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Found 16 results

  1. Which of the Primaris combat patrols would be best for an Iron Hands successor Chapter? I'm thinking of the following as options: 1: New Dark Angels ( w/ Bladegaurd) for the Gravis Captain to lead a squad of Aggressors, Bladegaurd to supplement the melee shortcomings, Hellblasters as anti-armor. 2: Deathwatch so I could field the Apothecary along a 3 man squad of Aggressors, Lieutenant to lead a squad of Intercessors. 3: Legio Astartes battlegroup ( split it in half between them and a salamanders successor. Any feedback?
  2. From the album: My WIPs

    Used some Grey Knight pieces for the torso and head, standard marine assault legs, and a Death Company thunder hammer topped with GK bit.
  3. From the album: My WIPs

    Using Firepower's simple helmet conversion and a custome bolter from Anvil Industry. Swapped magazine for drum (not pictured). More to come.
  4. So I've mostly been prepping my guard and have been focused there, but browsing these forums...has shamed me. Space wolves brought me in and right now all my wolves are broken up and primed from storage and an attempt to re paint some quite bad 15y/o paint jobs. So I need to start here with a list, to see what needs to get rebuilt and repainted first. Now I don't plan on buying anything yet until I get a handle on my backlog (100 guard inf and 20 heavy weapons teams) so ill list alternatives at the end. So the Wolf Lord and the termies go big game hunting, either for characters or elite infantry. Grey hunters hold objectives while long fangs, speeder, and razorbacks go tank hunting. Blood claws, dreads, and the vindicator all move towards the biggest mess of the enemy to press the opponents objectives. Are combat squads useful? Old school it was better to have a huge volley to use, but with 2 wounds now they seem to be durable enough 5 maning it. I have another pack of 15 Blood claws, 10 Grey Hunters, and Long fangs(2 heavy bolter, multi melta, 2 missile launchers, plasma cannon). A predator annihilator, maybe a dozen various wolf guard, a couple captains, and a rune priest. Last I played we didn't have riding wolves or separate wolf packs, so I don't have any. Want some but that backlog is pressing down on that. This was also before relics and strats so could def use advice on that as well. ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [104 PL, 10CP, 1,993pts] ++ + Configuration + **Chapter Selector**: Space Wolves Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost + Stratagems + Relics of the Chapter [-1CP]: Number of Extra Relics + HQ + Chaplain [6 PL, 110pts]: 1. Litany of Faith (Aura), 3. Exhortation of Rage, Chapter Command: Master of Sanctity, Plasma pistol, The Armour of Russ Chapter Master in Terminator Armour [8 PL, -1CP, 155pts]: Chapter Command: Chapter Master, Hunter, Storm bolter, Stratagem: Warrior of Legend, The Wulfen Stone, Thunder hammer, Warlord, Wolfkin + Troops + Blood Claws [16 PL, 280pts] . 14x Blood Claw: 14x Astartes Chainsword, 14x Bolt pistol, 14x Frag & Krak grenades . Blood Claw Pack Leader: Power fist Grey Hunters [11 PL, 214pts]: 9x Astartes Chainsword . Grey Hunter Pack Leader: Power fist . 7x Grey Hunter w/Bolt Pistol: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades . Grey Hunter w/Plasma Pistol: Plasma pistol . Grey Hunter with Special Weapon: Bolt pistol, Meltagun Grey Hunters [11 PL, 214pts]: 9x Astartes Chainsword . Grey Hunter Pack Leader: Power fist . 7x Grey Hunter w/Bolt Pistol: 7x Bolt pistol, 7x Boltgun, 7x Frag & Krak grenades . Grey Hunter w/Plasma Pistol: Plasma pistol . Grey Hunter with Special Weapon: Bolt pistol, Meltagun + Elites + Dreadnought [7 PL, 120pts]: Assault cannon . Dreadnought combat weapon w/Storm Bolter Dreadnought [7 PL, 120pts]: Assault cannon . Dreadnought combat weapon w/Storm Bolter Wolf Guard Terminators [9 PL, 190pts] . Wolf Guard in Terminator Armour: Power fist, Storm bolter . Wolf Guard in Terminator Armour: Power fist, Storm bolter . Wolf Guard in Terminator Armour: Lightning Claw, Lightning Claw . Wolf Guard in Terminator Armour with Heavy Weapon: Assault cannon, Power fist . Wolf Guard Terminator Pack Leader: Power sword, Storm bolter + Fast Attack + Land Speeders [3 PL, 70pts] . Land Speeder: Multi-melta + Heavy Support + Long Fangs [7 PL, 150pts] . Long Fang: Lascannon . Long Fang: Lascannon . Long Fang: Missile launcher . Long Fang: Missile launcher . Long Fang Pack Leader: Astartes Chainsword . . Boltgun and Bolt Pistol Vindicator [7 PL, 130pts] + Dedicated Transport + Razorback [6 PL, 120pts]: Twin lascannon Razorback [6 PL, 120pts]: Twin lascannon ++ Total: [104 PL, 10CP, 1,993pts] ++ Created with BattleScribe
  5. Hey brothers, I've been planning on starting up a space marine project for a while now and have settled on Doom Eagles. I'm focusing on the 2nd company and mostly doing primaris to start. I do plan on branching out to regular marines as well. Any advice is welcome. I'm waiting on black gothic number decals and I know a few models have ruman numerals on them which is not the Doom Eagle way, that will be fixed when decals come. Also some markings are white and I need to paint them red. Need to paint the base rims black all in due time. The 2nd company has spent years during the Indomitus Crusade fighting tyranids with their brothers of the Ultramarines so some have tyranic veteran markings. No back ground supporting this but I liked the idea. First up is my 2nd company captain. Valac Aquilon Lt of 2nd Company, ruman numerals bother me on him lol. Painting over them tonight. Also i know the helmet stripes are incorrect. My error. 1st Company Captain and test model for project. Ironclad dreadnought 2nd Company Redemptor dreadnought Daedelos First five intercessors of 3rd squad Ratherion 1st squad of 2nd company Cheers Primarch83
  6. Hello folks! Its been a while. So, i have finally restarted the work on my Space Wolf successor project - The Draugrbj
  7. Dear All I have stumbled upon the new Codex: Space Marines - Weapons and Wargear Updates and noted that multi-meltas are now heavy 2. It has making me thinking about weather I it would be time to change my devestators' plasmacannons out with multi-meltas instead as I no longer can see the big advanges of useing plasmacannons over multi-meltas... I mean sure, the plasmacannon can potentially make 1 more hit but at the same time can also risk making 1 less hit and with a worse strength and AP value not to mention a FAR WORSE damage output... There is of course the chance of doing more damage with Supercharged but as my marine can get fried up in process I just don't think it make sense to use Plasmacannons over Multi-meltas. Or am I wrong?
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