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  1. As far as I can see this wasn't announced anywhere, but you can download a Night Lords unit for CSM: https://assets.warhammer-community.com/eng_nemesis_claw_datasheet_card-hbjsmqk8aw-5gdhkm3hzf.pdf
  2. After seeing and lurking in Dragonlover's thread on lurking I though I'd try and motivate myself to start posting more, even if it's just a small update in this thread. So the main aim will be to show the progress as I paint my Loyalist Emperor's Children. Which will hopefully also stop me from getting distracted by other projects on hold. But we'll see how long I last with just the one. So onto a couple pictures. First up is my Leviathan I completed a couple months ago. I know it's not 'new' but it shows what is complete for the project so far. There is also some infantry but after trying Retributor Gold they've been moved back onto the paint table to be updated. I've also recently completed my Loyal Son the Praetor for the Legion. I couldn't resist the new Blood Angel Praetor, and thought, if the Blood Angels can use our Palatine blades, I'm going to claim the Praetors So what's currently receiving paint which shouldn't take too long to appear is the updated and expanded first Palatine, and Tactical Squad supporting a Primus Medicae. Then onto lots of support marines, while doing everything I can to avoid painting Drop Pods. So, back to lurking while painting.
  3. I've wanted to do a Night lords warband for the longest time and had just been waiting for a new Chaos Codex to drop. Then Heresy 2.0 was announced and I knew i wanted to use the new MK6 models as a base for units I could use in a 40k army and a small 30k army. The over all idea is still in its early stages but here is what lore I've started on. Company/Warband Emblem The Night Lords 56th company, known as the “Midnight Court”, functioned as a vanguard force during the early stages of the Crusade. Their preferred tactic was infiltrating enemy lines under the dead of night. Whereafter they target members of the planet’s ruling class in an attempt to destabilise the enemy’s chain of command. These members would be captured and their tortures and executions broadcasted over the planet’s communications networks. Under the confusion and outrage caused by these killings, the rest of the Night Lords' compliance force would attack. Sergeant Marek Kel of 6th Claw. I've magnetized his Lightning Claw and Chainglaive. What I have finished of 6th Claw so far
  4. From the album: Nightlords

    Night Lords Chosen - Terror Squad with alternative weapons under the C:SM options. IMG 1576 XC NL Chosen 5 Alt Weapons
  5. From the album: Nightlords

    Night Lords Chosen - Terror Squad for 40K IMG 1573 XC NL Chosen 5A
  6. So here's a fun fact - I've never played 9th Edition of 40k. In fact, I've been rather happy playing 30k this whole time. But there's a big 40k tournament coming up and I'm thinking of jumping in. I've made this thread so that I can post my thoughts and discussions regarding the list, tactics and also progress on my army. So I've come up with a list based on the stuff which I own which could easily be used in 40k. I'm hoping to make as few purchases but I don't mind spending if need be. 2000 points Night Lords Ark of Omens Detachment (Elites) HQ: DP - MoS, Wings, Claws of the Stygian Count, Psychic Powers: Death Hex, WL Trait: Dirty Fighter - 175 Master of Possession - Chaos Undivided, Psychic Powers: Mutated Invigoration, Pact of Flesh, Gifts of Chaos: Liber Hereticus - 105 Elites: Terminator Squad - 8 man - MoS, Black Rune, Chainfist, 3x PFist, 2x Combi-melta, 1 Reaper autocannon - 343 Chosen - 8 man - MoK, 1 PFist, Bolters, Accursed Weapons, Icon - 245 - Rhino - Combi-bolter - 80 Chosen - 8 man - MoK, 1 PFist, Bolters, Accursed Weapons, Icon - 245 - Rhino - Combi-bolter - 80 Master of Executions - MoS, WL Trait: Night Haunter's Curse - 85 Fast Attack: Raptors - 5 man - MoK, 2 Meltaguns - 140 Raptors - 5 man - MoK, 2 Meltaguns - 140 Heavy Support: Obliterators - 2 man - 180 Obliterators - 2 man - 180 Total: 1998 Starting CP: 1 Tactics - The idea is to apply pressure early with terminator brick deepstriking in turn 1. Hopefully, I can charge into combat and then use We Have Come For You to lock them in. - While the terminators establish the beachhead, my chosen in the rhinos advance up the board with the DP. - Master of Executions with Night Haunter's Curse to guarantee a 6 for his axe of dismemberment. I've also gone for the Mark of Slaanesh for the murderous perfection. - The Raptors are there mostly for objectives and actions, possibly bullying a weaker shooty unit - Oblits will be deepstriking in to take out hard targets. Secondaries This is probably the most confusing thing for me coming into 9th. I'm not sure what to take, but based on my army I'm thinking of taking the following: - The Long War/ Sow the Seed, Reap the Fear I like Sow the Seed, Reap the Fear because it's pretty thematic. Also, I think with how deadly my units are in melee, my opponent will have to choose between either having the unit die in combat or giving me a VP by falling back. I also like The Long War because it seems to play very much into being very aggressive and attacking the opponent just to get them off an objective. - Warp Ritual Warp Ritual seems fairly easy for me to complete with the DP and MoP being psykers. - Raise the Banners High I figure this is something I might be able to do with my Raptors having the mobility to move around the board quickly.
  7. From the album: Night Lords Deamons

    Custom Green Stuff Shoulder pad for my Chaos Knight
  8. Dan The Deamon

    20160707 235408

    From the album: 2015

  9. From the album: 2015

  10. From the album: Pictures

    We will never be afraid of the dark

    © Knight of the Raven

  11. From the album: Nightlords

    Night Lord Bikers including champion with plasma pistol, old models re-based on resin from Tiny Worlds Wargaming. IMG 2160 XC NL Bikes Old
  12. From the album: Nightlords

    Night Lords Biker - with alternate assault weapons magnetised. IMG 2151 XCC NL Bike Assault Weapons
  13. From the album: Nightlords

    Night Lords Biker on full throttle - over the log. IMG 2146 XC NL Bike Wheelie LHS
  14. From the album: Nightlords

    Night Lords Biker with Bolt Pistol, turning IMG 2148 XC NL Bike Pistol
  15. From the album: Nightlords

    Three Night Lord Bikers, including champion with plasma pistol - old models switched to new bases from Tiny Worlds Wargaming. IMG 2151 XCC NL Bike Assault Weapons
  16. From the album: Nightlords

    Night Lords Predator Annihilator (magnetised) with T/linked Lascannon and Lascannon Sponsons. IMG 2000 XC NL Pred Tri Las RHS
  17. From the album: Nightlords

    Night Lords Predator (magnetised) with Autocannon and Heavy Bolter Sponsons. IMG 2004 XC NL Pred Autocannon LHS
  18. From the album: Nightlords

    Interior of the Night Lords Rhino, with some chains and gore in preparation for later embellishment. IMG 1998 XW NL Rhino 3 Int
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