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bluntblade

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Fact #1: Brotherhood of the Lost is set in an Alternate Universe where the Emperor created 18 different Primarchs and Legions from the canon ones.

Fact #2: The sole exceptions to this are the Thousand Sons and the Space Wolves. The caveat being that they become BotL's Lost Legions. This is both a respectful nod to canon and an ironic twist. 

Fact #3: The project began as a community of Lost Legion projects gathering into one universe, which is why some of the Legions may be familiar in a different form.

Fact #4: The chief conflict is known as the Icarion Insurrection, named after the most important Traitor Primarch.
Fact #5: There never was a Council of Nikaea. While psykers are still distrusted to some degree as seen in canon, the Librarius Program was deemed a success. What brought about this change would be the two new architects of the program: Icarion and Alexandros. Psykers themselves, these two would design the Librarius Program with a larger emphasis on self-discipline over achieving greater power. Additionally, Magnus was never able to make his own contribution to the Librarius, dying before he could properly join the Great Crusade. Thus, the Librarius was never tainted with Magnus' excesses. 

Fact #6: Instead, a different controversy roiled the Legiones Astartes. The Primarch Kozja and his Legion, the Warbringers, secretly sought to create the perfect gene-seed, combining the strengths of all 20 Legions into one. This secret was eventually revealed when Kozja's leading scientist, Vizenko, misplaced his trust in another apothecary, leading to the Vizenko Prosecution.

Fact #7: Although supposedly a trial on the misdeeds of Vizenko, the Prosecution became a trial of the entire Warbringers and Legions and factions who were potentially reckless with their genetic research. After a three-day trial, the Emperor ruled that Vizenko and the Warbringers were guilty of violating His will. In addition to punishing the Warbringers and their Primarch, the Emperor instituted a temporary ban on genetic research except for the most mild of cases.

Fact #8: The Warmaster is not the Emperor's most favoured son, nor is he even his most accomplished general. The Warmaster actually remains loyal during the Insurrection.

Fact #9: The Ork Empire of Ullanor never came into power. They were prematurely overthrown and exterminated by the Qarith Empire, an empire of humans who had become so corrupted through genetic manipulation and bio-engineering that they were closer to being xenos.

Fact #10: By chance of fate, a new faction of Mechanicum rose to prominence called the Abyssii. Located in the system of Nox, the Abyssii are a particularly warlike branch of the Mechanicum. 

Fact #11: The Mechanicum Abyssii are led by the Fabricator-General Mortera. She is a ruthless Magos who is eager to feed her ambition to strengthen her and the Abyssii's power. 

Fact #12: Pariah Space Marines exist in this universe. The Emperor, desiring another weapon against Chaos, was able to imbue the gene-seed itself with Pariah genes but only for three Legions. In each case, there are serious drawbacks or conditions that prevent the Pariah marines from existing in large numbers. 

Fact #13: One Legion splits a century before the Insurrection. The VIIth Legion began as the Shepherds of Eden, a noble and idealistic Legion dedicated to serving Humanity. To their shock, their Primarch, the ruthless Raktra, was disgusted with their way of war and tried to transform the Legion into his own image, the Berserkers of Uran. Eventually, the two sides of the Legion were unable to reconcile, and the former Shepherds of Eden actually broke away, supported by other sympathetic Primarchs. 

Fact #14: Before the founding of their Primarch, the Predators existed as a warrior society that favored t-shaped visors.

Fact #15: Another consequence of the new Primarchs is the creation of the Gojira Legio. 

Fact #16: The Insurrection starts with the Day of Revelation. On this day, the Traitors coordinate a galactic-wide series of ambushes against the Loyalist Legions, culminating in the death of one of the Loyalist Primarchs, Daer'dd.

Fact #17: The Insurrection does not remain a clean, two-sided war as in canon. When the Traitor Legions begin embracing Chaos powers, this leads to a revolt within the Traitor ranks. Three Legions breakaway from the Traitor cause to begin their own faction, known as the Suzerainty. This happens two-thirds of the way into the Insurrection.

 

 

Meta-facts

Fact XX: We plan to release 9 rulebooks with the last 8 divided into three mini-book trilogies.
Fact XX: We are seeking more writers, artists, campaign designers and contributors.
Fact XX: This supplement will be compatible with FW Age of Darkness rulesets.
Fact XX: This supplement will be completely free

 

[standardized. Repeats removed.]

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Happy 018.M2 everyone! One year closer to the rise of the Emperor, the foundation of the Imperium, and the inevitable grim darkness and eternal war of the far future...

 

Fact XX: The 18th Legion remain irrevocably divided into smaller strike forces without centralised leadership until reunification with their Primarch Nomus. This stems from a quirk of their ascension process that causes Legionaires to remember more of their mortal lives than other Legions, leading to former gang loyalties being retained and vicious rivalries between units.

Edited by SanguiniusReborn
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Brothers (taps glass)

 

(Sticks on End Titles from the Dunkirk soundtrack)

 

I don't tell many people about this project. If my friends or parents spot me on B&C or whatever I tend to change the subject rapidly. It's an odd thing to them and it kind of is to me still, even as I take the reins of the Harbingers. However, it has also been an invaluable pressure valve for close on two years now, and much more than that besides. It's been tremendous fun, challenging and pretty cussin' inspiring to see people feed off one another's creativity to such a degree. With you I have burned worlds, cast fleets into the unforgiving abyss and begun a campaign to bring low the Galaxy itself. And let me tell you, it's been a terrific ride so far.

 

Ave Imperator!

 

Ave Fraternum!

 

Ad! Astraaaa!

Edited by bluntblade
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Aannii Brothers!

I sit in the cold of the Michigan forests, lit by dim fire looking at a cell phone at this moment; it's a bit of a ritual for me.

But, I want to say this was the worst year of my life; but it was you guys that kept me sane, and you guys that keep me loving the hobby. I hope to return to the contributor I was in our first year, but I will always be here, this is my home and you are family to me. This Bear roars for you!

For The Emperor!

For The Brotherhood!

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Happy new year to those absent from discord.

 

So guys. Let's start the year with something full of gold.

 

 

I reworked the wardens origin with the help of Doctor Jobs, Kelborn, Lord Thorn and Sim. Thx, for the help here.

My mate Vairocanum provided the first editorial run so it should be free of to many mistakes.

 

This part only centers on Gwal's story on Caerbannog. No Apostles of War Rangdan massacre nor explicitly the meeting with the emperor.

 

However it is now in a good enough shape to be discussed in the open, get some plotholes solved for example: the infant is not invulnerable so something which stuns him like a shock or stasis grenade should be usable to stuff the hole.

 

Or if I should reimplement the Lady.of the lake as solitaire, farseer or what else. That beeing said:

 

 

Have fun, I had it developing.

 

 

Warning, wall of text incoming.

 

THE ORIGIN OF LIGHT 4.1

 

The Cold of War

When the Primarchs were spirited away from the Emperor's genelabs under the Himalayan mountain by the powers of the vile chaos gods, the gestation pod containing the XIIth primarch was damaged in the process, allowing inhabitants of the warp access into the young primarchs sanctuary. Burning with red hot fire, he plunged into the depths of the warp. Unspeakable pain and relentless agony made it feel like time ceased to exist for the young primarch as countless daemons fed on him. The continuous torture deepened his hatred of the fate that damned him to this hell. After what seemed like an eternity passed, when all seemed lost, a white light emerged from the primarchs eyes as the pariah powers planted by the emperor awakened, Burning through the denizens of the warp and tearing a hole into the immaterium, ending the agony and bringing the infant back from the precipice of madness.

 

The infant Primarch landed on the far western boarder of the known galaxy, on Caerbannog. A planet of rare structure, consisting not of landmasses surrounded by seas, but of islands and continents drifting in the skies. Thick layers of clouds hid the inner core of the world.

The cause of this state was heavily argued upon among the people of Caerbannog. Some speculated it must be the effect of long lost archeotech or incredibly powerful magic. Others saw them as evidence of powerful deities that wanted to reach the light of the sun and lifted the landmasses into the sky.

 

 

Littered across surface of the floating continents were ruins from a distant past, holding within them the keys to technologies long forgotten and to unknown riches.

Eventually, the humans who set foot on Caerbannog began to exploit these forgotten technologies. With fleets of primitive airships and proto-jumppacks, civilization spread across the face of the world, but soon splintered into smaller tribes fighting over riches from the ancient age. More and more ancient weapons were excavated from the dormant ruins, but power gave birth to ambition, and ambition to war. Nations declared war on neighboring lands, who had also discovered ancient weapons. The battles became epic struggles. And peace was a dream discarded for superiority over one another.

 

 

These were indeed dark times and the peasants of Caerbannog prayed for a ray of light to end the time of constant wars and free people from the yoke of violence they were unable to escape.

When the red comet of the incubation pod appeared over the skies of the shattered world, many inhabitants of Caerbannog did not realize that it announced the arrival of the son of the Master of Mankind.

 

The incubation pod crashed near the capital of Boletaria, a relatively small and insignificant nation. The people of Boletaria suffered at the hands of their warmongering neighbours, as those conflicts often crossed over into the small state's borders. Living in constant peril from wars not their own, the rain turned red with the blood of innocents.

When the infant Primarch emerged from the wreckage, his powerful pariah gaze wrought absolute havoc. Most who looked into his eyes lost their souls. Those unfortunate enough to survive the encounter spoke of unspeakable pain and fear, as something gripped their soul and tried to tear it from their body. Many peasants died on that day, and through what must have been sheer luck, the royal knights of Boletaria managed to capture the starchild.

The queen of the tiny nation, Luiseach, a woman of remarkable intellect and ambition, having witnessed the destructive nature of the child, ordered her brightest scholars to find a way to utilize the boy as a weapon to defend Boletaria if war once again spilled over their borders.

 

The rapidly growing boy was given an archeotech mask excavated from the ancient ruins, which would hide his eyes to protect the people around him from is pariah nature. As long as he wore the mask and concentrated on suppressing his powers he could stay in control. He was tutored in the arts of war and battle meditation the boletarians had cultivated over the centuries and when the ordained time finally came, the boy Primarch was unleashed upon the enemies and drove the hostile forces out of the land.

 

Fueled by righteous hatred and combat stimulants, the boy quickly grew to manhood mastering all aspects of warfare his teachers had to offer. The Queen saw this as her chance to break from the insignificance and write her own destiny. The small country started to attack its neighbours and began conquering the floating lands of Caerbannog. With the wild primarch leading her army, the queen plotted to destabilize the surrounding countries. Utilizing airship cannons to shell shock the enemy, the Primarch would lay down a storm of explosions on the opposing armies before he and his troops hurled themselves towards enemy fortifications in suicidal maneuvers only equipped with jetpacks and twin blades. Having destroyed most defenses with brutal efficiency, the primarch unmasked himself in front of the remaining defendants holding their ground to sow terror in the enemies ranks and break their last resistance. Whenever a victory could not be achieved to weapon strength alone, Luiseach sent the primarch to assassinate those in command, leaving the enemies army without proper leaders. Blood flowed in deep crimson rivers wherever the boy went and left only trails of burning waste and corpses behind.

 

 

With every victory the young Primarch, who the people had named Gwalchavad, felt that the tides were turning. The victories filled the queen with pride and she grew fond of her prized weapon, like a aristocrat growing fond of his successful attack hound.

But after continuous attempts at her life the heart of Queen Luiseach hardened. The years passed and the Queen who only wanted to defend her homeland vanished, leaving Luiseach to become an ambitious and mistrustful ruler. Battle by battle the people of Boletaria had gone from the oppressed to the oppressors, conquering continent after continent. Always afraid of finding traitors around the next corner, Luiseach established a system of torture and cruelty to ensure that nobody will rise against her or question her legitimate reign.

 

As the forces of Boletaria approached one of the last free city on Caerbannog, fate struck and Gwalchavad's airship was shot down from skies. He disappeared into the sea of clouds, further below the islands than any has ever returned from. Luiseach in her rage blamed the defenders, and sacked the city, slaughtering all residents as a warning to all that would dare to stand in her way. Seeker Squads were sent out to recover the Queens prized weapon, but they always returned empty handed and as the years passed the hope of finding the primarch kept dwindling. However, after years of fruitless search one seeker squad finally managed to return with Gwalchavad at their side. However, the man that returned was no longer the same.

 

 

The Warmth of Light

When Gwalchavad regained his consciousness he was alone. His ship had crashed and he was the sole survivor. Thick mist made it difficult to see further than a few metres. As the fog lifted slightly and the sun shined through, he realized that he stood amidst the remnants of an ancient city, now lost to time. Ruins and scarred earth told a sad story, everywhere around him Gwalchavad found the terrible traces of a war long past. The entire city was broken. More buildings had roofs fallen in than had them whole. Towers stood shattered, abrupt and jagged like broken sticks. Uneven mountains made of rubble could have been the remnants of palaces and blocks of the once proud city. Scattered everywhere, and preserved from the grasp of time bleached bones surrounded Gwalchavad, grinning skulls with hollow eyes watching the lone intruder.

Gwalchavad felt mystified, as the sheer size of the city and its dead citizens was more than he had ever witnessed. To him the city was one gigantic grave, and he did not want to add himself to the collection of bones so he searched for a way out of the maddening surroundings.

 

 

The battlefield had a cold malevolent air to it, the wind howling past the primarch from all directions, as if trying to express it’s own uncertainty at the picture before it. As Gwalchavad wandered the city, he felt eyes on his back, tingling the hairs on his neck. The moment night set in, the fog intensified and from the ruins ancient forms emerged, approaching the primarch. Red eyes flared through the mist. Following his instincts Gwalchavad drew his weapons and attacked, smashing the unfamiliar constructs made from materials he had never encountered. It seemed truly otherworldly, the material was very resilient to the primarchs blows and with every construct destroyed, new ones appeared and those that were smashed seconds before would reassemble themselves. Gwalchavad roared in wild anger as he attacked anew, he fought for hours and the fearsome clash didn’t end until the the first rays of the rising sun lifted the fog and the unknown constructs retreated into the ruins. Every following night the scene repeated. As the sun sunk, and the mist thickened, the constructs returned and Gwalchavad met them head on in furious combat. But with every day that passed, the night held more and more constructs ready for the young primarch. The nightly fights drew heavy on Gwalchavad and he realized, that he can’t go on much longer and soon the constructs will overwhelm him. His deep anger and fury long vanished, he made a choice for himself. Tired of fighting he prepared himself for the end. The endless fighting only pronounced the inevitable.

He remembered the lessons of meditation and brought himself to accept his fate, and when the night finally approached, the primarch laid his blades aside and waited for the killing blow. But it never came. When he looked around himself he only saw the constructs watching him with red eyes from afar, but none made any attempts to attack him. It was only then that he realized that all the nights before, it was always him attacking first and that in the countless weeks he lived through this neverending nightmare, the constructs only reacted to his attacks.

 

 

Free from the burden to fight, Gwalcahvad felt at peace. A feeling at first unknown to the young primarch but soon welcomed as a much needed companion.

The following months Gwalchavad investigated more and more of the lost city and was able to retrieve several tomes of knowledge. At first he was not able to comprehend them as they were written in a language few humans were ever able to speak. As the days passed, he taught himself how to read the ancient tomes and mastered the language of old. In those ancient rites, Gwalchavad found answers that forever altered his perceptions of Caerbannog, and the universe as a whole. He learned that he stood on sacred ground and that the island was called Avelorn, a place where no violent behavior was permitted and the constructs served as wardens to ensure peace in this sacred place.

 

 

He learned that the original inhabitants of Caerbannog came to this planet to seek a new path for themselves, fleeing the corruption which befell their race. But soon the corruption found its way into their hearts once more and thereafter war after war was waged against each other much like the humans who now settled on this planet. Their arrogance was limitless and only amplified by their knowledge of destruction. Weapons of mass destruction were created and after centuries of constant war, the spiral of violence flew out of control. With the weapons created by the ancients, the planet’s surface was torn apart apart and the ancient civilization came to an end. Those who withstood the corruption had created Avelorn, a city hidden in the mist. But as the ruins suggested, they too were destroyed along with their brethren. The ruins were a mere glimpse of the true power the ancients inherited and with Gwalchavad’s previous experience of war they were a cruel warning to him that violence would only lead to more violence and eventually obliteration.

 

 

Gwalchavad spent his days meditating and studying every bit of knowledge he could obtain. Like a sponge he sucked up all information and called into question the way he lived before. He realized that he was little more than a weapon used by his mother to feed her ambition. His past victories turned now to ash in his mouth and he was ashamed by all the atrocities he committed in the name of his mother and worse that he enjoyed it. In front of his mind’s eye he could see every man, women and child he had killed, seeing the shock in their eyes as life bled out of them. Gwalchavad wept bitter tears and found humanity in himself. He swore to himself, that he would no longer be a tool of war.

Gwalchavad spent several more years in exile before he was finally found. Although the odds were slim, the Queen never stopped searching for her son. His loss meant a heavy blow to the queen's campaign of conquest as her opponents resisted attacks and managed to regain land in return. Everywhere riots broke out against the terror regime and the Queen of Boletaria stood with her back to the wall.

 

 

So when message arrived that the prized weapon was retrieved, the Queen rejoiced and a celebration in front of the people was arranged to show them their combined power. However, the man that arrived was a different man and when Gwalchavad was brought before his queen, he confronted her with his newfound views, declaring that he would not serve as weapon anymore. The warmth left the face of the queen and her smile changed to a frown. Furious, she ordered her son to be restrained in chains. She responded to his views with her own and that the only peace Caerbannog would ever have would be achieved through fear of her rule. Anybody who opposed her would suffer pain, along with their relatives suffering the same pain. So that as long as people remembered that pain, nobody would dare rise up against her and defy her peace. Looking disappointedly at Gwalchavad, the Queen ordered her guards to kill her son.

 

 

Gwalchavad accepted his fate, but the crowd witnessing the whole scene did not and they left their places to stand in and fight for their peace. When the Royal Knights drew their swords and attacked the people, Gwalchavad made his choice. He would not be a tool of war, but he would give the people of Caerbannog real peace and freedom. And so he broke out from the chains and met the Royal Knights with nothing more than his bare hands. He fought for the Fate of Caerbannogs people and the people fought along with him. Together they managed to overpower the guards and confront the mad queen. Now alone the Queen begged for mercy which Gwalchavad was willing to grant for her. However it was only a foul trick, shrieking out the Queen drew a knife and swung at Gwalchavads throat but the reactions of a primarch greatly outstripped a mere mortal and she only managed to hit the fastening of his mask. When their eyes met, the time seemed to freeze as Luiseach’s soul was claimed by her son, leaving only an empty husk behind that dropped to the floor.

 

 

 

The people of Boletaria elected Gwalchavad as their leader and from there on the primarch erased the name of his mother from history and reformed the authoritarian state she and her corrupt advisors had established. He gave the people of Caerbannog true peace. The movement spread across the planet and the people rejoiced at the changing of their fate, believing Gwalchavad’s return as the ray of light they had been praying for for. Soon they spoke of him as the “Avatar of Light”, sent by the heavens to free them of the darkness. Peace had quickly reached the remaining nations as the people finally freed themselves from the cycle of conflict.

 

Weapons only capable of killing were tossed aside and under Gwalchavads guidance the people finally found peace. Only in traditional ritual dances and ceremonies would weapons be allowed as Gwalchavad established a form of visual storytelling to remind the people about the atrocities committed by the rulers of old and what decades of war had done to the people of Caerbannog.

When he considered his work done, Gwalchavad put down the mantle of leadership and installed a council of wise men and women, representatives of the countries of old, giving his power back to the people of Caerbannog. They would work together for Caerbannog's prosperous future.

 

Gwalchavad retreated to Avelorn, the remote island hidden in the mist, where he had conquered his vicious nature and pursued further enlightenment. Every leader-to-be made a pilgirmage to Gwalchavad's sanctuary in order to study the ancient histories of Caerbannog and the wars that had nearly consumed it in ages long past to prevent anything like this from happen again. Gwalchavad himself became a legend and the people told the story of the Avatar of Light who had freed them from the darkness of war.

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Gentlemen, happy New Year!

 

It's been an interesting year for BotL. We've seen loss and struggle. I'm afraid Hesh has now followed the same path Invictus has. There have been fights between brothers. But we remain. This does not even touch upon the Real-Life struggles of job loss, home damage, health issues, and legal troubles. Yet, our brotherhood has proven itself once again that it is made of stronger stuff. 

 

We've seen hard work. I'm going to remember this year as the one when I had my first taste at being an editor, combing 90 pages of good labour to polish the final product. Grifft bringing all of our hard work to life in a fully realized PDF. And the on-going background work to further cement the setting, such as the timeline and Talon's work to standardize the Imperium's armada. Finally, kudos to those who were able to continue contributing to the project while participating in the Monthly Fluff Challenge! Thanks to all of this hard work...

 

We've seen gain. 2017 is the first time this project has published something. No matter what happens next or what people say, we have created something real for people to read and to enjoy. This is the year that saw the rise of new Legion Masters and our first Steward as they filled in the gaps that slowed the project down. I'm eager to continue seeing what they continue to churn out for the project.  

 

Most unexpectedly, we've seen a new chapter in our meta-journey. Just as Athrawes inspired the rise of the Lost Legion projects, we too have given inspiration to several new AU's from Crow's Legion Reborn to Blind's War of Light. It is with mixed and amused feelings that several Frater who did not get their chance to see their Legions come to life now have a second chance in these projects. From a random whim, we seem to have spawned a community of Alternate Heresies that have inspired a new generation to reconnecting with our brothers on 4chan. 

 

Finally, we've seen publicity! Through the tireless efforts of Mikhal, we now have a formal presence on Youtube. We now have a 40k Theories video dedicated to us with a 40k Facts video in the works. Thanks to one mysterious fan, we are now known on 4chan. Perhaps most surprising of all, thanks to Algrim's hard work on the wiki, we now have an anonymous patron who is willing to commission art on our behalf. We are also getting a theme song. No idea what on earth we will do with a theme song, but why not? 

 

So, thank you! Thank you for staying, thank you for working, and thank you for your friendships! I want nothing more than to continue our fellowship and our success. As it was mentioned by one poster on 4chan, they hope to see more but are doubtful they will. So, let us realize that hope! Let 2018 be the year that we publish, not a preview, but our first book! Let this be the year that we conquer the mountain known as Insurrection!

 

Ad Astra!

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Well said. We striggle, we fight, we meet at our own convention storming Nottingham^^

Hah, one day Mikhal, one day! :lol: Speaking of Nottingham, part of me wants us to send the FW team a copy of Insurrection just to see what their reaction would be, while another part of me fears said reaction would be some manner of cease and desist-esque letter. :/

Edited by SanguiniusReborn
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*applaudes*

 

Well said!

I got nothing to add besides thank all of you!

You all have become somewhat of a second family for me. I'm gratefull to ne part of such an awesome team!

 

Great things await us! We are on our was of becoming The greatest fan project, GW and FW have ever seen!

 

And a theme song? What the...is going on Discord? :D

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Well said. We striggle, we fight, we meet at our own convention storming Nottingham^^

Hah, one day Mikhal, one day! :lol: Speaking of Nottingham, part of me wants us to send the FW team a copy of Insurrection just to see what their reaction would be, while another part of me fears said reaction would be some manner of cease and desist-esque letter. :/

Sorry for double post but

 

Who said that they are not aware of us? They recently made a new box of IHs, naming it like a fan project here on BnC.

 

Maybe they are already here... In disguise.. :O

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Ok, after the quick discussion about Vostroya belonging to the Suzerainty or the Three Fires (I hadn't heard the term Tricendia before but I like it :tu:), I think we really need a discussion and a reference thread about the domains of the different Legions - if we can't remember what are the different sizes/locations/important worlds of the different Legions, it's going to be difficult to establish any kind of political map, let alone write too much narrative.

 

I can think of at least four Legions with small to large "kingdoms": Mycenae (CL), the Three Fires (IB), the Caerbannog Corridor (WoL) and the Oneiron Cluster (Wb) - however, at the moment it would be extremely easy for me to forget which ones are which or contain which worlds.

 

The question is: should we open a new thread, or should we just have the discussion in the Map of the Galaxy thread (in which case we'll need to link the proper info for each Legion)?

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After trying to add more facts and breaking a few more down, I don't think we can't escape the Legions and the Primarchs. They are our centerpiece when it comes to distinguishing us from canon. So, I think we need to go back to the original plan of having one fact per Primarch and Legion. Then, if we get more videos, we can dig deeper. For the spare four facts, I say we keep the first four facts from this list and use it to ease the viewers into the universe. What do people say?

 

~~~

 

Fact #1: Brotherhood of the Lost is set in an Alternate Universe where the Emperor created 18 different Primarchs and Legions from the canon ones.

Fact #2: The sole exceptions to this are the Thousand Sons and the Space Wolves. The caveat being that they become BotL's Lost Legions. This is both a respectful nod to canon and an ironic twist. 

Fact #3: The project began as a community of Lost Legion projects gathering into one universe, which is why some of the Legions may be familiar in a different form.

Fact #4: The chief conflict is known as the Icarion Insurrection, named after the most important Traitor Primarch.
Fact #5: There never was a Council of Nikaea. While psykers are still distrusted to some degree as seen in canon, the Librarius Program was deemed a success. What brought about this change would be the two new architects of the program: Icarion and Alexandros. Psykers themselves, these two would design the Librarius Program with a larger emphasis on self-discipline over achieving greater power. Additionally, Magnus was never able to make his own contribution to the Librarius, dying before he could properly join the Great Crusade. Thus, the Librarius was never tainted with Magnus' excesses. 

Fact #6: Instead, a different controversy roiled the Legiones Astartes. The Primarch Kozja and his Legion, the Warbringers, secretly sought to create the perfect gene-seed, combining the strengths of all 20 Legions into one. This secret was eventually revealed when Kozja's leading scientist, Vizenko, misplaced his trust in another apothecary, leading to the Vizenko Prosecution.

Fact #7: Although supposedly a trial on the misdeeds of Vizenko, the Prosecution became a trial of the entire Warbringers and Legions and factions who were potentially reckless with their genetic research. After a three-day trial, the Emperor ruled that Vizenko and the Warbringers were guilty of violating His will. In addition to punishing the Warbringers and their Primarch, the Emperor instituted a temporary ban on genetic research except for the most mild of cases.

Fact #8: The Warmaster is not the Emperor's most favoured son, nor is he even his most accomplished general.

Fact #9: The Warmaster remains loyal.

Fact #10: The Ork Empire of Ullanor never came into power. They were prematurely overthrown and exterminated by the Qarith Empire, an empire of humans who had become so corrupted through genetic manipulation and bio-engineering that they were closer to being xenos.

Fact #11: By chance of fate, a new faction of Mechanicum rose to prominence called the Abyssii. Located in the system of Nox, the Abyssii are a particularly warlike branch of the Mechanicum. 

Fact #12: The Mechanicum Abyssii are led by the Fabricator-General Mortera. She is a ruthless Magos who is eager to feed her ambition to strengthen her and the Abyssii's power. 

Fact #13: Pariah Space Marines exist in this universe. The Emperor, desiring another weapon against Chaos, was able to imbue the gene-seed itself with Pariah genes but only for three Legions.

Fact #14: Although a success, in each case, there are serious drawbacks or conditions that prevent the Pariah marines from existing in large numbers. 

Fact #15: The Pariah marines do not displace the Sisters of Silence or crew the Black Ships.

Fact #16: One Legion splits a century before the Insurrection. The VIIth Legion began as the Shepherds of Eden, a noble and idealistic Legion dedicated to serving Humanity. To their shock, their Primarch, the ruthless Raktra, was disgusted with their way of war and tried to transform the Legion into his own image, the Berserkers of Uran. Eventually, the two sides of the Legion were unable to reconcile, and the former Shepherds of Eden actually broke away, supported by other sympathetic Primarchs. 

Fact #16: Before the founding of their Primarch, the Predators existed as a warrior society that favored t-shaped visors.

Fact #17: Another consequence of the new Primarchs is the creation of the Legio Gojira. 

Fact #18: The Insurrection starts with the Day of Revelation. On this day, the Traitors coordinate a galactic-wide series of ambushes against the Loyalist Legions, culminating in the death of one of the Loyalist Primarchs, Daer'dd.

Fact #19: The Insurrection does not remain a clean, two-sided war as in canon. When the Traitor Legions begin embracing Chaos powers, this leads to a revolt within the Traitor ranks. Fact #20: Three Legions breakaway from the Traitor cause to begin their own faction, known as the Suzerainty. This happens two-thirds of the way into the Insurrection.

Fact #21: The reason these three Traitor Legions do not simply defect to the Imperium is because they do not approve of the Edict of Emancipation.

Fact #22: 

 

 

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This would be the alternate list:

 

 

Fact #1: Brotherhood of the Lost is set in an Alternate Universe where the Emperor created 18 different Primarchs and Legions from the canon ones.

Fact #2: The sole exceptions to this are the Thousand Sons and the Space Wolves. The caveat being that they become BotL's Lost Legions. This is both a respectful nod to canon and an ironic twist. 

Fact #3: The project began as a community of Lost Legion projects gathering into one universe, which is why some of the Legions may be familiar in a different form.

Fact #4: The chief conflict is known as the Icarion Insurrection, named after the most important Traitor Primarch.

Fact #5: Icarion is the Master of the First Legion and is a psyker who specializes in divination.

Fact #6: Likewise, his Legion were originally known as the Lightning Bearers, but were renamed at the start of the Insurrection to the infamous Harbingers.

Fact #7: Hectarion is Lord of both the Dominion, his mini-empire in Segmentum Obscurus, and the Crimson Lions, the Third Legion.

Fact #8: The Crimson Lions are noted for adhering to a hierarchy of both rank and territory as they share in Hectarion's leadership of the Dominion.

Fact #9: Yucahu once ruled his own domain, until he met the Emperor, choosing to dissolve his empire to fully attend to his duties on the Great Crusade.

Fact #10: The Fourth Legion, known as the Void Eagles, divide themselves into nine Great Fleets that better suits them as a void-based Legion.

Fact #11: Alexandros is the Warmaster, but he is neither the Emperor's most favoured son nor does he lay claim to the most battle honours. 

Fact #12: The Halcyon Wardens, the Fifth Legion, become the Sentinels of Terra after Alexandros is promoted to Warmaster.

Fact #13: Daer'dd is the tallest of the Primarchs and infamous for his force of personality.

Fact #14: The Iron Bears of the Sixth, likewise, share their father's unusual size, a side effect of their unusually long gene-seed implantation process.

Fact #15: Raktra and his Legion possesses an ability to see someone's physical state, allowing him to identify weak points such as recent injuries.

Fact #16: The Seventh Legion is the only Legion to have suffered a schism before the Insurrection, separating into Raktra's Berserkers of Uran and the noble Shepherds of Eden.

Fact #17: Koschei, Lord of the Eighth, is known for his extreme idealism which causes him to chafe with some of the unsavory elements of the Imperium.

Fact #18: The Godslayers host warp suppressants, unusual psykers who cannot manifest powers of their own but can disrupt others' warpcraft.

Fact #19: Kozja is a man who combines patrician nobility with the mind of a scientist, both aspects earning him infamy.

Fact #20: The Ninth Legion, the Warbringers, would be censored by the Emperor for their reckless genetic experiments.

Fact #21: Niklaas is a master artisan who has created arms and armour.

Fact #22: The Fire Keepers of the Tenth Legion view psykers with suspicion and quarantine them.

Fact #23: Gwalchavad is forced to wear a mask at all times to contain his Pariah power and aura.

Fact #24: The Twelfth Legion, the Wardens of Light, are known for their meditation before a battle. 

Fact #25: Alexos is both a scientist and a priest, much to the rue of the Imperium.

Fact #26: The Thirteenth Legion, the Eagle Warriors, would produce some of the fiercest disciples of Chaos.

Fact #27: Azus has a mechanical hand due to events on his homeworld.

Fact #28: The Fourtheenth Legion, Dune Serpents, have some of the most intricate names and titles throughout the Legionest Astartes.

Fact #29: K'awil is obsessed with increasing the power of his Legion.

Fact #30: The Grave Stalkers of the Fifteenth is the smallest Legion due in large part to being a Pariah to a man.

Fact #31: Morro, alone of his brothers, actually sold the people of his world into slavery before the Emperor found him.

Fact #32: The Drowned, the Sixteenth Legion, ritually take new names upon ascending to the Legion.

Fact #33: The Jade General discarded his name before the Imperium found him.

Fact #34: The Seventeenth Legion, the Warriors of Peace, subscribe to various schools and temples of martial arts and philosophy.

Fact #35: Nomus was captured and raised by a rogue AI on his planet.

Fact #36: The Steel Legion, the Eighteenth Legion, are all implanted with a neural network that connects them all to each other.

Fact #37: Pionus devotes him to the study of medicine and has cured several diseases affecting the Imperium.

Fact #38: The Nineteenth Legion, the Scions Hospitalier, often train in underwater environments which leads to faster reactions on the surface.

Fact #39: Andezo is blind but compensates through the use of his psychic abilities.

Fact #40: The Predators, the Twentieth Legion, have aspirants embark on a hunt on their homeworld's jungles to prove themselves. 

 

 

How is that? Any revisions, recommendations, suggestions, insults?

Edited by simison
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I'd give a tiny bit more detail at least for Icarion - you only mention that he is the traitor and changes his name really, whereas you mention Hec's other duties.

At least mention those that are psykers or pariahs probably ?

 

"The grave stalkers [...] _are_ the Legion [...]"

"Pionus devotes _himself_ [...]"

Edited by Lord Thørn
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Preds are ok.

Though Mardum is not an entire jungle World and Andezo was rather "blessed" then using his abilities.

 

But for now, this may ne easier to understand for the broader audience.

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