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Showing results for tags 'Master of Possession'.
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CSM 10th edition Master of Possession This is a topic about Master of Possession in the 10th edition. Do you use them? How are you using them? Do you think they perform well? How do you equip them? Do you attach them to any specific unit? Is there a detachment that they are extra crucial? Any Enhancements that you like to use with them? Other Unit of the Week for Chaos Space Marines can be found in the link below. Chaos Space Marine Unit of the Week Links
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From the album: PHM's Saga of the Lost
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- Space Wolves
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From the album: PHM's Saga of the Lost
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- Space Wolves
- Conversion
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From the album: Iron Warriors
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From the album: Iron Warriors
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From the album: Chaos WIP
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From the album: Iron Warriors
© Kythnos
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Unit of the week Unit of the week: Master of Possession
Cpt.Danjou posted a topic in + HERETIC ASTARTES +
+++Unit of the week+++ Master of Possession This thread is only for tactics for Master of Possession, not for pictures, there are other places for that. How to best use The Master of Possession? Warlord trait? Spells? Relics? Legion? Marks? Which stratagems are worth throwing out? Any solid unit combos?- 18 replies
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- Unit of the week Chaos
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I'm focusing on getting my Daemons going for 2020 so I'm once again reviewing summoning as an early path to that. Things have changed so I want to focus on that change in the Master of Possession. He's a decent support HQ, essentially a sorcerer with a bubble of extra perils for enemy powers which is nice but with the Incursion power he can not only summon more effectively with four dice he can do so without taking any mortal wounds. As an added bonus, having a Venomcrawler nearby gives him a +1 to the roll so not a bad bodyguard to have if you're so inclined. Unfortunately his other powers can't support non-Legion Daemon units, but this is self explanatory enough and once I get a few more CSM Daemon units going (the Maulershrimp in particular will enjoy an improved invulnerable save and a friend in the Venomcrawler). What are people's experiences with summoning? Does the Master of Possession's Incursion power increase in viability help enough? I'm thinking of summoning a blob of Daemonettes to cause mischief, but should I be aiming bigger/bolder? You don't want to be holding too many reinforcement points back either so it may be compromise is best. Perhaps I should look at some Seekers or Fiends instead, get something a bit more than some stabbing? I figured now was the time to make something of summoning, such as it is as well as the new units (I'll be kitbashing a Master of Executions up too) All info welcome, including non-Slaanesh bits for those who may be thinking the same as me but with a different allegiance
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- Master of Possession
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