Jump to content

What have your Raven Guard done lately?


mertbl

Recommended Posts

Strike plus 2 Assault Squads, shredded 2 Termie Rune Priests, and a Squad of Grey Hunters last night. My lone TFC, and it's gunner traded fire with 4 Rifleman Venerable Dreadnoughts that game as well, 4d3 shots was on average about 7 or 8, which was nice. I could see posting a generic Captain nearby.
Link to comment
Share on other sites

Well, the raven guard have returned from battle in the Ohio system. I went 1-4, the victory was a blowout and the 4 losses were really just all bad timing and being out of position for end game objectives. See you later 7th, good bye.

 

Ynarri-pure eldar, blowout victory. D-cannon battery, jetbikes, warp spiders. Held off vanguard until spiders showed up. Shredded them, whittled away 3 man bike squads with bolters, assault cannons and grab guns, ignored the wraith knight.

 

Ynarri - pure dark eldar. Big units of reavers, devastating on the charge. Too much ap2 to deal with.

 

Demons - moving on...

 

Guard - artillery company, smashed face, scored secondary obj all game, got caught by a random Chimera to lose the primary.

 

Nids w/gsc - tough battle, no way to deal with flying hive tyrants, or cover saves provided by some big in the back to his little guys.

Link to comment
Share on other sites

Built the VVs I won from the tournament the other month (well actually I traded what I won for these)

They're complete with FW MkVI helmets and shoulder pads and Plokoone SS'! :D

gallery_87434_12256_395665.jpg

Now to get them base coated, unfortunately I dont think I'll be vowing these for the event running I have another elite choice in mind and I dont want to do the camo again just yet.

On a side note I found out the VV kit only comes with one PS and PF. What's more they're right handed and most other kits are left. Not too much of a biggie but does mean the pistols aren't as elaborate. I guess I could have used the Sternguard ones I didn't think of that at the time...

Edited by duz_
Link to comment
Share on other sites

I'm working on making more tactical squads for my force (as 7th Co. I want to have 10 tactical squads). Currently I'm making some sternguard with my tactical marines drying from base paint. I might have committed an act if heresy and put Dark Angel robes on a couple of my sergeants (I love beakies And robes.) I might swap out my Shadow Captain's power fist for a thunder hammer. Edited by Darkthorns
Link to comment
Share on other sites

Ive been focused on my IG lately

 

However once the codex drops I may have to play some games and see how they go

Excited to give my new VVs a spin

 

Im also going to need to get cracking on my jump pack chaplain

Link to comment
Share on other sites

My whole company packed up and relocated out of the hot, humid and dark climate of the upstairs down to the cooler temperatures and brighter atmosphere of the middle room of the house. And to think this was all the girlfriends idea. I expect results will come much faster now. Also I got my "sparkle" Land Speeder cleaned and primed black. Should be operational soon.

Link to comment
Share on other sites

I played a game on Saturday, 2000 points against tyranids.

 

I decided I was just going to use my units from 30k since they have a more up to date paint scheme and are on 32s, and I don't particularly like mixing bases so it would be a "pure" force.

 

With that in mind my list was:

 

Issodon

 

Command squad with 4 Plasma guns and Combi Plasma x3

 

6 sternguard with all Combi flamers in an infernum razorback x2

 

3 quad launchers

 

1 storm talon with typhoons

 

Guilliman (really wanted to use my corax as something).

 

It was an absolute slaughter; the plasma squads buffed by issodon were able to kill swarm lord and his tyrant guard turn one, and RGs running buff helped my sternguard advance up and toast some stealers.

 

Some crazy bad luck let my command squads tie up his remaining stealers for rounds of combat, while RG and the Don were able to advance up the field and take the fight to his back line after crippling his hierodule.

 

RG is way too undercosted; I thought he'd be fine since there was no ultramarine synergy, but I forgot that he buffs himself, and didn't realize until turn 4 that he has a 12" reroll 1 bubble too. Oppressive doesn't even start to cover it, and the game kind of showed me just how good alpha strike lists are

Link to comment
Share on other sites

Played a game against Eldar last friday, just 750p for campaign list tryout.

 

jump captain, MC boltgun, relic blade

10 assault marines, 2x plasma guns (FAQ) 1x grav pistol and an axe

6 tacs, plasma, storm bolter

TL assault cannon razorback

thunderfire cannon

5 intercessors

 

My opponent's list:

jetbike HQ

3 shuriken jetbikes (now better than scatterbikes by a lot)

serpent

dire avengers

illum zar

 

After boxing in his army, most of the shooting stuff whittled down his army. He had to focus on the assault squad (which survived a considerable amount of firepower), and anyone boosting off to take objectives got overwhelmed in power armour. Tabled the Eldar turn 5, lost 8 assault marines, 1 intercessor and the tacticals.

 

Main takeaways:

-the assault squad boxed in the enemy, to the point of sticking to one corner to prevent charges while not getting shot to pieces by the rest of my army. Overcharging plasma killed most of the Illum Zar in 3 rounds, never overheating once. Drew most of the fire, but the plasma guys (and no one else) survived the game. These guys control the field while having enough bodies to survive for a while, while having the firepower to threaten the big stuff. I'll need more deep strikers to exploit that, at the beginning it looked a lot like I overstretched the line there, only good armour saves keeping the essential 2 guys in one piece.

 

-the captain's relic blade and MC bolter may not be the most optimized loadout (pure style reason), but works consistently well. This isn't the first time the MC bolter shot at stuff from 24" and stripping multiple wounds off vehicles, or killing 2W models with one shot. This time, mostly took objectives in the opponent's backfield (priority objective card, regular one) while the assault squad went all Leeroy Jenkins.

 

-the combination of thunderfire cannon and razorback is definitely awesome. Razorback draws fire from all AT weaponry (which often uses damage reroll CPs), and gets ignored once down to bad shooting level. Techmarine fixes the RB again, without sacrificing any shooting, just make sure it's within 1" all the time. Next time, the RB gets a TL lascannon for increased range. TFC was useful too, always stacking wounds on any unit that needs to be whittled down

 

-Intercessors weren't bad, but not overkill. Controlled a far away objective marker outside of deployment zone, while still always contributing some wounds on far away stuff. -1AP and wounding medium vehicles on 5+ does work every once in a while too. Versatile, but no sledgehammer

Link to comment
Share on other sites

Uhh, the faq for plasma guns on assault squads is for BAs; page 89 is the BAs option page

...you're right. Didn't notice it, neither did anyone at the club, as no one checked the page numbers. Better spread the word, before people build models for it...

Link to comment
Share on other sites

 

Uhh, the faq for plasma guns on assault squads is for BAs; page 89 is the BAs option page

...you're right. Didn't notice it, neither did anyone at the club, as no one checked the page numbers. Better spread the word, before people build models for it...

 

 

Lol no problem, it's pretty easy to miss in the hysteria of reading "add plasma and melta guns to assault squad options".

 

Also painted up a Raven Guard Primaris; the armour is a bit too light because I failed to mix it properly for his first coat and my poor photography skills don't help there either, but am very happy with the result otherwise.

 

892570_md-Black%2C%20Bolt%20Rifle%2C%20G 892568_md-Black%2C%20Bolt%20Rifle%2C%20G892569_md-Black%2C%20Bolt%20Rifle%2C%20G

Link to comment
Share on other sites

Tried out the new raven guard codex last night in a matched play game with LVO primer missions. I got murdered by orks. 

 

First off before you judge, orks are really good if played right :P

 

As for the new rules, I have to SftS is great but i just don't think jump pack raven guard can hang competitively. They are just to fragile. 

 

Agressors and fire raptors continue to impress.

Link to comment
Share on other sites

Work has began with my RG successor Chapter. Never thought I'd ever do a DIY chapter... but here I am lol. Got a thread started in the Liber about them if anyone wants to take a peak http://www.bolterandchainsword.com/topic/337189-recovered-records-of-an-ordo-astartes-inquisitor/

 

Lots of bits have been ordered, 2 other "limited" models have arrived and converting has been done on other bits I have to fluff them up.

 

Also, I never considered looking at the Thousand Sons model line for ideas... but i'll just say they have a lot of potential bits for Raven Guard and their kind :wink:

Link to comment
Share on other sites

Also, I never considered looking at the Thousand Sons model line for ideas... but i'll just say they have a lot of potential bits for Raven Guard and their kind :wink:

 

The sorcerer head they have would look great on a chaplain, but I can't bring myself to pay +$5 for a single bit... maybe some day, but I've got too much other WIP stuff right now to warrant that.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.