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Ok, got a bit of progress to show for my Knives vow, a AoD KT of one of my DIY Chapters, the Marines Adamant. Terminator Sgt (Captain) Intercessor Sgt Intercessor Assault Intercessor Gunner Grenadier Heavy (Bolter) Intercessor The Chapter are Iron Hands Successors but recruit from a Feral World, hence the choice of bits. The Captain's rules for additional survivability are counts-as for the TDA Sgt, which felt right for IH. One more mini to arrive and build, as I want to be able to swap out different Operatives, but progress is good and I should be undercoated and ready to start painting by March 1st!
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- Knives in the Shadows 2025
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So, as the title states, this will be my third return to the hobby. Original time was back in the early 2000's, I had a Space Wolves army that I had painted a pale green, don't ask 12-year old me why. I quickly moved on to a Black Legion Army that included some Rhino Rush Berserkers, the then-new Defiler, and a metal Daemon Prince (you know the one). This must have been 3e-4.5. This phase culminated with a trip to the Atlanta Games Day where I submitted my old metal Typhus model. At this time, I was pretty into the Space Wolf books and also Storm of Iron. As for models, I was pretty into Codex: Eye of Terror, and especially the Grey Slayer models, but this was when I think high school started to really pick up for me. None of the models from this era survived. Fast forward to about 10 years ago, got back into it and picked up some models again and got back to work, converting some vaguely renegade Marines using the Chaos Warrior gloved arms and axes. Not sure what my plan was, and I fell off the wagon again. I think I first got into the HH books here. Second return- Still got a few of those models, and went back through them when I moved. Got some more, this would have been right around the time of the plastic HH boxes coming out. I started working on some fluff and got a ton of bits and did some assembly, but I was mostly working background via the Iron Gauntlet challenge in the Liber forums. You can find some of that fluff here and here. But with Primaris coming out, I felt pretty overwhelmed and kind of worn out, and for whatever reason, I fell out of it again. Finally, this time, I’m ready to finish the Violent Gods, including an update to the fluff that fixes some typos and situates them firmly in the space of the Dark Imperium now that Guilliman is back. My plan is still to run them as Space Wolves, albeit without some of the Wolfier choices in the Codex. Anyway, here’s some models. Counts as GH. Leadbelcher, Nuln Oil, then Agrax. They all need a highlight, and I think the Marine on the right needs some Nuln Oil. The one in the middle was mostly finished as a test, but I’ve since redone his armor to match the one on his left, built when you could load out GH squads with bg, bp, AND chainswords. Oh well. More GH. Same armor layers applied. GH Plasma Specialists. Champion/WG/Lieutenant on the left (needs more bits!), GH on the right. WGPL, WGPL- possibly for Long Fangs, GHPL. Counts as Long Fangs, including a possible RG defector, perhaps you can guess which one (!). I think two more lascannons ought to fill this squad out. I’ve got some Blood Claws, a few characters, and some Rhino’s hopefully up next. Thoughts about the dirty metal armor? I think it needs a highlight, but not sure which color to use. I was hoping that jumping right to Runefang or Stormhost Silver won’t be too stark. Thanks for looking! Edit: thought my old thread was archived, but it is not, and it is in my signature.
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The first DIY chapter I ever created here at the B&C, and still my favorite, is the Avenging Lions. This chapter was inspired by several things: There aren't enough chapters that use brown as their main color. No one has any right to tell anyone else that they can't create a successor chapter of the Black Templars. No one has any right to tell anyone else that they must use the Index Astartes article format. I suppose I was being a bit contrarian in creating this chapter. I created the Avenging Lions in 2010. You can see the original discussion here. The climate in the Liber Astartes forum at that time was highly toxic. A gang of overbearing members had got it into their heads that they were the experts on DIY chapter creation and that their views on the lore were the correct views - anyone that dared go against them was bullied mercilessly. They may have been well-meaning, but they were presumptuous and arrogant. In their defense, they were somewhat knowledgeable in the lore (even when I disagree with some of their conclusions) and they understood quality writing, presentation, and DIY development. The problem, however, was that they mistook their opinions for facts, pushing their views on other members as if they were holy writ. I saw a lot of enthusiastic new members get crushed under the mean-spirited feedback given by these so-called "experts." Too many of those new members were victimized by the bullies and either gave up in their creative efforts or left the community, which was a real shame. You can see the newly-updated article here, and the linked discussion topic here. Why brown? Many chapters use bright colors or black. Very few use neutral colors. The Raptors and [Emperor's] Warbringers come to mind, as well as a few others, but those are chapters that are rarely seen on the tabletop. While the Adeptus Astartes in many ways evoke the Spartans and the military orders of Christendom, and their colors are often reminiscent of the uniforms of the Napoleonic era, I wanted a chapter whose color scheme might be appropriate in modern day warfare. Camouflage was out of the question, not because I follow Rogal Dorn's dictates, but because it is such a PITA to paint (and it doesn't really look that good on Adeptus Astartes models - just my opinion). The Raptors already had a good military green scheme, and numerous chapters use good grays (the Relictors and Revilers being standouts). So I settled on brown. Also, since brown is used so rarely in Space Marine armies, my army would stand out in its own way if I ever get it painted up and on the table. The notion that the Black Templars have no successors is very popular, and the arguments supporting the (subjective) conclusion are not without their merits. To this day, many hobbyists still insist that the Black Templars have no successors. However, nothing in the official lore even implies that the Black Templars have no successors. True, the known lore allows for the Black Templars to be without successors, but it equally allows the opposite. Realistically speaking, we simply don't know. They might, or they might not. Lacking explicit information one way or the other from Games Workshop, it's within the realm of the possible (and even the plausible) for the Black Templars to have one or more successors rampaging around the galaxy (or perhaps destroyed at some point in time). Given this, it's perfectly acceptable for hobbyists to try their hands at creating their own Black Templars successors. For my part, the premise I set up was that the High Lords of Terra selected the Black Templars gene-seed in honor of the service they had performed for the Imperium in helping to bring down Goge Vandire. It could be speculated that the other chapters involved in that action, the Imperial Fists, Soul Drinkers, and Fire Hawks, were similarly honored, but I didn't touch on whether that happened as I was focusing solely on the Black Templars successor. Drawing upon the arguments that many hobbyists use to defend their conclusion that the Black Templars have no successors, that they are too focused on their unending crusade, I decided that the Black Templars wanted nothing to do with their descendant. As a result, the nascent chapter was trained by Adeptus Astartes from some other chapter (I chose the Imperial Fists, but I could have selected another Chapter - and I may choose to do so later). Though their gene-seed is from the Black Templars, the chapter's initial set of traditions were those learned from the chapter that trained them, so they bear little resemblance to their predecessor. I wanted to create some sort of reconciliation between the Avenging Lions and their sire, but I didn't want that reconciliation to lead to the Avenging Lions becoming like the Black Templars. The format of the article was another issue that some hobbyists just couldn't get over. I chose the format that was used in the Badab War books from Forge World because it presented the type and amount of information that I wanted. It's my chapter and my article, so I get to choose the format. Period. End of story. It was mildly annoying that some members felt that it was appropriate to try to pressure me into using a format that didn't achieve the end-state that I wanted, as well as for them to criticize the format that I chose. I don't have any problem with the Index Astartes format (which you'll see in some of my other DIYs ), but it wasn't the format that I wanted to use for the Avenging Lions. Don't get me wrong - the bullies weren't just bullies. They meant well, and they often provided good advice (sometimes they provided very good advice). Sometimes, however, their advice was misguided. Worse, it was often overbearing, as can be seen in the linked discussion. Conversely, I don't claim to have any more expertise than the bullies. I don't have any less, either. Just as they often provided other members with good feedback, they provided me with good feedback that I incorporated into revisions. I definitely appreciated that they took the time to read my work, and though some of the feedback was toxic, some of it was very good. In a way, I was picking a fight. I saw how the self-appointed experts treated other members that dared to defy the experts' opinions and I felt it necessary to stand up to them. Conversely, I really do like this chapter and how it came out. Of all the Space Marine chapters I've developed, this remains my favorite and will be the one that I focus on first as an army. Any progress I make in collecting an Avenging Lions army, as well as any other development on the chapter, will take place in this blog. I've been considering how to bring them up to date for the Era Indomitus...
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THE AVENGING LIONS CHAPTER NAME: .............. THE AVENGING LIONS FOUNDING: .................. 22ND [M.36] CHAPTER WORLD: ............. ALIUM/CRUSADING CHAPTER FORTRESS MONASTERY: ........ THE STAR FORT CONSTANTIUS GENE-SEED (PREDECESSOR): ... IMPERIAL FISTS [BLACK TEMPLARS] KNOWN DESCENDANTS: ......... NONE “Let us be the Lions of the Emperor, visiting His justice upon all those who have turned their backs on Him.” Proclamation of Varen Aeolus, First Lord of Lions, in the Chapter Edicts Thought for the Day: Your sword is the Emperor’s judgement upon the wicked. Always make it your duty to carry out His sentence. A crusading chapter in the proud tradition of the Primarch Rogal Dorn, the Avenging Lions were created in the years following the Wars of Apostasy. The Avenging Lions were one of several chapters that from the outset was intended to spend its existence on continuous crusade. The chapter has dutifully pursued that goal since its creation, earning honors and renown for their achievements in battles across the galaxy. ... View full article
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THE AVENGING LIONS CHAPTER NAME: .............. THE AVENGING LIONS FOUNDING: .................. 22ND [M.36] CHAPTER WORLD: ............. ALIUM/CRUSADING CHAPTER FORTRESS MONASTERY: ........ THE STAR FORT CONSTANTIUS GENE-SEED (PREDECESSOR): ... IMPERIAL FISTS [BLACK TEMPLARS] KNOWN DESCENDANTS: ......... NONE “Let us be the Lions of the Emperor, visiting His justice upon all those who have turned their backs on Him.” Proclamation of Varen Aeolus, First Lord of Lions, in the Chapter Edicts Thought for the Day: Your sword is the Emperor’s judgement upon the wicked. Always make it your duty to carry out His sentence. A crusading chapter in the proud tradition of the Primarch Rogal Dorn, the Avenging Lions were created in the years following the Wars of Apostasy. The Avenging Lions were one of several chapters that from the outset was intended to spend its existence on continuous crusade. The chapter has dutifully pursued that goal since its creation, earning honors and renown for their achievements in battles across the galaxy. For their service to the Imperium in taking part in the siege of the Ecclesiarchal Palace that eventually saw the downfall of Goge Vandire, the Black Templars were honored by having their gene-seed selected for the creation of a new chapter. The Adeptus Mechanicus screened the gene-seed stores submitted by the Black Templars, selecting the most pure samples for use. However, High Marshal Sigenandus surprised the High Lords of Terra by flatly refusing to provide battle-brothers to help train the new chapter, declaring that it was the sacred duty of the Black Templars to further prosecute the enemies of the Emperor and leading his chapter on its interminable crusade. Chapter Master Lazerian of the Imperial Fists offered to provide a cadre to train the fledgling chapter. Another successor of the Imperial Fists Legion and Rogal Dorn, the Imperial Fists had also taken part in the siege of the Ecclesiarchal Palace. The Imperial Fists and Black Templars had enjoyed strong bonds of brotherhood dating back to the 2nd Founding when both chapters were first created from the 7th Legion, and Lazerian understood the motivations of the Black Templars. His offer was an effort to ensure that the traditions of the Legion were retained in the new successor. The High Lords accepted Chapter Master Lazerian’s offer, allowing the Imperial Fists to train the new chapter. The Avenging Lions are strict adherents to the dictates of the Codex Astartes. The chapter does not view the Codex Astartes as inviolable dogma, however. Instead, they consider it to be the finest military treatise ever penned. As such, the chapter has maintained the high degree of flexibility afforded in the codex and has been able to apply its strength in the full spectrum of battlefield tactics. The Constantius, a mobile star fort, serves as the chapter’s mobile base of operations. While considering itself to be a fleet-based chapter, the Avenging Lions recruit from four different worlds. Though Berenus V initially served as the principal recruiting world for the chapter, the Berenus star began to collapse in M39 and the role of principal recruiting role transferred to Alium, another of the worlds from which the chapter recruited. The Avenging Lions maintain fortress-chapels upon each of the worlds from which they recruit, and these fortress-chapels serve as a secondary headquarters for training, an armory, storage of gene-seed, and coordination of the chapter’s forces. Veteran Brother Medokos Avenging Lions 1st Company Awarded the Imperial Laurel after the Purging of Kliamanthes IV Appointed to Chapter Honor Guard Justicar Berisades Avenging Lions 1st Company Posthumously Awarded the Iron Halo after the Purging of Kliamanthes IV ORGANIZATION The Avenging Lions are organized along strict Codex lines, with the chapter organized into the ten standard companies of about 100 Space Marines each. The most experienced of the chapter’s veterans are initiated into an honor guard known as the Guardians of the Temple of Justice, more commonly known as “Justicars.” It is from the ranks of the justicars that the chaplains and captains are chosen, and the formal titles of officers of these ranks are “Justicar-Chaplain” and “Justicar-Captain,” and the Master of the Chapter bears the honorifics of “Justicar-Master” and “Lord of Lions.” The justicars assist the justicar-chaplains in administering the rites of the chapter’s warrior cult and serve as bodyguards to the company captains and Chapter Master. The badge of the justicars is the golden lion shield over a black fermee cross, and the ceremonial weapon of the justicars is a long forward-curved sword (though many justicars use other weapons in battle). The justicars are answerable only to the Chapter Master, who also leads the 1st Company. One of the distinguishing features of the chapter is its self-appointed mission to punish those that have broken faith with the Imperium. Inculcated in the traditions of the Imperial Fists and raised in the shadow of the Wars of Apostasy, the chapter’s first Chapter Master, Varen Aeolus, determined to proclaim this role in naming the chapter and its first vessel, the battle barge Justice Bringer. The chapter views its mission as avenging the injustices done to the Emperor and the Imperium, and it is utterly ruthless in pursuing this agenda against traitor Astartes, though it does so with cold calculating reason and not blind hatred. The chapter has also been known to sanction extremely harsh action against Imperial worlds that turn from the Imperium, and the chapter’s reputation has served to cause a number recalcitrant worlds to submit upon threat of destruction. The chapter provides protection to each of its recruiting worlds, but it provides no governance to these worlds, preferring to remain aloof. In addition to the Constantius, the Chapter’s fleet consists of one battle barge, the Justice Bringer; three strike cruisers; and a host of supporting vessels, including two forge ships. The bulk of the chapter’s strength is usually divided between the Constantius and the Justice Bringer. Smaller strike forces will be embarked aboard the chapter’s three strike cruisers. The Justice Bringer and the strike cruisers are typically commanded by the captains of the battle companies, with the Chapter Master commanding the Constantius. The veteran, reserve, and scout companies will generally have their squads spread out aboard the various ships, task-organizing forces according to mission requirements and the preferences of the commanders. Addendum: Rift with the Angels of Absolution When the 3rd Company of the Angels of Absolution quit the Viridian Retribution in 884.M39, they abandoned two companies of Avenging Lions who were cut off by a horde of renegades and mutants. Decimated in the fighting, the surviving Avenging Lions reported the incident to the Chapter Master, who accused the Angels of Absolution of base cowardice and desertion. The two chapters were on the brink of full-scale war had it not been for the intervention of the Executioners. To this day, the Avenging Lions refuse to fight alongside the Angels of Absolution. The strike forces of the chapter are usually assigned to different warzones, though the chapter has gathered en masse on several occasions in order to embark upon major crusades [re: the Stethnyrach Crusade in 125.M37 and the Bhuraeas Expedition in 609.M39]. The commanders of the strike forces often enjoy a certain degree of autonomy while on crusade, recruiting suitable candidates from the worlds they encounter in order to sustain fighting strength. Such measures are temporary, though, with the main recruiting efforts taking place at the established recruiting worlds. The chapter follows Codex Astartes conventions regarding marking and heraldry, displaying the squad badge in black upon the right shoulder pad. Company affiliation is indicated by the company number in Arabic numerals upon the left kneepad. The chapter’s color scheme is reminiscent of the hunting lions from which the chapter derives its name. Indigenous to Berenus V, these predators were associated with the warrior caste from which the chapter drew its recruits on that world. When the chapter relocated its primary recruiting to Alium, the selection of that world was based largely on its suitability to sustain the lion species and the lions were adopted into the primary feudal orders of that world. The chapter’s badge features a gold shield stylized into the face of one of these lions over a black aquila, symbolizing the chapter’s service to the Imperium. In contrast to many other chapters of the Adeptus Astartes, the Avenging Lions are more spartan in decorating their armor and favor dark markings. Aside from adherence to the Codex Astartes, the Avenging Lions inherited a number of other characteristics from the Imperial Fists. Most readily apparent among these is the Imperial Fist’s defiance in combat and stubborn refusal to give ground. This tenacity has occasionally resulted in heavy losses for the Avenging Lions, but the chapter has repeatedly recovered and continued to crusade in the service of the Imperium. Additionally, the Avenging Lions have embraced the honor duels of the Imperial Fists and the battle-brothers of the chapter are distinguished by the facial scars that are the results of these duels. One distinguishing element of the chapter’s organization is its common usage of the office of the Emperor’s Champion, called the Justicar-Champion. Whether this is by choice or if it is an inheritance of the Black Templars gene-seed used in the creation of the chapter is unknown, but the chapter fields battle-brothers in this role much more frequently than most other chapters, including other scions of Rogal Dorn (except, of course, the Black Templars who field the Emperor’s Champion in almost every battle). SELECTED BATTLE HONORS The Stethnyrach Crusade [125.M37] A notable point in the chapter’s history was the aftermath of the Stethnyrach Crusade in the early years of M37. The Avenging Lions engaged at chapter strength in the crusade, fighting alongside a crusade of Black Templars, their progenitors. An Eldar host had conquered the Imperial world of Stethnyrach, attacking without warning or provocation. The Black Templars had established a Chapter Keep upon Stethnyrach over two millennia prior and the small number of Black Templars upon that world had put up a valiant defense before being crushed by the swift-moving aliens. Responding to the emergency, the Avenging Lions provided assistance to the Black Templars. While the Black Templars launched the main assault to recover their chapter keep, the Avenging Lions fought a series of actions intended to draw the main force of xenos away from the site. These engagements included both ground and space battles, the Avenging Lions’ fleet pursuing the handful of Aeldari vessels and eventually closing with them near the twin planets of Stethnyrach VII-VIII, the flux of gravity in the region distorting the stellar energies that facilitated the flight of the Aeldari ships. The Avenging Lions’ crowning achievement in the crusade was the boarding and destruction of the Aeldari flagship, the leader of the Aeldari fleet defeated in combat by Justicar-Champion Alcard and captured. The crusade was costly for the Avenging Lions, with the Chapter Master and over two-hundred battle-brothers dying in battle. Ultimately, the participation of the Avenging Lions proved a key to the successful completion of the crusade and engendered a blood-debt with the Black Templars, who were able to successfully drive the aliens from the world and recover the invaluable gene-seed that had been stored within the chapter keep. The event marked a turning point in the chapter’s history, where it established a bond with its progenitor chapter. Whenever elements of the two chapters meet, they renew their bonds of brotherhood through feast, ceremony, and ritual dueling, recalling their shared heritage and the aid the Avenging Lions provided to the Black Templars. The Second Purging of Kanzuz IX [898.M40-904.M40] Horgast Bellowflame had once been one of the Apostles of the Blind King, a rogue Tech Priest who viewed humanity as an affront to the Machine god. After the defeat of the Blind King in 550.M37, Bellowflame and his loyal bodyguard escaped to Kanzuz IX where they dedicated themselves to the service of the Chaos Powers and established a stronghold from which they terrorized Imperial worlds in the nearby sector. After centuries of warfare against the Imperium and the slaughter of millions, Bellowflame had grown in power. Through the patronage of the Daemon Gods and the embracing of combining forbidden technology with Warp-born power, Bellowflame was transformed into a Daemon Prince and commanded a significant force of renegades and daemons. Assessing the threat posed by Bellowflame, Chapter Master Ymoris declared a crusade against Kanzuz IX and dispatched a task force equivalent to six companies to deal with the traitor. Justicar-Captain Artakes was in overall command aboard the Redolent Fury. Justicar-Captain Artakes had once fought as the Justicar-Champion and was a figure of awe to the rest of the chapter for his piety and example, and bore the Sword of Thane, a relic of the Imperial Fists Chapter. Justicar-Captain Artakes’ prodigious experience in the Thrall Wars served him well against Horgast Bellowflame’s hellish minions and he established a series of probing actions that quickly pinpointed weaknesses in the defenses of Kanzuz IX while minimizing losses to the Avenging Lions. Once he had determined the enemy’s critical vulnerability, Artakes planned a rapid assault that took Bellowflame by surprise. Leading a thunderhawk-borne strike force through a deadly defensive grid, Artakes succeeded in attacking Bellowflame at the heart of his citadel, eventually confronting the corrupted warrior in single combat after the renegade had slain Chief Librarian Mortain. Though Horgast Bellowflame succeeded in inflicting terrible wounds upon the Justicar-Captain, Artakes was able to deliver the Emperor’s justice upon the traitor. With the death of their leader, the daemonic horde dissipated and the renegades were thrown into confusion. The Avenging Lions eradicated the remaining renegades in hard-fought combat that lasted a further three days. Rescued from the field of battle by the Apothecaries once Horgast Bellowflame had been slain and his minions destroyed, Justicar-Captain Artakes was able to survive and his maimed body was fitted with augmetics to enable him to continue his service to the Imperium. When the High Lords of Terra declared a Victorix Maxima for the Avenging Lions in purging Kanzuz IX, Justicar-Captain Artakes was present in person to receive the honorific and complete a pilgrimage to Holy Terra. COMBAT SQUAD KOTYS 3RD BATTLE COMPANY Avenging Lions Chapter Icon Common Armorial Use Veteran-Sergeant Kotys Commander Tactical Squad Kotys 3rd Battle Company Avenging Lions Taken to the Emperor’s Grace, The Purging of Kliamanthes IV Brother Seuthes Taken to the Emperor’s Grace, The Purging of Kliamanthes IV Brother Tereus Lost, the Purging of Kliamanthes IV Brother Zalmoxis Taken to the Emperor’s Grace, The Purging of Kliamanthes IV Brother Syrmus Survivor, the Purging of Kliamanthes IV Addendum: “The Oathbound” Upon becoming a full battle-brother, each member of the chapter is granted a combat blade, called an “Oath-blade” by the chaplains. This short sword is inscribed with the name of the battle-brother on one side and the date of his acceptance as a full battle-brother on the other side. Decorations upon the weapon typically include lion imagery for the chapter and eagle imagery for the Imperium, though it isn’t uncommon for blades to bear personalized decorations. The battle-brothers of the chapter are seldom without their oath-blades and when a battle-brother dies, the date of his death is added to the engravings upon the blade and the weapon will be added to the Hall of Fallen Lions within the Constantius in remembrance of the battle-brother. The battle-brothers of the Avenging Lions swear oaths before every battle and major undertaking. These oaths will be sworn in solemn ritual, presided over by the chaplains within the Reclusium. Battle-brothers will typically grasp their oath-blade when swearing their oath, symbolically swearing to accomplish their oath or see their blood spent and blade broken upon the battlefield. Battle-brothers are expected to accomplish their oaths or to die in the attempt. Successfully accomplished oaths are typically commemorated in tattoo form, and the oldest of Avenging Lions battle-brothers have significant portions of their bodies covered in the ritual tattoos. The most significant of successfully accomplished oaths will be marked with oath-tokens – small tokens with the image of the oath upon them and hung from the pommel of a battle-brother’s oath-blade by a decorative cord.
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+++INCOMING TRANSMISSION+++ +++FID Indicator - ALPHA+++ +++Via Astropath 7NBS2069LVP1+++ +++Via Astropath 8849042+++ +++Via Astropath 100496-B7+++ +++Thought for the day: Do not wait for death.+++ +++Begin message+++ My noble and revered cousins of the Legio, Attached for your consideration, you will find a datafile containing the summation of the noble and resolute Astartes Chapter, the Sanguine Gargoyles. It is a most esteemed honor to have been entrusted with compiling this Index, with the hope of inclusion in the Liber Astartes. Within the datafile you will find my own annotations; please forgive my additions, but I do not feel my Librarium staff quite captured the soul of my beloved Chapter, and I felt the need to elaborate and explain certain aspects I felt were noteworthy. Once again, I humbly thank you for the opportunity to honor my Brothers in blood and arms of the Sanguine Gargoyles. May the Emperor ever watch over you. Your humble servant, Pellegrino Tempest-wright of the Sanguine Gargoyles +++Begin Datafile+++ Index Astartes: Sanguine Gargoyles "May your soul be cleansed by the rain." Index Astartes Chapter Datafile [INSERT CHAPTER EMBLEM HERE} CHAPTER NAME: .............. Sanguine Gargoyles PRIMOGENETOR: .............. Sanguinius GENE-SEED (PREDECESSOR): ... Blood Angels (IXth Legion) FOUNDING: .................. 21st, 991.M35; Ultima, 999.M41 [Rebirth] CHAPTER MASTER: ............ Lucian, Chapter-wright and Master of Pandemonium HOMEWORLD: ................. Fleet-Based, semi-nomadic SEGMENTUM: ................. Obscurus FORTRESS MONASTERY: ........ Pandemonium, Forgeship COLORS: .................... Dark stone gray w/ dark crimson right shoulder pad SPECIALTY: ................. Terror, Guerilla Warfare SUCCESSORS: ................ None STRENGTH: .................. Unknown (estimated to be nominal to above strength) BATTLE-CRY: ................ "For Sanguinius!"/"We avenge the Angel!" The steadfast warriors of the Sanguine Gargoyles Chapter stand amongst the ranks of the Emperor's finest, ever ready to deliver His wrath and justice upon those that would seek to subvert the Imperium. Origins The First Millenium When: 992.M35; 21st "Cursed" Founding Why: Strategic Prgonostication Founded as Saviors of the Chalice Captain, Chaplain, Librarian, Sanguinary Priest, five Veterans, Veteran Sergeant and ten Marines permanently seconded as training cadre The Aerie Fortress Monastery on Bowden IV Bowden IV destroyed in Gothic War Battle Barge Light of the Angel used as de facto fortress monastery until new homeworld can be found Friends and Enemies The Mutant Gene-seed manipulation by Mechanicus to remove progenitor flaws appears successful at first, but is later seen to have made genetic flaws devastatingly worse Genetic instability leads to weakening of chapter's forces Death of a Chapter Gothic War - Most of chapter lost in destruction of homeworld Less than 200 battle-ready Astartes left Remaining forces give up on finding new homeworld, decide to embark on crusade until they are destroyed or the chapter is rebuilt A Chapter Reborn Chapter gene-seed is stabilized with help from Mechanicum and Blood Angels' Brother Corbulo Primaris reinforcements from Guilliman's Unnumbered Sons Some Firstborn undergo the Rubicon Primaris, many do not; those who remain Firstborn continue to experience exacerbated genetic mutation New Primaris forged with stabilized gene-seed lift the chapter out of the ashes of death and into Chapter is reorganized to make best effect of new troops and Guilliman's new strategic force organization Voidborne Mechanicus gift the chapter a forgeship Geneseed Progenitor: Blood Angels Purity: Flawed Data archives list the known, stable, gene-seed mutations the Sanguine Gargoyles currently suffer from. No known cure or treatment for any of them has been found thus far: Melanchromic Organ Malfunction [Some Astartes' skin bears grayish discoloration; severe cases have stone like growths over large portions of their bodies.] Mutated Catalepsean Node [This causes what is effectively extreme insomnia; all members of the Chapter suffer this mutation.] Non-Functioning Betcher's Gland [All members of the Chapter suffer from this mutation, as well as calcification of their vocal cords, which appears to be one side effect of the mutation. However, the severity of calcification varies widely from one brother to the next. One might be unintelligible when he talks, nothing but the sound of cascading rocks or rushing water issuing from his throat; another might simply have a rich baritone voice; a third might offer a barely audible whisper.] The Apothecarion and the Ordos Biologis have been unable to decipher why only some members of the Chapter suffer certain mutations while others don't. But hope still remains that a solution might be found, for once every few generations, a battle brother suffers none of the Chapter's genetic mutations. Fleet-Based Fortress-Monastery: Forgeship Pandemonium Recruiting: tithe agreements (demands) from saved worlds/systems as primary source of new recruits; small number of volunteers from within fleet taken as supplemental recruits; kidnapping all children, ages 5-13, from an entire planet as emergency source of recruits (also used as a punishment against a planet in some circumstances) Beliefs & Culture Chapter Beliefs: Revere the Primarch Daily meditations include prayers to Sanguinius for guidance, thanks, and forgiveness "Sanguinius blesses you," "May the Angel guide your body and mind," and "I offer my actions to our father Sanguinius that he might judge my soul," are common benedictions heard throughout the Gargoyles' fleet. Against the forces of the Black Legion, the Gargoyles fly into an almost murderous rage, eager to exact revenge from every single traitor legionnaire. Characteristic Chapter Training: Mens et Manus This chapter believes in building their brother's minds and bodies to peak performance, the better to be ready for anything. Demeanor: See But Don't Be Seen Armor is matte where possible, and appears chiseled from stone rather than forged of metal; overall appearance of statues when standing still Flaw: We Stand Alone Will only request support from other descendants of the IXth Legion except in the most dire of circumstances Will offer aid to those in need, but will disappear without word Will not fraternize with anyone outside the Chapter, even other Chapters of Sanguinius' line; will not even remove helmets around outsiders, except under very exceptional/dire circumstances Angel Graces/Warrior's Virtues The Gargoyles strive to embody the Graces of the Angel and the Virtues of the Warrior. Ever a work in progress, they understand is less about achieving those things, but rather that they continue to better themselves every day. Naming/Cultural Traditions Because of numerous different sources of recruits, the Gargoyles have no standardized naming practices. The chapter utilizes sculpturing and masonry as a way to hone body and mind; their statues are some of the finest in the sector, and numerous humanitarian efforts have been aided by their stone-working. They even apply the practice to their armor, often sculpting leering, howling faces onto their helms and valleys and ridges on their armor to allow water to flow better and create more "natural" sounds when running off them. When not armored, brothers wear a leather jerkin or linen tunic, leather trousers, boots and bracers, a stonemason's belt and tools, and a double-layered linen neck gaiter. Organization Unique Organization Over-Strength 7 Flights (Companies) Each Flight has thirteen Talons (Squads) except 7th, which has the normal ten. 1st Company has unique structure: First seven squads form Veteran Squads (Bladeguard, Sternguard, Terminator, and Vanguard), while the last six form the "command" echelons; Captains and Lieutenants are pulled from 1st Flight ad-hoc to lead Strikes, based on their strengths and capabilities. No Company Captain rank; instead, they are given the title Shisa (function is similar to the Black Templar's Emperor's Champion, but less dogmatic and less exclusive). It is their duty to mentor the Marines in their respective company. Chapter Leadership The Conclave, Chapter Leadership Chapter-wright Lucian, Master of the Pandemonium, [Chapter Master] High Blood-wright Armand, "the Anointed" [Master of the Apothecarion] Soul-Warden Philippe [Master of the Reclusiam] Tempest-wright Pellegrino [Master of the Librarium] Chief Forge-wright Solarus [Master of the Forge] Maester Lamonte [Primary Wing Commander] Maester Bellon, "the Young" [Strike Wing Commander] The Prefecture, Chapter Council Commander of the Arch-Angels; Primus Damascus Master of Reconnaissance; Prefect Zaphiel [2nd Flight Captain] Master of the Marches; Prefect Mercutio [3rd Flight Captain] Master of the Fleet; Prefect Namora [4th Flight Captain] Master of the Arsenal; Prefect Valenti [5th Flight Captain] Master of Relics; Prefect Xorbel [6th Flight Captain] Master of Recruits; Prefect Tovaani [7th Flight Captain] Specialty Restrictions: Limited Tech-Marines Chapter-specific terms Chapter Master - Chapter-wright Techmarine - Forge-wright Librarian - Storm-wright Apothecary/Sanguinary Priest - Blood-wright Chaplain - Soul-wright Sanguinary Guard - Arch-angel Death Company - Revenant Commander - Maester Company Champion - Shisa Captain - Stone-wright Lieutenant - Artisan Sergeant - Mason Brother - Apprentice Dreadnought - Golem Company - Flight Demi-Company - Strike Squad - Talon The Arch-Angels An Arch-Angel, the Gargoyles' Sanguinary Guard After the mutation of the Chapter's gene-seed, and with the chapter in near-ruin, a glimmer of salvation appeared. It took the form of a small number of brothers, seemingly untouched by the ravages inflicted upon their brethren. These warriors formed the core of the Chapter's forces during its dark years of recovery. After the Chapter had rebuilt its numbers enough to venture on its own once more, the Sanguinary Guard changed its name, to honor the warriors who brought the Chapter back from death. Just as with all Chapters descended from the IXth, the Arch-Angels stand apart from the structure of the Chapter's main force. They are the most highly skilled and venerated of the Gargoyles' brothers, each a Chapter legend in his own right, surviving battles against all manner of foe. There are no specific requirements to become an Arch-Angel; instead, spots are awarded based on merit and skill, regardless of rank within the Chapter. Like all iterations of the Sanguinary Guard, the Arch-Angels each bear a Glaive or Sword Encarmine and Angelus Boltgun or Inferno Pistol. Unlike the others, however, they eschew the golden armor of their forebears; instead they color their armor an alabaster white. [It is a curiosity worth noting that, throughout the millennia, a high percentage of brothers unmaligned by the Chapter's gene flaws have gone on to become Arch-Angels. It remains to be seen if there is a correlation between these two occurrences, or if they are merely coincidental.] The Revenants A Revenant, the Gargoyles' Death Company ... Chapter Fleet As a fleet-based chapter, the Sanguine Gargoyles possess a larger fleet than other Chapters might, though not its vessels all are commanded by Astartes. Though not nearly a match in scale, it is reminiscent of the vast fleets of the Great Crusade in regards to its composition. The Gargoyles' fleet is a blend of the Astartes' flotilla, the remnants of Penal Legion Theta-Delta-Beta's troop fleet, a few Explorator vessels from the Adeptus Mechanicus, and a permanent detail from the Order of the Shrouded Martyr (including their Dominator-class Cruiser, the Dominus Irae), plus the swarms of the fleet's attendant ships. The Gargoyles command the battle barges and strike cruisers while the rest of the fleet, with the exception of the Sororitas vessels, is commanded by Imperial Navy personnel. This arrangement between the Chapter and the Navy ensures the Gargoyles can prosecute their enemies as they desire, and the Navy gets to do its job, without either side getting in the other's way. The fleet of the Sanguine Gargoyles is split into three smaller fleets. The Main Fleet makes war, wherever it may take them. Up to five separate, flight-strength campaigns could be supported individually, though it is most often the case that numerous small-scale operations are taking place around one or two larger scale engagements. Additionally, The Rook heads a small splinter fleet, a fast strike force intended to neutralize the most dangerous threats present, or to offer Flight-strength support as rapidly as possible. The last of the fleets, the Fledgling Fleet, traverses the trail of outposts the Gargoyles have set up in their region, termed by the Chapter the "Aeyrie." The members of Seventh Flight see to the Chapter's recruiting as part of their training duties, and they draw aspirants from a handful of such outposts. Combat Doctrine Terror (primary) Lightning Strike/Stealth (secondary) Appearance Standard armor coloration of the Sanguine Gargoyles fair-skinned, but some have patches of stone-like growths; hairstyles vary based on tribe or planet recruited from Livery Prior to their rebirth as the Sanguine Gargoyles, the Saviors of the Chalice wore alabaster white armor with crimson pauldrons and gold detailing and decoration. Following the traditions of their brethren, helmets identified a warrior's squad type, with individual squad markings worn on the right knee pad. The Chapter Badge was worn on the left pauldron, while company markings and personal heraldry were worn on the right. Veteran status was denoted by a golden helm and pauldron trim. After the Ultima Founding and the rebirth of the Chapter, the Sanguine Gargoyles bear new colors. Their armor is a dark, stone gray, with the right pauldron painted crimson. Members of the Librarium, Reclusiam, and Sanguinary Priesthood follow their orders' traditional coloring, with the left pauldron painted the same dark stone gray as their battle-brothers' armor. Flight (Company) is denoted by pauldron trim, and battlefield roles are still identified by helmet color, however squad markings and personal heraldry are no longer worn. Sergeants' helms and right pauldrons are colored the same as the rest of their armor. Lieutenants are identified by a gray helm and right pauldron, while Captains bear an almost-white helm and pauldron. Chapter Badge White wings outstretched behind a golden chalice was the original badge of the Saviors of the Chalice. Since their transformation, the Sanguine Gargoyles' emblem bears only a small resemblance to their original; instead of angel-like wings, stone-gray bat wings spread open, with a crimson skull replacing the chalice. Veterans who wear the chapter badge have the skull colored gold. The Arch-Angels and the Revenants Both of the Blood Angel's unique companies, the Sanguinary Guard and the Death Company, bear visually unique armor colorations from their brothers. This is also the case for the Sanguine Gargoyles' interpretation of them. The Arch-Angels are adorned in sculpted plates of ceramite colored a white marble, evoking imagery of statues from the ancient Achaemid Empire, and their helms and chest detailing are gold The Revenants wear armor colored a pale, ghostly gray, with a deep bronze helm and chest detail. Red saltires are still emblazoned on various surfaces of their armor, and their helms' lenses are also colored crimson. Honored by their brothers for their sacrifice, the Revenants bear gold trim on their pauldrons, conferring the (honorary) status of Veterans on those in this baleful brotherhood. Chapter Arsenal Special Equipment: Blessed Wargear, Modified Jump Packs Dreadnoughts Storm-Golem Carmine, Librarian Dreadnought Dreadnought Force Weapon Frag Cannon Golem Verson, Furioso Dreadnought Frag Cannon Blood Fist with Heavy Flamer Golem-Ancient Quintus; Venerable Hellfire Dreadnought Paired Twin-Linked Lascannons Golem-Ancient Alessandro, Venerable Ironclad Furioso Dreadnought Paired Blood Fists, with Heavy Flamer and Meltagun Draugr; Death Company Dreadnought Paired Blood Talons, with Heavy Flamer and Meltagun Soul-Golem Derceus; Venerable Chaplain Dreadnought Plasma Cannon "Stonefist" Reliquary Angel's Light [Ryza pattern "Sunspite" plasma pistol; badge of office of the Master of the Librarium] Aza'zel [Relic force sword; badge of office of the Master of the Librarium] The Dread Spear [A relic spear of unknown origin, made from a xenos metal with a marble-like appearance; badge of office of the Chapter Master] Stonefist [A Blood Fist crafted using the shattered remnants of Soul-wright Derces' Crozius Arcanum, with a built-in meltagun] Death Masks [I think everyone with clearance to read this will already have knowledge of the death masks worn by those of the Angel's line.] The Fleet Common areas are subjected to constant "rain" from the ships' fire suppression system; this doubles as decontamination, and puts the Marines' minds at ease. Personal quarters have knobs to adjust the flow of the rain for desired strength. Pandemonium Forgeship gifted to the Gargoyles from the Adeptus Mechanicus [Once again, I have added a sub-list below containing the breakdown of the Sanguine Gargoyles' fleet disposition, for your perusal.] Chapter Legends Chaplain Derceus Derceus led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the Chapter's enemies, and is a reminder to all Battle Brothers of their holy duty. Brother Alessandro Referred to as Alessandro the Selfless; suffered mortal wounds fighting to recover the bodies of a squad of Initiates and their Sergeant from a Dark Eldar raiding party. Notable Battles & Campaigns ... ca. ~142–160.M41: The Gothic War (Abaddon's 12th Black Crusade) ca. ~999.M41: The Devastation of Baal The Sanguine Gargoyles, though barely a surviving chapter at the time, sent a squad of Marines and a pair of warships to aid in the void battle against Leviathan and its splinter fleets. None of the seconded members survived. Allies & Enemies Chapter Allies Adeptus Mechanicus Adeptus Sororitas (Order of the Shrouded Martyr) Astra Militarum (Wilson's Irregulars) Chapter Enemies Abbadon & the Black Legion Valorous Host Warband Kha'Banda Hive Fleet Leviathan Slaghulk's Killa Mob +++End Datafile+++ +++Closing Thought: Only in death does duty end.+++ +++End Message+++
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- Index Astartes
- DIY
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This has been updated to an overall collection/WIP Log, and not just dedicated to my custom chapter of Space Marines. The main focus here will still be my chapter, but I don't have enough of anything else to justify (in my mind, at least) giving any of those projects their own WIP thread, except maybe the diorama. Sanguine Gargoyles: Primaris units Lemartes; needs assembly and painting Death Company w/Jump Packs; need assembly and painting; add Sanguinary Guard wings Stormraven - 'Charon,' Death Company; mostly assembled, needs painting Firstborn Units (All models need to be primed and painted, but some need to be stripped first) Apothecary/Sanguinary Priest; fully assembled (High Priest Armand) Astorath, counts-as (old metal Asmodai model); fully assembled (Castellan Philippe) Captain w/ JP&TH/SS; fully assembled (not WYSIWYG) (Champion Ishtah, 1st Flight) Chaplain (on foot); fully assembled (Chaplain Astehn) Chaplain in Terminator Armor: needs storm shield (Venerable Chaplain Kanata) Chaplain w/ Jump Pack; fully assembled (Chaplain Astorius) Librarian/Librarian in Phobos Armor/Mephiston, counts-as (old metal Tigurius model); needs pistol arm (Chief Librarian Pellegrino) Commander Dante (old metal model); needs jump pack (Chapter Master Lucian) Lemartes (old metal model): needs jump pack (Angelo, Living Martyr) 5-man Death Company squad w/ Jump Packs; fully assembled 5-man Death Company squad w/ Jump Packs; needs jump packs 10-man Death Company squad on foot (assault-y, not bolter boys); fully assembled 5-man Terminator Assault Squad w/ TH/SS, counts-as (Grey Knights Terminator models; they're modeled with the ranged weapon options, so I may also run them as a shooty Terminator Squad occasionally as well): needs all arms (Vanguard Squad Lamonte, 1st Flight) 6-man or 2x 3-man Sanguinary Guard; needs jump packs (Baelin, Damascus, Eshmel, Karleo, Mikael, Thalastaen) 5-man Scout squad; fully assembled (Squad Argastian, 2nd Flight) 10-man Sternguard Veterans squad; fully assembled (Squad Lorenzo, 1st Flight) 10-man or 2x 5-man Vanguard Veterans squad; needs jump packs (Squad Gasparo, 1st Flight) Death Company Dreadnought; fully assembled and primed (Draugr) Miscellaneous Projects: McFarlane figures Assault Intercessor; Captain Raphen - Needs Death Company and/or Blood Angels-style decorations, plasma pistol, and power/relic sword; Repaint in Sanguine Gargoyles' Death Company colors Hellblaster; Sergeant Olivius - Needs Blood Angels-style decorations and plasma pistol; Paint in Sanguine Gargoyles chapter colors Intercessor; Brother Makoa - Needs chainaxe and eviscerator, and studded helm and left pauldron (shark/islander-style decorations also, if they can be found); Paint in Carcharodons chapter colors Battle Sister; Sister Heterina - Paint in Order of the Shrouded Martyr colors Necron Warrior; Unnamed Necron Warrior #42 - Paint in [Custom Dynasty] colors "Honor of the Old Ones" Diorama 1 Necron Lord (old metal model) 3 Lokhust Destroyers 11 Necron Warriors w/ Gauss Flayers 3-ish bases' worth of Scarabs Seraphon Saurus Oldblood Chaos Space Marines 1 Terminator Chaos Lord 1 Sorcerer Lord 10 Legionnaires 5 Noise Marines 5 Warp Talons WIP Pictures Index Astartes: Sanguine Gargoyles
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January 2024: Thanks for visiting! 2024 updates start on page 20. What you'll find before you is my one and only thread collecting my works in progress in chronicling the travails and travels of my Adeptus Astartes Chapter, the Sentinels. Unfortunately some of my older photos have been lost to the ravages of time and Photobucket, so if you're a new visitor to my pile of shame... Welcome! Feel free to skip to the last page for my most recent stuff, and then backtrack as far as you care to from there! Trust me, it's easier...
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A while back I experimented with some new Space Marine paint schemes and found one I liked. I just was happy with the one I had originally chosen. I finally let loose the arrow to land where it may. Now at this point I have a conundrum. Is the red bolter housing too busy; should I go with a more neutral off-black? The squad and chapter markings are going to be red, if that makes a difference.
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THE ARGENT FORGE " We are all the sum of our actions, young one. Every act, every deed we perform in this wretched existence defines whom we are, how we are remembered, what legacy we leave behind. None of us escape this pitiful mortal coil alive, initiate. It is up to us to define who we are and when the time comes for us to pay our final dues and leave behind our mark it falls to us if our story will be a glorious chapter of Man-kinds history or an oft forgotten foot note that merely highlights the folly of Men," Brother Kristoff Argent - (Former) Master of Sanctity, Star Leopards Astartes Chapter now assigned to the Legio Bolter and Chainsword The Preamble So its that time again. Time for Brother Argent to start another hobby butterfly log. I've tried this a few times and always failed for various reasons. My most recent attempt, when I meant to tackle the Imperium, didn't necessarily fail as falter. Whilst I kept up with the models my intent to deliver fluff for each issue made my get bogged down on posting and I stopped updating entirely. That's not to say I am giving up on that log, I just feel with the amount I flutter around between armies I think perhaps a central spot to share everything would be warranted. And so here I go again, launching a log that, if I am honest, updates will be sporadic and the quality somewhat lacking but I will give it a red hot try. End of Year Goals So, with the end of the year fast approaching I intend on completing a Path of Penance as I have done in the past. With multiple painting challenges failed in the later half of the year, either due to poor time management, mental health or other commitments, I have quite the list of models I had hoped to complete by years end. Whilst this is a huge undertaking and likely impossible given past records the following is the list of what I hope to achieve and the challenge they relate too: 12 Months of Hobby: 1x Seraphim Superior 1x Sister Superior 1x Sister with Simalcrum Imperialis 2x Battle Sisters 2x Repentia 1x Arcoflagellant 1x Repentia Superior 1x Penitent Engine 1x Chaplain 5x Intercessors 1x Redemptor 1x Repulsor 1x Repulsor Executioner Call to Arms: 1x Screamer Killer 1x Psycophage 3x Neurotyrant and accompanying Neurolids 12x Neurogaunts 10x Termagaunts 1x Warpsmith 1x Maulerfiend. Imperium Subscription 2x Ruins 1x Triarch Stalker 3x Battle Sisters 1x Repentia 1x Arcoflagellant 2x Seraphim Thermic Plasma Conduits Other Non Challenge related stuff: 1x AoS Steelhelm minature of the month (also know as Dame Not Appearing in this Log) So, as you can all see, one hell of a lot and likely impossible, but I am going to give it a red hot go. I have colour coded them in terms of priority. Red being highest priority, then orange, yellow and finally green. With any luck I can get this stuff done. I also have some bits and pieces I want to rework from the Call to Arms. If that happens this year or not is to be decided... A Taste of What is to come... So, finally, a blog isn't a WIP blog without some images. So, whilst these models have been seen before, here is a few images to show the schemes that I am goijng towards a a few lines about each army: Adeptus Astartes: The Interdictors Forged from the geneseed of the Ultramarines the Interdictors mostly embraced the gift of the Rubicon Primaris. Known for their tenacity and brutal uncompromising nature they strike in hard and fast, launching assault from drop pod, Thunderhawk and armoured vehicle, cutting off enemy supply routes and digging in at surrounded strongholds. The Interdictors I paint for now are mostly around what is coming with the Imperium magazine as well as my Plodding Along Vow for the Twelve Months of Hobby and will be, for the most part, centered around the 3rd Company. Adepta Sororitas: The Order of the Martyr Redeemed Formally known as the Order of the Penitent Martyr the Order of the Martyr Redeemed has been known to attract the penitent and those seeking redemption. Seen as far more compassionate then many similar orders they are a shining beacon in the hopelessness of the 41st Millennium. It is perhaps because of this, or possible in spite of, the order has a large compliment of Repentia as well as often accompanied by many arcoflagellants. Again the Sisters will be mostly done from the contents of Imperium, at least until later when I shall attempt to get another sister squad completed and, if I win the lottery, more Repentia and arcoflagelants. Tyranids: Hive Fleet Koios A splinter fleet of Hive Fleet Titan cast adrift from the warp storms of the birth of the Cicatrix Maledictum Hive Fleet Koios are possessed of the same hyper intelligent nature of Titan with perhaps less of the propensity for close quarters fighting. Their shadow has only just started to spread, with first contact noted about the same time as the resurgence of Hive Fleet Leviathan. Just how much of a threat this new splinter will be has yet to be seen. Koios (The Titan of intelligence and known as one of the conspirators in the betrayal of Uranus) will be to begin with the rest of the contents of Leviathan and then, in the new year, will move onto a lot of my older models including an old pewter Hive Tyrant and hormagaunts still in plastic wrap from 2009. Necrontyr: The Almwat Dynasty A recently awakened Dynasty the Almwat have woken to find their Dynasty and its worlds shattered and scattered. The Sons of the Phaeron are moving to reunite their broken forces. Should they succeed they will have a force that, with eldritch energies and ancient malice, will no doubt challenge any and all whom face it. My Necrons are a rebuild of my early force back from when the army first started being an army and you had a whole about ten units across the whole codex. They will be mostly built from the Imperium contents with only the yet to arrive Triarch Stalker for this year. Next year there will be a fair bit more but for now they are mostly resting. Adeptus Mechanicus: Forge World Milivia Secondus Milivia Primus was a forgeworld cursed from the days of the Heresy, its ancient machinery infected with a dreaded techno-virus known as the Scrap-Code Malaise. Despite this they continued to survive with the aid of the Iron Heralds Space Marine Chapter. Following the birth of the Great Rift as well as the predations of Hive Fleet Titan upon the world the Mechanicus decided to purge the world, salvaging what machinery they could and relocating them to the next world in the system, Milivia Secondus. Secondus was, much to the Imperium and Mechanicus' chagrin, discovered to be a sleeping Tomb World of the Almwat Dynasty. The awakened Necrontyr quickly drove the Mechanicus forces back. Rather then fight to the last the forge worlds forces instead returned to their ships, where much of the surviving machinery from Primus remained. Knowing they would face censure for their failures the fleet left, becoming a mobile forge World in essence and set out to try to rebuild and find what arceotech they could so one day they could gain retribution on the Necrons as well as the Mechanicum they feel betrayed them by destroying their world. My Admech will be silent for now. I've painted the Imperium detachment and likely wont revisit them till late next year. But they will appear in here so figured they needed a brief. So it Begins... So without further adieu I should get into it. I have been working on my Sisters as well as starting to assemble the marines for my plodding along. With any luck I will get some new models up shortly. Those whom follow the 12MoH will see most of this stuff as well but hopefully I will get more details and my processes in this thread. And with any luck I shall get regular updates. Wish me luck... EDIT: Well just secured myself some more time. Just tested positive to the ol 'Rona... again...
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- Brother Argent
- Interdictors
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I, twopounder, of the Obsidian Angels take up your Challenges. I vow, before my brothers and sisters of the B&C to complete Challenge The First and submit it to the Liber before the deadline. I vow to support my fellow challengers to the best of my ability. May the Emperor curse me if I fail. Chapter Names: Order of Obsidian, Obsidian Angels Home world: Serran Founding: NA/Unofficial Legion: Dark Angels Colors: Obsidian, Gold, Granite From the Ashes After the destruction of their home world Caliban, the surviving marines of the first legion had multiple catastrophes to handle. Their planet and recruiting world was gone, their gene-father was missing, half their number were traitor, dead or missing and the flames of heresy still consumed the galaxy. While commanders were preparing the remains of the legion to secrecy about the events of Caliban and summoning resources to fight in The Scourging, a small few chapter masters and the forge lords gathered to discuss a matter of secrecy equal to Luther's betrayal. When the Dark Angels first departed Terra to pave the way for the Emperor's Great Crusade, they were secreted weapons forbidden to the rest of humanity. So dangerous were these devices that none of the Emperor's sons were ever trusted to know of their existence. This arsenal increased yet further when Jonson took command of the legion and their vaults stretched across the galaxy. The gravity of the censure from possessing these weapons would be severe and the consequences of the weapons being turned upon loyal forces, dire. While plans were being made to track down the traitors of the legion, Chapter Master Callan Gehl met with Forge Masters Lukha Verenz and Therrus Fell about this concern. This would come to be known as the Tripacta Sovereignty Council and set into place the framework for the future of collaboration between the First Legion and what would become its successor chapters. Though the Codex Astartes had not yet been declared by Guilliman, nine-hundred and fifty seven warriors with knowledge of the Dark Angel's forbidden weapons were assembled into a self-sufficient force tasked with three protocols to adhere for chapter operations: 1) Retrieve all weapons and wargear owned, branded or claimed by the First Legion prior to the betrayal at Caliban. 2) Destroy any incriminating evidence that cannot be secured 3) Pursue anyone that possesses this forbidden technology The legion officially declared this chapter XVII, The Order of Obsidian and provided them with most of the forbidden technology that remained in the Tower of Angels. There was concern already of an investigation into the debris field of Caliban, and the Dark Angels were not willing to risk additional incrimination for their artefacts. Master Ortoro Sebastian was promoted to the rank of Grand Master and commissioned as the first to lead the chapter into its crusade for the lost relics. While the bulk of the legion prepared for the long war against the forces of the dead warmaster, the Order of Obsidian departed in a separate fleet to their first target. Aside from caches known to the legion masters, several additional sites listed in Jonson's personal logs. The planet Serran was visited by Jonson and was noted to have a technology vault suitable to sustain a significant force. Discovery of Serran Three months after their departure from Caliban the Order of Obsidian made orbit above Serran. Its surface was hidden by thick amber clouds and it had two moons in opposing orbits. Hails to the surface went unanswered, but scans detected a high output energy source on the surface. The marines landed an expeditionary force, keeping reserves ready in expectation of an ambush. However, what they discovered instead was a facility from the dark age of technology. Thousands upon thousands of stasis chambers lined the well fortified interior. Whatever treasures or horrors the stasis chambers held were long gone, but the facility itself was operational. The cogitators were arcane and would not easily yield answers. After some deliberation, Ortoro decided to make Serran their base of operations and tasked the forge masters with setting up listening posts on the moons and to expand the facility to quarter the legion and support its operations. This would eventually come to be known as the Obsidian Enclave and was reinforced during the millennia the followed the Horus Heresy. The Order of the Obsidian set to its duties in tracking down and recovering the legion's lost artefacts. Though many caches had been plundered or destroyed, some were yet forgotten. Those local inhabitants that had robbed the vaults in the chaos of the heresy were hunted down and mercilessly executed. That which was safe was transitioned to the Dark Angels chapter and anything too esoteric was locked within the stasis vaults. Their Mission Expands Though the order was initially created for the recovery of artefacts belonging to the First Legion, many searches ended in forgotten battlefields or desolate cruiser hulls of other legions. Once again, there was debate about what to do with these items. Many wanted to leave the battlefields as untouched as possible as a type of mausoleum. Others felt that it may be too dangerous to disturb old battlefields that could be mined or worse. However, it was chaplain Tyrius of the fourth company that suggested returning the relics and bodies of fallen warriors to their chapters. Though time, nature and the elements had savaged both machine and remains, there was usually enough left to determine the progenitor. It was then decided that an honor guard would be formed of the first company that would reunite the lost astartes and their possessions to the loyalist chapters they belonged and destroy the last of the traitors. Within a few hundred years, The Order of Obsidian had returned hundreds of chapter relics and thousands of astartes to their rightful legion home worlds. This ceremony became so frequent that the honor guard was rotated through the veterans of the first five companies to make certain that no marine would be without combat for too long. Each marine assigned to this duty had a shoulder pad cased in bronze. Mysterious Founding Because the Order of Obsidian was not a true founding authorized by the high lords of terra, they continued operating as pre-heresy Dark Angels chapter, retaining the original colors and chapter regalia. As the millennia passed, they decided to adopt another moniker to mask their true origin. The Obsidian Angels were borne with black armor, light gold trim and granite bolters. Its unknown exactly when the name and colors were changed, but by the 41st millenium, no knowledge or banners of the Order of Obsidian remained outside the reclusium of the first company. There, the original founding orders of the Tripacta Sovereignty Council is still emblazoned on the wall. They have no official chapter marking, but retain the ancient Dark Angel devices from ancient Caliban, along with robes of all the Unforgiven. Current Operations Cooperation between the Obsidian Angels and Dark Angels never ceased, though the discovery of ancient relics is extremely rare. The experience and tactics refined over a millennia of recovery operations has made them experts of extraction and esoteric technology. Though they are grim and taciturn as other chapters of the Unforgiven, their willingness to return treasured wargear to other chapters has provided them with diplomatic options that would be otherwise unavailable. Many of these relics have been recovered at a great cost to the Obsidian Angels and their names are inscribed into the granite containers hand cut for them. So great has their knowledge of pre-heresy equipment that much of the weapons and armor can be restored to at least partial functionality. Primaris exist in their ranks, but it is unknown how they received the gene technology and training to produce them. It may have been the Dark Angels that transmitted this information to them, but none outside the two chapters could know. Due to the need for extensive technical knowledge and constant maintenance, there are a large number of tech marines within the ranks of the Obsidian Angels and they retain a rank within their inner circle for Masters of the Forge. Serran The planet of Serran was highly developed during the Dark Age of Technology, though most of it now lies in ruins. What happened to the population is unknown to the Obsidian Angels, even after millenia of research. It is clear that they had knowledge that rivaled the very apex of human achievement. Many believe that they were victims of the Long Night, perhaps destroying themselves or falling victim to an alien attack. Whatever the cause, the planet is now heavily militarized and has only enough population to support an entrenched planetary defense force and their astartes governors. Recruiting is done at several nearby death worlds. However, the truth of Serran's demise is dark and foreboding. Deep within the rocks, below the depth that scanners and mining dredges can reach, lies a dormant Necron Tomb. Its technology stolen through a once-open channel during the Dark Age of Technology and used to create the energy plant and stasis chambers in what would become the Obsidian Enclave. Whether these xenos awoke and took revenge on the population is cloaked in thousands of years of erosion.
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INDEX ASTARTES: The Interdictors “ Hope seemed lost. We were doomed. The damned Xenos were coming in from every side! We were saying our prayers to He on Terra when suddenly His Angels landed along side us! Clad in the brightest orange armour they were! And we knew then, we were saved,” Trooper Wenlin Vance - 452nd Jarakon Lancers The Interdictors fight as the Emperors sword, striking deep into the heart of enemy formations and assaults. Their fearless assaults are matched only by their tenacity and many an enemy has found his battle plans cast into disarray by the strike of these savage warriors casting themselves deep into the fray to split enemy assaults in two. ORIGINS Growing threats from both inside and outside the Imperium prompted the High Lords of Terra to announce a new founding during the middle of the 36th Millenium. This Founding, the Nineteenth such founding of the Adeptus Astartes, would see many of the new chapters formed into task groups to address varying threats the length and breadth of the Imperium. Once such group, of which the Chapter that would become known as the Interdictors, was sent to deal with the growing threat to stability caused by the burgeoning orkish empire on the fringes of the Segmentum Pacificus. This force consisted of four new Chapters of the Astartes, such was the dire nature of the threat perceived. The Interdictors and their fellow scions of the Primarch Roboute Guilliman, the Marines Invigilant, as well as The Black Sons, descendants of Rogal Dorn, and the Steel Scythes, born of the Iron Hands of Ferrus Manus formed a joint crusade to strike at the orkish invaders. At first the crusade forces forged victory after victory as they first met the orkish held territories. Even one chapter of the Astartes, even a newly founded ones, was a force to be reckoned with and the orks of the Lauretta Sector were faced with the might of four. It wasn’t long, however, when the crusades forces began to slow their progress. The orkish occupiers of the Lauretta Sector had been entrenched for a while and able to grow in numbers while the Imperium was slow to react. And the good fight provided by the Crusades arrival had drawn countless other warbands to the orkish forces. Thus bolstered they were able to slowly push back the Imperial forces and finally force a stale mate. It was at this time that a rift began to grow between the four chapters. The Black Sons, as true to their primarchs teachings, were more then happy to dig in and weather the orkish assault. They were stubborn and tenacious and counselled to try to crush the orks in gruelling seige warfare. The Steel Scythes disdained the other astartes forces as too weak in mind and body and moved to persecute their own war. The Marines Invigilant continued to engage the orks but they too were dragging to a stale mate. Only the Interdictors continued to have success. The young Chapter Master, someone rather, was an impatient man. Rather then the Black Sons drawn out sieges or the Marines Invigilant fluid battle plans he would launch assaults directly at the key targets of the orkish force. These targets were typically ammunition storage dumps, idols to the orks crude and savage gods or even key warbosses or meks. The Interdictors would strike like the spear of the Emperor himself, driving in hard and fast, devastating their foes in a fusillade of fire before diggign in till they could be extracted or relieves. It was a tactic that cost many lives but bit by bit his forces savage strikes began to weaken the orkish hold and the stale mate was shattered. The Interdictors pushed on with their assault as their fellow astartes struggled to keep up. It was then that some of the other marines within the newly formed Interdictors command began to question the young Chapter Masters relentless assault. Concerned their Chapters forces were being over exposed and lead too far out and over extended that, should the orks muster a reasonable counter they would be left unable to respond in suit. It was council Chapter Master Alecto ignored as he drove his brothers on. And when the inevitable counter attack came his forces were indeed caught unprepared. In the following chaos Chapter Master Alecto would be slain, along with a great number of his newly founded chapter. The Interdictors were only saved by the timely intervention of the Marines Vigilant and the Black Sons. Although the crusade into the Lauretta System would eventually prove successful and the orks eradicated the Interdictors would only have minimal commitment until the conflicts end, their numbers having been greatly depleted. Left without a strong commander or direction the remaining leaders of the Chapter decided instead to form a council and rule the Chapter together, at least until such a time as a new Chapter Master could be chosen. For now the Chapter needed to focus on regrowing its numbers. Following the crusades success the four Chapters went their own ways, each tasked to a different theatre of war although the Interdictors would never forget their honour due to the Marines Invigilant or the Black Sons. The Uranides For several centuries following the Lauretta Crusade the Interdictors would continue to travel the Imperium as a crusading fleet. Drawing recruits and supplies where they could they made war from one side of the Imperium to the other. Drawing lessons from their victories and defeats in Lauretta they soon grew a reputation as a formidable ally. Although aloof and often holding to their own council they were a fearsome foe to enemies of the Imperium. Following Insert names here’s tactics of furious strikes they were as the Emperor’s sword, striking at the heart or weak points in the enemies lines via drop pod and thunderhawk. But they also learned wisdom and patience from their defeat, choosing their targets with care and never over extending or opening themselves unnecessarily. And all the while they were guided by the Chapter Council. In late M.37 the Chapter would receive a distress call from an Imperial Freighter of the Rogue Trader Donoghue Dynasty. The had recently been passing close to the mostly uncharted worlds of the Aegean Stars when they had been attacked. Not by any xenos or traitor but rather their own escorts. This had been following investigations of an unknown derelict space craft of strange xenos origins. Whilst they had destroyed their attacker in question there had been reports on baord their own vessel of strange behaviour and people acting as if under some sort of voilition not their own. The Chapter Council debated a course of action as this seemed more the purview of the Inquisition, rather then a Chapter of the Astartes, but Chief Librarian Theseus requested leave of his chapter to investigate until the Inquisition or its agents arrived. It was a request he was granted and after a short investigation he soon stumble d upon the answer. Those that had been exhibiting the strange behaviour seemed to have a strange warp residual touch about them. It was of a nature totally foreign to the Chief Librarian and seemed stronger on those more recent to exhibit the behaviour. Whilst Theseus investigated he soon began to suspect that whatever was causing the behaviour was the influence of some Warp based entity. His theory would soon be proven at least partially correct when Theseus himself was assaulted by whatever was causing the behaviour. It is perhaps lucky that the assailant chose Theseus as its next target, likely sensing his own strong Warp presence, for when it tried to gain a foot hold in his mind he relied on his long years of Librarius training to not only push the presence back but to follow its signals back to where it his on the ship. Gathering a squad of the Chapter’s few Terminator armoured veterans he followed the signal back to its source. It was there, hidden in the cargo decks of the freighter, they had the first recorded contact with a xenos species that would come to be identified as the Uranides. A being of small physical stature and mostly human like the Uranides were a race that, similar to the Aeldari, shared a great connection the to the Immaterium. Through their Warp based powers they were able to reach across great distances in spare and influence or control the minds of others. Only those of great mental fortitude could resist the Uranides influence for long. Striking the xenos down Theseus felt in its last moments it sent a call out into space. A call to its homeworld. A warning of the giants armoured in orange. And a call, to make ready for war. Theseus was able to follow the signal to the Uranides worlds in the Aegean Stars to the world known only to the Imperium as Achaea. The Chapter Council met once more and debated what to do with this knew knowledge. Such a threat to humanity could not be ignored, of that their was no question. Whilst some in the council urged for the Chapter to hand the matter over to the Inquisition, most notably the agents of the Ordo Xenos, other, including Chief Librarian Theseus, instead declared the Interdictors themselves should take action. Even if it was only until further Imperial forces could arrive. A threat like the Uranides could now be left unchecked. Theseus also warned, though not quite so openly, of the dangers that a creature like the Uranides could do if imprisoned and controlled by the wrong person. The debate raged for some time but eventually a plan was agreed upon and the chapter made ready to strike for the Aegean Stars. The War for Achaea had begun. The War for Achaea. When the Interdictors arrived in the Aegean Stars they didn’t know what exactly they would face. The Uranides were a completely unknown threat to the Imperium and so the Chapter was making war with no idea of how their enemy would fight. When they arrived on the first world of the Aegean Stars, a world known only as Macidene, where Theseus could detect the taint of the Xenos they came upon great cities. Not of the alien Uranides but rather humanity. These cities provided the labour for vast farms that covered the landscapes. The cities had weapon emplacements and defences but made no move to attack the astartes forced. At the centre of the cities stood massive ornate crystaline structures that were soon identified as temples. Confused the Interdictors sent a delegation to the planet, led by two members of the Chapter, Chief Librarian Theseus and Captain Odysian of the Second Company. The delegation was to make contact with whomever was in charge and question them on the xenos presence. When Odysian and Theseus arrived, however, they were almost entirely ignored by the populace. The people reacted stiffly, almost woodenly, and when questioned would only motion towards the temple. Odysian and his delegation went to the temple only to find, at its heart, one of the Ulanides. The creatures had installed themselves as gods over the human populace. Using their crystaline temples as conduits for their already considerable physic power they had enslaved the entire world and used the people as puppets. Enraged at this Odysian struck the creature down. At its death the whole world seemed to come alive. Suddenly defence systems went live and whilst many of the planets populace seemed suddenly free of the xenos control others threw themselves in a blind rage at the astartes interlopers. Odysian quickly took control of the situation, hacking a path free for his delegation before relaying his findings to the rest of the Chapter. At Theseus’ advice and Odysian’s command the Chapter fleet launched a string of blistering attacks aimed at the collection of crystal temples. As each xenos fell or each temple was blasted from orbit more and more of the planets populace seemed to become free from control. Men and women whom had been only moments before firing at the astartes would suddenly turn and start firing on those whom were still under control. The battle for Macidene was relatively short compared to the campaign that was to come. Although casualties to the marines were light they were not entirely spared. But the losses suffered as well as seeing the human populace enslaved such galvanised the chapters course. The Ulanides would be destroyed. The following crusade for the Aegean Stars would be a long and bloody one for the Chapter. Whilst they enjoyed initial success with relative ease against the xenos it wasn’t long before the Ulanides began to adapt to their new enemy. Crystaline temples would become heavily fortified. And when the astartes merely turned heavier weapons on them the Ulanides attempted to shield them with human bodies. Whilst the Interdictors would try to avoid human casualties they had little mercy for those whom allowed themselves to be enslaved. Soon the Interdictors would encounter humans not under the UIanides control whom still fought for the xenos creatures. Humans whom had lived their whole lives believing in the divinity of the creatures. Worse came when the Ulanides began to figure how to work through the psycho indoctrination of the marines and even begin to influence their actions. Whilst not able to fully control the servants of the Imperium they were able to seed doubt or confusion and sometimes even, if only for a brief critical moment, cause a marine to pause in his actions or even fire at a friendly foe. Even so the Interdictors would eventually arrive on the centre of the Ulanides Empire, the world of Achaea. It was here, at the height of the worlds tallest mountain, sat the greatest temple of the Ulanides. Seeing this as the critical moment of the war the chapter’s leaders sent a force of its mightiest heroes, including Captain Odysian whom had gained much respect during the war against the xenos, on a direct strike at the temple. Although the exact details of what went on in the palace aren’t recorded the people of Achaea still tell of the arrival of the God Slayers. Odysian led his force into the heart of the temple and emerged, seven days later, bloodied and and battered but carrying the leader of the Ulanides. This creature he broke across his knee before the human populace below and announced that he had slain their gods and they were free to either follow him to the Imperium’s light, or follow their masters into oblivion. This actions and speech were sent via vid link across the planet. The people of Achaea were relative primatives, close to the levels of technology of ancient Terra’s Bronze Age. Seeing this image of the death of their gods as if it was happeneing in front of them and not a continent away caused most of them to throw down their arms in support of these new being from beyond the stars. Those that didn’t were mercilessly cut down by their kin. The War for Achaea was over. A New Dawn With the Ulanides’ Empire broken the Interdictors would spend the next century cleansing what remained of the xenos filth. By the time agents of the Ordo Xenos arrived the Chapter reported they had wiped the Ulanides out to a creature and after some investigation the Lord Inquisitor agreed. As a reward for the Chapter’s service they were granted the world of Achaea to serve as a homeworld. At first the Chapter Council argued, not wishing to remain on a world that had seen the death of many of their brothers but in the end Chief Librarian Theseus managed to influence them to not only stay, but to appoint a new Chapter Master for the first time since their founders death. He suggested Odysian and with unanimous support he was appointed the second Chapter Master of the Interdictors. The Chapter would build a fortress monastary on one of the planets moons, the moon of Selene. From here Chapter Master Odysian would lead his Chapter to a new age of glory and service to the Imperium, eventually spreading his Chapter’s influence to all the worlds of the Aegean Stars and beyond. The Intercine War The Interdictors would go on to serve the Imperium well from their new homeworld. Elements of the Chapter were engaged all across the Imperium in the Millennia that followed. Led by the wise words of the Chapter Council with the final say in most matters belonging to the Chapter Master a fine balance of power existed between the two ruling bodies of the Chapter. However when the previous Chapter Master Alexcto was slain by Aeldari in a failed defence of the Shrine World of St Justiana he had left as his final decree that he would be succeeded by the Captain he considered his proteege Captain Heracles of the First Company. Tradition of the Chapter, however, stated that the Chapter Council was to decide whom would succeed as Chapter Master and Heracles was not a popular man amoungst his fellow Captains. Regarded as too taciturn and stubborn Heracles did not have the respect of many of the Chapters marines and instead the Council named the young Plinus of the Fifth Company. Plinus was head strong and quick witted, though nowhere near the warrior Heracles, and highly charismatic. With neither Plinus or Heracles supporters willing to accept the other as Chapter Master the Interdictors fell to civil war. In a conflict known as in the Chapter as the Intercine War the Interdictors split. Whilst the two groups usually avoided each other and made war in seperate theatres it was not unknown for them to fire upon one another if forces to fight in the same conflict. Unable to reach a compromise between the two the Interdictors seemed likely to tear each other apart. The Great Rift and The Indomitus Crusade In late M41 Abaddon launched his Thirteenth Black Crusade at the gates of Cadia. The culmination of a ten millennia of spite and hatred broke against the Gate and, through shear malice, broke the planet. Elements of the Chapter, under the command of Chapter Master Plinus, had fought alongside the defenders of the Cadia system, though not on Cadia itself. As the planet broke apart and the Warp began to expand Plinus led what forces he had from the system, fleeing towards Holy Terra. As Chapter Master Heracles led how own forces in the defence of the Aegean Stars that had come under assault by the forces of Chaos as well, despite its location well from the Eye, Plinus marshalled his own forces to join other Imperials in the desperate defence of Imperial worlds caught in the path of the opening of the Great Rift. When hope was rekindled in the Imperium with the resurrection of the Primarch, Roboute Guilliman, and the subsequent Indomitus Crusade the Interdictors under the command of Plinus would join alongside their Primogenitors, the Ultramarines. Gifted with reinforcements of the new Primaris Marines the Interdictors fought alongside the Indomitus fleets until their arrival near the Aegean Stars. Arriving to relieve the besieged survivors of their Chapter alongside the Primarch himself Plinus’ forces would relieve the homeworld. When Guilliman and Plinus entered the sanctuary where Heracles had been leading his forces from, however, Plinus laid down his arms before his estranged brother. He spoke with the wisdom brought on from discussions with the Primarch and swore that the Chapter should never be divided again. He relinquished all commands and asked only to go into exile to redeem himself for what he in his pride had allowed happen to the Chapter. Chapter Master Heracles, awed by the Primarch’s presence as well as Plinus’ wise words knelt before the Primarch and did the same. Swearing to go into exile alongside his former rival to help heal what damage they had both done he asked Roboute to help guide his brothers into appointing the right successor. Thus the Intercine War ended with the wise council of the Primarch. Guilliman appointed Captain Theron Damocletes of the 2nd Company as the new Chapter Master and would return to the Indomitus Crusade with a unified force of the Interdictors at his back. Present Era With Chapter Master Theron at their head the Interdictors have reforged their strength. Indeed many claim Theron is possessed of the spirit of Odysian himself. Theron would elect to cross the Rubicon Primaris upon his return from service in the Indomitus Crusade, as would in turn most of the Chapter. Bolstered as well with the reinforcements the Indomitus Crusade brought of those from the Gene vaults on Mars the Chapter would return to full strength following the conflicts of the Intercine War. Under the counsel of the Primarch the Chapter Council’s powers were reduced and, although they still help some control, measures were put in place to ensure no such conflict happened again. And it was well they did as with the Imperium under greater threat then ever before the Interdictors have been hard pressed across the worlds of Mankind aiding where they can. And even now their own home of the Aegean Stars has come under threat from the rising menance of the xenos with the first tendrils of the yet unencountered Hive Fleet Koleos emerging from dark space on the fringes of the Aegean Stars as well as reports from Imperial Command of forces of the traitors lurking in nearby systems the Interdictors have no shortage of foes. Still they stand strong, as always, with grim determination and fury. They are the Imperium’s Sword. They know no fear.
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A long time ago I was considering some Tyranids. I liked the models and was looking for something different to my existing armies, but then GW revamped the Dark Eldar and I was enticed by their great new models. By chance I have now rescued/inherited some nids - good things come to those who wait? There's some proper old school metals too, it's plenty enough to make an army for now from but first things first: a colour scheme. For those that don't know I tend to take a while settling on them - Guard and Marines: 1 repaint, Dark Eldar: 2 repaints... at least I repainted the DE after only a few models rather than all but entire armies with Guard and Marines It's running joke territory... it's an important decision to make though in my defence, and I have time because I'd like to round off a few projects before looking at starting my nids proper from later this year That said, I had ideas of generally what I wanted to do with the colours chiefly in that I wanted an orange, and a snow base as I've been trying to get these on a scheme for ages. A few extra colours like a white or near to it and a near black and as it turns out I ended up having a scheme come together sooner than I expected: Top picture is base colours, went with a firm favourite in Rakarth Flesh and as it turns out I only have the Lugganath Orange edge paint for oranges so a bit of mixing with Tau Light Ochre gave me roughly the colour I wanted in a not too bright orange. The centre line is another classic in Charadon Granite for a black that isn't in your face (now Skavenblight Dinge I think). I've checked and Fire Dragon Bright or perhaps Troll Slayer Orange if I want a bit more would be good matches for the mixed orange. Second is after a light wash and with some details picked out such as the mouth, hooves and claws were just a couple of washes but turned out nicer than I expected. The carapace patterning needs some more at the least using a finer brush for more natural curves edges but overall I think I have what I want at least in colours and pattern. As much as I would have liked more orange I think it'd be overpowering, but maybe there's scope for swapping colours? Perhaps orange as the main carapace colour or something, though I do quite like it currently. The base will probably be a muddy one maybe with some grass with snow. I'm not sure on eyes, maybe simple with gloss black like my Daemonettes and I need to decide what I'm doing with the joints/soft bits - perhaps white base with orange wash? Or maybe a red as an accent? Or would that be too fiddly, as there will be a lot of gribbly nids to paint... I am broadly there I feel but need some help on final colours and the like so all ideas welcome If I can finalise the scheme properly I will likely be tempted to do some more as it was very refreshing compared to what I usually paint - not a piece of metal or gold detail in sight
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+++ THE HOUNDS IMPERIALIS + First Sergeant Borsus, 3rd Company + Chapter Designation: The Hounds Imperialis Founding Chapter: Imperial Fists Founding: Unknown - Active since at least M35 Homeworld: Orios - Feudal World Fortress Monastery: The Argos Codex Adherence: Codex Adherent - Minor Deviations Chapter Master: Tallius Ironhelm The Hounds Imperialis are an unknown founding of the Imperial Fists, although records show them in action from as early as the 35th Millenium. Although founded from Imperial Fist Geneseed, The Hounds Imperialis show little in common with their Primogenitors, preferring Speed and Shock Tactics to the Siege Warfare implemented by the First Sons of Dorn. The Chapter is largely Codex Adherent, following the Structure of having 10 Companies at 100 Space Marine strength. Eschewing Company markings and colours, aside from the First Company that retains its Codex-Compliant White Trim and Helmets, each Battle Brother is outfitted in Turquoise Power Armour, with Black Trim. The Chapter also does not observe the practice of Reserve Companies, with Companies 2 through 9 being active Battle Companies with squads of varying battlefield roles within them. Although The Hounds Imperialis have had a degree of success in keeping their numbers close to the 1000 mark outlined by the Codex Astartes, following the Destruction of Krippilia Prime 300 Standard Terran Years ago, The Hounds Imperialis stand at a strength of just over 300 Battle Brothers. During the Destruction of Krippilia Prime, exterminatus via Cyclonic Torpedoes was carried out by the orders of Lord Inquisitor Victus Tarrax, whilst the main strength of the Chapter was defending the planet's Capital against the Plague Hordes of Lord Pestus. Due to the absolute destruction of the planet, the gene seed of hundreds of Battle Brothers was lost and The Hounds Imperialis have made countless demands for gene seed from the Genebanks located on Terra, to no avail. Some believe this is tied to the sudden disappearance of Lord Inquisitor Victus Tarrax following the end of the Krippilia System Campaign. Due to the loss of much of the Chapters wargear, The Hounds Imperialis have been forced to rely on their Chapter Relics in recent campaigns, and it is no longer a rare sight to see ancient tanks and Dreadnought Chassis' used in battle by the Chapter. Of note however, is the Chapter as a whole has been seen equipped in a variant of MK IV Maximus Power Armour, believed to have been manufactured by the Astartes themselves in their Fortress Monastery on Orios. How the Chapter has come about a rare STC such as this is undetermined, but they have been known to trade this ancient suit of armour on occasion for much needed wargear with other Astartes Chapters. +++ With the upcoming release of the Indomitus Box, and inspired by the likes of Apologist, St. Lazarus, and Chapter Master Valrak to name but a few hobbyists on these boards that have done fantastic things with the Primaris line of Space Marines, I have been bitten by the Primaris bug that I have long since resisted since they were first released. My 30K Ultramarines project is currently on the back burner having hardly gotten started, but I will be going back and forth between the two projects as and when I feel like it. The main downside to the 30K Ultramarines is that I have very few friends that play Warhammer, and none that show interest in 30K, so I have no opponent for that part of the hobby. I do however have friends that play 40K, and so this is my main project going forward. I have always wanted to do a DIY chapter, accompanied by lore and history written by myself, and with the release of 9th Edition very close now I felt this was the perfect time to get started. The Project itself is hopefully going to be part of a wider narrative I hope to write, with other armies eventually added that I am slowly writing lore for as well, but that is a while off yet, at least until I have fleshed out The Hounds Imperialis to a point that I'm happy with, and I have a fully painted 2000 points army. The Marines in this log are going to represent True Scale Space Marines rather than Primaris Marines, with the Wider Narrative being set in the 38th Millenium, following the near destruction of The Hounds Imperialis at the hands of a power-mad Lord Inquisitor. Hopefully the future lore I write pads this out and is easy to follow, as I have a head full of ideas but I struggle to put it into words that others may find legible. Anyway, I feel like this was a lot of text, so I hope to have more pictures to show over the following days and weeks as I work on The Hounds Imperialis! Thanks for looking! James
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Hi all! This is my first post here, but I have been lurking on and off for years before recently creating an account. I havent been playing 40k since fourth ed due to reasons, but started all once upon a time way back in the dark ages of Rouge Trader. Since then life got in the way, and kids and other priorities took over and all my games & minis was stashed away in storage for almost a decade. Anyway, recently me an a few friends decided to try out some 40k again, and so the urge to build stuff and paint was once again awoken from its dormancy. When digging out my White Scars from storage I realised that my only bike-challenged squad of regular marines didn't have a ride, so I have to give them a Rhino - the Emperors finest should never have to WALK up to the heretics/xenos/whatever to smite them down. Where a sane person would just waltz in to the nearest GW store and buy a Razorback (at least back in my time you should never buy just a regular Rhino and miss out on some sweet extra bitz from the Razorback or similar sprue), I have to be different, and probably stupid - so I decided to build my own Rhino out of plasticard and a few bitz and pieces. So, this will be my build log of my Clouseau pattern Rhino :-) [edit] Once I figure out how to upload pictures here, that is... [/edit]
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It has been a while. After a Vindicator and a Land Raider (see my gallery for those) i started new long-term project. The idea is a new design for tanks based on Ben Wottons design studies for a Halo scorpion tank. It will be basically the same chassis for anything that is Chimera- or Leman Russ based. The original Scorpion design will eventually be built as a Macharius. Progress is extremely slow, because time is sparse and everything is scratch built. Including all the weapons. ok, you are waiting for photos... (Click them for larger versions in the B&C gallery) First, the heavy weapons for hull, Chimera turrets and sponsons. So far i have heavy bolters (turned out quite small), heavy flamers, lascannons ans multilasers. An early stage of the Chimera turret with multilaser, HKM and heavy stubber. The second set of the latter two is intended for a Leman Russ. I should have made the stubber replaceable... Welle, in the next one. An early stage of the generic chassis Progress on the chassis with Leman Russ turret and punisher cannon. Magntised, hull mounted Heavy Bolter is equiped. ...and how it looks today with a couple of added details and a few more Details missing.
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Hello there i am in the process of planning fan made chapter but I am wondering whether i shoud make them a legion a lost one to be precise or a successor chapter to either the night lords or the raven guard please reply with your suggestions thank you for time and have a nice day
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Death Lords NOTE: This is a very early rough draft (ei WIP), so many things like the chapter heraldry and much of the lore will be added onto and changed. In fact, the primary reason I'm posting this is to get constructive criticism and ideas on how I can make this chapter more solid since I'm still learning a lot about the backstory and lore behind Warhammer 40k. Motto: "We are the fear that haunts your mind." (Alternatively: "I am the fear that haunts your mind," when being stated by a lone Death Lord.) Battle Cry: Commander- "We are fear, we are despair!" Battle Brothers- "We are agony, we are death!" Founding: 2nd Successors of: Raven Guard Successor Chapter(s): Unknown Number: Unkown Primarch: Corvus Corax Chapter Master: Lord Commander Augustus Valarius Chaplain: Nishesh Chapter Librarian: Maxentius Quintillus Homeworld: Adiran Fortress Monestary: Stygian Fortress Allegiance: Imperium of Man (Renegade) Colors: Black, White, Gold Trim Rival(s): Emperor's Children SUMMARY The Death Lords is a renegade chapter that specializes in terror tactics. Despite being declared Excommunicate Traitoris by the Inquisition due to their use of noise marine weapons and hostile actions towards agents of the Inquisition (the Death Lords hate the Inquisition to the point of threatening any agents that get in the way of their goals), the Death Lords still consider themselves, and claim to be loyal to the Emperor of Mankind. However, due to being branded as renegades, it is rare that another chapter will fight alongside the Death Lords. BELIEFS HEAVY METAL: The Death Lords have a passion for heavy metal and war ballads/battle anthems. This Chapter is known for its additional three companies, known as Metal Warriors, who charge into battle jamming out on guitar bolters and sonic weapons looted from defeated Noise Marines. Additionally, members compose war ballads/battle anthems to remember their great victories, as well as their loses and tend to rock out in much of their spare time (especially the Metal Warriors). The Death Lords even have different battle anthems for different occasions, like suicide missions, invasions, etc, to get pumped before and during a fight. FLAWED EMPEROR: The Death Lords believe that the Emperor is the one truly to blame for the Horus Heresy. Believing that his punishment of the Word Bearers was completely overkill and served as the catalyst for the civil war that would very nearly shatter the Imperium. Despite this, the Death Lords still believe that the Emperor is mankind's best hope and worship him as a god, albeit a flawed god. HATES HUMANITY: Due to humanity just being stupid in general (ei. not using a blinker when changing lanes, getting stuck behind someone who walks really slowly), the astartes of the Death Lords tend to be very annoyed, condescending and sarcastic when dealing with normal humans. This actually basically goes for anyone and any race with the exception of Sisters of Battle and most other Astartes. HISTORY The history of the Death Lords is steeped in mystery, much of it lost to time or closely guarded against outsiders. This fairly secretive chapter claims to be a 2nd Founding successor chapter of the Raven Guard, it is only the Chapter Master, Chapter Librarian, and several others that know that the Death Lords truly originate from the Night Lords. TIMELINE OF EVENTS 024.M31 Second Founding: The Death Lords, a loyalist successor chapter from the Night Lords traitor legion, claim to be a successor of the Raven Guard to avoid suspicion. 109.M31 Homeworld Established: The Death Lords establish Adiran as their homeworld and build their fortress monastery, the Stygian Fortress. 109.M31 The Dagon Confilict: The Death Lords engage in a conflict on Adiran's moon, Elegia, against a group of Dark Mechanicus lead by Kasimir Dagon. This results in the near destruction of the entire chapter to the point where it was believed to be destroyed. M32 /REDACTED/: Restricted or lost data. M33 /REDACTED/: Restricted or lost data. 041.M34 Reemergance of the Death Lords: The Death Lords reestablish communications with the Imperium. 053.M34 Investigation and Excommunication of the Death Lords: Due to their reemergence, the Death Lords were investigated by the Inquisition to make sure that they were still loyal to the Emperor. The inquisitor in charge of the investigation found that the Death Lords were using sonic weapons looted from defeated Noise Marines. When the inquisitor demanded that the chapter hand over the corrupted weapons, the Death Lords ran him off of their homeworld, resulting in them being excommunicated and branded as renegades. M35 /REDACTED/: Restricted or lost data. M36 M37 M38 M39 /REDACTED/: Restricted or lost data. M40 M41 M42 HOMEWORLD Adiran, the Death Lords' homeworld, located in the Calixis sector, is a dark and cold planet, with its moon perpetually eclipsing its sun. Adiran itself is a temperate marine planet, with vast oceans and sprawling forests (much like Washington state). The Death Lords' massive fortress monastery, the Stygian Fortress, sits atop the Casicus Mountain, coated in black and gilded in gold trim. Adiran is where the Death Lords recruit new forces, its people already hardened by the many dangers that lie in wait in the shadows of its dark forests. TACTICS The Death Lords specialize in terror tactics, taking time to learn the fears of their enemies and exploiting those fears. This is only the first stage of their attack, and is more so just preparation. After their enemies are paranoid and on edge, the Death Lords attack quickly with strike craft, under the veil of night. This is the second stage. Once the enemy is dazed and confused from the ensuing chaos, the Death Lords crush their enemies with a final heavy assault, blaring heavy metal (often from sonic weapons looted from Noise Marines) to further disorient their enemy, while at the same time motivating their own forces. METAL WARRIORS The best way to describe the Metal Warriors is to describe a bunch of punk rockers and heavy metal fanatics wearing power armor and wielding sonic weapons and various musical instruments (usually guitars and drums) that have been modified with various weapons (like bolters and flamers). While the entire chapter has a passion for heavy metal, the Metal Warriors, who actually consist of an additional three companies (the 11th, 12th, and 13th Companies) are generally the only ones who actually charge into battle while blaring heavy metal. In fact, the Metal Warriors are one of the reasons the Death Lords were excommunicated, because of their use of Noise Marine sonic weapons. In addition to having built a tolerance to sonic weapons, the Metal Warriors also have a special implant to make sure they don't explode from the power of the corrupted weapons they like to use. These same implants also help fight the taint of chaos, although there are still several incidents where a Metal Warrior has been corrupted. (NOTE: This obviously is not meant to be taken as seriously, and is simply a nod to the goofiness of the first two editions of Warhammer 40k, as well as being a reflection of my own personal preference for rock and metal.) FLEET 1x Oberon-class Battleship: Maw of Terror 1x Ironclad (outfitted with a ship-killer cannon): Obsidian Blade 1x Dictator-class Attack Craft Carrier: Might of the Imperium 3x Lunar-class Cruiser: Black Night, Night Terror, Fulgrim's Bane 1x Squadron (6) Firestorm-class Frigate 4x Squadron (2) Gladius-class Frigate 3x Squadron (5) Cobra-class Destroyer The Repulsive-class Grand Cruiser Metal Storm was last seen transporting the 12th company of Metal Warriors while chasing Noise Marines into the Warp and are believed to be lost. The Endeavor-class Light Cruisers Eclipse and Hound were destroyed during the acquisition of an Oberon-class Battleship space hulk, which is now the chapter flagship known as the Maw of Terror.
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The Hounds of Demos Born of desperate need in the Imperium's darkest hour, the Hounds of Demos Chapter has quickly earned a fierce reputation among it's brethren. Though merely centuries old, the Hounds have been molded by the populations from which they recruit and the duty that has been thrust upon them: to protect and guide Imperial ships through the insanity that is the Cicatrix Maledictum. To their wards they are patient shepherds, asking nothing in return for protected passage through fleeting gaps in the Great Rift. To their foes they are Ancient Terran myth come to life, dark hellhounds, harbingers of death. The Hounds of Demos are fleet-based by necessity, and as such have an earned reputation as superlative ship-to-ship fighters. Many reavers' final moments are lit by the flash of bolter fire and the glow of crimson eye lenses against gleaming black power armor in darkened corridors. ++++ This is a bare-bones idea I had at work today, I plan on fleshing this idea out further in the coming weeks. First, a few notes: This will be an Ultima Founding Chapter, completely Primaris based, I also plan on building an army of them. The name "Hounds of Demos" is an official GW name, there is nothing written on them. In Ancient Greek "Demos" means "Of the People", so literally the Chapter name is "Hounds of the People", which is something I will try to convey. I am doing research into Celtic, Irish, Welsh, and Germanic legend when it comes to Spectral Dogs/Hounds, I'll leave a couple Wiki links below if anyone cares to look: https://en.wikipedia.org/wiki/Celtic_Hounds https://en.wikipedia.org/wiki/C%C3%B9_S%C3%ACth https://en.wikipedia.org/wiki/Black_dog_(ghost) https://en.wikipedia.org/wiki/C%C5%B5n_Annwn I recently finished Black Legion by ADB, and loved the depiction of the Warp Ghosts as the Ferrymen of the Damned. Definitely an influence on the theme here. I have little direction when it comes to what gene-seed these guys use, Dorn and the Lion have always been my favorite loyal Primarchs, but I could easily see them as Ultramarines Successors. That's about all I have for now, came up with the idea after seeing the Legion Transfers for the World Eaters. I plan on using the gold Warhounds markings. Any thoughts for this frater, long thought dead?
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Hey there, with the coming release of the 8th edition and the new setting of the Dark Imperium and all of its manifold opportunities, we already see some attempts of creating Primaris only chapters. While sitting in traffic, I thought about the different possibilities of creating such chapters and how they would interact with their brothers and the wider Imperium itself. Therefore, this is my attempt of writing down some things and questions, which we could / should consider while working on Primaris chapters. With some feedback and discussion, this might evolve into a guideline or a template, who knows? :) What do we know thus far about the Primaris? made from the geneseed of every loyal Legion it seems that Cawl took recruits from the respective homeworlds they were put to stasis for 10K, thus they might not know anything of what happened in the meantime there might be great differences between the Primaris (who are somehow the 30K equivalent of their 40K brothers in terms of ideology and way of thinking) and the Astartes Marines about 30% "better" than the average Marine equipped with better and more advanced wargear still likely to getting corrupted by Chaos, though they are said to be more resilient to such powers after the Indomitus Crusade: 10 chapters joined RG, rest was either formed into separate chapters or reviving lost ones or allocated to depleted Astartes chapters there is the slight chance of Cawl using even traitor and Lost Legion geneseed (if he haven't done it already in secret) Things to consider about the interaction between Astartes and Primaris marines: I - Dark Angels Would the Inner Circle accept Primaris into their ranks? Will they inform them about the Fallen or would they distrust them because of their relationship with RG and Cawl? Would a Primaris chapter even participate in the hunt for the Fallen? How would a Primaris chapter deal with all the secrecy and distrust within the Legion of the Unforgiven? Would a Primaris chapter adapt the Unforgiven's structures or would they stick to the Codex? V - White Scars No real idea except the usual: How will they interact with each other? Relying on other ideas :) VI - Space Wolves Will the Primaris suffer and turn into Wulfen as well? Will the independent loving Space Wolves accept their new brothers? Bjorn once said that the Hardening (attempt of creating SW successors) was a major mistake, which would not be approved by Russ. Furthermore, Harald Deathwolf and others were suspicious about their Wulfen brothers priory. Will the Primaris be any different? Will they recruit from Fenris as well? Will we maybe see a more Viking-ish, crusading, fleet-based chapter? Who approved taking Fenrisians to turn into Primaris? Did Cawl that in secret or did he had a bargain with Russ or one of his Jarls? VII - Imperial Fists same with the White Scars Only question I got would be: Will the Primaris be as masochistic as their brothers? IX - Blood Angels 4 words: Black Rage & Red Thirst How do the Primaris deal with them? Executions? Locking their affected brothers up? Will they be helpless? Did Cawl inform them about it? Will the Primaris be the Blood Angels' salvation? X - Iron Hands "Flesh is weak" - Does this count for the Primaris as well? How will they react when meeting their cyborg-ish brothers? Seeing their new, improved brothers, will the Iron Hands get even more obsessed with improving themselves? Or will they maybe abandon their path of steeling themselves? XIII - Ultramarines How do the Ultramarines feel when looking at their new brothers? Do they feel obsolete? Thunder Warriors 2.0? Calgar doesn't feel good since RG awoke. Will they still follow his (somehow) radical word? RG got 10 Primaris chapters right away. Will he tread them better than his "old" sons? XVIII - Salamanders Will the Primaris join their brothers quest of obtaining Vulkan's artifacts? Or will they rather concentrate on real threats? Will they be caring as well? Do they react to certain radiation? Will the Salamanders augment their own ranks with Primaris Marines or will they form a successor chapter? XIX - Raven Guard As far as we know, is the Primaris genessed fixed and stable. Does that mean, we got Raptor-ish Raven Guard Primaris? Will they be pale as well? Corax was known to be very caring for mankind. Will his Primaris sons follow this route? Things to consider about traitor and Lost Legion Primaris: Traitor Legions Do the Primaris know of their heritage? Where did the recruits came from? Did Cawl took some of the Legion's homeworlds or a different stock of people? Will they follow the same path as their corrupted brothers? Will they make use of the same combat doctrine? We've seen the Minotaurs being very close to the 30K Iron Warriors or the Red Scorpions being obsessed with purity like the 30K Emperor's Children Will certain flaws affect them like the flesh change? Cawl did not got rid of the Blood Angels' and Space Wolves' flaws. How would they react if they found out about their heritage? Would a Night Lord traitor recognize his Primaris brother via warp shenanigans? How do the Dark Gods see the Primaris? Another tool for their eternal war? A serious threat to themselves? Lost Legions Do the Primaris know of their heritage? Would anyone except Cawl know about their geneseed's source? Lost Legion Primaris might be a wildcard but still, they could turn out into a good basement for individual, innovative chapter concepts. That's all for now. Hope this will help some in creating their new, 8th edition chapters. :) Don't hesitate to share your thoughts. There are (most likely) a lot of other questions and things which need to be considered as well. :) cheers, Kelborn
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This will be my project log specifically for the Iron Gauntlet. I may start a new log once challenge 2 is done, but I may just rename this thread. So, as the first content on here, I need ideas. My Shogun needs a bionic arm, and I've waited long enough to get started for real, so I can't order stuff. That means conversion, and here's where I get lost and where I need help. I have three options immediately available that I can probably make work. Four if you count pretending the Shogun keeps it inside his armor and I go with a regular arm. A fifth option is going to my local bitsmonger and trading for something, but I have no guarantee he'll have what I need. Option one: cut up the devastator box bionic left arm and try and convert it to a right arm that can hold a sword (has a hand attached to the sword) Option two: spare necron arm. xenoheretical but with some greenstuff it should work Option three: a while back I took (admittedly poor) casts of necron arms. Also xenoheretical but I have more options but they won't turn out as cleanly. Option four: Scratchbuild! What it says on the tin, completely scratchbuild a bionic arm. Thoughts?
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I have just discovered how hopeless I am at colouring the Primaris Space Marine Heraldry card. I have been trying to use GIMP, but to no avail. So until I can hone those skills, I will unfortunately have to cast myself upon the tender mercies of your imagination, with regards to the colour scheme. Imagine the marine below as one of Cawl's creations. http://www.bolterandchainsword.com/sm.php?b62c=@hdfu0_hIAEG.hgPVa@@@@@@@i7RGA@.@@_hcLAt@@@@___@___@@@@@@@@@@@@@@.hozqS@@@@@@@@@@@@@.hLL9J& [skullheader#276741]The Angels Defiant[/skullheader] Chapter name:___________ Angels Defiant Founding:_______________ Ultima Founding Chapter Master:__________ Hardanger Chapter World___________ Vemork (Western rim of the Segmentum Pacificus) Fortress Monastery_______ Souls' Home Main colours_____________ Black and red Primarch________________ Lion El'Jonson Battle cry_______________ Honour the First! Chapter Icon____________ A Dark Angels' sword, superimposed over a six-pointed star [skullheader#276741]Inception[/skullheader] “Not for naught is their star two points short of Chaos.” Equerry to Lord Stalyn, tasked with carrying an accusation of murder to the Lord Commander’s staff. The Indomitus Crusade heralded a note of hope for a beleaguered Imperium. In the sectors south of Agripinaa, formations of Astartes marshalled from mixed gene-lines did battle with Traitors Marines, cultists and daemons, under the aegis of the Lord Commander’s bid to liberate his Father’s realm. Scattered among these forces were the soldiers that would one day coalesce into the Angels of Defiant. Roboute Guilliman, ever the superlative logistician, grasped the value of guarding his flanks, and had already taken thought for the systems situated west of Agripinaa. Hardly had the Crusade swung its spearheads to the east and south, when his forethought was vindicated. Disaster loomed from the Segmentum Pacificus, taking the form of a tremendous Ork incursion. A chapter comprised entirely of Primaris Astartes barred their rampage, bred from the stock of the First Legion. The Angels Defiant scored their first battle honours during a decade’s worth of war that carried them from Agripinaa to the western edges of the Pacificum. For this, the Lord Commander dispatched an emissary, to reward them with a series of banners, commemorating their triumphs and losses. Some of these standards harkened back to victories won just prior to the Chapter’s founding, when they had still fought in blended companies. The latter was a strange plaudit, for the banners bore small heraldic tokens of the various chapters to which these other marines had been dispatched. Clearly, these awards represented the Lord Commander’s attempt to remind the Angels Defiant of the value of cross-gene collaboration. At the time, they thought little of what this token might portend. [skullheader#276741]Early History[/skullheader] The Angels successfully pushed the Orks beyond Segmentum bounds, by rallying the resources of three Imperial Guard armies, commanded by Lord Generals: Stalyn, Sigorsky, and Kronstadt. Initially, each of these proved invaluable in the campaign. One would become a liability. But the Ork is a formidable foe and the Imperium’s woes were far from ended. Reconnaissance of the Halo Stars revealed more mustering Green-skin fleets. While the Angels settled their home world, to recoup from their losses and prepare for a new campaign, the liberated sectors behind them issued new distress calls. Lord General Stalyn claimed that Sigorsky and Kronstadt had turned traitor, and the resultant anarchy had forced him to assert brutal command over three entire sectors, including a string of lynchpin forge worlds. Not a year passed without a rebellion on at least one system. After collecting intelligence, the Angels Defiant discovered the Stalyn had not simply liquidated Kronstadt and Sigorsky, but nearly all senior officers, severely hamstringing the efficiency of his armies, as well as all leading members of the intelligentsia in the three sectors under his rule. Economic ineptitude had also instigated widespread poverty that would soon spiral into famine. Stalyn also lodged charges of heresy against neighbouring sector commands, claiming that we would soon have no option but to seize control. The monastic and ascetically-minded discerned that Stalyn’s oppressive regime and its bitter exploitation was hardly conducive to stability. Since creature comforts are anathema to the life of an Astartes, they were perplexed by the lengths to which Stalyn’s corruption stretched, especially when the Imperium teetered on the brink of oblivion. During a meeting between Chapter Master Hardanger and Stalyn, the Lord General suffered a fatal accident of an uncertain nature. Without sanction from Hydraphur, the Angels installed governmental councils, charged with preserving security and enforcing a singular standard of living across all three sectors. Whether these bodies will be officially ratified by Segmentum command once the crisis has abated, and whether they will successfully sustain stability has yet to be seen. For their part, the Angels Defiant have withdrawn to the border regions, to confront the Orks again. Since that time Imperial delegations to the Angels Defiant have found an order unusually suspicious of high office, even by the standard of their Dark Angels heritage. Equally, this branch of the Lion’s line evince an affinity for the simple folk of the Imperium; a liking that has, paradoxically, been bolstered by the fact the Angels have no real contact with these people are not familiar with the flaws of this class. Regrettably, the relationship between affinity and practice often becomes tenuous when the needs of war press. “Dem new Mareens? Yeah, I seen ‘em. I ‘spect they’ll do for us just as the ol’ ones did. Mixed bag as usual for the lower orders. Good time ter keep yur head down.” Imperial citizen Sammuel Gamgin, prior to his interrogation and eventual execution by Lord General Stalyn’s officers. [skullheader#276741]Home world and emerging chapter cult[/skullheader] “May the Master of Mankind weigh the worth of my soul and mark in me a spirit malleable only to his will and the word of the Lion. For like the Lord of Caliban, when doubt dulls conviction I keep true. When the fainthearted falter, I keep true. I tread my vocation to its end.” Battle hymn, penned by the Master of Librarians, the Wielder of the Words. Vemork is classed as a Feral World, pitched on the very fringes of the Western Pacificus. Its biodiversity would be reminiscent of ancient Terra, were its inhabitants aware the Throne World’s past. Nevertheless, its climates are deadly and barely supportive of human life. Consequently, collaboration rather than conflict, is the prevailing state, since its peoples are unified by the pitiless exigencies of survival. War is virtually unknown, for the world’s populace can hardly afford it. In fact, some of its most primitive communities have never enjoyed contact with each other, save for those rare few who meet as brothers of the Angels. Given their early experiences, these traits provoked a measure of respect from the Angels Defiant. As the Indomitus Crusade ground on through a century, select features of Vermork’s cultures slowly seeped into the Chapter’s ways. The peoples of Vermork, even those unaware of each other’s existence, all developed a structure of government based on representative communes and elected councils. Such inclusive systems are unsuitable for an Astartes Chapter. But during times of great need, Vermork’s people will elect a single ruler to temporarily shoulder all executive power. The Angels Defiant ritually invoke such moments. Even when their task forces are scattered across the vast stretches of space assigned to their protection, battle-brothers congregate to watch the command staff symbolically relinquish their autonomy to the Emperor, culminating in the Chapter Master (or Company Master) assuming executive supremacy. In deference to Vemork’s cultures, battle companies are named after the much vaunted breeds of hunting dogs, prized by the planet’s mountain folk. Other rites and traditions might emerge over time, for the Brotherhood’s cult is still developing. To date, they remain steadfast adherents of the Imperial Truth. The Chapter’s icons bear no relation to Vemork, since these had been selected prior to the planet’s full-scale settlement. Instead, the sword and six-pointed star, allude to the Angels’ heritage from the First Legion and the days when they had been organised around the secret structures of the hexagrammaton. Given their sparse contact with brothers of the same line, however, they know little of how the Wings functioned, beyond what little Roboute Guilliman related (information which they hold in suspicion). For this reason, among others, they hunger for contact with and lore from their brothers. [skullheader#276741]Contact with the Unforgiven[/skullheader] By the closing stages of the Indomitus Crusade, the Angels Defiant had remained isolated from fellow descendants of the First Legion. Long ago, during their service in mixed formations, they had listened to sons of Fenris and Baal banter about their aspirations to serve alongside their respective founding chapters. The Angels Defiant harboured similar dreams, and had passed these hopes to new inductees. Over a century of conflict had never brought them into contact with the Guardians of the Covenant or with the Storm Angels, who also operated in the Pacificus. The scions of Mortikah VII and Karapasia and had their own calls to answer http://www.bolterandchainsword.com/topic/334683-ia-storm-angels-previously-angels-profundum-wip/. Finally, a delegation arrived. The Ivory Equites, a Tenth Founding successor of the Angels of Redemption, had dispatched a small cadre of Chaplains, Librarians and veterans. Although the Fortress Monastery of the Angels Defiant reflects their sombre and restrained aesthetics, a grand processions was prepared to meet the Equites. Their guests moved quietly and without remark through the phalanx of battle honours, until they reached the banners awarded to them by Roboute Guilliman. Here, the Equites stopped and watched, gazing specifically at the small references to Ultramar, Fenris, Baal and other gene-sources. Not a single word was spoken. The Ivory Equites brusquely demanded admittance to all strategic councils, but never interrupted proceedings. Even when prompted for input, their officers would simply nod accent to any proposal. As suddenly and unannounced as they had arrived, the Equites withdrew after five years, with only a terse promise to return. [skullheader#276741]Fortress Monastery[/skullheader] Soul’s Home has been delved into Vemork’s greatest mountain range. It’s bulk is located underground, carved within the peaks and under the valleys. Its Library is supremely well organised, for when the first Master of the Librarius was nearly killed by the neurotoxins of a mysterious xenos race, his ruined body was permanently bonded to the Library’s central console. From this position, the Grand Master of the Archives dictates the compilation and cataloguing of lore. His knowledge is a vast collation of the entire Library’s contents, and is regularly updated by fresh reports. A large following of lexicaniums and codiciers, take dictations from his eldritch voice, emanating from the broken body perched atop the console. They listen to and archive the elaborate connections he is able to draw between seemingly disparate events and pieces of information, until they too appreciate his deductive reason and intuitive insight. As such, the Chapter’s history, battle reports, and other information from numerous sources around the Segmentum are well-recorded here.
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Greetings all! It's been a while. So when the Boxing Day Bash came around, I thought I'd throw my hat into the ring and try and build and paint a custom kitbashed Jump Pack Chaplain, using the parts available in my bitz box. This Chappy was built to join one of my DIY Chapters, descendants of Dorn known as the Vanquishers. They're Urban Warfare specialists and so with that I've been going for a less gaudy looks with not too many adornments that stick out and get in the way for cramped fighting in cities. Thus here were the bitz used: A lot of the pieces came form the Death Company set I got to make custom Vanguard and Sternguard years ago but the full list was: Head: Chaos Space Marine skull helmet, with the arrow trimmed Chest: Death Company Arms: Death Company Right Shoulder Pad: Death Company Left Shoulder Pad: GW Imperial Fist pad Legs: Death Company (seeing a theme here?) Jump Pack: Death Company Crozius Arcanum: An old Space Wolves Axe arm that needed love and the eagle decoration from the Command Box Set you'd typically put on a Company Standard Base: Assault Marine base accessory So a lot of Blood Angel-y stuff on a chapter descending from the blood of Rogal Dorn, but I trimmed off a lot of the extra frills and some iconography, leaving only the blood drops on the jump pack as there's a fluff reason to those within the Vanquishers as a sign of valorous honour. The crosses of the Death Company I intend to paint in with the rest of the armour, so it just looks like recessed detailing, but I'll paint the cross on the right shoulder pad to give it an Assault Marine emblem look once I get to detail painting. And this is how he looked when fully constructed. It was fun trying to angle the Crozius arm to give a feeling of motion with all the purity seals (which are highly necessary for Litanies of Faith and warding form the risks of Plasma Pistol overheating in game...): I'd initially tried to finish him before December was out, but family and other factors denied me to complete it in time and Takado ended up in a box for moving to my new flat. But after getting an itch to paint, I brought him back out and finished up painting him to complete him! And a little history: Possessing a voice that could shatter oncoming ranks of enemy and strengthen the resolve of his allies, High Chaplain Felix Takado has been ever at the forefront of the Vanquishers' battles, seeking to bolster the faith and morale of the Chapter and purge the enemies foolish enough to bring forth theirs and the Emperor's wrath. Armed with his Crozius and his sanctified plasma pistol, named "Sun's Rage", Chaplain Takado has ended many a champion and leader of the forces the Vanquishers have faced at the end of the 41st Millennium. Recruited from the nomadic raiders that survive and pillage across the wastelands outside of Blackring Hive on Caeron, Felix Takado has served the Vanquishers for 188 years. Rising through the ranks of the 10th 'Hidden' Company, mastering the art of brutal close quarters combat and using the blessed firearms of the chapter, Brother Takado was first marked for Chaplaincy tutelage after his heroic actions on maintaining the stoic defence of the Wingfall Wall at Hive Perectus, after his Sergeant and a large element of the two Devastator Squads deployed were killed or wounded. Continuing his tutelage of the arts of Astartes combat, Takado began to learn the responsibilities and ceremonies of the Chaplaincy, before earning the black armour and Crozius Arcanum after another two decades of service through the Assault and Tactical companies. Chaplain Takado has been seconded to the Fourth "Resilient" Company since 944.M41, replacing the the fallen Chaplain Jerra. Finding his ideal placement in leading both Assault Squads of the company, Takado earned multiple battle honours over a large series of Campaigns and Crusades with the Vanquishers fighting in their suited combat role of city-fighting and siege breaking and in other environments. Notable honours include the annihilation of Mek Rukka's Burna-Dreads at Sandhowl Pass, the execution of the Champion Undivided during the Sigmus II Purges and the leadership of the desperate defence of Imperio Spaceport against the Necrons' awakening upon Esperex Tertius. And that's all! Thanks for stopping by and as always, any comments/criticisms etc are welcomed. Hopefully in the future I'll have some assault marines to add to my Fourth Company forces for Chaplain Takado to lead with zeal and pure wrath. Cambrius
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This is a Chapter concept which has existed for a while. I liked the idea of a Chapter forced to struggle to survive - warriors in patched-up battleplate, carrying weapons that have been salvaged or scavenged. I also liked the idea of non-Astartes psykers escorted by guardians (and executioners) into battle. I think that the Chapter needs overhauling - and perhaps a new name. I would love to see what you think! Against the Dark: The Redemptors "You say psykers would light our way in this dark wilderness. I say they would be a beacon, inviting the multitudinous hordes of Chaos to descend upon us. I say I would rather struggle in the dark. I say there shall never be a psyker clad in the colours of the Redemptor." - The Decree of Terentius The Imperium of Man stretches across the galaxy, and yet at the furthest reaches of Imperial space, the light of the Astronomicon is dim and the authority of the Golden Throne is ignored or flouted. The Emperor Himself is considered by many to simply be a myth; calls for aid go unanswered and a planet could secede from the Imperium for many centuries before the High Lords would even notice. Much of the information available to the Imperium regarding the Chapter known as the Redemptors comes from gregarious Rogue traders returning from the southernmost fringes of the Segmentum Tempestus, or those few Inquisitors granted leave to serve with the Chapter. The Redemptors, it is said, maintain a constant vigil far from the heartlands of the Imperium. Whilst the Chapter has never taken a homeworld, their recorded actions centre over a swathe of sectors that might be considered their territory. The Redemptors' warriors are dispersed across several strike craft and patrol vessels, enabling them to respond swiftly to any threat against the Imperium. There are few records of the Adeptus Mechanicus sustaining forgeworlds within the fringes, and it is speculated that the Chapter maintains supply bases throughout their areas of operation; varying in size from small armouries and arsenals to asteroid facilities housing forges that are manned by the Redemptors' serfs, these would provide the Chapter with valuable arms and materiel to allow them to wage war effectively. When studying pict-captures and vox-intercepts of the Redemptors at war, several unusual features can be identified; the brothers of the Chapter can be identified entering battle in older marks and patterns of armour, with battle-damage hastily patched over and with other signs of field-repair. It can be theorised that the Chapter's extreme isolation has placed great strain on its ever-dwindling supply of raw material and spare parts. Doubtless the Techmarines of the Chapter must be required to make great efforts to keep the Chapter's wargear functional until such time as proper repairs can be carried out and the machine-spirits assuaged. There have been recorded instances of the Chapter negotiating with Rogue Traders and outlying colonies in order to procure weaponry, or even resorting to hand-to-hand combat to save ammunition. This pragmatism seems to run deep within the Chapter, as records have shown the Chapter using atypical weaponry such as las- and auto-rifles, alongside weaponry that would match patterns assigned to PDF garrisons, and even mining tools. It is said that the brothers of the Chapter are taught to carefully ration their equipment, and that needlessly wasting ammunition is seen as a serious infraction. The Chapter's roots stem from its first master, a Captain of the Castigators by the name of Terentius. Chapter records relate the tale that, upon learning of his new charge Terentius undertook an extended period of meditation. He is said to have received a vision of a lantern, burning bright against the dark. No matter how fiercely the winds assailed it, the flame continued to burn, brighter than before. Terentius saw this portent as an analogy for the Chapter's charge; the warriors of the Astartes were, he considered, a raging light, a flame of purity that stood defiant against the tide of filth that assailed the Imperium. He saw the Emperor and the Astronomicon as symbols of light against and amidst the darkness of the warp. The Redemptors would serve to bring some of that same light to the darkest reaches of the Imperium. The Redemptors hold that it is their sworn duty to bring the light of the Emperor to the faithless and uncivilised. Their rites emphasise their responsbility in their mission to 'bring light to the darkness'. The Chapter's ceremonies are often heavily linked to lanterns and torches. The symbolism inherent in such objects is of great significance - the Redemptors' faith burns, despite the depravity and evil they see; despite the depredations of chaos and the debasement of man in an age of darkness. It is the burning light of their faith that keeps them loyal and true until death. Upon the death of a Redemptor, his body is - whenever possible - recovered and his progenoids removed. His body is then ejected into the heart of the nearest star. In this way, the Redemptors are bound to the systems they stalk, perpetuating and fuelling the blazing light of the Emperor. The Redemptors themselves are dour, their existence on the edge of the Imperium distancing them from the trappings of an Imperial civilisation that are not theirs to enjoy. Instead they approach their lives with the quiet, unshakeable piety of those who have seen what happens to mens' souls on the edge of a vast nothingness. The Redemptors are known to not field any psykers in their ranks. Terentius was drawn from the Castigators, a Chapter notorious for their intolerance of mutants and psykers. Upon taking command of the Redemptors, he issued a decree forbidding psykers from ever entering the Chapter. Over the years, the Redemptors have maintained that decree - for honour and loyalty are paramount to the Astartes. It is an unavoidable truth, however, that Psykers facilitate easy communication among the Chapter throughout the wilderness of space. The Chapter has been known to utilise Sanctioned Psykers acquired from the Adeptus Astra Telepathica in order to coordinate their forces. In this way, they abide by the word of Terentius' decree - though perhaps not its spirit. This compromise sits uneasily with the Redemptors, but it is seen as a necessary measure.
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- Redemptors
- Castigators
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The Xian Guardians A legion of highly disciplined warriors proficient in the hand to hand combat and diplomacy. They dedicate their lives to protect any innocent living beings, using their diplomatic talents they have been able to save millions of lives from the suffering of war. Their home world is covered in mountains each one home to different temples dedicated to the "Xian", a belief that through the respect of all things, you leave behind a legacy of peace and prosperity. Here's my first rough idea for the 2nd missing legion. A legion based on Shaolin monks and Chinese Mythology. The legions kind and overly optimistic attitude towards others has allowed them to be very successful diplomats. This is defiantly going to extend towards peaceful xenos and results in them denouncing the imperium for their genocide against any thing not human or those who don't aline with the imperial truth. (New Colour Scheme) (Old Scheme) The colour scheme for these guys is based around Shaolin temples rather than the monks. I felt the orange and black of the robes would be to obvious. Though I may integrate these colours into legion units. The original colour scheme had to much green on it and it clashed with red to much, by simply adding some gold to it to replace some of the jade it's really improved it. Rather than use the standard roman numerals I decided to use Chinese symbols. The 2 lines meaning 2.
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- Missing Legion
- 2nd
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