Flint13 Posted July 23, 2016 Share Posted July 23, 2016 ^As a Mechanicum player, any unit with squad-wide Sniper remains a priority target until there are negative numbers of them left. Terminus 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4449550 Share on other sites More sharing options...
The WarpGhost Posted July 26, 2016 Share Posted July 26, 2016 Question on Justaerin heavy weapon loadouts. They can take multi-meltas, something other termies generally cant, but is it actually a good option? More specifically, I'm asking this in the context of a Black Reaving army (so they have Deep Strike) which contains 2 lascannon Preds, a Vindicator, 4 meltaguns in jump pack squads and 3 multi-melta attack bikes. Is it still a good option or would a heavy flamer be a better option? Aside from bolters/pistols the army currently has no dedicated anti-personnel weaponry. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4451466 Share on other sites More sharing options...
Caillum Posted July 27, 2016 Share Posted July 27, 2016 I love melta weapons! The prevalance of Armoured Ceramite in 30k might lead you to think it's a poor choice, but sometimes people drop it to save points (or because they never face any melta weapons). But consider the fact that it's still a S8 AP1 shot - it'll murder any Marine that fails a save! :) And light armor is still very much at threat to that sort of weapon. Â As a counterpoint, Death Dealers is a brilliant buff that doesn't affect heavy weapons, so it might be better going for combi-meltas. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4451502 Share on other sites More sharing options...
Terminus Posted July 27, 2016 Share Posted July 27, 2016 It's way too many points, considering you'll probably get one opportunity to fire with the unit (then ideally they should be knocking heads together). With a bunch of combi-meltas making up the rest of the armament, it's probably not worth counting on that one multi-melta shot on subsequent turns. I kind of feel the same about the plasma blaster, and it's 10 points cheaper than the multi-melta. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4451533 Share on other sites More sharing options...
Ishagu Posted July 27, 2016 Share Posted July 27, 2016 Multi Melta isn't worth it. It's only a few more points to equip 5 Justaerins with Combi Meltas for example. PastelAvenger 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4451569 Share on other sites More sharing options...
PastelAvenger Posted July 27, 2016 Share Posted July 27, 2016 Considering it doesn't get the bonus from Death Dealer and the majority of your unit will want to be close as well as having a huge points cost really makes the Multi Melta a pointless points sink. Maybe if it was 15pts people might take it but still you're forgoing Death Dealer which is godly for Justaerin. Â Just another note on Justaerin don't make the mistake I did and give them Power Fists, they will be targetting elite infantry which is either 2 wounds or has a FnP in someway. Taking Power Fist negates this and lets face it you were striking last anyway Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4451846 Share on other sites More sharing options...
The WarpGhost Posted July 27, 2016 Share Posted July 27, 2016 I was thinking some combination of chainfists and single claws, the latter to take advantage of furious charge and sometimes their extra attacks. Would regular fists just be better? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4451872 Share on other sites More sharing options...
Terminus Posted July 27, 2016 Share Posted July 27, 2016 I'd pepper in a claw or two just for variety and more volume of attacks against large units. It will help against getting bogged down. Chainfists are sweet, but I usually take 1-2 in a unit of 5, and three if taking 8+ dudes. Any more is wasteful in my opinion. Marshal Loss 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4451874 Share on other sites More sharing options...
PastelAvenger Posted July 27, 2016 Share Posted July 27, 2016 I take 1.5 Chain Fists in a squad of 5. This basically means that I either take 1 or 2 but definitely 3 in a 10 man squad. Â I really don't see the point in a single claw, you get an extra attack but it's only worthwhile against Power Armour which a squad of 10 will smash through anyway on the charge anyway Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4452100 Share on other sites More sharing options...
Ishagu Posted July 27, 2016 Share Posted July 27, 2016 Claws on Justaerins aren't necessary imo, as having two wounds means you probably won't lose models before you got a chance to strike. In a big squad of 10, 5 with dual claws could be deadly however. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4452145 Share on other sites More sharing options...
Marshal Loss Posted July 28, 2016 Share Posted July 28, 2016 If you're putting that many points into Justaerin with claws, it's points that would have been better spent elsewhere if the goal is to kill units with 3+ saves, and it severely weakens the impact of your 10 man Justaerin squad if they are forced to deal with an equivalent elite unit. Death Dealers is too good to waste; everybody should have a combi-weapon. PastelAvenger 1 Back to top Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4452253 Share on other sites More sharing options...
TompiQ Posted July 30, 2016 Share Posted July 30, 2016 Dusting off my SoH (my first 30k army, oh the nostalgia) I'm considering a bog standard Maloghurst&Co drop pod veteran list. Â How would you kit out SoH veterans in pods? My current build is something like: 10 men, 5 Combi-Melta/Plasma, 2 corresponding special weapons as well as melta bombs, in a legion pod. Â Comes in at 300 points per unit so a tad expensive, but they threaten almost any unit in the game. (Note that we've house ruled against the FAQ'd 1 grenade per combat) Â Should I cut down on or alter anything? Also if running 6 of these units of which 4 drops down t1, should I go for 4 plasma and 2 melta teams or three of each? I'd also run 3 CML+2HKM javelins to help pop light transports turn 1, so far there'd be extra sources of AT. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4453570 Share on other sites More sharing options...
Baluc Posted July 30, 2016 Share Posted July 30, 2016 Dusting off my SoH (my first 30k army, oh the nostalgia) I'm considering a bog standard Maloghurst&Co drop pod veteran list. Â How would you kit out SoH veterans in pods? My current build is something like: 10 men, 5 Combi-Melta/Plasma, 2 corresponding special weapons as well as melta bombs, in a legion pod. Â Comes in at 300 points per unit so a tad expensive, but they threaten almost any unit in the game. (Note that we've house ruled against the FAQ'd 1 grenade per combat) Â Should I cut down on or alter anything? Also if running 6 of these units of which 4 drops down t1, should I go for 4 plasma and 2 melta teams or three of each? I'd also run 3 CML+2HKM javelins to help pop light transports turn 1, so far there'd be extra sources of AT. Â How many points you playing? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4453782 Share on other sites More sharing options...
TompiQ Posted July 30, 2016 Share Posted July 30, 2016 Â Â How many points you playing? 2500 points is the regular game size around here. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4453830 Share on other sites More sharing options...
Rangaman Posted July 31, 2016 Share Posted July 31, 2016 How would you kit out SoH veterans in pods? My current build is something like: 10 men, 5 Combi-Melta/Plasma, 2 corresponding special weapons as well as melta bombs, in a legion pod. Â Comes in at 300 points per unit so a tad expensive, but they threaten almost any unit in the game. (Note that we've house ruled against the FAQ'd 1 grenade per combat) I am going for a similar setup for Veterans, except in LR Proteus. Marksmen with half the squad given combi-melta/plas seems like a well rounded unit, everyone has a Sniper bolter for hunting MCs like Castellax etc and then the combis for vehicle or teq. The only thing I would suggest is a Powerfist on the Sergeant but if you are running them cheap don't bother with that. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4454064 Share on other sites More sharing options...
DietOfLiquor Posted August 2, 2016 Share Posted August 2, 2016 What do you guys think about tybalt marr in a mastadon with despoiler squad for the 24" pinning check paired with the new RoW. Worth it? Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4456139 Share on other sites More sharing options...
PastelAvenger Posted August 2, 2016 Share Posted August 2, 2016 Sounds a lot of points for a unit that can be easily squished out of the Mastodon. They can't even take power weapons Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4456151 Share on other sites More sharing options...
DietOfLiquor Posted August 2, 2016 Share Posted August 2, 2016 Well. Maybe some vets and cataphractii. Just thinking overall of marr with maybe some anvillus podding justerin and leviathan with fast moving reavers. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4456224 Share on other sites More sharing options...
Terminus Posted August 2, 2016 Share Posted August 2, 2016 Tybalt sucks. Bad warlord trait, no force multiplier abilities, super mediocre in melee, tooled-up Praetor cost. Â Meduson will continue running circles around this unremarkable fool. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4456269 Share on other sites More sharing options...
blackoption Posted August 2, 2016 Share Posted August 2, 2016 Tybalt is a duelist character. If he rends, he will auto kill his target (minus eternal warrior). I can see him as a fluffy choice for slay the warlord objectives.... but he will be out matched by a paragon blade (or equivalent) armed opponents and runs a serious risk of losing to 2+ power fists. I personally see him as a less effective Garro (as in a 2nd HQ choice for if you have spare points). Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4456299 Share on other sites More sharing options...
Marshal Loss Posted August 3, 2016 Share Posted August 3, 2016 He's not reliable enough to be considered a good duelist. He does confer Preferred Enemy (Loyalists) though, which you could combine with something like Justaerin, so he's not totally useless. Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4456475 Share on other sites More sharing options...
Charlo Posted August 3, 2016 Share Posted August 3, 2016 Preferred enemy is a nice enough buff for Justies or the like. Â But otherwise he wont be doing more than kneecapping Sargeants and even then, if he fails a rando powerfist could end him :| Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4456597 Share on other sites More sharing options...
Rangaman Posted August 10, 2016 Share Posted August 10, 2016 So I am getting close to doing my Armoured Spearhead Veterans who will be in Landraiders. Both squads will be half bolters and half combi-weapons, with a Powerfist Sergeant. My question is; What combi-weapon would you lean towards for a Veteran squad and why? Â I am inclined to go for Meltas for the chance at Precision Shotting a Character with an Instant Death weapon, and for anti-Teq if required. Also, I like the melta not having Gets Hot. Â Obviously all choices are valid dependent on the rest of your list and paired with Death Dealers I think they are even better value. Would love to hear everyone's thoughts Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4462958 Share on other sites More sharing options...
Slips Posted August 10, 2016 Share Posted August 10, 2016 I mean, Sniper Combi-Flamers have some potential hilarity there. Especially with Overwatch Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4462959 Share on other sites More sharing options...
Charlo Posted August 10, 2016 Share Posted August 10, 2016 I mean, Sniper Combi-Flamers have some potential hilarity there. Especially with Overwatch  I wouldn't want to waste my single shot of combi power on the overwatch personally.  Unless it is a loophole and doesn't work like that :o Link to comment https://bolterandchainsword.com/topic/292786-hh10-sons-of-horus-tactica/page/44/#findComment-4463053 Share on other sites More sharing options...
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