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CustomTitle

  1. Version v.1.2

    143 downloads

    An Index Astartes article detailing the homegrown Chapter of the Adeptus Astartes, the Heralds of Light.
  2. I need to update my Crimson Fists to take to the finals of the UKGT this year. They did kind of ok before but now, with the rules from CA, Vigilus and White Dwarf, I hope to do... kind of ok. But with a slightly different army featuring a load of veteran intercessors. Now all I need is a load of veteran intercessors! The army will be led by Pedro Kantor. Actually he probably won't be allowed to be Warlord due to his dreadful warlord trait, but he'll certainly be lending moral support - telling the intercessors to hit things again and the hellblasters not to blow themselves up. I've assembled the figure for him, based on some guy called Marneus Something. I've purged a bunch of old dead photobucket images and replaced them with my nearly finished Pedro Kantor. His arms are taken from the deathwing terminators in the old 7th edition starter. I'd never built them, but I like the studded power fist. He's got an aggressor shoulder pad from the IF sprue and the eagle one from his own kit. Banner is from an old Termie. The fist on his belt comes from the IF sprue's power fist. These are kind of crap - obviously too small for Primaris marines - but the badge was just the right size to replace the U that started there. I'm pleased I've been able to join the ammo feeds that he came with onto the Dorn's Arrow I made, which is just the bolter things off his power fists stuck together. More green stuff will be needed there to join it to his arm. This guy here is one of my existing Sergeants, with on of Calgar's fists (minus the U symbol and bolter). I reckon he looks like he means business! I've also stripped a load of layers of paint off these guys. They are from the starter set and had been used for various test schemes and things. Using these guys can save me from having to buy and build another box of Intercessors, and actually the models are pretty decent. The Sergeant is getting a pointing power fist. Stripping these guys took ages - several baths in Dettol, which left them with a nasty slime on. A final bath in some watered-down brush restorer got that off. They are pretty much as good as new now. Next step is to build everyone I think. I'll then spray them all and get started on the batch painting. I'm working on 30 guys. 5 are done (apart from the Sergeant's power fist), 4 are basecoated, 8 are stripped and that leaves 13 still to assemble. I'm thinking about how to represent the fact that these guys are veteran intercessors. One option is to paint both hands red for everyone. Another might be to give them rather more battle damage, bionics and wounds than they'd usually start with - but that would require a lot of work! There's only one bionic arm and no legs that I know of for Primaris guys so far. I do have some random necrons I could go to work on, but I worry that they'd be too obviously necron legs. If anyone's got a good way of doing this I'd be interested.
  3. Defenders of Saint Chaste, Saviours of Sarment, Attack Dogs of the Cardinal... all these titles and more could once have described the War Wolves. However, all were set aside when they betrayed the Imperium on Sarment Prime and decimated the Ecclesiarchy's main powerbase in the sector. Where once their rage was seen as righteous, a manifestation of the Emperor's Wrath, it is now held in ignominy, a sign of their corruption and Heresy... Hello, and welcome to my new DIY project! After having suffered a fair amount of hobby burnout in the second half of 2018, Ive decided to start afresh, stripping my old Shadow Wolf models and ripping the core of my old DIY fluff out - I should therefore be able to start on a more stable base. I've decided to attempt a sort of a blog format here, where I'll take you through my thought process, as I think it could be of use for those who are starting out on their first DIY project and have no idea where to start. That doesn't mean I'm attempting to claim any knowledge that isn't already out there (quite the opposite - learning new snippets of fluff is a constant endeavour), or to have the best writing and/or creative skills (I'm not quite self centered enough not to realise that there are many better things popping out all over the place). Still, I do have a certain experience in writing Indices (that never quite get finished), and my short time as a moderator here forced me to examine the different pitfalls that are all too frequent (many of which I have fallen victim to more than once). As such, I hope this thread will be both entertaining and informative to you (even if it is just to see where I make mistakes). I welcome all (constructive) criticism - after all I wouldn't be writing this on a forum otherwise - but I still wish this project to be my own, so do not feel snubbed if I don't follow your recommendations. --- In terms of format, I shall attempt to maintain the index up to date in the second post, and the first "blog" entry should find itself in the third post. If you notice I haven't updated the IT in a bit of time after my latest blog entry, don't hesitate to poke me - I'm very bad at keeping the final document ship shape and sparkling ^^ And off we jolly well go!
  4. Greetings fraters, I´d like to present the concept of my personal space marine chapter here, which I carry around with me for years now (I actually made an IA under another name for them quite a time ago, but I think it´s now deleted (which is totally ok)). Anyways, let´s start: https://imgur.com/v6JlAWC (standard colour scheme) Twilight Wardens Chapter Name: Twilight Wardens Founding: 23rd Founding (Sentinel Founding) Homeworld: Enoch (Feudal World) Ultima Segmentum (bordering to the Ork Empire of Charadon and in relative proximity to the Forgeworld Metalica) System: Enoch System Geneseed: Unknown/ Imperial Fists (debated) Fortress-Monastry: Greatshield Colours: Fawn, sky-blue eyelenses, colour variations of the helmet based on battle-field role ("huts") Chapter Insignia: A feline paw, claws reaching through a sun, tips touching an encircling crescent moon Specialty: Scouting and stealth, Preferred enemy: Orks Strength: ~ 700+ Chapter Master: Chidi Tinashe Battle-Cry: "For our fathers, for Enoch, for the herd among the stars!" About: The Twilight Wardens are Space Marine Chapter of the 23rd Founding. Hailing from the world of Enoch, their main initial purpose was to protect the regions surrounding the Ork Empire of Charadon, eventually they were deployed in other warzones, mosty fighting greenskins and ocassionally other Xenos, if their absense is justifiable. They are a highly spiritual, some might say superstitious chapter, with many traditions rooted deeply in the culture of their homeworld. Quite frequently their own homeworld is attacked by Orks, but the invaders could always be fought back so far. Homeworld: Enoch is a hot, arid world, with a size roughly two thirds of Holy Terra, a hard place to live, but not as hellish as a typical death world. It was re-discovered at some point after the Great Crusade by the same name, but was of little importance, until it became the Twilight Wardens homeworld at some point early to middle M38. Though this particular individual is all but forgotten and the Wardens have full sovereignity over the planet and it little star system, it has never been re-named, because they see names as something holy. The landscape consists of savannahs, deserts and wastelands and the inhabitants are forced to change their place of living several times a year to sustain their herds of cattle. The Fauna brings forth several predators which could been found on Old Earth, like lions, hyeanas and even crocodiles which inhabit the few regions whith permanent water-supplies, as well as anitolopes, rhinos and more. It is debated, if those animals had been imported to be hunted in the Age of Strife or even before that. At present Enoch has a population of estimated 8- 12 000 000 inhabitants. The people of Enoch Inhabited by dark-skinned, tough peoples who mostly live of semi-nomadic herdsmen it´s technological level is generally quite low, but the population is capable of producing steel for weapons and low-tech firearms are not unknown, but cannot be reproduced. The main way of living is semi-nomadic, the tribes being herdsmen staying as long as possible on a place to sustain their cattle and then travel on established routes, claimed by them by tradition. A "Twilight Warden" is the honorary term for able-bodied men, guarding the herds for the dangerous period of twilight at dusk and dawn, then the gods sleep and hyenas, lions and other dangerous predators stalk the Night, ready to slay and eat the animals of their precious herds. Armed with a warriors equipment, a great round or ellipctic shield made of cow-hide and wood and a great spear, the Assagai. It is the main source of a mans honour to fulfil this honour and only men who fulfilled it with valour can hope of one day leading their clan or even great-clan. The societies are ordered in unities of family, clan, great-clan, and tribe, with the level of loyalty and allegiance being more significant and important, the closer an actual blood-relation is. Each family, clan, great-clan and tribes has it´s nominal leader, but is committed to the council of the priests and elders. Generally they live rather peacefully, while wars are not uncommon, solving conflicts with bloodshed is rare, because of the common knowledge that the waste of ressource and peoples in fights are simply very unreasonable in this hard and dangerous environment. Mostly rivalries between competing leaders and conflicted over conceived ill-behaviour, such as the stealing of cattle, are fought out in ritualized one-on-one, unarmed fights at the gahterings of tribes. Two exception of this general rule occur: Firstly, the inhabitants of regions known as the "shadowlands", there criminals, cannibals and other banished live are mostly attacked on sight, because they are believed to be cursed and to have lost the favour of the gods. Every couple decades or sometimes centuries the planet is attacked by Orks, hailing from Charadon. The tribes then band together under the leadership of the Twilight Wardens to meet this threat and destroy it for good. Though none as vigiliant defenders of their realm of space, the Twilight Wardens travel as fast as possible to their homeworld and it´s regulary the only occasion they reject distress calls from other theaters of war. This is also the only time the shadowborn, the inhabitants of the shadow-lands are somehow tolerated and sometimes fight with the main population against the deadly threat of the Ork hordes. The shadowlands and its inhabitants The "shadowlands" are a collective term used for a number of regions in which the unwanted of the societies of Enoch´s tribes are banished for one reason or another. They gain their common name from it´s location being often in wastelands under the shadow of big mountains, the most unhospitable places on the planet, salt seas and the most unrelenting deserts. The people living there are all outcasts for various crimes or shortcomings. Cannibalism, murder and other offences to the gods are either sentenced by death or banishment to the shadowlands. In turn cannibalism is mostly excepted there, mostly because the living conditions are so dire, that it is often a neccesity. There isn´t much organisation of a social life there, because herding is mostly impossible there, most live as hunter-gatherers and the only social entity of any value is mostly a nuclear family or small groups only hold together by the strength of a feared leader. Sometimes one part of a pair of twins are left and exposed to the elements after birth, because of the difficulties to raise two children at once in an unforgiving environment. Those found and raised by the shadowborn (if they aren´t just killed and eaten) then naturally become shadow-born itself. Other banished are individuals, showing psychic abilities, which are seen as foul witchcraft by the rest of the population. The shadow-born have a sinister, vile reputation and said to have an ill temper. Religion of the peoples of Enoch The people of Enoch are deeply spiritual and have many myths concerning the earth, animals and natural phenomena. Their pantheon is vast with a myriad of spirits, animal gods and an extensive cult of mythic forfathers and ancestors. Two vastly important gods which can be found with any tribes though, are the twin gods (who are also husband and wife) Nami and Iman. Mani, known as the Great Father, or the Demanding brings hardships to make his children, the people of Enoch strong, while Iman the Great Mother, the Caring, gifts them out of love. When both are honored through good, just living and their respective rituals an ideal state is preserved if not, ill will befell the people in one way or another. Mani shows himself through sunshine, storms and drought and is peronated by the sun, Iman through rain (or floods) and is personated by the moon, clouds and the birth of livestock, Manis time is the day, Inam´s the night. Dusk and dawn, when lions and other dagerous animals prowl to hunt cattle and kill men, is the time when both of them sleep and so men have to fight against nature in order to survive. "White Obsidian" A mysterious very durable, yet light material, dubbed "White Obsidian", is to be found on the planet, venerated as a holy substance by the locals and prized by the Wardens as a decent alternative to ceramite and sometimes used instead of it by the chapter serfs to repair damaged battle-armour or even used by Techmarines as a base material to produce suits of Artificer Armour. It is however, other than the name suggests, not very sharp in its natural form and - as it, just like ceramite, conducts almost no heat or other energy - unsuitable to be crafted into power-weapons. However splinters of it, formed into shards on a molecular basis and applied on combat knives or chainswords are a good way to give a weapon a very durable, decently deadly edge. White obsidian, reduced by extreme heat to a molecular level and compressed under great pressure several times, can even be a replacement for Adamantium, though the means to do it are most often beyond the chapter and it´s techmarines and can sometimes be made on Metalica, but for a hefty prize, mostly in the form of large amounts of this rare substance and so this method is only very rarely done. The population is organized in somewhat hierarchical structures such as families, clans, great-clans and tribes, with loyalty being more relevant the farther an actual blood-relation is present. Though conflicts do occur, they are rare, as people see the necessity of avoiding bloodshed as it is seen as an evil which most of timeonly cost scarce ressources in menpower and strength. White Obsidian plays a role to distinguish highly honoured persons, both in the Chapter as in the general population of the men of Enoch, aswell as their distinctive religious practices. As it is deemed to holy to be altered in it´s physical form by the people of Enoch, but the chapter sees it´s enorm potential as too valuable to totally miss it out, it is only crafted on the planets space station (and outer arsenal) Assagai. History: The Twilight Wardens were founded as part of the Sentinel Founding to protect neighbouring regions from the Arch-Arsonists of Charadons hosts. Requested in particular from Metalica to help protect it trading routes, they engaged in conflicts as they helped fight of greenskin attackers at the surrounding worlds. One on of this occasions by trying to defend a well-populated world, fighting at the for-front, the chapter lost it´s entire first company, which was at this point consisting of veterans in tactical dreadnought armour, like in a codex-chapter. Even worse, the rest of the accompanying forces of the Wardens suffered greatly, too, trying to hold an entry point to a town there the bulk of the population had entrenched itself. This brought a great change in the chapters organization, each company would know have access to veterans and specialists from this point on and tactics changed from direct engage to tactics of sabotage of supply lines and command structures, feint attacks and tactical retreats, if necessary. Culture: Opposed to many other chapters, the Twilight Wardens have no problem in considering the Emperor a god. Deep in their hearts though, they have a problem in considering him the only god, they still rever Nami and Iman in secret. Knowing that this would inevitably lead to conflicts with the Ecclessiarchy and the Inquisition, they have a policy of either denying their existence to outsiders or as telling others that they are simply figures of thought and very similiar to the Promethian Cult of the Salamanders. They also honour ancestors and dead battle-brothers greatly. They believe they live on in their songs, the war-poems, which are composed and sanctioned by the Chaplains, which enjoy even higher honours as in most other chapters. The singing of a war-poem can be initiated in battle by the squads leader and lead to a trance-like state of the squad, evoking past patterns of warfare. It can decrease heart rate, metabolism and even act as a surrogate for normal sleep to a degree increasing the Wardens overall fighting prowress in the long-term, helping them to stay in action over longer times. There is also a custom of claiming family relations among officers and troops, battle-brothers claim there captains as their nominal father, taking sometimes ven his last name. It has been noted that the Twilight Wardens also practice similiar bonds with warriors of other chapters and even guardsmen which impressed them with their valour and courage, claiming them as nominal brothers and including them in their ever expanding myths over time. Regiments or chapters with such members are often more likely to receive aid in need from the Wardens. The life of the Wardens is regulated with a lot of rituals and ceremonies for their gods, and a set of highly honoured chapter serfs, which are un-augmented priests of Nami and Iman always travel on their ships. They perceive themselves primarily as guardians and defendders of menkind, as their former flock as regular humans were cattle, goats and sheep now they watch over the citizens of menkind, the herd among the stars. Geneseed: The Geneseed of the Twilight Wardens shows little to no mutation .An exception is the often malfunctioning Betcher´s Gland. Its origin isn´t entirely clear, though the Administratum list them as Ultramarines successors, the chapter commands claim to be of Imperial Fists descend, specifically being founded by the nearly-extinct Celestial Lions, which they see as spiritual forbears. Though most imperial authorities see this as rather unlikely, it is unwise to denounce this openly while adressing the Wardens, who hold the Celestial Lions in highest regard. Beliefs: The Twilights Wardens rever the Emperor as a god (though it is unclear, if he is revered in the ideal way as wished by the Ecclessiarchy), as long with the local gods Nami and Iman, among many other divine beings, (though practices of worship to those are mostly hold in secret and this is not revealed to outsiders). They also believe heavily in fallen battle brothers becoming semi-divine beings, in an unique manner: After a period of time determined by the Chaplains they hold ceremonies, in which the bones of the fallen are burnt. Their legacy is then immortalized in war-poems. At this time their names are purged from official records and forbidden to be used in common language. Instead they are believed to live on in their poems and their names can only be sung. In this way they live on as spirits guiding their brethren. Organisation: Since losing their entire first company, while trying to save a great amount of civilians in a battle against the Greenskins, the former codex-adherent chapter changed tactics and organisation considerably. Using scouting tactics and infiltration as an important element of their battle plans, it maintains a regular scout company, but the other five companies contain ideally marines for every battle role, meaning Devastators, tanks, tactical squads and veterans are all part of a regular company, as well as a companies own scouts (which are mostly more experienced than their regular counterparts in the scout company). Each regular company is called a Kraal-Company, living as a nominable "tribe" and operate on strike cruiser. The Kraal Company consists of several clans, based on equipment and battle-field roles, named after predators of Enoch, which are the following: jackals are scouts (while the scouts of the "regular" scout company are sometimes dubbed "Fenneks" or "desert foxes"), Tactical Marines are leopards, Devastators and tank personel are Hyenas, Assault Squads, Bikes and Land Speeders are "Cheetas". Each of those units forms a close bond in their respective companies and are referred to as a "hut" (e.g. "the cheeta hut of Kraal Tinashe). A Marine spends the most time of his daily life with his hut and members mostly share a friendly rivalry. A special entity of the chapter is an elite corps of Greenskin-Hunters, mostly composed of Vanguard Veterans and Assault Terminators, the Eclipse Lions. Those Veterans hate and expertise in killing the Xenos, excels those of their common brethren, by they have also tendencies of recklessness and value human life sometimes less, than other Warden Claws and have a more sinister reputation among the majority of the chapter and the population of Enoch. Current status: Numbers are stressed by near constant campaigns against Orks and other Xenos, but do to a quite high recruitment rate, remain relatively stable. Equipment: The chapters tanks, mostly manufactured and maintained on the fortress-satellite Assagai, surrounding Enoch is of little to medium size and mostly of more common vehicles due to the chapters rather backwater status. It contains a considerable amount of Landspeeders though and keeps it number of drop pods high to quickly engage in battle in the various conflicts and distress calls it has to answer. Vehicles of note: Lion´s Paw: Landraider (mostly used as personal transport for Chapter Master Chidi Tinashe Rainbringer: Whirlwind Crack-Jaw: Hunter tank Lightening Spear: Landspeeder of the Cheetah hut of Chidi Tinashe Kraal Companys leader Abidemi Abessi Adisa Thunderstrike: Venerable Dreadnought Retribution of Mani: Land Raider Redeemer Chapter Relics: - Mercy of Inam: Stalker Bolter - Mask of Nami: Artificer-Helmet, used by the chapters Master of Sanctity, currently Samore Mussa - Beasts´ Woe: Power weapon, great spear ("lionspear") - Devourer of the Wicked: Heavy Flamer Arsenal: Fortress-Monastery: Greatshield is a 30,000 ft high mountain, with a flat plateau on it´s encrested with built in encampments and forticifcationss. Part of the chapters arsenal is kept in the mountain itself. It´s top can be "sealed" with overlapping great plates of bronze-coloured metal with an adamantium core, if needed to shield it from enemy forces from above. When attackers come, it is a bastion which can hold a large proportion of Enochs weak, children, women and elders. As I am already writing for hours, I call it a day, now. Hope you enjoyed my creation so far. Will fill in the blanks as soon as possible! Greetings, Velype!
  5. Got a real itch to paint purple and they first Chapter that jumped at me was the Soul Drinkers, but we all know how they went down. Do you think it would be possible for them to return with the new Primaris gene stock? Maybe the Fists petitioned Roboute about their Sacrifice etc. Or do you think it best to do a homebrew Chapter with a purple colour scheme. Would love to see the Soul Drinkers rise from the ashes ;)
  6. INDEX ASTARTES: HERALDS OF LIGHT 'Cut through the night' CHAPTER MASTER Kostas Savvor ______________________________ FOUNDING 3rd [001.M32] GENESEED Rogal Dorn ______________________________ PREDECESSORS Imperial Fists HOMEWORLD Lucerna (Lost) ______________________________ FORTRESS-MONASTERY The Watchtower (Ruins) The Heralds of Light are steadfast defenders and servants of the Imperium. As members of the Astartes Praeses, they were created with the express purpose of guarding the regions surrounding the Eye of Terror, and have taken their task to heart. Where other Chapters are free to seek fame and glory, these unsung heroes have stood valiantly against the darkness since the thirty-second millennium. Even now with the galaxy split in half and their homeworld in ruins, the Chapter keeps fighting and refuse to abandon hope. ORIGINS "Let us light the way, Brothers!" – First Chapter Master, Alcaeus Rex On the first day of the thirty-second millennium, the historical 3rd founding was initiated. Completely new Chapters were created from the genetic material of the old Legions, bolstering the numbers of the overexerted Adeptus Astartes. Spurred by Abaddon the Despoiler’s first Black Crusade, several of these Chapters were drafted into the Astartes Praeses, tasked with reinforcing Imperial forces in the troubled Segmentum Obscurus and protecting the Imperium from further invasions from the Eye of Terror. One such Chapter was made from the gene-seed of Rogal Dorn's Imperial Fists, chosen for his Legion's unflinching bravery during the defense of Terra. They were named the Heralds of Light and would bring the Emperor's radiance to the darkest corner of the galaxy. Gifted with a mighty Battle Barge, the Undying Light, a cadre of Imperial Fists veterans lead the new Chapter towards Segmentum Obscurus on a glorious crusade of reclamation. After nearly two centuries, their initial campaign came to an end with the First Defense of Lucerna. The battle saw the entire Chapter deployed on and above Lucerna, a planet cut off from the Imperium during the Horus Heresy, now occupied by a large warband of Word Bearers. Although the losses were grievous, the Heralds were victorious and recognized as saviors by the Lucernan people. The Lucernan had been defiant in the face of Chaos and fought bravely, despite their inferior training and equipment. Impressed, the Heralds took Lucerna under their protection and claimed it as the Chapter’s new homeworld. Since that time the Heralds have made their name in the fight against Chaos, fulfilling their duties as guardians to such a degree that they have teetered on the brink of destruction many times. During the Age of Apostasy, the Heralds were nearly wiped out fighting the traitor hordes taking advantage of the internal power struggle. The Chapter was spread thin during the Gothic War trying to contain the invading forces, hunting down bands of Raiders who managed to slip through the Cadian Gate. For nearly nine millennia the Heralds of Light have stood their ground, and Lucerna has been a bulwark in the defense of the Imperium. Unyielding as a lighthouse; a symbol of humanity in a dark tempest. Yet when the Thirteenth Black Crusade poured out from the Eye of Terror, the Herald’s resolve was not enough to save their homeworld. HOMEWORLD “This world shines with the light that guides us.” – First Chapter Master, Alcaeus Rex. Lucerna is located in Segmentum Obscurus in the galactic north, south of the Eye of Terror in the Turbatus sub-sector. A beautiful terrestrial planet covered in wide oceans, deep forests and high mountains, similar to Holy Terra of ages long gone, Lucerna stood in stark contrast to much of its surrounding systems. To the Heralds, Lucerna was the very symbol of everything the Emperor fought for and made it their sacred duty to forever protect the world. Settled during the Great Crusade, this prosperous civilized world became a testament of the Emperor’s vision for the human empire. Due to its isolation during the Heresy, Lucerna was unscathed by the fires of war, and remained a tranquil world until it was rediscovered. Even in times of conflict between the various Lucernan states, the people raised great leaders, able to unite the whole population and uphold the harmony. The great Lucernan library, cherished by both the people and their Astartes protectors, contained art, relics and documents from the times before the Heresy, ensuring that knowledge of the Imperium survived. Lucerna never forgot about the Emperor, and in time the people came to believe that He would one day return. Fully aware of the Astartes presence on their world, the Lucernan populace looked towards their guardians with great reverence. To have a member of the family join the Chapter’s ranks was an immense honor. The Heralds rarely involved themselves with matters of planetary rule, preferring to serve, only intervening if requested to or when it was absolutely necessary. After rejoining the Imperium, the planet became the primary source of recruits for the Chapter and the Lucernan Planetary Defense Force evolved into a formidable military organisation. The PDF has fought side by side with the Heralds on many occasions, even off-world when necessary, defending the Lucernan system and beyond. No matter how capable the Lucernan PDF was, it would not be enough. As the Thirteenth Black Crusade laid waste to the Segmentum, the Heralds divided their forces over several battlefronts. In the turmoil that followed the opening of the Great Rift, Lucerna was cut off from the bulk of the Herald’s strength. Contact was lost and only a handful of Astartes remained on the planet. The Heralds themselves never learned the exact details of what happened, but when they finally returned to Lucerna, the planet was overrun by Chaos forces and warp storms threatened to consume the system. Although bled dry from the Black Crusade, what remained of the Heralds of Light charged into the fray in a desperate attempt to save their people. They managed to temporarily secure their Fortress-Monastery, evacuating as many as they could from all over the planet while turning ancient cities to dust with orbital bombardment to keep the enemy at bay. Stubborn as they were, even the Heralds realized that staying would mean their doom. And so they left Lucerna, their home for millennia, barely escaping with less than three companies’ worth of Astartes, spread among the battered remains of their fleet. The Watchtower, the now ruined Fortress-Monastery of the Heralds, sits dark and silent surrounded by ice and rock near the northern pole. Built in the architectural style of Rogal Dorn, undeniably inspired by the defenses of Terra, the Fortress-Monastery was an impressive sight. The outer layers consisted mainly of massive walls and defense mechanisms, while most of the Chapter facilities were below the surface, as an added protection against orbital bombardment. But in the center, on the highest point of the Watchtower, a great fire burned for millennia, kept alive by a constant stream of a natural gas that produced a bright blue flame. Reflected by the ice of the surrounding tundra, melding with northern lights, the Fortress bathed in an ethereal aura. Known as the Flame of the Emperor, this fire was of great symbolic importance to the Heralds, representing the light of Mankind in the darkness of space. Though the great fire atop the Watchtower has gone out, a remnant of this flame still burns in the inner chambers of the Undying Light, fueled by a dwindling supply of gas from their lost homeworld. ORGANISATION “They will be remembered! They will be avenged!” – Current Chapter Master, Marcus Savvor. Following the fall of Lucerna, the Heralds of Light became a fleet-based Chapter. The Undying Light, the ancient flagship of their fleet, once again serves as the Chapter’s home. This venerable Battle Barge bears the scars of countless battles and is one of their most valued assets. Of the rest of their once impressive fleet only four Strike Cruisers survived and a handful of support vessels. Aside from the few artifacts they managed to secure during their escape, many priceless relics of the Chapter's long and glorious history were also lost. The Chapter might have been disbanded at any other point in history had it not been for the arrival of a Torchbearer task force from the Imdomitus Crusade, carrying Primaris Astartes and technology. The Heralds embraced the reinforcements as what it was called – the “Primarch’s Gift”. When presented with the opportunity to cross the Rubicon Primaris, all who could did, seeing it as the final test to prove themselves worthy to continue as a Chapter. The Heralds of Light remain a Codex Adherent Chapter, having followed the traditional ten company structure for most of their existence. While still under strength, the companies are recovering their numbers, and the Chapter is also supported by a sizable remnant of the Lucernan PDF survivors who swore their short lives to serve the Heralds. Even a handful of Lucernan refugee children have joined the ranks of the Heralds themselves. Little time has been wasted on licking their wounds, as Chapter Master Marcus Savvor has declared a crusade of atonement, vowing to restore their honor by reclaiming lost territory and avenging their fallen brothers. Some quietly hope to one day retake their homeworld as well. COMBAT DOCTRINE “We are the Wardens! We are the Walls.” – Mantra of the 2nd Company, the Radiant Ramparts. As members of the Astartes Praeses, duty requires the Heralds to frequently fight alongside other Imperial organizations. They have gained a reputation for throwing themselves into combat to support their allies, occasionally forgoing comprehensive planning in favor of providing aid as fast as possible. As a consequence, the Heralds do not always fight on their own terms, having participated in numerous defensive operations as well as other tasks unusual for Astartes. This approach has proven to be very strenuous and often stretches the Chapter thin as they strive to answer every call for aid. The Heralds themselves see this as a natural part of their responsibilities, not a strategic weakness, but a tactical challenge to overcome. Whilst they have been known for their lack of planning, it is in the heat of battle the Heralds have gained their renown. The Heralds have always been a flexible fighting force, able to quickly react to an ever-changing combat situation and have become famous for their ability to adapt and improvise. Cooperation with allied organizations has always been important to the Heralds, and to effectively work together with another fighting force, one must be able to take advantage of each other’s strengths. As such, they strive to excel in all areas of combat so that they may better support their allies. Like many descendants of the Imperial Fists, the Heralds have inherited a reluctance to accept defeat. This can sometimes blind the Heralds to risk, as they fight on where other Chapters would fall back. The Heralds themselves view it as absolutely necessary for a servant of the Emperor to be willing to die in battle, and the Chaplains constantly preach of self-sacrifice. Only by the supreme sacrifice of some of the greatest Imperial heroes, like Rogal Dorn or the Emperor Himself, does the Imperium still stand. Their resolute nature has frequently put them at risk, but is also what keeps them fighting on where others would give up. BELIEFS “We fight the battles others cannot win. We suffer the pain others cannot endure. We face the horrors others cannot withstand. For we are Astartes; This is our duty, and we embrace it.” – Chapter Teachings. The cult of the Heralds places great emphasis on humility, self-sacrifice, and loyalty. They see themselves as servants of the Emperor and therefore protectors of humanity. All who live under the light of the Emperor are worthy of their protection, and the Heralds are known for their tolerance of both ordinary humans and even ab-humans. Unlike many Chapters, the Heralds are not exceedingly proud or self-absorbed, but humble and reserved. They exist to serve mankind, not the other way around. The Heralds value the division of power in the empire as absolutely necessary, but they also strongly believe that if mankind is to be victorious, the forces of the Imperium must work together. Their humbleness and willingness to collaborate has earned them many allies within the Adeptus Astartes and other Imperial organizations. During their existence, the Heralds have developed a conviction that the Emperor will one day rise from the Golden Throne, and unite humanity against Chaos. Their duty is to keep the Imperium safe, until the Emperor returns and leads them in a second Great Crusade. With the advent of the Indomitus Crusade and the Psychic Awakening, the Heralds belief has only strengthened, fueling their actions with a near zealous fervor, unlike anything they have displayed before. However, this is undoubtedly influenced by their recent losses, producing a deep thirst for vengeance as well. The Heralds of Light bear an intense hatred for Chaos in all its forms, and it is abhorred for its corrupting touch. Falling to the Dark Gods is the greatest betrayal to the Emperor and cannot be tolerated. They consider the Ruinous Powers to be the ultimate threat and the Heralds show no mercy when it comes to the annihilation of Chaos. They have been especially vigorous during the various Black Crusades over the millennia, and this in turn has earned them the hatred of many Chaos worshipers. To them, Lucerna was the greatest provocation; a torch burning with the flame of the False Emperor. GENESEED “Cut through the night.” – Chapter Motto. The zygote cultures required to grow both the Betcher's gland and the Sus-an membrane have been lost or damaged over the millennia, but like all sons of Dorn the Heralds do not mourn these losses. Despite their proximity to the Eye of Terror, the Heralds' geneseed has remained remarkably stable with no signs of mutation. Now, with the integration of the Primaris technology, the geneseed’s integrity has been solidified. The Heralds are once again ready to fight against the endless horrors of the universe and bring light to the darkness. INSIGNIUM ASTARTES: HERALDS OF LIGHT 'Friend or foe, let them all know - we carry His light for all to see.' – Reclusiarch Zuros. --- Original Discussion Topic
  7. View File Index Astartes - Heralds of Light An Index Astartes article detailing the homegrown Chapter of the Adeptus Astartes, the Heralds of Light. Submitter Codex Grey Submitted 03/16/22 Category Background (Lore)  
  8. OK, I've been asked by my brother if I would paint an army for him. He saw the Templars I did a while ago and wants me to do something similar for him! It'll be a purely Primaris project to start, I think has the intention of adding sisters of battle (he just loves the medieval religious look of both ranges!) I've done a test model and was hoping for some feedback: Templar Templar Templar Templar Templar As I said, he loves the idea of building a Crusade, with different elements of the Imperium ranges. Some of you may of noticed that he's used both Black Templar and Impeerial Fist iconography. That is intentional his main Inspiration was the Templar Brethren from the Horus Heresy range and he wants to bring that imagery up to present day 40k. He's going to write up some back story for them, I'll post it once it's done. All I know ATM is they're called "The Templars of Dorn" Thanks for looking, I'll update as and when I finish stuff!!
  9. With the release of Betryal at Calth, and the range of IF bits from Forge World, I've jumped back in to make a chapter descended from Rogal Dorn. I've mostly worked on Chaos armies in the past, because I quite like the general aesthetic, but the lack of cohesion in the models from GW has made me give up on them. When working on Chaos armies, however, they pretty much always end up as renegade chapters that were bearers of Dorns geneseed. I've always liked how he and the Imperial Fists are kind of looked over when the legions are discussed, even though they were a huge part of the Imperial side of the Heresy. The chapter I am working on are called the Amethyst Lords, a Crimson Fists Successor, first founded sometime in late M33/early M34 as the Emerald Death chapter. For the first 500 years they are a fleet based chapter, remaining under strength with around 500 marines pending discovery/reclamation of a planet for a home world. In late M34 they discover a planet under siege from an Ork WAAAGH, the discovery aided by following a "flicker" in the Astronomicon. The planet appears as a dead world, but the population and life of the world is concentrated in vast, interconnected subterranean hives. The Orks had made planet-fall by using a variant of Roks with giant borer drills on them, to breach the crust of the world and get at the human population. The Emerald Death chapter forces launch an attack at the rear of the Ork army, and begins an ongoing onslaught that sees most of the Ork forces decimated, with some splintering off and going to ground in deep, remote caverns. In M41 many an Amethyst Lord recruit has killed several feral Orks before they are taken in by the chapter. During the war, the then Emerald Death chapter command notice iconography from the time of the Great Crusade, as well as the symbol of the Imperial Fists. Records indicated this was a planet brought to compliance by the Imperial Fists, but was cut off before the Battle at Terra by a great warp storm. The Emerald Death marines were regaled with tales of a great battle between the "amethyst lords" and the "iron skulls," and were brought to a cavern filled with crystals that gave off a strong violet light, each containing an esoteric energy charge that set off warnings in the marines armor. Inside the cave was evidence of a great battle between several companies of the Imperial Fists and an absent enemy. All the Imperial Fist marines were reduced to skeletons in there armor, and the paint and non sculpted heraldry were removed from some catastrophic blast that had emanated from the center of the cavern. The tales detailed that the marines went to battle knowing that if they did not win the planet and all of its inhabitants would perish, as well as allowing a monstrous force to be released upon the galaxy. The ancestors of the Imperial Fists serfs, Imperial Army auxiliaries, and planetary inhabitants eventually only remembered the marines as the "amethyst lords" based upon the coloring of the suits of armor in the cavern. For millennia their was an honor guard placed at the entrance to the cave, and their lords were undisturbed. In honor of there ancestors sacrifice, and the knowledge that they had not been at the battle of Terra or at the sundering of the Legion at the Iron Cage, the Emerald Death took up the mantle of the Amethyst Lords, and the planet, named Ostrinus Pugnus, as their home world. The Chapter Master at the time, Finn Braun, declared that a portion of the wargear found would be tithed to all Imperial Fist successors, in care of the Crimson Fists. Another proclamation was to turn the cavern into the foundation for the chapter fortress, starting with the mausoleum for interring chapter heroes, the first of which would be the long fallen Imperial Fists Legionnaires. It was decided that some of the colors of the Emerald Death would be retained within the heraldry of the Amethyst Lords, the knee-pads, shoulder pad insets, and lower helm armor would retain the green they bore into battle. Amethyst Lords Heraldry: So some kind of cliff notes things about the chapter that will be fleshed out at a later time: Well into M41, the Amethyst Lords go into battle using relic wargear, having a vast amount of spare parts and machinery to repair them from the IF Crusade era companies. Amethyst Lords have a keen interest in maintaining a useful gene pool for future recruitment. Scouts are returned to the planetary population for a time before they undergo implant procedures that would sterilize them, and on the way back to the chapter are encouraged to welcome any advances from females. The AL also collect genetic material from prime subjects they fight alongside, and have cultivated a rite on the planet for women to bear children from this genetic material. By M41 planetary administration is remote, with the chapters involvement with the planetary population overseen by serfs. The AL have a connection with the Ministorum, having allowed a delegation of priests to set up temples to the Imperial Faith. Some females that pass trials are tithed to the church Schola Progenium, ending up in several Orders that the Lords have good ties with. Females undergo trials alongside males for the chapters notice. While genetically compatible males undergo further trials for use in marine conversion, females undergo advanced training for specialized serf positions. It is rare for a failed male aspirant to rise above menial positions, as the Amethyst Lords are disdainful of such mortals. The planets general tech level is close to most hive worlds, with little to no interstellar communication beyond that which goes through the Chapter. The Amethyst Lords do not allow much, if any, unmonitored access to the planet proper. Even in M41, there are still feral ork tribes that popup in the planets deep caverns. The AL haven't done anything to remove this threat, as they view it as a test of strength for the planetary population.
  10. Angels of Judgement http://i821.photobucket.com/albums/zz133/angelofphoenix1983/AngelsofJudgementTactical.jpg Angels of Judgement - Third Company, First Tactical Squad Chapter Name: Angels of Judgement Founding: 3rd Founding - 001.m32 Founding Legion: Imperial Fists Chapter Master: Commander Jibriel the Twenty-Third Chapter Homeworld: Fleet Based Fortress Monastery: Arceus Lumes (Ramilies II-Class Starfort-Modified) Combat Doctrine: Drop Pod Assaults/Deep-Strike Insertions Battlecry: Sergeant - "Confess!" Marines - "Judgement has come!" The Angels of Judgement are a Space Marine Chapter. They are one of the successor Chapters created during the Third Founding, their progenitors being Imperial Fists and their Primarch Rogal Dorn. History The Chapter’s origins begin with the Third Founding, decreed by the High Lords of Terra. During this founding, this chapter was taken from members of the Imperial Fists that were a more balanced blend of the stoic nature of the Crimson Fists and the unrelenting zealotry of the Black Templars. The Chapter Master that was selected from the Imperial Fists was Jibriel, now known in the Chapter’s history as Jibriel the First. The Chapter has been a Crusader Fleet since its very inception, learning from their brother Chapters that to recruit from one planet could be dangerous. If that world were to fall, they run the risk of being wiped out as a Chapter, thus ceasing to exist. Therefore the Angels of Judgement have set up Chapter Keeps on worlds they have conquered, where they can resupply and recruit from. For the first eight millennia, the Chapter was noted for participating in the defense of The Imperium during all of the Black Crusades that were unleashed from the Eye of Terror by Abaddon the Despoiler and the Legions of Chaos. Along with their presence during the Black Crusades, they also managed to destroy an Eldar Craftworld that had threatened the Stratteran system that had attempted to invade the system in both m34 and again in m37 when the Chapter succeeded in setting off melta charges in vital areas to cause a chain reaction that resulted in the Craftworld’s destruction. The Eldar were not the only Xenos force the Chapter had dealt with, the Chapter Fleet has come under attack at least once from an Ork Waaagh! which the Chapter had successfully repelled, but not without losing several Battle-Brothers in the process. Records also show the Chapter answered and defended a world that was under siege by Dark Eldar raiders and was able to drive them back into the Webway. As conflicts escalated in the following millennia, the Chapter would see itself pushed harder and more vigilant in their crusades for The Emperor. Doctrine and Organization The Angels of Judgement readily follow the Codex Astartes that was laid out by Roboute Guilliman, Primarch of the Ultramarines Legion. Their only deviation of the Codex occurred during the 41st Millenium when then Chapter Master, Commander Jibriel the Twenty-Second, appointed Librarians Harute and Marute, twin brothers from birth as joint-chiefs of the Librarius. This has brought them under the watchful eye of The Inquisition, specifically members of the Ordo Astartes. Time will only tell if the link these Twin-Brothers have will spell the Chapter’s success or downfall. The Chapter has had close ties to The Imperium and The Inquisition, having contributed Battle-Brothers to the Ordo Xenos’ Deathwatch as members of its Kill-Teams. Like their brother Chapter, the Crimson Fists, they too have been ordered by Terra and the Inquisition to destroy two Chapters that had gone Traitor. While the Chapter was not proud of the fact they had killed Astartes Battle-Brothers, they knew the orders must be carried out for the better of The Imperium as a whole. This has earned them ire with other Chapters of Space Marines, seeing them as just another one of the Inquisition’s lapdogs that was at their beck and call. The Chapter’s main colours is black armour with red shoulders and forearms. Gold trim covers the shoulders and elbows, along with details of the helmet, while their greaves are solid gold in color along with their hands and backpack exhaust ports. Their Chapter symbol is not carried over from the Imperial Fists, rather using the symbol of the Dark Angels, a winged sword to identify themselves as The Emperor’s Angels of Death and Judgement upon their enemies. The Company number is designated on the right knee while the squad number is designated on the left. The Chapter favors the method of Drop Pod Assaults, while still having a full stock of vehicles and tanks, the chapter makes little use of them in favor of deep-strike insertions, relying on Devastator Squads to lay siege to the enemy and Assault Squads to serve as the Chapter’s vanguard. Culture and Disposition The Culture of the Angels of Judgement follows that of a deeply spiritual Chapter, revering the God-Emperor of Mankind, their Primarch, and the Great Heroes of the Chapter. In every Chapel of their Fortress-Monastery and ships of the Fleet, house 3 large stained-glass windows: The central window depicts The Emperor of Mankind, sitting on the Golden Throne. To the left of The Emperor is the window of Rogal Dorn, their Primarch-Progenitor and Demigod son of The Emeperor. To the right of The Emperor is their first Great Hero, the first Chapter Master, Commander Jibriel the First. The name of Jibriel is also passed down from one Chapter Master to the next, starting with the First Commander Jibriel. As of the 41st Millenium, the current Chapter Master is Commander Jibriel the Twenty-Third, which he inherited after the death of the previous Chapter Master, Jibriel the Twenty-Second. The successor will ceremoniously discard his name and armour in front of the entire Chapter that has assembled, after which a numeral will be branded onto his chest by the Chapter’s Chaplains. After which the Chapter Serfs will adorn the new Chapter Master in the regalia of the Chapter Master, taking up the sacred relic blade, proclaiming himself reborn as Jibriel. Recruitment Every 15 Terran years, the Crusade Fleet will return to the Chapter Keeps of the World’s they reside over in a year-long tradition that is known by the world’s inhabitants as the Angel’s Harvest. During this time, all recruits who are of the proper age fight to the death in gladiatorial matches. From those matches, the 50 who are victorious from each chapter keep are taken aboard the Chapter’s Thunderhawk Gunships to the Fortress-Monastery. There the recruits are tested, both physically for genetic compatibility and Psyker potential. The recruits that show Psyker potential are tested further by the Chapter’s Librarians to see if they can they can control their latent Psyker abilities. Those who fail the physical tests are indoctrinated as Chapter Serfs, while those that fail their Psyker testing and those that can’t control their Psyker abilities are mind-scrubbed and handed over to the Techmarines to be made into Servitors. Relics There are two noteworthy Relics that are in possession of the Angels of Judgement, both of which are part of the Chapter Master’s Regalia. The first is the Relic Blade Final Verdict, a powerful two-handed power blade that glows a deep blue when the blade is surrounded by its energy field. The other is the Bolt Pistol Last Judgement that is mounted on the Chapter Master’s left gauntlet. This drum-fed Bolt Pistol was masterfully crafted by the Chapter’s Artificers at the Chapter’s Founding to commemorate it. Adorned on the Storm Bolter are Purity Seals that ensure the Machine Spirit of the weapon will never allow the sacred weapon to jam or malfunction. Notable Angels of Judgement Commander Jibriel the First - Founding Chapter Master (dec.) Commander Jibriel the Twenty-Second - Prior Chapter master to current. Notable for appointing Librarians Harute and Marute as Joint-Chief Librarians of the Chapter's Librarius (dec.) Commander Jibriel the Twenty-Third - Current Chapter Master of the Angels of Judgement Chief-Librarian Harute - Twin-Brother of Marute, jointly shares the office of Chief Librarian with Marute Chief Librarian Marute - Twin-Brother of Harute, jointly shares the office of Chief Librarian with Harute Mikael - Current Master of the Forge Phaniel - Current Master of Sanctity Zadkiel - Current Chief Apothecary Ancient Hadriel - Venerable Dreadnought Fleet AssestsArceus Lumes - Chapter's Fortress Monastery, a heavily modified Ramilies II-Class Starfort 4x Battle Barges - Oath of Valour, Heart of Virtue, Word of Truth, Wrath of Jibriel 24x Strike Cruisers 50x Hunter, Nova, and Gladius-Class Destroyer and Escort Squadrons (Assorted) http://i821.photobucket.com/albums/zz133/angelofphoenix1983/AngelsofJudgementSergeant.jpg Squad Sergeant http://i821.photobucket.com/albums/zz133/angelofphoenix1983/AngelsofJudgementTerminator.jpg Terminator Armour of the First Company
  11. I quote from http://warhammer40k.wikia.com/wiki/Astral_Knights ... Chapter's Fate Sometime shortly after the destruction of the Necron World Engine and the loss of nearly the entire Astral Knights Chapter, an envoy of the newly formed Sable Swords Chapter, led by 1st Company Captain Daegan visited the world of Obsidia to inform the remaining Astral Knights that they were to claim stewardship of their Fortress-Monastery. The remaining Astral Knights, numbering only thirty Battle Brothers, were led by the Chapter's last surviving Dreadnought, Brother Thade. Thade, angry at the thought of his proud and noble Chapter being so easily cast aside and replaced with a Chapter so young and inexperienced nearly came to blows with Daegan, instead demanding what deeds could the Sable Swords offer the remaining Astral Knights. Daegan simply stepped aside, clearing a path from the chamber deep within the fortress and said: "Take a ship from here and ply the stars as the Astral Knights once did, before they set down roots in stone and iron. Fight on in the Emperor's name until you can fight the no more, and when that day comes, know that in death your duty has ended." There are no known Imperial records that follow the Astral Knights into their final moments. So they are uber cool, they are sons of Dorn, they are just 30 tacticals and a dreddy so I can manage to paint all the chapter, and they have a kick ass colour scheme... but I can't understand clearly what was their fate (damn my lack of english skill). They was wiped out ? They was merged to Sable Swords Chapter ?
  12. I've tried the search functions but I'm convinced I'm not using it properly - does anyone know of anybody trying to develop the background of the Subjugators at all? Any concerted efforts towards developing a "feel" or aesthetic for them?
  13. Hey y'all, I need a little love getting my new Chapter worked out. I got some things I like already, those are written in white*. There are also some things I need help with, either putting it "in better words" or having facts straightened (meaning if I'm getting fluff or things wrong, let me know). The things I got so far are: Chapter Master: Brictius/ Bastium (Brick/ Bastion). I got the model and loadout, working out the fluff accordingly. Needs a strong name, something with a B like the ones I got. Brictius is latin for piebald, which for some reason I like. Like a "petname" from his battle-brothers. (I imagine he's got pigment spots or something on his head). This wouldn't be on his profile, everyone just "knows" it. Theme for the Chapter: As all Imperial Fists, they are Siege specialist, but they in particular are adept at the gritty in-yet-face-hows-me-powerfist mess of trench fighting. I'm thinking (heavy) flamers, stormshields etc. Colors. Funnily enough, they look alot like the old colors for the Raptors (still called Raptor legion back then). There's good yellow in it, to show they affiliation to the Fists. Facts for the Chapter: Stubborn SOBS like all the sons of Dorn, they have been in many prolonged campaigns and suffered for it. The previous Chapter Master died in their current campaign and the First company's Captain stepped in to fill his shoes. He'll be in command until the end of the campaign after which the Chapter's council will vote in a (new) Chapter Master. They are currently involved in a campaign alongside the Celestial Lions** Chapter, fellow sons of Dorn. The colours. The piebald. (Painting him is next on my agenda). Equipment: Thunderhammer (fist looks more boss tho), Digital weapons (in case it's all 1's rolled to wound NOT ON MY WATCH) and the Shield Eternal. I believe it makes a good combination but I'm open for suggestions all the time. Magnetising his backpack in case he ever needs a Jumppack. So why am I posting this? It's not only to show off my (few) models, it's also because I'm in dire need for a good Chapter name for these boys. I had originally called them the Disciples of Wrath and even tho I still like the name, I someone don't see it fitting for them. I want something that ties them in with the Imperial Fists/ Dorn more than just a "random cool name". With this I would really love some help. In advance, I thank you. *I'm also making this my WIP thread for the Chapter, hence the white text reference. Stuff posted at a later date that I'm not sure about will be in yellow or something. * *The Celestial Lions reference is because they're my primary army. I love the IF Chapter Doctrine and having one army that follows the same rules just helps play. I know the lore on the Celestial Lions. Please don't start telling me things about them. I know it. New and old. This thread is for the boys in the blue-yellow pyjamas.
  14. + Walls Fail, Fists Do Not! + [+image source+] + + + + + "Since the dawn of the Imperium, the VIIth Legion was known for its mastery of siegecraft. During the glorious Great Crusade, the Imperial Fists were tasked with defending Terra, birthworld of Mankind. They were elevated above their brothers to make sure the bastion of Humanity was safe from any threat. Alongside this unique honour, they were also deployed on battlefields where their brother Legions could not succeed without great loss of life and equipment. The Fists fell upon enemy fortifications like a hammer, blasting their way through rock and steel to make way for the armies of the Emperor. They were also the last line of defence when the thrice-cursed Horus led his corrupted Legions to assault Terra and successfully held the Traitors at bay for months on end. After the Heresy and the rise of the Codex Astartes, the Imperial Fists and their successors are still the undisputed masters of siege warfare. Despite a large number of Chapters finding other areas of bloody expertise, no Son of Dorn has truly forgotten the art of siegecraft and will always stand ready to raise new bastions or tear down the walls behind which the enemies of Mankind cower." + + + + + Introduction With the dust having finally settled from the last Imperial Fists Expansion, it is now time to move on to our next event! This one shall be shorter and in many ways easier than the aforementioned challenge. The idea is for each participant to create a model which represents the Dornian passion and expertise in all areas of siege warfare. Whether you choose to create a Crimson Fist Battle-Brother with a breacher shield or Interdictor Assault Marine with a scenic base representing a blasted Imperial fortress, it is up to you! The limits are your imagination, not the wargear options of the Codex: Space Marines ! Rules Pledge: You must vow to fully assemble and base a single infantry-sized model by 12:00 GMT on Sunday 17th January. The model does not have to be "Codex-legal" and may include items of wargear that are not a part of Codex: Space Marines or the Horus Heresy army lists. An infantry-sized model means a model in Artificer/Power/Scout/Terminator armour. Point values for the models are completely irrelevant for this challenge.Note: The thread will automatically lock once the deadline is reached but shall be re-opened shortly afterwards for the final announcement and rewards. Awards Each completed vow gives a single point towards your total in the Hall of Heroes (incoming). If you choose to paint your model and successfully do so before the deadline or if you add a piece of fluff about the model (of at least 50 words), an extra point shall be awarded. If you paint the model and write a piece of fluff, you will receive two extra points. Signature banners or List of Participants@nortran11 @Dosjetka @Wulfgar Ironmane @Capitano @jimbo13 @Disruptor_fe404 @Helias Tancred @Son of Carnelian @The_Chaplain @Bob Hunk @Brother Cambrius @valhalla130 @BattleBrotherJohn @Logiter @Lachdannan @Thedarkprincesnun @Soric @Brother Pheidias @DracoFox [...]
  15. hey guys i was wondering if i could see some fellow crimson fists army's. I'm trying to look for a good inspiration to finish painting some of my models. All sons of Dorn are welcome!
  16. Hi, I'm posting on here on behalf of my wife, to hopefully gain some encouragement for her on her recent move to building a Space Marine Chapter,
  17. So, I want to play Space Marines again.. I have some Space Wolves, But, You basicaly use 3 non HQ units in the book with little to no variation since the other stuff is a bit sub par.. And I kind of wanna play something newer while waiting for a new space wolf codex, And I do realy like the Crimson Fists. So I was wodnering, Are they good? Do they manage well, Or are they under powerd?
  18. so, under the new rules if your army is unbound you cannot gain the 'objective secured rule'. but, just recently the FAQ's have gone up and pedro kantors rule has been changed to 'an army that includes pedro kantor, friendly units of sternguard have 'objective secured' so in a unbound army they would still have this rule... im confused
  19. Hello brothers and sisters, children of Dorn all! Welcome to this mini challenge to get people back into this tucked away part of the B&C and to get your painting/writing itch scratched! To keep this as open as possible, I'm keeping the rules simple: You vow to EITHER fully paint a single model representing a Son of Dorn OR you write up a 700 word snippet about a character from Dorn's genetic lineage (Note: entries which do not have the exact number of words allowed shall not be accepted). You may start as of today and must complete your vow by 1st May 2015, 1200 GMT. WIP pictures of your model are not required, but I encourage you paint up a new model and not just re-use an already painted one. Once you have completed your vow, you may post your results in this thread. For completing your vow, you shall receive a special banner to commemorate and celebrate your successful vow! So, brothers and sisters, it is now time to break out your paint servitors/auto-quills and show your dedication to Dorn and the Emperor! Ave Imperator!
  20. I was thinking of getting a couple of terrain pieces to display my army with. What does everybody currently use? I thought the wall of Martyrs would be a good fit for descendants of Dorn, but the Shrine of the Aquila looks awesome, and is actually a good piece of LoS blocking Terrain, so would be good for games too.
  21. Excoriators another project I started awhile back.This is going to be all infantry .
  22. Greetings Brothers, I've recently been working on painting up my Crimson Fists army and thought I'd share some photos with you. I apologize that the shots are not the best, they're taken with my phone and I can't seem to get good lighting. I have a good camera and a light box but I can't find the backdrops or the cable for the camera. Hopefully soon I'll be able to provide better images, these shots don't do justice. I've chosen to model them according to the force structure immediately prior to the Invasion of Rynn's World, so that I might feature some of the more interesting characters. For starters, here is a Scout Squad. Three of these form my Kill Team for 200-point games. And here is Captain Ishmael Icario, Commander of the 10th Company and Master of Shadows. Counts as Telion for game play rules: What Crimson Fists army would be complete without the Chapter Master, Pedro Kantor? Here is Captain Drigo Alvez, Commander of the 2nd Company and Master of the Shield, counts as Lysander in-game: (I know he has a storm bolter and power sword in the book but what "Master of the Shield" wouldn't use a shield some times?) And my most recent work, the 30th Anniversary Space Marine. Crimson Fists were my first army and 30 years later I'm playing them again! I've also finished a model that is intended to represent Alessio Cortez, I'll get some photos up soon. Now I can embark upon painting up my Demi Company. It's 72 models, including two Dreadnoughts and a Razorback. I'll be painting it as the 3rd Company - primarily because the red trim on the shoulder pads works nicely with the color scheme, and partly because I think Ashor Drakken got a raw deal. When combined with the 10th Company Task Force I use as my Kill Team, it adds up to a nice 1850 points. I'll add pictures as the work continues, but with my work schedule and tired eyes I'm sure it'll take a while. I hope you enjoyed this peek at my army!
  23. Sons of Dorn, The Eye of Terror has opened yet again. Tzeentch's daemonic legions, the treacherous Thousand Sons, and even their twisted Daemon-Primarch Magnus, have emerged from the Warp and are causing untold destruction to the worlds around Cadia. The Imperial Fists and their successors, stalwart defenders of the Imperium and its people, the Emperor's Praetorians, must push back this tide of horrors and liberate as many Imperial worlds as they can. Round up your neophytes, fire up your forges, arm your battle-brothers! The time of ending is near and the sons of Dorn shall not be found wanting... Start: Wednesday 1st March End: Friday 31st March @ 23:59 GMT/UTC How it works: 1) You look at your collection and pick at least one model to paint. The selected models can be assembled, undercoated and/or basecoated with their main colour. No more. If unsure, ask me. I reserve the right to disqualify models which do not stick to this rule. 2) Take a picture of these models, upload it to an online gallery (preferably B&C), and post it in this thread along with a vow stating the number of models to complete by the 31st March and any other details you deem to be relevant (be creative). Once you've made your vow, no changes to it can be made unless I approve those changes (so send me a PM if you need to change something). 3) Paint the models to at least a basic, three-colour standard within the given timeframe (no obligation to base the models but highly encouraged). The colour scheme must be either from the Imperial Fists Chapter/Legion, an official successor, a DIY successor, or the Deathwatch Chapter (but with one shoulder pad painted in the colours of a son of Dorn). No other Chapters shall be allowed. 4) Once finished, take the best pictures you possibly can, upload them, and post them here for all to see. 5) If you have completed your vow, make a second/third/fourth/fifth/sixth/seventh/eighth/ninth/etc vow and continue to bring glory to yourself! 6) Patiently wait the end of the event and the publication of the end results. 7) During the whole while, have fun! Last but not least, if you have any questions, feel free to ask them here or to PM me! Now, let us prepare for war and give Chaos a good kick in the teeth. Participation badge [img=http://image.bolterandchainsword.com/uploads/gallery/album_11565/gallery_45765_11565_21922.png]
  24. Origins: Part of the 22nd founding of the Adeptus Astartes, The Knights Defiant have always fought with an unwavering determination that cannot be stayed except by direct order. Much like their Progenitor the Venerable Imperial Fists the Knights Defiant refuse to retreat from most any battle and much less one on their own territory. History: During the first centuries of service the Knights Defiant remained largely within their own star with few exceptions. It was during this time when Venerable Roland came to power as the first Chapter Master raised from the home planet of Eysines. Under his guidance the Knights Defiant became more aggressive and eventually this cost them dearly. During a particularly bloody Campaign in Ork held space near the Eysines System Venerable Roland was struck low by the Warboss Urgak this caused House Ferox to fly into a fury unseen by the chapter as they pursued vengeance against the Warboss Urgak who had injured their Master. This ended with House Ferox facing almost complete destruction against the Ork horde as they Recovered the body of Venerable Roland they discover he was alive although barely. House Ferox had suffered greatly at this point but due to the intervention of House Wayland the Knights Defiant had recovered Venerable Roland and some of House Ferox. Upon the flagship, The Sword of Eysines Venerable Roland was entombed inside a Contemptor Dreadnought chassis. In the aftermath of the battle that laid Venerable Roland low House Lord Wayland ascended to Chapter Master and Rebuilt House Ferox and upon its return to full strength he renewed the Campaign. Under Chapter Master Wayland the Ork horde was suppressed to only a singular planet now Known as the Cage to the Knights Defiant who now use it as a training ground for aspirants. This is all that is recounted of Venerable Roland who is the only Astartes privy to the knowledge of the Chapter’s beginning due to a rebellion within the Chapter Librarium where Chief Librarian Dordalus and a majority of the Epostolaries turned to chaos and stole with them much of the Chapters lore. Considering this the Chapter has ruled the only loyal Epostolary remaining to assume the burden of the entire Librarium and the task of hunting Dordalus and reclaiming the Chapters lore. Now Epostolary Naram is under direct watch of the Reclusiam always and during battle he must remain near a Chaplain or a House Lord always should he turn. Considering Primarch Robute Gulliman’s Indomitus Crusade and the reinforcing of front line chapters with Primaris Astartes. The Knights Defiant were sent an entire company of Primaris Astartes due to no updates on troop strength reaching Terra or Gulliman. As such the Knights Defiant have a total strength of 1,100 Astartes during the final days of the Indomitus Crusade. However, the Knights Defiant haven’t taken kindly to the Primaris Astartes and have thus kept them entirely separate from the Great Houses. Since receiving reinforcement the Knights Defiant haven’t deployed and therefore the Primaris group hasn’t experienced combat and is distrusted by the Chapter until their worth has been proven. Homeworld: Eysines is a planet capable of maintaining human life and was first colonized during the Great Crusade. During its colonization progress, it was found to be quite rich in minerals required for manufacturing of Astartes vehicles and weaponry. Eysines had its own Imperial Army regiment founded for self-defense and transportation of minerals to the Blood Angels for use in the 9th Legion. Eysines remained largely unaffected by the Crusade until the Horus Heresy began and Eysines was invaded by the 8th Legion for the resources present. When news of the reached Baal the Blood Angels sent one of its Fleets to recover Eysines and in the following campaign a majority of the population had been killed off in the fight between the Astartes. Once the Night Lords had been repelled it was determined Eysines was too damaged to be considered a priority during the Heresy and was thus forgotten and the remaining population recovered over the course of the next 7,000 years. The inhabitants of Eysines regressed severely due to the catastrophic fighting that occurred on the surface and has now re-emerged as a pre-black powder society reminiscent of medieval Terra. Eysines people have organized themselves into a semi democratic society in which the head of one of the 8 Great houses assumes complete autonomy over the sovereign for the next year. The process by which this is chosen is directly correlated to the aspirant selection games that the Knight Defiant host each year to search for possible neophytes. Combat Doctrine: The Knights Defiant fight in a manner like that of the Black Templars preferring blade and strength to overwhelm the enemy at close proximity. However, the Knights Defiant also make extensive use of Razorbacks and Land Raider Redeemers as the primary mode of transportation instead of rhinos. The use of whirlwinds is also quite prevalent among the Knights Defiant to cover the approaching Astartes. Chapter Culture: During a meeting with the Black Templars that’s long since been forgotten the Knights Defiant have also taken up the quirk of chaining weaponry to their armor during Crusades as a form of devotion to the Crusade. Astartes within the Knights Defiant also tend to inscribe oaths of combat or faith upon their power armor during times of distress and sorrow as well as upon the Day of the Emperors Ascension. Unlike Most chapters an Astartes in the Knights Defiant are recruited into the same house they fought for in the Eysines Tournament and will remain in that house exclusively unless they ascend to Chapter Master in which they no longer belong to a House but to Eysines. This is shown in the way Battle Brothers address each other e.g. (Brother Lucas of Auxilus). Any ​Constructive Criticism is appreciated. Thanks for looking!
  25. Sons of Dorn, The Eye of Terror has opened yet again. Tzeentch's daemonic legions, the treacherous Thousand Sons, and even their twisted Daemon-Primarch Magnus, have emerged from the Warp and are causing untold destruction to the worlds around Cadia. The Imperial Fists and their successors, stalwart defenders of the Imperium and its people, the Emperor's Praetorians, must push back this tide of horrors and liberate as many Imperial worlds as they can. Round up your neophytes, fire up your forges, arm your battle-brothers! The time of ending is near and the sons of Dorn shall not be found wanting... The dust has had time to settle since the last event in this subforum, Imperial Fists Expansion IV, which saw the Imperial Fists and their successors emerge victorious over the traitorous Iron Warriors. This smaller event is set to begin in March and will last a month. The format will be different from the original Walls Fail, Fists Do Not event and will instead resemble the Ultramarines' Reinforcement Rush in more ways than one. So, with those few hints given, prepare your models and make sure you don't miss this golden opportunity to kick Chaos in the teeth again.
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