Jump to content

Search the Community

Showing results for tags 'Twenty Articles Project'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
    • + RECOVERING ACCESS TO YOUR ACCOUNT +
    • + ADVERTISING AT THE B&C +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
  • ++ SITE FEATURES ++
    • Articles
    • Blogs
    • Clubs
    • Downloads
    • Gallery
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + ADEPTUS TITANICUS +
    • + AERONAUTICA IMPERIALIS +
    • + LEGIONS IMPERIALIS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + ABOUT THE COMMUNITY +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Crusade Club's Rules Development
  • The Crusade Club's Saint Katherine's Aegis Campaign
  • The Crusade Club's General Discussion
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion
  • Metal Head Armory's Who is Who
  • Metal Head Armory's Horus Heresy
  • Metal Head Armory's Necromunda
  • Metal Head Armory's 40k
  • Metal Head Armory's Slow Grow League by MHA
  • Shadow War: Imperium's Discussion
  • Guerrilla Miniature Games's YouTube Videos

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files
  • Shadow War: Imperium's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Categories

  • DIYs
  • Editorials
  • Homegrown Rules
  • Lore
  • Product Reviews
  • Site Help Files
  • Tactica
  • Tutorials
  • Miscellaneous

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Old Misadventures in Sci-Fi
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations
  • Armata Strigoi
  • Zulu.Tango's Hobby Blog
  • Oni's work at work blog
  • Mazer's Model Meanderings
  • Sven's Hobby
  • Murder Cursed
  • Bolter and Chainsword online conference
  • The Thalassians
  • Uncle Mel's Ramblings

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

Found 7 results

  1. Here is the Crimson Spectres, my Raven Guard successor Chapter. If anyone here goes to /tg/, you might find them familiar. They are the same Chapter created in one of their game threads, Chapter Master Quest. Since I was instrumental in its creation in that thread, I don't feel like I'm "stealing" it. Just sort of claiming it, though I have absolutely no problem of anyone else who was a part of that making their own variation, of claiming it for themselves. Or aiding me in further developing this one. To everyone else, yes, yes. I know. Yet another Chapter with black and red. Origins The Crimson Spectres are among the youngest of Chapters, founded in the most recent Founding mere centuries past. Their veteran officers that formed their training cadre and remain with them still have kept them close to their Raven Guard roots. They operate unseen and with few numbers. Much of their identity they keep hidden, with even the true location of their homeworld and recruitment center kept secret. Despite their young nature and low numbers, the Crimson Spectres have created a well-deserved reputation for efficiency and effectiveness in their region of space. Decades after their original formation, they participated in a crusade against worlds heavily occupied by the primitive cousins of the hated Eldar. Many times regiments of the Imperial Guard would approach a known enemy position to find it destroyed, bodies of xenos scattered and signs of battle scarring every surface, but with no sign of its destroyers. Rarely did the Imperial Guard witness the Crimson Spectres in combat and even then the combat was too swift and disorienting to be properly followed. With the Crimson Spectres striking hard and fast for the heaviest points of resistance, the Crusade accomplished its tasks with great alacrity. Nearly half a dozen of claimed Maiden Worlds have since been colonized by the Imperium. One of these, called Pyrax, was given to the Mechanicum due to its high mineral content. The young Forge-World is tasked with the care and upkeep of the young Chapter's technological needs. Following this victory, the Crimson Spectres waged all-out war with an immense Ork incursion. With the surprise assaults the Chapter had become known for, the Ork leader was slain, his grotesque and bloated giant machine flattening the Ork army with its detonation. The Orks have since fallen into a series of internecine wars that the Chapter silently watches over, acting only when necessary to perpetuate their self-destruction. However, their reputation received a blow in recent years. Accompanied by the Honoured Brethren Chapter, a Chapter the Crimson Spectres can find no information on, the Crimson Spectres have been engaged with putting down a series of uprisings that have thus far thwarted the mortal forces stationed there. Initially, when acting alone the Chapter was proving exceptionally successful. The Crimson Spectres had nearly eradicated all of the secessionist cells when the Honoured Brethren despatched a taskforce to aid in the cracking of a particularly difficult world. Despite the additional forces and support of a brother Chapter, the rebellious world repeled the invaders. In rapid succession, cells thought entirely destroyed revived themselves and renewed their efforts with greater alacrity than before. Though the war to put down the foolish thoughts of secession had nearly been won and the rebellious forces were unable to stand against the efforts of the Crimson Spectres, suddenly the forces of two Chapters of the Adeptus Astartes was too small to stem the tide. With signs of Chaos worship growing across the embattled worlds, the Crimson Spectres immediately petitioned for a Crusade, knowing that the rebellious forces had acquired for themselves some unholy patron. Immediate and total destruction was required, to prevent the corruption from spreading. They received resistance from an unexpected quarter however, as the Honoured Brethren spoke against the claims of the Crimson Spectres. They felt that their pride and honor was at stake and to request additional aid was both unnecessary and cowardly. With the older Chapter having greater weight and authority, no Crusade was forthcoming. By the close of the 41st Millennium, the two Chapters are locked in combat still among the revolting worlds. Though still allied together in name, many times the two Chapters have nearly come to blows and the Crimson Spectres have begun to question their true intent. However, they fear bringing their suspicions to the Inquisition, knowing that the pervasive Inquisitors would find their own secrecy far more diverting. Any attempts to take matters into their own hands would be equally foolhardy. Both Chapters are present with their full numbers, making the Crimson Spectres outnumbered two to one. Homeworld Deep in Sub-Sector Archein, what the Imperium believes is uninhabited space, the Crimson Spectres discovered a unique world. It did not appear on their onboard sensors, but it could be sensed by those of psychic capabilities once nearby. Its entire surface was enveloped with cloud cover so dark as to be seen from space as nothing more than an empty hole on the field of stars. Close inspection found that the cloud cover were made up of rare metallic dusts, explaining why the world never showed on long-range sensors. Knowing there was human life deep in the blackness that the psykers could sense, the Crimson Spectres sent forces down upon the world. They found an Imperial hiveworld that the Imperium had forgotten. Due to its unique nature and clerical errors, the world of R'hanada had been erased from Imperial records only a century past. With the behemoth and labyrinthine Imperial bureaucracy being true to its nature, the error was lost in the immense, ever-changing flood of information the Administratum eternally processes. The Crimson Spectres, up to then fleet-based, were intrigued by R'hanada. Its human population had been hardened by its isolation. Though it had been severely reduced without the constant shipments bringing sustenance from nearby agri-worlds, what remained were deemed suitable as recruitment stock. The Crimson Spectres settled upon R'hanada and took it for their own. Officially, they remained fleet-based, operating outside of their Fortress-Ship the Clandestinus, and declared the feral world of Tarren as their source of recruitment. To keep appearances, it is from Tarren that the Crimson Spectres receive the majority of their Chapter serfs, though they are not opposed to truly inducting a particularly promising Tarren to the Chapter. Combat Doctrine The Crimson Spectres are adherents to the Codex, operating outside its scope only in ways that their small numbers necessitate. Though the Crimson Spectres often commit to battle openly, they do so only after an initial stealth assault. Using sabotage, subterfuge and ambushes to critical effect, the Crimson Spectres ensure that they inflict the maximum amount of damage possible while exposing themselves to as little danger as necessary. An assault by the Crimson Spectres rarely comes from an expected direction and are usually accompanied by loud and deliberately distracting explosions within the enemy camp, where explosives had been set by experts at stealth and sabotage at key points to demoralize and cripple the enemy. Often when the Crimson Spectres meet the enemy in open battle, the enemy is bereft of leadership and without any hope of support, reeling in confusion as the hammerblow finally arrives. In this way the Crimson Spectres are able to use their small numbers to maximum effect. Organisation The Crimson Spectres do not deliberately deviate from the Codex Astartes. Due to genetic instability, the Chapter has been slow in building up its forces. Currently the Chapter has only three battle-ready companies outside of the scout and veteran companies, with the First Company led personally by the Chapter Master. With such low numbers, the Crimson Spectres prefer not to split their forces among multiple warzones. Instead, the Chapter arrives in full force, with a single company remaining behind to guard their homeworld and oversee recruitment. Though the Chapter can account for five companies, none are at full strength. In truth, the Crimson Spectres have only just over three hundred fully-fledged Marines. In keeping with the character he had infused within the newborn Chapter, the founding Chapter Master, though a great and renowned hero from his previous days as a Raven Guard, has forsaken his own identity and is referred officially only as the Spectre. Though the few powerful individuals with enough clearance could perhaps explore his past and discover his true identity, none can know if the current Spectre is the same as the original. Beliefs The Crimson Spectres care little for honor or glory and focus only on that which they deem practical, traits they feel that their Primarch Corax epitomized. The Chapter does have its limits on what it deems practical, refusing xeno or warp technology no matter the aid it may bring. They know that their potential uses are far outweighed by their corrupting nature. Following the traditions set by their primogenitors, the Raven Guard, the Crimson Spectres record their battles. Each Marine is expected to devote themselves to understanding their strengths and faults by studying their actions and those of others, so as to better themselves and to properly teach them their place in the Chapter. Often this is done in large gatherings so that the insights gleaned from such study can be openly and fairly shared. Theories and concepts related to war are deliberated and evaluated solely on their pragmatic applications. The Crimson Spectres require only the destruction of the enemy in ways that will have the least impact on the Chapter's ability to wage further war. Despite their lack of concern for matters of glory and honor, the effectiveness of their attitudes has nonetheless gained them such in the eyes of others. Gene-seed The Adeptus Mechanicum utilized the purest strains of gene-seed derived from Corax that they had in stock. As such, the Crimson Spectres have little to fear of the mutations that can be common among Raven Guard successors, though they do keep the common physical appearance. Though the Chapter's stock of gene-seed is not mutative, it has proven especially difficult to properly implant. Though rejection of gene-seed is a problem all Chapters must face, the rejection rate of gene-seed for the Crimson Spectres is extremely high. Though their recruitment programs have stepped up exponentially to offset this issue, the growth rate of the Chapter has been abysmally slow, having been able to create only a single company's worth of stable Marines after three centuries. Battle-cry An assault by the Crimson Spectres is not heralded by stirring chants or terrifying battle-cries. Explosions and gunfire upon an unsuspecting foe speak loudly enough. http://i.imgur.com/JXenda9.jpg
  2. Origins “Who are you, Valko, to defy me? In my veins run the blood of kings and gods. I never needed vindication from the rest of you. The storm was all the evidence I needed. You untried whelp, you are nothing!” Final words of the Unremembered, moments before being stabbed in the back The Imperial Dragons Chapter was a crusader force that fought and bled across the galaxy since their formation during the 5th Founding, back during the 33rd Millennium. Like many other sons of Dorn, the Imperial Dragons were of zealous stock, filled with a fury barely held in check until meeting the foe on open ground. For four thousand years, the Chapter participated in battles and wars that spanned the breadth of the Imperium. Honor and glory was every Marine’s right to take, and the Imperial Dragons took much. With a level of respect for their ancient heroes bordering on veneration, the Dragons kept careful track of their lengthy rolls of victory and honored the duties of their Apothecaries. The Imperial Dragons were held in great esteem by those who held high ranks within the greater Imperium. They were favored great authority in the many campaigns and crusades waged by Imperial forces. It was from such a lofty height that the Imperial Dragons suffered their first true blow. Though far from mortal, it had the most grievous aspect of coming from within. In the 37th Millennium, a cancer grew in the Imperial Dragons. Its exact origin and nature is unknown, the truth dying alongside the conspirators. The corruption came to the Chapter’s attention when the traitors from within struck and captured the Sword of Okhlos, the venerable Battle-Barge once seen combat as a vessel of the Imperial Fists Legion and now serving as the fleet-based Chapter’s Fortress-Monastery. In a bid for power, the now-reviled First Captain of the Imperial Dragons struck down his Chapter Master, naming himself lord. Recent, unexpected setbacks on a major campaign were cited as evidence that his now slain lord was no longer worthy in the eyes of the Emperor. Elements of the veteran First Company that were among the other fighting Companies of the Chapter opened fire on their brothers, attempting to decapitate Company leadership and forcibly take command. These insurrectionists were aided by the Chapter’s Librarium, which had itself been largely consumed by a corrupt few. Only three Company commanders survived the assassination attempts. An intense war followed as brother fought brother. Many within the usurped Companies and commandeered Chapter vessels refused to forsake their vows, and tension between the traitors saw the First Captain lose the support of the Librarium. Before climaxing, the internecine war dragged in Imperial Guard regiments and the Inquisition. With defeat imminent, the First Captain’s sins returned full circle. The battles ended as Vanov, former First Company Champion and whose gene-seed had come directly from the First Captain’s progenoids, slew his own lord for his failures and escaped with those veterans who followed him. The end of the traitors saw the beginning of the loyalists’ penitence crusade. With only three Captains and barely half of the Chapter remaining, the Imperial Dragons took what resources were left of them and embarked on a century long hunt for those traitors who yet lived. By Inquisitorial decree, they were restricted from recruitment or replenishment for the duration of the Crusade, forbidden to choose a Chapter Master from amongst them until they are declared cleansed. What was left of the Imperial Dragons was divided among the Captains, whose legends were beginning to grow in the wake of the devastation. For a century, the Imperial Dragons splintered after the fading trails left by the traitors. The remnants of the First Company, led by Vanov, had declared themselves for Khorne. Though ever on the move, the slaughters left behind by the Sky Piercers warband, as they had named themselves, made them easy to track. Much more difficult to track was the corrupted Chapter Librarium, led by the former Chief Librarian Hristo Veselin. The unnamed force was insidious, landing upon worlds and fomenting rebellions and uprisings. Captured cultists told tales of Marines wearing Imperial Dragon colors, splashed with yellow to mar Chapter icons, but had little evidence of how they arrived or departed, or to where. After a century had passed, the Imperial Dragons had failed in their quest. The Sky Piercers had joined a larger Iron Warriors warband, disappearing into the Eye of Terror. The Yellow Insurrections, as the Imperial Dragons had begun to refer to the rebellions sparked by Veselin’s band of sorcerers, became so widespread that it was impossible to pinpoint where the traitors were. As such, the Inquisitorial Cohort that accompanied them refused to declare them purified, and instead had the Chapter renew its oath of penitence. For a second century, the Imperial Dragons continued the penitence crusade. This second century did prove more fruitful, as the heroics of Captain Bogomil Kosta saw to the capture and execution of many of former battle-brothers that had followed Veselin into damnation. The Sky Piercers, however, had taken over the Iron Warriors warband despite all odds, and remained at large. However, by then the Inquisitor Lord who had been tasked with their censure had passed, and the former acolyte that took his place was made of less stern stuff. The Imperial Dragons were finally granted reprieve, and deemed pure in the Emperor’s eyes. Nonetheless, centuries of hunting down those who had betrayed them from within had left an indelible mark, and the Imperial Dragons emerged from this period utterly changed from their former self. Gone was their aloof nature, their sense of self-worth, their grandiose and overly confident nature. They had grown more insular and closed off, paranoid of not only others but of themselves. Morbidity had crept into the Chapter. No longer did they see the past as something to prove themselves against, to surpass. Now the venerated past represented their former height, from which they had fallen far and could never hope to achieve again. The penitence crusade may be over, but not the hunt. Homeworld “Creire will serve the purposes of our Grand Company perfectly. Like us, it is the oldest. Like us, the lesser kingdoms are formed from their blood, though greatly watered down. Return it to the prominence it deserves.” Grand Captain Kaloyanov Genadiev, studying the history of the kingdoms of Si’giu The Imperial Dragons, like many other sons of Dorn, were a fleet-based Chapter for much of their history. With the destruction of their flagship, the Sword of Okhlos, and the over-all worn down nature of the fleet after the two centuries’ long penitence crusade, the Imperial Dragons were granted the right to an Imperial world to utilize as their base and to recuperate losses from its population. The world of Si’giu is young by planetary standards, its primordial oceans split by a single supercontinent like the Pangaea of Terra’s own prehistoric past, balanced by a single, small island continent that is nearly at the opposite end of the world. This supercontinent is home to many feudal kingdoms, often at war and prone to shifting alliances. When the Imperial Dragons descended, the isolated, barren island continent had been made the site of the Chapter’s Fortress-Monastery, its construction only just begun when the Chapter arrived. The Grand Captains determined that they would need recruits used to eternal war, to prepare them for what awaits them among the stars. Each Grand Company chose a single kingdom to patron, and those recruited to the Chapter would be tested by bringing these three kingdoms to dominance before joining the 10th Company as scouts. Over the millennia, these three kingdoms, believing themselves divinely inspired and aided, have split the titanic landmass between them. Ages of peace are quickly ended by design, the Imperial Dragons having forged the world into the living representation of war that they had wanted. Combat Doctrine “We of the Nesebar line are what you would call . . . rash, yes. But while we may be cut off from the rest of you, so far ahead, we are also the first to reach the enemy’s throat. And by that virtue, the first to cut it.” Grand Captain Bogomil Kosta, to his second in command, Captain Nayden Bakalov The Imperial Dragons epitomize the stubborn ideals of their Primarch. Any battle the Chapter is involved in becomes a storm of hell for both sides, within which the Chapter endures while their enemies falter. Their former predilections as urban war specialists remained when the Chapter was split into three Grand Companies, however over the millennia since each Grand Company has developed its own individuality on the battlefields. The Grand Company Nesebar is an assault heavy force, preferring to remain on the offensive at all times and strike with overwhelming force. The Grand Company Tarnovo has the tendency to over-think its strategies, planning each battle with exacting detail. War, as fought by the Grand Company Tarnovo, is one where there ought to be no surprises, no upsets. Only the death of the foe. Organisation “We were once mocked by my brother Grand Captains. I was raised among them solely because we were all that was left. My blood did not have the lengthy history as theirs did. Well, they shall mock us no more.” Grand Captain Mladen Valko, scrutinizing the battle plans for bringing the Sky Piercers to the executioner’s block The Imperial Dragons’ former Codex organization was deliberately stripped from the Chapter at the onset of its centuries’ long penitence. The Inquisition had forbidden them to elect a new Chapter Master, or to reform their veteran 1st Company. As such, the Chapter reformed itself into three ad hoc formations, each led by a hero of the civil war. These Grand Captains, taking an old Legionary title not seen since the heady days of the Great Crusade, took command of not only their own Companies, but also split the remaining Companies amongst them. Only the 10th Company of recruits and scouts remained independent, for its use and importance to each was equal and paramount. Of these Grand Captains, Kaloyanov Genadiev of the venerable Ohrid line commanded the lion’s share of four Companies, while Mladen Valko, of the young, untried Tarnovo line, was in command of only his own Company. After the two centuries of relentless war, the Imperial Dragons had between them four Companies. Finally released from penitence, the Chapter licked its wounds and recuperated. However, once returned to full strength, the formation triad had left an indelible mark. After two centuries following these Grand Captains, the choice of who would rise to become Chapter Master was a difficult one. None of the Grand Captains was willing to relinquish his authority to one of the others, and so a compromise was reached. The Grand Captains would continue to split the Chapter between them, three Companies each, while the responsibilities and duties of leading the Chapter, without the authority of being over-all master, would be given to the commander of the 10th Company. The commander of the 10th Company would double as Si’giu’s Imperial Governor. The triumvirate has remained ever since. Each Grand Company consists of three Companies, the commander of the first of which holding the title Grand Captain and in command over the other two Companies, autonomous from the other Grand Companies. To ensure no repeat of the terrible internecine war, each Captain and Grand Captain is paired with a Chaplain. These Chaplains, themselves students in the art of war and master strategists, are there to advise and aid the officers, as well as to ensure they remain on the true path. The first Company of each Grand Company holds the veterans of that Grand Company. Though more diluted than the 1st Companies of other Chapters, being the veteran hundred of only three hundred Marines, and having very few suits of Tactical Dreadnought Armor, it nonetheless fulfills the role of the elite. The second Company of each Grand Company is equivalent to a regular Battle-Company, forming the backbone of all action any Grand Company may see. The final Company of a Grand Company is a Reserve Company, though its make-up is more varied than a regular Reserve Company, and varies again between each Grand Company’s favored uses. Beliefs “I advised him to argue to retain the Grand Companies with his brother Grand Captains. It will create hardship and strife, but it will also defend us from the sins of our past, and strengthen us to meet the dangers that await us. I also longed to see him placed in command of us all, but this is right.” Chaplain Apostol Rayko to Captain Deyan Bozhidar, second-in-command of Grand Company Ohrid The Imperial Dragons place an extreme importance on genetic legacy, to the point of recording the genetic line of every Marine. When the progenoid glands are removed, and each gland is removed as soon as they have matured, the donor is noted and their name added to the growing branches of heredity. Every inductee to the Chapter is made aware of whose gene-seed he is being implanted with, and by careful study of the genetic records, they can trace their genealogy through the mists of time, reciting all those whose blood they now share. There is no equality along these hereditary lines. Some are more glorified than others, based upon the heroic deeds of the Marines listed upon them, and these are the lines that have earned a name. The lines containing the ancient Chapter Masters and Grand Captains are highest of all. When the Chapter was betrayed from within, those lines were utterly purged so that none could trace their heritage back to them. The hereditary lines are named for its founders, many Marines adding their line’s name to their own out of respect and reverence. When recruits begin their implantation process, from which line the recruit is given gene-seed is decided based upon their actions and potential shown to the Chapter’s careful watchers. Those who show the greatest promise are granted gene-seed from the greatest lines. Since heritage is so important, the Imperial Dragons have an unfortunate habit of punishing themselves whenever they perceive that they have not lived up to their line or are not doing enough to raise it further. To die having provided nothing for the Chapter’s genetic heritage is a sin, to bring the line down with you out of incompetence or cowardice the worst sin of all. However, these beliefs vary from Grand Company to Grand Company, in no small part because of their own heritages. Those of Grand Company Ohrid, so named for its founding Grand Captain was a scion of the Ohrid line, are the most concerned with heritage, being named for the gene-line most directly linked to Imperial Dragons’ founding lord. Likewise, those of Grand Company Tarnovo are the least concerned. They are more aware that their heritage is not the sole factor in their worth. Their founding Grand Captain, Mladen Valko, was of the Tarnovo line, a line whose legacy extended only four generations, when Naum Tarnovo had gained sufficient glory to give his line its name. Though, it has been said that if it were not for Tarnovo’s legacy, that line would have been named for Mladen Valko. Indeed, many Marines, including Captain Nikifor Valko, have taken the Valko name over Tarnovo. Gene-seed “You will remember me. Erase my name. Forget my lineage. I am the greatest warrior this Chapter has ever produced. I will live forever, for you will never kill me.” Chaos Lord Vanov, to Grand Captain Mladen Valko With such particular care given to their gene-seed because of their beliefs, the gene-seed kept has suffered no degradation over the millennia, remaining as pure as it was when the Chapter was first formed, developing no further mutations as was commonplace when the Imperial Fists marched as a Legion. When tithes are demanded, it is from the lesser lines that it is provided, to ensure the genetic legacy of the Chapter remains strong in the times to come. It is perhaps for this reason that the Imperial Dragons hold the Dark Sentinels in poor favor, despite the Chapter having been formed from Imperial Dragon gene-stock. As they are the caretakers of the Chapter's gene-seed repositories, Imperial Dragon Apothecaries are afforded great respect and honor. Theirs is a sacred duty for all Chapters, but to the Imperial Dragons they are of paramount importance. It is the Apothecarion that keeps careful records of the Chapter's many gene-lines, kept tagged, collated and filed. The choice of gene-seed to be implanted into an initiate has always been their domain, though they listen often to the wise counsel of their in the 10th Company. However, unlike other Chapters that place such heightened importance on the Apothecarion, the Imperial Dragons do not field more of such specialists than is normal. Though the high regard of the Apothecaries does see a large increase in the number of potential brothers to join their fraternity, so too does it see an increase to the already strict criteria and selection process. Battle Cry By the blood of my ancestors! http://i.imgur.com/uCV5JEy.jpg From left to right: Grand Company Tarnovo Grand Company Ohrid Grand Company Nesebar 10th Company
  3. Emerald Tigers Origin "We will never know how much was lost. So much of what we have done and once were, as important a part of ourselves as what we are now, is now gone. All that's left for us is to exact equal vengeance upon those who took this from us. We shall destroy them. And then we shall forget them." Librarian Myrddin Wyllt, overseeing the reconstruction of the Chapter's Librarium The Emerald Tigers were formed during the 7th Founding from the legacy of Guilliman, around a cadre of an older Chapter, the War Consuls. Their first action once combat ready was to participate in a crusade to reclaim the worlds lost to the Imperium by the ferocity of the Emperor's Ire, a sector-wide warpstorm that had been raging for nearly a century. The Emerald Tigers found themselves facing a Sector at the very verge of being overrun. Creatures of the Warp and Traitor Marines wearing the panoply of the Emperor's Children cavorted and rampaged across the worlds and in the depths of space, playing with what was left of the weak and desperate mortal populations. Though a true enemy now stood before them, their joy over the bloodshed only seemed to grow to a higher pitch when the Crusade met the Chaos incursion head on. Though an arduous struggle, the Imperium was ultimately successful when the final dissipation of the warpstorm cut off reinforcements to the traitors. The Emerald Tigers re-tasked themselves with the defense of the Erinn Sector, deep in Segmentum Pacificus. With the approval of the High Lords, they took for themselves a homeworld within it that had particularly impressed the young Chapter on its continued resistance to the corruption of Chaos. The Emerald Tigers have remained in the area for millennia, on constant patrol for the ever-constant resurgence of Traitor Marine activity and the presence of insidious xenos. It took nearly three thousand years before the Emerald Tigers were able to finally cast out the Emperor's Children Warband, who called themselves the High-Born, led by the Chaos Lord Mogh Nuadat. Three thousand years of war, of hunting them down from world to world. It was Chapter Master Conn Eremon, their most revered hero, who finally hammered them down. The headstrong Chapter Master never gave them respite, even when his own Chapter needed it more. Whenever the High-Born went to ground, he would tear the world apart until there was nowhere left for them to hide. His crusade of extermination lasted three centuries. It began at the Brosnachian Fields, where the Chapter destroyed the fleets of the Rogue Trader Sampate and burned the extensive roots the High-Born cults had taken. It continued on the worlds of Mewsauc, Govran, S'wama and Lewein, as well as battles fought in scores of other places. Everywhere the High-Born would be found, uprooted and yet, disappear. This over-extended game of cat and mouse finally met its conclusion upon the moons of the gas giant Maglena. There they found not only the Warband but their ever elusive Chaos Lord. In a duel worthy of song and saga, Conn slew Mogh Nuadat. The High-Born, for the first time since they had arrived, were finally beaten and driven from the Sector. Suffering from great wounds, Conn was interred in a Contemptor-class Dreadnought, within which he would continue to serve the Chapter as a beacon of glory and honor, a veteran of every war the Chapter had waged. Since then, the Emerald Tigers have ever stayed loyal to their Emperor and fought countless wars in this remote and otherwise relatively unprotected zone of space. From their earliest victory upon the bloody hills of Khavidan to their most recent defense of their homeworld, Tara, the Emerald Tigers have won great glories and suffered many losses with trademark adaptability, overcoming all obstacles by virtue of their fluidity. Defense of Tara "A hundred times I have been awoken. A hundred times I have been unleashed. A hundred times I have faced your kind. I will do so a hundred more, but for you this is the end." Conn the War Ender meets Tyreke, Chaos Lord of the Eyes of Tivan, in battle Late in the 41st Millennium, the High-Born returned to Erinn, alongside a Warband of the World Eaters, the Eyes of Tivan. Together, the two Warbands cut a swathe across the Sector. Before the Chapter could even react, entire sub-sectors went dark. The Emerald Tigers were not slow in reaction. Such was the speed and ferocity of the attacks. Chapter Master Cormac Airt immediately mobilized the Chapter to stem the oncoming tide of heretics, daemons and Traitor Marines. Recruitment rates were doubled and then tripled as the Chapter met the foe and the attrition rates rose. Though Cormac's inspired leadership saw the traitorous advance falter, the Chapter's counter-offensive stumbled upon Buoyan. There Eoghain Mor, master of the High-Born and former Champion of Mogh Nuadat, laid a trap for the lord of the Emerald Tigers upon Buoyan treacherous glacier-continents. Utilizing powerful Warp sorceries, the traitors succeeded in isolating the Chapter Master and laying him low. The whiplash of the magic devastated the icy waste, making the land of solid ice too dangerous to fight upon and the Emerald Tigers were forced to retreat. Though Cormac survived, his body and mind were ravaged. He was transported back to their fortress-monastery, where the Apothecarion and Librarium collaborated on his treatment. In the interim, First Captain Cairbre took upon himself Acting Chapter Master. Though an accomplished leader of men, outshining all other living Captains in feats of glory, Cairbre did not have Cormac's resourcefulness or charisma. He held the line, preventing the oncoming enemy forces from breaching their defenses and spilling out onto the Imperium's unprotected worlds for a couple of years. Though Cairbre's response was laudable, it did not protect the true target of their enemy's wrath. Sub-sector Leathcuinn was, relatively, unprotected. With the bulk of their armies diverting the Chapter's defenses elsewhere, the two Warbands sent their veteran elite to lay siege upon the Sub-sector's crown jewel and homeworld of the Emerald Tigers, Tara. With the great majority of the Chapter's Fleet scattered throughout the Sector, the heavy bruisers and small destroyers that burst from the Warp met only a token resistance in orbit around Tara. With the target of all the High-Borns' rage buried deep under Taran ground and the Eyes of Tivan aching to meet their foe face to face, the traitors foresook orbital bombardments and instead released their warriors upon the surface of the world. Aside from the host of combat-ready Chapter serfs, wholly unprepared to face such a foe, and the nearly inconsequential mortal armies of Tara's clans and tribes, the traitors were met by the two hundred Scouts and Marines raised in addition to the Codex norm in response to the Traitor threat, as yet unassigned to their own places among the stars. Though the traitors outnumbered the Emerald Tigers nearly three to one, the Chapter had two advantages in its favor. First was that among the Dreadnoughts that had remained on Tara was Conn Eremon, ancient High-King and the Chapter's greatest martial hero. Once awoken, his presence upon the battlefield inspired the young Marines to equal exploits as he reaped enemy lives with every strike. Their second advantage, wielding the Chapter's most ancient relic weapons, the Fire's Claw and the Hound's Blade, took the form of yet another returned hero. Though weakened still by the venomous magicks wreaked upon him, nonetheless it was Cormac Airt who led the defenses. The battles that waged upon Taran soil lasted many months. Many of the world's island-continents were razed, its people gone forever. For a time, it seemed that no matter the awe-inspiring feats of the defenders, such as when Eoghain Mor fell with Cormac's claw buried within him, Tara would be doomed to fall. The defenders knew that their death knell had been sounded when Conn the War Ender, master of countless battles and warrior supreme, was cast broken from the Bones, a mountain range named for the ancient belief that it is the remains of an ancient race of giants, by the Chaos Lord of the Eyes of Tivan Warband. However, as the Emerald Tigers fought tooth and nail, viciously, within the hallowed halls of their own Fortress-Monastery, salvation finally arrived. Cairbre, finally freed from the wars that had laid siege to a Mechanicum Knight world, had struck an alliance with the Knight House Mobius and turned his forces back to Tara. In a replay of when the traitors appeared over Taran skies, Cairbre was able to force his ships past the traitor cordon and release his men and a host of Knights upon Tara. While four Companies, accompanied by a host of walker-machines, turned the tide on Tara, Cairbre and his veteran 1st Company committed boarding actions on the greater ships of the traitor fleet. Though the Defense of Tara took nearly a year, the Emerald Tigers were eventually able to push the Traitors back off their world. It cost the Chapter much. Nearly a third of the world's population remained and the war marked the death of the Chapter's most revered ancestor. With Cairbre himself gone, unable to teleport off ship in time to avoid its sudden self-destruction, Cormac Airt had risen to reclaim the mantle of the Chapter Master. As their Fortress-Monastery was rebuilt, the enemy's leadership slain or on the run, he led the Emerald Tigers back into the war that rampages still across Sector Erinn. Home World "The lands still will not green. What have they done to our world, that its scars yet remain?" Cormac Airt, Chapter Master of the Emerald Tigers once and again During the First War, as the later Emerald Tigers refer to their earliest Crusade, the young Chapter marched in its entirety upon the world of Tara, a world wracked by battles fought between the two traitor forces. There the Emerald Tigers witnessed the weakened, distraught Imperial citizens remain ultimately unbroken by the atrocities they'd lived through, fighting back at their enemies at every moment through subterfuge and guerrilla tactics. When the Chapter succeeded in throwing the traitors offworld it had already been decided that the world of Tara would make an ideal center for recruitment. Following the close of the Crusade, the Emerald Tigers petitioned the High Lords of Terra for the right to claim Tara as their homeworld. So granted, the young Chapter set to work on the feudal world, creating their Fortress-Monastery as a vast subterranean network in the center of the Great Valley, an immense basin as large as the Imperial Palace. The only evidence that can be seen from the surface is a large mound, too uniformly rounded to be a natural hill or small plateau. The tribal Tarans refer to this landmark as the Great Mother, who gives birth to the giant sons of the Sky Father, the local term for the Emperor. Those Tarans more civilized than their tribal brethren, living in a feudal state, know more of the truth of its existence and are fully aware of the presence of the Emerald Tigers. The Chapter recruits from both peoples equally, nominally by keeping watch over the internecine wars and tournaments. For every child taken as a potential recruit a token of precious metal is left behind for the child's family. Among the feudal clans, these tokens are of paramount importance, being physical manifestations of their divine right to rule. In essence, the tokens act as evidence of nobility. The greatest clans, called the Companion Clans as they can trace their long lineages back to the heroic Tarans who had fought alongside the Emerald Tigers at the very beginning of their histories. The patriarchs of these clans are kings of their imminent domains, Tara's highest mortal authorities. The tribes of Tara react to the tokens less reverently, thinking them payment for the taking of their child and nothing more. These tokens exchange hands and ownership at a rapid pace. Many clans have had their position secured by laying claim to traded tokens. These clans were purged when such claims were declared fraudulent in the 39th Millennium. For the past couple decades, Tara has been attempting to mend the horrific damage wrought upon it during the unprecedented assault by an allied traitor force. Since the ending days of the Defense of Tara late M41, the Taran populations have drasticaly reduced. Across its island-continents, the tribal Tarans were struck the worse and are nearly extinct. The urban Tarans suffered less than their tribal brethren, seeking more to survive than to brazenly attack as the tribes did, centering their efforts over the most important, populous cities. Many of the lesser cities were overrun, their people massacred. Enough time has passed that Tarans have begun rebuilding these abandoned shells but still the landscape is dotted with blasted ruins marking the sites of mass graves. Organisation "In our darkest time, we needed them. We would have not survived without them. Now, as dark times approach once more, we argue how to dispose of them?" 3rd Captain Tighearnan, as the fate of the 11th Company hangs in the balance The organisation of the Emerald Tigers has changed in the recent centuries, as the Chapter has been forced to raise nearly two hundred additional Marines to overcome the constant onslaught of foes that had threatened to overwhelm the Chapter during the 41st Millennium. Though no longer necessary, the survivors were coalesced into a single Company and are now used to man and escort the large Starfort Exalted Wrath, a recent addition to the Chapter that had proven particularly advantageous in breaking the back of the Traitor's attack on their homeworld. The Chapter is divided on the future of the company, as the current Chapter Master has yet to decide whether it will be retained and replenished as needed or allowed to diminish over time by inevitable losses until the proper Chapter size is once more reached. The remaining ten companies are primarily Codex in organisation. The Battle Companies are ever at work hunting down and striking out at nearby foes while the Reserve Companies patrol the Sector in constant vigilance. Beliefs "We are light. We can blind and we can guide. How we choose to use our power defines us and, through us, our Chapter and the Imperium. To abuse it is to forsake everything we have ever stood for or ever will. Do not abuse it." Chief Librarian Coran Wyrdbreaker, to the fey Marines being initiated into the Druid Circle The Emerald Tigers have for a long time lost their Primarch as their primary focus for reverence, shifting entirely to the Emperor. Though Guilliman remains as an important aspect of the Chapter, they view him mostly as a conduit, their connection to the Emperor through their genetic inheritance and on equal terms with the Chapter's own ancient heroes. This shift in focus is one of many visible clues as to how much of the Chapter has been shaped by their homeworld. Combat Doctrine "It has ever been our way to challenge ourselves to further feats of brilliance. What worth is there in repeating the same successes over and over? Once was proof enough that it could be done; twice perhaps if to prove the first was no mishap. But to have committed countless feats, each unique and independent of the other, is something to be proud of. Versatility. Adaptability. No enemy of Man ever strikes the same and nor shall we. Stagnation in battle is death. Predictability is death." Sergeant Daithi to his scout squad The Chapter has pride most of all in its mutability and adaptability. Rather than providing the same, static face to the enemy in each encounter, the Emerald Tigers has learned the hard way that only by approaching war differently each time can they take the enemy by surprise. The hunters of the tribesmen know full well that they are not the greatest predator of the forests and change themselves constantly, sometimes through drastic measures, to disorient any would be attackers. As the Emerald Tigers are isolated from any potential aid and can be outmatched at times by their myriad foes, they have adopted this as their creed. The rich and robust tomes that is the Chapter's copy of the Codex Astartes which details multiple potential military responses for virtually any potential situation. As a general preference, the Chapter will by its own preferences choose an unused method of attack or defense before falling back upon a previously used gambit. They have been known to go against such preferences often when opportune. They do not allow themselves to get lost in the fervor and heat of battle. They remain constantly aware for the perfect moment to strike with utmost ferocity, whether when striking from unawares or already locked in combat, the Emerald Tigers strive always to end conflicts quickly and decisively. Gene-Seed "War is in our blood! Feel its rage burn within! Let it overwhelm you as it sustains you with its hate! Let it fill your soul! Let yourself go within it, as you spill it from your enemies!" Chaplain Siobhan, leading the Uineil Clansmen in defense of their land The Emerald Tigers were founded upon the gene-seed of Roboute Guilliman and they have kept their genetic legacy as pure as it began. The Chapter keeps careful watch over the Tarans for prospectful recruits, though they do make such individuals easy to find. As the taking of a family member increases a clan's social standing, many capable boys are trained from a very young age to impress the watchers with strong arms and quick minds. Great tournaments are held with regularity, as the youths show off their skills and prowess in competitions against one another. Among the Taran tribes, life is less orderly. A child that can fight in tournaments is a child that can fight for his tribe's survival and will participate in the everlasting wars between tribes and the two great cultures. Despite the Tara's brush with Chaos so long ago, the purity of faith and mind of Tara's denizens kept them pure of body as well. Though an ever-present problem for any Imperial world, Tara's mutant birth rate is very low and harshly dealt with. The Emerald Tigers have been blessed with such purity, allowing the Chapter to rapidly recuperate from the many severe losses it has taken over its lifetime. Battle-cry "We live! They die!" A chanted call and return used first at the Defense of Tara.
  4. Okay, this Chapter just got itself a bit of a face-lift. I was pretty satisfied with it, but I always kind of felt it was never complete. Original first post, including the previous article, are contained as a spoiler at the bottom of this post. As always, C&C is requested. They shall be pure of heart and strong of body, untainted by doubt and unsullied by self-aggrandizement. They will be bright stars on the firmament of battle, Angels of Death whose shining wings bring swift annihilation to the enemies of Man. So it shall be for a thousand times for a thousand years, unto the very end of eternity and the extinction of mortal flesh. -- Codex Astartes Origins “The grey army is at our gates, to drag us down into the dust where they crawl. Their poison seeps through. But we stand and we cry, we are with God! And with God, we will die!” – The Savior King speaks, 999.M41 Captain Galgalliel of the Archangels, the First Company of the Blood Angels Chapter, had a long, illustrious career, including nearly four centuries as Captain of the Chapter’s most elite forces, before given one of the greatest honors known to the Astartes. In the 35th millennium, the 11th Founding was declared, and the Archangel Galgalliel selected to command a newborn Chapter formed from the blood of Sanguinius. In honor of the revered dead, the Chapter was given the name the Angels Penumbral, marking them the first of that name for nearly two millennia. The Archangel quickly forged the Chapter into the very personification of wrath, striking down the heresies of the weak and the impurities of the alien. To them went the consecrated world of Aggelos, deep within the Principalities, an isolated collection of nearly two hundred systems. The Principalities were under near total domination by Ecclesiarchal authorities. However, in spite of the often poor relations between the Adeptus Astartes and the Ecclesiarchy, the Angels Penumbral readily adapted and conformed, in no small part due to the stubborn faiths of their granted home world. Their relationship grew, so that the two would often work in concert and to each other’s benefit. The ministry would send word to the Angels of heretics to be eradicated and cults to be exterminated. The most significant example was the Purging of the Conclave in M39. Local Inquisitors had acquired evidence that a Chapter of the Adeptus Astartes, the Conclave, had become thoroughly corrupted by the influences of Chaos. With the secretive Dark Angels spearheading the assault, the Religio Dominus, the hereditary ruler and spiritual leader of the Principalities, asked of the more forthcoming Angels Penumbral to participate in the hunt. The taskforce struggled for three years against the Conclave, until finally the corrupted Chapter was shattered, with few of the treacherous renegades escaping. Word had it that the renegades split into small, fractured Conclaves that scattered to the winds, but it was decreed that the threat to the Imperium no longer required the Angels’ presence. Since then, the Angels Penumbral have harbored a distrust of their cousins, those sons of the Lion. Recently, with the Tyranids invading the Imperium en masse, the Principalities have become under assault by a splinterfleet, officially labeled the Gorinech Tendril. The Angels Penumbral, to their great shame, took the threat too lightly at first. Dozens of the Principalities’ worlds along the trailing edge fell almost overnight. The Angels Penumbral have since declared all-out war and the entire Chapter has mobilized in attempts to stem the all-devouring tide. The Angels, in coordination with the coalition of local military, are holding out for an organized Crusade to push the xenos out of the Sector. However, these efforts have been hampered by subterfuge from unknown quarters, and the alien hordes have managed to continue slowly their inexorable push forward to the Imperial core, against all resistance and the fury of angels. Home World “When the brown rock turn black at the sight of blood, and the fallen sun hovers overhead, do not sheathe your blade or cease in the bloodletting. Nothing angers an angel more than passivity.” – Proverb by the Holy Scrivener Seshayyim Aggelos is a large rocky world deep within the Principalities. Classified as a delta-class Death World, Aggelos suffers from unstable tectonic activity, making earthquakes and volcanic eruptions commonplace. It has a verdant belt of vegetation that girdles the planet, but largely Aggelos is a dry world of hot sands and rocky formations. The Angels Penumbral have, in surveying their world, located multiple points of relative stability across the planet. Here, they have planted immense, circular towers, filled to bursting with technologies that allow them to observe and record the Aggelians. The Aggelians themselves are a fractured, feudal people, often at war with themselves over meager resources in the never-ending struggle for survival. As all of the mortal populations within the Principalities are, the Aggelians are zealous followers of the Imperial Creed. War has become indelibly inscribed in their religious faiths. They believe that all conflict is to the betterment of the human species. Each variation of faith on Aggelos, and there are many, believe fully and truly that only they are in the right, and must wage war against all those in the wrong, by extension everyone else. It is done in the name of the God-Emperor, and anything less would be an affront to His Divinity. To the people of Aggelos, the Angelspires, as they know them, are revered places of worship. The world’s greatest city-states have formed at their base, upon the skeletal remains of other great civilizations, which had eventually lost the fight for a space next to divinity. Such cities are sprawling masses of low buildings, for it is sacrilege to create anything of unnecessary height, for to do so is to defy the works of the angels. In the shifting oceans of sand, the nomadic tribes thrive, who survive by trading between cities or raiding them, and who covet and fight to the death over every found oasis. Though there exists on Aggelos a temperate zone, teeming with plant and wild life, no Aggelian would dare risk venture within its shadowed depths. The angels have decreed the gardens of Aggelos off-limits to mortal kind, and to defy them is to welcome certain death. The Angels keep close watch over Aggelos, especially during times of great conflict. Many battles have been ended abruptly as the Angels fall from their fortress-monastery on pillars of flame, smiting the unworthy as they extricate those promising few. The fortress-monastery, styled Sol Invictus, is a large orbital plate, not unlike those see on Terra. The plate hovers over Aggelos, high among the clouds. It is a marvel of design and architecture, its outer faces composed of shifting white marble and reflective glass. Even in the darkness of Aggelos’ moonless night, the home of angels shines with blinding light. As much as the Angels have become incorporated into the belief systems of the Aggelians, so have the Aggelian faiths been incorporated into the Chapter Cult. The Aggelian mortals see the Angels much as the Angels see themselves, as the vengeance and wrath of the Divine Emperor made of His Own Flesh descended upon the galaxy. However, there are those that see them as dark figures, terrible demons that fall upon their most promising young warriors as a means to cull them and keep them weak. It is no secret within the Chapter what is done with such mortal cults. Though many fear that some long forgotten incident of their own flaws is what instigated such beliefs. No recruits are taken from such faiths, and whispers on desert wind will rouse the faith’s rivals against them. Only one apocryphal faith has resisted the usual attempts at extermination, led by a messianic figure known simply as the savior king. Founded 973.M41, the savior king refuses to acknowledge the divine heritage of the angels, and sees their father and his brothers as hyper-inflated stories of mortal men. The God-Emperor is a spiritual entity, the truest essence of Godhood, not a physical Man who was God. Worship of those who claimed to be His sons is tantamount to idolatry and deemed heretical. Many among the Angels Penumbral have decried the cult; that they must take an active hand in eradicating it, which has grown in strength of late. Many within the Chapter fear that to allow this cult to live comes with the risk of letting in one indoctrinated to its twisted faith. By the end of the 41st millennium, the Chapter Master has finally given in to the demands of the concerned. It may be too late. Combat Doctrine “And war came to the heaven, as the angels fought the dragon, and the dragon feasted upon the angels.” -- Retribution 21:7; apocryphal The Angels Penumbral are a wave of fury, preferring to meet enemies head-on where they can make their physical strengths count the most. With the high preference for jump packs and aerial assaults typical of the sons of Sanguinius, the Angels plummet from the heavens, slamming into and crushing their foes from above. Battle-brothers of the Adeptus Astartes are the avenging Angels of Death and the Angels Penumbral lay claim to that title like no other. They roar into battle with the screaming of jetfire accentuating the fervently yelling Marines as the Chaplains lead them through the catechisms. The blasphemy of the daemon, impurity of the xenos and heresy of the traitor are zealously intoned as the Angels cut them down with sword and roaring bolter. The Angels Penumbral fear the day their curse becomes commonly known, for with such a realization they may be deemed irretrievably damned. As such, the Angels Penumbral are infamous for being the lone survivors in many a conflict, where only the Angels are aware of the truth of the battle. Organisation “And the Son of Man came into His glory, and with Him upon His last days were His Angels, then did He sit upon the Throne of His glory.” – attrib. Adina, the First Apostle The Chapter adheres closely to the Codex Astartes in organization, more so than other sacred sons of the Angel Sanguinius do. Even the Blood Angels, the foremost inheritors of Sanguinius, deviate in order to compensate for the shared curse of the Sanguinian bloodline. The Angels Penumbral do not share in this deviation, though adherence to the Codex is not the reason underlying this fact. The Angels Penumbral do not field a Death Company. Those who suffer from the curse, on or off the battlefield, are restrained and imprisoned within the Sarcophagaem. This dark and brooding ship ferries the damned to their place of execution. So on guard are they that there have been times the ship has been entered only to find sane Marines who have overcome momentary lapses of judgment and merely lost control over their anger, however this is never enough to stay the execution. Though those who suffer the Black Rage are treated with attempts at dignity and mercy, for their anger is honest if not righteous, those who suffer the Red Thirst are not treated with such. Not unlike the Commissars of the mortal Imperial Guard, the Angels will kill their brother, immediately and without hesitation. The Chapter reveres their first Archangel and his primary advisor, Reclusiarch Zephirem, and the Chapter has retained this pairing as a traditional element of their command structure. Though Zephirem was part of the Chapter’s Reclusiam, these advisors can and do come from any of the auxiliary organizations, though dominantly from the Reclusiam. Beliefs “For we wrestle not against the flesh and blood of the Principalities, nor against its powers, but against the hidden rulers of the darkness within this world, against the spiritual wickedness in low places.” – Archangel Yehosho’a of the Corporeals, 991.M41 The Angels Penumbral believe in a truth that few other Chapters have the courage to accept. They believe fully in the divinity of the God-Emperor. Due to their own genetic links to the God-Emperor, this religious belief extends to themselves. The Emperor is God, His sons are born of His Flesh and His Soul, and the Astartes are His Angels. Within Sol Invictus, the pious Marines show reverence to their dead within their extensive crypts, the Sheofon. The Sheofon consist of rows upon rows of interred remains, majestic statues depicting the fallen in their primacy overlooking those who pay sacred homage. Nearly all of the Angels who have fallen over the millennia have their remains within Sheofon. Even those with no remains to be found, or who have been executed in the throes of Black Rage, still have a place. Only to those who succumb to the Red Thirst are denied place. Though all know the overwhelming temptation to give into their curse, those who do have forsaken the brilliant divinity within and damn themselves. Their mortal body remains blasphemously alive, but the true Angel died as he succumbed. Those who have given in to the Black Rage are remembered for who they once were. Those who indulge in the infernal hunger of the Red Thirst are stricken from all records, regardless of whatever prestige they had in life. Gene-Seed “These words spake Sanguinius, and lifted up his eyes to heaven, and said, Father, the hour is come; glorify thy Son, that thy Son also may glorify thy Throne.” – Ged’on Eli of Khasawet The Angels Penumbral are made in the God-Emperor's image, granted a fraction of His Divinity with which they may be the instruments of His Wrath. The blood of the Angel, holiest of the Nine Divines and from which the Chapter is named, flows through their veins, granting them his strength and nobility, but also his flaws. Though closest in perfection than any other of that esteemed pantheon and fashioned most in the God-Emperor's own image, Sanguinius suffered most of all the myriad flaws of man, from which he had been forged. The terrible thirst and anger that haunted this distant and holy son of the God-Emperor haunts still his children, and few more so than the Angels Penumbral. None within the Chapter knows why, though they have sought and craved to Him on Earth for a release from its constant presence for ages to no avail. The best that they can do is to excise those who exhibit the curses as quickly as possible, lest its corruptive nature spread further. Battle Cry "Unto the Godless, death!” Here are a couple new images. I'm rather fond of the bronzed helm to go along with the pauldrons, but I included one without so I can get some input. http://i.imgur.com/VmOQnLz.jpg http://i.imgur.com/h0SIufa.jpg
  5. THE KNIGHTS SOVEREIGN CHAPTER GENE-SEED: Dark Angels FOUNDING: 23rd “Sentinel” Founding [M.38] CHAPTER MASTER: Marshal Edmunt Raik, Castellan of the Crimson Rooks CHAPTER WORLDS: Eistvin, Ostlund & Vollstadt FORTRESS-MONASTERY: Durumtal, Eistvin SPECIALTY: Operational control, precision engagements and information dominance BATTLE-CRY: 'Imperator Vult!' is a common warcry, however 'Victus aut nihil' is the Chapter motto CURRENT STRENGTH: Endangered KNOWN DESCENDANTS: Bronze Knights, Savage Brotherhood [disputed] Origins Part of an ongoing struggle for the High Lords of Terra to utilize the pure gene-seed of the former First Legion without the participation and influence of the Dark Angels or their prominent successors, when the Knights Sovereign were created they were tutored instead by a detachment of the Imperial Fists, a worthy selection to guide a Chapter of the Sentinel Founding. The influence of the sons of Dorn can be readily seen in the Chapter for centuries to come, however their brother sons of the Lion were not to be denied. Shortly after the Knights had gained the trust of the Imperial Fists and earned their independence, overseeing a turbulent Sector that had long suffered for its severely lower average technological capabilities, a contingent of the Dark Angels and other successors arrived to acquaint themselves with this new Chapter. How these other sons of the Lion knew of the Knights Sovereign true heritage is not entirely known, expected given their typically reticent nature. Multiple concerted investigations over the past millennia have revealed numerous agents suspected of feeding information to the Dark Angels and their closest successors, and it is assumed they came to this information by similar means. These Chapters showed great honor to the Knights Sovereign, with many of their retinues consisting of their highest ranking officers, including Chapter Master Grasciel of Dark Angels. The inner circles of these Chapters communed together deep within Durumtal, while specialist officers of the First and Second Companies intermingled, enlightening the Knights Sovereign to their own particular brand of war-making. While this communion was short-lived, the bonds of brotherhood forged on this day had a lasting effect, with many of these Chapters regularly appearing within the Knights' territory and vice versa. It had also made an impression on the young Chapter's organization, especially the First and Second Companies. The Knights Sovereign still retained much of their identity as forged under the watchful eyes of the Imperial Fists, but they had grown more insular, more in keeping with the typical Dark Angels character. Indeed, their later character can be readily connected to the manner of the ancient knightly orders of the Dark Angels' long-dead home world. This marriage of traits and ideals, in many ways opposing but also complementary, has guided the Knights Sovereign for the thousands of years since. Chapter Worlds Early in their formation, the Knights Sovereign were given a choice of three feudal home worlds within the Lowermains Sector. Though ultimately settling upon Eistvin, located near the largest nexus of Sector traffic, the discarded worlds of Ostlund and Vollstadt did dominate strategically resourceful zones. Chapter keeps were planted on these worlds, a practice perhaps learned from the Imperial Fists Chapter. Officially, Eistvin alone is classified as an Adeptus Astartes world, however after centuries of keeping close ties and recruitment practices on Ostlund and Vollstadt, the local officials tithe the worlds as if they were. Nestled deep in the Eistvin mountains is the Durumtal, fortress-monastery to the Knights Sovereign. Building began as soon as Eistvin was selected as their home world, and had finished scant months before the Knights showed up themselves. This immense, rugged structure blends seamlessly with its surroundings. If an unaugmented human was to stand upon an outer peak, looking into the range, they would be unable to distinguish the crenelated towers from natural mountaintops. However, the Knights Sovereign took to giving it a different name than the Magos-Tektons provided: the Crimson Rook. With the Chapter keeps on Ostlund and Vollstadt being heavily inspired by, and in imitation of, the Durumtal, they are collectively known as the Crimson Rooks. Current Disposition The Knights Sovereign have been at war with the Orks of WAAAGH! Urlkin for decades, a massive incursion the Sector had never before seen, led by an Ork of such impressive size that Archmagos-Biologis from several Sectors around have insisted could not exist. This Ork, crafty for his kind, has grown large on the excesses of his armies, leading regular hunts into nearby regions with such regularity that the end of most hunts is merely the beginning of another. The Knights Sovereign have tried, unsuccessfully, to convince local Administratum officials to sanction a crusade into Ork territory and end the threat once and for all. However, with the Knights' own worlds declared the targets of a hunt that has virtually emptied the Ork territories for Sectors around, more recently they have become more concerned with defense. The ongoing conflicts have stretched the Knights Sovereign thin. By the close of the 41st millennium, their numbers are reported as being four companies' worth, including officers and auxiliaries. The Chapter has undergone necessary, but drastic changes to their organization, in light of the eradication of two of their battle-companies, as well as their specialized rapid-reaction forces in the 2nd Company, not to mention the depleted numbers of their surviving companies. Chapter Organization The Knights Sovereign would not consider themselves as deviant, however to them it is deviancy from their forebears rather than the Codex Astartes that is relevant. Though the Codex Astartes is, as it should be, held in high regard as the epitome of all things war, the Space Marine way, the Knights Sovereign do deviate in organization. This is not seen as a contradiction or hypocrisy, but merely derived from the simple fact that the Codex could not accommodate all possible circumstances. And indeed, the inheritors of the Lion are of a unique circumstance, and so fashion themselves accordingly. The First Company is organized into the Justiciary, and are of the ordained task of bringing the light of justice and nobility to the darkest places of the galaxy. It is said that all who gain a place among the Justiciars must first confront truth and sin in equal measure, and it is their ash-white armor that shows their absolvement. The Knights also field the 2nd Company as a rapid response force, the Errantry. The Knights-Errant exist outside the normal Chapter organization, and as such they paint their armor a deep black. Unlike the elevated Knights-Justiciar, it is only the master of the Errantry, the Earl-Errant, who sits above his brothers as a member of the Inner Circle. The auxiliary organizations within the Knights Sovereign are primarily Codex-adherent, with the only exception being within the Reclusiam. This deviation is in fact rather common among the Unforgiven, where an additional level in the hierarchy is added. Typically known as Interrogator-Chaplains, in the Knights Sovereign they are the Prelates, a classification of Chaplains second only to the Pontifex, Chapter reclusiarch. The other prominent branches, the ironsmiths and hospitallers, are of no noticeable difference from Codex standard, though their highest ranking officers are believed to be a part of the Chapter's Inner Circle. Fleet Assets The Crimson Galleon – So named for its mimicry of the Crimson Rooks, intended as a bastion equal to these immense fortresses that would ply the stars, delivering the wrath of the angels. This battle-barge is often assigned to the Justiciary. Its current deployment in geosynchronous orbit over the the Crimson Rook of Vollstadt has for several months prevented the Orks from dropping ordinance and savages on the Chapter keep directly. However, the Orks have made planetfall in multiple other regions across Vollstadt, and not the mortal warriors or the Galleon's guns have been able to keep the hordes from laying siege. Recruitment & Advancement The Crimson Rooks are not difficult to access by the mortal populations, unlike the fortress-monasteries of many other Chapters. Thousands of people regularly seek shelter or asylum within its walls, each and every one swearing binding oaths of lifelong servitude to their new transhuman masters. These people form the Chapter serfdom, ranging from mortal knights to spread the law of the Chapter across the world to learned, trained fleet armsmen. Swearing one's life to the God-Emperor's living representatives is no hardship when compared to a life of similar service to some fickle lord or king, and so the Chapter rarely finds itself without a surplus of mortal servants. The majority of these legions of serfs will never leave their world of birth, serving the Chapter well enough there. Rather than seeking recruits from among the general populace, the Knights look to the young of their serfs. Having such large populations spread across three worlds, the Knights have their choice of candidates. The offspring of the Chapter's serfs are a more viable recruitment stock than the general populace, as all their male children go through a more intensive and extensive training in preparation for potential recruitment. However, it is not unknown for the Chapter to look to the outer kingdoms and city-states of their worlds for occasional recruitment programs in an effort to encourage diversity in thought and character, or to recover from devastating casualty rates Upon recruitment and successful term in the Chapter's tenth company, the young scout must petition for advancement into the Reserve Companies, following a path through the Reserve Companies as delineated in the Codex Astartes. In the Reserve Companies, they hold the rank of Knight-Companion, an as yet not fully recognized Knight until advancement into the Battle Companies. A Knight-Companion must be wary of how or when he petitions to join a Battle Company, as their Masters will often refuse a Knight-Companion they deem unworthy to join their company. It is not unknown for Knights-Companion to aim too high in their petitioning, some seeking to skip advancement through the Reserves or will petition for a spot in a master's personal retinue, though it is considered disdainful and will injure the Marines' future if rejected often. No Knight or Knight-Companion can petition to join the Justiciary or Errantry. Those who join these orders are chosen by their lords, an honor none in the Chapter can refuse. To rise in rank to Sergeant within one's company is possible regardless of one's place in the hierarchy. Typically, a Sergeant will select from among his retinue a successor to take his place should he ever fall or advance beyond this station. Sergeants of the 10th Company are provided the customary title of Castellan, sharing in the responsibility of the Crimson Rooks, which collectively fall under the purview of the Master of the 10th Company. These Masters, known by the title of Earl, are one and all arisen from the ranks of the Justiciary, at the behest of the Chapter Master, the Marshal of the Knights Sovereign Chapter. It is the Justiciary, the Earls and Marshal who form the Chapter's Inner Circle. Also prominent in the Inner Circle are the Pontifex, and his Prelates, who are responsible for selecting one from among the Inner Circle the Marshal's successor should he ever fall. Combat Doctrine The strength of their sword arm and the accuracy of their aim are what the Knights most admire. While their battle formations have a strong reliance on infantry tactics, the Space Marine, the Knights are experts in cavalry warfare, utilizing fast vehicles to retain combat superiority and battlefield control. The Knights' approach warfare is thoroughly informed by their copy of the Codex Astartes, a five volume military discourse on: Space Marine recruitment and training; the composition and structure of the Chapter into Companies; practiced field tactics; the conduct of sieges, either offensively or defensively; and the role of the Chapter fleet. In battle, the Knights are the fiercest of foes, full of sound and fury. Early in the Chapter's history, a previously unknown xenoform appeared within Sovereign space. Classified as the Airbreeders for the explosive population increases the xenos experienced when in contact with oxygen, the alien race proved exceptionally difficult to purge in its entirety. The Knights sought to implement purgation protocols proven successful against the Ork, however disaster struck at nearly every turn. Quickly it was discovered that the xenos race had free access to the Knights' vox communications, seemingly unaffected by encryption. Forced to adapt, the Knights began disseminating orders on the battlefield through the use of audible, vocal blasts and visual signals utilizing specialized banners. With this, the Knights were able to reclaim the initiative, and eventually every last of one of the inexplicably duplicating, hulking beasts were burned from the lands of nearly half a dozen crater-ridden Imperial domains. However, this xenos threat would persist for centuries before final eradication, and the antiquated communications became a more permanent feature. Local Rituals & Beliefs Integral to the Chapter cult is the Oath of Office. Like many Chapters, the Knights Sovereign swear oaths before each battle, swearing themselves to the action and sometimes a specific task they set before themselves. The oaths are affixed to their armor, and they are expected to carry through with the oath throughout the action. Oaths of Office, however, are permanent. They are drawn up at their induction ceremony where the recruited mortals have arisen as one of the Knights-Companion, and will remain with them. Addendums are added throughout the Marine's life, marking their progress through the Chapter hierarchy. Each new rank or advancement requires a new Oath of Office, adding onto the old. So it is that the longest serving Marines, the highest ranking of the Chapter, have lengthy and complex Oaths of Office finely delineating their given tasks and expectations for themselves. Like Oaths of Moment, they are highly individualized reminders of their loyalties and responsibilities, as well as personal promises of feats or endeavors, or oaths bonding the Knight in fealty to a lord or in alliance with those outside the Chapter, for the entirety of that Knight's service to the Chapter and the Emperor. Within each Knight's chambers, they keep a locked rosewood box to contain their Oath of Office, centering their devotions upon its yellowed parchment and ink of blood. Normally, a Knight will write his own Oaths of Office, keeping its writings to himself. Advancement, especially to the Justiciary or Errantry, will be the traditional break from this custom. Where a Knight is unaware of the duties or responsibilities that await him, it is his immediate superior who will write these additions. It is not unknown for another Knight to assist in the inscribing, such as a mentor who tasks a promising pupil with surpassing his own achievements. Upon the death of a marine, if recovery is possible, his remains will be interred in a great stone crypt on the grounds of the keep or fortress he last served. The Oath will be placed upon his chest and set alight, his oaths thus fulfilled. Those interred into the mighty Dreadnoughts receive a similar ceremony. Though they serve still the Chapter and the Emperor, they have fulfilled the oaths of the living nonetheless, and exist now free from such burdens. Gene-seed The genetic legacy of the Lion runs strong in the Knights, as pure now as it was in the days of the First Legion, a legacy confirmed by extensive testing by brother sons of the Lion all those centuries ago. Though the foundation of the Knights Sovereign was an experimentation of sorts, it appears that the gene-forges of ancient Mars had learned the lessons of the 21st Founding well. There were no signs of genetic manipulation of the Knights Sovereign gene-seed outside of acceptable parameters. The purity of the Lion's gene-seed has aided the Knights greatly in the past, enabling quick recoveries from crippling losses and a less lethal implantation process. Champions of the Chapter Marshal Edmunt Raik – Chapter Master of the Knights Sovereign, going on the third year of his disappearance. Last seen aboard the Lion's Dagger, the Marshal was to take personal command of the battle for Vollstadt and turn the tide. However, the vessel did not return to realspace at its scheduled time. Investigation along its projected path provided no revelations on its disappearance. Warp-travel is far from precise, and such disappearances are not unknown, but it could not have come at a more difficult time. While the Earl-Justiciar Hadrian Normson has taken nominal command of the Chapter since then, the Inner Circle has yet to meet on choosing an official successor. Pontifex Theocritus VII – Born Prentis Brenmoor, the current Pontifex of the Knights Sovereign is a hard, embittered and unforgiving man, scarred not only from actions on the battlefield but from the resistance of captives stolen from hotly contested secessionist worlds. Like his namesakes, this is not a Pontifex who would prefer to remain closed away within the interrogation cells deep within the Crimson Rooks, but will often be seen at the forefront of battle among his brothers. Earl-Errant Sydorn Lyndswor – Captain of the 2nd Company, and the oldest living Knight outside the Dreadnought ancients. He has led the Knights-Errant longer than any other Earl before him, and none of the Marines under his command have known any other Earl-Errant. His list of achievements and victories are as long as his years, though much is hidden from those not initiated into the higher knowledge. In more recent years, he has been forced to give up the Ironsteed, his advanced years and the inevitable degradation of his transhuman form preventing him from fully connecting and integrating to its biomechanics. Instead, he has taken to commanding the Errantry from the gunner's seat of a Land Speeder. http://i.imgur.com/oei7krh.jpg Knight-Companion http://i.imgur.com/8p56I71.png Knight-Errant http://i.imgur.com/Nprn65r.png Knight-Justiciar Note that unlike other sons of the Lion, the Knights Sovereign have few suits of Terminator armor http://i.imgur.com/x09x5y8.png Pict-capture: Defense of Vollstadt, Knights Sovereign Sergeant in profile http://i.imgur.com/mL3TUUH.jpg Marshal's Banner - The Crimson Rook
  6. The Eyes of Tivan Blood for Blood Cast in the image of nobility and austerity, the proud, conflicted warriors of the Eyes of Tivan chose the wrong path to end their suffering. Broken warriors humbled and enslaved to wills greater than they, the passing of millennia and the incessant turmoil of war has eroded their identities until they can no longer tell the difference between servant and god. Age of Heroes "Come, sons of slaughter. The Enemy of All desires your presence, your power, your blood. Stare deep into the smoking mirrors and be reborn as Those Whose Slaves We Are. His eye is upon you already. In His sight, Tivan knows you.” -- High Priest of Moyscax, fourteen centuries before the Emperor unifies Terra The World Eaters' 30th Echelon had been ordered to break itself. The Warmaster's treachery had begun, but they were too distant to join in the wars on Istvaan III. And so its commander had been ordered, by their broken father, to purge his ranks of the weak of heart and arm upon the bloody shores of whichever world they came upon. Unknown to Captain Brute Tyrke, the feral jungles of Moyscax proved a more than adequate crucible. The world of Moyscax was one of deep green lands, broken only by the smudges of black and glaring red that marked the extensive fires that tried, and failed, to keep the jungles at bay. Fire of a different sort afflicted the world on the day of new stars. The 30th Echelon landed upon the world of Moyscax like a doomsday rain of meteors. The World Eaters' orders from their commander had been simple and exactly the kind they loved to hear. The world of Moyscax would not be brought into compliance. It would be butchered wholesale. With the Nails hammered into their skulls singing of blood and pain, the World Eaters tore through the settlements. Primitive warriors stood their ground against them and were struck down with impunity. Their wives and children were easier targets. However, no matter how easy the massacre, one truth played out across the world as the conquering sons butchered their way across. No matter the victim, no matter their abilities, they knew as little fear as their killers. Hate only was in their eyes. No matter the futility, they would strike back with all their weak might as life was torn from them. The first sign of the dangers Moyscax would pose was in the religious centers of the world. Great, mountainous piles of bones dominated the centers, flaming torches upon their peaks illuminating blood sacrifices that should never be known by humanity. Bodies with their hearts torn free would be kicked from the peak and tumble to the bottom. These bodies would barely begin to settle at the base when, horrifyingly, they would stand and race, screaming murder, for the nearest living thing. The World Eaters laughed in the face of these charges, but the laughter turned to blood in their throats when the unclothed, unarmed bleeding dead struck with enough power to shatter chainaxes and stab through ceramite armor. With blunt claws would they tear open the enemy, and with small fangs would they engorge themselves of blood and flesh. This was how Moyscax would defend itself against would-be conquerors. Had it been any other conqueror, they might have won. The chained warriors of the World Eaters welcomed death in the pursuit of bloodshed. No World Eater flinched from the dead, no matter that a dozen would die before the black-eyed monstrosities could be put down. The mountains of dead were toppled, the rituals subverted and those already turned struck down, at great loss. At the center of the world, deep within the primitive civilizations' grandest city, built upon an island of skulls that thrust from a shallow lake of blood, the World Eaters were held back the longest. As religious centers everywhere were stamped out with finality, often at the cost of the last living World Eater to assault it, Captain Tyrke led his finest up a mountain of dead that dwarfed the grandest of Moyscax's natural mountain ranges. Bodies twitched and with great fury freed themselves from the slopes to throw themselves upon hulking Astartes. Many Marines simply disappeared as hands void of muscle yet great of strength pulled them under too fast for the victim to roar with anger at his demise. None of it slowed their advance. As a force that began as hundreds, mere dozens reached the beclouded peak. Like the home of ancient gods, Moyscax's great temple was dark, foreboding and splashed red with blood. The survivors of Tyrke's command never once hesitated. The Nails prevented them from ever experiencing that. As one, they mobbed the Temple to meet and kill the dark gods of Moyscax. The Foundations Cracked "How could anyone champion this insanity? Necessity be damned, along this road lies only that fate from which we flee." -- Ragiin Loeras, former Techmarine of the Emperor's XII Legio Astartes, Lord of Outer Night Captain Tyrke's 30th Echelon left the burning world of Moyscax with a mere one hundred and fifty Marines, a loss of more than four for every five. Their lord father would have been pleased, if would ever care to know. The world of Moyscax had broken them, shattered them, and those few that emerged from the darkened temple high above the burning land had been marked, changed. Clutched tightly in his hands, Tyrke carried from its depths an icon of obsidian, which shined bright with the deepest black, torn bloodily from the hands of the Archpriest. Carved into its surface was a single, staring eye and its gaze was upon them all. The 30th Echelon no more, for there was no longer enough to form a Battalion, nor even a second Company. The World Eaters repainted their worlds clenched by the jaws upon their shoulders into that of the obsidian eye, christening themselves the Eyes of Tivan. Though small in strength, the Eyes of Tivan entered the battles of the Heresy as they always did. No hesitation, or a care for losses sustained. Reports abounded of a World Eater force that would strike loyalist worlds, burning their cities before drowning the flames in blood. They were fearless and savage, many so far gone that they didn't bother to arm or armor themselves before striking enemy lines with obscene force, their black eyes seemingly void of life or thought. Behind the naked savagery was the armored core. Just as relentless, just as savage, just as merciless. One band of World Eaters, releasing its own torrent of bloodshed to take part in the galactic flood, the rising tide finally slapping upon the shores of noble Terra. The actions of the Eyes of Tivan upon Terra are lost to history. The Siege was too great in scope for the minor details to be retained, but they left their mark nonetheless. Ten thousand years later, it remains a customary greeting to the denizens of the hives of western expanse of Hy Brasil to shine a light upon their face, to prove honorable intentions by showing the whites of their eyes. However, what history does hold is that the Warmaster's horde was defeated upon his death. Like their brothers, the Eyes of Tivan fled Terra. The Eye of Terror's gaze upon them burned like the obsidian eye of their icon, drew them in and embraced Blood is Life, Life is Eternal "They cannot hide the falseness of their faith. They believe it frees them, but it only chains them further. I know, oh, I know. I can feel the chains, the tick-tick-ticking of them in my head. These chains; we will never be free. Kill them all." -- Brute Tyrke, Red King of the Eyes of Tivan The Eyes of Tivan fared poorly during the Legion Wars following the Horus Heresy. More and more of their brethren fell to the singing of the Nails, to the brutal whisperings of their black-eyed patron. Though terrible in battle, their losses were more horrific still. It was a lesson their brothers had already learned. Give in to the blood, give in to the pain, and be free within it. It was a lesson their Lord refused to heed, as decades turned into centuries, though it was a battle he was destined to lose. The obsidian idol, never far from Tyrke's presence, was an ever-present companion within his own mind. There, from that pocket of red darkness that itched with such familiarity, understanding came. Life was enslavement. Death was no escape. The eternal game of the Gods would hold them hostage as pawns for as long as the game was played. Only the death of a God could upset the balance enough to end the game. Only with the game over could freedom be gained. As that dark presence within Tyrke's mind roared in victory, the Eyes of Tivan finally, finally gave in to the bidding of their Blood God, by vowing to take his head. Their eyes blackened, their minds deadened, their fury deepened. Lesser servants of their patron bonded to them, one and all. From that point on, sanity was expelled from their souls. They would wage war across the galaxy, working ever to undermine the actions of their own brother warbands. All the while, never knowing they have become nothing more than a tool for a lesser deity of the Warp to gain ascendancy within the Blood God's court. For Khorne cares not from whence the blood flows. Only that it flows. Combat Doctrine "Hrngh. Ah, the Nails bite is strong. Days in the blood pits, still they demand more. Damn them. Must I blacken my eyes to be free of this? Must I?" -- Blood-Sergeant Agalito Brog The Eyes of Tivan fight with all the bloody rage common to World Eater warbands. Aspects of war like ranged combat or armour divisions have become foreign elements, lost alongside their sanity. The Eyes of Tivan include themselves in the terrible crusades that spill with regularity from the oppressive Eye of Terror, spreading murder and hate across the Imperium. How the Eyes of Tivan strike out at the enemy varies by each member of the Warband. Some, such as their Chaos Lord, the Red King, wade into battle fully armored and armed. Many behave like further degraded Berzerkers, their rush to enter combat brought on by such a great need that things such as war plate or weapons are forgotten where they fall from clawed fingers. Like the tortured, lost sons of the Great Angel, the Eyes of Tivan exhibit many cannibalistic traits in their rages, preferring to drink of the blood rather than simply letting it spill upon the earth. Though nothing brings them more pleasure than slaking their bloodthirst upon the worshipers of the False Emperor, often it appears that their true intent is to break their own crusades. At the cusp of victory, the Eyes of Tivan turn from their grand slaughtering of the foe to visit the same destruction upon their erstwhile allies, all too often tipping the balance so that the forces of Chaos are routed. Though none now doubts the perfidy of the Eyes of Tivan, there are always over-prideful Chaos Lords who feel themselves invulnerable to such betrayals and rarely is the Warband without such a warhost. With such servants, their patron gains in power primarily by weakening or destroying the powerbases of its rivals. Organisation "There! Did you hear that? In the wind, listen! The whispers, they sound so near. The words are madness. Wait! What was that?" -- Last transmission of the 451st Jarglundd Recon; first recorded report of the phenomenon known as the Black Wind The numbers of the Eyes of Tivan are forever in flux. Though their recruitment process is quick, their manner of war means that it is rarely enough to keep them ever more than three, four hundred Marines. The Eyes of Tivan practice a terrible blood ritual to convert a recruit. The hapless victim is taken and their heart torn free. As the body twitches in its death throes, the blood and heart of a dead Marine is forced down the corpse's throat, while a Lord of Outer Night performs the binding ritual that seals one of their patron deity's lesser servants into the body. The practice fails more often than not, but enough of the recruits stand from the altar under their own power to keep the Eyes of Tivan from extinguishing themselves. Within the Warband, there is a very strict hierarchy. Lord of all is the Red King, Brute Tyrke, a hulking monster in Terminator armor with the obsidian eye implanted into the chestplate, though many say within his own chest as well. Though his own eyes shine just as black, it is no mere servant that inhabits his body alongside his own soul, but their patron, Tivan itself, that is bonded to him. Beneath him are the Lords of Outer Night, those high officers and commanders of the former 30th Echelon who, upon surviving the crucible of Moyscax, were granted the boon of Tivan's greater servants, blood gods themselves who were worshipped on that dark world. The remainders are the legionaries of the Warband, though a lesser caste exists below. These are the cultists that rally behind the Warband, the recruits whose transformations are stillborn, the Marines, of any rank, who failed to control themselves. These are the Blood Slaves, feral beasts without intelligence but full of ferocity and power. The Blood Slaves are the warband's shock troops, the first cast into battle. Rarely do any survive to leave it. Beliefs "Take their hearts and eat of it. Slice their throats and drink from it. Blood is power, so we keep it for ourselves. It makes our deaths all the more sweet, for it will not be our blood alone that flows from our veins." -- Ta'omes, Lord of Outer Night Over the millennia, the Eyes of Tivan have had their consciousnesses subverted by the entities they have taken into themselves, who now wear their skins. Though many have retained their former identities, much was lost. Most now identify strongly with the entities' memories and recall themselves as ancient blood gods, older than humanity. Whether the individual was lost to the daemon within, or was so corrupted that the two became one, is unknown even to the individuals themselves. Whatever the case, their bodies are suits no different from the armor they wear over it. The Eyes of Tivan are worshippers of Khorne of a different sort. Though they do not praise him specifically, they rally to his cause and are clearly crafted in his image. Their true beliefs are far more self-centered. The only gods they openly praise are themselves. This is their worldview, that they are the mortal forms of eternal gods, birthed for the sole purpose of preying on the galaxy. In interactions with other traitors, kin or otherwise, the rivalry they feel can be so overwhelming that they seek nothing more than their total destruction. Battle cry "I see you." --- --- --- --- --- --- --- http://i.imgur.com/F99l5vX.jpg Their icon is typical World Eater one, but replace the world with a black ball carved into an eye. Not the Eye of Horus, I am imagining a simple circle in the center to look like a pupil, with the cracks leading from the fangs looking like red veins. Thanks go to Kol Saresk for helping me come up with ideas.
  7. Origins “Following him is a lesson in futility. His is a war fought on an entirely different level, too fast for the likes of us to participate. But that is fine. He leaves more than enough behind him for the rest of us.” –- attrib. Batukhan The known history of the Guardians begins sometime in the 33rd Millennium, when the Chapter was ordered to the Midas Cluster, far to the Galactic North. This is not, however, when the Chapter was Founded, though very few scraps of information remain from the period before their coming to the Midas Cluster. What little is known of this fuzzy period in the Guardians' past is that the Inquisition had a heightened awareness of the Chapter, with Inquisitorial agents and decrees a constant presence in the initial centuries of the Guardians' arrival. Many in the Chapter look toward their genetic flaw with progenoid gland production as the cause for their paranoid attentions. What little remains of the Guardians' existence prior to the 33rd Millennium are vague, providing little facts. Fragment writings attributed to what is believed to be one Batukhan, the Guardians' potential founding Chapter Master, detail his rise to command a Brotherhood of the White Scars Legion prior to the formation of Chapters, making the Guardians a potential 2nd or 3rd Founding. Whatever the history of the Chapter in that mythical age, the Midas Cluster proved a powerful influence, virtually recreating the Guardians in its image. The Midas Cluster had resisted the scouting forces of the Imperium at the tail end of the Great Crusade. With the horrific aftermath of the Heresy, the Imperium's attention turned inward. For millennia, the Midas Cluster had remained aloof, distant from the greater Imperium. Tasked by the Inquisition, the Guardians were sent wholesale into the Midas Cluster to take it for the Imperium. Though the fleet-based Chapter was a power unto themselves, capable of toppling whole worlds with the boom of their guns and the tread of their boots, the Midas Cluster resisted them at every turn. Wild xeno of breeds unknown, worlds and dangers missed or overlooked by ancient Imperial cartographers, and small bands of human colonies that wanted little to do with the Imperium. The Midas Cluster was rife with them and it proved a heady challenge the Guardians came close to failing. The battle that would have ended the Guardians' struggles was in the Archaegosian System, in orbit over its large, arid third world, whose derelict hives harbored a small but self-sustaining human population. The Eldar, whose presence in the Cluster had been a thorn in the Guardians' side, committed themselves to battle fully against the Chapter fleet. Their Craftworld, formidable in spite of its smaller size to some of the more well-known Craftworlds that have plagued the Imperium, entered the foray itself, turning a pitched battle into what nearly became an open rout. Though the Chapter lost a majority of its ships, it was their habit of taking considerable risks that ended up saving the Chapter. Rather than retreating, or burning alongside their own ships, the Guardians launched a full boarding assault against the Craftworld. Though the death toll was high for Marine and Eldar alike, the frantic battle concluded with the Craftworld's burning plummet onto Archaegos Tertiary. Though in considerably poor shape, the Guardians succeeded in breaking the backs of their greatest enemy within the Midas Cluster, allowing them time to recuperate their losses and consolidate their winnings within the Cluster. Some in the Chapter believe that the proliferation of their flaw began in this period, when the Chapter took chances with their recruitment programs to rebuild lost Companies. Though the continuing conquest of the Midas Cluster continued at a slower pace, it was declared secured in the Emperor's name four centuries after their arrival. However, the Midas Cluster has never been made truly compliant, and the Guardians, now the Guardians of Midas, have dedicated their efforts for millennia to holding the Cluster intact from xenos and traitors alike. Though they remain a fleet-based Chapter, the destruction of so many ships has forced them to utilize multiple Chapter Keeps scattered across the Cluster on the Six, human worlds the Chapter claims the majority of its recruits. Though many of the Guardians' Brotherhoods have ventured beyond the Cluster to take part in grander Imperial Crusades, the Guardians of Midas have largely dedicated their efforts to the immense Cluster and remained isolated. Home World “There! They are retreating through their portal. Get the damned ready; we won’t have much time before they close it behind them.” -- Ruin Lord Stanko Alfonz The Guardians do not maintain a fortress-monastery upon any one world. Mostly fleet-bound, the Guardians instead utilize Chapter Keeps as recruitment centers, the only land holdings the Chapter maintains. Scattered across six worlds, often referred to collectively as the Six, each Keep serves as the base of operations for a Brotherhood, providing that Brotherhood with an identity unique to the rest of the Chapter. Shalya, where humans locked in primitive tribal cultures hunt across immense salt flats to take down native megafauna and pray to the Eagle-father, the local stand-in for the Emperor. The watery world of Marrune, with its singular, almost ring-shaped continent, where roaming, ocean-floor hives mined the mineral-rich waters. The poisoned world of Geddonia, whose human population is forced to live underground following an apocalyptic attack by Orks. The war-torn world of Navaroik, a land of two kingdoms that are rarely at peace with each other. The moon of Loi, in orbit over Keiran, whose wildlife mirrors that of the planet below, but who have evolved in ways to classify it as a deathworld. The over-sized dry rock of Archaegos, whose landscape is littered with the bright emerald ruins of an ancient war. Each world, though unique to each other, is home to the golden Rocs. Birds of prey large enough to prey upon man, they are not native to these worlds, or to the Midas Cluster. They were brought into the Cluster by the Guardians themselves, and it is believed that they are native to the venerable home world of their Primarch, Choggoris. Legends kept by the Guardians depict Jaghatai Khan, while still young, catching a young Roc, who became a companion to the demi-god, giving the great Khan his nickname among his tribal people, the Warhawk. The Rocs are integral to the Chapter's recruitment trials, and many Guardians wear large red-gold feathers as fetishes upon their armor and weapons. Combat Doctrine “Let them move closer, we’ll strike from below like the manticore serpent, our fangs no less envenomed.“ -– Sergeant Yuto Jian, Brotherhood of the Moon The Guardians are at heart a White Scar Successor Chapter, their love for speed undiminished by time and isolation. Prevalent across the Chapter is a predilection towards tactics that bring combat to a quick close, often seeking to go against odds and take perhaps unnecessary risks. Their approach to the Eldar and the Webway being the perfect example of this demeanor. For most within the Chapter, this is the thrill of the hunt, the heavily competitive interaction between Brotherhoods. For others, this is deliberately intended to cull those who bear the sin of corruption within them. Each Brotherhood embodies their home world not just in culture but in tactics as well. The Brotherhood of the Sea is adept at limiting the destruction of their warrior ways, making of them a scalpel that cuts only where intended; a tactic made necessary by the hive gangs of Marrune, who can ill afford a stray shot penetrating the hull of their underwater vessels. The Brotherhood of the Blood are the most competitive of the Chapter, even within their own Brotherhood, as rivalries created upon Navaroik have resisted all attempts to remove by indoctrination. Organisation “Your competitive nature has served you well, Sea-Brother. It has seen you rise in the ranks of our Brotherhood, but it will not see you join the Brothers of the Hawk. Your rivalries would have no place there. Learn to let it go, or accept your place among us as permanent.” -- Chaplain Kia Iona, Brotherhood of the Sea Due to genetic mutations, the Guardians, in their own eyes, have never operated at full strength, having nearly two companies' worth of ostracized Marines at any one time. Within the proper Chapter, the Guardians are perhaps more Codex compliant than their White Scar forbearers. Veterans of the six Brotherhoods are collected within the First Brotherhood, the Brotherhood of the Hawk. Though each Brotherhood is responsible for the recruitment programs upon their chosen worlds, the recruits are gathered into a Scout Company, which has never been given a Brotherhood name for it is a temporary station. Once a recruit has become a full-fledged Marine, he is returned to the Brotherhood of his home world, where he will remain until death or advancement into the Brotherhood of the Hawk. Here Codex divergence returns, as each Brotherhood is a self-sustaining Battle-Company wokse make-up is theirs to decide. The Brotherhood of the Land prefers short-range, decisive firepower over long-range guns, fielding more flamers than other Brotherhoods, tactics that were most useful to in the packed quarters of the underground hives of Geddonia. The Brotherhood of the Moon, perhaps reminiscent of their short lives on Keiran Loi, are markedly self-sufficient, under perpetual desire to conserve energy and supplies for when needed most. The ostracized, who have committed the sin of impurity, are gathered into over-sized squads called the Hunters. They are not part of any Brotherhood, but are attached to them and serve as shock troops, the first in and last out. As quality gear is left to the Chapter proper, the Hunters are often ill-equipped and suffer horrendous attrition rates. Only when the Eldar are encountered, whether the space-faring xenos or their darker or more primitive kin, is the true intent of the Hunter squads revealed. They are tasked with entering the domains of the Eldar, of any type, whether it is a portal into the Webway, a Craftworld, an Exodite World or Commoragh itself. They are given only one order, come back with the Khan or not at all. Only then would their corruption be erased, their purity proven. With single-minded abandon, many Hunter squads have disappeared into such covens, never to return. Beliefs “In the air, we breathe thunder. In our chests, it rumbles loud. Salt is in our veins. The ground upon which it spills is nourished by it. Thunder is our father, the salt our mother. For both, we live. For both, we fight. For both, we die.” -- Skyseer Antinanco Who Was Born Whole The Guardians have great pride in their heritage, most especially linked to their Primarch, Jaghatai Khan. This pride is linked to the vast importance they place upon genetic purity, at odds with their own prevalent mutation, leading to the segregation of afflicted Marines. As the Khan is the focus of their beliefs, his absence is a sorely felt hole within them, aching to be filled once more by their gene-father's return. Early in the Guardians' history, during the wars to conquer the Midas Cluster for the Imperium, the Chapter found fleeting clues that their Primogenitor may have been present in ages past, as ever on the leading edge of the Imperium's advance. The possibility of finding the Khan is too great for the Guardians to ignore, and many of their plans and actions are dedicated to his retrieval. For the impure, only by such a discovery could see the stain of their existence purified. As ever, the home worlds of the Guardians have a profound impact on their attendant Brotherhoods. The Brotherhood of Ruin are most of all dedicated to their lord father's return, while the Brotherhood of the Sky share in the more esoteric beliefs of their home world, with an occult attraction to the number three. Gene-seed “This is all we have left of our father, our blood. It is what connects us to him, what elevates us beyond what we were. Our blood is everything. There is no price too high to pay to protect it and keep it pure.“ –- Ramapravin Ottama, Apothecary attached to the Brotherhood of the Blood The Guardians of Midas are of the White Scars genetic stock, with all that entails. Though the Chapter places great importance on genetic purity, with an active Apothecarion that keeps close tabs on their gene-seed banks, it is a permanent shame upon them that they have been plagued with a singular mutation. In the process of maturing, a Space Marine produces two sets of progenoid glands, effectively assuring the survival of the Chapter by allowing for the production of two Marines for every one. Among the Guardians of Midas, for every five recruits reaching this genetic maturity, only four produce the second set of progenoid glands. This leaves twenty percent only capable of producing the first set. Though this mutation has not kept them on the radar of the Inquisition or the Adeptus Mechanicus as tithes have been collected, nor has it impeded their ability to make war in the Emperor and the Warhawk's name, it is enough for the Guardians to look upon those so afflicted as imperfect and corrupted. Though their progenoid glands are removed, the Apothecaries keep careful track to ensure that they are never used for future implantations. They are kept aside for when the Imperium requests its often long overdue tithes. Though this practice is intended to restrict the mutation and prevent it from spreading to healthier gene-seed, it has wholly failed to eradicate it. The Chapter views the Brothers of the Eagle as paragons of virtuosity and purity. Their Terminator suits are kept fastidiously pristine in-between battles, their hammer blows elegant and sudden. Battle-cry "Death is in our eyes, fire in our blood!" -- Battle-cry of the Brotherhood of the Land http://i.imgur.com/KxVzoRz.jpg
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.