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  1. Hello everyone! I've been working on this army for a long while and thought i should post it here to see what you all think. I always like to get comments and constructive criticism on my work so please let me know what you think of them all! I've taken some photos of the whole set plus i've added the photos from my entry to Armies on Parade last year. If you want to see any of the models in more detail let me know and i can add photos of them, OR you can check out my other topic in the deathwatch forum here. I'll be updating this as build and paint more models, the first update is already below! I've arranged the army in a rough outline of the watch fortress structure, they all have the correct squad designations on their kneepads and i've got an excel sheet to record who is in which squad! Almost all of them are from different chapters as well (another reason for the excel spreadsheet) I like to make them all a bit unique with the names and chapter background, i endeavor to add some elements of their home chapter to the model but after the 50 most well known ones it gets difficult! So i come up with a feel for their chapter from the name, colour scheme or what i decided to make up for them. I like to add little details like that, as you can see from the photos i am very fond of converting. All of them have the deathwatch wrist scanner, shoulder pad and elbow pad, where possible i also give them the ammo pouches and more! My goal is to build a deathwatch version of every unit currently available to them! So if you can't see something in these photos i will build one eventually! Please let me know what you think of all these!!!
  2. Hello Everyone! Been out the hobby for about 7 years and decided recently the Deathwatch are the army to get me back into it. Decided to record my progress as i go. I'll be adding some inquisition as well when I've got them time. But first i decided to make up some Primaris Deathwatch to get me started. I really wanted to see what the new primaris models were like and thought i might as well make them Deathwatch. Probably won't get any more though, just normal size after this. Here are some pics! Did a fair bit of conversion work on the basic intercessors to get them to be deathwatch. Added the shoulder pads and the elbow detail on the left arms, sculpted shot selectors into the boltguns, filed of the chest eagles and replaced them with pouches, grenades and bullets and sliced up the right arms to incorporate the wrist scanner. Here's a close up of the Sergeant Prior to this i painted up some random servitors i had unpainted from years and years ago as Inquisition for practice. I'll post more when I've painted the primaris squad. Let me know what you all think!
  3. Prologue The Information Broker leans across the table, his hand clamping over the Rich Patron’s mouth before the man can speak. His eyes, wide with panic, dart around the curtained booth. "Do you want to get us killed?" His whisper is sharp, slicing through the stillness. "That thing is dangerous... even the Inquisition fears it." The Rich Patron mumbles against his palm, eyes flashing with irritation, but the Broker keeps his grip firm. He shoots a glance through the gap in the curtain, where two hulking Ogryn bodyguards stand like statues, their broad shoulders casting long shadows into the booth. Reassured they are alone, he lets go, pulling his hand back as if he’s touched fire. "Keep your voice down," the Broker hisses, eyes still scanning nervously. "Even here, someone could be listening." The Rich Patron leans back, brushing at his finely tailored coat, his annoyance barely concealed. "You overestimate the risk," he says, voice calm but tinged with disdain. The Broker isn’t convinced. He leans in again, voice barely a whisper. "This... mirror... it’s no ordinary relic. It was part of the Emperor’s own Webway Project. Sealed with Imperial tech, covered in purity sigils." The Rich Patron’s eyes gleam, catching the faint candlelight. "All the more reason to acquire it. My rival, zu Rosenstein... he has everything. Except a cursed fate." The Broker hesitates, glancing nervously at the candle’s flickering flame. But his greed is triggered, and sneeks into his eyes. He leans forward, lowering his voice: "Fate is a very exclusive kind of gift." "So," the Patron says, a sly smile curls on his lips. "Can you get it for me?" *** The flicker of the candle fades into a sepia-toned memory. The webway mirror gleams with an unnatural light as it is installed in a massive chamber, surrounded by arcane Imperial machinery. Tech-priests and servitors chant litanies of purity, their movements precise, almost reverent. "A tool forged in secrecy, bound by xenos origins…" The webway mirror is carefully placed into the heart of a larger device, wires and mechanical components connecting around it. A Tech-priest, solemn and hooded, presses a final purity seal onto its surface, locking it into place. "…and contained within the heart of the Emperor’s greatest ambition: the Webway Project." Suddenly, the scene erupts into chaos. Alarms blare, distant explosions echo through the chamber as Imperial guards and tech-priests scramble for an exit. The mirror is left behind, glowing ominously in the abandoned device. "But when the project failed, it was abandoned, left in a forgotten vault…" The webway mirror now gathers dust in a dark, secure storage facility, detached from the Imperial machinery but still encased in its protective frame. A dim light flickers above, casting long shadows that stretch across the floor. "…still guarded, but ultimately forgotten." *** The Rich Patron leans back in his seat, a satisfied smile playing at his lips. "So," he asks, fingers drumming on the table, "you can get it for me?" The Information Broker raises an eyebrow, curiosity slowly overtaking his anxiety. "Where do you want to receive it?" "Oh, me?" The Rich Patron grins, leaning back slightly in his seat, "Not at all! Put it into a cargo box, bring it to the spaceport, and stick a nice dispatch note to Port Gyre on Mars." The Broker seems intrigued but cautious. "And what happens when it gets to Mars?" The Rich Patron leans in, his voice a conspiratorial whisper. "Make sure that when it’s unloaded, there’s a little accident with the servitor grappler. The box gets damaged, the dispatch note unreadable. Zu Rosenstein will have to open it to inspect the contents—he’s in charge of customs control at the spaceport." A slow smirk spreads across the Broker’s face, now fully understanding the plan. "He won’t be able to resist… thinking it’s some valuable trade good he can embezzle… or worse." *** The next meeting takes place in a more private, richly decorated room. The Rich Patron and Information Broker are now poring over blueprints spread across a table, schematics and notes cluttering the surface. "So, you have a plan?" The Patron’s voice is calm, expectant. The Broker nods, pointing at the blueprints. "The webway mirror is held in a deep vault, under Ordo Xenos custody. Heavy security, but there’s a way… with the right incentives." A hefty satchel of thrones lands on the table with a satisfying thud, the Rich Patron’s hand resting on it, fingers tapping. "Money is no object. I trust you have the right people for this?" The Information Broker smiles, a glint of confidence in his eyes. "I’ve already arranged it. They specialize in this sort of… retrieval." *** Night falls over the Ordo Xenos facility, its Gothic architecture looming over the landscape. Guards patrol the perimeter, unaware of the danger closing in. In the shadows, a group of thugs approaches, moving with practiced stealth. The Thug Leader whispers, "We’re in... keep it quiet and fast." Inside the facility, they move silently through dark hallways, avoiding patrols and security drones. They reach the vault—a massive door adorned with purity seals. A thug pulls out a device, attaching it to the lock. The seals burn away, and the door creaks open. Inside the vault, the webway mirror waits, glowing faintly in the darkness. The thugs hesitate, awe and fear washing over them. "That’s it… just like he said," one mutters. "Quickly now," the Leader orders, "before anyone notices." They lift the mirror, securing it in a padded crate. One thug glances nervously at his distorted reflection on its surface. "Let’s get this over with. This thing gives me the creeps." As they make their escape, alarms begin to blare, but they’re already gone, the webway mirror in tow. *** In zu Rosenstein’s office, a monitor shows the spaceport cargo area below. A large crate is being unloaded by a servitor grappler, which suddenly malfunctions, dropping the crate to the ground. The side cracks open slightly. Zu Rosenstein turns from his desk, annoyance creasing his face. "What happened out there?" He walks to the window, staring down at the damaged crate and the servitors gathering around it. "A crate bound for Port Gyre, sir. Damaged in transit… the dispatch note is unreadable," a subordinate reports. Later, zu Rosenstein stands beside the crate. He opens it, finding a faintly glowing mirror nestled inside. A folded note catches his eye. He unfolds it briefly. "To a worthy adversary, may the webway mirror reflect your true greatness." He crumples the note, tossing it aside, but the mirror draws his attention. He traces his fingers along the intricate, alien patterns etched into its frame. Beneath the glass, strange shadows ripple, as if alive. His breath catches. "This... this is no ordinary device." His mind races, recalling fragments of forbidden lore—rumors of ancient xenos technology capable of unimaginable feats, relics tied to powers long buried and forgotten. His heartbeat quickens as the possibilities unfold. He carefully takes it back to his office, preparing for what is sure to be his greatest discovery. "This mirror," he mutters to himself, "could amplify my reach into the Warp... unlock new powers... make me unstoppable." “But the webway mirror’s allure is a trap for the soul… “ *** A surreal, shifting landscape with undefined terrain stretches into a horizonless void. At the center, a dark chasm splits the ground, its edges crumbling into the abyss. Khorne and Khaine clash at the chasm's edge, their blades meeting with explosive sparks. Shadows flicker around them, twisting into monstrous shapes that dance and melt back into darkness. Isha is tenderly holding a grotesque, infant-like Nurgle amidst a garden of withering flowers. The image fades, transforming into Nurgle, now an adult, cradling Isha as he flees from Slaanesh. The background shifts from lush green to decay, a seamless blending of life and rot. Tzeentch and Cegorach are seated at a floating chessboard, pieces shifting and morphing with every move. Their expressions are frozen in wide, unnerving grins, as cracks begin to form across their faces. The chessboard hovers above a void, dissolving at the edges into a sea of black. Khorne and Khaine fighting, Isha and Nurgle in an embrace, Tzeentch and Cegorach playing chess, all just reflections in a cracked mirror. Each shard reflects a different distorted reality. Slaanesh wields the mirror in a duel against the Emperor in the Webway, the shards casting fragmented beams of light and shadow across the battleground. Zu Rosenstein's face, the mirror's shards embedded in his skin, each shard reflecting a different, twisted version of his own face. His eyes are wide, filled with terror and pain as the shards begin to pull towards the center, merging into a singular, nightmarish visage. The mirror shatters completely, its pieces exploding into a swirling vortex that engulfs zu Rosenstein. He is torn apart by unseen forces, his mouth open in a silent scream, spiraling down into the endless darkness of the abyss. *** Morning light seeps into zu Rosenstein’s cluttered office at the top of the spaceport's security tower. He wakes up in his chair, his face pale and drawn with fear. He sits up, trembling, eyes darting around the room as if expecting the dream’s horrors to appear. “Awakening… but the nightmare lingers.” Zu Rosenstein is leaping from his chair in a panic, rushing towards the office window. His movements are frantic, driven by terror. Papers and objects are knocked over in his frantic escape. Zu Rosenstein’s hand as it reaches for the window latch, his fingers trembling uncontrollably. He throws open the window, his eyes wide with a wild, uncontrollable fear. He looks out over the spaceport, but his gaze is unfocused, his mind still caught in the grip of the mirror’s influence. In a moment of frenzied panic, zu Rosenstein climbs onto the window ledge. His face is a mask of terror and madness as he leaps, unable to endure the torment any longer. “There is no escape from the webway mirror’s curse…” A novice in a white robe below sees zu Rosenstein's body plummeting down from the tower above. Shocked faces turn upward, staring in horror. Inside the office, in the background, the mirror is small but clearly visible, standing on a pedestal. It still glows faintly, as if satisfied with its latest victim. “...only the final release.” Final close-up of the mirror, its surface now still, reflecting only the empty office. The faint glow pulses, waiting for its next prey. “And so, the webway mirror waits… for the next soul to dare gaze within.”
  4. Afternoon all. I've been quite happy and intrigued by the possibilities of the Agents Codex. It's by no means perfect but I do feel there is potential for fun and it opens up a whole new toolbox for Imperial armies. I've been looking at putting together an all agents list as I can fill out alot of it using things I already own. My own reading confirms the internets consensus that the Imperialis Fleet detachment has the most competitive potential. But it's the Ordo Hereticus Detachment that calls to me, and it's Sister and Arbites units I'd like to purchase. This is my first go at an all rounder force. Purgation Force Detachment Strike Force 2000pts Epic Heroes Inquisitor Greyfax - Warlord Eversor Assassin Vindicare Assassin Characters Inquisitor - Psychic Gifts - Psychic Shockwave - Force Weapon - No Escape Ministorum Priest - Power weapon and Holy Pistol - Liber Heresius Battleline Units Vigilant Squad - Executioner Shotgun - Arbites Grenade Launcher - Nuncio-Aquila Vigilant Squad - Executioner Shotgun - Arbites Grenade Launcher - Nuncio-Aquila Other Units Inquisitorial Agents - 10 Inquisitorial Agents, 2 Gun Servitors - 2x Tome Skulls - 2x Plasma Pistols - 2x Eviscerators - 2x Mystic Staves - Gun Servitors: 2x Multi-Meltas Subductor Squad - Nuncio-Aquila Grey Knights Terminator Squad - 1x Psycannon - 1x Ancient’s Banner - 1x Narthecium Grey Knights Terminator Squad - 1x Psycannon - 1x Ancient’s Banner - 1x Narthecium Sisters of Battle Squad - Simulacrum Imperialis - Meltagun - Multi-Melta - Sister Superior: Power Weapon and Combi-Weapon Sisters of Battle Squad - Simulacrum Imperialis - Meltagun - Multi-Melta - Sister Superior: Power Weapon and Combi-Weapon Dedicated Transports Imperial Rhino - Hunter-Killer Missile Inquisitorial Chimera - Chimera Heavy Bolter - Heavy Bolter - Storm Bolter - Hunter-Killer Missile Sisters of Battle Immolator - Twin Multi-Melta - Hunter-Killer Missile Sisters of Battle Immolator - Twin Multi-Melta - Hunter-Killer Missile Imperial Knights: Freeblades Armiger Warglaive - Meltagun Armiger Warglaive - Meltagun Armiger's are in this list for some anti-vehicle/monster backbone. Greyfax joins the Inquisitorial Agents in the Chimera, the Priest goes with the Subductors in the Rhino and the Inquisitor is joining a Grey Knight Squad and both will deepstrike. Both Sister Squads will split to have the Superior and gunners in the Immolators and the others will run around the backfield doing actions and such. I went for the two most expensive Assassins so that I can freely swap around depending on the match up. Key I think to playing this is to try and control the flow of battle and make sure engagements are on my army's terms. Easier said than done but with redeployment shenanigans from the Liber Heresius, Deepstriking Grey Knights and tricks to eliminate key enemies when needed I think I might have a chance in casual to semi-competitive settings and look good doing it.
  5. Hello all. I'm starting up a project for next year, and figured that posting here might keep me on track and get all my painting done. The basic premise for the army is a pair of semi-cooperative Inquisitors piling their resources together and crushing the enemies of the Imperium. Inquisitor Livona is an Ordo Malleus Inquisitor; psychically gifted and accompanied by a retinue of deadly professional killers, sanctioned psykers, and seconded Imperial military officers. Inquisitor Davian, on the other hand, is a Hereiticus member of the Puritan Monodominant faction- a Witchhunter whose holy cause is the destruction of all witches and mutants. He leads a tri-fold warband; one section of skilled infiltrators and spies, one of terrifying Executioners, and the last is a motely rabble of cannon-fodder he recruits from local Emperor-worshiping cults, like the Church of the Red Redemption. The tabletop army will be fairly simple- I'll be running a mainly Scions force with a couple of attached Inquisitors for some fun backup. My Scions will be made using the Solar Auxilia models from Forge World, as I really like how they look and feel that they are both different enough from normal IG but also heavily armored to work as Scions. The really fun of the army will be the acolytes and hangers-on I'm going to have for the Inquisitors (due to the weird Inquisition rules they aren't a viable army, so they won't be on the table top). As I get further along, I will be posting story-clips/backgrounds/fun stuff for the various characters I'll have. I hope you enjoy my little corner of the Imperial war machine! Here is what I have so far, as WIP. From left- Inquisitor Livona, a former pit slave (currently not really sure what band he'll be with), former Imperial Navy officer, Redemptionist preacher, Primaris Psyker, former Commissar, Astropath Up next I have a Cawdor gang to use as Davian's fodder, Kal Jericho as Davian himself, a set of Solar Auxilia (lasrifles and command) plus a Taurox Prime, and some more hired guns for Livona. All should be arriving within the next month...
  6. Hello Guys! I have been a hobbyist for (records expugned from the Administratum by inquisitorial decree) and have been on this forum for almost the same amount of time.In all of these years i've had different threads in different parts of the forum, but trying to keep them attractive to new viewers and getting feedback has been quite difficult, all the more credit to each brother that has given me their thoughts whenever i posted something new of course. So i was thinking last night that it might be easier to merge my separate armies into one thread, tat way i can update it constantly when i paint something new, because i always work on different things at the time. So, i'd like to start this album with some of the minis i've already painted from different armies. I hope you like them I'll be uploading some of my Orlocks soon, though i still have to paint their bases
  7. I finally picked up Kyria Draxus, and I'm looking to build a Crusade for her. With the current state of the Inquisition, this is a bit of a challenging proposition, so this thread is going to begin with some discussion of options before I charage headlong into a list. What I know for sure is that the Crusade will start at 25 PL; I will use my starting requisition points to augment my units, rather than buying additional models. It is important to me to start small so that it feels like the Crusade grows from humble beginnings. This is actually the approach I take with all my Crusades. At this size, I can only include a single detachment. The biggest choice is whether to field an Inquisition detachment, or attach the Inquisitor to another Imperial detachment. Now I know FOR SURE that the Deathwatch are joining this Crusade as it grows. But I think the Inquisitor needs to show up to investigate, and that she'll only call the Deathwatch once she confirms that there is a Genestealer Cult hiding in the shadows of Orison's Wake (the Agri-world where the campaign takes place). When Kyria shows up, she will have her retinue with her- experts that she has trained and worked with for decades. Before we get into her retinue, let's talk a bit about Kyria herself. As a named character, she is frozen in time- she gains no experience or battlescars, but she does get to start with her WL Trait for free, and it is always active, even when she's not the Warlord. Now I want Kyria to be a bad@ss, so I'm going to burn an RP to give her Alpha Level Psyker; this lets her know an extra power and gives her an extra deny. Her powers will be the Xeno specific Psychic Veil- this is a good choice because it only affects Ordo Xenos units; it would be useless on an Inquisitor who was attached to an Imperial detachment, but it's perfect here. The second power is Psychic Pursuit, which would allow an Acolyte unit to target a character if it is a Xeno with less than 10 wounds. That's all the customization I can get out of a named character, and that's 5 PL gone. Next: Kyria is a radical- that's her WL trait, plus she uses Alien tech. As a radical, she's going to have a pair of Jokaero. One of this Jokaero is older and wiser- battle hardened, while the other is his protege.To represent this on the battlefield, I'm burning another RP to give the senior Jokaero the Puritan WL trait to take his invul to 4+. The other is just a basic Jokaero. That's 2 more PL. Then we need a majordomo, a brother in arms. This is the most controversial pick in the list- It's a lone Acolyte, so it counts as a character, but the problem is that Acolytes only have one wound, which means any investment I make on the character is only effective until a single shot from a lasgun takes him off the board. Still though, I feel like he's necessary for story purposes. I'll burn my 3rd RP to hit him up with the Ordo Xenos specific WL Trait, Esoteric Lore, which gives me ANOTHER way to make up lost command points. (I wish Kyria could take this trait- I like it better than her bespoke option; rerolls are great and all, but they aren't very flavourful). Going to further load him up with a meltagun and a needle pistol. I have a spare classic Xyclos Needler in the bits box. The schtik is that he uses it to knock people out so he can interogate them later. That's one more PL, taking me to 8. Next up are the Acolyte squads; two squads of 6. One squad will have 3 storm bolters and 3 meltaguns, the other 3 storm bolters and 3 plasma guns. Technically, I could super cheese and go 6 Plasma and 6 melta, but I'm not that much of a jerk. Plus the storm bolters give me extra versatility. That takes me to 20 PL and fills all my mandatory Vanguard slots. Because it's an Inquisition detachment, Kyria is present as the HQ, NOT an Imperial Agent. So for my last 5 pl, I want an Assassin, and I'm feeling the Vindicare temple. RAW, I believe I can only attach an Agent to a Core detachment, so this won't be strictly legal. I'm instituting a special rule: if an army list does not allow you to field a core detachment, any detachment that the army can field is considered core for the purpose of attaching an Imperial Agent. If GW wants to give the Inquisition a troops choice, I'd be happy to include it. (Note: this rule will also allow Greyfax to hook up with a null maiden vanguard... but that's another story). GW should not make army lists without troop options if they want to restrict agents to core detachments. That leaves me with two RP in the bank. Against Xenos, the idea is to use Clandestine Operation to zap the plasma team, the master Jokaero and and Draxus into a position to hit the Warlord with ALL the plasma and storm bolter shots using psychic pursuit. If I don't get lucky and win the first turn, I can use Psychic Veil to try and protect the acolytes. The Vindicare will be close enough to provide covering fire from somewhere safe, while the Majordomo deploys with the Melta and the Jokaero protege. He stays safe to act as my CP battery. And there you have it. I only need the house rule until I can afford the allied Deathwatch detachment- once it is in play, the Vindicare can attach to it instead of the Inquisition Vanguard.
  8. One of entries that caught my eye in the new AM codex was the Crusaders unit. On the one hand this reminds me faintly of the old Frateris Milita and the Inquisitorial troops, and on the other it seems like quite a fun and fluffy way of having a themed knightly order or specialist duelling unit in a Guard army for regiments that may still have those traditions (Ventrillian Nobles perhaps?). What are people planning to use to model them with? The old Inquisitor models I imagine will be one (obvious) option, but I'm interested to see other people's ideas and models for them. Please share away! :)
  9. The arrival of the transport aboard my ship left me uneasy, my discomfort well known amongst my crew. An hour earlier another had arrived. I hadn't greeted the occupants of the latter, as they had not graced me with their presence. They were waiting for this ship, late by a standard hour. No doubt a deliberate way of annoying me. But then the owners of the ships were both able to get under my skin as much I could get under theirs... The engines finally shut down. It was an ugly craft, designed to do ugly things. It was squat, box like and painted a dull colour. The sight of the crest on the side made me remember who they were, and who I am. We are Inquisitors, each representing the three major Ordos. Tensions were always high when more than two met, even if they're from the same Ordo. The fact that we three hate each other deeply and have each threatened to kill the other just made it worse. But the situation is desperate. Forces are gathering that we three can not stand against alone. We must put out differences aside. For now. The first crafts belly yawned open, and a woman stepped from the darkness. Her armour was similar to mine. Old, personally tailored to her body. Her face had a few newer scars upon it, but she still had that look of smug arrogance I've come to detest. Behind her stood a group of former Guardsmen who threw their fates in with hers. Their regiment doesn't exist any more, spent in a war that was barely important. Having met those individuals, I reckoned the Holy Imperium could stand to lose a few scum like them. The occupant of the other craft was revealed, her single remaining flesh eye looked at us both with scorn and undisguised contempt. Her minions looked no better. Unkempt, with a Laiss
  10. The Inquisitorial Guard are my custom Space Marine Chapter, featured in two videos from One Mind Syndicate on YouTube.. Unfortunately, the history and lore I've made for them is much too long (32 pages in notepad... lol) to post here without breaking it into multiple separate posts, so instead I'll post it in it's entirety on my profile in the 'files' section. I'm also currently working on a story for Family 192, whether it ends up being short or long, or even an epic, is still up for debate. However, if y'all would like to see it here as well, just let me know, and I'll post the story here as I work on it. Anyway, I appreciate any ideas for more lore, or just y'alls thoughts on it! Let me know, thanks! Edit: Well, until I figure out how to add Files to the File tab, I'll just post the Chapter info in separate posts here.
  11. =][= Various members of the most holy and exalted Velsian Ordos of the Emperor’s Inquisition and their affiliates as well as some of their enemies, dastardly recidivists and heretics, all. Hey everyone, time for yet another thread! :) Those of you who have been following my ongoing World Eaters thread might already have read my thoughts about opening a dedicated thread for my INQ28 models here on the board, and now it's finally time for that: Ever since getting back into the hobby in 2010, after a longer hobby hiatus, creating models and characters for Inquisitor (or Inquisimunda or INQ28 or whatever you want to call it) has been the second big pillar of my hobby, along with my World Eaters. I still remember being drawn into the whole INQ28 cosmos by places like Commissar Molotov's INQ28 blog or the Ammobunker's INQ28 board, and I've never looked back since: INQ28 has become such a fascinating way for me to explore the world of Warhammer 40k away from the battlefield: The kind of setting jokingly referred to as "domestic 40k" by Dan Abnett: The world in-between the cracks, where a shadow war is being fought for the soul of the Emperor. A world equally informed by Dan Abnett's Eisenhorn and Ravenor novels and by the grimdark and gothic madness epistomised by artists like John Blanche or Wayne England. So yeah, I have been building INQ28 models for quite some time now, and seeing how The Bolter & Chainsword remains such a vibrant and alive community - even at a time when so many hobbyists seem content to leave forums and blogs behind for the (presumptively) greener pastures of social media, it seemed like the right time to finally show off my stuff over here as well. I have amassed quite a collection at this point: Exactly 50 models as of yesterday ;) To me, INQ28 is not so much a ruleset as a state of mind: A way of exploring the setting and the lore behind the 40k universe and a way of building and creating characters in that setting. It's also a great way of dipping my toes into dozens of different smaller projects at the same time: Building retinues and warbands instead of entire armies not only allows for lots and lots of variety, it also provides the breathing space to turn every model into an actual character, instead of a mere playing piece. While the collection of models shown above may seem haphazard and utterly chaotic at first glance, there is an overarching method to the madness: For our shared INQ28 activities, fellow hobbyist DexterKong and I have come up with a joint adventurescape, the Velsen Sector, our very own little corner of the Warhammer 40k universe: And while Dexter is on the opposite side of the planet from me, we keep exchanging ideas, both about our characters and about the overarching lore behind our setting, on a regular basis. This has proven to be wonderfully inspiring, and there's more than one case of models (and characters) being informed by the greater setting we have come up with. So even if we should never get together for an actual game of INQ28 ( I shouldn't hope so, but it's possible), the characters we come up still draw from the world building we have put into the setting. And there are also several big and small narrative arcs that already define the Velsen Sector: The Rise and Fall of the Lamtron Trading Conglomerate and the derring-do of Karis Lamtron, the scion of the House. The political machinations by powerful nobles and the Mandelholtz House of Imperial Finance to gain political leverage in the light of the sector governor's failing health. The pursuit of that most devious and dangerous splinter sect of radical Thorians, "The Fragmentarians". And, of course, the terrible truth behind the life - and death - of Velsen's own sacred martyr, Sabasto the Sword-Saint. All of this may or may not be revealed in the future. In any case, there's a lot going on that informs my creation of new characters for this setting. So allow me to begin by sharing some of the warbands I have come up with so far. Let's start with my first ever INQ28 warband: =][= The retinue of Inquisitor Lazarus Antrecht, Ordo Malleus Velsen: From left to right: Arco-flagellants Molotov XXVIII and Enoch 451 | The Mandalorian (a bounty hunter and blatant shout out to Star Wars) | The Daemonhost Zalambur | Inquisitor Lazarus Antrecht | His servo-skull familiar, Mercutio | Elias Cobb, diminuitive twist sniper | Magos Explorator Hiram Zeiss | Operative Sigma, a former Ordo Assassinorum Operative turned around by Antrecht | Klytus, Chrono-Gladiator. Back when I first built this warband, I really wanted to create a radical Inquisitor, and Antrecht's merry collection of freaks reflects that: Antrecht has gone very far in his pursuit of a possible sector-wide conspiracy of a shadowy faction know as "The Fragmentarians", and he has few lines left to cross and even fewer friends left to lose (think the late-era Eisenhorn, and you're not far off the mark). Which is why Antrecht's warband mostly consists of freaks and monsters: There really aren't too many respectable characters still prepared to throw in their lot with the rogue Inquisitor. Antrecht was inspired both by Eisenhorn (obviously) and by Phil Kelly's old warband for Inquisitor Liechtenstein (who, in turn, was an Eisenhorn expy, so yeah): In hindsight, it feels like I may have tried to hard with some of the radicalism in Antrecht's warband: His retinue seems a bit too extreme, with few proper characters. I am still fairly happy with the old rascal, though, and some of his operatives still seem rather interesting: Speaking of which, you can always take a closer look at the detailed backstory of my INQ28 characters here on my blog, as long as you don't mind reading through huge walls of text Always remember, though: Everything you have been told is a lie. [inquistor Antrecht by DexterKong] For now, Antrecht and his retinue are a good place as any to start this thread. So please let me know what you think and stay tuned for more!
  12. Evening Gentlemen and Ladies. In the context of this year's August Arena competition, Frater Tangamarine and myself are finding ourselves facing off each other building, painting, and basing an Inquisitorial Kill Team by or before July 30. The competition is friendly and doesn't so much aim at one of us "winning" over the other. Instead, we're both aiming at getting it done in time – and getting it done well. Any progress shall be logged and shown off in this thread. This should be entertaining. I understand Frater Tangamarine hasn't picked up a brush in a long time. I hear he also didn't use glue in a while. Being a very, very slow painter myself, I reckon I actually have a halfway decent chance of beating him to the deadline. I shared this picture of my Ordo Malleus inquisitor and his two veteran acolytes in the mean thread before: In the meantime I took people's advice and straightened the hammer. Looks better, and fixes the awkwardness of the overall pose (I think). I also put together the three Red Hunter paladins that complete my 250 points of Heralds Of Ruin KT. I'll go clean up the mess and put together their bases now. Wanting to prime tomorrow, southern hemisphere weather permitting. Oh, and drill the gun barrels.
  13. GW has given us "Inquisition" rules, though they are for the Ordo Xenos. If we look at that faction's rules as a template, how might the other factions, including the Ordos Malleus and Hereticus as well as generalists (so three new factions) look? The replacement of the Deathwatch with Grey Knights, Adepta Sororitas, and "plain" Adeptus Astartes, respectively, seems fairly obvious to me. What other fighter roster and weapons/equipment would you change?
  14. Following up my artwork thread about Grey Knights, here's a thread for this forum sparked by the art for the back-then-combined factions of Codex: Daemonhunters and Codex: Witch Hunters. Feel free to post any artwork of the Imperium's Agents you know of or find, be it official or fanart, but remember to upload these pictures to your gallery to avoid hotlinking.
  15. **REDACTED ** Per Inquisitorial authority *****
  16. So I have a problem... I'm very much a hobby butterfly. I make progress on all my projects, just not usually on the same project. And I start way more projects than I finish. As a result of this, I've got a number of dead project logs across the B&C, some for projects I started years ago and am still making progress on, but I figure nobody wants to see a project update once every other year. I know I don't, but such is the curse of my hobby attention span. To remedy this, I humbly present Seneschal's Forge-Fane, a single thread for all my various 40k projects, where hopefully I can show some progress on some project every once and a while. I love the community on B&C, and y'all's input and feedback is extraordinarily helpful and valuable to me. Hopefully y'all will enjoy reading this thread as much as I will making it. I'll start each section with the below icon for the relevant faction, which will help (me!) keep everything straight. This post will serve as a table of contents for the thread - to the extent that I can keep it straight! The VII Legion Astartes Consolidation of Prior Entries #1 Consolidation of Prior Entries #2 Consolidation of Prior Entries #3 Sigismund WIP Sigismund & Leviathan Sicarans, Typhon & Apocalypse Game Grey Knights & The Orders of the Inquisition Consolidation of Prior Entries Ordo Reductor of the Mechanicum (Coming Soon) Adeptus Sororitas (One-Time Commission) Commission
  17. Ave Imperator! This is my first time posting - have been collecting Sisters for a few years now having spent many years away from the hobby (usual reasons). Want to get going with painting / converting and writing fluff for my crusade themed army and would appreciate help, comments and support along the way. Have a Sororitas Imperial Knight conversion that I'm working on and almost ready to post pictures of it, have finished the converting and have just started painting - let me know if you'd like to see it. Before I finish the Knight I need some advice on the colour scheme for my Sisters: https://www.flickr.com/photos/148492198@N02/shares/9145qA https://www.flickr.com/photos/148492198@N02/shares/gh4Atd Leaning towards the red at the moment as would fit with Inquisition and Black Tenplar factions but am changeable. I'm happy with the armour etc but which do you prefer? Should I stick with the red or change to blue? Also - when writing fluff what are the important details that people want to know about? Will post pictures as and when I finish models. I'm planning a force of 2000pts to start, just need to get some Black Templars and I'm there. Thanks for reading if you're still with me and hope to be more involved on this forum. The Emperor protects!
  18. Cleansing of Ioria Campaign - Phase 3 Sieges and Decisive Battles The final scene in the Crusade to cleanse Ioria commences! Regiments and Inquisitional parties participating in this phase are to proclaim their attendance by providing the Administratum the required details on their forces and its representative as well as listing the unit and associated value. Vows may be performed in the tradition of your regiment or Inquisitor, or follow the registered standard: I, , hereby pledge the forces of [REGIMENT/WARBAND/ORDO] under [COMMANDER/INQUISITOR] to the capture of Ioria in the name of the Emperor. The contribution of [uNIT] at [POINTS] will do their duty no matter the cost. The phase begins immediately, and vows may be made at any time during the phase's run. Phase 3 will end at 2200 GMT/B&C time on Sunday the 2nd of April, make sure your vow is done by then! Participating regiments and Ordos that have already given their background pieces don't need to do so again as this will have been recorded from phase 1. As a reminder the bonus FOC choices for phase 3 are: HQ, Heavy Support and Lords of War. As before a single FOC unit is eligible even down to the components, whether that is an entire Scion Platoon, a single Taurox, a Platoon Command Squad or an Infantry Squad and their dedicated transport Chimera for example. Signal your participation in this grand endeavour with this sig image: Campaign: Cleansing of Ioria Phase 3 - Imperial Guard ID Recruit Regiment Commander WIP Points Completion 1 brettfp 42nd Savlar Chem Dogs Capt. Slip Saveryx WIP 185* Completion 2 Jam Master Flex 82nd Cadian Armoured Group Knight Commander Pask WIP 535* Completion 3 Mactire Midgardian 12th Commissar Thedren Voalt WIP 55* Completion 4 our_baz E Company of the 7th Levallosian Life Guards Colonel Leukas Prins WIP 140* Completion 5 elmo 711th CCAB [Redacted] WIP 40* Completion 6 GKTerminator First Firestorm Sentinels Lord Edric Shade WIP 460* Completion 7 Cap'n Heckus Agamemnos Prime Planetary Defense Force Colonel Bolivar Hesk WIP 85* Completion 8 WarriorFish 144 Arukan Lord Commander Firionel WIP 40* Completion Campaign: Cleansing of Ioria Phase 3 - Inquisition ID Acolyte Ordo Inquisitor WIP Points Completion 1HodConclave of Holy FireInquisitor Larine BladeauWIP150Completion2Jam Master FlexOrdo MalleusInquisitor IlseWIP95*Completion3HondaCOHORT:110011ARTIKUS-110011WIP360Completion4ArkanissOrdo HereticusLord Inquisitor ArkanissWIP382Completion
  19. A side-project of mine that .. well .. you'll see in the next few months where it fits into things :D For quite awhile now, i've had a bit of a low-key interest in teh Thorian faction(s) of the Inquisition. Ever since a little after I started taking a *proper* approach to metaphysics, theology etc. in my academic pursuits, I've kept finding elements that wind up being 'bolted together' to inform Thorian fluff & doctrine [or, i suppose, *hoped for eventual results* unerpinning the greatest gamble in human history] in my head. So it was perhaps inevitable that I'd find myself putting together a shadowy band of 'activist'-inclined Thorians on a yet-to-be-revealed [to you lot, anywya] 'mission' of sorts. The consequences, of course, potentially having the ability ot completely reshape the Imperium as we know it. Now, the four miniatures we've got here are only the beginning of it - what will likely eventually find itself at the scale of a lower-key 40k force; and I haven't properly fleshed out characterizations, personalities, the actual Inquisition [bar one whom we'll be meeting shortly as soon as I get a photo sorted..plus his Life Ward] at the center of all this and other such things yet. The basic idea with three outta these four is that they're from a sort of Scion-equivalent chamber militant for the Thorian group in question; equipped with a range of milspec and even more arcane technology , and outfitted as the quite clearly religious nutjob/holy-warrior zealots they both believe themselves to be and conduct themselves as [hence the halo'd heads - which iirc I think I borrowed the idea for from Migsula in his latest 'Thorn Moons' project]. Oh and uh ... as for the fourth chap - well, he's a Combat Lawyer. The concept being that he's there [armed with his law-book] to very loudly point out that these chaps *aren't* a body of men under arms in service of the Ecclesiarchy and therefore *are* legal under Imperial Law, so please stop shooting at us! "I say, I say! " Anyway, on with the show. The first miniature is comprised of a kit-bash I've had on my mind for awhile now, but twisted with som recent additions. I can't remembre who it was on Ammobunker that did Scion legs plus Sanguinary Guard torso ... but it definiitely made an impression. I see this chap as being the lord commander of these Resurrectionist-Militant armed forces; as befitted by the full-on plumed helmet and rather more impressive lightning-bolt halo'ery he's got on his head; as well as the overall more ornate, heavier and straight-out relic'd up [very precise use of language there] armour. Weaponwize, the rather archaic looking plasma pistol ['The Right Hand of th eEmperor's Judgement' or The Emperor's Right Hand of Judgement or something] further going to show status and rank; whilst the Custodes Halberd-esque short-spear [which will *deliberately* be in simulacrum of one of the Golden Guard's weapons .. which may or may not considerably *bemus* any *actual* Custodes he should happen to run into...] really does serve to set him apart as something else. Thighplates, which were necessary to visually 'balance' him in the absene of the Scion chestpiece's hippery, come from the Alpha Legion Headhunters. And the backpack, which combines both a laud-hailer and power-generation/storage capabilities is a cadian command vox with the addition of a Marine backpack exhaust/stabilization unit. Haven't quite worked out what the blood-drops will symbolize here, but presumably the Emperor's sacrifice and the medium by which He On Earth might yet be renewed! ---------- Next up, we have a power-fist equipped Champion; made in the main from the Genestealer Cultist warrior character thingie from teh Overkill box, with a Marine-sized power-fist and plasma-pistol. Once again, seriously high tech - particularly in concert with the environmentally-sealed explorator suit [although obviously, not *quie* as flash as the straight-up powered-torso of the lord; and it's quite possible that the Neophyte arms+legs instead of Scion mean lighter protection than his fellows]; and the longcoat helps to convey a certain clandestineness .. even despite teh facth e's got a ruddy great halo and a flashing energy-glove. --------------- Third, we have the first Thorian that Umbral and I whipped up a few months ago, in a partial state of paintjob-completeness [stilll a few details to sort, but the scheme is *mostly* in place here, i feel]; this one being a Medicae/biologis-specialist sort [hence the briefcase] and equipped accordingly [although what that battery-unit 'neath the power-pack on his back is for ... ] --------- And finally, we have the aforementioned Combat Lawyer; deliberatey kept unarmed - for the sheer force of Imperial Law in a capable mind and tongue is surely the most formidable weapon in the galaxy! Parslist being Cadian Command kneeling legs, Greatswords torso, Empire Wizard book and head, Neophyte Hybrid right arm, and Empire Militia left. Sorted!
  20. Hey, I just wanted to ask if anyone read the "Will of Iron" story and think it was worth it. I don´t know if this the right place for this topic, because it´s technically a Black Library release, as far as i know., but I didn´t know of a better place for it. I just read the introduction which came as a freebie In White Dwarf a while ago. Is it good? What do yout think? For all who have no clue what it is, it is a story about Dark Angels battle Iron Warriors and an Inquisitor (getting "tips" from a possessed confined in here ship) trying to figure out what it´s all about. Here´s a link to the publication: https://www.comixology.com/Warhammer-40-000/comics-series/78214 Thanks for your replies! Please keep in mind that I didn´t read it so far and put important plot points in spoiler tags. Greetings, LordVelype
  21. (Part I) Chapter Datafile: Venerators of Korumani Founding - M.34 Progenitor Legion - Dark Angels Known Descendants - None Homeworld - Korumani III Allegiance - Loyalist Notable History The Venerators of Korumani Chapter was more commonly known simply as "The Venerators." The Chapter amassed a respectable battle record in the six hundred years of its existence, including the Paramon Crusade, the Vandressen Punitive Expedition, and the Defense of Ferotas IV. The Chapter is most well known, however, for sacrificing itself in order to ensure the defeat of the daemon prince known as “Doombreed” when that fell being led a bloody black crusade in early M35. Despite being descended from the Dark Angels Chapter, the Venerators of Korumani followed the dictates of the Codex Astartes quite closely and aren’t known to have deviated from that tome in terms of organization and heraldry as commonly followed by the other Unforgiven Chapters. In addition, there is no evidence that the Chapter maintained a close relationship with its predecessor during its six hundred year existence. Some speculate that the Dark Angels Chapter turned its back on the Successor on the basis of the High Lords’ decision to create the Venerators of Korumani despite the severe losses the Dark Angels had suffered during the Fourth Black Crusade of Abaddon the Despoiler. Livery The Venerators of Korumani wore silver armour. The Chapter badge depicted a black shield with a yellow winged lion passant in chief bearing a sword upright in one hand. Company affiliation was indicated by the addition of the company number in white at the bottom of the shield in the Chapter badge, an uncommon practice, but one within the broad interpretations of the Codex Astartes. Squad affiliation was indicated by the squad number in white upon the black squad badge, with the Chapter using the style of squad badges most commonly used by those Chapters that adhere to the Codex Astartes. When wearing tactical dreadnought armour, the Chapter badge was worn upon the right shoulder and the number upon the shield indicated the squad to which the terminator-brother belonged (since the Venerators of Korumani followed the dictates of the Codex Astartes and only allowed the trained veterans of the 1st Company to wear the rare tactical dreadnought armour). The veterans and officers of the Chapter often wore black tabards, though this practice was by no means universal. The winged lion image is used by kind permission of Mike Harpin. You can see more of his work at http://dribbble.com/cre8ivmike. I've been debating whether to post this in the Dark Angels forum or in Liber Astartes. In the end, I decided to post it within the Dark Angels forum because the Chapter was developed as part of the Brotherhood of Angels project and is posted as a continuance of that project. I will probably take the steps to link to it from the Liber Astartes forum later. As the "(Part I)" at the top indicates, there's more to come (wheels within wheels...).
  22. HiMyNameisHarry aka DarKHaZZl3 and I will be your in-flight entertainment for the duration of my hobby life A while back I had several WiP topics of various themes, and needless to say, it was a bit of a ball ache. So instead I've decided to throw everything into one pot in an aim to get more feedback and possible praise for being semi-awesome not making a complete mess of things! In between my own stuff (which honestly is mainly not 40k orientated these days) I do take on commission work... While this won't strictly be 'Armies of the Imperium' based, I don;t want to set up another topic, so they'll also live here There is quite a back catalogue of posts, so bellow are the links to each of the categories on my blog if you want to keep up to date on any specific project. +--EDIT--+ A while back the B&C had a huge update. In this overhaul they have trashed the blog section of the website. A such my hobby blog posts have all been deleted, and therefore the links I have posted will no longer work and thus have been removed (I think I got them all anyway). So from now on, any links to written blogs will take you to The Underhive Hero. But all/most of my images will still be hosted here on the B&C! +--EDIT--+ I don't post much online anymore... that is something I am looking to get back to. You can find almost everything on my instagram, or on my commission page, depending on what it is (links in sig) Cheers for checking this out, Comments, Compliments and Constructive Criticism all welcome. I Hope you enjoy the ride +--ACTIVITY LOG (Recent first)--+ UPdate 29/08/2020 = 30k Ultramarine Commission complete ! part1 (Page 9). Update 27/08/2020 = 30k Ultramarine Commission wip (Page 9). Update 14/08/2020 = The Great Unclean One Commission Complete! part 2 (Page 9). Update 09/08/2020 = The Great Unclean One Commission Complete! part 1 (Page 9). Update 06/08/2020 = Teaser: The Great Unclean One Commission part 2 (Page 9). Update 05/08/2020 = Teaser: The Great Unclean One Commission part 1 (page 9). Update 28/07/2020 = Abaddon the Despoiler Commission Complete! (Page 9). Update 10/02/2020 = Corvus Corax Commission Complete! (Page 9). Update 10/02/2020 = Teaser: Corvus Corax Commission (Page 9). Update 06/07/2019 = Leam Russ Commission Complete! (Page 8). Update 05/03/2018 = Teaser: Leman Russ Commission (Page 8). Update 30/01/2018 = Solaris Reaper Space Marine - Single Miniature (page 8). Update 17/07/2017 = Imperial Knight project. Testing Terryn (page 8). Update 20/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Triumvirate (Page 8). Update 11/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Prayer of completion (Page 8). Update 06/02/2017 = L'Ordre Des Angels - The Sisters of Battle - The Ecclesiarchy (Page 8). Update 03/02/2017 = L'Ordre Des Angels - The Sisters of Battle - Buttery biscuit basecoat (Page 8). Update 07/10/2016 = Salamanders. PK FIRE! (page 8). Update 03/10/2016 = Salamanders. Coil, coil melta, and trouble. (Page 8). Update 16/09/2016 = Salamanders. Armour up! (page 8). Update 05/09/2016 = Adeptus Mechanicus. Knowledge is power - Project complete (page 8). Update 30/08/2016 = Adeptus Mechanicus. A warm fuzzy glow (Page 8). Update 27/08/2016 = Adeptus Mechanicus. Darkness (Page 8). Update 22/08/2016 = Salamanders. Annihilation! (Page 7). Update 19/08/2016 = Salamanders. Don't lose your head! (Page 7). Update 12/08/2016 = Salamanders. Bon Anniversaire! (Page 7). Update 15/04/2016 = Salamanders. Devastator Ready! (Page 7). Update 06/04/2016 = Salamanders. A Fiery Red Head. (Page 7). Update 28/03/2016 = Salamanders. A Prophecy is Fulfilled. (Page 7). Update 16/03/2016 = Salamanders. Unto the Anvil! Finally! (Page 7). Update 01/03/2016 = Imperial Knight project. Paint Factory (Page 7). Update 16/02/2016 = L'Ordre Des Angels - The Sisters of Battle - Fly on the wings of.. green stuff (Page 7). Update 16/02/2016 = Imperial Knight project. Manufactorum (Page 7). Update 23/01/2016 = Imperial Knight project begins! (Page 7). Update 28/05/2015 = Inquisotr Coteaz reboot. Always TBT; Cloak, Fur and the Force (Page 7). Update 20/05/2015 = Inquisotr Coteaz reboot. A man of the cloth (Page 7). Update 16/05/2015 = L'Ordre Des Angels - The Sisters of Battle - Layers of Dakka (page 7). Update 14/05/2015 = Gaming Board Project. Stage 16. Lamp Post Perfected (completed) (Page 6). Update 06/05/2015 = Gaming Board Project. Stage 15. Look for the lights that shall guide you home (Page 6). Update 23/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Faith is out shield; having a big ass wall helps (page 6). Update 14/10/2014 = L'Ordre Des Angels - The Sisters of Battle - Paint dat Dakka Dakka (Page 6). Update 01/10/2014 = The Not-So-Mighty Imperial Navy - Terrain Project 5. Downed Aquila (Page 6). Update 22/09/2014 = Brown. Grey. Red. Black. Forever - Terrain Project 5. Downed Aquila (Page 6). Update 14/09/2014 = Layers. Layers Everywhere - Terrain Project 5. Downed Aquila (Page 6). Update 07/09/2014 = Inquisitor Coteaz reboot. IT HAS PAINT! (Page6). Update 31/08/2014 = All its Base are Belong to Me - Terrain Project 5. Downed Aquila (Page 5). Update 28/08/2014 = Inquisitor Coteaz reboot; Throwback Thursday? Already hit a snag (Page 5). Update 24/08/2014 = Unto the Anvil a Little Too Hard eh? Terrain Project 1 - Land Speeder FINISHED (Page 5). Update 12/06/2014 = L'Ordre Des Angels - The Sisters of Battle: Marble; The Basework of Basses + Grey Knights/ Inquisition sneak peak (Page 5). Update 20/05/2014 = In Your Underhive, Destroying Your Buildings. Terrain Project 1 - Land Speeder (Page 5). Update 07/05/2014 = It Came From Urban Space. Terrain Project 5 - Downed Aquila (Page 5). Update 05/05/2014 = Urbanising the Urban Board. Terrain Project 4 - Imperial Building (Page 5). Update 01/05/2014 = Sutorīto Kurētā. Terrain Project 3 - Street Crater (Page 5). Update 29/04/2014 = Gun Speeder? Land Emplacement? Terrain Project 2 & 1 - Gun Emplacement + Land Speeder (Page 5). Update 30/03/2014 = Gaming Board Project. Stage 14. Dusty streets. 12 - 6. (Page 4). Update 28/03/2014 = Gaming Board Project. Stage 13. Streets awash with...wash (Page 4). Update 27/03/2014 = Terrain Project 2 - Gun Emplacement. (Page 4). Update 25/03/2014 = Terrain Project 1 - Land Speeder (Page 4). Update 21/03/2014 = L'Ordre des Angels - The Sisters of Battle: List revised (Page 4). Update 03/03/2014 = L'Ordre des Angels - The Sisters of Battle: First shot at a new(ish) dex list (Page 4). Update 15/01/2014 = Killing Them With Kindness part 2 + L'Ordre des Angels - The Sisters of Battle: Proof of concept (Page 4). Update 13/01/2014 = More distractions. Killing Them With Kindness. Part 1 (Page 4). Update 11/01/2014 = Gaming Board Project. Stage 12. Light. Camera. Lamppost - The pun I should have used before (Page 3). Update 07/01/2014 = Gaming Board Project. Stage 11. Lights. Camera. Inaction (Page 3). Update 19/12/2013 = Gaming Board Project. Stage 10. Follow the Grey Slab Road (Page 3). Update 09/12/2013 = Gaming Board Project. Stage 9. Turn to Grey (Page 3). Update 20/11/2013 = Gaming Board Project. Stage 8. Base! Done! (Page 3). Update 12/11/2013 = Gaming Board Project. Stage 7. A Strong Learning Curve (Page 3). Update 12/11/2013 = L'Ordre des Angels - The Sisters of Battle: Completion and Hiatus (Page 3). Update 21/10/2013 = L'Ordre des Angels - The Sisters of Battle: The Final Superior + Gaming Board Project. Stage 6. Paving the Way to Completion (Page 3). Update 26/09/2013 = Salamanders: Trial of the written word, or, concept army lists (Page 2). Update 17/09/2013 = Fission Mailed - Reasons for delay (Page 2). Update 07/09/2013 = L'Ordre des Angels - The Sisters of Battle: Rank, File, Speech and Flight. Infantry built (Page 2). Update 23/08/2013 = L'Ordre des Angels - The Sisters of Battle: By Faith and Microwaves. Metla Squad complete (Page 2). Update 14/08/2013 = Gaming board project. Stage 5. Testing sand + L'Ordre des Angles - The Sisters of Battle: Retribution. + Something else (Page 2). Update 09/08/2013 = L'Ordre des Angles - The Sisters of Battle: A chip off the old marble block. (Page 2). Update 06/08/2013 = B&C Database error: Posts repaired. (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever finished! (Page 2). UPdate 00/00/0000 = Gaming board project. Stage 4. Detailing the street (Page 2). Update 00/00/0000 = L'Ordre des Angles - The Sisters of Battle: Worst model ever! (Page 2). Update 00/00/0000 = L'Ordre des Angels - The Sisters of Battle: Anti Air Guns for Nuns (Page2). Update 00/00/0000 = Gaming board project. Stage 3. Curb your enthusiasm (Page 2). Update 03/07/2013 = L'Ordre des Angels - The Sisters of Battle: Roster ready + Game board project. Delayed. Stage 2.5 (Page 2). Update 19/06/2013 = L'Ordre des Angels - The Sisters of Battle: The shoulder pad conundrum (Page 2). Update 18/06/2013 = Game board project. Stage 2. Building the layout! (Page 2). Update 15/06/2013 = Game board project. Stage 1. Planning (Page 1). Update 12/09/2013 = Cautiously Joined Istvaan V (Come All Who Dare) Under the Banner of the Salamanders (Page 1). Update 30/06/2013 = L'Ordre des Angels - The Sisters of Battle: Schemes, banners and the task ahead (Page 1). -DH-
  23. First, if it's before February 7, check out Greyall's DIY contest. There are a lot of really neat DIYs being posted there and I'm sure that other Liberites who don't often wander into the PCA forums might be interested in participating. Segue to the Inferno Wardens chapter. For now I'm going to discuss the process I've been going through in developing them, including my goals. I'm holding off on writing the actual full article until after Greyall's contest is over and the winner is announced. For those that are familiar with my previous efforts, my process of DIY chapter creation generally starts with some real world challenge. This usually involves taking one of the "sacred cows" of the Liber community - something which Liberites typically recommend against - and making it work. I'm not saying that I actually succeed in making it work by getting everyone to acknowledge that I've overcome the problems of the sacred cow (especially since some members absolutely refuse to budge on some issues ). My goal with the Avenging Lions was to create a successor of the Black Templars while the Accusers were one of the (un-named) Primogenitors mentioned in the Apocrypha of Skaros. Both of those chapters generated some interesting feedback and debate. The Inferno Wardens are the result of my challenge to produce a DIY that uses Codex: Space Wolves. This has been one of my back-burner concepts for quite some time, and it was given some momentum when I saw Greyall's challenge to create DIY chapters this weekend. I really hadn't given it much thought before, but the short timespan of Greyall's challenge prompted some quick work over the span of about a day and a half. So the root idea was to create a chapter that would use Codex: Space Wolves, but which wouldn't be the Space Wolves painted another color. I briefly toyed with the idea of making the chapter a successor of the White Scars, but later dropped that idea (for reasons which I'll explain in a moment). One of the first things I did was crack open the codex to examine all of the rules, units, and items that are unique to the Space Wolves. I wanted the DIY to be able to use as much as possible so I had to figure out what all of the Space Wolfy items might represent in a chapter that was more closely aligned with the Codex Astartes. Most of the neat stuff has an analogy in Codex: Space Marines, so no problem. There are a few special things that indicate distinctiveness, however. The sagas, Blood Claws, Scouts, and Thunderwolves stood out. In the end, the sagas will represent special oaths/vows that senior officers might swear; while the dual challenge of the Blood Claws and Scouts will be incorporated as an area in which the chapter diverges from the norm. The Thunderwolves will be represented by big hunting cats on the tabletop, though I'm going to sub-optimize and not use Thunderwolf Cavalry. Most other area require only minor tweaks in order to make them work for a mostly "Codex" chapter. Two things in particular stood out, however. These items combined to inspire incorporation of an entirely new concept that I hadn't previously considered. These were the Wolf Tail Talisman and Runic Armour. What these have turned into is anti-Chaos/anti-psyker elements. What they have become is something along the lines of the Exorcists, but a much weaker version. The concept I'm working with is that the chapter studies secret things concerned with combating Chaos, but it doesn't practice the possession rituals that the Exorcists utilize. Significantly, I decided that this chapter would be a prelude to the Exorcists - that the chapter's daemon-hunting knowledge/skills were good, but not quite good enough. The radical elements of the Inquisition that later created the Exorcists somehow saw the potential that the Inferno Wardens represented, but also saw some weakness in the Inferno Wardens that couldn't be allowed to continue and/or become known to others (especially those goody-two-shoes puritans). So that put a specific time period on the chapter. Finally, I had to find a strong rationale for the chapter and its practices. I decided on a role similar to the Astartes Praeses that guard the Eye of Terror, but shifted to another minor warp storm, the Inferno Reach. This also led to the chapter's name. While I looked through the various names of chapters that GW has provided, I finally decided upon a completely new name since that felt more "DIYish" than simply using an existing chapter/warband. The chapter's homeworld of Bastion was picked as a name simply because I like that name. The fortress-monastery name "The Tower" was picked because of the Orison of the Broken Tower within the Exorcists. In my little private WH40K game dimension (the one in which the Inferno Wardens exist), the name of the Exorcists Orison refers to the Inferno Wardens in a way. Greyall's challenge includes some required elements that shaped what I submitted there, though the full article will actually focus on some slightly different things or provide a lot more information (the brevity required by Greyall provided an interesting challenge that I hope I achieved successfully). Since Greyall's challenge ends on the 7th, I'll hold off on posting the full (initial) article until after the winner is announced. While I'm skeptical of my chances of "winning," I don't want external efforts (i.e., this topic) to either negatively or positively influence the outcome. My goal with this discussion is to refine the articles, though the core elements of Space Wolf codex and "junior Exorcists" are firm and fixed. I'm more than happy to improve upon the explanations, but those elements will not change. It always helps to get the viewpoints of others in improving my articles, however. For those that might be interested, you can see my submission to Greyall's challenge here. That is just an initial work, however, and will be subject to refinement once I start working on the full article. If you haven't already submitted a DIY chapter/warband for Greyall to consider, I suggest you get hopping!
  24. ///-----///CIPHER-LOCK-DETECTED///-----///AUTHORISATION-GRANTED///-----///Welcome Inquisitor... Greetings fellow Inquisitors! I decided it is time I got serious about my Inquisition forces once more, for they have languished too long. As well as updating old models that are in much need of deserved love I will also be adding new ones as I seek to exploit the variety the Inquisition affords as well as use this to experiment, convert and generally help push my hobby boundaries and skills I also haven't forgotten the Inquisitor I promised to honour the Inquisition's service during the ETL I've got my ideas for him floating around still, I want to do him justice but fear not he will be making an appearance here at some point. So for the moment here are my current plans for Inquisitor Lord [REDACTED]'s warbands. I was very generously given a collection of bits and bobs from @Grimm. which you will no doubt see put to use as this WIP progress but for the moment it's just this model: I have another too, really looking forward to them. For Inquisition purposes they'll just be bolter acolytes I imagine but as I've long dreamed of a small Skitarii force maybe one day they will be something more... I've decided on a colour scheme and such for him with the help of the AdMech section but as he's part of my Inquisition project (for now) he belongs here as well. I've also found some of the earliest Inquisition forces of [REDACTED]'s. His loyal body guards clad in his personal heraldic red they have earned much glory over the years from cutting down BT bikers to blasting various 'nids and more they are more than deserving of an update and being first in the queue at that! For more recent work some may remember my work for the Inquisition painting events, humble work that I plan to surpass here: Jahn Hidden Content Karnak "Shredder" Asoi Hidden Content I hope to have some more updates to show soon, but I do seem to be suffering from hobby butterfly at the moment.
  25. From the album: Ordo Xenos

    Zooming out, you can see who else got primed this batch: that's a Haemonculus, an Archon, Two BSF Rogue Psykers and then on the other side of our little hero is Draxus and Greyfax.
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