oldschoolsavant Posted October 19, 2016 Share Posted October 19, 2016 Okay, that's an interesting direction. Looking forward to seeing how this goes ! Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4537557 Share on other sites More sharing options...
Mechanist Posted October 21, 2016 Author Share Posted October 21, 2016 So I spent some time yesterday and today looking at pelvic structure (and not the hello sir bars over here but online) for both humans and animals. Doing so has helped me progress round the base of the spine and the hips some more with another 4/5 small batches of greenstuff, I've been expending the boens and brining them towards the spine end, likewise some basic structural work around the base in making something more joined up and in scale with the beast. I've just finished another small batch which has balanced out the two bones nicely and am slowly filling in the gap between hips and spine to the point where i'll probably be beginning to properly detail the coxis in the next batch or two. I also need to define my metal to flesh transition points better as well so I can begin to define where will be ragged flesh and where will have skin and fur. Once shaped out the bones will get a liberal treatment of textures to match the rest of the bony ridges. So far after a little bit of uncertainty it's going well my biggest risk is running out of greenstuff on this trip while still having a week or so left, STill have an 8 inch stip but that can suddenly deplete with a couple of solid batches. Though I should only be mixing at most a centimeter at a time for the hips.As always let me know what you think and I'll no doubt be lurking on others threads until the next update. KrautScientist, SW1, JeffTibbetts and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4539294 Share on other sites More sharing options...
Andvarr A Posted October 21, 2016 Share Posted October 21, 2016 As always Mr mech. You're nailing it! That's coming along more beastly and better than the original mock ups. Well don't to that man and may the 8th blessing Arrive to khorne's engine of war Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4539663 Share on other sites More sharing options...
Mechanist Posted October 21, 2016 Author Share Posted October 21, 2016 Thanks man. As for the 8th belssing you'll have to wit and see, going to try and write up the second blessing over the next couple of days if things on ship go quite, I'm burning to much time into pokemon Ruby as it is while waiting for the shipyard staff to need assistance as the software config is basically done. Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540136 Share on other sites More sharing options...
Andvarr A Posted October 21, 2016 Share Posted October 21, 2016 Well at least you have one thing to keep your time running...essentially if the software is all done and no issues, then your being paid for...well...nothing haha  ....damn you...I want your job...hahah... Mechanist 1 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540158 Share on other sites More sharing options...
Vairocanum Posted October 21, 2016 Share Posted October 21, 2016 That's looking great, looking forward to seeing the ragged flesh sculpted on. Mechanist 1 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540205 Share on other sites More sharing options...
DJbadbot Posted October 22, 2016 Share Posted October 22, 2016 Of course, if the software is playing up... Anyway, amazing work on the knight titan, keep it up. :-) Mechanist 1 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540264 Share on other sites More sharing options...
Mechanist Posted October 22, 2016 Author Share Posted October 22, 2016 (edited) Well at least you have one thing to keep your time running...essentially if the software is all done and no issues, then your being paid for...well...nothing haha  ....damn you...I want your job...hahah... The MCR of the ship is hot and sweaty (air con isn't working yet) and the DSME staff have a culture of lying to superiors and cowboy practises to make the lies less lies and just half truths. That includes hounding you to do things you refuse to do for very good reasons. Oh and one guy has the sniffles and has had for months with a very wet sniff that's like japanese water torture and they just got new radios so a constant playing with beebs was distracting yesterday. Be careful what you wish for. Of course, if the software is playing up... Anyway, amazing work on the knight titan, keep it up. :-) Fingers crossed it's all working ok, New drop to install at lunch then some testing ready for DSME tests on Monday. We have two ships on the go and only one me so next week is going to get irritating as they just about as far apart as possible.  It's not too bad but would prefer to be home with the family and doing something challenging and interesting at work, it's hard to concentrate on writing even stories when the MCR heat makes me so sleepy.  Still day off tomorrow and dinner out this evening, engineer that just joined us over here is taking a year off from the beer so likely to be easier to not get gazeboed and end up rough as hell all day tomorrow.   That's looking great, looking forward to seeing the ragged flesh sculpted on. Me too, fair bit of filling and shaping to be done first as I do need to remember that I will need to get a brush round all the crevices and the like at some point. Edited October 22, 2016 by Mechanist Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540311 Share on other sites More sharing options...
Mechanist Posted October 22, 2016 Author Share Posted October 22, 2016 So came back to the apartment after lunch time to get some grub having used the normal lunch hour to put the latest software drop on board. Going to have to head back out soonish to do some testing when the yard goes quieter and I can have the system to myself.However with about and hour to kill I avoided games on my phone and have added a little more to the Knight's arse. Sacrum and Ilium bones now join up ready for the next step, going to drill out the holes the Sacrum has (Sacral foramen) ready for final detailing. Along with this I'm working from the base of the torso down the back to begin adding the fleshy details. Till some filling to do as under the joints in the bones are some hollows that will be a nightmare to paint. Hopefully adding ligaments and stands of flesh will solve that. Andvarr A, KrautScientist, Rob_Loken and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540521 Share on other sites More sharing options...
Midnightmare Posted October 22, 2016 Share Posted October 22, 2016 Your work continues to amaze; really impressive this beast!! Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540823 Share on other sites More sharing options...
KrautScientist Posted October 22, 2016 Share Posted October 22, 2016 Looking very, very promising indeed! That mixture of bones, flesh and cabling on the lower back and underneat the breastplate is nothing short of spectacular -- fantastic scultping there! Â You have my undying respect for seemingly never ever taking the easy way out on this model! :) Andvarr A 1 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540871 Share on other sites More sharing options...
Andvarr A Posted October 22, 2016 Share Posted October 22, 2016 Looking very, very promising indeed! That mixture of bones, flesh and cabling on the lower back and underneat the breastplate is nothing short of spectacular -- fantastic scultping there! Â You have my undying respect for seemingly never ever taking the easy way out on this model! :) If he took the easy way out, then the model would not be as awesome as it currently is. The man has true grit and determination to see It become the awesome he's envisioned. Â Damned brilliant Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4540895 Share on other sites More sharing options...
miteyheroes Posted October 22, 2016 Share Posted October 22, 2016 This is an amazing project, beautifully executed. Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4541014 Share on other sites More sharing options...
Mechanist Posted October 23, 2016 Author Share Posted October 23, 2016 Thanks guys. I'm hungover again so not going to get much done today... Next Saturday I really need to stop at a couple it's getting expensive. Andvarr A 1 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4541463 Share on other sites More sharing options...
Mechanist Posted October 24, 2016 Author Share Posted October 24, 2016 I managed one session yesterday after some dinner and an afternoon nap. Adding the holes and beginnings of the detail I think sells it a lot better as a bone, hopefully a similar transformation will take place as I detail up the hip bones in the coming days. I did manage a little bit on that this morning while waiting for someone to come grab a bike from the apartment but no photos yet, not sure I'm totally sold on it but will post more as I progress and trying to work out how "spikey" to make the ridge of the hip bones. Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4542301 Share on other sites More sharing options...
Mechanist Posted October 24, 2016 Author Share Posted October 24, 2016 So opinions please, I;ve been doing a little work on the ridges along the tops of the hips. So far I'm trying a different level of ridgy, spinyness on each side too see how I feel. On the left side I've kept it toned down. and on the right side I've gone for much more prominent and a bit spikier. and the two together Now both levels of ridges are present already on the model, with the toned down version matching the pauldron with MoK and the rougher one similar to the skull and flesh covered pauldron. Both shown on the previous page. the other option is to match the leg spikes a little and have some spines coming out from the bone ridge. I'll play more tomorrow but wondering about peoples thoughts. Argent aquila 1 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4542690 Share on other sites More sharing options...
Pyroclast91 Posted October 24, 2016 Share Posted October 24, 2016 WOW JUST WOW that is an impressive bit of GSing and by bit I mean amazing undertaking. I think both sides look fantastic but the "spikier" side looks more organic like it actually grew that way where the other side though also fantastic looks more like it was made just my two cents either way you go they both look fantastic Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4542780 Share on other sites More sharing options...
Andvarr A Posted October 24, 2016 Share Posted October 24, 2016 Spikeys...need to be spikeys, it's more organic as @Pyroclast said. Also it means it's more of a monster, and looks more evil and well....chaosy....because...well...spikeys....moar spikeys Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4543176 Share on other sites More sharing options...
Mechanist Posted October 27, 2016 Author Share Posted October 27, 2016 So spiky seems t have been the choice. Began a little last night, with some plastic spikes along the Sacrum, then used some pins to begin sculpting my own on the hip. A bit difficult to make out the green on green here but the aim is to have three spikes out from the hip I'll then sculpt some details into the hip to represent part of a Chaos star.with a chaos star on one side it's tempting to have a mark of Khorne on the other hip but will see how that goes. since I'm flooding a little at the moment with closeups of hips I though it was time for a quick shot of the whole spine together, still some blending of the older and new to go and a little more detail but its going nicely and might even look planned all along. Looking forward to getting a bit more round the hip and finalising the look of the bones, hopefully tonight. Vairocanum, KrautScientist and Biohazard 3 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4545638 Share on other sites More sharing options...
Teetengee Posted October 27, 2016 Share Posted October 27, 2016 Very cool! Mechanist and Andvarr A 2 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4546137 Share on other sites More sharing options...
Subtle Discord Posted October 27, 2016 Share Posted October 27, 2016 Yep. It's a nightmare. A monster. In the very best possible way, a wonderfully disturbing daemonic construct. You do understand that it will suck the soul from any table it touches, right? That much awesome will cause serious psychological dread as soon as it's placed. I approve. :) Â *Subtle grinds his teeth* Damnit I wish I could build something right now! Work like this is just too inspiring and motivating to get some modeling done. Humm... maybe, for just a few hours. Mechanist 1 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4546307 Share on other sites More sharing options...
Mechanist Posted October 27, 2016 Author Share Posted October 27, 2016 Very cool! Thank you. Â Yep. It's a nightmare. A monster. In the very best possible way, a wonderfully disturbing daemonic construct. You do understand that it will suck the soul from any table it touches, right? That much awesome will cause serious psychological dread as soon as it's placed. I approve. Â *Subtle grinds his teeth* Damnit I wish I could build something right now! Work like this is just too inspiring and motivating to get some modeling done. Humm... maybe, for just a few hours. Haha, yes right up to the point where it dies turn one (I went second so didn't even get a move) to ranged D Wraithknight. I tacked it together to play a game last month and it was on the table for deployment + 5mins before hit and a 6 rolled for the sD Shot. Then blew up and killed a bunch of my Berzerkers I'd also screwed up and double paid for about 20 berzerkers thanks to battle scribe's tracking of chain axes. Worked out the error on about turn 3 and ended up with a handful in reserve that did basically nothing. Needless to say the game didn't go well. Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4546317 Share on other sites More sharing options...
Vairocanum Posted October 28, 2016 Share Posted October 28, 2016 Man that spine is looking wicked! Seeing the whole thing as opposed to the close up shots really makes me appreciate all the detail that has gone into the model again. Out of curiosity when you start sculpting do you tend to mix more GS than what you need or less? I've got a horrible eye for how much I need and usually mix too much haha Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4546472 Share on other sites More sharing options...
Mechanist Posted October 28, 2016 Author Share Posted October 28, 2016 Man that spine is looking wicked! Seeing the whole thing as opposed to the close up shots really makes me appreciate all the detail that has gone into the model again. Out of curiosity when you start sculpting do you tend to mix more GS than what you need or less? I've got a horrible eye for how much I need and usually mix too much haha Always to much, even when I try for the tiniest amount it's always too much. Fortunately there is usually somewhere that needs some filling out to finish up larger chunks or when I run out of that I do what I need to do and grab a seperate piece of the kit and start/continue on that. Thats basically how the Pauldrons got started and most of their work done. If it comes to it greenstuff can be put in the freezer and will stay pliable for ages I've even had some in a freezer for over a week and been able to use it, starts of hard but warms up and softens. It wont be as fresh though and will tend to be towards the less sticky end but fine for rough work or work where you want it a bit more cured. Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4546620 Share on other sites More sharing options...
KrautScientist Posted October 28, 2016 Share Posted October 28, 2016 I completely agree with Vairocanum that a look at the whole back really brings home what an incredible conversion this has become -- and that is some wicked sculpting once again. I love the inclusion of the Stonehorn tail! Â Just to clear that uo, though: Are you going to use the regular Knight legs (or rather, the Knight legs you carefully sculpted-over to attach muscle) and attach them to the pelvis area, or will the legs be more radically rebuilt? Â Anyway, this thread never fails to amaze! Excellent stuff! Andvarr A and Mechanist 2 Back to top Link to comment https://bolterandchainsword.com/topic/314725-mechanists-plog-chaos-knights-yes-plural/page/8/#findComment-4546769 Share on other sites More sharing options...
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