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Showing results for tags 'Inceptors'.
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Inceptors Space Marine Chapter. PDF includes two green background layers - one lighter, one darker. As very few printers have a dedicated white ink/toner cartridge, it is recommended that you print this to white decal paper with one of the background layers turned on, and paint-blend the logo into your background color.-
- Inceptors
- Space Marines
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From the album: Inceptors
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- Inceptors
- Ultramarines successor
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From the album: Works in Progess
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- Blood Angels
- Inceptors
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From the album: Void Marshals
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Hi, just found out the neighbours play 40k and plan to have a few games in the yard in the sunshine. Obviously, I want to play a fun, but competitive list, so I finished painting up my assault squads and settled on a jump list. It's a fairly straightforward list, an incursion 4 way tourney, Necrons, Tau and some space marines, not sure which chapter. Just Incursion games, nothing special. My list has Captain with relic blade and jump pack Sanguinary priest with a jump pack Sanguinary guard and ancient A pair of assault squads A storm speeder Hammerstrike All told, with wargear comes to exactly 900 points. My question to the forum is thus: Assault bolter Inceptors, or Suppressors? The anti infantry fire of inceptors, plus their extra toughness and wound is attractive, but denying overwatch and D2 is pretty handy as well. The Hammerstrike is there to look good, and blow up tanks. Any help would be appreciated, thanks.
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- Blood angels
- Jump infantry
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I’ve been very happy with running a 5-man plasma inceptor squad alongside my Ravenwing list, keeping them within a reroll 1’s to hit aura from a captain or Sammael. I’m wondering if could be worth using Marked for Command to give the Inceptor Sergeant Master Crafted, upping his base damage to 2 and 3 on the supercharge. Has anyone tried that? I’m thinking it might reduce the need to supercharge and/or WOTDA, but I haven’t modeled out the difference versus common targets like 2W marines/VV or 3W bladeguard.
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Title says it all really. I'm looking at converting some inceptors into power lance armed jump pack knights. Does anyone have any recommendations of suitable lances from other armies to use for this? I've trawled through a few bits stores already but I can't get a good of scale from the product photos.
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Now that all nine loyalist legions (though I have my fingers crossed that the zealous brothers of the Black Templars get their release!) have their own Primaris upgrade kits, I thought I'd answer the one question that I haven't seen answered yet: Does the Gravis pads in the kit fit the Multi-part Inceptors properly? On every Primaris upgrade sprue there are three shoulder pads sized to fit Gravis armoured marines; two generic pads, and one pad with a little embellishment for the squad leader. These pads are designed to match the same style as the Primaris Aggressor, as noted by the extra ridge running along the front half of the pauldron This ridge is unique to the Aggressor, not shared by the Gravis Units close support brother, the Inceptor. Upon looking at the Inceptors, the question to be asked is: Will the the Aggressor Pad fit the model without cutting into it? Upon first glance, I believed that while the Sergeants pose (left arm down by his side) would allow the pad to fit on with no interference from the ridge onto the jump pack, I was concerned that the two veterans (left arm raised to shoot their weapons) would force me to cut up the ridges to ensure that it fit. I did a brief google search on the topic but didn't it turn up anything, so I decided to find out the hard way. Following the assembly instructions in order, I found that, in complete disregard to my hypothesis, both standard battle brothers were posed in such a way that the arm was raised the exact maximum height the arm could go without the ridge interfering with the pack. So long as you attach the arm and pad to the body before attaching the jump pack, you should have zero problems However, while assembling the Sergeant (who I previously believed would be the easy one) I found that, while the ridge of the pad doesn't interfere with anything, the rope embelishment catches slightly on the butt of the models weapon, and part of the pack. With a bit of manhandling, I was able to attach the piece without the need to cut into it. However, I would recommend that you attach the pad to the arm before attaching the arm to the body if you wish to try this for yourself, to prevent you accidentally messing up the join between arm and torso piece With models assembled, I then turned my attention to other chapter sprues. Though I was able to push the Blood Angels embellishment onto the model, would players of other chapters also share this difficulty? Though I have not tested this in practice, I hypothesise that there are three tiers of difficulty to this question. First are the Chapters with a small embellishment or token that does not go near the edges of the pad that might cause interference: Second are the Chapters with a rope or chain going across the pad. These are likely to interfere with the gun butt and jump pack. Though this can be nullified with a bit of manhandling. Finally are the White Scars, who rather have a small chain or rope, have opted for a pair of handsome scalps! Unfortunately this has zero chance of fitting correctly to the model as it will interfere with the jump pack, forcing you to either scalp the pad with a set of cutters and a mould tool, or to fit it to one of the marines with guns raised (which should have the room needed for a reasonably easy fit) In conclusion, I would say that the Primaris Upgrade and Inceptor kits were likely designed with this use in mind, or Games Workshop got especially lucky! I hope this topic has sufficiently answered a question hobbyists may have wondered about, but were too hesitant to test for themselves. +Spiros14+