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I made Lovecraft inspired fishmen as my counts as tzaangors. Plenty of interesting models from third party suppliers you can use as a base for a conversion. The Changer of Ways should have varied servants and pawns, after all.

Sounds like someone needs to introduce you to your good friends Mr Wash and Mrs Drybrush :tongue.: A various mix of both will have them looking nice without a huge amount of effort I'm sure :smile.:

 

The only way to paint an army without going crazy :)

 

​leave the edge highlights for HQs I say...

Sounds like someone needs to introduce you to your good friends Mr Wash and Mrs Drybrush :tongue.: A various mix of both will have them looking nice without a huge amount of effort I'm sure :smile.:

Need a new airbrush for sure, but I'm still a perfectionist for painting my models. Is there a free Tzaangor paint guide somewhere?

@villicate: I think it's still very hard to beat Eldar/Ynarri with that soulburst bunk. It's a tournament army.

 

I may try the backfield Horror idea with a herald. I really haven't used my Tzeentch Daemons in 8th.

 

On Tzaangors you can check my hobby blog and I have 2-3 painted squads that I did relatively quickly. I'm pretty slow too (no pun intended!)

 

I have loved Tzaangors since day 1. The Tzaangor blade is my favourite build. I do have 10 with Chainsword and pistol though for back field grabbers.

 

On the Tzeentch Sorc power, is it confirmed we can use it while we operate out of the Index?

Secondly, if you’re a Thousand Sons player, you may have noticed that the Dark Hereticus discipline in the new codex is larger than the one in the Index. Don’t worry – the discipline isn’t being replaced and you won’t need to get Codex: Chaos Space Marines to keep using it. Similarly, if you have Codex: Chaos Space Marines, you’re welcome to use the expanded Dark Hereticus powers with your Thousand Sons Psykers. If you’re a Daemons player, this change also applies to Be’lakor

From WarComm, so it depends if the Tzeentch power is separate from the Dark Hereticus or a subsection. I dont know as I dont have the book.

 

I haven't tried demons but horrors might be a good idea two battalion detachments demons and TS in 2k points.

 

Secondly, if you’re a Thousand Sons player, you may have noticed that the Dark Hereticus discipline in the new codex is larger than the one in the Index. Don’t worry – the discipline isn’t being replaced and you won’t need to get Codex: Chaos Space Marines to keep using it. Similarly, if you have Codex: Chaos Space Marines, you’re welcome to use the expanded Dark Hereticus powers with your Thousand Sons Psykers. If you’re a Daemons player, this change also applies to Be’lakor

From WarComm, so it depends if the Tzeentch power is separate from the Dark Hereticus or a subsection. I dont know as I dont have the book.

 

I haven't tried demons but horrors might be a good idea two battalion detachments demons and TS in 2k points.

 

 

Until further notice from GW I shall be using it as if it is. because the rule states it may swap if the mark of the sorcerer is correct. and since the only lore we have access to has that rule ingrained, i will assume that we have access to said ability. 

Jes Bickham literally said on the live CSM book talk that Thousand Sons psykers can use "the new powers" so anyone telling us we can't needs to be laughed out of a store because against Aggressors and Hellblasters and 5 Guilliman's [in my store] we need all the freaking help we can get.

So this Saturday I'm going to be playing my first 8th game(s). I don't know what I'll be facing but i plan on bringing a 1500pt and 2000pt lists I figured I'd ask you fine gentlemen (and ladies if there's any in the house) a couple of questions.

 

In the 2000 list should I bring Magnus, Ahriman, or is both an option?

 

Do you guys think that 2 AT preds plus a couple of hellfyre launchers plus smites will be enough for most opponents?

 

I have heard the controversy on the SOT's but I would still like to try to field 10 just to see them on the table. Do you think 2 squads of 5 or 1 squad of ten would be more useful?

 

If I don't bring Magnus, I have contemplated adding a spearhead detachment with a squad of lascannon havocs and maybe heavy bolter havocs plus something else heavy with a cheap lord for rerolls of 1 (allies from the 'scions of change'.

If you need 2 HQs, Magnus and Ahriman are fine choices but the guy who runs Magnus at my store is going to drop him for a few games and add other things. Ahriman is a couple points more than an Exalted, so if you need one, you might as well make it "him"

 

AT preds as in Lascannons? I wish I had a second LC pred because one is not enough. 

 

2 units of 5 Scarabs is probably best. Dropping a big 10man unit of guys with a 4" move somewhere is not very effective because the enemy can just walk away. But they will probably shoot you with Hellblasters anyways and then you're looking at 10 dead Scarabs. So yeah make it 2. 

 

Also, two units of 5 means that you can potentially cripple 2 separate dreadnoughts or Contemptors while the Lascannon preds tag other armor targets.

 

Havocs are a good move.

I have two of what I consider AT preds that have an autocannon and two lascannons. I try to run them in pairs. Sometimes I'll run a third pred with an autocannon, two heavy bolters, and a havoc launcher if I'm feeling cheeky and have the points.

I use him (Edit: Magnus, that is) all the time since he synergizes so well with my army of mobile "just as planned!" type Thousand Sons. Teleporting Scarab Occult, contemptors in dreadclaws etc. Nice to have a mobile buff aura that can keep up with them. The fact that he hits like a train and looks good on the tabletop are nice bonuses, admittedly.

Am I the only one that feels like Lascannons are quite underwhelming this edition? They have a 33% chance to not damage most vehicles and the D6 is so swingy...

I actually think they are great on Havocs/Devastators and Predators. T'au would have to take a Hammerhead with Railgun for a similar weapon which costs twice as many points as a Tri-LasPred for only a third of the firepower. ^^

I think it's a bigger issue with d3/d6 mechanic for damage. Averages are fine with 1000's of repitions, but in a game of 40k a single Disco Pred is firing 20 Las shots if it survives the whole game.

 

6.66 shots hit At BS3 meaning on average about 23 damage. That's pretty unlikely in a competitive game. How many times have you rolled 6 dice for a 3+ and ended up clearing a unit?

 

It's a small sample pool for a weighted average across thousands of games. If you want to reduce the curve you're looking at 2d3 or 1d3+2 or 1d3+3. I actually like the 1d3+2 myself as it allows Melta to feel more unique and provides the mechanic to fish for 6's.

Perils, bad weapon rolls (ie. Las damage or flamer hits), charges, etc. There are a lot of thing to spend CP on, and we haven't even got our Stratagems yet. As an elite force, we won't have many as pure TSons.

 

I just think it's silly that one of the most powerful weapons in the game can do as much damage as an Imperial Guard slap fighting a Daemon Prince.

Lots of things are silly in our game of plastic space soldiers. Flamethrowers being excellent at shooting aircraft is my current favorite. At least it is much better than last edition, and there's lots of armies that are considered competitive centred around lascannons now. 5 man tactical marines with a lascannon in each squad, supported by buff auras to reroll 1s to hit and to wound. These guys are tearing through my local meta atm, so I don't really see them as being weak.

So this Saturday I'm going to be playing my first 8th game(s). I don't know what I'll be facing but i plan on bringing a 1500pt and 2000pt lists I figured I'd ask you fine gentlemen (and ladies if there's any in the house) a couple of questions.

 

In the 2000 list should I bring Magnus, Ahriman, or is both an option?

 

Do you guys think that 2 AT preds plus a couple of hellfyre launchers plus smites will be enough for most opponents?

 

I have heard the controversy on the SOT's but I would still like to try to field 10 just to see them on the table. Do you think 2 squads of 5 or 1 squad of ten would be more useful?

 

If I don't bring Magnus, I have contemplated adding a spearhead detachment with a squad of lascannon havocs and maybe heavy bolter havocs plus something else heavy with a cheap lord for rerolls of 1 (allies from the 'scions of change'.

 

I wanted to point out that daemon princes are amazing HQ's choices. Much better than sorcerers/lords in my opinion.

For 180 points you get both a psyker and a excellent melee hitter with the reroll 1 to hit aura.

 

What i tend to do is take 2 predators and keep a daemon prince nearby with the +1 to hit power. (2+ reroll 1 predators :happy.:). 

And should my opponent deep strike some units in the backfield i can use the daemon prince to protect the predators.

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