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Found 6 results

  1. So, I have some dark eldar models sitting around from the 3rd ed days, and they don't appear to have aged well relative to new modes. Therefore, I want to create a list entirely using them for small games. I'd love some advice on what people think would be decent. Here is what I am thinking right now: Patrol Detachment Archon (1) - 4pwr 1 Archon: Huskblade,Splinter pistol Kabalite Warriors (20) - 9pwr 1 Sybarite: Splinter rifle 2 Kabalite Warrior: Dark lance 1 Kabalite Warrior: Shredder 16 Kabalite Warrior: Splinter rifle Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Kabalite Warriors (10) - 5pwr 1 Sybarite: Splinter rifle,Power sword 1 Kabalite Warrior: Splinter cannon 7 Kabalite Warrior: Splinter rifle 1 Kabalite Warrior: Shredder Raider (1) - 6pwr 1 Raider: Dark lance,Bladevanes Once I get a list more finalized, I will use this thread for posting the build of this project.
  2. So I love the new Custodes Jetbikes and have just built my first one last night, but being completely honest the Custodes lance really puts me off. It got me too thinking of putting a Primaris marine on top, if possible and using them as counts as white scars jetbikes. My question really is would this work well if I fill another detachment with Primaris Scars, how well people think this army would work, and how hard the conversion would be in the first place? + Edited for tags and grammar +
  3. Here will be posted some heavy chaos conversions/kitbashes/scratch builds that I have been working on for as long as a couple years now. I am looking for thoughts, suggestions, and opinions on how to make some really monstrous models. NOTE: Picture quality and size increase drastically later in this plog, so feel free to skip ahead Most recent completed project: current wip:
  4. I would like help in even getting a starting point for building up a rule-set (more likely just stats) that reflect better the Bloodmoon Hunters in general but also for several of my specific individuals I have been building up in Liber or on 40k homebrew wiki, like Inquisitor Adam Clarke and his Retinue or people like Ian or Archmagos Raymond Raven. Bloodmoon Hunters to me seem to be a combination of Raven Guard and Iron Hands rules wise but even that doesn't quite fit right considering they deploy in Hunt Parties. And even how they squad up is a bit different than codex. Inquisitor Adam's Retinue is especially made up of highly capable people but their arms or even positions isn't well defined for Tabletop, especially the leader of his Skitarii Purge Forces and Bodyguard, Tribune Alton. GW has yet to release any skitarii higher rank than a squad alpha and prefer to concentrate on their techpriests. Besides the fact his forces are Xenarite/Hybris Xenos which is definitely different than current table meta. Ian and other specific Bloodmoon Hunters I have made lore wise and RPG wise fitting i think but again tabletop is limited. Ian for example is a Apothecary that is really good at range. Archmagos Raymond Raven is a Mjorn Xenarite leader and number two of his Forge World and again just trying to make special characters there.
  5. I'm looking to finish off my Dark Angels army, and I'm pretty much where I want to be with my Deathwing. Just curious if there is anything else I should add. The Deathwing contingent was never meant to be a full army unto itself, I'm more of a combined arms type of player. This is what I currently have for my Deathwing: Belial Terminator Librarian Ancient Apothecary Champion Deathwing Knights Squad (5 man) x1 Deathwing Terminator Squad w/Assault Cannon (5 man) x2 Deathwing Terminator Squad w/Cyclone ML (5 man) x1 Deathwing Terminator Squad w/Plasma Cannon (or Heavy Flamer) (5 man) x1 Land Raider Crusader x1 Contemptor Dreadnoughts x2 the 4 Terminator squads are made up from Dark Vengeance models with some modification to fit the alternate weapons. The two Contemptors are the plastic ones (still on sprue), and I plan to have them armed like Deathwing Terminators, i.e. Kheres Cannon, Fist, and Storm bolters. I am thinking about buying the Cyclone ML weapon upgrades from Forgeworld and making both of them Relic Contemptors. Thought it would look cool if both the Contemptors were armed with the main iconic terminator weapons, Assault Cannons, Fists, Storm bolters, and Cyclone Missile Launchers. Is there anything else I should get? I'm not really worried about points or anything as I play what I like, not what is optimal. Would just like opinions if I should add anything else. Not really wanting to add any Forgeworld (other than the Contemptor Cyclones) models, as I want to keep it with the Terminator armor theme. Thoughts?
  6. This is for the Liber Guard/Traitor/Cult Challenge. Name: Cult of Inverted Rebirth Home Planet: According to imperial records, it was founded on Cyclus near the Eye of Terror. According to Cult Interrogations it will be founded upon the green pastures of Everbless a perfect world deep within they eye of the Eye, where it is surrounded by tumult but untouched by it. Currently cells of the cult can be found on many planets around and within the Eye, as well as on many vessels heading in the direction of the Eye. Founder Name: Bnyamin the Last (Cult claims Bnyamin the First) Notable Characters (From here on out, all information comes to us from interrogation of cult members and as such is quite suspect information was often given in bursts, so notes are quick and incomplete in some sections.) Bnyamin the First: The future prophet whose soul travels back in time to teach the cult’s doctrine. Bnyamin the Prophet: The current body inhabited by Bnyamin the First’s soul. Bnyamin the Last: The final resting place of Bnyamin the First’s soul. After which, like many souls, it will cease to exist or merge with others as population decreases restrict available bodies. Crusa the Pyromancer: First to suggest burning the leaders alive in order to divine the future The first burnt in order to so divine it. The one whose divination said that future such divinations would save them. Hoshka the Ruthless Lead the militarization of the cult in the attempt to quicken the arrival at Everbless via fighting their way there. The Speakers: those chosen by Bnyamin the Prophet to spread the faith. History Bnyamin the First knew in body what the prior histories would bring so he scarred notes upon his soul. His soul then continued its journey back through time in order to bring the truth through history. Once he reached the time noted for the arrival of Bnyamin the Last(Several millenia before Bnyamin the First) he spent many years collecting and informing a great parish upon his teachings. Though by necessity it had to be a secret cult, as it revealed the falsehoods made bare in the time of ending, he did not care. As the final moments of Bnyamin the Last’s physical life were coming, he self immolated revealing the path which was to be followed back for the cult to return to Bnyamin’s paradise Everbless. Beliefs: Souls move backward through time, preincarnations following incarnations following reincarnations as far as the corporeal form is concerned. The memories of the soul are not the memories of the body, and only through death are these memories revealed. The longer one stays dying the further forward in time their soul will remember and be able to speak to you. Practices: Burning their own leaders alive before battle to learn of the battle to come. Ritual self defilement in order to send messages back through past selves. Known significant battles joined The Cleansing of The Memoria System: The Memoria System was a system entirely composed of graveyard and shrine worlds, many one and the same. Heroes of the Imperium were buried in particularly high numbers on Memoria Prime. Many in the population of maintenance slaves slowly adopted the cult in the hopes that they might see these heroes in their next lives. The Sisters Midnight of the Adepta Sororitas were sent to eradicate the infestation of heresy. This is the first known sighting of this cult and since it was so widespread within the system, the Sisters Midnight were forced to cleanse the entire system of everyone outside the ruling families. They left a small contingent to prevent further uprisings. Hoshka’s Vengeance: Militant members of the cult under Hoshka the Ruthless manage to disrupt the cryomaintenance machines of Memoria Prime and in doing so sends the planet into meltdown. The few Sisters Midnight who remained after the 50 years since the cleansing of the system are all slain in the initial explosions. Hoshka tears a bloody hole through nearby planets before the cult is once again stamped down by the combined forces of the Sisters Midnight and the Imperial Guard. How survivors escaped this second censure is still unclear. The Cadian Uprising: A splinter of the cult attempted to shortcircuit the prophecy by opening the Cadian Gate. They were betrayed from within and burnt for heresy. It was later revealed the betrayal was intentional in order to set up inside agents for the 13th Black Crusade. 13th Black Crusade, fighting for both sides in an attempt to find a way to enter into the Eye itself more fully. They fought on whichever side got them closer to the Eye of Terror by the end of it. Verdict: Destroy every instance of this with medium priority, they pose less military danger than some other cults, but the notion of salvation outside the Emperor alone would be enough to warrant their extermination, let alone their other blasphemies and heresies.
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