Valerian Posted June 29, 2020 Share Posted June 29, 2020 Double firing multimeltas that can move and fire with no penalty, or advance and fire at a -1 to hit penalty, each on a T5, W3 platform. Not bad. Not bad at all. And all for approximately 100 points (based on the power level). Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted June 29, 2020 Share Posted June 29, 2020 I'm stoked for those eradicates! Melta is thematically my favorite weapon so melta weapons often find there way into my lists despite being sub optimal. So seeing a sweet optimal looking melta weapon really excites me. Link to comment Share on other sites More sharing options...
Dark Shepherd Posted June 29, 2020 Share Posted June 29, 2020 Change to coherency a slight pain to units with wolf guard pack leaders; models of units with 6+ models have to maintain coherency with 2 models not just 1 Link to comment Share on other sites More sharing options...
Vassakov Posted June 29, 2020 Share Posted June 29, 2020 We have Keen Senses to advance and fire the Eradicators without penalty, so that's a fairly hefty threat radius. Very nice. If they are ~35 points a model (so 105 for the squad) I'll definitely be considering replacing my trusty Missile Launching Long Fangs with them. Valerian 1 Back to top Link to comment Share on other sites More sharing options...
Valerian Posted June 29, 2020 Share Posted June 29, 2020 Change to coherency a slight pain to units with wolf guard pack leaders; models of units with 6+ models have to maintain coherency with 2 models not just 1 I hadn’t seen that yet, but not an unexpected change, since they don’t want units in a conga line across the board. Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted June 29, 2020 Share Posted June 29, 2020 Conga lines just look like dog bones now though. So it really just shortens them by 2 models. I think the intent was a bit broader of an effect but they missed a bit. TiguriusX 1 Back to top Link to comment Share on other sites More sharing options...
TiguriusX Posted June 29, 2020 Author Share Posted June 29, 2020 Conga lines just look like dog bones now though. So it really just shortens them by 2 models. I think the intent was a bit broader of an effect but they missed a bit. Rule writers have blinders on How the hell do play testers not point this out instantly? Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted June 29, 2020 Share Posted June 29, 2020 From the N&R thread Some unit coherency changes coming up. Putting this in here for those who only look here for news Link to comment Share on other sites More sharing options...
Dark Shepherd Posted June 29, 2020 Share Posted June 29, 2020 Conga lines make me think of units of twenty pulling gamey mullarkey Might be annoying sometimes for deploying 7 long fangs on top of buildings and ruins Link to comment Share on other sites More sharing options...
Guest Triszin Posted June 29, 2020 Share Posted June 29, 2020 Conga lines just look like dog bones now though. So it really just shortens them by 2 models. I think the intent was a bit broader of an effect but they missed a bit. Dog bones for the bestest pups! Eradicators seem really strong. Like stupid strong. I could see 3x3 squads around the board with 2 flanking in. Link to comment Share on other sites More sharing options...
Dark Shepherd Posted June 29, 2020 Share Posted June 29, 2020 GSC article sayeth you remove models from a unit after at end of morale phase for units not in coherency until everyone left is back in coherency So no dog bones :( Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted June 29, 2020 Share Posted June 29, 2020 Yup dog bones died a quick death lol. Heres the quote: New rule will make much more sense if they'll add something akin to the check in the end of Battleshock Phase in AoS. In conjunction this should really kill conga lines. Huh, call me Ahriman from now on. svane jotunsbane, Valerian and Iain_Stormeyes 3 Back to top Link to comment Share on other sites More sharing options...
Valerian Posted June 29, 2020 Share Posted June 29, 2020 Yeah, I was going to post that when I got home. Conga lines are definitely dead. Link to comment Share on other sites More sharing options...
Valerian Posted June 29, 2020 Share Posted June 29, 2020 Conga lines just look like dog bones now though. So it really just shortens them by 2 models. I think the intent was a bit broader of an effect but they missed a bit.Rule writers have blinders on How the hell do play testers not point this out instantly? They did catch it, of course. Folks were just going off with only half of the full picture. Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted June 29, 2020 Share Posted June 29, 2020 This is the agony of the drip feed of course. Kallas 1 Back to top Link to comment Share on other sites More sharing options...
TiguriusX Posted June 29, 2020 Author Share Posted June 29, 2020 Conga lines just look like dog bones now though. So it really just shortens them by 2 models. I think the intent was a bit broader of an effect but they missed a bit.Rule writers have blinders on How the hell do play testers not point this out instantly? They did catch it, of course. Folks were just going off with only half of the full picture. Why do people conga line? One of the main reasons is to zone out and stop enemy deep strikes etc. You can still conga line with a dog bone formation on turn 2 and suffer the losses after achieving your goal of delaying reinforcements for a turn I would love to hear design commentary on coherence changes Link to comment Share on other sites More sharing options...
Valerian Posted June 29, 2020 Share Posted June 29, 2020 Seems like it would be hard to get into a position for a turn 2 conga line without having to get in a vulnerable formation in turn 1. Link to comment Share on other sites More sharing options...
Valerian Posted June 29, 2020 Share Posted June 29, 2020 Separate note, I’ll probably need to drop Eliminators to fit in some Eradicators. Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted June 29, 2020 Share Posted June 29, 2020 Separate note, I’ll probably need to drop Eliminators to fit in some Eradicators. I'm eagerly awaiting points. Not knowing what units will cost is killing me lol. I want to know what itll take to add some of those bikes too... Link to comment Share on other sites More sharing options...
Lord Blackwood Posted June 29, 2020 Share Posted June 29, 2020 yeah the eliminators are probably the unit that gets cut for these, I originally was not going to build them for my wolves but now Its time to stick some wolf skull helms on them ( like my aggressors ) and induct them into the Dark Dreamers MORKAI , MORKAI , MORKAI!!! Bryan Blaire 1 Back to top Link to comment Share on other sites More sharing options...
TiguriusX Posted June 29, 2020 Author Share Posted June 29, 2020 Seems like it would be hard to get into a position for a turn 2 conga line without having to get in a vulnerable formation in turn 1. Off the top of my head an Ork can use da jump and spread dog bone style Link to comment Share on other sites More sharing options...
Valerian Posted June 29, 2020 Share Posted June 29, 2020 Final Core Stratagem revealed. Emergency Disembarkation, for 1CP. Let’s you place models within 6” instead of 3”, but models are destroyed on a roll of 1 or 2, instead of just 1. Also, models must be deployed wholly within now, and not just within. Link to comment Share on other sites More sharing options...
Axilleas Posted June 29, 2020 Share Posted June 29, 2020 (edited) Seems like it would be hard to get into a position for a turn 2 conga line without having to get in a vulnerable formation in turn 1.Off the top of my head an Ork can use da jump and spread dog bone styleI'm still not sure how you'd be able to screen effectively that way since you have to remove models from your unit at the end of the turn for any that are out of coherency. Edit: Nm, I was having difficulty picturing in my head, but now I think I got it. Edited June 29, 2020 by Axilleas Link to comment Share on other sites More sharing options...
TiguriusX Posted June 29, 2020 Author Share Posted June 29, 2020 Seems like it would be hard to get into a position for a turn 2 conga line without having to get in a vulnerable formation in turn 1.Off the top of my head an Ork can use da jump and spread dog bone styleI'm still not sure how you'd be able to screen effectively that way since you have to remove models from your unit at the end of the turn for any that are out of coherency. Nobody is out of coherency until they get shot (or psyker killed) Psychic and shooting happens after movement. So for 1 movement phase you accomplish your goal Forcing a key deep strike unit to stay off the board or come down where it doesn't want is a conga line benefit It is the same concept as blocking a knight gallant with a sacrificial speed bump unit 4" away (3" would let the knight HI). The speed bump will die but not until after it stops the knight gallant from moving where it wants. I know someone in league who uses nid artillery spores to do this Link to comment Share on other sites More sharing options...
Guest Triszin Posted June 29, 2020 Share Posted June 29, 2020 I think it is also, good as it has another intended effect, that is to Speed up the movement phase. Got a blob of Guys? well if you do a conga line they go poof. just move em as a blob! and please, to further increase speed, use either a homemade movement tray, or use the GW movement trays Link to comment Share on other sites More sharing options...
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