Medjugorje Posted June 17, 2020 Author Share Posted June 17, 2020 shock and awe is still a thing because you get -1 to hit. Eldar paying 2 CPs for it. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5543992 Share on other sites More sharing options...
LordValandil Posted June 17, 2020 Share Posted June 17, 2020 And I’d also say Shock and Awe completely negated the choice of even firing over watch. You need those units to charge a big threat that most definitely will have CP spent on it? Well, that’s no longer an option for them. :-D Medjugorje 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544023 Share on other sites More sharing options...
redmapa Posted June 17, 2020 Share Posted June 17, 2020 I think the change to Overwatch is a benefit to us even if Shock & Awe is a bit nerfed in the process, we can get several units in charge range and into combat reliably and that will strain the opponent's choice of who do you want to Overwatch? I think thats a plus. Also if you use Shock & Awe you can force your opponent to simply not use Overwatch at all, you throw your LRC into combat first and he wont Overwatch it, then throw the unit that was in the LRC and he wont be able to Overwatch that either and then you can throw a third unit that can be more expendable and you can make him use Overwatch for a unit that makes doing that a bad choice like Scouts or something. WAR 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544028 Share on other sites More sharing options...
Marshal Valkenhayn Posted June 18, 2020 Share Posted June 18, 2020 I'm happy. The points changes were making me a little dubious, but this is huge. In fact, I wouldn't even mind if Overwatch were buffed to let flamers hit you as you came in with a change this significant, assuming that GW doesn't go overboard with exceptions to this rule. 95 percent of 9th has been win for me thus far, and I'm hoping we keep that train going. Medjugorje 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544084 Share on other sites More sharing options...
SirJyo Posted June 18, 2020 Share Posted June 18, 2020 Just from an action economy standpoint, shooty units get to shoot on turn, on overwatch, participate in a melee they did not initiate, then just back off and repeat. Melee units get to melee. While the overwatch changes are only losing them 1 out of 6 potential extra shots some players I know are losing it. Gunlines being forced to use strategy? The absolute HORROR Marshal Buchs, Brother Kraskor, BitsHammer and 4 others 7 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544304 Share on other sites More sharing options...
Marshal Arthur Posted June 18, 2020 Share Posted June 18, 2020 Yeah, I feel no sympathy for gunline players. My hope is the terrain changes will lead to a less lethal first turn and force players to focus on positioning in turn one while the real killing begins turns two and three. BitsHammer and Medjugorje 2 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544335 Share on other sites More sharing options...
Medjugorje Posted June 18, 2020 Author Share Posted June 18, 2020 me too. My hopes are very big for this edition. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544436 Share on other sites More sharing options...
SirJyo Posted June 18, 2020 Share Posted June 18, 2020 (edited) Not sure how to post images but "Look out Sir" from the sororitas focus has just changed targeting characters. It seems to imply characters can join units or there are otherwise units made up of characters. Screens will be much more important, and keeping them in heroic intervention range will be key. Which makes it easier for us to nosh pit them into melee. Edited June 18, 2020 by SirJyo Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544495 Share on other sites More sharing options...
Sword Brother Adelard Posted June 18, 2020 Share Posted June 18, 2020 This sounds good for us. Joining units would be mega. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544500 Share on other sites More sharing options...
Hymnblade Posted June 18, 2020 Share Posted June 18, 2020 Characters can't actually attach to units, they just need to be within 3" of a friendly unit to avoid getting shot, in addition to not being the closest target. I worry this will actually make it much harder to keep our characters alive, since it's easy for them to get separated while eg charging. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544526 Share on other sites More sharing options...
Marshal Valkenhayn Posted June 18, 2020 Share Posted June 18, 2020 This does make characters much more fragile on both sides, but if you take a second look at it, there are some slightly unintuitive rulings that can be clarified: If you have a unit of 3+ models (or a tank) within 3" behind your character, and a single scout way out in front between yourself and the enemy, they can not target your character. This is true even if that scout is hidden from sight behind a wall. However, if that scout dies, then you can be targetted, as your character is now the closest unit. Similarly, if the tank behind the character is destroyed, or the unit behind them is taken down to 2 or less models, they can be targetted as there is nothing within 3" that offers the rule, even if that scout is still closer. So it's an odd mix of keeping units around your character AND keeping at least one model closest to the enemy. In practice, though there are a couple weird cases, it actually plays out much more realistically, as you always have the choice of either targetting the nearest models blocking you, or just shooting the things directly within 3" of the character to clear a killing hole. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544531 Share on other sites More sharing options...
Liberame Posted June 18, 2020 Share Posted June 18, 2020 Need to be within 3" of a unit of 3 or more models, or within 3" of a vehicle or monster , and not be closest. To avoid being targeted. Also multi charges have to be successful against all chosen targets, or the charge fails and no one moves. No more green attempts and fighting again to kill more Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544532 Share on other sites More sharing options...
redmapa Posted June 18, 2020 Share Posted June 18, 2020 (edited) Im also assuming that if a character is within 3" of a unit then Look Out Sir! can be used to divert wounds from the character, it might be easier to pick characters but they are also making them easier to protect if you give them some bodyguards. Now I may be wrong about this but I think the change allows for less wonky situations and more avenues for players to interact more with the system. Edited June 18, 2020 by redmapa Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544544 Share on other sites More sharing options...
Hymnblade Posted June 18, 2020 Share Posted June 18, 2020 Im also assuming that if a character is within 3" of a unit then Look Out Sir! can be used to divert wounds from the character If so, it wasn't mentioned in the text they showed us. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544550 Share on other sites More sharing options...
Sword Brother Adelard Posted June 18, 2020 Share Posted June 18, 2020 The only relevance to wound passing would be the fact that small bodyguard units don't prevent characters being targeted, so their function to pass over wounds may be more important going forwards. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544570 Share on other sites More sharing options...
Hymnblade Posted June 18, 2020 Share Posted June 18, 2020 I'm still hoping that Bladeguard get the Company Veterans bodyguard rule. That would help a lot, especially since our 5+++ against MW allows us to negate the wounds after passing them off! Bladeguard plus Helbrecht would be a match made on Terra: Helbrecht makes them scary even against T8, Bladeguard keep Helbrecht alive. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544580 Share on other sites More sharing options...
Medjugorje Posted June 18, 2020 Author Share Posted June 18, 2020 I'm still hoping that Bladeguard get the Company Veterans bodyguard rule. That would help a lot, especially since our 5+++ against MW allows us to negate the wounds after passing them off! Bladeguard plus Helbrecht would be a match made on Terra: Helbrecht makes them scary even against T8, Bladeguard keep Helbrecht alive. exactly what I think of. I played a "9th" edition game today. Everything we already know was used. It works absolutly great and its a MSU game now. I think our Vigilus Detachment is a must have now. Invictor Warsuits and all kinds of Dreadknoughts will be the way I think. And overwatch for Tau is still a thing. I lost the game because I ´ve made a mistake and one round overwatch against my Assault Cents decide the game. Against them you have to sacrifice units (that + the Missions makes MSU great). I played Grimaldus, a Chaplain, Helbrecht, a Apo and a Castellan. LRC, 2 Impulsors, 4x scouts, 2x Intercessors, 1x5 Assault Cents, Company Veterans, 2x attackbike, 1x5 assault squad, 2x3 Eliminators. redmapa 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5544706 Share on other sites More sharing options...
Medjugorje Posted June 20, 2020 Author Share Posted June 20, 2020 After I heard that the Primaris Bikes could be played to 9 models per unit I thought that they could be extremly well for us. 4++ and 5+++ in the first round is strong and 55 attacks in charge, and with the possibilty to have a Chaplain nearby it could be 64. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545356 Share on other sites More sharing options...
Hymnblade Posted June 20, 2020 Share Posted June 20, 2020 That could be really great. They have their own 3++ stratagem, and they'd be one of the few CC units that can start on the board to take Crusader Helm and/or litanies. Medjugorje 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545389 Share on other sites More sharing options...
Medjugorje Posted June 20, 2020 Author Share Posted June 20, 2020 That could be really great. They have their own 3++ stratagem, and they'd be one of the few CC units that can start on the board to take Crusader Helm and/or litanies. Like the Mandalorian said: Thats the way Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545391 Share on other sites More sharing options...
Sword Brother Adelard Posted June 20, 2020 Share Posted June 20, 2020 It's 6 attacks on charge. 7 for the leader. 2/3 base, 1 for Chainsword, 1 for shock assault, 2 for devastating charge from a bike. Brother Kraskor 1 Back to top Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545438 Share on other sites More sharing options...
Acebaur Posted June 20, 2020 Share Posted June 20, 2020 Throw shock and awe into the bin -1 to hit is huge. I'd take the strat just for that. No overwatch is a bonus and still useful, especially against armies with good overwatch abilities, shutting that down is still important. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545647 Share on other sites More sharing options...
Sete Posted June 20, 2020 Share Posted June 20, 2020 Throw shock and awe into the bin -1 to hit is huge. I'd take the strat just for that. No overwatch is a bonus and still useful, especially against armies with good overwatch abilities, shutting that down is still important. It seems I'm mistaken, tought that shock and awe nullified the overwatch. My bad. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545675 Share on other sites More sharing options...
Punchomatic Posted June 20, 2020 Share Posted June 20, 2020 So they changed how combat activation works: “The player who isn’t taking their turn gets to choose the first non-charging unit to fight with” Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545688 Share on other sites More sharing options...
Marshal Valkenhayn Posted June 20, 2020 Share Posted June 20, 2020 That seems weirdly unintuitive to me and is a massive, MASSIVE buff to Slaanesh. Not entirely sure I like this change, but there is probably another balancing factor. Link to comment https://bolterandchainsword.com/topic/364086-the-big-9th-edition-room/page/12/#findComment-5545717 Share on other sites More sharing options...
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