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Deployment of the Spectral Sicarii (homebrew RG)


thewarriorhunter

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Had a great time yesterday playing in the narrative Space Hulk mission. I have some critiques of the event but I’ll keep them to myself for the time being. I’m thankful to have gotten to participate and it was a lot of fun. It was a very lopsided game as there were ~ten imperium players and only three chaos players. There was however enough tyrranids to go around and much blood was spilled.

 

We played on a beautiful zone mortalis board that a guy who frequents the store owns. It was Hammer and Anvil deployment with spawn nodes for the nids being placed randomly throughout the cooridors.

 

Basic rules for the event was 5 terminators and a terminator HQ. Each model was it’s own unit and there were random conditions that could occur each round (which weren’t that exciting). Three models had to start on the board and the other three could be brought in at any time. Goal was to kill everything and have fun doing it.

 

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Imperium deployment. We mostly deployed as far forward as we could.

 

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I started with my captain, heavy flamer, and a regular bolter on the board.

 

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Moving out! The Blood Angels deployed behind me and made sure to cover our six as we advanced through the hulk (and they did a great job).

 

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I was proud as my Veterans became the spearhead of the right side of the board. They valiantly advanced through the corridors and became forward scouts for the rest of the combined might of the Imperium.

 

By this time my other three terminators had teleported in to assist with the purging.

 

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As we advanced the first nids appeared from their hiding places and began to run towards us.

 

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A furious melee ensued. A veteran sustained a wound but prevailed through his injuries as his lightning claws ripped through the xenos carapace.

 

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An overview of the Imperium advance. As you can see we were seeing what those guard tactics were all about by swarming the field with bodies…

 

By this time the Space Wolves were corning several spawn nodes, nids, and the first of many brood lords that we would see that day. They became embroiled in a furious melee that lasted most of the game and claimed all but one of their brave veterans.

 

My heavy flamer moved to the front to help cleanse the infested hallway and provide molten overwatch for his brothers as they advanced behind.

 

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The nids advanced and amazingly avoided suffering any overwatch casualties… and then promptly made my heavy flamer pay for his positioning by slaying him.

 

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The brood lord threw his head back in joy at seeing his minions slay one of my terminators.

 

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The hallway became more infested and a new brood lord had taken the place of the previous one who had been slain by the psychic might of the Grey Knights.

 

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But the killzone was set and my veterans were ready.

 

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The advance on the right flank had stalled as we became bogged down in the hallways. The left flank was able to race through the middle of the hulk to engage the Chaos on the other end. That side was comprised of two squads of Dark Angels and one of Deathwatch. Their combined firepower and minimal xenos threat allowed them to quickly move forward.

 

A few rooms ahead on the right flank the chaos had finally come out of hiding and began their advance.

 

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After sending round after round of bolter ammunition through the door my veterans raced in to catch the xenos while they recovered from the shock of the attack. Melee combat began and it became a flurry of lighting claws, chain and power fists, and deadly xenos talons.

 

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On the other side of the corridor that our melee was in the chaos were in their own struggle for victory.

 

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A moment of calm as we gathered ourselves for the coming attack on the sorcerer. We had dispatched the tyrranids without further casualties (but many wounds) and readies ourselves.

 

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The sorcerer, still stunned from wounds taken in his previous engagement drunkenly charged forward. A wound was suffered during my Sgt’s overwatch. He then deftly avoided the charging attacks and responded by deftly beheading the sorcerer with his power sword.

 

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With this final kill the chaos began a swift retreat. The xenos were far and few between as their numbers dwindled. The hulk had been purged and each chapter gathered itself together to head back to their respective bases to ready themselves for the next effort that they would face…

 

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Thanks guys. I don't have a lot of time to paint but worked hard to get my Captain done. There were three units that I think could have gone for best painted if that had been a thing. Mine, one squad of the Dark Angles (my friend's squad, he got me into 40k), and the Deathwatch (owned by a friend of my friend, we're decent acquaintances).

 

The other stuff that was painted was good, but it was basic TT quality so from far away it looked great but when you got up and inspected it you could see the lack of details.

 

I don't think I'll ever be a Crystal Brush or Golden Demon winner but I do try to paint to the highest level that I can and I always try to learn something new or do something better. I am really looking forward to getting a compressor so I can start airbrushing. I think I'll really be able to up my game at that point.

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Great pictures! Nice painted models and board too :D

Indeed! Love your Termies.

 

A board like that is great motivation to paint. It spins a story grey models can’t tell. :)

 

 

Would love to see how the Aggressors play in that environment. :D

Edited by Inquisitor Dracos
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I think if we ran aggressors no one would ever move to take advantage of that sweet ability to fire twice. I guess if we were forced to move for objectives then the ideal thing would be to leap frog forward and have a firebase covering the advance.

 

The board did look great. What struck me was that it was a remarkably simple paint job with no detailing done at all, but because it was such a huge board and it was all painted with 3ish colors it looks fantastic.

 

After a conversation with my friends post game I've decided to do something crazy and run my own event with some tweaks. I would have liked to have seen more random events and some surprises happen during the game to mix things up and keep players on their toes. There is a really cool modular sci-fi set of printable tiles that I will eventually start working on. A few months of solid printing and maybe ~$150 of filament I'm positive I can put together a full 6x4 table and be able to do this myself. Here's what the pieces look like:

 

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I think these could also be really cool for Kill Team. I am going to work on planning out some blocks of tiles that will work well in multiple configurations and see what I can make happen. This is on a very rough one year plan though so I'm not going to be starting anything anytime soon.

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A huge milestone of Hobby Progress was made today. My son has been interested in 40k for a while and was drawn to Necrons. A bunch of stuff fell into place with serendipitous timing and I was able to barter for a sealed copy of Forgebane. My son is now the proud owner of a small Necron force and we built up his first two models today. He was clipping and filing and gluing and having a blast. I helped when he asked but I'm proud of what he did on his own.
 
The best part came when I asked if he was gong to paint them. His response: "Why wouldn't I!?!?! If I don't paint them they'll look bad... like boring stone... I have to paint them so they look good!" *cue me tearing up with pride*
 
I need to pick up a couple warriors and flayed ones so he can have a well rounded kill team since that's what I believe we'll be playing most to start. I'll keep my eyes on eBay or some trade sites to pick those up since he doesn't need whole boxes right now.
 

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His first two finished lychguard
 
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(As for the AdMech that's a whole other rabbit hole for me, but I plan on building up a small AdMech kill team and then using the Armigers in what will be my eventual Knight army.)
 
I'm still owed a little for trade value but my friend had to dig through some boxes to find the stuff I wanted and I ran out of time. I did however score a pretty sweet model. I believe it's an old Ultramarine honor guard. There's not a lot of Ultra iconography on the model so I think it will be very easy to convert over. I plan on turning this into my own version of Captain Solaq since I can't find that model anywhere for <$25. I may eventually pick up the company command box but I don't want the rest of the models in that box.
 
Mostly I'm in love with the helmet.... like I'm smitten with it. It's probably my favorite helmet on any SM model.
 
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Yeah that's an old Honor Guard model. The Command squad box set has a plastic one that is similar to it. Your son's models looking great so far. 

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Well, I've got two others to bring to the Light of the Emperor. I don't think my daughter is that interested in playing, but if she did she'd probably go Edlar... but she's so funny with games and loathes conflict I can't see her lasting...

 

My youngest son... well... he'll probably go orks, knowing him... but he's pretty young so he's not at the point of being able to think about what he wants... he just wants!

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Good effort getting your boy into the hobby, he’s done a nice clean job putting those Necrons together, the filthy little Xenos worshipper. Will you be sharing his paint efforts?

 

I’ve got two of those honour guard, which I’d also bought for the heads. I’d planned to decapitate them, but I’ll be keeping an eye on what you do with yours. I hadn’t thought of just covering the Ultramarines iconography.

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Good effort getting your boy into the hobby, he’s done a nice clean job putting those Necrons together, the filthy little Xenos worshipper. Will you be sharing his paint efforts?

 

I’ve got two of those honour guard, which I’d also bought for the heads. I’d planned to decapitate them, but I’ll be keeping an eye on what you do with yours. I hadn’t thought of just covering the Ultramarines iconography.

 

Yup, I'll share as he paints. I helped with assembly and cleaning up spurs on the bits but I'm going to leave painting to him. He did most of the sprue clipping and gluing and a fair bit of sanding. I'll probably cheat and find a nice silver rattle can and help him base coat them with that, make him buy his own pot of Nuln Oil and let him use whatever detail colors of mine he wants.

 

I do plan on posting work for the honor guard model, I've got an old metal librarian as well that I need to put some work in so I an actually engage in the psychic phase for once.

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Finished up his first Deathmark. I was playing with lists for Kill team and I think we're going to end up with 4 immortals, a deathmark, and two flayed ones. I'm going to let him run his Lychguard as flayed ones until we get some of those for him, and I'm keeping my eye out for some cheap warriors. That gets him into Kill team, he'll have a few more models to build up and then we can start playing smaller 40k games.

 

I made sure to show him how important it is to drill out barrels as well :biggrin.:

 

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So after some thinking I'm going to get my PLOG in the WIP section back up and running. It will mostly mirror this thread but I'm going to limit this to RG only. I'm doing a lot of other little things like the Calth box, some Mordheim stuff, and probably a homebrew KT that I don't think will fit specifically in here. I'd love for you guys to check it out and continue to provide feedback but I don't want to clutter this thread up with xenos and Chaos filth.

 

http://www.bolterandchainsword.com/topic/336983-thewarriorhunters-plog-of-raven-guard-and-other-gw-stuff/

 

One last non RG update though - I finished my magister for my Cult of the Possessed Warband:

 

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I goofed on his right shoulder. It's a different arm which is why the 'cloak' looks different. I meant to paint it up as leather so it would be some armor. I'm going to redo that once I finish painting the rest of the warband up.

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My personal vote is Shrike, I think you are definitely up to the task

 

If I may ask, what website/software/app do you use for your Kanban board? I am going to make a physical one to hang in my hobby room, but I would like a digital version like yours as well.

https://kanbanflow.com

 

Very easy to use. If I made a physical copy and hung it up I'd have a lot of explaining to do to my wife :rolleyes:

HAHA

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:lol:

 

One time I won a Drop Pod at an event and the wife asked how much it cost if I paid for it.  Yeah, that was really hard to explain because it clearly wasn't enough for her to just accept as fact ... she wanted to know WHY that box cost that much :facepalm:  and :cry:

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My wife has seen how much stuff costs but as Johanhgg said I don't think she's aware of just how much I have (I've got an old Renegade box and Execution Force box stashed at work!). I will admit I went a little crazy when I first got into the hobby. I bought a lot of stuff and it's on the backburner right now. I have curtailed my purchases and been good about working on what I have. I do plan on getting the Kill Team box, but that probably won't be till around the holidays this year, and that will probably be my only purchase for the rest of the year.

 

Thanks for commenting on the Kanban board, I was thinking about it today and how I should update it. Haven't looked at in a while.

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Well, my board of shame is updated. I had to zoom out in my browser to get all of my 'New Units' boxes in the screen... I've got plenty to work on and I haven't even put my son's Necrons up there.

 

Green is Raven Guard (because I like green and black wasn't an option)

Red is Word Bearers

Blue is Ultra Marines

Cyan is Imperial Knights (I forgot to change my two knights, only changed the Armigers)

Yellow is 'not sure' or 'I forgot'. A lot of it should be green but I neglected to change it. I've also got a lot of elements in there for Kill Teams that I plan on building.

 

Aaaaaaaaaaaand.... I just realized none of my Mordheim stuff is in there...

 

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Got my list together for Kill Team tomorrow. I'm not really trying to 'optimize' as it's a learning game. I'm taking stuff that sounds and looks cool. I will have one unpainted model in my list - my Reiver Sgt... but I'll make the exception because I want to see what he will do. I have an idea that I think is cool and want to see if it will play out that way.
 
 
+ Leader +
 
Tactical Sergeant [14pts]: Chainsword, Leader, Plasma pistol
 
+ Specialists +
 
Reiver Sergeant [19pts]: Bolt carbine, Combat knife, Grapnel Launcher, Grav-chute, Scout
 
Scout Gunner [14pts]: Heavy, Heavy bolter
 
Scout Gunner [13pts]: Sniper, Sniper rifle and Camo cloak
 
+ Non-specialists +
 
Scout [10pts]: Boltgun
 
Tactical Marine [12pts]
 
Tactical Marine Gunner [18pts]: Missile launcher
 
++ Total: [100pts] ++
 
Leader is nothing special, just want to have fun with him and use him as support. If I can get him into melee that's great.
 
Reiver Sgt is who I want to see shine. I want to run him all over the field and be a menace. I've given him the Grapnell Launcher and the Scout Skill so he can hopefully do that. I want to use him to apply pressure to flanks and if possible get in to melee. I'm not sure if I should run the bolt pistol or combat knife, but I think the carbine makes sense so he can still shoot after advancing since he'll be doing that a lot.
 
The rest is pretty much what you see is what you'd expect. I am hoping my two scout specialists will be able to hang back and provide cover and my non-specialists will be up in the thick of things. I'm rethinking the missile launcher... I might switch it out for a special weapon... not sure what though.

 

I will probably build up a shotgun scout for my permanent Kill Team but I don't have one of those yet. I think giving them the assault ability could be a lot of fun.
 
Any thoughts?

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Kill Team. Is. Fun.

 

That's the short version. Long version follows:

 

Album of photos. No real bat rep, just some cool stuff to look at: https://imgur.com/a/dRGaxuC

 

Got two games in last night. Went a little slow but we were learning rules and enjoying ourselves. I took my list with a few minor tweaks that didn't matter since those models didn't do much. My opponent ran nids, he just grabbed a quick list online and boy was it nasty:

 

Warrior - venom cannon (only gun, everything else was melee)

Lichtor

Genstealer x 2

Hormagaunts x 4

 

Bugs are fast. He was moving them all over the place with advances, getting them behind cover or LOS blocking terrain, and really denying a lot of my shooting. I'd say his average move was 11 inches, and when he rolled a six to advance 14 inches got really scary on the small play area (we ran the box board size, 22 x 30). The terrain was some awesome home made Necromunda stuff he had so we had lots of cover and elevations to play from.

 

I ended up losing both missions. I played to them but had a couple things I overlooked that may have changed things had I realized them. First game was the core rules mission. Ended up needing to be on one objective by the end of the game. I had a heavy bolter and sniper on overwatch that did OK. My reiver performed really well as a harassing/mobile unit, especially with the grapnel launcher (I think that's an auto take now). I ended up getting overrun and he was able to advance onto the objective with more models than I had so he won.

 

Second game we played the Search and Rescue mission from the book. It seemed fitting that I was the rescuer since nids wouldn't just eat their wounded... The objective ended up being on my opponent's side of the board. I was working my way up to it and thought I'd be able to make a mad dash but I didn't realize he had a ladder on a piece of terrain so he blocked me off. I killed a lot of bugs on my last turn but it was more for fun to see what I could kill since the mission was lost at that point.

 

Here are my initial thoughts:

 

  • I don't know if sniper rifle's are worth it. In a game of few die rolls it makes more sense to take something that has more shots, like a heavy bolter. The MW on a 6 is nice but at most you're only rolling for that gun 5 times a games so statistically it's likely to not see the 6 in several games.
  • With my limited experience I believe movement is the most important part of the game. There were many times I moved poorly not thinking about the flow of the game.
  • Remember who has the Initiative. In one turn I readied a marine so he could blast a hormagaunt but I forgot my opponent could still move. He laughed as he ran his gaunt away and behind cover... wasted a turn with that marine as nothing else could be shot at.
  • Primaris may be the way to go... 2 wounds will make a huge difference with being able to stick around and avoid flesh wounds. He Warrior and Lichtor were pains because they had 3/4 wounds.
  • My MVP (even though he died early game 2) was my reiver. He was so incredibly mobile and had a huge threat bubble and I knew my opponent viewed him as the biggest threat.
  • Ultimately in a game with such a low model count weight of fire is really important. I think I am going to look at redoing my list to incorporate as many 2 shot minimum weapons as I can. That means my scout sniper is probably gone... marines get rapid fire, reiver has two shots, heavy bolter is three, etc.

 

I'm also thinking about what I want to do for my marine kill team. I may look into making a primaris only kill team and see how that goes. I know they won't be RG, but I'm not sure what they will be. I've thought of going Salamanders (they were who I was waffling with when choosing my main army) but I think I'll end up ultimately going with a homebrew chapter.

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I've got my first game of Kill Team coming up later this week, so it's nice to read your thoughts on it.

 

I'm sad to hear that you think sniper scouts are a bust, I was going to take all 5 of mine for maximum long range murder. Reivers seem popular though, the added mobility from the grapnel and grav chute is worth way more than the tiny points cost for them. I think I'll have to get mine painted up!

Edited by golfdeltafoxtrot
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