Slayer le Boucher Posted June 30, 2015 Share Posted June 30, 2015 Dunno, with all the 2+ multiwounds :cuss GW is throwing at us lately..., an AP2 ID on 6's weapon is nice, the real problem is the 30points it costs...at 20points it would have been more then enough IMO. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4108786 Share on other sites More sharing options...
Khornestar Posted June 30, 2015 Share Posted June 30, 2015 I agree, the stats aren't bad. It's just any unit who can take it has low strength, and against MEQ a lightning claw does just fine already for half the cost unless they have artificer armor and/or storm shields. It will definitely help when fighting terminators, though. For the cost, it should be S+1. Then we'd at least have a prayer to put wounds on a T8 opponent at initiative. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4108814 Share on other sites More sharing options...
Dragonlover Posted June 30, 2015 Share Posted June 30, 2015 So single lightning claw for Marine-sized squad leaders? Looks like I'm busting out a bunch of Warp Talon arms at some point then... Dragonlover Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4108815 Share on other sites More sharing options...
Khornestar Posted June 30, 2015 Share Posted June 30, 2015 If you want them to have an edge against marines, yes. I usually just leave them with the standard CCW, though. I s'pose it depends what you're going up against. The cost of a lightning claw is just shy of an additional Flesh Hound. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4108838 Share on other sites More sharing options...
Dragonlover Posted June 30, 2015 Share Posted June 30, 2015 I like having something wargear-based to help me and my opponents pick out the squad leader, and this doesn't feel like an army where giving them a different gun is particularly worth it. Dragonlover Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4108844 Share on other sites More sharing options...
Khornestar Posted June 30, 2015 Share Posted June 30, 2015 Yeah I think you're right. On a biker champ a combi-melta could be worth it if you aren't confident his 2 melta-toting cronies can't get the job done, but giving him melta bombs for half the cost are even more effective if he survives to charge. I think MoK makes up for the loss of an extra attack when taking a LC or PF, and the Blood Tithe table can add yet another attack. Shred is just too good at S4 compared to an extra attack. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4108869 Share on other sites More sharing options...
Slayer le Boucher Posted June 30, 2015 Share Posted June 30, 2015 Usually if i can i fit the Zerker champ and one of the bikers that follows the big Hounds unit+Juggerlord, with LC and Khoren axe, after all their both specialist weapons, even if yes it cost some points. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4109161 Share on other sites More sharing options...
Brother Mayhem Posted July 3, 2015 Share Posted July 3, 2015 For my unit champions, I usually go for a power sword and melta bombs. I like to take advantage of our decent initiative, and if we are forced to do challenges, I don't want to be losing 30 odd points for a powerfist or an axe of khorne. In smaller units of bikes, I have the respective combi weapon, in larger units of eight, I'd use a power sword and melta bombs for a bit more hitting power in combat. The FW Khorne Knight is out at FW Open Day tomorrow. I'll have to wait a while to get one, but I'm definitely thinking about it. I suppose looking at the rules may help too! What about you guys? Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4111910 Share on other sites More sharing options...
Khornestar Posted July 3, 2015 Share Posted July 3, 2015 Unless it's comparably awful to the Skulldozer, I'll be getting one. FINALLY! Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112195 Share on other sites More sharing options...
Brother Mayhem Posted July 3, 2015 Share Posted July 3, 2015 I like the Lord of Skulls, its pricey, but it's fluffy as hell for my boys so I'd definitely consider one if the future! Although I'd rather have Khorne Knights/ the LoS walker thingy as I'd end up using them more! Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112225 Share on other sites More sharing options...
Scribe Posted July 3, 2015 Share Posted July 3, 2015 I've actually enjoyed painting up Daemons this year, to the point where I may pick up some more, who knows what the next book for them will be. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112347 Share on other sites More sharing options...
Zectz Posted July 3, 2015 Share Posted July 3, 2015 So what's the lowdown on using a CAD vs the Blood Host detachment? Is the extra blood tithe point really worth it or has a high enough impact to justify over the flexibility of a CAD? Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112389 Share on other sites More sharing options...
Lucio Posted July 3, 2015 Share Posted July 3, 2015 So what's the lowdown on using a CAD vs the Blood Host detachment? Is the extra blood tithe point really worth it or has a high enough impact to justify over the flexibility of a CAD? Generally I've found the Blood Host to be the more worthwhile option, and if necessary I can add a CAD if I keep the Blood Host small enough at 1500pts or higher. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112428 Share on other sites More sharing options...
Scribe Posted July 3, 2015 Share Posted July 3, 2015 To me, yes the Tithe is worth it, because the flexibility doesnt get you anything worth while from a competitive point of view. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112429 Share on other sites More sharing options...
Khornestar Posted July 3, 2015 Share Posted July 3, 2015 I prefer the CAD, myself. I'm a 2-cultists-to-get-my-troops-out-of-the-way-so-I-can-spam-my-favorite-units kind of guy. Not having the double blood tithe buff is the part I feel the most. I'm never lacking for blood tithe points, but not being able to get FNP and an additional attack, furious charge, and so on is sucky. I want to play the units I like. I don't like Khorne Daemonkin power-armored units (other than bikers), nor do I like bloodletters. From a competitive standpoint I'm not sure any option we have is going to be winning any major tournaments, so play what you prefer and you'll learn the best ways to utilize your units and win games. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112441 Share on other sites More sharing options...
Aspiringchaoschampion Posted July 3, 2015 Share Posted July 3, 2015 Personally I'm going to be running cad until I get the units I'm missing to run slaughter cult but even then il be trying to get a balance between mortal marine and daemon Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112458 Share on other sites More sharing options...
Res Ipsa Loquitur Posted July 3, 2015 Share Posted July 3, 2015 The only advantages to a CAD that I can see is that; i) it's the only way to take a Fortification; and ii) it's the only way to take a Heldrake without having to take a bunch of crap units with it. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112496 Share on other sites More sharing options...
Dragonlover Posted July 3, 2015 Share Posted July 3, 2015 A CAD also lets you take Terminators without having to take Bloodcrushers. God damn that formation winds me up, it could have been so good. Dragonlover Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112560 Share on other sites More sharing options...
Adra'Melek Posted July 3, 2015 Share Posted July 3, 2015 Just got a good look at the new AoS models on the NZ GW webstore. I had been planning a fleshhound combat familiar and that Lord bloke should fit nicely. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112565 Share on other sites More sharing options...
Cheex Posted July 4, 2015 Share Posted July 4, 2015 A CAD also lets you take Terminators without having to take Bloodcrushers. God damn that formation winds me up, it could have been so good. Dragonlover Oh man, I agree. Look at all the benefits the Gorepack gets in comparison. I want to like the formation so much, but can't justify it :( Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112736 Share on other sites More sharing options...
Res Ipsa Loquitur Posted July 4, 2015 Share Posted July 4, 2015 A CAD also lets you take Terminators without having to take Bloodcrushers. God damn that formation winds me up, it could have been so good. Dragonlover I don't see being able to take Terminators as an advantage. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112764 Share on other sites More sharing options...
Dragonlover Posted July 4, 2015 Share Posted July 4, 2015 I've got eight twin lightning claw guys that I built years ago because they're really cool, and by jove I'll make them work! Just, not with a Bloodcrusher tax. Dragonlover Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4112780 Share on other sites More sharing options...
Lucio Posted July 4, 2015 Share Posted July 4, 2015 A point to consider about Bloodcrushers, they're effectively Chaos Spawn, with a 5++ save and an AP3 attack. Against MEQ qualitiy enemies, they're not a complete waste of points. Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4113087 Share on other sites More sharing options...
Scribe Posted July 4, 2015 Share Posted July 4, 2015 See I'm on the flip side, I love love love Bloodcrushers and want to make THEM work! :D Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4113115 Share on other sites More sharing options...
Aspiringchaoschampion Posted July 4, 2015 Share Posted July 4, 2015 So got 4 games in with daemonkin today lost 2 drew 1 won 1. Definately like this army.hut as im used to a nurgle army the toughness drop.is shocking haha. I was told that the only way to go battle forged is to take the slaughter cult and that i cannot take a cad is this true Link to comment https://bolterandchainsword.com/topic/306021-blood-for-the-blood-god-daemonkin-community/page/8/#findComment-4113163 Share on other sites More sharing options...
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