archaeinox Posted August 16, 2017 Share Posted August 16, 2017 Good correction, thanks. In my defense I don't use him, and have no interest in associating with him because he is a mean person. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4858996 Share on other sites More sharing options...
Paladin777 Posted August 16, 2017 Share Posted August 16, 2017 I did know that... I guess Ahriman is an auto-take then. And depending on how strapped I am for points either an exalted sorc or regular sorc for the second HQ to satisfy the battalion requirements. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859006 Share on other sites More sharing options...
Heliomanes Posted August 16, 2017 Share Posted August 16, 2017 I use him (Edit: Magnus, that is) all the time since he synergizes so well with my army of mobile "just as planned!" type Thousand Sons. Teleporting Scarab Occult, contemptors in dreadclaws etc. Nice to have a mobile buff aura that can keep up with them. The fact that he hits like a train and looks good on the tabletop are nice bonuses, admittedly. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859017 Share on other sites More sharing options...
MoGuy Posted August 16, 2017 Share Posted August 16, 2017 Am I the only one that feels like Lascannons are quite underwhelming this edition? They have a 33% chance to not damage most vehicles and the D6 is so swingy... Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859047 Share on other sites More sharing options...
Panzer Posted August 16, 2017 Share Posted August 16, 2017 Am I the only one that feels like Lascannons are quite underwhelming this edition? They have a 33% chance to not damage most vehicles and the D6 is so swingy... I actually think they are great on Havocs/Devastators and Predators. T'au would have to take a Hammerhead with Railgun for a similar weapon which costs twice as many points as a Tri-LasPred for only a third of the firepower. ^^ Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859073 Share on other sites More sharing options...
Zodd1888 Posted August 16, 2017 Share Posted August 16, 2017 I think it's a bigger issue with d3/d6 mechanic for damage. Averages are fine with 1000's of repitions, but in a game of 40k a single Disco Pred is firing 20 Las shots if it survives the whole game. 6.66 shots hit At BS3 meaning on average about 23 damage. That's pretty unlikely in a competitive game. How many times have you rolled 6 dice for a 3+ and ended up clearing a unit? It's a small sample pool for a weighted average across thousands of games. If you want to reduce the curve you're looking at 2d3 or 1d3+2 or 1d3+3. I actually like the 1d3+2 myself as it allows Melta to feel more unique and provides the mechanic to fish for 6's. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859156 Share on other sites More sharing options...
Panzer Posted August 16, 2017 Share Posted August 16, 2017 Luckily enough we can spend CP to re-roll pesky results of 1 if we need to. ;) Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859170 Share on other sites More sharing options...
Paladin777 Posted August 16, 2017 Share Posted August 16, 2017 Yeah, but I think those might be better saved for perils rolls... Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859310 Share on other sites More sharing options...
Zodd1888 Posted August 16, 2017 Share Posted August 16, 2017 Perils, bad weapon rolls (ie. Las damage or flamer hits), charges, etc. There are a lot of thing to spend CP on, and we haven't even got our Stratagems yet. As an elite force, we won't have many as pure TSons. I just think it's silly that one of the most powerful weapons in the game can do as much damage as an Imperial Guard slap fighting a Daemon Prince. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859359 Share on other sites More sharing options...
Heliomanes Posted August 16, 2017 Share Posted August 16, 2017 Lots of things are silly in our game of plastic space soldiers. Flamethrowers being excellent at shooting aircraft is my current favorite. At least it is much better than last edition, and there's lots of armies that are considered competitive centred around lascannons now. 5 man tactical marines with a lascannon in each squad, supported by buff auras to reroll 1s to hit and to wound. These guys are tearing through my local meta atm, so I don't really see them as being weak. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859419 Share on other sites More sharing options...
Grendaxe Posted August 17, 2017 Share Posted August 17, 2017 So this Saturday I'm going to be playing my first 8th game(s). I don't know what I'll be facing but i plan on bringing a 1500pt and 2000pt lists I figured I'd ask you fine gentlemen (and ladies if there's any in the house) a couple of questions. In the 2000 list should I bring Magnus, Ahriman, or is both an option? Do you guys think that 2 AT preds plus a couple of hellfyre launchers plus smites will be enough for most opponents? I have heard the controversy on the SOT's but I would still like to try to field 10 just to see them on the table. Do you think 2 squads of 5 or 1 squad of ten would be more useful? If I don't bring Magnus, I have contemplated adding a spearhead detachment with a squad of lascannon havocs and maybe heavy bolter havocs plus something else heavy with a cheap lord for rerolls of 1 (allies from the 'scions of change'. I wanted to point out that daemon princes are amazing HQ's choices. Much better than sorcerers/lords in my opinion. For 180 points you get both a psyker and a excellent melee hitter with the reroll 1 to hit aura. What i tend to do is take 2 predators and keep a daemon prince nearby with the +1 to hit power. (2+ reroll 1 predators ). And should my opponent deep strike some units in the backfield i can use the daemon prince to protect the predators. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859978 Share on other sites More sharing options...
Panzer Posted August 17, 2017 Share Posted August 17, 2017 Daemon Princes are great but they only have one Psychic power so if you really want to play around with psychic stuff you really should add in a Sorcerer as well. Link to comment https://bolterandchainsword.com/topic/295704-the-brotherhood-of-dust-a-thousand-sons-community/page/59/#findComment-4859998 Share on other sites More sharing options...
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