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Huh, I’m in the opposite way. I feel like Gravis should be for the up close units. Like, Eradicators with 18” range are perfect Gravis to me and I think 30” Heavy Intercessors are… errant.

10 hours ago, Dark Shepherd said:

The old attack had that wonderful 80s heavy metal album cover ridonculous vibes

 

 

 

An option for attack bike might shooty version of outrider; rider has 2 hands on the bars, extra ranged weapons in a kind of side panniers position

 

you meen like the old Ork Warbikes. Nah having massive canons on each side suits orks but not the Space marine aesthetic.  

53 minutes ago, Crimson Longinus said:

Basically what primaris lack is long range anti tank infantry unit that doesn't look terrible. 

 

But do we need an anti-tank unit that is both long-ranged and infantry? We have short-ranged infantry in the form of Eradicators and plenty of vehicle-mounted long ranged options (Lancer, Annihilator, Ballistus, Land Raider). People already complain about marine bloat so that is a fairly narrow niche to squeeze a unit into. Does it really give us a capability we are missing?

 

As for Desolators, yes they are a bit overdone but their biggest problem is that they are still paying for being overpowered at the start of 10th edition before multiple nerfs beat them down so low you need sonar to find them.

5 hours ago, jaxom said:

Huh, I’m in the opposite way. I feel like Gravis should be for the up close units. Like, Eradicators with 18” range are perfect Gravis to me and I think 30” Heavy Intercessors are… errant.

 

Both can work. Look at Centurions - there is a long range variant, and a close combat variant.

Edited by Orange Knight

With Devastators going away it makes me wonder if the new Heavy Bolter/Frag Cannon Gravis squad might get options when they get a full kit, they could get weird and have conversion beamers or Grav Cannons.

So primaris haters often complain how the primaris are samey and lack variety. And this is true within an unit, and would like to have more of visual variety in this regard, and the new Space Wolves show how to do it. However, the primaris actually do have different sort of armour variety: they actually have three visually distinct types of power armour that actually have functional difference. And I think that is cool. 

On 4/25/2026 at 4:24 PM, Robbienw said:

Surely no one seriously thought Gravis was a replacement for Terminators?
 

Terminator armour is a classic design, heavy thick  armour that looks cool.  As opposed to sticking armourplates upon armourplates and stacked heels :laugh:

 

As someone who's played since 2nd I felt the same way, and I like Gravis. If gravis was supposed to be a terminator replacement, they just would have given all units with it deep strike, a 2+ save, a 4++, and scaled their number of attacks to equal a squad of termies. That's pretty low hanging fruit and instead of doing that, aggressors had advance and fire & if they didn't move could shot twice (which has changed quite a bit lol).     

 

If I'm being honest though, a big part of why I couldn't wrap my head around the ideal of them being a replacement for termies was that I've every time I've seen termies get updated the same thing has happened. People just replace their old ones, even if the bitter guys with one foot out of the hobby drop a bunch of money on them... every single time. 

 

7 hours ago, Karhedron said:

 

But do we need an anti-tank unit that is both long-ranged and infantry? We have short-ranged infantry in the form of Eradicators and plenty of vehicle-mounted long ranged options (Lancer, Annihilator, Ballistus, Land Raider). People already complain about marine bloat so that is a fairly narrow niche to squeeze a unit into. Does it really give us a capability we are missing?

 

As for Desolators, yes they are a bit overdone but their biggest problem is that they are still paying for being overpowered at the start of 10th edition before multiple nerfs beat them down so low you need sonar to find them.

 

I don't think the marine range needs anything added to it, but I also believe GW would be crazy not to keep adding more. At the end of the day, if they refresh the rhino I would be willing to bet that both it and the impulsor will out sell other fraction's primary transport choice. The marine player base is huge and as example I love storm speeders, and the new land speeder really won't appeal to me that much but it's still a good decision for GW because they will sell a ton of both kits.  IMO GW really likes advertising "The Biggest Space Marine codex yet" every edition, bloat is player problem.

 

Desolators could really use a redesign, and I think if they were to add a lascannon unit, an updated dual kit would make a lot of sense. I wouldn't be surprised if the rules were pushed at release because they knew they would be controversial.

Edited by Jorin Helm-splitter
19 minutes ago, Crimson Longinus said:

So primaris haters often complain how the primaris are samey and lack variety. And this is true within a unit, and would like to have more of visual variety in this regard, and the new Space Wolves show how to do it. However, the primaris actually do have different sort of armour variety: they actually have three visually distinct types of power armour that actually have functional difference. And I think that is cool. 


I love the primaris models but lament the replacement of whole swathes of model collections from long time players.

 

Primaris are larger, more in line with the large size and proportions the way they were described in the lore and are pretty good sculpts.

 

For me, the real loss was all the trappings of grim darkness; the weird bits and bobs, bespoke adornments, chapter specific goodies, etc.

 

They addressed that somewhat with upgrade sprues and have finally 

started to create specific chapter models.

 

For a while, though, it was basically paint scheme only and they were so generic.

 

 

58 minutes ago, Mmmmm Napalm said:

... do we need gravis at all?

I think yes. From a game perspective, Eradicators' higher Toughness and Wounds along with multimeltas offer a different type of deterrent and anti-big'unz option than a Devastator Squad. Aggressors are a great all around scrapper unit for when the game gets into the 18" range which the Marine line-up previously lacked (maybe Assault Centurions?). From a lore perspective, I think it makes sense to have what is effectively an overdone version of Mk3 power armor. Terminator armour is the gold-standard but hard to produce. Gravis fits the need for "mass" production for non-First Company forces.

2 hours ago, Beef said:

 

you meen like the old Ork Warbikes. Nah having massive canons on each side suits orks but not the Space marine aesthetic.  

I think it could work with missile pods or heavy bolters, plus modern space marine aesthetic is festooned with guns, or desolators

 

Theyve a few possibilities, trike, standing gunner, dune buggy but less stupid looking

1 hour ago, Mmmmm Napalm said:

... do we need gravis at all?

 

In terms of gameplay, not sure. As with a lot of the Space Marine range, it seems like different roles can be met from many different angles. Whenever I used them in 8th/9th, only Eradicators/Plasma Inceptors felt like they did a very good job at whatever I wanted them to do.

 

In terms of the models, I really like them. Even if the posing is kind of goofy on some of them, or some of the extra bits don't quite make sense. Extra chunky Marines are just neat to me. It is 100% personal subjective preference.

I don't think there's anything the Space Marine army needs from an armybuilding/gameplay perspective. It's by far the army with the most options and they're going to keep on cramming stuff in there forever, as it's basically their bread and butter. That's not necessarily a criticism, either - it's just how it is.
They clearly approach the Space Marine army/armies in a fundamentally different way than the rest of the factions and I don't think that's ever going to change. Some people complain about it, but honestly, it doesn't really bother me. I try to think of it as more opportunities, even if there are lots of units I personally have no interest in. 

11 minutes ago, Osteoclast said:


Las-cannon centurions are right there. 

 

A bit different, imo.

 

No character support, Questionable longevity in the range, Controversial models, etc

 

But who knows. Perhaps GW will keep Centurions around and give them better codex integration with other units. I'd be ok with this.

A lot of the primaris/firstborn always seems to come down to that there’s a lid for every pot.

 

I love the suppressors and thought the old sang guard were goofy looking.

 

I’m also not going to waste my time debating anyone else’s aesthetic preferences.

 

Buy the ones you like and avoid the ones you don’t and if you hate a whole range the  it’s probably time to swap factions.

1 hour ago, Orange Knight said:

No character support

To nitpick just this part, that's the fault of the rules writers deciding that, not only will there be no auras, but mixing models in different types of armor or having different Toughness stats is too hard. 

 

CSM just got the one character that can support Obliterators and Mutilators. 

48 minutes ago, Laurence said:

Don't worry, we'll get Calgar in Centurion Armour one day!

 

Funny enough there are characters that have multiple active models and variants, but Calgar isn't one of them.

 

Calgar got shafted after a popular and relatively new model was replaced by a visual side grade, and a massive rules downgrade. 

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