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Found 2 results

  1. This is pretty much envisaged an amalgamation of the posts I have seen on FFG's Deathwatch GM Pages, and attempts by our own Frater to actually make this work in the DW setting. The reason I'm setting this up for Deathwatch is threefold: Dark Heresy, Rogue Trader, Only War and Black Crusade have Human archetypes or "Near As" to fill the gap, There appears to be some interest in having this, I'm far more familiar with Deathwatch than the other games and the Battle Sister protagonist is not an option for those who wish it, where a setting/GM or Campaign allows. Now, I'm not going to get into anything regarding gender, male-hormone related Zygotes or any of that - as far as I am concerned, that belongs in the Lore and Discussion sections and is Off Topic here. The purpose of this discussion is to generate an archetype for future games for members of the board to use should they wish to do so. I would especially invite Sister Players to provide input into this, re: Acts of Faith and such. This discussion is especially pertinent given the fact the FFG forums are about to die, (and carrying this torch is basically our job now, here in the RPG Nook) and those conversations could be rebuilt here with better access to players who are interested and now the source material well. It also avoids any copyright issues with FFG or Cubicle 7. Building The Battle Sister. The regular way of creating a Sororitas Character seems to be using Dark Heresy: Ascension and tacking a few bits on. In my opinion this is not satisfactory, in that it is counter-intuitive to the system and leaves horrendous gaps where a PC can underperform in combat in comparison to any Astartes they are attached to. Another argument is that a Sororitas PC can be the "face" of the group, interacting with humans where Astartes cannot. This holds some water, but to my mind, charm tests wouldn't exist (and neither would certain talents) if this were a universal truth, and the mechanic of Humans vs Marines in social etiquette is built into the system to put the PC's out of their comfort zone (slaughtering things). My understanding of the general weaknesses of the Archetype (DH: Ascension) No access to Squad Modes Sororitas Weapons don't hit as hard as Astartes ones No Unnatural Bonuses to Strength or Toughness My challenge is to build, organically, a PC Archetype that works in DW and fits the requirements of players who want that. Is this worth exploring? MR.
  2. "Greetings Gue'la. I present to you the honoured wisdom of Aun'El Shoshava Fi'lor Mon'aa of T'au." - Final words of Water Caste Envoy Vre'Kais played by Deadmeat344 What is Personae Inimicus? We live in an enlightened age. More than ever this forum is open to the horrific infestation noble and peaceful rise of civilised (and not so civilised) races who dwell in the galaxy beyond the realm of the holy Imperium. Simply put - Personae Inimicus is pig Latin for "Enemy Personnel", and it is from that inspiration that this thread was concieved. Its objective is to try and discuss the possibilities of Alien PC's in the FFG an Wrath and Glory games, what possible career paths could be created to give a full and complete line of options to people who want to play anything other than a human, or a Space Marine. Haven't I seen this before? Kind of? Yes, if you're a regular RPG player, you probably have. Whether in INQ (or INQ28), the Kroot and Eldar Profiles in the FFG books, you'll have encountered this, but not yet had a chance to explore it in this forum. There is, I believe a real chance here to expand on some of the main races in the RPG books and lore we have here on the B&C. Members are building their own Craftworlds, in the same way they do with Space Marine and IG units. There is now, no reason why the Xenos can't have fun in a RPG. In fact, Games Workshop are pushing this product line for the miniatures and the skirmish side of their games. There is no reason why this can't be taken to the ultimate conclusion to explore more depth and complexity of character. How will this work? Ok, I'm going to give you the hard sell, so make sure you're not holding anything or drinking. This is an open forum for ideas on how we can build career paths utilising primarily FFG and where possible, the W&G ruleset. Primarily, since there are already Dark Heresy and Rogue Trader alien archetypes, I want to try and make this stuff fit Deathwatch. It's a very flexible rules system, and there is enough universal experience with it to make any proposed games work. Tau Kill-Teams, Eldar Kill Teams, the list goes on. What do the denizens of the RPG Nook and you (yes you, humble forum browser!) think of this? Is it worth exploring and would it be of interest to the Frater who may be interested in 40K RPG's, just not the Imperium all the time? MR.
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