jimbo1701 Posted January 28, 2023 Share Posted January 28, 2023 Just realised the sensor clusters are different for each missile type. Hopefully just as easy to swap out as I suspect the missile launchers will be. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted January 28, 2023 Share Posted January 28, 2023 I think the Super Krak is the more worthwhile option. Primaris already have access to a lot of anti-infantry options. I don't know if the Krak is the option with 2 big tubes, or the 4 little ones. I would assume its the 2 big tubes as it has a lower rate of fire. I'm assuming you don't get all 3 options and have to chose when you assemble the kit... I am surprised the indirect fire option is shared across the unit no matter which missile type is chosen. I wonder if you can fire both each turn? Khornestar 1 Back to top Link to comment Share on other sites More sharing options...
Jukkiz Posted January 28, 2023 Share Posted January 28, 2023 (edited) well well, this seems like good conversion idea Edited January 28, 2023 by Jukkiz adding another pic painting.for.my.sanity, Spyros, Inquisitor_Lensoven and 9 others 12 Back to top Link to comment Share on other sites More sharing options...
WARMASTER_ Posted January 28, 2023 Share Posted January 28, 2023 9 hours ago, Inquisitor_Lensoven said: What’s wrong with inceptors? Aside from the helmet with the vision slit option? I’ve never heard or seen anyone complain about their aesthetics before. 9 hours ago, Blindhamster said: I kinda like inceptors, they make sense as orbital drop troops, so I can get behind them. The war suit is something I kinda like too, it sort of makes sense that you’d use a dreadnaught chassis with a living pilot where possible. ATVs aren’t infantry, but yes, I agree! to me, heavy intercessors/eradicators/the updated gravis captain was them finally perfecting gravis Not to derail the thread but aesthetically to me Inceptors mostly just look clumsy! Like a baby sat in a carrier with their arms and legs sat forwards Orbital assault troops are already SM thing too so it’s a redundant niece with Drop Pods, Thunder hawks, Storm Eagle’s, Assault marines etc Warsuits literally just make 0 sense model wise and lore wise, Why not just armour the Cockpit? Looks like something straight from Avatar. Lore wise they directly take away the whole “Grimdark” aspect of Dreadnoughts for me which is obviously the best bit I get people like them and I begrudge no one for it but they go in my Ignore they exist pile with these new Desolation guys Aarik, Matcap86 and Lazarine 3 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted January 28, 2023 Share Posted January 28, 2023 Assault marines aren’t orbital assault, they require transport into atmosphere, the rest of your examples are redundant too. Inceptors actually make their drops from orbiting ships and are smaller targets which is tactically sound as they’re less likely to be picked up by scanners/radar, they’re also able to manoeuvre in a way drop pods (the only legitimate orbital drop option mentioned) can’t. So I’ll just say we can politely disagree on that one :) disagree on war suits too, mostly because the pilot wears power armour, so doesn’t really need the extra protection, that said, I can understand not liking it, even if I do. Lore wise they take nothing away from dreads as dreads are still a thing Khornestar 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted January 28, 2023 Share Posted January 28, 2023 I don't particularly like the Inceptors, but they are much nicer than some other kits. The ugliest Astartes kits have to be the Attack Bikes and Scouts. The Marine in the attack bike side car doesn't have a torso, he's just legs and arms. Disgusting model. I'm also not particularly fond of the Dreadknights but they grew on me over the years. Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 28, 2023 Share Posted January 28, 2023 Isn't the Attack Bike from 2nd edition? It's pretty ancient. I didn't mind the Scouts once I popped Tempestus Scions helmets on them and painted their arms as if armoured... Moving back to topic... GW have swung and missed before with Primaris and compensate with the next releases. They don't generally remove something though, even if it just doesn't get another kit. Aggressors are an example of a design that put off too many people, particularly the Captain in Gravis armour. Subsequently Heavy Intercessors and that Gravis Captain with the Chainsword they released look much better. Any future heavy weapons for Primaris will likely take this feedback as well I reckon. (Though it should have evolved past the concept stage with community engagement giving feedback but nu-GW perhaps haven't quite moved away from old-GW as far as we are led to believe...) Blindhamster and Slave to Darkness 2 Back to top Link to comment Share on other sites More sharing options...
WARMASTER_ Posted January 28, 2023 Share Posted January 28, 2023 18 minutes ago, Blindhamster said: Assault marines aren’t orbital assault, they require transport into atmosphere, the rest of your examples are redundant too. Inceptors actually make their drops from orbiting ships and are smaller targets which is tactically sound as they’re less likely to be picked up by scanners/radar, they’re also able to manoeuvre in a way drop pods (the only legitimate orbital drop option mentioned) can’t. So I’ll just say we can politely disagree on that one :) disagree on war suits too, mostly because the pilot wears power armour, so doesn’t really need the extra protection, that said, I can understand not liking it, even if I do. Lore wise they take nothing away from dreads as dreads are still a thing Assault marines are orbital drop troops though both Inceptors and assault marines require a dropship to get them to a certain level to drop just that the assualt marines require the dropship to go lower [Which wasn’t an issue for 10k years of SM tactics] Thunderhawks and Stormeagles are also more manoeuvrable better armoured and also act as Air superiority fighters, support, resupply and redeployment vessels for an assault, Drop Pods again not much bigger waaaay better armoured and in lore can also barley be detected or shot down, it was a redundant role to fill, so I’ll politely disagree also :) That’s like saying devastators wear power armour so Predators are redundant as they carry the same weapons. Extra protection is always good ;) Lazarine and DesuVult 2 Back to top Link to comment Share on other sites More sharing options...
Sword Brother Adelard Posted January 28, 2023 Share Posted January 28, 2023 Inceptors don't require a dropship. They can literally jump out of the hanger of an orbiting strike cruiser. Link to comment Share on other sites More sharing options...
Emperor Ming Posted January 28, 2023 Share Posted January 28, 2023 Strike force Agastus Well I'm defiantly Aghast at those desolators phandaal, Vesalius, Bev'an and 2 others 2 3 Back to top Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted January 28, 2023 Share Posted January 28, 2023 (edited) 2 hours ago, Jukkiz said: well well, this seems like good conversion idea Feels like this instantly fixes everything more or less? Could then put the round thingy on the backpack? That's supposed to be the indirect firing weapon anyway? (It is right?) Just wonder how practical it is to put into practise... Edited January 28, 2023 by Marshal Reinhard Bryan Blaire 1 Back to top Link to comment Share on other sites More sharing options...
Borbarad Posted January 28, 2023 Share Posted January 28, 2023 1 hour ago, Jukkiz said: well well, this seems like good conversion idea Much, much better. Kudos to the talented hobby designer of this. Bryan Blaire and Kastor Krieg 2 Back to top Link to comment Share on other sites More sharing options...
foxlight713 Posted January 28, 2023 Share Posted January 28, 2023 Rocket squad is a big miss for me. Not a fan of the guns, would have preferred a traditional over the shoulder style weapon. Even if the design of the rocket launchers was the same I feel over the shoulder would have been a better choice. After looking at some of the other special squads the desolation squad feels a bit under whelming. Would have liked to see a unique backpack for them if they are belt fed with a modded back pack to hold more ammo along with the sensor. Just like some of the other heavy special weapons (heavy melta, heavy plasma rifle) have power cables going to the back pack, like the old missile launcher back pack. Link to comment Share on other sites More sharing options...
lansalt Posted January 28, 2023 Share Posted January 28, 2023 (edited) The "round thingy" is more like a grenade launcher, so it being underslung isn't bad to me (if it didn't had the stupid ammo belt). I think the 4 missile boxes variant is the only one that makes sense. It looks like it can be reloaded by hand and has enough shots for the duration of a battle. The 1 and 2 box versions do not make sense for troopers, only maybe for the Sergeant as one-shot HK missiles. That version above with 4 underslung boxes also looks good, but it would be better over the shoulder for the Arnold in Commando look Edited January 28, 2023 by lansalt Bryan Blaire 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted January 28, 2023 Share Posted January 28, 2023 11 hours ago, phandaal said: Start a new conversation then. No one is responsible for being enthusiastic on your behalf. I've tried. In this topic. Multiple times. This topic isn't called: "Criticism of the Desolation squad" Arbedark 1 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 28, 2023 Share Posted January 28, 2023 You can't make people like something. Iron Father Ferrum, Emperor Ming, phandaal and 5 others 7 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted January 28, 2023 Share Posted January 28, 2023 3 hours ago, Orange Knight said: I think the Super Krak is the more worthwhile option. Primaris already have access to a lot of anti-infantry options. I am inclined to agree. In fact Desolators pack their own anti-infantry in the form of the Castellan launchers. If the choice does have to be made before battle then Superkrak does seem like the better choice, particularly given that Primaris tend to be a bit light on long-ranged anti-tank options so Desolators will fill that niche to some extent. Still hoping that the weapon will have 2 firing profiles as per the current missile launchers but I guess we will have to wait and see. 3 hours ago, Orange Knight said: I don't know if the Krak is the option with 2 big tubes, or the 4 little ones. I would assume its the 2 big tubes as it has a lower rate of fire. I'm assuming you don't get all 3 options and have to chose when you assemble the kit... I am surprised the indirect fire option is shared across the unit no matter which missile type is chosen. I wonder if you can fire both each turn? If he Knights are anything to go by, the smaller rockets are probably krak and the larger ones are probably frag. The large warhead is designed to represent the big fragmentation warhead while the sleeker one is like an arrow for piercing armour. To be fair, I think the choice is going to be largely cosmetic. If you can fire both sorts of ammo then the type modelled is purely an aesthetic choice. If you have to choose one or the other then simply pick the one you like and tell your opponent before the game. The only way I can see it being a problem is if you choose on a model-by-model basis in which it will get confusing if you do not have the correct number to represent what you have chosen to field. I would expect that they will be able to fire both weapons every turn. It is a general rule in 40K that models can fire all their guns as long as they are not mixing pistol and non-pistol weapons. That is why Inceptors are counted as carrying 2 separate weapons. This means that if Desolators cannot fire weapons, they would need to have a rule specifically forbidding it. That would be a very strange choice for a unit designed as a heavy support squad. Aarik and Khornestar 2 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted January 28, 2023 Share Posted January 28, 2023 Is it not perhaps just aesthetic? As the rotary missiles at the bottom are the Frag and the krak in the double barrelled part, regardless of warhead? Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Khornestar Posted January 28, 2023 Share Posted January 28, 2023 (edited) 4 hours ago, Karhedron said: I really hope that is not the case. I had assumed that they would be able to choose their firing profile each turn, like regular missile launchers. If you have to pick one profile before the start of the battle, that will probably be a hard pass from me. Thinking about it, I don't think that would work since the squad shown has both types of missile. This implies the squad does not have to take the same variation. I think the differing visual loadout represents 2 squads of 5, as each has a sarge, FWIW. *edit* Wait they totally do not… *facepalm* The rumored unit stats really are a little confusing/incomplete. Very much want to know the whole situation right this second. @everyone hit me up when you’re unloading these guys for dirt cheap when you buy the box. I’m down for 10. :) Edited January 28, 2023 by Khornestar Link to comment Share on other sites More sharing options...
Marshal Reinhard Posted January 28, 2023 Share Posted January 28, 2023 (edited) Maybe you can split the squad in 2 and each battle squad can take either option? Edited January 28, 2023 by Marshal Reinhard Link to comment Share on other sites More sharing options...
WARMASTER_ Posted January 28, 2023 Share Posted January 28, 2023 (edited) 1 hour ago, Sword Brother Adelard said: Inceptors don't require a dropship. They can literally jump out of the hanger of an orbiting strike cruiser. “Leaping from the assault bays of low-orbiting attack craft“ 8th Codex Sounds like they require one to me Edited January 28, 2023 by WARMASTER_ Link to comment Share on other sites More sharing options...
Iron Lord Posted January 28, 2023 Share Posted January 28, 2023 Maybe in this paradigm, the strike cruiser itself is the "low-orbiting attack craft": strike cruisers can orbit planets, including in low orbit, they attack planets, they are spacecraft, combine them all and they are low orbiting attack craft. Sword Brother Adelard 1 Back to top Link to comment Share on other sites More sharing options...
Sword Brother Adelard Posted January 28, 2023 Share Posted January 28, 2023 12 minutes ago, WARMASTER_ said: “Leaping from the assault bays of low-orbiting attack craft“ 8th Codex Sounds like they require one to me 'Orbit' is a lot higher than where armospheric dropships operate. It happens in a few books. In Dark Imperium they have a specially modified jump bay in one of the new strike craft, in another they just walk out of a strike cruiser hangar bay. Inquisitor_Lensoven 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted January 28, 2023 Share Posted January 28, 2023 (edited) I think Inceptors make a lot of sense, in practice. They make drops without the use of a pod, and can be hit by both Debris and AA weapons. The heavy armour protects them from such weapons more effectively than regular power armour, and the bigger, bulkier suit and jetpack store both more ammunition and power for longer flight. Edit: In the lore they do get dropped from low orbit, which is space. Edited January 28, 2023 by Orange Knight Sword Brother Adelard 1 Back to top Link to comment Share on other sites More sharing options...
CCE1981 Posted January 28, 2023 Share Posted January 28, 2023 4 hours ago, Jukkiz said: well well, this seems like good conversion idea Make those a shoulder Launch system and I would be totally down. Bryan Blaire 1 Back to top Link to comment Share on other sites More sharing options...
Recommended Posts