Prot Posted June 29, 2020 Share Posted June 29, 2020 So GW have tried to stop conga lines with new coherency rules. Units of six or more models must have coherency with two other models in the unit. But what is to stop this: X X X X X X X X X X X ? I think the new rules have more meaning. I believe it will be harder for a larger squad to wrap now. Also the idea of stretching to multiple objectives, or an aura and an objective is now a little less possible. However, for bases under 1" (IE: Cultists, Scouts, etc) can you not still simply make a slightly less shorter line?: XXX X XXX I guess it still helps prevent it. and you cannot charge if your unit disembarked from a destroyed transport model. Thats massive stupid. Where is this from? Is this literally the rule? Is it battle round or turn? This would be horrid. It reminds me of the disasterous 4th edition "Entanglement rule" which I often named my Rhino's after: "Entanglement 1" and "Entanglement 2". Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550518 Share on other sites More sharing options...
Medjugorje Posted June 29, 2020 Author Share Posted June 29, 2020 So GW have tried to stop conga lines with new coherency rules. Units of six or more models must have coherency with two other models in the unit. But what is to stop this: X X X X X X X X X X X ? I think the new rules have more meaning. I believe it will be harder for a larger squad to wrap now. Also the idea of stretching to multiple objectives, or an aura and an objective is now a little less possible. However, for bases under 1" (IE: Cultists, Scouts, etc) can you not still simply make a slightly less shorter line?: XXX X XXX I guess it still helps prevent it. and you cannot charge if your unit disembarked from a destroyed transport model. Thats massive stupid. Where is this from? Is this literally the rule? Is it battle round or turn? This would be horrid. It reminds me of the disasterous 4th edition "Entanglement rule" which I often named my Rhino's after: "Entanglement 1" and "Entanglement 2". I already deleated that because i didnt read exactly. It was just mentioned TURN. which means you could not charge after your transport is gone like before and no heroic intervention (what I find a bit sad). Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550523 Share on other sites More sharing options...
Brother Kraskor Posted June 29, 2020 Share Posted June 29, 2020 The new Eradicator squad is 5 PL, so maybe on par with Aggressors points-wise. I reckon these are going to be an even bigger target than Hellblasters are already for any opponent with armour they want to keep safe. And they can only fit in a Repulsor - very expensive investment! Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550527 Share on other sites More sharing options...
Sword Brother Adelard Posted June 29, 2020 Share Posted June 29, 2020 That destroyed vehicle thing was a core stratagem which sacrifices the normal disembarking rules to disembark further from the vehicle. So, 6" not the usual 3". It ensures you can escape with at least something if the vehicle is completely wrapped. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550545 Share on other sites More sharing options...
Hymnblade Posted June 29, 2020 Share Posted June 29, 2020 The new coherency rules also give another way to get out of tri-pointing: pull a model to break coherency, then pull any wrapped models. That's rough for any CC army, but like Desperate Escape, not as bad for us thanks to Tenacious Assault. Where is this from? Is this literally the rule? Is it battle round or turn? That's from the rulebook FAQ, page 2. It's turn, not battle round. The issue was that you could pull stupid tricks, like having a Rhino declare charges on everything in range so it would die to overwatch, and then the unit inside would get out and charge. If your transport is shot down in their turn, you can still charge in your next turn. The new Eradicator squad is 5 PL, so maybe on par with Aggressors points-wise. I reckon these are going to be an even bigger target than Hellblasters are already for any opponent with armour they want to keep safe. And they can only fit in a Repulsor - very expensive investment! They make a really good candidate for Strategic Reserves though, and at 5PL you can do two squads for 1CP. 6" from the board edge plus 24" range means they can shoot just about anything on the board when they come in. I've been thinking about lists built around 3x6 Bladeguard in Impulsors, and trying to figure out how to handle fliers. "A couple squads of Eradicators" might be the answer. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550547 Share on other sites More sharing options...
Sword Brother Adelard Posted June 29, 2020 Share Posted June 29, 2020 but they already said you have to be in corherency in the next movement phase. Yeah, but any model not in coherency in the morale phase dies. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550549 Share on other sites More sharing options...
Medjugorje Posted June 29, 2020 Author Share Posted June 29, 2020 but they already said you have to be in corherency in the next movement phase. Yeah, but any model not in coherency in the morale phase dies. I read it already. So all in all its a bit harder to surround enemies but we can still with 2x pile ins and 6" Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550552 Share on other sites More sharing options...
Brother Kraskor Posted June 29, 2020 Share Posted June 29, 2020 (edited) The new Eradicator squad is 5 PL, so maybe on par with Aggressors points-wise. I reckon these are going to be an even bigger target than Hellblasters are already for any opponent with armour they want to keep safe. And they can only fit in a Repulsor - very expensive investment! They make a really good candidate for Strategic Reserves though, and at 5PL you can do two squads for 1CP. 6" from the board edge plus 24" range means they can shoot just about anything on the board when they come in. I've been thinking about lists built around 3x6 Bladeguard in Impulsors, and trying to figure out how to handle fliers. "A couple squads of Eradicators" might be the answer. Yes they would make good outflanking candidates. If you've got two of those in reserve, suddenly your opponent cannot place any vehicle within 18" of any board edge. Or even 30" of any board edge (but less effective). I'm thinking seizing the centre and forcing your opponent inwards toward you to avoid dangerous reserves sounds fun. Edited June 29, 2020 by Brother Kraskor Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550622 Share on other sites More sharing options...
BitsHammer Posted June 30, 2020 Share Posted June 30, 2020 Game length is now 5 rounds: From the Genestealer Cults Faction Focus: "This, combined with the extra Command point per turn, means that over the standard* new edition game length of 5 battle rounds, you’ll have at least 17 in a game.". Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550821 Share on other sites More sharing options...
Brother Kraskor Posted June 30, 2020 Share Posted June 30, 2020 Five rounds but with a chance for six or seven on a dice roll I guess? Based on "at least". Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550858 Share on other sites More sharing options...
Medjugorje Posted June 30, 2020 Author Share Posted June 30, 2020 (edited) new rumors from Natfka : Tactical: 15 Scout: 14 Assault Intercessor: 19 Intercessor: 20 THF Cannon: 130 http://natfka.blogspot.com/2020/06/9th-edition-rumors.html and a lot of ohter interesting things. For myself I have the feeling there are much things which is bad flor close combat armies like reroll for the charge is not allowed by reroll stratagem or surround the enemy because of corherency and because of fall back stratagem but we dont care because we have stratagems or our chapter tactic which goes around the problem. Now I hope that our crusader squad is a bit cheaper then tactical / scout. Edited June 30, 2020 by Medjugorje Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5550965 Share on other sites More sharing options...
Brother Kraskor Posted June 30, 2020 Share Posted June 30, 2020 Interesting! Not totally list-breaking. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551064 Share on other sites More sharing options...
Medjugorje Posted June 30, 2020 Author Share Posted June 30, 2020 My greatest fear is that we are still too dependent from our characters because we dont have any rule which would help us if its really gonna be a MSU edition. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551084 Share on other sites More sharing options...
Brother Kraskor Posted June 30, 2020 Share Posted June 30, 2020 Courage and faith brother! Let the xenos have their MSU - meet it with big fat Crusader squads! Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551175 Share on other sites More sharing options...
BitsHammer Posted June 30, 2020 Share Posted June 30, 2020 Those points come from a thread on /tg/ so take with much salt. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551264 Share on other sites More sharing options...
Medjugorje Posted June 30, 2020 Author Share Posted June 30, 2020 Courage and faith brother! Let the xenos have their MSU - meet it with big fat Crusader squads! that MSU will be strong is said by the official play tester ( frontline gaming podcast )... I played one game with everything we know already and finished just half an hour ago. I was wiped out by Death guard but won the game by 69:53. I dont like the ITC-Style missions. I really prefer playing with cards (even in our tournaments). Dreads are really good. Sword Brethren stratagem for 2 CP is still not worth it but 5+++ in close combat is if you play that many bodyguards like i do (and they gonna really important. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551321 Share on other sites More sharing options...
BitsHammer Posted July 1, 2020 Share Posted July 1, 2020 Frontline also said Grey Knights would break the meta when they got their codex and said the Stompa was good. Reece is bad at predicting the meta. Sword Brother Adelard, BLACK BLŒ FLY and templargdt 3 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551388 Share on other sites More sharing options...
Medjugorje Posted July 1, 2020 Author Share Posted July 1, 2020 Frontline also said Grey Knights would break the meta when they got their codex and said the Stompa was good. Reece is bad at predicting the meta. haha - thats correct. he predicted that Imperial fists would be the main Space Marine army that is played (before any Supplement was released) and Iron Hands is the "secret" winner. Then everybody played Iron hands. But all rules we can see for now I think he is correct. characters are cost too much because there are not enough slots (2-3 for a battallion/patrole detachment), so we will maybe see more armies they can fight without characters who help them out like master artisans ... because it will be important that your flanking units will perform well. BitsHammer 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551409 Share on other sites More sharing options...
BitsHammer Posted July 1, 2020 Share Posted July 1, 2020 Frontline also said Grey Knights would break the meta when they got their codex and said the Stompa was good. Reece is bad at predicting the meta. haha - thats correct. he predicted that Imperial fists would be the main Space Marine army that is played (before any Supplement was released) and Iron Hands is the "secret" winner. Then everybody played Iron hands. But all rules we can see for now I think he is correct. characters are cost too much because there are not enough slots (2-3 for a battallion/patrole detachment), so we will maybe see more armies they can fight without characters who help them out like master artisans ... because it will be important that your flanking units will perform well. I feel like it's the obvious choice, but obvious isn't always best. I mean I did the math yesterday over on Dakka and a Battlecannon hitting a mob of Orks only did 1.05 extra wounds to an unbuffed squad. And yet blasts are "obviously" going to wreck hordes, yet everyone is saying Hordes are dead, so people aren't looking to take blasts which makes hordes the skew list now. Honestly I feel there will be reasons to take large units, we just need to run stuff on the table and get a real feel for the game. It's easy to say "X is better than Y" when you can't see everything, but we won't know until we actually try X and Y and see which is better for us as individual players. Arbedark 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551421 Share on other sites More sharing options...
BitsHammer Posted July 1, 2020 Share Posted July 1, 2020 Possible Blast Weapon leak: Sword Brother Adelard 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551464 Share on other sites More sharing options...
painting.for.my.sanity Posted July 1, 2020 Share Posted July 1, 2020 Seeing rumours of a Bike Chaplain over on /r/warhammercompetitive - I'm very excited about running one plus a big blob of Outriders in 9th. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551582 Share on other sites More sharing options...
Medjugorje Posted July 1, 2020 Author Share Posted July 1, 2020 I think that guy will be our next must have. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551649 Share on other sites More sharing options...
BitsHammer Posted July 1, 2020 Share Posted July 1, 2020 painting.for.my.sanity 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551753 Share on other sites More sharing options...
Sete Posted July 1, 2020 Share Posted July 1, 2020 (edited) Hey what's that Valerian and Aleya? Got better pics of those? And primaris chaplain on bike! Edited July 1, 2020 by Sete Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551780 Share on other sites More sharing options...
Hymnblade Posted July 1, 2020 Share Posted July 1, 2020 Bladeguard and Outriders are fixed 3 per squad? Ew. I hope that's not forever. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/18/#findComment-5551784 Share on other sites More sharing options...
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