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Tentatively, the WoL are in Book 2C at earliest. So, you have a few months at the very least.

 

Sooner is better, of course.

Thanks. I'm still working on it on those and should have the first one done this week, maybe.

Brothers, Sisters and AI's,

 

I present you the first in a hopefully long running series of videos about the Brotherhood of the Lost

 

https://youtu.be/OwuESLB_vc0

Brothers, Sisters and AI's,

 

I present you the first in a hopefully long running series of videos about the Brotherhood of the Lost

 

https://youtu.be/OwuESLB_vc0

I wonder when any of the GW or BL writers will notice this.

Yeah the texture should be more the mountain texture of chinese/korean armors. And the mantle and scarf are missing.

 

I originally wrote he did well, but the longer I look on the pic....he just copypasted slaines pic and added the lower half from inkary. It is kinda boring, I do not see Nicolas artstyle here

Edited by MikhalLeNoir
That ( the scarf is a mist. The mantle could be left out. ) and to make it less boring. It should resemble his unique artstyle.and not a kitbash of others. If you put this one next to the other preview sketches it doesn't fit in any way.

That ( the scarf is a mist. The mantle could be left out. ) and to make it less boring. It should resemble his unique artstyle.and not a kitbash of others. If you put this one next to the other preview sketches it doesn't fit in any way.

 

I sent Nicolas an e-mail with your criticisms.

Found this rather comprehensive list of observed strategic tendencies for the canon legions thought I’d share.

 

Dark Angels: Combined arms and multi-spectra warfare, Exterminatus and purgation campaigns, extended independent void operations.

 

Emperor’s Children: Combined arms warfare, the use of complex manoeuvre and discursive tactical planning, asymmetrical assault.

 

Iron Warriors: Siege warfare, coordinated mass-theatre warfare, armoured assault, planetary decimation, attrition, retribution and counterinsurgency campaigns.

 

White Scars: Shock assault, high mobility warfare, harrowing actions and extended unsupported operations within hostile domains.

 

Space Wolves: Shock assault, search and destroy, pursuit operations, punitive and excoriation campaigns.

 

Imperial Fists: Ship-borne assaults and boarding actions, defensive and fortification operations in extremis, stronghold assaults, the conquest and forced compliance of void-fairing civilisations.

 

Night Lords: Punitive actions, decimation, enforced pacification, terror assaults, psychological warfare.

 

Blood Angels: High intensity warfare, strategic decapitation strikes, planetary interdiction campaigns, multi-vector and sub-orbital attack.

 

Iron Hands: Armoured and high intensity warfare, line breaker attacks, planetary pacification and suppression campaigns, anti-materiel operations.

 

World Eaters: Shock assault, planet-killer and Exterminates operations, close-quarters actions (space hulk purgation, boarding operations, line breaker attacks, ‘forlorn hope’ objective assaults).

 

Ultramarines: Mass assault, targeted decimation, planetary interdiction, liberation and limited theatre compliance campaigns.

 

Death Guard: Heavy infantry assault, attritional warfare, hazard/death zone warfare, xenos eradication and purgation operations.

 

Thousand Sons: Psychic warfare, precision assaults, misdirection, lore culling, macro-coordination multi-theatre campaigns.

 

Word Bearers: Mass assault, policing actions, gnoetic purgation, suppression of ideological revolt.

 

Sons of Horus: Shock assault, harrowing actions and strategic decapitation strikes.

 

Salamanders: High intensity or asymmetric warfare, zone mortalis engagements, planetary interdiction, liberation and defensive operations.

 

Raven Guard: Rapid deployment operations, strategic interdiction operations, reconnaissance in force, guerrilla actions, low-collateral damage imperative compliance operations.

 

Alpha Legion: Surprise assault, sabotage, infiltration, insurgency and counter-insurgency warfare, multi-vector attack, interplanetary pursuit and decimation campaigns, and deep-range raiding operations.

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