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Hello, I'm starting a WIP Night Lords blog to track my hobbying. Here is my first completed batch of 6 cultists (I'm saving my higher points units for the ETL). I learned how to paint the chaos sigil on the cultist's back from Insane Pschopath's excellent Iron Warriors' 5th Company blog. Here is my WIP next batch of cultists: I used my cultists for the first time this week. They managed to tie up a space wolves dreadnought and a unit of Thunder wolves for 2 turns (and even killed one thunder wolf). Here are some photos of my cultists in the game. Here's are some shots of a couple of chaos rhinos I finished up this winter I hope you enjoyed the photos.
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- Chaos Marines
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I've wanted to do a Night lords warband for the longest time and had just been waiting for a new Chaos Codex to drop. Then Heresy 2.0 was announced and I knew i wanted to use the new MK6 models as a base for units I could use in a 40k army and a small 30k army. The over all idea is still in its early stages but here is what lore I've started on. Company/Warband Emblem The Night Lords 56th company, known as the “Midnight Court”, functioned as a vanguard force during the early stages of the Crusade. Their preferred tactic was infiltrating enemy lines under the dead of night. Whereafter they target members of the planet’s ruling class in an attempt to destabilise the enemy’s chain of command. These members would be captured and their tortures and executions broadcasted over the planet’s communications networks. Under the confusion and outrage caused by these killings, the rest of the Night Lords' compliance force would attack. Sergeant Marek Kel of 6th Claw. I've magnetized his Lightning Claw and Chainglaive. What I have finished of 6th Claw so far
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After seeing and lurking in Dragonlover's thread on lurking I though I'd try and motivate myself to start posting more, even if it's just a small update in this thread. So the main aim will be to show the progress as I paint my Loyalist Emperor's Children. Which will hopefully also stop me from getting distracted by other projects on hold. But we'll see how long I last with just the one. So onto a couple pictures. First up is my Leviathan I completed a couple months ago. I know it's not 'new' but it shows what is complete for the project so far. There is also some infantry but after trying Retributor Gold they've been moved back onto the paint table to be updated. I've also recently completed my Loyal Son the Praetor for the Legion. I couldn't resist the new Blood Angel Praetor, and thought, if the Blood Angels can use our Palatine blades, I'm going to claim the Praetors So what's currently receiving paint which shouldn't take too long to appear is the updated and expanded first Palatine, and Tactical Squad supporting a Primus Medicae. Then onto lots of support marines, while doing everything I can to avoid painting Drop Pods. So, back to lurking while painting.
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- Night Lords
- Horus Heresy
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The Roar Before Silence Fell To robbery, slaughter, and plunder they give the lying name of Empire; They make a solitude, and call it peace. Attributed to the Kalidonaeon, Kilgaccus, by the Historator Takitis, M0.1, Terra The imperial regime owes its legitimacy to force, and at no time does it attempt to conceal this nature of being. Attributed to the Philosopher and Revolutionary Fannon, M1.9, Terra The sword was given for this, that none need live a slave. Attributed to the Historator Lucanis, M0.1, Terra Artwork by Richard Wright (From 6th Edition Rulebook, I think?) The wars of mankind across the galaxy, from the rage of the Horus Heresy to the fury of the Black Crusades and unto the dying years of the Time of Ending, have been but the death throes of a civilization so far fallen it cannot understand what it has lost. From the promise and hope of the first years of exploration and the Age of Technology, mankind has fallen to a barbarism so complete it cannot mourn its own fall. Through the Age of Darkness, and into the Age of the Imperium, no glory has borne a resemblance to the shadows of that which came before it. The Emperor, for all his power and might, which are storied, built an empire from the shattered pieces of what came before. He could not know that the pieces would not align; that they would prove to be less than the sum of their parts. When they fell, and He failed, it was not in spite of, but because of His power that hope dwindled. In the aftermath of His Imperial Majesty, there was no equal and the echoes of His coming grew still in the long years of entropy. His works still labour on, broken and bleeding towards as slow a death as they can muster. Heroes have risen, and come, and fallen, and gone, and still His Imperium remains. It is not the pillar of fire and light that He imagined it to be, but the embers of a dream slowly swallowed by an encroaching darkness. And in that darkness, in the last embers of humanitys struggle, the galaxy burns to the chorus of the roar before silence fell. Aside 2020.9.28. I've always wanted to launch a WIP thread on the forums, but I've never had the dedicated time to work on making it a project that interested me more than simply posting the odd picture in some existing threads, or following along on a challenge, such as Call of Chaos (which I failed last year), or my much more successful efforts through this years 12 Months of Hobby Challenge (thanks Grotsmasha). I knew that if I was going to launch a WIP thread, I wanted it to be something special for me and a place where I could mix in my love of the lore and the hobby, while carving it out as a special place for the narrative side of modelling and gaming as I've loved to see in other threads, of which the work of The Observer, Apologist, Noctus Cornux, Marshal Rohr, Tyrannicide and many others that I've seen and can't recall over the 8 years (wow!) I've lurked and sporadically posted. The Iron Warriors have been my truest calling for most of that, but the Night Lords and Ultramarines have captured me along the way as well. I think I blame Storm of Iron, the Night Lords Trilogy, and the Ultramarines of the Heresy and First Tyrannic War for feeding those fires so long ago. These will be at least the initial forces that Ill be working on painting and converting to a reasonable level, and well see how far that takes me. There will be some overlap in posts here with those in the 12 Months of Hobby Thread, and some of the Liber challenges that are ongoing. Im not sure how far this will go, but Im eager to find out. My plan is to leave space below for additional Table of Contents to be added later, as I add different Warzones to this thread. I already have two in my head that I want to pursue and should offer some unique opportunities for hobbying and modelling. Who knows how long it will take me to reach there though. Warzones of a Hobbying Mind M41-M42 The Llagos Sector Enemies of the Emperor of Man! You have trespassed upon his dominion, and we are his vengeance come upon you. Captain Domician of the Ultramarines 5th Company at the Second Battle of Dracia. Come then, and let us test the measure of vengeance against hate. Unidentified Iron Warrior in response. Table of Contents Free Legions of the Long War; also known as the Heretic Astartes, Slaves to Darkness and the Tyrants of Llagos 7th Grand Battalion, Iron Warriors; Keepers of the Standing Stones The Talons of Twilight, Night Lords; The Bloodied Choir The Llagos Crusade; also known as Liberation Fleet TU-2020, and the Crusade of His Hand Returned to Redeem in Fire 5th Company, Ultramarines; Wardens of the Eastern Fringe
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- Iron Warriors
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Hi. Feels like an age since I was last on these boards. Hope everyone is as heretical and fighting against the deluded followers of the corpse dictator. So... why am I here? Well... I've been conned into taking part in some Kill Team by the other two from the Mr Lee's Minis team, and well... in proper fashion I've gone for Chaos. Now I'm not doing my old Divine Flamers Slaanesh warband. But I've gone for my other favourite legion, the Night Lords. I could've easily gone for a more renegade style group like Talos who aren't all fully into the whole Chaos thing (unless that's changed) but instead thought I'd go more down the Khorne route. Bit more like the original Realms of Chaos Night Lords. But what to use? Well I've decided to try this while the other two have gone for Necrons and Genestealer Cult: Berserker Champion with Power Sword, Plasma Pistol, Specialist: Leader, Possessed, Specialist: Zealot, CSM Gunner with Plasma Gun, Specialist: Demolitions, CSM Gunner with Heavy Bolter, Specialist: Heavy, CSM with Bolter, Berserker Destroyer with Plasma Pistol All will be converted from Primaris because I find the CSM sculpts to be a bit too detailed and ornate for how I see Night Lords, and here are the first two WIP. As you can see there is still more to be done but I've made a few press moulds of bits I have. Used Oyumaru and will be using Milliput to recreate those for use here. Anyway, I'll leave it at that for now. Hopefully I'll have an update in a week so long as I don't get distracted by other projects... Thanks for looking.
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- Night Lords Kill Team
- Night Lords
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One of the first threads we did when I got back into the hobby some four years ago, was a pretty well-received effort entitled "Vox Stellarum: True-Scaled Horus Heresy". It's exactly what it says on the tin. An array of Horus Heresy Astartes , Auxilia , Agents of the Sigillite , and other more esoteric miniatures done by myself and my longstanding collaborator, Umbral. Now, since then, we've developed a whole lot. And I don't just mean my actual painting and conversion skills [umbral's were already pretty ace to begin with]. I also mean in terms of our ability to *actually present* our efforts in thread form, as well as the narrative for the area of space our efforts take place in - which now spans roughly eleven thousand years ... So it seemed high time to go back to the Heresy , and re-present for a hopefully broadened audience , some of our work in that light. With better photographs. With that in mind - here's the first few of my Heresy-era truescales . To begin , the four Space Wolves I've done relatively recently : Space Wolves were the first force I did even semi-properly as a young lad , and as with many people of Scandinavian heritage ... the Vikings In Space element has always had a strong appeal. Even though my professional area of expertise (Indo-European theologian , with rather strong Nordic incorporations ) means I occasionally wince a bit when GW art or official miniatures mix up various different Runic scripts etc :P With these Wolves, I was looking to convey a sense that they were 'hunters', 'trackers' - hence the pointing, the auspex, and the misericordia . And also the highly mobile look of what might otherwise be static-appearing gunners. In terms of truescaling method, we use terminator legs. *All* the terminator legs! Which occasionally presents a bit of a difficulty, because frankly ... some of them just aren't posed especially dynamically - or there's so many we've done with a particular set of five that it becomes a challenge to work out how to do a 'novel' pose rather than yet another repeat. The Grave Warden legs are a particular problem in this regard, because while many of them are really quite cool - and certinly help spice things up in the Mk.III department relative to more 'ordinary' looking Cataphractii .. there's one or two legs in there that are just standing still, in an excessively wide leg stance that's .. difficult to work with. Still, I like to think I've done a reasonable job even here. Detail shot - showing the Misericordia ... and also the Raptor Imperialis pad. I figured that as this particular Astates was acting as a direct agent of the Throne in hunting down whatever it was that these chaps were pursuing, it made a certain sense for him to be carrying a Custodes blade for the purposes of personally administering the Emperor's Sanction. And, given the pad, it really drives home the loyalties and the authority of the pack. The Headhunter bolter's also good for the 'stalker' theme. Next up .. the 'Oddballs' - which is not a designation, just a characterization. Umbral had an idea awhile back for a 'Dungeons of Terra' sort of campaign, wherein various Imperial forces would be fending off the undermining incursion salients of Traitor forces into the eponymous dungeons during the course of the Siege. The campaign never got off the drawing board ... but I nevertheless wound up building a few miniatures in general service of the concept. They may show up elsewhere in our storylines. I say 'oddballs', because each one was a bit of a twist or a subversion on the more usually expected characterizations of given Legions. This is partially because each one was suffering in some fashion from 'Post-Human Traumatic Stress Disorder' - that particular form of mental illness which appears to have afflicted many Astartes during the Heresy due to .. well .. their established and comfortable loyalties and allegiances and place in the universe going out the window in an immense way; and alongside that the particular traumas of betrayal, the witnessing of horrific spectacles of the mass-mortality of their brethren (in the case of the Shattered Legions), and in some cases even their Primarchs ; and, in the case of the loyalists from Traitor Legions, the losing of their brothers and their own former lives in an entirely different way. But on with the show - As applies the Night Lord - Indraj - this is one of those aforementioned loyalists of a traitor legion origin ... and is showing the 'subversion' theme by being an incredibly direct and pulverizing combatant rather than a 'strike-from-the-shadows' sort in terms of his armament. There's nothing subtle about a thunder hammer and a rather large shield; and I like to think that the posing, with the raised head and gaze indicates that he's going after something rather larger than himself - the direct opposite of what we usually see from the Night Lords deliberately choosing to prey upon those weaker than themselves. Now, in terms of the name ... Felt I should highlight the Raptor Imperialis . The Salamander, meanwhile, is a bit of a tribute / injoke to the third man of Vox Stellarum, who's also a longstanding collaborator with my academic / theological work . Hence the heavy flamer [due to the meme that's gone around for ages around getting the flamer .. no, brother, the *heavy* flamer] , and also the thunder hammer - which is a rather more ... curious theological reference. This brings us on to the next two ... First up, a *very angry bird* - an XIXth Legionnaire who's quite clearly rather furious. As in, has eschewed the more customary caution of the Raven Guard in order to be blatantly throwing himself at the enemy whilst wielding a rather large axe. It seemed the best way to get across that he's expressing his trauma through rather incautious rage ; as opposed to the more studious approach of some other XIXth forces post-Isstvan , who favour their Legion's own habitual modus operandi of stealth and conservation of force given their limited numbers. Next , a Son of the Emperor : Now, the idea with this chap is that he's a demolitions expert. Hence all the grenades and other explosives he's got on his person - as well as the hand-held gadget that seemed ideal for a detonator. Signal'll be broadcast via the comms antenna on his backpack. In the actual Dungeons game, I'd intended to have tonnes of the Necromunda sprue grenade-piles and suchlike, as traps that he could remotely detonate to frustate the advance of the Traitors. Hence also his pointing posture - he's gesturing to where something is about to become rather more heavily geographically distributed. The bionic leg may, perhaps, suggest that he's run afoul of ordnance in-the-flesh earlier in his career - and is a tangible mark of his own , i guess you could say .. imperfection. Both in terms of physical form, but also in likely terms of tradecraft to lead to the injury in the first place. The more interesting thing about him, however, is that he was a close friend of a now-deceased (blown apart, in fact) Xth Legionnaire ... and feels that loss quite keenly. So much so in fact that he's effectively absorbed and started expressing some of the dead Marine's personality traits - giving voice to the dead , almost as if the spirit of his former comrade had been blown into him during the detonation. Certainly, the rosary of prayer-beads about his wrist speaks towards an Astartes who has moved in a rather more overtly religious direction than many in response to his trauma. Meanwhile, the ballistic apron [from the Iron Warriors tyrant siege terminators] seemed apt for a marine with his combat specialization - as it would absorb shrapnel etc. from things going off in front of him etc., help protect his fellows. There is one nod to the more 'traditional' IIIrd legion vibe, however (other than the bejeweled shoulderpad) - these two paired master crafted power-blades, which he'll be fully capable of utilizing as a matched pair of dueling weapons. Perhaps that's how he got that fine scar across his face, Prussian style. Anyway, that's the first eight of my Heresy-era Truescales posted ... there's 22 Astartes to go , plus a whole range of other miniatures from the same period [the Auxilia , Agents of the Sigillite , a rather impressive truescale Custodes , etc. etc. ] . And then there's Umbral's various efforts ... I'm hoping that a fresh start log will help me get some motivation back to do more in this era. And perhaps do some writing a la what I've managed for the Adamanticores [ Hara Barazaiti ] and Haunting Harii of Hvergelmir . Really 'bring things to life' and tie up a few ends for your presentation and enjoyment.
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- Vox Stellarum
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Psy Ops and Terror Tactics So this is thought that I had recently while commenting in another thread and I thought it might be something to get a discussion going in the Liber that people can participate in, even if it's not directly commenting on someone's work. Now, I'm not a military veteran, nor do I hold a degree in any relevant field. I have practical experience in a one-to-one capacity and I am an armchair historian and military theorist. I enjoy reading and researching things of this vein and 40k is fascinating in a theoretical application of real world theory to a relatable fantasy universe. I think historically speaking terror tactics in terms of open warfare are shown to have increasingly diminishing returns in protracted conflicts, to the point of being detrimental as a population or enemy reacts increasingly more strongly against them, rather than being suppressed. This is in addition to only being applicable in 40k terms in a very tight set or parameters. Psychological warfare always has a place, but that place is in concert with other operations and methodologies. It also depends what you define 'terror tactics' as, as conceivably I'd classify the Night Lords as a legion of card carrying terrorists. They prefer soft targets, operate against civilians and generally seek to do the most damage to morale and their enemies will to fight rather than military infrastructure, which has only been exaggerated with their turning traitor, along with any pretense to morality or ethics in warfare, bar a few notable individuals. In opposition to that, I'd class the Raven Guard, and even more so the Raptors successor as using psychological warfare more effectively. They use it to terrorize their enemy when it's useful to do so, but more importantly they use it to manipulate the enemies perception of the battle or war they're fighting. You also have to understand the modern 40k Astartes in terms of role as well as mindset. During the Great Crusade the Legions were an almost purely offensive tool. Even the defensive conflicts they fought were aggressive and focused on the outright destruction of their enemy, rather than holding territory (The Rangdan Xenocides for example). At the time of the 41st and 42nd Millennium, the modern Adeptus Astartes is almost exclusively a reactionary defensive force, as is most of the Imperial Military at this stage. Yes crusades are called and Astartes still perform in their preferred method of offensive operations (let's not talk about the Imperial Fists), but many of those are to lay low a particularly dangerous enemy or group who threatens Imperial worlds, or to reclaim lost territory. The Adeptus Astartes respond to powerful threats more quickly and in a more focused manner than the broader arms of the Imperial Navy and Guard, but still to react to enemy military incursions. Terror tactics as a whole therefore are far less applicable. Psy-Ops still have their place, but I'd say the Reivers in this vein are actually a fairly good concept, just not on the tabletop. As it stands, Astartes are built and mandated to take on the most powerful and ferocious of opponents where psychological warfare isn't really relevant, either because you don't have the time to profile and implement such operations, or they don't respond to short-term psychological destabilization like say, a unit of PDF soldiers. I also agree that certain races wouldn't respond as well as others, but I think a lot of people misconstrue or misapply racial traits and generalities to the effects and results of psy-ops and terror tactics. The Orks are a really good subject here. On the broad face of it it's quite easy to qualify the race as a whole as either being too stupid, as well as too belligerent in character for 'terror tactics' to really work on them and in a lot of instances you'd be right. However there are two things that go against this on both a macro and micro scale. On the macro level, their stupidity and tribal nature leads them to be highly superstitious and susceptible to manipulation in this manner. On a micro level, they are more than capable of feeling despair and fear even up to the largest and toughest of Orks, though it is less and less effective the bigger, tougher and more self-assured an Ork becomes. I'd argue they are probably the most susceptible to a good psy-ops operation of any of the 40k races. There are of course races that simply don't even rate. Chaos Daemons and Tyranids being almost equal right at the top, with the Necrons as a close second in terms of it being a pointless waste of resources to even try. Someone mentioned Chaos forces as being less susceptible because they are in many ways fear and horror incarnate. I'd argue that you've totally got the wrong end of the stick. They have sold their souls to gain individual power, that is the root of every chaos followers ambition. What's one of the things that kept the Cadians fighting while their planet broke around them? Duty. Duty to your brothers in arms, duty to those you lead, duty to your race and duty to the God Emperor. Essentially they fight for the whole, not the individual. The same can be said for Loyalist Astartes; "Only in death, does duty end". Chaos on the other hand is the very antithesis of this. The one thing that keeps them is a trifecta of fear, hatred and the drive to gain power. At the end of the day that individualist streak is the weak link in even traitor Astartes. While they are overall more capable than their mortal followers and chattel, they fear death as all that waits for them is an eternity of suffering, it's the ultimate loss of power and agency. Now, this is a fairly broad area of application, and has a lot of factors and nuance to it and I'm fairly obviously taking this from a more Imperial perspective, so there's definitely depth I haven't gotten to here. Bringing it to the tabletop and taking Reivers in particular, their equipment would in my opinion be better served on the tabletop as a wargear (Reiver Mask) option for assault units, to have cheap option to break tarpits, or to make your smash-captain even more expensive and versatile. It would at the very least condense some of the real overload of unit options the current codex has. Well, this turned out to be a lot longer and wordy than I'd anticipated. I'm really interested to hear what other people have to say, whether you agree with me or not, or whether I'm wrong on something and you could correct me I'd love to see it.
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- Terror Tactics
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So, I read the three Night Lord novels by Aaron Dembski-Bowden some time ago... I guess I liked them, though I am not as crazy about them as some seem to be. The depiction of the battles were ok and I really liked how they described how it feels to fight in power armour, but some parts were a little long... Anyways, what really bothers me since is that I don´t really understand this one character, Variel from the Red Corsairs/ Astral Claws. He is an apothecary at this space station of the Corsairs and helps regulary to ease Hurons pains from the injuries he got back at Badab. His motivations are still a mistery to me. I mean, yes, we hear that, he has some sort of past with the warband of Talos and that Talos saved his life once. But why exactly does he join the Night Lords and leaves his Corsair brethren behind? He doesn´t really seem to like them for some reason, but we still don´t get to know why... He seems quite committed to the cause of Talos and this idea of his to fulfil his gene-fathers ideas, but I don´t really understand what makes this important to him. The Corsairs seem far better equipped, organized and generally more succesful than the Night Lords who show no unity whatsoever and mostly hate eahc others guts. Why join them? As Talos said to him more or less "you owe me" (because i saved your life), he answers "Yeah, well I just saved yours" (from the reoccuring complications with his geneseed/ his prophetic gift). Which just makes total sense to me! But in the end, somehow he seems to be convinced like he got to join the Night Lords now and leaves the Corsairs. He then is for the rest of the trilogy (appearing in the middle of the second novel and joining them at roughly the end of the book) part of this Night Lords warband and seems to be a crucial character until the very end (appearing in the epilog years after Talos´ death). Could someone explain me why he is doing, what he is doing? I might have mixed some things up. If that´s the case, I´m sorry. It´s been a while since I read the books and English is not my first language, thus I sometimes don´t remember things that good as in German. Greetings, Velype
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- Night Lords
- Night Lords Omnibus
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The recruiter moved through the dark city without a sound, drawn to the rattling and whooping echoing off dilapidated ferrocrete and dirty, blood-stained asphalt. Despite his inhuman bulk, he slid from shadow to shadow with boneless ease. As he did so, the pools of darkness began to give way to the fizzle-spit illumination of cheap lumen-strips. Almost immediately his all-black, all-pupil, eyes picked out his prey. The youths, like so many that called Nostramo Quintus home, were pallid, scrawny creatures. Some already sported gang-tats and the flashes of colour on their clothes that stood in stark contrast to the vast monochrome cityscape. He observed them as they skateboarded, executing tricks with varying levels of success. Those that messed up were met with harsh jeers from their peers, while those that pulled off the most demanding of manoeuvres did so to appreciative hisses. Even amid the play, the recruiter could see their eyes warily flicking back and forth. The incautious, the inattentive, did not reach manhood here in the slums of the sunless world. A few moments passed as he appraised them. Despite his past and his former humanity, he did so with a winter's warmth. His gaze flickered here and there, seeking signs of deformity, mutation and the traits that long experience had taught him to be associated with gene-seed compatibility. Satisfied, he broke cover, letting them hear his footsteps. The clatter of skateboards trailed off until there was only silence. He could almost hear their thoughts as they took in his post-human bulk. Some straightened, puffing out their chests in a vain attempt to appear more worthy of ascension. He strode forward, reached into the depths of his robes and pulled out a long stretched oval of midnight blue, decorated with a crimson winged skull. As he set it down, he stroked its edge and caged lightning crackled across its surface. It spurned the ground's presumptuous embrace, bobbing slightly before coming to rest a few inches above the floor. It was the most precious hung they'd ever seen. Before he had taken a single step back, knives and jagged glass splinters had made their way into young, pale, hands. Boys who had run, fought and played beside each other as long as they could recall busied themselves with burying their blades in each other's backs. The melee quickly went to the floor, the rhythms of feint-stab-counter devolving into desperate, rabid, butchery. Already a dark slippery puddle was forming, more black then red in the sputtering light. The recruiter's attention was divided between two figures: one in the fray and one without. One was a blur of motion - his strikes faster and more assured than those of his brawling, dying brothers. The other, slighter, figure was motionless, standing just outside the pile of squirming, bleeding, bodies - their face hidden behind straggly torrents of lank black hair. The pace of the brawl began to slow, a clockwork child's toy winding down. Many of the boys grew still, as they bled out on the uncaring ferrocrete floor. But still the quick-moving youth's blade rose and fell, while the other watched on - taking in the way his breaths came in ragged gasps. A last stab, a last death-rattle, and it was done. Despite his exhaustion and the many cuts adorning his scrawny form, the boy stood and kicked the bodies clear of the hover-board. His gaze locked with that of the little one who had been patiently waiting for this moment. The boy laughed, not quite able to keep the edge of fear from his voice. "It's mine." "Not if I kill you," came the reply in a pure alto. "You? You're just a girl." He laughed again. "Do you want to join them?" he asked. She answered by moving closer, sharp little hands clutching sharper blades. The recruiter frowned. This was not what he had intended. The girl darted forward with a right lunge. The boy side-stepped, but the blade clasped behind her back was waiting for him. She rammed it home with a wet thump and was just about to pull it out to slit his throat, when a hand the size of the boy's skull clamped down on her matchstick arm with vice-like pressure. "You've done enough damage -"', He began in a heavy rumble. "See if I care. It's mine. Now let me go!" "- to the Night Haunter's property." That shut her up - for about five heart-beats. "It's still mine!", she retorted. The recruiter pulled back his hood to reveal a hard cliff of a face, eroded by the years and the best efforts of countless foes. "That it is. But for how long?" The dirty girl scowled. She knew exactly what he meant. Others would kill for the board and like everyone else, she had to sleep. The giant let go of her and as he did so, she relaxed her hold on the knife. Without a word, the recruiter scooped the wounded boy with effortless ease and strode away. She followed, making good use of her prize. The hoverboard made keeping up with him easy, despite his loping, massive strides. "What's your name?" "Kel Vhazor" "I'm Jazca. Why do you only take boys? It's stupid. I'm better than any boy." "It's complicated. And I think in your case, we're going to make an exception...."
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Just getting back into the hobby, this was my second game of 8th edition. I of course played using the Night Lord tactics and chose the Lord of Terror WL trait. He played with the Armageddon tactics. We chose to just do a straight up kill each other and forgot about objectives and whatnot. I used the Vanguard detachment and he used the battalion detachment. Here is my list: HQ Exalted champion - power axe, PP Dark apostle Troops CSM - x10, PGx2, LC champion Rhino - havoc launcher Elites Contemptor - ectoplasma cannon, chainclaw, Berzerkers - x8, icon of khorne, chainaxes x5, LC x1 (inside the raider) Decimator - butcher cannon x2 Plague marines - x5, PGx2 Helbrute - fist, reaper AC Terminators - x5, pair of LC, heavy flamer, icon of khorne Heavy Support Land Raider - havoc launcher Predator - havoc launcher, TL lascannon, lascannon sponsons Fast Attack Spawn - x5 Going off memory here but his list was something like: HQ Yarrick Knight Commander Pask in LR vanquisher Command squad (not sure if these are HQ or what) x5 Command squad x5 Troops Conscripts x30 Regular troop squad x10 Chimera Regular troop squad x10 Chimera Elites Vet squad x10, x3 meltas chimera Stormtrooper squad (whatever the new ones are called) Fast attack Vendetta Heavy support Leman russ executioner x2 Leman russ punisher x2 He rolled and won to setup first and so he did. He told me that first turn goes to whoever finishes setting up first which I wasn't sure about but I took first turn anyway. We deployed lengthwise with a few smaller industrial buildings and objects and then a large factory ruin to my left and a smaller ruin to my right near his deployment zone. Everything I set up here I set up with the intent in mind that my opponent would be going first. I set up my regular helbrute and LR behind a large watertower opposite his two russ executioners and pask's vanquisher. With the decimator, contemptor and CSM rhino in the middle. Then my footslogging plague marines are just inside the ruins, along with the predator currently hiding from pask and spawn waiting to sprint up the side. He sets up his vet squad and one regular guard squad chimeras on either side of the big factory ruins with a company command squad in between, followed by the huge conscript blob, yarrick and the two punishers (all within 6 inches of yarrick). Finally the two executioner russes, a company command squad, the scions squad, a regular guardsman squad and pask's vanquisher (which I'm trying to hide from) are setup in his left corner opposite my helbrute and land raider. First turn, I move my helbrute forward a bit into the watertower to get entrenched and move my LR around the side (mistake but I'll talk about that later). The helbrute fires and kills several of the scions and then the land raider splits fire with his havoc launcher and heavy bolter at the scions which kills the squad. The LR then fires its lascannons at the far left executioner which wounded it for 2 wounds. Unseen in the photo my decimator, contemptor and rhino advance while attempting to stay behind cover. The plague marines advance into the building, just barely managing to get the plasma guys up to the 2nd level and line of site to fire. The predator rolls out and sets its sites on pask's vanquisher while the spawn start their dash around the ruins towards the chimeras. The contemptor is out of range, the decimator attempts to chip away at the russes (also a mistake) with its butcher cannons and the rhino fires its havoc launcher at the conscripts killing a few. The predator manages to wound the vanquisher and bring it down to 9 wounds. Finally the plague marines fire two plasma shots at the chimera and put a wound on it. His turn he bails out a squad of guardsmen and moves the chimera towards the center of the board and fires at the plague marines but doesn't do any damage. His vendetta arrives and takes a few potshots at the decimator. The conscripts and yarrick move up slightly. He fires his punishers, chimeras and conscripts at the CSM rhino dealing 6 wounds to it. On the other side of the board, his executioners move up slightly as does pask's vanquisher and unload into the land raider, dealing 4 wounds to it and ending his turn. I move my land raider to the other side, thinking that I might be able to get them into combat with the conscripts (really they were way too far). I bring my terminators in this turn right in front of all the russes planning to distract them at least, possibly kill one. The LR again splits fire with HB and HL at the command squad ahead in the ruins which kills them and its lascannons at another russ putting a few more wounds on it prior to being charged by the terminators and further putting a few more wounds (down to 8). The helbrute fires at the chimera for no damage. Middle of the board, the contemptor and decimator move up and both fire at a punisher, wounding and bringing it down to 9 wounds. The CSM bail out of the rhino while they can and then fire at the conscripts, killing 4 and then charging. They lose 1 to overwatch and kill another 9 guardsmen who then kill one more marine. They fail morale by 5-6 (even with yarrick's leadership). The predator takes a few more shots at a punisher, wounding it for 2 damage (this thing was a huge letdown for me this game). The plague marines move futher into the ruins and line up their shots, split fire at the conscripts killing a few and plasma guns at the punisher (which fails to do any damage). The spawn race up the side (I'd forgotten that running was a thing until this turn). This picture I think was taken before he took his turn. He moves his troops and chimeras away from the spawn towards the center, the punishers move up and so does yarrick. The conscripts disengage from the fight with the CSM. Everyone essentially fires at the CSM squad, I use my "In midnight clad" strategem but still lose 6 guys. He also fires the two chimeras at my rhino and puts another two wounds on it (only 2 left). He then charges yarrick at the two remaining CSM guys killing one, the champion then passes his morale check with a 1! He keeps his executioner in combat with the terminators (which puzzled me a bit) and moves up his vanquisher and remaining executioner which then, along with the chimera, fire everything at the land raider and put another 4 wounds on it. The vendetta moves up and fires at the decimator dealing 2 wounds. The russ fails to hurt the termies again in CC and the termies put another two wounds on it and end his turn. By this point its really close, I've taken out a few of his squads but he's about to kill my CSM and rhino. I figure I need to change tactics and really get up close and personal. I move my helbrute and land raider really close to the russes. The LR fires everything at pask dealing a few damage and the helbrute does as well. The decimator and contemptor fire at the furthest punisher and deal a few wounds and then charge the closest one, bringing it down from 9 to 1 wound remaining. I move my rhino back trying to save it and fire the havoc launcher at the conscripts, which he saves both wounds. The plague marines split fire at the conscripts and the russ, killing a few consctipts. The predator fires at the furthest punisher and fails to wound it. The spawn arrive around the corner and eat the command squad. Yarrick finishes off my champion. His vendetta flies into the action and fires at my spawn, putting a few wounds on it as do the chimeras. His vet squad kills 2 plague marines. The punisher and conscripts fire at the rhino finally finishing it off. Pask and the executioner fire at the land raider doing another two wounds and the chimera fires at the helbrute but fails to wound it. Yarrick decides to charge the decimator for some reason and fails to harm it. The contemptor finishes the leman russ and consolidates towards the land raider and pask's group. My terminators finally manage to kill the executioner with perfect timing. The berzerkers bail out, the terminators move forward behind the two remaining russes, the contemptor moves within charge range and the helbrute moves as close as it can get. The LR finishes off pask who then explodes and kills two terminators and hurts the chimera for a couple wounds. The helbrute and terminators fire at the chimera but fail to wound. The contemptor charges and destroys the final executioner and the helbrute charges and wrecks the chimera. Plague marines move down to try to take out that vet squad, the spawn move forward to charge their next target and the predator targets the last russ on the field. The predator hits and wounds twice but rolls 1 for both damage rolls, leaving the russ with TWO WOUNDS LEFT! The plague marines fire their supercharged shots at the russ and fail to wound, killing one plasma guy. The spawn charge the russ and roll 1 for their attacks, failing to do anything (really wanted it do die....). yarrick does one wound to the decimator and the decimator does one to him. At this point we call it, he's lost almost all his major tanks and for the most part all that would've been left was sweeping left with my forces. Conclusion: As my second game of 8th edition, it was a lot of fun. Once again, I underestimated how hardy vehicles are and was a littel scared to move my units closer which could have sped the game up some in my favor I think. Those guard tanks are incredibly tough to kill though. The land raider actually did a lot which was a surprise for me since usually chaos land raiders tend to suck. My predator was a huge disappointment but I think that was due to poor rolling. The contemptor was awesome, singlehandedly destroyed a couple russes although I think I will try out a different weapon next time, probably a soulburner. It was hard to judge the decimator's effectiveness because I wasn't using it properly.
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Hi all, long-time lurker (to the extent that I legitimately forgot I had an account here and had to get Kurgan the Lurker's help recovering it [thanks man!]) and I thought that, since I'm a responsibleish adult, I felt that I should make a WIP log of my, already sizable collections. Now, my one, true love for factions is the World Eaters/Khorne Daemonkin. Even though it's the smallest of my factions right now, as I managed to luck out with some friends not wanting the Death Guard halves of Dark Imperium, so I got those on the cheap. And the Dark Angels were literally given to me by a friend who said, and I quote "Yeah, they're yours. I don't have the time to play 40k, or the space to store these". So I was just casually given at least 2k points of Dark Angels. So, welcome to my WIP thread. Some pretty pictures: Maulerfiend I'm most happy about how the eyes and legion badge came out Skarbrand Everyone's favorite madman: Khârn the Betrayer Some Daemons and a Spawn Mortarion More to come!
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Hey everyone. I've come into a collection of Night Lords stuff from someone and I'm looking to take advantage of what I got in the trade and amping it up to a full list. The Terror Squads and the Assault Marines were part of the trade. So I'd love to have all of that in there if possible. Right now the list is 2915. I'd love to have an even 3k. This is what I have so far. HQ: Chaplain - 145 AA, Jump Pack, Chainglaive, Refractor Field, Trophies of Judgement Damocles Command Rhino - 100 Elite: Apothecary - 60 Jump Pack Cortus Contemptor Talon - 350 CC Melta, TL LC CC Melta, TL LC Troops: Assault Squad - 260 x15, AA, Chainglaive Terror Squad - 295 10x Volkite, AA, Drop Pod Terror Squad - 295 10x Volkite, AA, Drop Pod Terror Squad - 275 10x Bolter, AA, Drop Pod Fast Attack Xiphon Interceptor - 225 Armoured Cockpit, Chaff Launcher, Ground-Tracking Xiphon Interceptor - 225 Armoured Cockpit, Chaff Launcher, Ground-Tracking Heavy Support Fire Raptor - 250 Hellstrike, Autocannon LoW Curze - 435 Total: 2915 So the game plan is to use the Rhino to help guarantee all my fliers/pods. Curze and the apothecary sit in the fire magnet that is the Assault Squad. Pods land and disrupt while Contemptors run up the field popping transports or objectives Once the fliers come in, they sweep and clear anything else. Thoughts? Is this playable?
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Alright, so I’ve painted up a fair bit of Heresy stuff over the last few years but never actually posted it - time to fix that. I have a few Primarchs done and over the last 18 months I’ve painted up 2000 points of Night Lords and 2000 points of Iron Warriors based around Betrayal at Calth and Burning of Prospero respectively. Instead of just photo dumping, I might just drip feed these out. First up - Angron. First Primarch I painted. http://www.bolterandchainsword.com/gallery/image/221590-angron/ Edit: Thanks to Kizzdougs on the assist with the photos. See below, should have this sorted from now on.:)
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Ordo Malleus Restricted Archive =][= Ordo Malleus Eyes Only ++Short Burst Transmission Recieved - Hadex Anomoly ++ ++Transcript Begins 4 170 132.M42 ++ Heretic Astartes Sighted Armour markings indicate Warband of Night Lords legion. Warp Mutations present but not common. Several local populations annihilated. Warband appears to be heading deeper into Ultima Segmentum. Will continue monitoring Awaiting further orders ++Transcript Ends++ Hello all As a long time Black Templar Player as I've started getting a few games of 8th Edition under my belt I felt like I wanted to move to something new. My Templars are almost 6/7 years old and are quite simple. I only started doing conversions this year and well Chaos, Chaos seemed like a good place to go for conversions. So here I am. I bought some old Dark Vengeance models off a mate who was trying to unload them and started testing out my old withered painting skills. I doubt these models will have a place in my army but they were fun to paint. C&C welcome, more to come this week.
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I felt like doing a project log. I should have started earlier since I've been doing the odd bit of Black Legion for most of the year but better late than never and the Death Guard release is round the corner so I want my Black Legion out of the way. Black Legion were my second 40k army from over a decade ago but I never really painted that many of them. This thread will be for Black Legion, Death Guard and Fallen Angels. I got my BL ready but only got to play one Fate of Konor game my army was more or less this: Proxied Cultists due to not wanting to buy or paint more autogun chaff right now and a rhino I actually earmarked for Death Guard due to not wanting to have to work on that many rhinos. Everyone was based for the campaign and the khorne berzerkers got rebuilt. Daemon Prince is only there because my Lord never got finished. Berzerkers were the only chaos unit I actually 'finished' when I was a wee lad. I don't have a 'before' pic for the berzerkers I rescued them but here are some left over bits to give you an idea of the state they were in. Now they look like this. Mostly made up of berzerker bits because I wanted to finish them without any further investment but there are some chaos knight, possessed and regular chaos marine bits in there. They aren't quite finished but they'll do for now. Banner is a plague monk one. Work in progress possessed. The rest of the squad I won't post because they're not very different from when I got them painted second hand (only thing I did was the black legion symbol and a coat of black over Iron warrior grey). Daemon Prince I started years ago and redid the trim and eyes to bring him up to scratch along with throwing a wash on him. Earlier this year I did these squads: Havoks with Forge World autocannons and mixed csm/mark 3 bits. Still need one last top knot. I did some touches up on my old chaos lord before noticing that he was way out of scale compared to the Dark Vengeance models I had just painted. I had planned on just changing the bases on my metal terminators since they were still kind of okay scaled to the 3rd edition chaos marines and berzerkers but the newer models were going to cause issues. So I bought a Terminator Lord Cadre and a Scarab Occult box to combine with a bunch of second ed metal terminator arms to make: Still kind of WIP Terminators Cyclopia Cabal (never actually used it before the new edition removed formations). Still a legal Supreme Command detachment but too expensive to use. I have a "terminator officers only" rule in my Black Legion which only my Exalted Champion is breaking. Motor pool with WIP rhino. Can't remember how I used to do eyes and have DG rhinos to do so its on hold. Bikers are only slightly converted because I needed to do something to make them come close to living up the ludicrous concept that is "CHAOS SPACE MARINE BIKERS" but also wanted to be able to get them out of the way. Stuff I did less recently. Chosen I did a year or so ago and are the current 'standard' I followed up with on the havoks and terminators. Guys on the right are my old 'possessed' from 3rd edition who I made without properly checking the unit entry while the guys on the left were done 7 or so years ago just after my daemon prince' first colour scheme back when I was checking out if p3 Blighted Gold was going to be the way to go. All were rebased recently. Mace chosen gets used as an exalted champion, the others get to be aspiring champions.
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So yeah, let's start this thing with the before pics. Now that I will finally got the glue to stick with help from Excessus, I'll be adding a basecoat and will hopefully have a wip pic up later today, or tonight, est.
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Hey guys! At long last here is an update to Nostraman. We've made it more user friendly and made it more akin to a course by introducing smaller elements first and then building upon it as you move through the guide. Enjoy! Na karth ashilla van shai ma. You can find the old editions here for posterity: Lexicon I'll be updating an Excel Spreadsheet that you can find here. Lexicon UPDATED: 4th Edition Be sure to check out all of the tabs
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Night Lord's 12th Grand Company + The Remnants + Hello everyone, I have been a viewer of many different 40k blogs and have been inspired by many. So I thought after a while to try and make one myself. It will be a new hobby project of mine, to try and develop both my confidence with green stuff and conversion skills. I have been a fan of 40k and played the game for going on about 12 years now, which isn't the longest time but after trying different armies going from Imperium, Xenos, Chaos and all the in-betweens, I haven't really branched out from the "plain box set" look. Building the models from the way they look off the box (which I might add, is totally fine and the models look fantastic in any case) I've decided to try and chop up and hopefully not destroy some quite expensive plastic models... So why Night Lords? Well... after deliberating on what army to do this with I happened to think of a couple ideas; my own lost space marine legion; an Eldar Exodite army and a Night Lords army. Well the first two I thought were either, going waaay too overboard as a challenge or I just left the idea as it disinterested me. My friend who was a Night Lords player had made a multitude of different conversions which I thought were quite cool, while I at the time was playing Alpha Legion and that has always stuff in my memory as a neat idea. Plus I am a massive Batman/Joker/DC fan and the idea of having an army that combines the two is pretty great. I have a friend who collects Necrons, Tau and Raven Guard (weird combination I know) and a Blood Angels guy whom I both regularly have a game with, so you might see some battle reports? or at least these on the table. So with all that rambling done, he just has a basecoat on, here is my first attempt... The Chaos Lord - Aneirin: So there you are, not a high amount of pictures but a start! Also I couldn't help but notice after converting him, he has a lot of similar qualities to Eredin from the Witcher 3: Wild Hunt game... A happy mistake.
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Hey all! I've been lurking for a while now, but I've decided to start my WiP thread. Here' is a Khorne Chaos Lord. He's been basecoated at the moment, but nothing significant. http://i1382.photobucket.com/albums/ah250/Ashenwyte/IMG_20160320_144038_zpszur9hl9x.jpg I've been working on converting some cultists for a while after seeing some fantastic Inq28 threads. Here's the first, a Slaaneshi champion based off of the cultist champion from Dark Vengeance. He's heavily WiP, but I like the look of him. I'm probably going to change the shotgun to something like a plasma pistol or bolt pistol. http://i.imgur.com/452svze.jpg Here's a Traitor Guardsman I converted quite a while ago. I changed his head recently, which makes him look a lot much better in my opinion. I need to change the bolter to a boltpistol or an autopistol, though. http://i.imgur.com/QaAhT5d.jpg http://i.imgur.com/w3Lr2m4.jpg Feedback appreciated!
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+++ Ride the Lightning +++ Sons of a Sunless World: The VIII Legion "Because in the end, everything we do, is just everything we've done.." +++ Terror Sergeant Aleksander Vaan, Terran Born +++ +++ VIII Legion, 16th Company +++ Happy New Year all! And welcome to my new log dedicated to my Heresy era Night Lords. Now I've tried this before and got distracted by trying to make the army both 30k/40k compliant, as well as the new Death Guard that came out last year. Anyway New Year, New Army and all that, so here's to updating this log regularly, and to actually get a playable force done! Also (shameless plug) you can follow me on Instagram @outlanders_luke for more frequent updates of my various projects, but mainly Chaos and HH focused. Comments, Criticism and advice is very much welcomed and more updates to come soon.
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"God-Emperor..." Astrus A'Tisor had strode a thousand worlds clad in imperishable faith and trusty carapace in the name of the Emperor and faced a hundred-thousand foes, each in their savagery and ferociousness enough to shatter any normal Imperial citizen in an instant. Not Astrus, no. Not a Stormtrooper of the Holiest Inquisition, not a man who had purged innumerable heretics and xenos at the side of the Inquisitor Khamuras IV, noblest stalwart of the Ordo Xenos. A thousand worlds, Astrus had strode, and yet he never had cause to invoke the Emperor to protect him. Not against the Khainite Witch-Cults of El-Sabotar X, not against the vile Orks of Ishar Prime, and not even against the unending Necron legions had he called upon the Emperor on Terra to protect him. Now, but now, he did. It was sickening, a sight that would haunt his dreams for years to come. A sight that chilled his blood and sent tremors through his veins, a sight so shocking he was no more a Stormtrooper but a scared child afraid of the dark. It was the Inquisitor, and in his blood was written next to him words that Astrus would never forget, not once. "We have come for you."
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_________________________________ For Hatred's Sake _________________ ‘...has been slain. I repeat...’ ‘...all Thirteenth Legion forces in the vicinity are to evacuate immediately, contingency Ultio in effect -’ ‘...belay that, the Primarch still lives! Reroute emergency landers to my position – ‘ ‘...say again, my lord, say again – we’re getting interference across all vox channels – ‘ ‘ – have disengaged, I repeat, XII and XVII Legion forces appear to be disengaging. What in the Throne’s name is happening in the heavens? Talon and Victrix flights report atmospheric disturbance like nothing they’ve seen before – ‘ -vox-chatter fragments c. Second Battle of Nuceria, XIII Legion archival log _________________ The destruction unleashed by the advent of Lorgar’s Ruinstorm was without precedent during the apocalyptic wars of the Horus Heresy. Until the war reached the shores of Sol, no other event inflicted as much sheer chaos or systemic disruption across the Imperium. Whole systems were lost to Imperial records, never to be heard from again, and on hundreds of worlds the skies split apart as the nightmarish denizens of the Immaterium poured forth from the roiling, seething tides of unreality now isolating the eastern domains of the Imperium. For those who populated the Five Hundred Worlds, the nascent empire-within-an-empire carved by honoured Guilliman and the XIII Legion, the infamy and treachery of the Word Bearers and World Eaters Legions was all too clear; in this darkest hour the state of the Imperium-that-Was – and the fate of the Throneworld itself – was unclear. Many in the highest echelons of the Five Hundred Worlds and its protectors believed the Imperium to have been irrevocably sundered. During the fateful first weeks of the Ruinstorm’s creation, the XIII Legion counterattack across the Five Hundred Worlds foundered and ground to a halt. Those planets not flensed of life by Angron’s hounds or sacrificed to malevolent powers were where the XIII Legion focussed their efforts of reconquista. Celerax Magna, a densely populated garden world on the western edge of the Five Hundred Worlds, became the stage for a brief but particularly brutal war in the weeks following the advent of the Ruinstorm. Before the Heresy, Celerax Magna had been a navigatory terminus for Imperial fleets and frequently housed members of the Navis Nobilite. Left relatively untouched by the Traitor advance, the survivors of the Navigator houses fleeing the carnage wracking the Five Hundred Worlds sequestered themselves in Celerax Magna’s teeming utopian cities, hoping to avoid the worst of the wars tearing apart Guilliman’s empire. Such a peaceful dream was as naive as it was false. As the Ruinstorm worsened, XIII Legion reserves drawn from censuria companies and VII Legion survivors of the Phall debacle spearheaded a Loyalist force from several Legions intended to secure the terminus, liberate any Navigators that could be located and with their aid forge a safe passage through the Ruinstorm, if one could be found. It was not to be so. The Traitor Legions arrived in force mere hours after the Loyalist vanguard arrived on Celerax Magna, alerted to the presence of the Navigators by powers dark and nefarious. Knowing that they could not count on reinforcement, and that to fail now would be to doom Imperial efforts to escape the Ruinstorm, the vengeful Loyalists readied themselves for a conflict that would be utterly without respite or quarter. The resulting war lasted for seven days without pause and saw the deaths of more than twelve billion souls. _________________________________ For Hatred’s Sake is a narrative doubles event made for the Age of Darkness supplement for the Warhammer 40,000 (7th edition) ruleset, with myself (BrotherCaptainArkhan) as author. In this event, players form teams of two to take on opposing teams battling for the fate of Celerax Magna. During the chaos and confusion of the Ruinstorm, the members of many Legions from both Loyalist and Traitor allegiances arrived in the domain of the Five Hundred Worlds, some by chance, some by darker design. Teams will face off across three themed scenarios, attempting to decapitate rival forces, capture valuable information that will enable them to locate the Navigator survivors who may be critical to the war effort, and finally enact their escape. This log will document the weekly buildup to the event itself, with army pictures, lore, force dispositions, themed scenarios and finally battle reports detailing the final hours of the garden world Celerax Magna, and the fate of the warriors fighting over it. _________________________________ Belligerents Loyalist force disposition VI Legion Pale Hunters VII Legion Mountainfire Company XI Legion Task Force Cornelius XIII Legion The Black One Hundred [Legion identifier missing] Strike Force Black Mamba [Legion identifier missing] First Sphere _________________ Traitor force disposition III Legion Third Company Elite VIII Legion Pythius Strike Force VIII Legion The Painted Exiles XIV Legion Death Guard XVI Legion Sons of Horus V Legion White Scars _________________ Next update: Event Rules
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http://i1042.photobucket.com/albums/b421/yeahhluke92/Mobile%20Uploads/night-lords_zpsv78qcukm.jpg Hi All, this is going to be my ongoing project log for my 30k/40k Night Lords I'm a notoriously slow modeller and painter so I'm hoping this will keep me on track after taking a break from 30k/40k for most of this year. So I thought lets start fresh with a new project so here is the start of my Night Lords. http://i1042.photobucket.com/albums/b421/yeahhluke92/Mobile%20Uploads/2017-08-13%2020.31.35_zpsii4rr1ot.jpg A 5 man Terror Squad is first up, but I'm also working on some terminators aswell so more to come soon
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Hi all, after posting most of my finished Night Lords models on my showcase thread, it's time to get back into the saddle of modelling again! I'll try to post as regularly as I can. Of course, inspiration sometimes fades, but I've found it is great to have a community to share your work and hobby with, so when I model and paint, I'll be sure to keep you updated. I hope you enjoy and maybe get inspired as I have been by what I've seen here. Please let me know what you think, be it praise, criticism, or suggestions. Some of the models I like the most have details on them that were inspired by other people's feedback, so feel free! In this thread: NIGHT LORDS run from the first page up to page 51, and between this post on page 153 and page 165 WORLD EATERS feature occasionally from this post on page 23, and heavily from this post on page 108. PRE-HERESY WORLD EATERS can be found from this post on page 235 and onwards. IMPERIAL FISTS are the main focus from this post on page 52 to about page 138 DEATH GUARD are featured from this post on page 145 NECROMUNDA ESCHER, GUILDERS, and TERRAIN can be found from this post on page 211. Please find my 47th Company Night Lords Showcase thread here. Please find my 5th Company Imperial Fists Showcase thread here. Want to name/claim a marine in my Imperial Fists army? Here's your chance. TUTORIALS in this WIP thread: How to: Build, pose, glue, and pin a Brass Scorpion of Khorne How to: SPEEDPAINT / what practices did I implement to increase my productivity? How to: build a Storm Eagle without going crazy (several posts, link is to the first one) How to: paint Night Lords with my recipe How to: paint Imperial Fists with my recipe How to: magnetize contemptor weapons How to: sculpt muscles on daemonic engines How to: sculpt flayed skin trophies How to: use nails to make spiked trophies How to: create my Khorne Daemonkin bases How to: paint my Khorne Daemonkin bases How to: make life hacked super macro shots of your models How to: create a relic magna melta predator from regular plastic GW bits How to: apply decals (especially on Space Marine Shoulder Pads) How to: paint Necromunda terrain '90s style How to: create raised scenic bases I use something similar to this thing for my photo-setup. I use these photobackgrounds on A2. Tutorial by other frater I highly recommend: How to: Sculpt Loin Cloths by Nemac Vradon How to: Paint Rotting Flesh by DuskRaider How to: Paint Death Guard Armour by DuskRaider How to: Sculpt Chaos-ified claws on Vehicle Armour plates by Pandoras Bits Box How to: Smooth GreenStuff by Brother Chaplain Kage How to: Create Oyumari casts for Modellign putty by BCK How to: Create Truescale firstborn MkV and up armour by Kizzdougs Cheers!
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