Jump to content

AT Chat, Lists, and Conversions For All Stompy Robot Lovers


Fajita Fan

Recommended Posts

I guess they made a mistake, should be for the two packs together. They are listed at USD30 each in the list. If 40€ each, then I'll forget about getting them. Wait & see.

 

Edit: just checked GW website, the "vanilla" ones are at USD 25 and EUR 20, so the legendary ones will definitely be more expensive, my guess is around EUR 24-25 

Edited by Mendi Warrior
Link to comment
Share on other sites

A few notes from the twitch stream recapping the first year of AT. Nothing that new or surprising to be honest.

- Traitors don't have to be tentacles, some might still be relatively unchaotic, some might be simple opportunists or seeking independence from the imperium. Don't want to say 'this side is all like this', hence the space made for blackshield-ish titan legions. Again, idea that the split between loyalist and traitor will be widening over time, even if daemon titans are still a way off.

- Same story about the early development of the game, including the shift from resin to plastic, here attributed to the fear that if the game became popular, it would simply eat up all of FW's resin output.

TITANDEATH
- Titandeath was where the current writers starting putting their stamp on the game, the rules were already in an established state. The core game really only came into its own though early this year, when all three titan classes were released. After that came legion rules, etc.

- A lot of the same stuff about full titan legion deployment often being overkill in the great crusade, only the worst threats, until Beta-Garmon. The rather useful analogy of WWI, industrialised nations really unleashing their worst stuff on other industrialised nations. Never thought that e.g. volcano cannons would be anything more than a last resort weapon, then pulled into use against other titans. The largest deployment of titans in mankind's history, all the resources of a unified human stellar empire turned against itself, etc. Cool but in fairness we've heard it before.

- "Absence of evidence is not evidence of absence", plenty of room for further forgotten or unrecorded battles in the heresy.

DOOM OF MOLECH

- Cerastus knights - every time they add a new unit to the game, the game changes significantly, not least because everyone can use them. Refreshing to have a game with such a small and universally usable range of units,  makes it distinct from 40k.

 

- They had originally felt that an increased focus on knights, the tiny skirmishers and flank defenders, wouldn't really be in the theme of a game about titans - and also would simply die - but the positive reaction to the knights early on convinced them. So did the knowledge that they would have new kits coming out that folks would inevitably collect. Aimed for a medieval theme, knights killing monsters in semi-suicide missions, part of what steered them towards Molech. "It's about the noble death, it's about the futile gesture [...] It's the nature of the psyche of the knight pilots"

- Mentioned that being a small team meant they could react like this to feedback, change tack and set out rules for all-knight forces early in the game's development. Same for the custom legion rules in White Dwarf, that was asked for and they went for it. Some happiness was expressed over the idea of Specialist Games content appearing regularly in WD, unlike the past with Fanatic, etc.

 

TITANS OF LEGENDS TERMINALS
- Titans and principes pretty different, titans tend to last longer and acquire their own personalities/characters/memories, which then affect the crew, hence special titans but not principes. Like with a car with a dodgy clutch, the crew ends up having to adapt and learn the ways of their titan

QUESTIONS
The usual.

- Xenos titans - not during the heresy. Future? Other settings, once they're finished with the heresy, etc, but they definitely feel that the game could accommodate them. No mention of the war of the Beast this time but the Scouring was namedropped.

- Any suggestions of stuff for the future? Potential books: siege of Cado (proper chaos titans, from old WD), Calth and the Shadow Crusade. New legions, new strategems. New types of titan as well, the warbringer mentioned but without any new detail.

Edited by Sandlemad
Link to comment
Share on other sites

I just watched today's Twitch stream. As the title implied it was more about "Year in Review" than anything else. I wrote down a few things.

Daemon titans: mutated, possessed > yes, someday. Example of Legio Mortis changing from "fresh" traitor into deeply mutated Nurgle's followers. This will happen as the timeline evolves.

During the last few minutes, there were mentions of Siege of Kado, Calth and a wish for maybe a Nemesis Warbringer and other types of titans.

These might have already be shown earlier but I don't remember. I believe we'll see the Reaver's weapons very soon (no mention of timing so don't hold your breath)

gallery_116407_14938_33462.jpg

gallery_116407_14938_59153.jpggallery_116407_14938_49475.jpg

Link to comment
Share on other sites

Think they’ll wait till Siege of Terra winds down before doing a Terran book?

 

I guess that's only two-three years away, so maybe? They've already shown a willingness to jump back and forth time-wise, from Beta-Garmon to Molech.

 

Mars would a decent one, wouldn't it? I'd hope they wouldn't wait until Terra to show off Ignatum, the final member of the Triad Ferrum Morgulus. Though Tallarn definitely has potential; Fureans and Krytos vs Gryphonicus, at least.

Link to comment
Share on other sites

Acastus rules, from the GW site.

 

So either type of knight is 100 points, including weapons for the first guy. Any subsequent ones you add to the banner are 90. So at 1750 you could field four banners containing say 18 of these things, and just table your opponent in turn 1 or maybe 2. Seems like exactly what the game needed... not.

 

60220399012_ATAcastusKnightsCommandTermi

 

Any thoughts... except for "that's a shame this game used to be cool"?

Link to comment
Share on other sites

These Knight army ain't cheap.

 

Even if you don't spam these, They're almost auto-included support unit.

 

They'd probably faq'ed these after their stock acastus terminal ran out (and made some profit from sale), then release a free pdt later :D

 

Now I hope they do the same thing for the Castigator when the upgrade sprue out.

Link to comment
Share on other sites

These Knight army ain't cheap.

 

Even if you don't spam these, They're almost auto-included support unit.

 

They'd probably faq'ed these after their stock acastus terminal ran out (and made some profit from sale), then release a free pdt later :biggrin.:

 

Now I hope they do the same thing for the Castigator when the upgrade sprue out.

 

the Cerastus Knight's command terminal already includes the rules for all 3 variants' weapons, which I believe is already a downloadable file, and I doubt the Castigator or Acheron will be mere upgrade sprues for the Lancer kit, as the shoulder plates are different, so I expect each variant will be their own kit.

Link to comment
Share on other sites

 

These Knight army ain't cheap.

 

Even if you don't spam these, They're almost auto-included support unit.

 

They'd probably faq'ed these after their stock acastus terminal ran out (and made some profit from sale), then release a free pdt later :biggrin.:

 

Now I hope they do the same thing for the Castigator when the upgrade sprue out.

 

the Cerastus Knight's command terminal already includes the rules for all 3 variants' weapons, which I believe is already a downloadable file, and I doubt the Castigator or Acheron will be mere upgrade sprues for the Lancer kit, as the shoulder plates are different, so I expect each variant will be their own kit.

 

 

I know they had rule, and it is terrible, that's why I said I hope they get faq as pdf download for the terminal.

Edited by Chopsticks
Link to comment
Share on other sites

Okay, I was thinking more along the lines of "eh, they're pretty powerful but one can play around them. Probably 120-150 points." 100-90 points is way too low, geez, especially given they also do get Lord Scions after all. That would almost be enough for those no-LoS missiles alone on such a chassis.

 

I suppose the proper answer is to dedicate a Belicosa/Quake Warlord to silence them from the get go, as the Concussive autoshake locks them into BS 5+ for much of the game. As does a punchy suicide Reaver running at them if not shot down before turn two. Eeeh, will have to try and see but feeling they undercut the price here.

Link to comment
Share on other sites

Okay, I was thinking more along the lines of "eh, they're pretty powerful but one can play around them. Probably 120-150 points." 100-90 points is way too low, geez, especially given they also do get Lord Scions after all. That would almost be enough for those no-LoS missiles alone on such a chassis.

 

I suppose the proper answer is to dedicate a Belicosa/Quake Warlord to silence them from the get go, as the Concussive autoshake locks them into BS 5+ for much of the game. As does a punchy suicide Reaver running at them if not shot down before turn two. Eeeh, will have to try and see but feeling they undercut the price here.

 

 

If they had 24" range - as they should have comparing how the other 40k ranges were scaled for AT - they would be at least manageable. 

Link to comment
Share on other sites

So the mortars are on sprue but the Porphyrion can’t take them according to the back of the terminal. Am I reading that correctly?

 

Seems like that, because the mortars go with the conversion beamers.... for whatever reason.  I just can't see why they could not decouple the choice.  

Link to comment
Share on other sites

The other option on the sprue isn’t the mortar, it’s a Helios defence missile launcher. That’s what it can have in 40k. The Asterion can only have the mortar. So they have the model the option but didn’t write rules for it. That’s odd, but hardly the worst thing about this thing’s rules.

 

Interestingly, the special character titans are not set to any particular legio - at least from what the terminals seem to say.

Link to comment
Share on other sites

Now I wonder how Specialist Game is gonna handle the Mechanicum Knight weapons? As It seem to be what coming up next after Cerastus upgrade, and their guns (against titans) are either useless or shield stripper as best.

Edited by Chopsticks
Link to comment
Share on other sites

Ordered a couple of boxes of Porphys and the terminals from triple helix. Also some loyalist dice, because you can never have too many, and alternate colours are useful.

 

I also got the loyalist and traitor strat decks and the loyalist legendary titans from GW. Grabbed a set each of the plasma warlord and melta reaver sprue too.

 

Quite an expensive start to the day!

 

For the porphys, people are already drawing up house rules on Facebook. The models are great so if we can come up with a set of rules to make them actually playable, all will be well.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.