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52 minutes ago, Robbienw said:

The captain is a bit of a mess, looks like someone has covered a load of decorative bits in glue and thrown them at him.

So we’ve gone from primaris being too generic and smooth, and now he’s too blinged out?

 

second sword was a bit much though.

Starting to hate the single piece tracks.
Like I get gluing models is hard for a lot of people, but they just look so mushy. 
And are going to have a big bumpy mould-line along them.

 

image.png.5ca104513b46d8fb75bf6fb55a251092.png

 

I know we can't expect this good, but meet in the middle would be nice. Like a rhino level of track on the upper section

 

image.thumb.png.33a0ad3b79326fdceddcffa1f3f88850.png

2 hours ago, Inquisitor_Lensoven said:

So we’ve gone from primaris being too generic and smooth, and now he’s too blinged out?

Different people have different complaints.

 

Personally I like how detailed the captain is, I just prefer the one in Indomitus.

 

Don't use other people's complaints to try and invadate unrelated complaints.

9 hours ago, Wispy said:

GW was like "please forget we did all this slight mixing of armour for Grey Hunters already." Grey Hunters actually have more variety. I don't see any intercessors with straps going to the chest plate.  Edit: I was wrong, that was spotted!

Screenshot_20260501-141310.png

I love the Eradicators btw

 

Also the ancients banner I sculpted? Do I have something to freehand on?

Honestly, I feel like there might have been an intention maybe somewhere that this box was going to be before the wolf refresh, but then was shuffled about due to scheduling, so the wolves ended up first and stealing the thunder of "omg, older mark faceplates and stuff"

 

It's a just a pet theory of mine, but it makes sense I feel.

8 hours ago, Inquisitor_Lensoven said:

So we’ve gone from primaris being too generic and smooth, and now he’s too blinged out?

 

second sword was a bit much though.

 

No.  The issue with the captain is it looks a bit randomly stuck on on top of each other.  Also having purity seals on the Iron Halo is silly.

19 hours ago, Mogger351 said:

An anaemic half for orks (imo) I'm less than enthused

 

What else would you want to see for orks? It gives you:

Army leader

Lootentunt

Psyker

Big banner

Painboy 

 

Core infantry choices 

2 mobs of boys 

Mob of grots 

 

That's enough infantry to add to an army or genuinely sufficient that you wouldn't need any more. 

 

2 vehicles

Wartrakk

Dakkarig - large centrepiece 

 

Objectively, what else would you want or expect to see? 

 

19 hours ago, HeadlessCross said:

The thing with Intercessors is that, even IF they're doing mix armors and stuff, it's still a lot of the same. It's not a new unit for the army, so it's not terribly exciting. 

Different perspective...

 

Intercessors aren't exciting but I've still got the Leviathan half of marines. Add the Armageddon half to the Leviathan half which will give me roughly 1500 points of marines. As such, I can run just the marines in Armageddon against the orks which my son can play. 

 

Comparatively second Ed 40k had two tac marine squads and that was it for marines.

 

Intercessors may not be exciting in and of themselves but the marine half isn't bad. You get basic infantry, choppy fly boys, chunky dakka lads and a speeder. There's enough different elements there for people to start with. 

 

I'm not sure what else people would want/ expect to see for a launch set. 

2 hours ago, 01RTB01 said:

 

What else would you want to see for orks? It gives you:

Army leader

Lootentunt

Psyker

Big banner

Painboy 

 

Core infantry choices 

2 mobs of boys 

Mob of grots 

 

That's enough infantry to add to an army or genuinely sufficient that you wouldn't need any more. 

 

2 vehicles

Wartrakk

Dakkarig - large centrepiece 

 

Objectively, what else would you want or expect to see? 

 

Honestly? I dont want 4 characters. There are more characters than units they can go in, unless the intent is 2 units of 2 orks with 2 characters in each, which feels... off.

 

In current days money 10 boyz are 80 points. 170 for 20. 

 

Is that really "genuinely suffericient you don't need more infantry"?

 

Orks are described as a bloodthirsty horde. Are 20 boyz and 10 grots a bloodthirsty horde?

 

Did they need to add in 2 vehicles? 

 

Leave in the warboss and the banner nob. Push it to 30 boyz, swap the wartrakk for 5 nobz. Now you have an actual "horde", a big centrepiece vehicle, the "budget" isn't sunken into characters and you've some elite infantry to square into the vanguard. Plus you can now try the characters in the different units.

2 hours ago, 01RTB01 said:

Different perspective...

 

Intercessors aren't exciting but I've still got the Leviathan half of marines. Add the Armageddon half to the Leviathan half which will give me roughly 1500 points of marines. As such, I can run just the marines in Armageddon against the orks which my son can play. 

 

Comparatively second Ed 40k had two tac marine squads and that was it for marines.

 

Intercessors may not be exciting in and of themselves but the marine half isn't bad. You get basic infantry, choppy fly boys, chunky dakka lads and a speeder. There's enough different elements there for people to start with. 

 

I'm not sure what else people would want/ expect to see for a launch set. 

I already stated before it's something for new players, and the models are fine. I'm just throwing out an explanation for why people already in the game are whelmed. 

Well...huh. I actually quite like this! The only things I'm not especially wowed by are the Intercessors, just because they're a basic Space Marine unit (though I would have liked more armour variety and more than one Mk. VII helmet) but everything else looks, dare I say it, good! Vanguard Veterans look pretty decent, characters all look good, that Captain especially looks fantastic and the Land Speeder is genuinely great- very happy to see the tactical smoke is optional. The Orks look good too, I really like the idea of a Big Boss, and the Dakkarig looks like it'll be good conversion konvershun material at the very least.

 

I don't know if I'll be getting into the game itself (it seems vastly improved from 10th but frankly the bar was so low it might as well be embedded in the Earth's core) but I migth actually try and get this box.

12 minutes ago, Evil Eye said:

Well...huh. I actually quite like this! The only things I'm not especially wowed by are the Intercessors, just because they're a basic Space Marine unit (though I would have liked more armour variety and more than one Mk. VII helmet) but everything else looks, dare I say it, good! 

 

There are two mk. VII helmets, but yeah, given how much they talked about integrating the older marks, I certainly expected more. And of course the biggest flaw is the total lack of the one true marine helmet, the holy beakie! 

1 hour ago, Mogger351 said:

Honestly? I dont want 4 characters. There are more characters than units they can go in, unless the intent is 2 units of 2 orks with 2 characters in each, which feels... off.

 

In current days money 10 boyz are 80 points. 170 for 20. 

 

Is that really "genuinely suffericient you don't need more infantry"?

 

Orks are described as a bloodthirsty horde. Are 20 boyz and 10 grots a bloodthirsty horde?

 

Did they need to add in 2 vehicles? 

 

Leave in the warboss and the banner nob. Push it to 30 boyz, swap the wartrakk for 5 nobz. Now you have an actual "horde", a big centrepiece vehicle, the "budget" isn't sunken into characters and you've some elite infantry to square into the vanguard. Plus you can now try the characters in the different units.

For what it's worth, apart from the time I ran green tide, I didn't run any boys. I'm generally running more stompas than Boyz.

 

However, I'm not the strict target either. When I said infantry, I was being specific about boys and grots. With army building the way it is, no, you don't need more than 20 boyz/ 10 grots. Obviously you can take more. However you want 30, great, that gives you 15 grots due to sprue layouts. Doesn't work does it. The 2nd Ed box had 20 goffs and 40 grots. Solid start to a horde but not especially exciting. I understand what you're suggesting but I respectfully disagree.

 

Ultimately it's not about what you like/ dislike. Wartrakk is arguably a more fun mini than 5 nobs. For expanding the box then you can get nobs and hopefully we see a new multipart box of them later in the year for bodyguard. 

 

Either way, as a self contained thing, it works and can be expanded on. Anecdotally I was watching the marine half of the unboxing and our son was very bored. I rewound to the orks and he was mesmerised. We really aren't the main intended market for this. 

Posted (edited)
2 hours ago, Mogger351 said:

Honestly? I dont want 4 characters. There are more characters than units they can go in, unless the intent is 2 units of 2 orks with 2 characters in each, which feels... off.

 

In current days money 10 boyz are 80 points. 170 for 20. 

 

Is that really "genuinely suffericient you don't need more infantry"?

 

Orks are described as a bloodthirsty horde. Are 20 boyz and 10 grots a bloodthirsty horde?

 

Did they need to add in 2 vehicles? 

 

Leave in the warboss and the banner nob. Push it to 30 boyz, swap the wartrakk for 5 nobz. Now you have an actual "horde", a big centrepiece vehicle, the "budget" isn't sunken into characters and you've some elite infantry to square into the vanguard. Plus you can now try the characters in the different units.

 

It's important to remember the bloodthirsty bit as well. It's not an unending swarm like Tyranids, an individual Ork boy is still something on concern to a marine compared to something like a solitary termagant. For a new player, being out numbered 2:1 will probably feel like you're under pressure.

 

Especially with one unit getting 5+ FNP from the painboy and the other get a 5++ from the banner.

 

Be interesting to see if they do another combat patrol for orks with 10 more boyz, a truck and a bunch of bikes. As that would mesh nicely to pad out the starter sets into bigger units.

 

Edited by Tastyfish
52 minutes ago, 01RTB01 said:

For what it's worth, apart from the time I ran green tide, I didn't run any boys. I'm generally running more stompas than Boyz.

 

However, I'm not the strict target either. When I said infantry, I was being specific about boys and grots. With army building the way it is, no, you don't need more than 20 boyz/ 10 grots. Obviously you can take more. However you want 30, great, that gives you 15 grots due to sprue layouts. Doesn't work does it. The 2nd Ed box had 20 goffs and 40 grots. Solid start to a horde but not especially exciting. I understand what you're suggesting but I respectfully disagree.

 

Ultimately it's not about what you like/ dislike. Wartrakk is arguably a more fun mini than 5 nobs. For expanding the box then you can get nobs and hopefully we see a new multipart box of them later in the year for bodyguard. 

 

Either way, as a self contained thing, it works and can be expanded on. Anecdotally I was watching the marine half of the unboxing and our son was very bored. I rewound to the orks and he was mesmerised. We really aren't the main intended market for this. 

Well I own no orks and no loyalist marines, so I'd argue I'm an ideal candidate to buy it.

 

All the ork minis are lovely, I just come in with the baggage of knowing what they present orks like in the fluff and that box contents doesn't suit my worldview.

 

You asked how I'd change it and gave a detailed logical response. Given a mystical world where I was designing the box contents I wouldn't put the grots on the boyz sprue personally.

 

But your views are as subjective as mine and ultimately the proof will be in the sales.

3 hours ago, Crimson Longinus said:

 

There are two mk. VII helmets, but yeah, given how much they talked about integrating the older marks, I certainly expected more. And of course the biggest flaw is the total lack of the one true marine helmet, the holy beakie! 


2 of the mkX have older style pipes on the side of the helms also, not sure we have seen the sergeant helmet but that may well be earlier style also. I think legs and torsos have taken some inspiration but are for sure still mkx though, whiz is okay but I expected at least a couple with pipes on the abs like the anniversary captain

17 hours ago, Crimson Longinus said:

And of course the biggest flaw is the total lack of the one true marine helmet, the holy beakie! 

It is true! At the very least they've apparently designed these to make the pegs easily removed so swapping in heads, be they older kits, HH parts or 3D printed, will be very easy.

 

I will say, when the Intercessor kit is eventually redone, I personally think it'd be neat if instead of the different actions/receivers on the bolters (now completely redundant) they instead bring back the idea by giving them the option to carry bolt carbines instead of bolt rifles. I dunno if it'd be particularly good in game terms, but they look quite close to classic bolters and I generally prefer them over the longer rifles.

18 hours ago, Crimson Longinus said:

 

There are two mk. VII helmets, but yeah, given how much they talked about integrating the older marks, I certainly expected more. And of course the biggest flaw is the total lack of the one true marine helmet, the holy beakie! 

you want beakies on primarinades? 

here´s "primaris" optionRaven Guard Primaris Upgrades and Transfers - view 1

carouselb3-azerpihygo.png

There's a beakie faceplate (I have dug my grave on the hill that any marine helm model made the last decade with slanted or curved armor over the ear piece is actually a mkX helm, as I've discussed extensively elsewhere...) in the space wolves update as well. The ones in the Ravenguard upgrade sprue were the first ones though.

Yeah, I have both the Ravenguard ones and the Space Wolf ones. I built Blood Claws as Assault Intercessors and gave a lot of them beakies. It looks good. I wish these new Intercessors would have had some too. Though it probably would have required giving some of them lower gorgets, as the beakie is a tad awkward with a high one. 

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