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  1. Hi! So I was given a random assault intercessor by my son, which I converted into a vanguard vet using spare parts I had in my bits box, including a sanguinary guard jump pack. This has inspired me to start a Raven Guard army, as I’ve always loved the idea of an all-beaky force. Here’s the first guy. I’m quite proud of the hand painted symbol on the shoulder pad. Found a great image at www.fromthewarp.blogspot.com which gave me a step-by-step method that made this really much simpler than I thought it would be. Also posted a screenshot of that image in case it’s handy for anyone. Next up will be my attempt at Kayvaan Shrike!
  2. I've decided my second 40k collection (since my "hard hobby reset" back in October) will be Raven Guard. They have always been one of my favorite 40k factions that I never collected or played ... and I've owned, read, listened to everything Black Library has ever put out on them, like my other favorites. It will be slow going for now. I don't see myself seriously starting the collection for another month or so? In the meantime I whipped together a tactical squad sergeant as my Raven Guard test model; Sergeant Kyvus Garn of the 1st squad of the 3rd company Ghoststalkers. I'll probably also get Kayvaan Shrike, model him with the helmet that comes on his belt, and paint him up too in the near future. I will say there is a simple hobbyist/gamer pleasure of going with a standard codex compliant chapter versus the non-codex compliant ones! As someone who has owned and played Blood Angels and Dark Angels since getting into the hobby in late 2012. You don't have any unique chapter elite units that GW can and often screw up that you gotta sweat each edition, you don't have a small army of chapter specific unique characters that GW can screw up or you gotta sweat each rules edition or points update whether they get the shaft or not? I haven't played a standard codex compliant chapter since I collected/painted/played Crimson Fists back in mid 7th edition. I'm liking this feeling of having decided to do Raven as collection #2 next to my Black Templars. I've had two Horus Heresy Raven Guard legion transfer decal sheets for the last several years from when I was thinking of trying out Horus Heresy and doing the Raven Guard as my legion. Those decal sheets are quality! I don't think I need to buy a bunch of upgrade kits for this collection? Maybe one or two max? Painting Raven Guard, I think I got this!
  3. Our Brother Chapter Master Valrak had an interesting take the other day. I’m just getting around to sharing it.
  4. Hi all, I've recently started collecting some photos models to build as RG. I'm looking to put a 1k thematic list together. I'm after any advise from those in the know, would this list have any play? There is always the question of if the list has enough anti tank and can pack a punch along with now possibly a lack of OC from not using battleline units. Here is my initial list. Any suggestions are much appreciated. Phobos (1000 points) Space Marines Raven Guard Incursion (1000 points) Gladius Task Force CHARACTER Kayvaan Shrike (110 points) • 1x Blackout 1x The Raven’s Talons Librarian in Phobos Armour (75 points) • 1x Bolt pistol 1x Force weapon 1x Smite Lieutenant in Phobos Armour (60 points) • 1x Bolt Pistol 1x Master-crafted scoped bolt carbine 1x Paired combat blades OTHER DATASHEETS Eliminator Squad (95 points) • 1x Eliminator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Las fusil • 2x Eliminator • 2x Bolt pistol 2x Close combat weapon 2x Las fusil Incursor Squad (90 points) • 1x Incursor Sergeant • 1x Bolt pistol 1x Occulus bolt carbine 1x Paired combat blades • 4x Incursor • 4x Bolt pistol 4x Occulus bolt carbine 4x Paired combat blades Infiltrator Squad (90 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 4x Marksman bolt carbine Invictor Tactical Warsuit (160 points) • 1x Fragstorm grenade launcher 1x Heavy bolter 1x Invictor fist 1x Twin ironhail autocannon 1x Twin ironhail heavy stubber Invictor Tactical Warsuit (160 points) • 1x Fragstorm grenade launcher 1x Heavy bolter 1x Invictor fist 1x Twin ironhail autocannon 1x Twin ironhail heavy stubber Storm Speeder Thunderstrike (160 points) • 1x Close combat weapon 1x Stormfury missiles 1x Thunderstrike las-talon 1x Twin Icarus rocket pod
  5. Do I paint Shryke I'm custom Chapter Colors or leave him as is. I'm also thinking of replacing his head with a reaver helmet I have somewhere
  6. I have been out of the hobby for since the beginning of 9th edition I have a reasonable sized force that is mostly unpainted. I am struggling to decide how to paint them. I'm toying with going the Raven guard. Can anyone tell me what bought them to the sons of corax?
  7. A Murder of Crows Time for yet another plog from the Monkey. More marines, coz that's what I do best, but also my first attempt at actual Primaris marines, not just scavanging their bodies to make truescale armies. This willjust be a little project (to begin with anyway) but its something I'vereally wanted to do for a while. I want to make an all-Phobos Kill-Team with a shamanic/tribal feel that has a very strong crow motif running throught. Not Raven Guard, Crows. The Murder. This idea came to me a good while ago and I've been slowly building up a littl bitz box of trinkets and things to make them out of. It started when I first saw the Corvus Cabal models for Warcry. I absolutly love them and my first thought was they'd be great as RG scouts or something. But they're too grisly and dark for RG I felt. I shelved the idea in my head and went back to other projects. The idea kept popping up every now and then and when that happens I know at some point I have to put knife-to-plastic and build something. So I got a bunch of Phobos marines, a box of Corvus Cabal and scrounged for several sets of the trinkets from the RG upgrade frames. First up is my leader, a Lirbrarian. Mainly because I think the model is a great fit for my theme and also because I really wanted one for that shamanic feel I was trying to capture. Here are his begginings: Super please with the feel so far.I want to actually do a lot more trinkets, do-dads, what-nots and feathers on him but I didn't want to use up all my bitz on the first model. Once I get a few more up and running I'll do a second pass on him and go to town a little more. I also want to all a lightning effect to his hands with wire but it's something I've never attempted before so I'm hesitant to start. What do you think? I've made a little head-way on the first of my Reivers and Eliminators too but nothing worth showing off yet. Keen to see what they other guys turn out like so should be a few more birds popping up here soon. Till then. CAW! PHM
  8. I didn’t know if these would be more appreciated on the “post your primaries” in the hall of honor or here, where the Raven Guard players be, but I figured here was best. Been slowly building a Raven Guard kill team for a while! Here are a few I photographed recently.
  9. +++Accessing Data-Loom XCVIIΦ... +++Establishing Link.... ++Servitor Φ-264 has connected to Terminal Σ221 ++Servitor Φ-89A has connected to Terminal Ω79 +CONNECTING.... +CONNECTING.... +CONNECTING.... +++CONNECTION ESTABLISHED+++ *hissing electronics and vox feedback* "Welcome, Commander, to the Khymara Sub-Sector. If we had thought times were hard for the Imperium of Man due to the Thirteenth Black Crusade, then we knew nothing of what has lurked in the shadows for us here. The Kymara sub-sector lies in the Western Fringe of the Ultima Segmentum and sits along the Malestrom. Such a thing has given it great prosperity and great danger, as such things are seen throughout the galaxy.” "Currently we have been unable to regain contact with one of our Imperial Mining Stations, Alpha -67c on Kymara. Imperium forces only control four systems out of the eight within the sub-sector. The sub-sector capitol of Josufa, which is positioned in the center and has had a shaky foothold throughout the last century, but that could be lost.” "Reports have been flooding in for the past decade now on new dangers. The Xenos and Renegade threats have been growing in number and daring, moving out further and more aggressively from various locations. We are afraid one our worlds might become a xenos or renegade vile nest. Aid from several Adeptus Astartes Chapters has been requested in an attempt to assist in exterminating these xenos and renegade threats.” "The last Adeptus Arbites Patrol sent to Kymara in an attempt to regain contact with Alpha-67c has not reported in -- much like the previous 6 such patrols. The Sub-Sector Adeptus Arbites Precinct has filed several more complaints with the Administratum, protesting the lack of initiative on the sub-sector Governor's part to look further into the issue. The old legends about there being several technologically advanced xenos and renegades within the area continue to dissuade their desire to reach them. The local Ecclesiarch has already sent a report via channels to the Inquisition, requesting advice and help in this heretical matter.” "Much is happening beneath the surface events however, Commander. I can feel it. I can only hope that with your arrival that the Imperium of Man will emerge victorious...even through it is against training to entertain doubt, I feel worried. Things are happening within the sub-sector and for all I know, things will not be brighter on the other side." ++END MESSAGE+++ UPDATED 05/19/2017: War009's Raptor 10th company Plog is built around the idea of an All Scout army with very little Power Armour (HQs and Elites only) supported by various other vehicles to give the army the punch it needs. This is a slow moving plog, is built for fun and no way intended to be for competive use, some conversions, and rule of cool is in effect. In preparation for 8th I have broken down the selections as follows. As a model is completed a link will be added to it. UPDATED 07/20/2020: WAR009's Raptors 10th Company Plog has been changed from an all Scout army to focusing on the 2 elements that make up the 10th Company: Vanguard and Scouts. The Army will be comprised of the those 2 elements and support from various other companies.10th Company Shadow Captain Admar Voss has crossed the Rubicon and became a Primaris Marine and is overall Commander of the Raptor Forces on Khymara. UPDATED 02/2022: WAR009' Raptors 10th Company Plog has been forced to change gears due to 9e rules changes. The Army will consisit of mainly Phobos armor units with Support in the form of different detachments from the 2nd Company, Armory and Various Headquarters staffing. some units may be deleted and other units may be added over time Update 01/2024 : My Raptors Chapter has been disbanded and no longer. Update 04/12/2024 Please see this link for HH Ravenguard
  10. So I have this model for my counts-as Raven Guard chapter, the Storm Eagles: http://www.dakkadakka.com/s/i/at/2008/7/LibrarianLogan-30060502.jpg He's a librarian, obviously, but from back when librarians could take lightning claws. He's survived a few different marine codecii, and I kinda forgot about using him since there was no way for a librarian to get lightning claws... Until recently. I saw him again and was considering using him, but with Swiftstrike and Murder, the relic claws. But is that a dumb idea? I mean, there's only one of those relic lightning claws to go around. Is it that smart to put it on a 2 wound character without an invulnerable save? But he might be able to quite a murder machine with the right psychic discipline and powers. He still keeps his force weapon too, so i could choose to use it or the claws, depending on what would best serve him at the time. Thoughts? Fun idea? Dumb idea? What psychic discipline would he use? Biomancy, I'd think...
  11. Hey, I've recently started collecting RG, mostly 30k, but I guess this is still valid in here. I'm looking to finally begin painting them, but I'm basically a beginner. I was going to post in the painting/modelling forum but I felt I'd get better advice here from fellow Ravens. What would the basic colours and shades etc be for starting with? Advice on what brand to go for would also be welcome. I've seen the majority say it's a toss up between Citadel and Vallejo though I'm not to fussed about using others. I'd very much appreciate a list of what the standard stuff to use as I'm a bit lost at the moment. Guess I should finish by saying that I'm more interested in a pure black armour/layer as I don't really like the 'dark grey' shaded painting schemes that I've come across bar very few. Pure black with a grey/blue/purple highlight is what I actually really like. The RG showcase on Den of Imagination awhile back had something of this sort that caught my eye. Once again thanks for any advice.
  12. Warning: Wall of text below, my personal back story, a model inventory, my army list, and then finally talking points: **Skip to the next set of asterisk if you don’t want to read about my personal garbage/story/background** So a little about me first. I learned to play 40k just before 3rd edition came out, so my first exposure to the game was 2nd edition, and I was instantly addicted. My first army was of course Space Marines, and I became fixated on trying to cram in as many Dreadnaughts and Terminators into my army list as possible. One of the first books I ever purchased was Angels of Death (the first one from 2nd edition mind you, not the new one out now), and I found myself gravitating towards the Blood Angels from a fluff perspective. As I grew along with the rules of the game, I found myself becoming drawn more towards the fluff of the game, which in turn led me to try to create my own chapter (Based on Blood Angel gene seed), and becoming more and more fixated on mobility to win my games. Fast forward to later editions of the Space Marine codex, and it became a more viable option to play the less-than-popular Raven Guard, which allowed things like Assault Squads as troops and a few other special rules through the first rendition of the Chapter Tactics system. 4th edition is when I started to get really serious and competitive, and I took my Raven Guard around to multiple GTs and local tournaments. Had a blast, and was really in love with the current rendition of the game (very much heavy character and assault focused). Those of you who played during that time frame will refer to what I liked to call “Assault Cannon meta”, as it was one of the strongest weapon profiles in the game, and playing a successful marine list competitively involved cramming as many as you could into 2000 points. Couple years later I make some big changes in my life, sell off my 2nd Marine army (a True Grit/Mechanized list), along with my Eldar army as well. Gave away all my terrain and my custom table to a buddy, and moved across the country. The only thing I kept was my prized Raven Guard which was fully painted and has a display board. I kept reading the fluff and somewhat following along with the rules editions and books, but pretty much stopped playing altogether after moving across the country. Now, almost 8 years later, I can’t stand it any longer, and I miss face to face gaming so much, I am getting back into the hobby (not just 40k), and I am at a bit of a crossroads with my beloved Raven Guard. **Personal garbage over** My list/available models looked(looks) something like this: HQ: Shrike Captain with Jump Pack and LCx2 (SS&M) (My Shrike conversion before he got a model) Chaplain with Jump Pack x 2 Shadow Captain Korvydae Elite: 2 x Venerable Dreadnaught (1 TL-LC, Power Fist w/ SB, 1 TL-LC & Missle Launcher) Troops: ~40 Scouts 6 x BP + CCW, 6 X Bolter, 6 X Shotgun, 14 x Sniper Rifle, 2 x Missle Launcher, 2 X Heavy Bolter 1 x Vet Scout Sergeant with Power Sword + BP, 1 x Vet Scout Sergeant with Power Fist + BP Fast Attack: ~40 Assault Marines 6 x CCW + Plasma Pistol, 2 x Flamer, 28 X BP + CCW 3 x Vet Sergeant with Power Fist + Plasma Pistol, 1 x Sergeant with Power Sword + Plasma Pistol 5 Man Bike Squad (with Attack Bike) 2 x Plasma Gun, 1 Attack Bike with Multi Melta Heavy Support: Whirlwind Basically this list relied on two full 10-man assault squads both with a Chaplain rolling up the flanks, with the scouts deployed in terrain across the table holding objectives and forcing a ton of pinning checks (back in 4th each time a unit was shot at by Snipers they took a pinning check). Now that we are on into 7th Edition, this available model pool has a lot of garbage in it, more or less. A couple things to note: 1) I don’t have any librarians, the psychic phase was pretty awful when I played, and psykers and Raven Guard didn’t seem like a fit to me at the time 2) Chaplains, while they aren’t bad, they are not nearly as strong as they used to be. While they are good in theory, they don’t really fit now in a modern Raven Guard list (other than a cheap tax). You can’t put them with VV in a SSKT, and the only real home for them is with a regular Assault Squad, which….sucks for the most part. This makes me sad because I love the modelling and fluff behind Chaplains (plus I love the idea of a RG Chaplain being a quiet/reserved type of leader that inspires his men, the “When he speaks everyone in the room listens” kind of leader, lead by example, not by words, etc). 3) I wanted to minimize armor (and transports), and what armor I did have I wanted to be walking/on foot, hence the Dreadnaughts. Back in 4th a Twin Linked Lascannon was great for taking out armor, now in a world of Hull Points and the Vehicle Damage table the way it is, its lackluster to say the least. 4) My scout models are all over the place. I personally feel (and in my limited playtesting) that Sniper scouts are more or less bad, and bolter scouts seems to be the best use of points (cheap and flexible). I still use Camo Cloak Snipers to camp objectives in my lists, but they almost never do anything of note other than score Maelstrom cards. I also don’t feel great about heavy weapon scouts either. 5) I don’t have any Tactical Marines (I have a fair amount of unbuilt tacticals I have acquired along the way). When I built this army, I did so because I wanted to AVOID tactical marines. I loved the dynamic of Scouts hunkered down calling in support from their older brothers, and them descending from the skies from Thunderhawks on wings of flame. That sort of dynamic is either A) bad, or achievable with some formation combinations but still not strong (except the SSKT, which I LOVE) 6) You’ll notice lots of Plasma across my Assault Marines and Bikes. This obviously was the choice before Grav existed, but is sub-optimal now to say the least. Not attached to this at all anymore, just making a note of why it is the way it is. 7) My lone Whirlwind. I fielded this for a couple reasons 1) I loved it thematically. It just seemed to fit to have scouts calling in an artillery strike, and back then it added to the pinning theme. 2) While it is armor, it was always back in a corner usually hidden from the enemy, so it didn’t really “count” per-se. If I was to redo the list today, I feel like I would either up it to a squad of 3 for the bonuses, run it in the Landspeeder formation, or swap to Thunderfire Cannons entirely to reinforce the “on foot, mobility” theme. Some notes about new things that have come along: 1) Land speeder storms look amazing to me, I have never played with one before, but from my perspective they appear to be quintessential Raven Guard (Whispercutter anyone?). Would love to work these in (if I do go down the road of updating my army) 2) Grav and Centurions: I have been playtesting my “new” list with Centurions, and they are amazing. To me, they also feel very Raven Guard since they are once again, on foot, mobile, and could be easily dropped off and extracted for a task (and quickly). 3) I am a big fan of the Raptor Wing, and back when I played Flyers were non existent (it was commonplace to ask for an opponents permission to run one, and most tournaments restricted their usage, much like you’ll see with Gargantuans in todays meta). Two little flying gunships bringing in support seems awesome. 4) I have been I love with the Damocles Rhino since I saw its rules a few years back, and it feels very Raven Guard to me, while it takes a CAD to get it, I have toyed with wanting to do so. Now on to my modern list I have been testing: TSF Battle Demi Company Captain, Ravens Fury, SS&M, Melta Bombs 1 Dreadnaught with Multi-Melta, PF w/Heavy Flamer in Drop Pod 5 Man Tactical Squad w/ Heavy Bolter (I tested Gravs on foot for a while, but found I needed to move around too much to be effective, more on this later) 5 Man Tactical Squad w/ Heavy Bolter 5 Man Tactical Squad w/ Heavy Bolter 3 Man Centurion Devastator Squad w/ Grav Cannons, and Omniscope 1 Attack Bike with Multi-Melta Shadow-Strike Kill Team 5 x Scouts with Bolters 5 x Scouts with Bolters 8 x Vanguard Veterans 5 x Twin LC (and Melta Bombs) 3 x PF & SS Raven Guard CAD 1 Librarian ML2 with Armor of Shadows (Goes with Cents) 6 x Scouts with 5 x Snipers, 1 x Missle Launcher, Camo Cloaks 6 x Scouts with 5 x Snipers, 1 x Missle Launcher, Camo Cloaks 1 x Drop Pod So the above list has been my “bare bones” and I typically flesh out from there (frequently playing at 1700 and 1850). I put the centurions in the pod with the Librarian, and I typically drop them in the middle of the table in cover on an objective, and they sit there getting a 2+ cover. This seems to work well against non-psyker armies, and is useless against lists with a respectable warp dice pool. I have played with a 10-man Assault squad with 2 flamers, Vet sarge with Power fist, and a chaplain (old school), and it does okay, but it almost never earns its points back. Their strongest suit appears to be having ObSec from the Demi Co bonuses (also I have tested a couple games using Korvydae in a CAD with Obsec Assault squads, which seems…okay?) So with all the above crap written out, and assuming you are still reading this, why am I writing all this up? Well, to generate some back in forth discussion, because frankly, after coming back to B&C forums after years of hiatus, you have no idea how much it warms my heart to see the sort of activity the forum has now. Back when I played it felt like it was only me and 1-2 other people that ever posted anything of note, and discussions were minimal. So with that in mid, here are my “talking points” Talking Points 1) Tactical Marines: What the hell do you do with your tactical marines? If you put them in a transport, you lose half our Chapter Tactics (and having them mechanized in Rhino or RB feels unfluffy to me). Drop pods feel more fluffly (Im a big fan of the 5 Man Melta/Combi Melta in a pod), but that still costs us the use of our Shrouded. I have been testing Tacticals on foot, and keeping them cheap, and it feels okay, but unfulfilling. Would love to hear others thoughts on the subject. 2) Assault Marines: Feel like garbage now. In fact, the more I play with them, I feel like they are good for TWO things and TWO THINGS ONLY, 1) 2 Flamers, 2) Re-rollable Hammer of Wrath. Hammer of Wrath is shockingly good, much better than I ever considered it on paper. I feel like it gives more damage than my actual CC attacks do in most fights. Feels like playing Assault Marines without ObSec is 100% awful 3) Librarians: I feel like playing with a lone wolf Librarian can seem okay, but most often I play against other psykers, and I feel like a guy who brought a knife to a gun fight. Feels like if you want to tap into the psychic phase, bring a conclave or go home. Has anyone had any success trying a Raven Guard conclave? 4) Grenades and the FAQ: Does anyone find the new one-grenade in close combat rule ridiculous? I feel like as a Raven Guard player that was my go-to for dealing with vehicles, and now its considerably neutered. Does your local play group use this rule in the FAQ? If they do, do you find it impacts you? Do you run other things in your list to crack armor? 5) Scout Bikes and Land Speeder Storms: I own neither of these (model wise, and I don’t really have something similar silhouette wise for proxy) but they feel very Raven Guard. Do you have experience running them? How successful are you with them? What do you use load-out wise? 6) Battle Demi Co vs Pinion Demi Co: I haven’t played Pinion at all yet, because frankly, I don’t have transports for my tacticals, and if im going to be outflanking them, I feel I need Scout bikes and Tacticals in Rhinos or Razorbacks. That being said I am in love with the Demi Co and its ObSec (even if I forget to use my Tactical Doctrine half the time, oh, and I never remember to use my Hurricane Bolters on my Centurions either!) 7) Shadow Strike Kill Team: Oh my lawd, is this the business or what? Its fluffy, its fun from a modelling perspective, and its damn good to boot. Less of a talking point but more of a “how do you equip your SSKT?” I would love to see how people outfit both their scouts and their Vanguard Vets. 8) Lastly, and this is less tactical and more of a modelling question: My whole army is pewter, or plastic/pewter hybrid kits. While I have a handful of sculpts I am attached to, plastic as a whole is so much easier and better to work with (and lighter to haul around). I am giving serious consideration selling my entire army (sans 2-3 figures I have a personal attachment too), and then starting over from scratch and having new plastic kits on everything. If you were in my shoes, would you do the same?
  13. Eternal war Crusade Hammer & Anvil 1500v1500 Raven Guard & Astra Militarum vs Chaos SM Warband So I wanted to use the following list Captain with Swiftstrike & Murder, and Raven's Fury 5 Sternguard, 5 VV, Sgt with TH/SS, 4 with DLC 1 Land Speeder, With a 10th Co, 5 Sniper scouts, with camo, 10 CCW scouts, split into 2 groups of 5, with their own multimelta LSS However, in my haste to get to my local store, I forgot two speeders at home, so I had to work around and edit the list, so I ended up adding a melta to the Sternguard, adding camo cloaks to the other 10 scouts as well as having 5 more sniper scouts and a heavy Bolter in the main sniper unit, as the Chaos OpFor was cultist heavy. I had a cap of 750, so I also added a vet sgt with nihulis to use up some points and ended up giving the rest of the points to my AM comrade, because I was mostly at a loss with any other things I could tinker with. So we went first and immediately went to work, seizing objectives, and taking shots at the chaos sorcerers that were embedded in cultist meat-shields. Making a long story short, the scouts were incredibly effective infiltrated into terrain, I will see if I am able to upload some photos of the board. The story of the game however, was my AM friend's manticore and Pask making short work of, well, everything chaos had to field. I made several precision shots on his Sorcerers, as well as my captain finishing off his Hellbrute (which enraged and charged me due to my Vet Sgt glancing him twice) and threatening to contest an objective at the bottom of the screen. Man, that Captain was about to go to work on those squishy cultists! I never got to see my main hammer unit, the VV, in action. I was intent on bringing them in, then failed the reserve roll, then the Chaos player graciously conceded at the top of turn 3. The picture is from that moment, after he had lost his psykers and daemon prince, and several dozen cultists and a dozen or so marines I didn't utilize the sternguard as well as I had hoped. The Prince was threatening to swoop right over to them and contest that objective until Pask said hello with 15 wounds, so I was keeping the Sternies back on the Obj. The scouts performed admirably, exactly what I had wanted, especially from the Vet Sgt. I think I might have to make that little combo almost mandatory against light/medium armor armies The captain didn't have much to show for my plan for him, but he did soak up a TON of enemy fire from cultists and marines during turn 1, when he was hidden partially behind some terrain and was sitting pretty with a beautiful cover save. Moving onto the second game we played 1000/1000 RG/AM v CSM Capt 140 SSM RV Libby 65 2. 25 Ex Tenebris 10 100 Scouts Camo Snipers x2 140 Vet Sgt, 10 Nihilis 15 25 305 VV basic 95 500 Game ended 12-9 VP in our favor due to LR forcing cultists off objective So, I never have much dabbled with Psykers, and my opponent was bringing two, so I wanted to try the Libby out with divination, and I added the relic storm Bolter because I was digging the stat line on it. OpFor brought a ton of chaos spawn this time around which ended up being really effective as he stole the initiative and ended up slicing through one unit of snipers during turn 1, although I did manage to land a few wounds with overwatch. I moved my captain down the flank to engage his terminator armored sorc, which, after two turns of combat, ended with the sorc hacking him down, without taking a single wound himself. Poor rolling by me, and great rolling by Lou, the chaos player, led to that. I can chalk that one up to just poor target choice and poor luck. The captain usually performs very well for me The librarian casted some nice beneficial powers for me, until my opponent couldn't see any of the AM tanks and dedicated 6 Lascannon shots to kill my Librarian, which he did in turn 2. So, that was a bummer as I wasn't able to really use the librarian much at all..:/ First unit of scouts were sliced and diced immediately due to a nice charge roll by some chaos spawn, I was over eager and infiltrated them a bit far ahead Second unit of scouts did well, added some wounds on some spawn and eventually his warlord, and ended up holding a critical objective in our backfield after AM had moved up and erred by leaving it behind. The basic VV squad came in turn 3 and surprise took an objective from the enemy (I was hoping for a turn 4 end, which wasn't the case) but were promptly shelled by two chaos predators and hellbrute, and then Lou brought his Terminator Librarian over to slice them into nothing. All in all, it was a close game, I was carried by the AM player through the last turn and a half, and the game ended in 12-9 VP in the Good Guy's favor, due to Pask shooting a cultist unit just off an objective on the bottom of the last turn. Measured, the cultists were just about 1/8" away from controlling the objective, which, needless to say, Lou was simply catatonic about. It was a fun game to (mostly) watch, as bad luck and bad deployments (as well as the expensive librarian experiment) really did me in. Would love to hear some feedback, perhaps a list tweak or advice about the original 750 and the rough draft 750 I had to sling together, and any criticism about the 500 is also welcomed as long as it is constructive! Thanks guys, look forward to hearing back from some of you!
  14. Battle Rep - RG vs Chaos 1850 pts ++ Space Marines: Raven Guard - Talon Strike Force (SM RG Talon Strike Force) ++ + Core + Battle Demi Company Assault Squad - 2x Flamer, Jump Packs, 4x Space Marines, Sgt w/Bolt Pistol & Chainsword Chaplain - Bolt Pistol, Crozius Arcanum, Raven's Fury Devastator Squad - 2x Lascannon, 2x Missile Launcher (Frag & Krak), 9x Space Marines, Sgt w/Bolt Pistol & Boltgun, Signum Dreadnought - Multi-melta, Power Fist w/Storm Bolter, Drop Pod Tactical Squad - Meltagun, 4x Space Marines, Sgt w/Bolt Pistol & Boltgun, Razorback w/TL Assault Cannon Tactical Squad - Meltagun, 4x Space Marines, Sgt w/Bolt Pistol & Boltgun, Razorback w/TL Assault Cannon Tactical Squad - Meltagun, 4x Space Marines, Sgt w/Bolt Pistol & Boltgun, Drop Pod + Auxiliary + Shadowstrike Kill Team Scout Squad - Camo Cloaks, 4x Scouts, 4x Sniper Rifle, Scout Sgt w/Sniper Rifle Scout Squad - Camo Cloaks, 4x Scouts, 4x Boltgun, Scout Sgt w/Boltgun Scout Squad - Camo Cloaks, 4x Scouts, 4x Boltgun, Scout Sgt w/Boltgun Vanguard Veteran Squad - Jumppacks, 3x LC/PF, LC/SS, Sgt TH/SS Vanguard Veteran Squad - Jumppacks, 3x LC/PF, LC/SS, Sgt TH/SS Vanguard Veteran Squad - Jumppacks, 3x LC/PF, LC/SS, Sgt TH/SS ++ Inquisition: Codex (2013) (Inq Inquisitorial Detachment) ++ + HQ + Ordo Hereticus Inquisitor - Carapace Armour, Bolt Pistol & Chainsword, 3x Servo Skulls 1849 pts ++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) ++ + HQ + Chaos Lord - Mark of Slaanesh, Power Armour, Frag Grenades & Krak Grenades + Elites + Emperors Children Sonic Dreadnought - Blastmaster, Chainfist w/Storm Bolter, Doom Siren, Searchlight, Smoke Launchers, Warp Amp + Troops + Noise Marines - 4x Noise Marines, 1x Blastmaster, Noise Champion, Chaos Rhino w/Combi-bolter, Havoc Launcher, Searchlight & Smoke launchers Noise Marines - 4x Noise Marines, 1x Blastmaster, Noise Champion, Chaos Rhino w/Combi-bolter, Havoc Launcher, Searchlight & Smoke launchers + Fast Attack + Chaos Bikers - Icon of Excess, Mark of Slaanesh, 7x Chaos Biker, Chaos Biker Champion, 2x Meltagun Heldrake - Hades Autocannon + Heavy Support + Chaos Relic Sicaran - Extra Armour, Heavy Bolter, Lascannons, Searchlight, Smoke Launcher, Twin-Linked Accelerator Autocannon Obliterators - 3x Obliterator, Mark of Nurgle, Veterans of the Long War + Lord of War + Chaos Knight Errant - Dirge Caster, Foe-reaper Chainsword, Heavy Stubber, Ion Shield, Slaanesh, Thermal Cannon 1850 pts Mission: Eternal War - The Scouring Deployment: Hammer & Anvil Night Fighting: Turn 1 Setup First: Chaos First Turn: Chaos Seize the Initiative: SUCCESSFUL for Raven Guard Now on the actual Battle Report! So as you may have guessed I’m aiming for a big Alpha Strike with this list. Taking the Talon Strike Force with the Command Benefit "Know When to Strike" paired with Shadowstrike Kill Team special rules "On Time..." & “On Target..” allows me to Deep Strike 3 VV squads near my Scouts Turn 1 AND Assault, oh boy oh boy! The Inquisitor and the Servo Skulls are a bit of a back up plan but with Hammer & Anvil (which I forced a re-roll for thanks to the TSF Command Benefit “Extensive Planning”) I had an ideal setup for what I wanted to do. Instead of doing the Battle Report turn by turn I like to give each unit or groups of units a grade so I’ll be breaking them down one at a time. Assault Squad - I started on the board but kept them out of sight of the enemy. I just wanted them on the board to avoid getting tabled turn 1. Normally I DS them onto a soft target and bathe them in flames but there was no soft targets on this Chaos list. They moved up the board turn by turn but did nearly nothing. I’m looking to replace them in this list as they don't seem to be worth the 95 pts. Grade - D-, would have been an F but they didn’t die so… Chaplain - I made the mistake of starting him solo but luckily he was able to move up the board quickly and join a VV squad after a couple turns. I was able to hide him each turn so he was able to survive but he added very little to this army. Because he can’t join any of the VV squads before they DS (they’d lose all their fun rules if he did) there isn’t much to do with him aside from sticking him with the ASM squad on having him join a VV squad later in the battle. Another unit I’m looking to make a change with. Grade - C, wasn’t a liability to my army, survived the battle but only helped out a very little to the overall battle. Devastator Squad - I combat squadded this unit, putting the Sgt/Signum with the Lascannons. I set them up in the backfield as always but with terrain and smart placement by my opponent I had limited options when it came to shooting each turn. As it always seems to be the Lascannons only hit/wound 50% of the time but that’s what the Dice Gods say so you have to roll with it….Both squads did their best, got in a few pot shots here and there. The ML squad went down to the Heldrake but the Lascannon squad survived thanks to being in ruins the whole time. Grade - C+, not their fault, the terrain, LOS, poor dice hurt them more that anything. They’ll be in the list in one form or another. Just not the battle for them I guess. Dreadnought - Dropped him down in the center on my opponent's deployment zone flanking the Chaos Knight Errant, he took a few HPs off him before he went down (more on that later). After that he when after one of the Noise Marines squad in a Rhino. Popped it open and with the help on a remaining VV or two wiped up that squad. Grade - B+, did what a DP Dreadnought w/MM should should do, pop tanks and PF squish infantry. Has been a stable unit battle to battle no reason to change anything here. Tactical Squads - Now we’re starting to get into the units that did some work. The DP Tactical squad landed in front on the Chaos Knight Errant because of a so-so scatter. The meltagun was able to hit but not able to get through the Chaos Knight Errant defenses. It held it’s own until the Heldrake finally swooped in a flamed then down. Both Razorback Tactical squads moved up the board fast and started picking off the Chaos Bikers until the fell then one moved onto the Noise Marines squad in a Rhino and the other moved onto the Emperors Children Sonic Dreadnought. The TL Assault Cannon is a really nice weapon, the re-roll, volume of shots and rending really let it do work on multiple threats. The Tactical squads stayed in the Razorbacks for most of the battle and only 1 squad got out when they needed to to take on the Emperors Children Sonic Dreadnought. Grade - B+, were able to get up the board without being popped open (smart use of cover and distance), took on multiple units and performed well. The TL Assault Cannon will be in my army for the foreseeable future. Really liking the Razorbacks over the cheaper Tactical squad w/Rhino options. Scout Squads - Now they really did the job of Raven Guard Scouts to a T. Because we deployed using Hammer & Anvil I was able to put all 3 units just outside my opponent's deployment zone. The Sniper Scouts were able to setup in ruins on one side of the board. In one turn they took at 3 Chaos Bikers which really thinned that unit out. Maybe got a few other shots in but nothing to major. With the other 2 Scouts squads the deployed in a straight line across the board with the Sniper Scouts. They were able to just tuck in and hide behind terrain to avoid being wiped out turn 1. They did next to nothing offensively but were the PERFECT Shadowstrike Kill Team scouts, glorified DS beacons for the VV squads. That’s up next. Grade - A, did EXACTLY what they were supposed to do. Infiltrate, Scout, hunker down and wait for the VV squads to arrive. Then Sniper Scouts were the only ones that did much work after turn 1 but if need the other 2 squads would have move/ran to any objective that was close to them. Vanguard Veteran Squads - Well well well, the MVPs right here! All 3 squads were able to DS and not scatter thanks to the Scouts. 2 were aimed directly at the Chaos Knight Errant and the remaining was aimed at the Chaos Bikers. The VV squads that went for the Chaos Knight Errant were able to get it down to 1 HP on turn 1, could have easily killed it if the dice were more in my favor. It went down turn 2 and after all the D weapons, Stomps, and Apoc Explosion there were still VV left standing. Next they moved to the Chaos Relic Sicaran and with the help on the Chaplain made short work of it. After all the work those 2 VV squads did 1 Space Marine was left standing to tell the story of the glorious battle that he had witnessed. The sole VV squad that went after the Chaos Bikers had trouble making charges, failed twice but still was able to put a hurting of them thanks to the LC/PF wargear they had. I can not state enough how great an option that is, the LC/PF combo is king! Grade - A++, they came in on time and on target and went to work. Granted they lost marines along the way but a Chaos Knight Errant, Chaos Relic Sicaran and Chaos Bikers felt their wrath. When the whole army is setup to make these guys shine and the do, damn is that a great feeling. Ordo Hereticus Inquisitor - Sat in the back, did nothing on note. His servo skulls did nothing as well. 34 wasted points. Maybe in another game against a different army he’ll be useful but not today. Grade - N/A, nothing to grade on. Will have to play more games with him to see if his points are worth what he brings to the battle. Did you really read all of that? WOW! Thanks. I really love writing these up as I love reading others as well. Maybe this was just an entertaining read to some or maybe helped other RG brothers out, either way chime in with your comments as I’d love to hear them. …….. Oh I completely forgot how to tell you the battle ended! We called it turn 3 as all that my opponent had left were a few Noise Marines, the Heldrake and the Obliterators which were still in reserve. We decided I would more than likely to claim more objectives and score more points at the very end because I had more on the table. Great game against a great player.
  15. So, for a few months already I've been working on my first army, I first became interested on the RG because of Corax and the whole Edgar Allan Poe influences going on, then I read their fluff and simply became enamoured with them. I'm in more for the hobby than the actual playing, but looking forward to get a nicely sized army soon. The whole building and painting has been a slow process, so far, but it's indeed progressing little by little. I'm following the theme that RG have a lot of older marks of equipment and minor ornamentation compared to chapters like the Ultramarines, so most models will have Mk 4-6 armour and minimal use of Mk 7+, thinking of maybe adding a few MK3 marines to vary the bunch a bit. Since I'm planning to mostly play Kill Team or smallpoints games, I'm trying to give every model a bit of individual uniqueness. So far I have two tactical squads pretty much complete (still missing sealing and weathering pigments), and a bunch of other units and kitbash characters in different states of progress. Without any further ado, I give you some pictures of the army. A few more pictures can be found on my gallery right here Tactical Squad Nox The first models I ever painted, 10 man squad, equipped with a Missile Launcher and Meltagun, Sergeant Daryth Nox carries a Combi-Melta. Tactical Squad Mortis The second finished squad, Heavy Bolter, Plasma Gun and a Combi-Plasma on Sergeant Mortis. And that's it for the moment. I'll be back soon with yet more of the sons of Corax. Cheers!
  16. Hi All, So I've been looking at starting my RG army ever since the Montka formation dropped. I had never really been into SM's but after the new formation dropped it pushed me over. I decided for my collection I would initially base it around a Pinion Battle Company. Which would consist of + Core + Pinion Battle Demi-Company Assault Squad [2x Flamer, Jump Packs] Captain[bolt Pistol, Power Sword] Devastator Squad [2x Lascannon, 2x Plasma Cannon, 9x Space Marines] Scout Bike Squad [2xScout Biker with Astartes Grenade Launcher] Scout Squad [shotgun] + Land Speeder Storm [Heavy Bolter] Scout Squad [shotgun] + Land Speeder Storm [Heavy Bolter] 3x Tactical Squad [Flamer, 4x Space Marines] + Razorback [Twin-linked Assault Cannon] + Auxiliary + 1st Company Task Force Sternguard Veteran Squad Drop Pod [storm Bolter] 2x Veteran [Combi-grav] 2xVeteran with Special/Heavy Weapon [Grav-gun] Veteran Sergeant [boltgun, Grav-pistol] Sternguard Veteran Squad Drop Pod [storm Bolter] 2x Veteran [Combi-grav] Veteran Sergeant [bolt Pistol, Combi-grav] 2x Veteran with Special/Heavy Weapon [Grav-gun] Sternguard Veteran Squad Drop Pod [storm Bolter] 2x Veteran [Combi-melta] Veteran Sergeant [bolt Pistol, Combi-melta] 2x Veteran with Special/Heavy Weapon [Meltagun] 'Raptor Wing * Land Speeders Land Speeder [Assault Cannon, Heavy Bolter] Stormtalon Gunship [Typhoon Missle Launcher] Stormtalon Gunship [Typhoon Missle Launcher] 'Shadowstrike Kill Team * Scout Squad [3x Boltgun, Heavy Bolter, 4x Scouts] Scout Squad [Missile Launcher (Frag & Krak), 4x Scouts, 3x Sniper Rifle] Vanguard Veteran Squad 4x Veteran [Lightning Claw, Lightning Claw] Veteran Sergeant [storm Shield, Thunder Hammer] I imagine this should cover most my bases for casual and competitive play. My only real concern is the 1st CTF and SSKT. Both of these are made of veterans which are very expensive and each time I've played them I felt like they haven't really earned their points and I could invest in better options. Particularly in a competitive environment. So definitely open to suggestions on that. As for colour scheme for some reason I've gone mad and decided that I will do my entire army in an urban digital camo... Not particulary SM I know, must be the guardsmen in me coming out. (Which doesn't make to much sense given I play Mordians! ;) ) I'll probably use this thread as a WIP too. Here's what I've done so far: (NB: Lots of my PA guy's are missing shoulders and heads because at some point I want to do a FW order to have them all with RG shoulder pads and Corvus helmets).
  17. Hey B&C! I've been a fan of 40k for over 15 years but I've never owned any 40k models or played a game. After starting up with Seraphon in AoS for my first hit of plastic crack, I've finally decided to start my 40k army! It took months of deliberation, research, and general waffling, but I'm finally happy with my choice to do Raven Guard. The fluff, the rules, and very unique play style that the chapter specific formations provide really call to me (plus I just like jump packs and beaky helmets). Anyways, I've decided to document my progress here as a means to keep myself motivated, and to bounce ideas around. Hopefully I can provide some enjoyment for people laughing at my mistakes along the way, and glean some knowledge from the veterans here as well : ) So here I begin: http://i.imgur.com/Lqecadv.jpg My first purchases assembled - 5 Van Vets, 2x TH/SS, 3x LCs 5 Tac Marines, Grav/Combi-Grav 5 Sniper Scouts (will use my Seraphon feather bits to spruce up one rifle for Nihilus) 5 ASM, 2x flamers 1 Stormtalon (one more still in box - Raptor Wing almost done!) and my favorite model which will be my captain - the Deathwatch RG model It's been hovering around 90 with absolutely horrid humidity for weeks now so I've yet to be able to prime anything. My feelings on assembly so far - Across the chest gun poses suck to glue, and I'm constantly questioning if I'm giving models the right loadout. I've seen plenty of batreps and I have a general idea of how effective each weapon is, but having never played a game myself, I can't help second guessing my choices. I may post my novice idea of a good 1850 list for you fellows to pick apart. It would definitely put me at ease making my next purchases and assembling them knowing that I'm building towards a viable list.
  18. I grabbed a few DV terminators for cheap at the local gaming store. I needed a break from RG for a day or so. Here is one practice model I came up with. Anyone care to give this guy a successor chapter name? http://i.imgur.com/3zbyJem.jpg
  19. I just thought I'd post my beginner experience with RG and painting. Don't take it as the gospel but just some dudes opinions. Ok so what paints are good for RG? 1. Black Obviously you can't strike from the shadows dressed in vibrant blue or blood red! Once you go black... The best: Vallejo Model Color Black. 70.950 Coverage: A+ when is black not A+ for coverage?? Smoothness: A. Requires thinning. Water or fancy thinner stuff works fine. Shine: Matte as heck! This stuff brushes on easily and even a beginner would have a hard time messing up with this paint. It is the mattest(sp?) unshiniestestes black I've seen. This black is THE black for Raven Guard since it gives off no shine whatsoever. The enemy will never us coming! Alternative: Vallejo Game Air Black. 72.751 Coverage: A This paint is a tad thin since it requires a bit more to get great coverage but overall it good stuff. Smoothness: A+ Works straight out of the bottle. I like this stuff for gangster priming on practice sprues. Dries quick and is plenty black enough. Shine: Matte. Overall good stuff but it does give off some shine. Not much shine but more than VMC black. Second best but great. Vallejo Model Color German Grey. 70.995 Coverage: A+ the same as VMC black. Smoothness: A. Requires thinning but really smooth. Shine: Matte. Ok this color is your alt dark color you use for tires, belts, boots, gloves,weapon handles, cloaks and anything you dont want to be colorful but also want to be dark/blackish without being black. It is an auxiliary to black. You can mix this with metallics and darken them or reds/blues to produce off very dark grey off colors. I like it best for tires. 2. White Vallejo Model Color Light Grey. 70.990 Coverage: A+ Smoothness. A. Thin it or die. Shine: Matte. Since RG is going to be primed black, you need something to make life easy when painting white basecoats. This is your answer. This color is straight from the sacred armory of the Ravenspire and is the basis for all white portions of your models. It has the best coverage of any light color I've used and only takes about 2 coats over black to obscure it completely. Vallejo Model Color White 70.951 and Offwhite 70.820 Coverage: D Painting these over anything other than Light Grey will have you considering turning to the dark gods for answers. The more ambitious painters out there will likely fall to Tzeentch or Slaanesh whilst the more impulsive painters such as myself will likely fly into a Khornate rage after struggling to paint whites onto a black primed model. Smoothness. A. Same as above Shine: Matte. Raven Guard marines generally feature strong white model sections such as helmets, shoulder pads, trim, weapon casings, various bling and crests. I prefer just straight white as a focal point for a lot of these but offwhite with pure white highlights probably look better. Of course whites never cover well so build up with Light Grey first. P3 Frostbite So this stuff is pure white with a hint of blue. I'd say it is a mix between white scar and fenrisian grey. You can edge highlight Frostbite with pure whites and it pops nicely. Coverage: D This stuff requires two coats over grey and maybe 3 over black. It is about the same as most whites Smoothness: A. Same as Vallejo white. Shine: Satin/Matte. This has a slight shine to it but is certainly not pure satin. 3. Metallics Vallejo Model Air Silver 71.063 and Vallejo Model Air Gun Metal 71.072 Vallejo Model Air Copper 71.068. *UPDATED Coverage: A++. When you absolutely positively must kill every last heretic in the room, accept no substitutes. Smoothness. A+. Usable straight out of the pot but thinning can be useful. Shine: B+. Bright metallic but doesn't require blacksun filters to view safely. These are the twin-linked vulcan mega bolters of metallics. You can use all three just like Light Grey for building up metallics overtop of black primer in 2 coats. The pigment sticks well and doesn't pool into small areas. Praise the emperor for these three paints. Update: I just tried VMA Copper and it has the same coverage as the silver and gun metal and works great as a basecoat for gold. Why does the VMA gold not have the same coverage as the copper?? 4. Primer! Vallejo Surface Primer German Panzer Grey. Coverage: A. Smoothness: A+. Usable straight out of the pot if you want. Utility: A+ Ok this stuff is ironically terrific for non air brushers. It brushes on very easily with great coverage and dries thin. The smell is slightly funky but non toxic and faint. If you live on Fenris or other areas that are cold in winter and cannot spray indoors, get this primer. The dark gods and xeno filth don't take winters off. Tamiya Metallic Grey XF-56. Coverage: A+ Smoothness: B-. Must be thinned constantly with water or Isopropyl alcohol. Utility: C-. Must be thinned often since it dries much faster than water based paints. Much stickier than water paints and chips less easily. Flammable and fumes are potentially toxic. Using this stuff safely is a bit tricky. I wear disposable rubber gloves and wash my hands thoroughly after using it. This paint is great for very real looking gritty steal. It has good coverage but requires patience when using. I like for Raven Guard because it gives a used or worn metal look that Vallejo metallics do not. Use this paint if you want a very realistic looking metal with more shine. Avoid this paint if cancerous fumes and flammable substances concern you. Improper use of this stuff could likely turn someone into a mindless plague zombie or force a few Gets Hot! rolls. Paint Combos! What do you guys use for RG painting? Something I like... VMC Light Grey 70.990 + VMC Basic Skin Tone 70.815 + Citadel Drakenhof Nightshade. This is a nice pale bluish combo for RG faces/skin. If you sarge lost his beakie helmet whilst delivering the emperor's judgement, then you need to use this combo. Just basecoat the face over anything including black. Wash it when go back in for raised highlights with your original grey+skin tone combo. Anything else know any more of these combos? Also... what is a good matte varnish? Anyone that suggests vallejo is guilty of the gravest heresy and should be put to the chain sword immediately. That stuff is shiny as heck! What gold doesn't suck? I put my faith in Vallejo Model Air gold hoping it would be as awesome as the silver and gun metal but it is really sucks for coverage. You could do like 15 coats over any other color and still have the basecoat bleed through. *wrists* Ok... that's all I got.
  20. Hello everyone! So I've made my decision on which chapter I want to collect, and I wanted to start this thread as a source of motivation, a place to display the models and a place I can ask small and little questions concerning the Raven Guard. Also I want to thank everyone of the Raven Guard thread page for motivating and inspiring me to start the goal I've been wanting to do since i got into the model aspect of 40k. As of now I have no pics to offer, but know I have 1 Drop Pod and 20 Tactical Marines on the table in various stages of completion. I feel I should also add that patience is going to be the key here because... well... real life likes to get in the way. But I haven't been this motivated to model and paint as I am now in a while, so expect some content real soon (potentially by this weekend). As to what to expect from this thread, my plan is to collect a whole Battle Company of Raven Guard, with elements of the 1st Company and 10th Company. As to which Company I haven't decided yet, but I have it narrowed down to 2. Right now all I want to do is collect. As to actually playing the game, it's not on my radar now but i expect that to change, which explains why I want forces from the 1st and 10th. I want be as lore friendly as I can be with how I model it all, with some small freedoms here and there, and Heresy Era influence as well. So expect to see some kit-bashing, "count as" models, conversions galore and some custom stuff i want to experiment with (I have a pretty cool plan with the Chaplain). As much as I love the models of GW/FW, the "heroic" poses that a lot of them are makes me cringe a bit (I'm former military so a lot of Hollywood/pop culture depictions of military/combat make me cringe), and as to the Raven Guard being stealthy, i feel a lot of the models don't fit their image. Also I'm saddened to the lack of love GW gives the Raven Guard... Now for some small questions i hope some of you can answer for me, and I know some won't have answers as well. Forgive me because I've only read one Raven Guard novella, Ravenlord, but that will be fixed shortly. I'm sure my questions would be answered through the novels, and I usually try to find the answers myself before asking, but for the sake of time in planning out the company I wanted to go ahead and ask. 1. Other than power claws, do the RG tend to use any other specialty weapon, i.e. flamers, grav, rockets, melta, etc that they favor more over the others? I ask this as to how i should model the 6 Tactical squads and Devastator squads. 2. As for the Command Squad, the Company Champion and Standard Bearer to be direct, do the RG honor these positions like any other codex-compliant chapter, or do the have different names or roles for them? It's hard for me to imagine a stealth oriented unit carrying around the banner. 3. Bike units. Now I know they use Land Speeders pretty heavily, but what about bikes? 4. Anyone know of a source to get Raven Guard icons, like the one's FW sells for a few legions? I've tracked down numerous sites to access shoulder pads, decals and weapons... but can't seem to find anything for icons, or even raven skulls. So any help there would be greatly appreciated cause as of now I don't have much confidence in myself to make some from scratch. 5. Servitors. Are the Raven Guard reliant on servitors or do they handle their own work? Once again a big thanks to all of you!
  21. So given Warhammer TV just posted how to paint RG skin. Mine is a combination of 1 Kislev flesh 2 Flayed one flesh 3 Reikland fleshshade 4 Drakenhof nightshade (for the bluish hue) 5 Maybe some highlighting with flayed one Im still fine tuning (and trying not to forget what my recipe is each time) So what is your skin recipe?
  22. Here's some updates on what I'm working on, my Chief Librarian, and my Vowed Drop Pod. I still have 2 internal door parts, as well as the door locks/bolts, then shading, and the retro-thrusters underneath. I have some sponge to try and work some chipped paint into the edges, however, I'm just not sure on the effect. I attempted it on one of the speeders I pledged. http://i23.photobucket.com/albums/b369/Damosmy/image.jpg http://i23.photobucket.com/albums/b369/Damosmy/image_1.jpg http://i23.photobucket.com/albums/b369/Damosmy/image_2.jpg http://i23.photobucket.com/albums/b369/Damosmy/image_3.jpg The Librarian is building some lightning/a smite casting in his hand, which is why it's more blue than black...
  23. So I really want to get some custom Storm Shields for my upcoming builds with Vanguard Vets. My issue is I have zero 3d modeling experience, and I want to get something printed up on a site like Shapeways. My questions for you all is as follows: 1) Have you seen anyone on a 40k site offering to do commission/custom 3d modeling? I have seen it with Decals on our own site here, and I figure with the abundance of Shapeways shoulder pads, finding someone who is willing to do this shouldn't be too hard. Furthermore, if you know of multiple folks that are doing it, do you have one you would recommend? 2) My crappy paint mockup is below, I have two different designs in mind. I want a shield that is sleek, with minimal ornamentation, but uses the RG symbol as the overall shape and style. I also want the shield to have a lot of hard angles to convey that "stealth" feel. Minimalistic and modern. (Some examples include the F-117A Nighthawk fighter, and meshed with the Corax/Dark Fury aesthetic that Forgeworld has put out recently). If you have any feedback on the designs below, I would love to hear it!
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