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CustomTitle

Found 12 results

  1. 2033 downloads

    Crenelated strips for bordering and dividing color stripes. Four sizes per sheet in Black, Red, Yellow, Blue and Green. http://vignette4.wikia.nocookie.net/warhammer40k/images/1/11/GK_Icon_1.png
  2. I was playing heavily prior to the release of the 9th edition codex, as soon as the release dropped, and read what was inside, I left the hobby, I’ve returned this past month, mainly just painting to chip away at my army, in the hopes that one day I’ll finally finish what I have built. but I played two games this past weekend, and boy oh boy do we still too. Given the changes to matched play with the changes to CP and warlord traits… something I thought we really relied upon. It was quite a shock to witness being tabled turn two in both games, the plethora of overpowered shooting in most armies and board denial, really limits our ability to survive a turn or two and make it into combat. not since 5th edition have we been close to top tier, and not since 7th I believe when we could teleport strike turn one did we ever really stand a chance to be competitive. Again GW’s incompetence, to stem the tide of rules creep has left me ragging quietly on the inside, incapable of making any significant impact on Gw’s game design team and rules writing. I’m left with nought but to send my inconsequential gripe and complaint into the cold endless void that is internet forums. I admit, as previous stated on this forum before the release of our 9th edition codex, I was hugely sceptical of the release, but deep down, I quietly yearned for that joy when you were 10 years old opening the biggest present under the Christmas tree, and finding it to be exactly what you asked mum and dad for. Alas, that wasn’t the case, and I braced my self with steely resolve. Instead the 10year old me awoke to a warm, left on my door, and not a single present under the tree. I’m not going to go into great deal about the 9th codex, as I’m sure many of you have already done so, suffice to say, it’s utter garbage, and the constant overall rule changes to the game make it more so. as ever, a long standing member of the imperium of Mankind, I hold onto hope, for a brighter day, when Mankind, or at-least the grey knights can once again bathe in the glorious light of the Emperor. Will that be 10th edition?
  3. varchilde

    Librarian RH View

    From the album: Grey Knights

  4. varchilde

    Librarian LH View

    From the album: Grey Knights

  5. Enxos

    2016 04 11

    From the album: Grey Knight

  6. Date: 1/30/2020 Game 1: Grey Knights vs Dark Angels Grey Knight List overview: GrandMaster Dreadknight w/ Hammer Brother Captain Halberd/Stormbolter Librarian Halberd/Stormbolter Voldus 3x10 Interceptors w/psilencer (two combat squadded) 6x5 Strikes w/psilencer 3x5 Purgators w/psilencers Dark Angel List Overview: Apothecary on Bike Talonmaster Lazarus Lieutenant Techmarine 2x Leviathan Dreadnought 1x Contemptor Mortis Dreadnought 2x5 Tactical Squad 2x5 Infiltrator? (omniscrambler guys) 1x8 Deathwing Knights Deathwing Ancient Mission: Whats Yours Is Mine Deployment: Front-Line Assault Grey Knights Player 1 I deployed centrally with my foot guys and my HQs and flanked with Purgators and interceptors. Turn 1: Edit: Started in Tide of Escalation. -Top Edit: Switched to Tide of Shadows, but it didn't help much because I failed at positioning. Aggressive interceptor shunts saw them way too close and way to exposed. Killed 2x Tactical Squads and 2x Infiltrator squads almost entirely with smites. Gate on the GMDK was relic denied by the DA. -Bottom Dark Angel 30' Leviathan dreads hurt, a lot. 2x Interceptor and 1x Purgator squads were deleted and another squad was mostly crippled. Turn 2: -Top Edit: Switched to Tide of Escalation. Grandmaster gates in and the last interceptors jumped for combined charges. The Purgators entered some magic boxes for some astral aim dakka, and the strikes and HQs moved up to hold objectives and throw some smites out. Vortex of doom landed with a 12 and did ~15 distributed mortal wounds, smites landed intermittently due to LOS terrain and were largely mitigated, but he had no troops so all the objectives were held. Grandmaster and 1 10 man interceptor charge in and demolish a leviathan. Heroic interventions from Lazarus, Lieutenant, and Apothecary throw out a few damage on the interceptor squad that made it. -Bottom The Talonmaster jumps out and drops off the Deathwing knights 6" from 2x strike squads. In shooting, the other leviathan and Contemptor fire everything into the GMDK and take it down for warlord. The Deathwing knights delete two squads of strikes in close combat. The leviathan makes a cheeky charge against some flanking objective holder and promptly leaves my perception for some reason. Turn 3: -Top Edit: Used Escalation then switched to Convergence. Having completely forgotten the Leviathan, the units line up a mind bullet firing line and fire smite after smite into the Deathwing terminators until they stop twitching. The HQ's and squads move up and put enough bolter fire downrange to finish off the Contemptor, the techmarine, and the Talonmaster. -Bottom That sneaky leviathan strolls back around the corner, much to my chagrin, and promptly lights up 2 units of Marines. The Ancient falls back into a magic box. Turn 4: -Top Edit: Switched to Escalation The ancient is his warlord, so we maneuver into position to charge the magic box and then push through on turn 5 into the leviathan. We push in and don't manage to kill either unit. -Bottom Leviathan deletes a strike squad and a purgator squad. Turn 5: Edit: Stayed in convergence. -Top The smites finish off both the leviathan and the ancient. Game ends. Score 24-20 at the top of turn 5. Errors: I played the interceptors way to aggressively and they got punished, hard, for it. Also, I completely forgot about Bring Down the Beast to buff my shooting. Psilencers didn't do much at all over the course of the game. Switching for psycannons for the next game. One Brother Captain was spread too thin trying to give everyone the 24' smite bubble. Good things: Voldus and the Librarian were amazing for the power usage. Smites are king. Interceptor mobility is amazing, if you don't jam them right in front of a leviathan in the open /facepalm. Edit: Added tide information.
  7. Heading to a 3 round tournament for the first time in 8th. Got all my boys ready, repaired, and mostly finished painting. For Titan and the Emperor.
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