DanPesci Posted August 30, 2017 Share Posted August 30, 2017 (edited) As a Metalica player, I wonder if we'll get +1 to hit with the electricity based weapons, or something like that. Kinda like how Crimson Fists (i think?) Get a bonus to Bolt weapons. Though that may instead be a stratagem, or something. I could definitely see GW making a stratagem called Ride The Lightning. hahaha. NOOOOOOOOOOOOOOOO! Archmagos Ulrich as their new HQ? My Mech boys are painted up in metalica scheme, but always hated the 'metalica' forgeworld name. So cheesy (and metallica are hands down BAAAAD - personal tastes obviosuly) Excited to see what new codex brings, dont think they'll be many new units, but rebalanced points/new abilities would be nice. Quick wishlist - Scout on vanguard + rangers, no penalties for firing assault weapons after advancing. - Ruststalkers/infiltrators to be actually decent (3d6 charge on ruststalkers? Infiltrators effect aura to be bigger/better?) - Transport (dont think anyones mentioned this yet??? haha) - Skitarii HQ - Some form of the old haywire rules back. Arc weapons just seem 'meh' these days (perhaps have wounds reduce stats on vehicles for the ensuing turn? Or always wound vehincles on a 4+) - Volkite Onager :D Edited August 30, 2017 by DanPesci Withershadow 1 Back to top Link to comment Share on other sites More sharing options...
misterkho Posted August 30, 2017 Share Posted August 30, 2017 Agree on your wishlist! scout for skitarii units would be great and end the transport discussion. a cheaper HQ option is badly needed since our cheapest HQ is now 140 something? Haywire took a huge nerf. in the FAQ the infiltrators lost an extra attack..i want it back the bubble of infiltrators should be better.. pointsdrop on vanguard/rangers besides that..i'm pretty happy with them. I played a few games and onagers are just scary..same as for ruststalkers..the amount of mortal wounds they deal are horrifying.. 1 unit of 5 took out a scout bike squad and a venerable dreadnought in 2 turns while sitting on a objective.. Link to comment Share on other sites More sharing options...
Xisor Posted August 30, 2017 Share Posted August 30, 2017 Adeptus Mechanicus don't *need* transports. Except in every way plausible. In purely 40k gamelay terms, of course they don't - nobody *needs* anything. So we can set aside that set of daft arguments. --- Nevertheless, the idea that entire Skitarii armies just wander about is as endearing as elite forces of Space Marines literally jumping from planet to planet. Movement at speeds greater than a sustained run is still militarily required. So unless the force is expected to just wander about at an infinitesimal pace... Well, you might phrase it like... "the Adeptus Mechanicus need transports" :D Heliomanes 1 Back to top Link to comment Share on other sites More sharing options...
Heliomanes Posted August 30, 2017 Share Posted August 30, 2017 Pishposh. Everybody knows that the vaunted Mechanicus have mastered space travel through cultivating the art of a properly paced light jog.I get the image of the slow, shooty army on foot - but variety is the spice of life, and adds both the ability to specialize and enough complexity to add some more realism. Ideally I'd like us to be able to make flier-based armies from forges who specialize on these things, armies who have quirks due to tight alliances to Myrmidon cults, Ordo Reductor forces, feral skitarii ala Abnett's "Titanicus" and so on. And I don't see how that would be unfluffy. Tiger9gamer and librisrouge 2 Back to top Link to comment Share on other sites More sharing options...
dogfender Posted August 31, 2017 Share Posted August 31, 2017 The prospect of also selling more larger kits like vehicles, new or old is something gw would more than likely not pass up Link to comment Share on other sites More sharing options...
Withershadow Posted August 31, 2017 Share Posted August 31, 2017 Pishposh. Everybody knows that the vaunted Mechanicus have mastered space travel through cultivating the art of a properly paced light jog. Cardio, in the Omnissiah's name! Battybattybats, librisrouge and templargdt 3 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted September 1, 2017 Author Share Posted September 1, 2017 I bet well have a Strategem to reuse a canticle that has already been previously used for a couple CP. That would be useful. Link to comment Share on other sites More sharing options...
Heliomanes Posted September 1, 2017 Share Posted September 1, 2017 A stratagem and a tactical objective are teased in the new white dwarf.The stratagem costs 2 cps and allows you to immediately switch active canticle. The new one has to be generated randomly or chosen from the ones you haven't chosen yet, as usual. This can be interesting, as it allows you to "stack" in a sense. Shooty canticle up until the assault phase, then you activate a punchy canticle.The tactical objective allows you to score a point if you randomly determined your canticle this turn. Link to comment Share on other sites More sharing options...
DeStinyFiSh Posted September 1, 2017 Share Posted September 1, 2017 A stratagem and a tactical objective are teased in the new white dwarf. The stratagem costs 2 cps and allows you to immediately switch active canticle. The new one has to be generated randomly or chosen from the ones you haven't chosen yet, as usual. This can be interesting, as it allows you to "stack" in a sense. Shooty canticle up until the assault phase, then you activate a punchy canticle. The tactical objective allows you to score a point if you randomly determined your canticle this turn. Both work perfectly fine with Carl and make him even stonger this way Link to comment Share on other sites More sharing options...
Tiger9gamer Posted September 1, 2017 Share Posted September 1, 2017 you know... I wonder if we will have a canticle change up too. maybe some different / new canticles? Link to comment Share on other sites More sharing options...
Magos Takatus Posted September 1, 2017 Share Posted September 1, 2017 Forge World specific Canticles would be interesting but probably not likely to happen. Link to comment Share on other sites More sharing options...
Magos_Adephus Posted September 4, 2017 Share Posted September 4, 2017 I kinda just want to requisition a Baneblade with this point, or a Stormlord as Cawl's pope-mobile. In seriousness, if we don't get transports or Scout and depending on the new Forgeworld specific rules, I'm seeing a lot of Kataphron spam in the future. Ryza is obviously gonna get something to negate overcharging risks, just imagine all the Destroyers GW is gonna start selling Link to comment Share on other sites More sharing options...
Prot Posted September 4, 2017 Share Posted September 4, 2017 Forge World specific Canticles would be interesting but probably not likely to happen. They are in there. I just read the white dwarf and they're mentioned. Seven are for the Forgeworlds. Ryza, Mars, Metalica, etc. Link to comment Share on other sites More sharing options...
DeStinyFiSh Posted September 4, 2017 Share Posted September 4, 2017 Forge World specific Canticles would be interesting but probably not likely to happen.They are in there. I just read the white dwarf and they're mentioned. Seven are for the Forgeworlds. Ryza, Mars, Metalica, etc. You are talking about canticles or stratagems? Link to comment Share on other sites More sharing options...
Prot Posted September 4, 2017 Share Posted September 4, 2017 I am talking about the strategums, sorry. But they could be better than canticles from the perspective that they would overlap. Still I think it's a cool idea that adds diversity. Link to comment Share on other sites More sharing options...
OnboardG1 Posted September 4, 2017 Share Posted September 4, 2017 No transports according to the NOVA qna :( Link to comment Share on other sites More sharing options...
Heliomanes Posted September 4, 2017 Share Posted September 4, 2017 No transports according to the NOVA qna Do you have a source for that? Not doubting you, just want to see if they said something more :) Link to comment Share on other sites More sharing options...
lancerusso Posted September 4, 2017 Share Posted September 4, 2017 No transports according to the NOVA qna :( Thank goodness. Reading the Grey Knights codex has really made me miserably pessimistic about our codex. I really hope skitarii can be brought without any tech priests and that skitarii get some skitarii specific stratagems. I loved doctrina imperatives but I've finally finished mourning for them. Hopefully they'll come back to life in the form of stratagems Link to comment Share on other sites More sharing options...
Suzuteo Posted September 4, 2017 Share Posted September 4, 2017 I doubt they will give us transports, HQs, or unit point changes. I expect them to improve the value of our HQs and units through the dogmas and relics. I actually wonder if relic spam will be viable again. Link to comment Share on other sites More sharing options...
dogfender Posted September 5, 2017 Share Posted September 5, 2017 Well gw has killed my interest in yet again another faction, more booze money Link to comment Share on other sites More sharing options...
Charlo Posted September 5, 2017 Author Share Posted September 5, 2017 Well gw has killed my interest in yet again another faction, more booze money How comes buddy? We've not even seen the codex yet! Link to comment Share on other sites More sharing options...
Hagl87 Posted September 5, 2017 Share Posted September 5, 2017 First post: have followed this topic for a while, personally am happy without transports however if I could blow up other transports with a stratagem or forge world tactic (maybe increase chance from a 6 to 4+) that would please me greatly. But then I mostly face razorbacks and dark Eldar! Link to comment Share on other sites More sharing options...
Prot Posted September 5, 2017 Share Posted September 5, 2017 Right now seeing how the codexes are focusing on some huge psychic abilities and the plethora of Mortal Wounds.... I think there has to be some significant baseline changes to AdMech. I am not a fan of transports, but more a fan of inherent mobility. There are some real heavy hitters in the game now, and I don't think a "Knight" does it anymore. I'm hoping there is some significant changes. Link to comment Share on other sites More sharing options...
Magos_Adephus Posted September 5, 2017 Share Posted September 5, 2017 and I don't think a "Knight" does it anymore. I'm hoping there is some significant changes. What if, bear with me here, we get AdMech specific Lords of War with Mechanicus keywords Knights(so they benefit from forceorg and canticles) and/or a gorram plastic Warhound with GW rules instead of FW? Prot 1 Back to top Link to comment Share on other sites More sharing options...
hermanista Posted September 5, 2017 Share Posted September 5, 2017 Give us the FW knight 4+ invulnerable, that'll do my knights. Prot 1 Back to top Link to comment Share on other sites More sharing options...
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