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[HH1.0] 30k Space Wolves tactics


Volth

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-snip-

 

@General thread

 

Please stop putting assault units in flyers. Turn 3 assaults are not ok.

In your opinion. My Night Lords buddy gets excellent mileage out of his Storm Eagle (loaded with terminators).

 

There's no need to be so brusque, we're all brothers here :wink:

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Not sure if anyone has posted a list like that (most likely yes, but still..)

 

When toying around with list ideas after my first game with the new SW, I thought to myself "Damn...those powerswords and axes came in really handy last time...them bolters though barely did anything before I rushed into CC cause it was the better option to avoid all the superiour firepower aimed at me..."

 

Naturally, my practical mind thus came up with this 2500 point Bloodied Claw list:

 

Leman Russ                                                                                                                    

 

Wolfkin of Russ                                                                                                            

 

Speaker of the Dead                                                                                                  

Aether Rune Armour  Exchange Power Maul for Great Frost Blade

 

Hvard Red Blade                                                                                                          

                                                                                                        

 

20 Grey Slayer                                                                                                               

15 Powerweapons, 4 Powerfist, Artificer Armour, Twohanded Frost Blade, 

 

20 Grey Slayer                                                                                                            

15 Powerweapons, 4 Powerfist, Artificer Armour, Twohanded Frost Blade,  Legion  vexilla

 

20 Grey Slayer                                                                                                               

15 Powerweapons, 4 Powerfist, Artificer Armour, Twohanded Frost Blade,  Legion  vexilla

 

Contemptor Mortis Dreadnought                                                                         

2 Kheres Assault Canons

 

Contemptor Mortis Dreadnought                                                                         

2 Kheres Assault Canons

 

Whirlwind Scorpius                      

 

 

As you can imagine, Russ and all his other friends will be scouting up the table, with the Dreadnoughts and Scorpius acting as backfield support units. (Feel free to replace one or both of them for better/other support units like Javelins or Lightnings if you have them, I sadly don't have them yet).

 

Now I don't know about you, but when I compare a Grey Slayer model from this list, with a Grey Slayer Unit i'd normally take like this:

 

20 Grey Slayer                                                                                                               

16 Bolter, 3 Powerweapons, Powerfist, Artificer Armour,   Legion  vexilla

 

I can't help but think that the extra 50 points or so are worth turning a unit of "slightly better Tacticals" into a unit of "Omg I don't ever want to get near this unit with anything in my list.."....or what do you think?

 

Now I know that Knights would most likely whipe me off the table or whatnot, but I don't play against Knights often as my 15+ years of warhammer mind simply still refuses to count them among the units that should be fielded in anything other than Apocalypse, much less Horus Heresy, so that's no problem for me. And I guess so would several units of Phosphex Mortars, but they'd have to be very quick in killing the units before the turn 2 charge...

 

What do you think about a list like that? Can a scouting Leman Russ work? Or is your meta too fast moving so that everyone would manage to avoid him, his 20 Grey Slayer Blob covering the table, and the other 2 20 man squads doing the same?  Are the powerweapons on everyone worth it in your point of view, or would you rather have some meatshields in the unit as well? What would you replace the Dreadnoughts or Scorpius with, if you'd replace them at all?

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My jaw dropped after seeing 15 power weapons lol.

 

The biggest problem with having everyone fooled out like that is that literally every single casualty you receive is going to hurt you pretty badly. Also you'll run into overkill moments where you end up wiping a unit and then having to stand out in the open while the entire enemy army can shoot at you. Also there's the fact you'll never be able to make your points back. TLDR you need less power weapons.

 

Anti tank is going to be a problem with that list. That of course depends on your meta. Maybe give one of those dreads grav weapons. Currently you have nothing that can actually cause an explosion to AV 14, which most heresy armies can take quite a bit of.

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Not sure if anyone has posted a list like that (most likely yes, but still..)

 

When toying around with list ideas after my first game with the new SW, I thought to myself "Damn...those powerswords and axes came in really handy last time...them bolters though barely did anything before I rushed into CC cause it was the better option to avoid all the superiour firepower aimed at me..."

 

Naturally, my practical mind thus came up with this 2500 point Bloodied Claw list:

 

Leman Russ

 

Wolfkin of Russ

 

Speaker of the Dead

Aether Rune Armour Exchange Power Maul for Great Frost Blade

 

Hvard Red Blade

 

20 Grey Slayer

15 Powerweapons, 4 Powerfist, Artificer Armour, Twohanded Frost Blade,

 

20 Grey Slayer

15 Powerweapons, 4 Powerfist, Artificer Armour, Twohanded Frost Blade, Legion vexilla

 

20 Grey Slayer

15 Powerweapons, 4 Powerfist, Artificer Armour, Twohanded Frost Blade, Legion vexilla

 

Contemptor Mortis Dreadnought

2 Kheres Assault Canons

 

Contemptor Mortis Dreadnought

2 Kheres Assault Canons

 

Whirlwind Scorpius

 

 

As you can imagine, Russ and all his other friends will be scouting up the table, with the Dreadnoughts and Scorpius acting as backfield support units. (Feel free to replace one or both of them for better/other support units like Javelins or Lightnings if you have them, I sadly don't have them yet).

 

Now I don't know about you, but when I compare a Grey Slayer model from this list, with a Grey Slayer Unit i'd normally take like this:

 

20 Grey Slayer

16 Bolter, 3 Powerweapons, Powerfist, Artificer Armour, Legion vexilla

 

I can't help but think that the extra 50 points or so are worth turning a unit of "slightly better Tacticals" into a unit of "Omg I don't ever want to get near this unit with anything in my list.."....or what do you think?

 

Now I know that Knights would most likely whipe me off the table or whatnot, but I don't play against Knights often as my 15+ years of warhammer mind simply still refuses to count them among the units that should be fielded in anything other than Apocalypse, much less Horus Heresy, so that's no problem for me. And I guess so would several units of Phosphex Mortars, but they'd have to be very quick in killing the units before the turn 2 charge...

 

What do you think about a list like that? Can a scouting Leman Russ work? Or is your meta too fast moving so that everyone would manage to avoid him, his 20 Grey Slayer Blob covering the table, and the other 2 20 man squads doing the same? Are the powerweapons on everyone worth it in your point of view, or would you rather have some meatshields in the unit as well? What would you replace the Dreadnoughts or Scorpius with, if you'd replace them at all?

Honestly this list has some super hard counters. Scorpius and phosphex of any kind will leave you not on the board. Russ and friends since you took limited vehicles will almost certainly receive a few hundred points of anti tank weapons a turn to the face and simply footslogging are very slow (you don't get the bonus 1 to run due to Hvarl) also I feel you have a lot of points tied up in grey slayers but no garuanteed scoring as you have forced charges and can be baited into combat with a dread which will just ruin your day. I'd also defintely consider more anti tank as ordo rector / iron warriors / solar auxiliary and the like will bring a wall of it and 2 kheres dreadnoughts don't really stand a chance there.

 

Also if in correct those grey slayer squads are running you just shy of 500 points a peice that's just insane.

Edited by Purge the Daemon
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My jaw dropped after seeing 15 power weapons lol.

 

The biggest problem with having everyone fooled out like that is that literally every single casualty you receive is going to hurt you pretty badly. Also you'll run into overkill moments where you end up wiping a unit and then having to stand out in the open while the entire enemy army can shoot at you. Also there's the fact you'll never be able to make your points back. TLDR you need less power weapons.

 

Anti tank is going to be a problem with that list. That of course depends on your meta. Maybe give one of those dreads grav weapons. Currently you have nothing that can actually cause an explosion to AV 14, which most heresy armies can take quite a bit of.

 

Hmmm does a single casualty really hurt that bad? It's just 15 points per powersword wielding Grey Slayer...

Yeah, the overkill and standing out in the open situations are the reason why I thought that maybe taking some meatshield guys would be smart...but then again the point difference between a meatshield guy and a guy that actually hurts people with his powerweapon should he miraculously make it to combat isn't that big, and that way you are less prone to specialist snipint with artillery or whatnot...

 

Is it really that hard for a ~370 point 20 man blob to get back it's points? or should I say...is it harder than for any other infantry unit out there? You are covering a lot of the board with a unit like that, and you can run and charge, with rerolls from Russ/Bloodied Claw when it's important....so finding a suitable target shouldn't be that hard right? I fully intend to split the wolves and Russ away to attack other targets of opportunity should they arise, having them all in one big murder blob will only very rarely be required I assume.

 

The question is...can it survive the 1-2 rounds of shooting before it gets into combat ;-P

 

I like the Dread with Grav Weapon idea, I am currently working on building 1-2 Dreads with double CC and Grav Weapons, maybe that will indeed be the better option, as indeed the list is lacking in anti AV14 potential. Luckily in my Meta I haven't seen too much of AV 14 around except in the form of Spartans/Land Raiders....and what are they supposed to do? Transport whatever is in them...into close combat with MY units? Please do so, you are saving me a turn of walking through fire! ;-D

 

 

 

 

Honestly this list has some super hard counters. Scorpius and phosphex of any kind will leave you not on the board. Russ and friends since you took limited vehicles will almost certainly receive a few hundred points of anti tank weapons a turn to the face and simply footslogging are very slow (you don't get the bonus 1 to run due to Hvarl) also I feel you have a lot of points tied up in grey slayers but no garuanteed scoring as you have forced charges and can be baited into combat with a dread which will just ruin your day. I'd also defintely consider more anti tank as ordo rector / iron warriors / solar auxiliary and the like will bring a wall of it and 2 kheres dreadnoughts don't really stand a chance there.

 

Also if in correct those grey slayer squads are running you just shy of 500 points a peice that's just insane.

 

 

First off, no luckily such a Grey Slayer Squad is only ~370 points, so not that insane really, it's not that much different from a 20 tactical blob or any other 20 Grey Slayer Blob actually...the difference between a bolter and a powersword is only 3 points after all for Grey Slayers

 

Massive Scorpius/Quad Mortars sure would hurt the list badly (I think I even mentioned that as a potential counter), but then again...how many of them would the enemy need to bring to get rid of 60 Grey Slayers before they charge turn 2?

 

Footslogging sure is slow, but when you are scouted up the field, and run first turn, you are well within range I reckon, unless you are facing a jetbike army or whatnot...

 

The no +1 to run is a good piece of advice, but luckily that only applies to the unit that he's in, the rest can still do it.

 

The forced charges could indeed be a problem though....but then again, how many "goading" units will your enemy at average have? Wolfkin, Dreadnoughts or Scorpius could help with that problem a lot I reckon, maybe not enough, but it's worth a try wouldn't you agree? Also I don't have to charge the nearest unit, but which ever viable target available I like...so what exactly can he goad me with? I can't charge turn 1 because of scouting, so no goading happening there, and turn 2 I messed up bigtime if the only available target is the goading one my enemy wants to lead me away with...

 

As for Solar and Ordo Reductor....well yep, I guess they will murder this list, but there's no Solar Player in my area, and I loath playing against Mechanicus anyhow, no matter what list I play, as it seems like an uphill battle all the time anyways. You've got a point there for sure though, they would have a field day with this list I reckon.

 

Oh and before I forget it...are a few anti tank weapons really a big deal for Leman Russ in a 20 man blob squad? He has 8 extra wounds in the form of his Wolfkin around him...and if the enemy focuses his anti tank on Leman Russ, the Contemptors go unharmed, which is nice as well...

 

By the way...I don't want to sound cocky with this, I'm just hoping to bring some positivity back into this thread with a little optimism and crazy tactics ;-P

Edited by Lord Howling
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I think that's actually the way to run grey slayers. Every pw or pf you get for them is basically getting 5 Pts for free, so in your case you're effectively using a 2800 points army against the opponents 2500 points army.

 

Only thing is, without having the book in front of me, I thought grey slayers could only be built up to 15?

 

Other than that I'd swap one of the Mortis and sacrifice 5 gs in each squad to give a Khartbdis to Hvarl, Russ and co, as well as add in a terminator retinue (you can fit 5 terminators, Russ, wolves and Hvarl on a Kharybdis).

 

That way you'll make your opponent have to make hard decisions on turn one: does he attack kharybdis to avoid a turn two charge with the deadliest cc unit in game or does he focus on trying to wipe out your units?

 

In turn two you'll be in assault with the grey slayers anyway so it's surviving that first turn that's crucial.

 

3x grey slayer units: 12' deploy, 6' scout, 6' move, 1+1D6 run and 2D6 charge both rerrolable will have you charging most times anything that's not on the back of the enemy deployment zone.

 

If the enemy is really a gunline you can null deploy leaving only the Scorpius and the mortis and outflanking the three gs blobs.

 

I think it's a solid list and any list out there has hard counters, including custodes and thousand sons.

 

We should stop focusing on criticising a list based on its harshest counter and think instead if it would have a chance against most armies.

 

I think yours would only suffer against only a full tank army which isn't that common anyway and even then, you can assault out of the kharybdis turn two with Hvarl armorbane and five chainfist termies and take out any Low out there while Russ and the wolf kin will erase with ease AV13 and under.

 

Actually, id swap the scorpius and the priest for two vindicator with laser array since with three blobs of gs with pw you can take ANY infantry heavy army already.

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I think that's actually the way to run grey slayers. Every pw or pf you get for them is basically getting 5 Pts for free, so in your case you're effectively using a 2800 points army against the opponents 2500 points army.

 

Only thing is, without having the book in front of me, I thought grey slayers could only be built up to 15?

 

Other than that I'd swap one of the Mortis and sacrifice 5 gs in each squad to give a Khartbdis to Hvarl, Russ and co, as well as add in a terminator retinue (you can fit 5 terminators, Russ, wolves and Hvarl on a Kharybdis).

 

That way you'll make your opponent have to make hard decisions on turn one: does he attack kharybdis to avoid a turn two charge with the deadliest cc unit in game or does he focus on trying to wipe out your units?

 

In turn two you'll be in assault with the grey slayers anyway so it's surviving that first turn that's crucial.

 

3x grey slayer units: 12' deploy, 6' scout, 6' move, 1+1D6 run and 2D6 charge both rerrolable will have you charging most times anything that's not on the back of the enemy deployment zone.

 

If the enemy is really a gunline you can null deploy leaving only the Scorpius and the mortis and outflanking the three gs blobs.

 

I think it's a solid list and any list out there has hard counters, including custodes and thousand sons.

 

We should stop focusing on criticising a list based on its harshest counter and think instead if it would have a chance against most armies.

 

I think yours would only suffer against only a full tank army which isn't that common anyway and even then, you can assault out of the kharybdis turn two with Hvarl armorbane and five chainfist termies and take out any Low out there while Russ and the wolf kin will erase with ease AV13 and under.

 

Actually, id swap the scorpius and the priest for two vindicator with laser array since with three blobs of gs with pw you can take ANY infantry heavy army already.

 

I like your idea with the Kharybdis, but wouldn't you have to leave out way more than just a Mortis and 5 GS from each squad to get the Kharybdis AND a Terminator Bodyguard? (The Kharybdis alone is like 260 points right?)

 

I didn't add something like that to my list simply because I don't have a Kharybdis at the moment, and neither Vindicator Laserdestroyers ;-P but I certainly can see them being a better support unit than a Mortis.

 

Can't remove the priest completely though because of the 3 required HQ Options....unless you actually mean Terminator Command Squad, in which case it'd work I assume (depending on rule interpretation).

 

But yeah, with some of them changes the list could be even deadlier! I hope I'll eventually have models like a Kharybdis to try it out! ^^

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Kharybdis went down in points to something like 205 off the top of my head :smile.:

 

Every GS with PW is 15 points and the mortis alone around 170, then 75 more + 15 from the GS reduction (you can take one less PF now) leaves you with 60 points free. Take out the speaker of the dead and it's another 140 points with aether armor and GFB, right? With 200 you can get a three man termi bodyguard with chainfists and have enough left to swap one scorpius for two vindicators with lasers if you cut like 25 points elsewhere.

 

All this is off the top of my head though :smile.:

 

P.S.: If someone gives you trouble for using command squad as HQ, they'll also give you trouble for the Wolf Kin. You can do it RAW (and I think RAI) until a FAQ is released.

 

EDIT: The Kharybdis also almost makes up for the loss of anti air capability of the Mortis with it's 10 missile shots.

Edited by Grieux
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The Wolf-Kin and CMD Sqd have completely different rules, so much so that they aren't comparable. CMD squds literally say they use the same slot as the character they are chosen for.

 

I have myself been considering just loading up on infantry. However there are to caveats, the first behing who do you play against. Tanks are common for many reason, coolness, effectiveness, easy of completing them, and the point per dollar. All reasons that make them more common than massed infantry. Its also why many armies can get away with maybe 1 or 2 assault elements in their army, there just aren't that many units to actually assault.

 

So for me infantry needs to be able to do almost all things, assault, shoot vehicles at range, and if you spend the points outfight other infantry. This is why Terminators are so good, for a few extra points here and there they do all things and ignore 90% of the weapons out there. I have been working on a Pale Hunter concept list I'll probably post it later today, but it does work on the theory of between 40-50 infantry models.

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The Wolf-Kin and CMD Sqd have completely different rules, so much so that they aren't comparable. CMD squds literally say they use the same slot as the character they are chosen for.

 

I have myself been considering just loading up on infantry. However there are to caveats, the first behing who do you play against. Tanks are common for many reason, coolness, effectiveness, easy of completing them, and the point per dollar. All reasons that make them more common than massed infantry. Its also why many armies can get away with maybe 1 or 2 assault elements in their army, there just aren't that many units to actually assault.

 

So for me infantry needs to be able to do almost all things, assault, shoot vehicles at range, and if you spend the points outfight other infantry. This is why Terminators are so good, for a few extra points here and there they do all things and ignore 90% of the weapons out there. I have been working on a Pale Hunter concept list I'll probably post it later today, but it does work on the theory of between 40-50 infantry models.

I'd have to agree with Baluc here.

 

Wolves may count for a slot there is next to a zero percent chance command squads do, wolves have very out of the way wording to state they count as characters just no slot while command squads occupy the same slot.

 

I think infantry needs to be versatile in use and since it's your scoring it needs a way to deal with stuff that wants to rip it off objectives. While everyone wants to run and kill stuff a large portion of missions are objective based so you need defensive grabbers.

 

Which is really why I like Veterans as well as I like keeping my units cheap. I like Veterans as they are a multi tool they do a bit of everything well and can fight any of the armies in the heresey. I like to keep units cheap because you can't expect to table your opponent most games so you need to try for objectives putting to many points into troop units makes them need to go kill things instead of camping an objective to make upgrades worthwhile, though I also wouldn't go barebones as you still need to be able to deal with some threats. Another reason cheap is nice is when they die and they will die it hurts a lot less.

 

I'd really like to see your list Baluc, I'm not exactly sure how 40-50 infantry models would run Ive mainly been thinking kn the range of 25-35 for.most of my lists.

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I'm also intrigued to know what Baluc has in mind. The thought never occurred to me to try list-building what would essentially be "horde" space marines. Coupled with as much outflank as possible it might just work, kind of.

 

 

Maybe something like this?

 

2500 points Pale Hunters

 

Red-blade (grants scout to 2 grey slayer squads and one terminator squad, goes with the second terminator squad with the vigilator)

 

Speaker

 

Vigilator (goes with Red-blades terminator unit, granting it scout)

 

(2x) grey slayer squads (20 dudes, 4 combi-weapons, 5 power weapons, Huscarl: AA, GFB)

 

(2x) terminator squads (cataphractii armour, 10 dudes, 10 power fists, 2 plasma blasters)

 

(2x) veteran squads (10 dudes, 5 combi-weapons, sergeant: AA, power weapon) (marksmen tactics)

 

(2x) javelins

 

primaris lightning (2x kraken penetrators, battle-servitor control, ground tracking auguries)

 

 

 

That's over 80 infantry models that all have scout or outflank and can shoot vehicles or threaten infantry. Thanks to all the outflank options I think this list will be surprisingly mobile.

Edited by Runefyre
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Thoughts on a Speaker with a Plasma Support Squad podding? Deals with pesky gets hot quite nicely I think and if my 5th Ed experience is still valid they can then even FNP the gets hot if they fail the Armour save?

That could be great in Orbital Assault, just make sure whatever you're shooting has the infantry type or you won't get the preferred enemy rolls.

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Thoughts on a Speaker with a Plasma Support Squad podding? Deals with pesky gets hot quite nicely I think and if my 5th Ed experience is still valid they can then even FNP the gets hot if they fail the Armour save?

That could be great in Orbital Assault, just make sure whatever you're shooting has the infantry type or you won't get the preferred enemy rolls.
Honestly why master of signals is better here so the bonuses work vs vehicles and robots as well as bikers. As some armies won't even care about prefered enemy infantry. Edited by Purge the Daemon
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Thoughts on a Speaker with a Plasma Support Squad podding? Deals with pesky gets hot quite nicely I think and if my 5th Ed experience is still valid they can then even FNP the gets hot if they fail the Armour save?

That could be great in Orbital Assault, just make sure whatever you're shooting has the infantry type or you won't get the preferred enemy rolls.
Honestly why master of signals is better here so the bonuses work vs vehicles and robots as well as bikers. As some armies won't even care about prefered enemy infantry.

 

Agreed. But it might be worthwhile if you know you're playing infantry heavy militia or SA. But the MoS is more versatile.

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Here you guys go, its a 3k list concept since that is likely my next event.

 

HQ:

 

Hvarl Red-Blade

MotL: The Pale Hunter

 

Centurion

Consul: Forge Lord

Boarding Shield, Rad Grenades

 

Centurion

Great Frost Blade

 

Elites:

 

Apothecary

 

Legion Dreadnought Talon

3x Legion Dreadnoughts

w/ Twin-linked Lascannons, and extra armour

 

Legion Veterans

9 Veterans

w/ 3x combi-weapons, sgt w/ power axe

Rhino

w/ Multi-melta

 

Legion Veterans

9 Veterans

w/ 3x combi-weapons, sgt w/ power axe

Rhino

w/ Multi-melta

 

Troops:

 

10 Grey Slayers

w/ Huscarl, great frost blade, Artificer armour

Rhino

 

14 Grey Slayers

w/ Legion Vex, 2x powerfist, Huscarl, Artificer armour, Great Frost Blade

 

Malcador Assault Tank Squadron

2x Malcadors

w/ Battle cannon, Demo cannon, lascannon sponsons

 

LoW:

 

Legion Fellblade

w/ Armoured Ceramite, Space Marine Crew

 

Dropping the Malcadors for two meltalance Levi's is possible but its significantly less fire power at range.

Edited by Baluc
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Assuming the Dreadnoughts are mortis the only thing is a bit of a risky proposition is foot slogging Hvarl (With the 14 gs I assume) since you're a bad roll away from giving slay the warlord and loosing your main CC asset.

 

Other than that it's quite solid, it's like a death guard mixed with white scars, a lot of infantry coming your way with big gun support, but suddenly they're fast, scout, hit and run and pack a punch.

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Here you guys go, its a 3k list concept since that is likely my next event.

 

HQ:

 

Hvarl Red-Blade

MotL: The Pale Hunter

 

Centurion

Consul: Forge Lord

Boarding Shield, Rad Grenades

 

Centurion

Great Frost Blade

 

Elites:

 

Apothecary

 

Legion Dreadnought Talon

3x Legion Dreadnoughts

w/ Twin-linked Lascannons, and extra armour

 

Legion Veterans

9 Veterans

w/ 3x combi-weapons, sgt w/ power axe

Rhino

w/ Multi-melta

 

Legion Veterans

9 Veterans

w/ 3x combi-weapons, sgt w/ power axe

Rhino

w/ Multi-melta

 

Troops:

 

10 Grey Slayers

w/ Huscarl, great frost blade, Artificer armour

Rhino

 

14 Grey Slayers

w/ Legion Vex, 2x powerfist, Huscarl, Artificer armour, Great Frost Blade

 

Malcador Assault Tank Squadron

2x Malcadors

w/ Battle cannon, Demo cannon, lascannon sponsons

 

LoW:

 

Legion Fellblade

w/ Armoured Ceramite, Space Marine Crew

 

Dropping the Malcadors for two meltalance Levi's is possible but its significantly less fire power at range.

It could probably do well lots of versatile units just chipping at things.

 

I'm not a huge fan of the dreads I find they are to expensive for the firepower they bring.I am correct in assuming normal boxnoughts with 1 lascannon and ccw right?

 

I'd also be scared about havrl on foot are you planning on outflanking this unit?

 

I just don't really think it feels like space wolves to me but maybe that's just me.

Edited by Purge the Daemon
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I was considering doing a vigilator for scout and stealth instead of the rad grenade Forge lord, that chance would let me deploy no infantry if I was so inclined.

 

How the army works is largely based on the opponent. But mainly its about being aggressive all the time, always advancing. You make targeting the infantry with high strength weapons difficult because of all the support surrounding them, and then you get a second set of 20-30 infantry at your door step. It does require a distinct play style and the fortitude to accept any amount of loss on the way to the objectives. 

 

The backbone of the army really is the three super heavy vehicles though. 

 

I went for Boxdreads for a few reasons. The first being they bring high strength combat attacks, at I4. They also proc "The Fury of the Pack", let my Infantry units hit and run at the end of my turn while the enemy I just charged is locked in combat. Being in and around enemy units keeps the unit sort of safe from templates, or lets the dreads finish up broken units and my infantry advance on to objeectives. They sport a lascannon, and the Mk4 dread is just cool. These could easily be 2 contemptor-primes though when the SW contemptor eventually gets released though. 

 

Having Red-blade lets me scout/outflank machine-killer vets which is something only a few legions can muster. I will probably bump the unit to a full 10 with 2 plasmaguns as the list progresses though. Don't get it wrong its just a variation of a shooting army though, the units are only just good enough to clear an objective of a marine unit, or terminators in the case of red-blade's unit. Anything larger than that becomes the target for 3x demo cannons.

Edited by Baluc
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I was considering doing a vigilator for scout and stealth instead of the rad grenade Forge lord, that chance would let me deploy no infantry if I was so inclined.

 

How the army works is largely based on the opponent. But mainly its about being aggressive all the time, always advancing. You make targeting the infantry with high strength weapons difficult because of all the support surrounding them, and then you get a second set of 20-30 infantry at your door step. It does require a distinct play style and the fortitude to accept any amount of loss on the way to the objectives.

 

The backbone of the army really is the three super heavy vehicles though.

 

I went for Boxdreads for a few reasons. The first being they bring high strength combat attacks, at I4. They also proc "The Fury of the Pack", let my Infantry units hit and run at the end of my turn while the enemy I just charged is locked in combat. Being in and around enemy units keeps the unit sort of safe from templates, or lets the dreads finish up broken units and my infantry advance on to objeectives. They sport a lascannon, and the Mk4 dread is just cool. These could easily be 2 contemptor-primes though when the SW contemptor eventually gets released though.

 

Having Red-blade lets me scout/outflank machine-killer vets which is something only a few legions can muster. I will probably bump the unit to a full 10 with 2 plasmaguns as the list progresses though. Don't get it wrong its just a variation of a shooting army though, the units are only just good enough to clear an objective of a marine unit, or terminators in the case of red-blade's unit. Anything larger than that becomes the target for 3x demo cannons.

Which is kind of how I expected it to play the super heavies really carry the day while the rest chips at stuff i think it can work just not my cup of tea. Though it defintely will have some bad much ups it will also have some good ones.

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I'm preparing for the influx of plastic Custodes armies, need those s10 ap2 large blasts. I am seriously considering going for the cortus so I can try and ID 3 man custodes guardian squads. I4 is enough to go before power gauntlets and meltabombs so juicing it attacks up to 6 S10 attacks seems attractive.

 

I'm just not at all interested in the assault phase determining my end of game results, so need to look outside the SW box as it is. 

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