Galron Posted February 2, 2016 Share Posted February 2, 2016 You can never have enough firepower. Throw a medusa or three in there for giggles too. I am not sure on the difference between WoM and ADL, I just use a lone bastion when I use Khyr with some havoks on top with missile launchers. The rest of the army plods or rolls forward. Vindies are a great choice. I prefer Scorpius whirlwinds myself but both work. The rest of my force runs or walks in the case of tyrants with the siege breaker commander. Last couple games I played vs drop pod lists so I felt like I really didn't go anywhere or do anything except shoot interceptor all game. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292136 Share on other sites More sharing options...
Brofist Posted February 2, 2016 Share Posted February 2, 2016 Leaked rules for the new IW ROW: Masters Of Siege (ROW) -May target friendly units with template attacks -Must re-roll unsuccessfully hits that target friendly units -2 additional troops choices, mandatory Doctor Perils 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292312 Share on other sites More sharing options...
1ncarnadine Posted February 2, 2016 Share Posted February 2, 2016 Leaked rules for the new IW ROW: Masters Of Siege (ROW) -May target friendly units with template attacks -Must re-roll unsuccessfully hits that target friendly units -2 additional troops choices, mandatory Dang, are RoWs leaking somewhere? Anyway I'm not sure how accurate this is, but this would match up with the rumors that the IW rite would represent them advancing under their own barrage. 2 extra compulsory troops makes me wince. Seems like it may not be very competitive but it could still be fun on the table maybe? Definitely need to hear more about it. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292325 Share on other sites More sharing options...
Charlo Posted February 2, 2016 Share Posted February 2, 2016 Leaked rules for the new IW ROW: Masters Of Siege (ROW) -May target friendly units with template attacks -Must re-roll unsuccessfully hits that target friendly units -2 additional troops choices, mandatory Where is this from? It sounds shady with no real benefits. "Buy extra troops to kill them with your guns" Cool. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292333 Share on other sites More sharing options...
disease Posted February 2, 2016 Share Posted February 2, 2016 Leaked rules for the new IW ROW: Masters Of Siege (ROW) -May target friendly units with template attacks -Must re-roll unsuccessfully hits that target friendly units -2 additional troops choices, mandatory Where is this from? It sounds shady with no real benefits. "Buy extra troops to kill them with your guns" Cool. that's exactly how FW studio works Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292338 Share on other sites More sharing options...
Terminus Posted February 2, 2016 Share Posted February 2, 2016 (edited) The Iron Warriors are weird in that their Units are what make them more so than their Rules. The No Morale from shooting is the biggest one though! Bitter End can also be pretty important if you need some more time to catch up on VPs. Their special units make them great allies. Bring a Delegatus (who is actually more worthwhile for non-Alphas after the faq), 1 or 2 tyrant squads for troops, and Havocs for the heavy support slot. edit: actually scratch that, delegatus only opens up veterans as troops, so you have to either take 1 veteran squad (not a terrible option by any means), and 1 each of tyrants and havocs, or cough up the points for a Praetor to do the mass tyrant thing. Might try and fit a squad of them in at higher points levels. But doesn't help with struggling with the fundamentals. Especially my unhealthy 40k holdover of "Must have 3 max-size Tactical squads in every army" going to ludicrous levels in a Legion list. 60 dudes FEELS solid, but with the abundance of anti-marine firepower around in both 30k and 40k, they look more like a liability without taking an Elites slot away for Apothecaries. I'm starting to think 10 man squads with Nuncio-Voxes and either a QM battery or Legion Artillery battery would work better, especially if I bundle them into Rhinos. But then it doesn't feel like an Iron Warriors list for some reason. I should explain, it's the Rhinos that make it feel that way, not the Nuncio-Voxes + Artillery. Wish the Legion's theme was easier to nail down. 20-man blobs look cool, but in my opinion are a total trap, and Iron Warriors in particular gain nothing from it (unlike say World Eaters). Given the glee I feel as an occasional Mechanicum player whenever I see blobs of marines (lately usually calth models), I can't recommend them. Why do Rhinos not feel Iron Warriory enough? Given the ranges of engagement in the Dark Millennium, even siege warfare doesn't involve sitting in trenches/fortifications within running distance of the enemy walls. They have to cross that no-man's land somehow. Plus, you get lots of nice and flat surfaces for chevrons. It's all about the chevrons. Edited February 2, 2016 by Terminus Gorgoff and 1ncarnadine 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292347 Share on other sites More sharing options...
Hesh Kadesh Posted February 3, 2016 Share Posted February 3, 2016 Bitter End is never useful. Your opponent can end the game Turn 5 if he is winning, or use Turn 6 to get a late game denial or Objective Grab for a win. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292570 Share on other sites More sharing options...
Gorgoff Posted February 3, 2016 Share Posted February 3, 2016 (edited) Bitter End is never useful. Your opponent can end the game Turn 5 if he is winning, or use Turn 6 to get a late game denial or Objective Grab for a win. Nope, he can choose to gain automatical a sixt and final turn instead of rolling. He cannot choose to end the game after five turns. Besides look at the AoD missions. Most of them has no random number of turns so it is not a huge disadvantage anyway. It is a bigger issue in Maelstrom or Eternal War but who plays them on a regular bases with a Horus Heresy army? Edited February 3, 2016 by Gorgoff Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292589 Share on other sites More sharing options...
Hesh Kadesh Posted February 3, 2016 Share Posted February 3, 2016 Badly worded on my part. It changes anything how, though? Bitter End can never be a bonus against a canny player. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292616 Share on other sites More sharing options...
Gorgoff Posted February 3, 2016 Share Posted February 3, 2016 Badly worded on my part. It changes anything how, though? Bitter End can never be a bonus against a canny player. Sure dat. But like I said. In most missions it doesn't matter. :) Hesh Kadesh 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292625 Share on other sites More sharing options...
Doctor Perils Posted February 3, 2016 Share Posted February 3, 2016 Leaked rules for the new IW ROW: Masters Of Siege (ROW) -May target friendly units with template attacks -Must re-roll unsuccessfully hits that target friendly units -2 additional troops choices, mandatory Dang, are RoWs leaking somewhere? Anyway I'm not sure how accurate this is, but this would match up with the rumors that the IW rite would represent them advancing under their own barrage. 2 extra compulsory troops makes me wince. Seems like it may not be very competitive but it could still be fun on the table maybe? Definitely need to hear more about it. Surely it's a troll on Bulbafist's part ? Why should you re-roll unsuccessful hits against friendly units ? This RoW would basically allow you to take extra cannon fodder, and destroy it yourself more effectively than the enemy... The Iron Warriors are weird in that their Units are what make them more so than their Rules. The No Morale from shooting is the biggest one though! Bitter End can also be pretty important if you need some more time to catch up on VPs. Their special units make them great allies. Bring a Delegatus (who is actually more worthwhile for non-Alphas after the faq), 1 or 2 tyrant squads for troops, and Havocs for the heavy support slot. edit: actually scratch that, delegatus only opens up veterans as troops, so you have to either take 1 veteran squad (not a terrible option by any means), and 1 each of tyrants and havocs, or cough up the points for a Praetor to do the mass tyrant thing. The way I read it Delegatus has access to normal Rites of War plus this special mission one that only gives you veterans as troops. He still has access to Pride of the Legion, so he's still a pretty good cheap alternative to a Praetor :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292664 Share on other sites More sharing options...
Charlo Posted February 3, 2016 Share Posted February 3, 2016 He does indeed have access to all Rites of War, plus his own. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292670 Share on other sites More sharing options...
Caillum Posted February 3, 2016 Share Posted February 3, 2016 'Chosen Duty' is locked into 2 Veteran Squads, not just the Compulsory slots. It also can't be taken in an Allied Detachment as the Delegatus must be the Warlord, and your Warlord must be from the Primary Detachment. Still, Iron Warriors make good Allies as the units are their best feature! Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292675 Share on other sites More sharing options...
Doctor Perils Posted February 3, 2016 Share Posted February 3, 2016 Rites of War can never be taken for allies: praetors or primarchs also have to be warlord to have access to them Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292695 Share on other sites More sharing options...
Hesh Kadesh Posted February 3, 2016 Share Posted February 3, 2016 (edited) New (well, January's) FAQ changes this mate ;) I'd link but I'm on phone. As for the RoW; eh. If it allows you to target enemies in CC it might be worth it, especially with Golg. Take some basic Axe Terms, and have them move forwards under the cover of Graviton (slows enemies and reroll failed to wound has no effect) and Siege Terms in a Dreadclaw, use some spotting units like Nuncio Recon Squads outflanking to let you rain hell with a trio of Scorpius which cannot get through their saves. Edited February 3, 2016 by Hesh Kadesh Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292706 Share on other sites More sharing options...
Galron Posted February 3, 2016 Share Posted February 3, 2016 I guess I am different in that I like lots of tac blobs so being forced to take 4 while annoying isn't horrible. I might would want to drop to 10 man squads though for pure points reasons. There has to be some advantages to this RoW we don't know yet because that is a hell of an disadvantage with no real upside that I can see. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292850 Share on other sites More sharing options...
Doctor Perils Posted February 3, 2016 Share Posted February 3, 2016 I suppose if you can target CC blobs, and you can use Breachers (or better still, Terminators with Golg), then there might be a slight advantage. Still, 4 troops is a hell of a tax. Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4292934 Share on other sites More sharing options...
Terminus Posted February 3, 2016 Share Posted February 3, 2016 (edited) Rites of War can never be taken for allies: praetors or primarchs also have to be warlord to have access to them You're out of date, sir, our interpretation was right all along, and you can! http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf 'Chosen Duty' is locked into 2 Veteran Squads, not just the Compulsory slots. It also can't be taken in an Allied Detachment as the Delegatus must be the Warlord, and your Warlord must be from the Primary Detachment. Still, Iron Warriors make good Allies as the units are their best feature! You're absolutely right! The next thought is to take Pride of the Legion instead, for Tyrant troops, but then I remember the Delegatus must always be warlord. Whomp whomp. Edited February 3, 2016 by Terminus Doctor Perils and Gorgoff 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4293040 Share on other sites More sharing options...
Doctor Perils Posted February 3, 2016 Share Posted February 3, 2016 Rites of War can never be taken for allies: praetors or primarchs also have to be warlord to have access to them You're out of date, sir, our interpretation was right all along, and you can! http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf Wheeee, missed that one :) Cheers :) Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4293233 Share on other sites More sharing options...
Hesh Kadesh Posted February 3, 2016 Share Posted February 3, 2016 Rites of War can never be taken for allies: praetors or primarchs also have to be warlord to have access to them You're out of date, sir, our interpretation was right all along, and you can! http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf 'Chosen Duty' is locked into 2 Veteran Squads, not just the Compulsory slots. It also can't be taken in an Allied Detachment as the Delegatus must be the Warlord, and your Warlord must be from the Primary Detachment. Still, Iron Warriors make good Allies as the units are their best feature! You're absolutely right! The next thought is to take Pride of the Legion instead, for Tyrant troops, but then I remember the Delegatus must always be warlord. Whomp whomp. There's always Golg, who gives you Terms ;) Terminus 1 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4293249 Share on other sites More sharing options...
disease Posted February 6, 2016 Share Posted February 6, 2016 new ROW for IW seems really, really good... Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4296637 Share on other sites More sharing options...
Doctor Perils Posted February 6, 2016 Share Posted February 6, 2016 Yeah, less deviation for barrage weapons (could it be all blast weapons ?) within 12 inches, you then place a marker, and other blasts don't deviate around it. You need a siege breaker to use it... but we're iron Warriors ! We were always going to have a Siege Breaker :D Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4296720 Share on other sites More sharing options...
Hesh Kadesh Posted February 6, 2016 Share Posted February 6, 2016 I'm thinking; Golg Siege Breaker, Combimelta, Chainfist Iron Circle (replacing a Grav or the leviathan) Siege Tyrants, Dreadclaw Quad Mortars, Phosphex Graviton Rapiers Graviton Rapiers Terminators, Dreadclaw Terminators, Dreadclaws Recon Squad, Nuncio, Meltabombs Recon Squad, Nuncio, Meltabombs Jetbikes, Melta, Meltabombs x3 Medusa Battery (normal rounds) Leviathan, dual grav, Phosphex, Volkites HCB Predators Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4296835 Share on other sites More sharing options...
Raktra Posted February 6, 2016 Share Posted February 6, 2016 I'm thinking; Graviton Rapiers Graviton Rapiers What a shock :p Charlo and ThatOneMarshal 2 Back to top Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4296960 Share on other sites More sharing options...
Doctor Perils Posted February 7, 2016 Share Posted February 7, 2016 Sooo, I don't know if you've seen the rules for the Iron Circle. They might not hit often, but they hit rather hard. One thing they might suffer from is getting into combat though... Does this mean that Vigilator + Iron Circle could be an interesting option ? Link to comment https://bolterandchainsword.com/topic/294656-hh10-iron-warriors-tactics/page/15/#findComment-4297176 Share on other sites More sharing options...
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