Withershadow Posted February 8, 2017 Share Posted February 8, 2017 Wow, even better than power fists! Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4649822 Share on other sites More sharing options...
Mango Polo Posted February 8, 2017 Share Posted February 8, 2017 (edited) Found my own answer to this. It's from the Arlatax- S+2, AP2, and shred. This makes the TKsons castellax better than the stock ones by a margin. Hmmm. Those are "Arlatax pattern" power claws though. I asked Alan about this, he said to treat them as power fists. For now I'd go with his ruling, until FW officially FAQs it (lol never). Edited February 8, 2017 by Mango Polo 1ncarnadine 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4649877 Share on other sites More sharing options...
Withershadow Posted February 8, 2017 Share Posted February 8, 2017 I actually expect a FAQ sooner rather than later. There are soooo many damn typos. Then again, there was IA XIII, so maybe not. disease 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4649929 Share on other sites More sharing options...
Tiger9gamer Posted February 8, 2017 Share Posted February 8, 2017 I know, it really feels like these are experimental rules at the most with the mechanicum stuff. I want an FAQ day 1 with this stuff >.< I may ask my group if we can house rule some of the errors. anyone else know how they plan on adding these guys to your lists? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650326 Share on other sites More sharing options...
Reclusiarch Darius Posted February 8, 2017 Share Posted February 8, 2017 It's worth noting Darius is the only one I've ever heard express such disdain towards Thallax, they are not our best unit but still among the best compulsory troop options available in the game They're only required in Reductor, and even then you just take them in scoring Triaros anyway. I'm waiting for FW to revisit the unit, give them a real makeover. Even something simple like Heavy 2 lightning guns would instantly increase their value. I'd also drop their stupid squad tax (they don't have Sergeants so it makes no sense), and make the augments free (for some reason that's fine on Veteran Tacticals). Regarding the power claws, I'd imagine they'll turn up in the armoury somewhere (its not in their unit entry annoyingly). It's likely going to be power blades, they're already substantially better than Castellax in a number of ways. Free powerfists would be a bit silly. anyone else know how they plan on adding these guys to your lists? Via 1k Sons Allies, seeing as they're a unique Heavy choice for that Legion. If you're talking about Secutarii, they're just regular Troops for Taghmata and Reductor, so just plug into those lists (Cybernetica don't get them, which I suppose is fair as we're supposed to go robot heavy). Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650364 Share on other sites More sharing options...
Tiger9gamer Posted February 8, 2017 Share Posted February 8, 2017 It's worth noting Darius is the only one I've ever heard express such disdain towards Thallax, they are not our best unit but still among the best compulsory troop options available in the game They're only required in Reductor, and even then you just take them in scoring Triaros anyway. I'm waiting for FW to revisit the unit, give them a real makeover. Even something simple like Heavy 2 lightning guns would instantly increase their value. I'd also drop their stupid squad tax (they don't have Sergeants so it makes no sense), and make the augments free (for some reason that's fine on Veteran Tacticals). Regarding the power claws, I'd imagine they'll turn up in the armoury somewhere (its not in their unit entry annoyingly). It's likely going to be power blades, they're already substantially better than Castellax in a number of ways. Free powerfists would be a bit silly. anyone else know how they plan on adding these guys to your lists? Via 1k Sons Allies, seeing as they're a unique Heavy choice for that Legion. If you're talking about Secutarii, they're just regular Troops for Taghmata and Reductor, so just plug into those lists (Cybernetica don't get them, which I suppose is fair as we're supposed to go robot heavy). Yea I'm talking about the titan guard. I'm honestly having a hard time as it is now. With such short arc rifle range it's almost useless to bring those, and with them non-compulsulary choices I cannot seem to think of a way to get them into a regular tahmata list. Also, the cybernetica hurts as I always loved skitarii and robots but I cannot think of a good way to include both at the moment. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650380 Share on other sites More sharing options...
1ncarnadine Posted February 8, 2017 Share Posted February 8, 2017 Regarding the power claws, I'd imagine they'll turn up in the armoury somewhere (its not in their unit entry annoyingly). It's likely going to be power blades, they're already substantially better than Castellax in a number of ways. Free powerfists would be a bit silly. Multiple people asked at the Weekender. They're power fists. It's an accidental hark back to when power claws & power fists were interchangeable words in previous editions (like a Chaos marine's power fist was a power claw, because it had claws, but they functioned identically). Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650384 Share on other sites More sharing options...
chaos45 Posted February 8, 2017 Share Posted February 8, 2017 I still disagree on the useful of the Peltasts. 10x Str4 AP 3 rending shots on a T3 4+ armor platform for the extra points cost isn't worth it. As they have little survivability and in all honesty don't rate their shooting ability that highly compared to radium carbines or any other units for 130+ pts. The hoplites are better IMO- because 5+ invul save period, and haywire everything--ranged and CC. No vehicles will want to be near them period, even CC oriented vehicles like the various dreadnoughts. Yes only WS 3 but that still means they hit on 4+ in CC against most things and are Decent str + Haywire + invul + defensive grenades....take them over Peltasts anyday. Much better utility/all comers unit. Peltasts only shine vs foot infantry---something all armies have way to many weapons that will wipe out anyway in 30/40k. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650436 Share on other sites More sharing options...
God-Potato of Mankind Posted February 8, 2017 Share Posted February 8, 2017 (edited) Yo famalams, I have an anti-mechanicum tactica question. As a Mech player, which list would worry you more? + HQ + Legion Praetor [Artificer Armour, Digital Lasers, Iron Halo, Mantle of the Elder Drake, Mastercraft a Single Weapon, Paragon Blade, Zeroth Conductor Shield] (goes with Pyros in an Achilles to dare people to charge em) + Elites + 2x Contemptor - Multi-melta 3x Quad Gun [incendiary Shell, Shatter Shell] + Troops + 10x Tac Squad - AA, Combi-melta, Rhino with MM 10x Tac Squad - AA, Combi-melta, Rhino with MM Pyroclast Squad [Melta Bombs, 4x Pyroclast] Warden [Artificer Weapons, Power Fist] + Fast Attack + Javelin [2x Hunter-killer Missile, Multi-melta, Twin-linked CML] + Heavy Support + Achilles-Alpha Pattern Land Raider Land Raider Achilles [MultiMelta pintle] Legion Predator Tank [Armoured Ceramite, Extra Armour, Magna-Melta Cannon] Legion Predator Tank [Armoured Ceramite, Extra Armour, Magna-Melta Cannon] Rite of War [The Covenant of Fire] + Lords of War + Falchion [Armoured Ceramite, Space Marine Legion Crew] [Neutron Wave Capacitor] OR, ultra-stab HQ Gahlan Surlak Praevian - artificer, combiflamer, 3x Vorax bio-corrosive & EHTA Centurion - AA Elites 2x Contempty Cortus - Kherescannons 3x Quad Gun - Incendiary & Shatter Troops 1X10 Inductii - pfist, aa 1x15 Inductii - pfist, aa 1x15 Despoilers - aa, power axe Heavy Support Phobos, AC 2x Spartan, FS AC LoW Angyron Which would you least like to face? Ta Edited February 8, 2017 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650591 Share on other sites More sharing options...
em_en_oh_pee Posted February 8, 2017 Share Posted February 8, 2017 2nd list isn't legal because you have two Support Officers, meaning you haven't met your Compulsory HQ requirements. God-Potato of Mankind 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650605 Share on other sites More sharing options...
God-Potato of Mankind Posted February 8, 2017 Share Posted February 8, 2017 2nd list isn't legal because you have two Support Officers, meaning you haven't met your Compulsory HQ requirements. Bloody rule, swapped Apothecary for an artificer centurion with a chainaxe. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650610 Share on other sites More sharing options...
Guardbuddy Posted February 8, 2017 Share Posted February 8, 2017 I would say the first one honestly. The shatter shells are great against most of the Mechanicum's 4+ save stuff. Your Falchion should serve you pretty well overall, just stay away from our massed units with the haywire ability. While this may seem odd, I would put your HQ with a unit of Tacs+Rhino. If he is bringing a Thanatar, you could potentially just rush a Thanatar and ID him with a paragon blade. The tacs are ablative wounds so that would be pretty nifty. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650817 Share on other sites More sharing options...
God-Potato of Mankind Posted February 8, 2017 Share Posted February 8, 2017 (edited) I would say the first one honestly. The shatter shells are great against most of the Mechanicum's 4+ save stuff. Your Falchion should serve you pretty well overall, just stay away from our massed units with the haywire ability. While this may seem odd, I would put your HQ with a unit of Tacs+Rhino. If he is bringing a Thanatar, you could potentially just rush a Thanatar and ID him with a paragon blade. The tacs are ablative wounds so that would be pretty nifty. I've always been a fan of Shatter shells but now I review it, I can vomit 20 S8 AP4 shots a turn with the Achilles & Quad guns. Lovely. Plus the myriad S8 AP1 shots from the meltas scattered about. And ontop of good "board saturation" I've got a TL Volcano cannon with a neutron capacitor to shut down the inevitable Knight! Guarded by two Contemptors too. Leaning heavily towards Salamanders currently! Thanks. I think my main fear is Castellax and Thanatars, big toughness gribblies are scary. I hope he goes thrall heavy so I can drop incendiary rounds all over him though. No heavy flamers to ID them though...maybe I should grab a few somewhere. Edited February 8, 2017 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4650836 Share on other sites More sharing options...
Kilofix Posted February 9, 2017 Share Posted February 9, 2017 Remind me, what are you guys putting on your Castellax? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4651071 Share on other sites More sharing options...
Withershadow Posted February 9, 2017 Share Posted February 9, 2017 ETA and Darkfire. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4651522 Share on other sites More sharing options...
Tiger9gamer Posted February 9, 2017 Share Posted February 9, 2017 ETA and power blades if i'm feeling sassy. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4651608 Share on other sites More sharing options...
Brofist Posted February 9, 2017 Share Posted February 9, 2017 ETA and power blades Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4651622 Share on other sites More sharing options...
Withershadow Posted February 9, 2017 Share Posted February 9, 2017 Maulers aren't good enough for me to spend 15 points a model upgrading its shooting profile. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4651737 Share on other sites More sharing options...
Reclusiarch Darius Posted February 9, 2017 Share Posted February 9, 2017 Also, the cybernetica hurts as I always loved skitarii and robots but I cannot think of a good way to include both at the moment. You can take all the robots in Taghmata as well, they're just not getting the same buffs. Multiple people asked at the Weekender. They're power fists. It's an accidental hark back to when power claws & power fists were interchangeable words in previous editions (like a Chaos marine's power fist was a power claw, because it had claws, but they functioned identically). Oh damn, that is pretty good. Well I'm sold, they're definitely looking viable now. Yo famalams, I have an anti-mechanicum tactica question. As a Mech player, which list would worry you more? Spoiler OR, ultra-stab Spoiler Which would you least like to face? Ta Neither really concern me. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4651788 Share on other sites More sharing options...
God-Potato of Mankind Posted February 9, 2017 Share Posted February 9, 2017 Also, the cybernetica hurts as I always loved skitarii and robots but I cannot think of a good way to include both at the moment. You can take all the robots in Taghmata as well, they're just not getting the same buffs. Multiple people asked at the Weekender. They're power fists. It's an accidental hark back to when power claws & power fists were interchangeable words in previous editions (like a Chaos marine's power fist was a power claw, because it had claws, but they functioned identically). Oh damn, that is pretty good. Well I'm sold, they're definitely looking viable now. Yo famalams, I have an anti-mechanicum tactica question. As a Mech player, which list would worry you more? Spoiler OR, ultra-stab Spoiler Which would you least like to face? Ta Neither really concern me. What...what would concern you in a Legion list? I mean...TL D and 20 S8 shots...please have mercy upon my soul big stompy robots :( Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4651837 Share on other sites More sharing options...
Tiger9gamer Posted February 10, 2017 Share Posted February 10, 2017 Maulers aren't good enough for me to spend 15 points a model upgrading its shooting profile. each really have their place. my meta is more marine heavy so I usually like all that Ap3 fire pouring down on the enemy. plus, I dont have to worry about every robot getting hot when they do. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4652589 Share on other sites More sharing options...
Withershadow Posted February 10, 2017 Share Posted February 10, 2017 lol, all metas are marine heavy. :P I just find other, better sources of AP3. But fair enough. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4652601 Share on other sites More sharing options...
Reclusiarch Darius Posted February 12, 2017 Share Posted February 12, 2017 What...what would concern you in a Legion list? I mean...TL D and 20 S8 shots...please have mercy upon my soul big stompy robots Primarchs, jetbike Praetors with paragon blades, Leviathans in pods, Cortus-Contemptors, triple Spartan lists (double Spartan is annoying but with two Vultarax double-tapping and some darkfire to chip away the last few HP, I can deal with it ok, triple is too many HP though), Flyer-heavy lists, drop pod lists. I can probably list a few other things. But the two lists you posed aren't really troublesome. They're pretty janky tbh. Angryman is annoying but that's why I'd bring Scoria to that fight. You have no Skyfire so my Vultarax have free reign to Haywire all your tanks to death. 1k Sons and Custodes are going to be annoying. The former because Mechanicum have no real psychic defense (Psychic Scream ignores Toughness and my invuls are weak at best), the latter because Heliothermic Detonation can randomly Instant Death robots at range. Also adrathic weapons are absurd. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4653978 Share on other sites More sharing options...
LtDan Posted February 13, 2017 Share Posted February 13, 2017 So guys how many points is too many on your main arch magos. My reductor one is 350points lol is that ott? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4654819 Share on other sites More sharing options...
Unknown Legionnaire Posted February 13, 2017 Share Posted February 13, 2017 Depends on the size of your list, his Order of High-Techno-Arcana and what you'd like him to accomplish ? Though 350 seems ... excessive. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/32/#findComment-4654837 Share on other sites More sharing options...
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