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Found 16 results

  1. While putting together some new Berzerker Champions, I found myself needing to reposition some power fists. I could've easily just used some guitar wire, but I wanted it to look more like the damaged cabling you often see on newer Chaos models. After thinking on it for a bit, I had an epiphany: heat shrink. Heat shrink is used in electronics to repair damaged wire insulation or to bundle multiple insulated wires together (amongst other uses). When it reaches a certain temperature, the material shrinks, usually by a factor of around 2:1 or so, so you would normally pick a diameter that is slightly larger than the wire you're insulating, slip it over the section you need it, and then apply heat. I happened to have some in a drawer from an old job, but you can get some fairly cheaply from a hardware store or Amazon. It starts with a Green Stuff tentacle, though you can always use guitar wire, and a length of heat shrink that's just a touch wider than the tentacle. Make sure the GS is fully cured. I cut out some holes and roughed up the ends of the heat shrink with some clippers and a hobby knife. I then slipped the heat shrink over the GS tentacle and applied some heat: in my case, I simply used a lighter, and held the material a few centimetres above the flame using a pair of tweezers. Not close enough to burn the material or cause the tweezers to get too hot, but enough to make the material shrink. Obviously, you will need to exercise suitable caution with this step! Being Green Stuff and soft plastic, it is still malleable enough that it can be carefully twisted and pushed into place. If you live in a cold climate, I suggest keeping a cup of hot water nearby, so you can submerge the cable into it every now and then to keep it malleable enough. Enjoy!
  2. 347 downloads

    Chibi Marines Template & Tutorial This download provides you with the tools and knowldge to create your own 'Chibi Marine' avatar.
  3. Here's a little tutorial on how I did my Necromunda bases. The idea I had in my head for the bases was that the gang is exploring an industrial area that had previously been flooded and rust got everywhere. Supplies The handy Vallejo Mecha washes in Black, Rust Texture, Dark Rust, Light Rust, and Oiled Earth. A light color to paint the base in, and in my case it's the Vostroyan vehicle color I mixed up from a few P3 colors. Black paint to do the paint chipping with. A bit of sponge and some locking tweezers or hemostat to hold it with. You don't really need something that locks, but it makes it so much easier on the hand. A primed Necromunda base Not pictured: a hair dryer to greatly speed up the drying time of the washes which gets this done faster but also helps to keep tide marks from forming. Also not pictured: Matte varnish or a matte mixing medium 1) Paint the base! Since this will be heavily weathered the coverage doesn't have to be perfect, especially in the lower recesses. 2) Chipping Hold the sponge in the tweezers, dip it into some paint straight from the jar, and similar to drybrushing you will dab off most of it on a paper towel until it barely leaves any marks. I will usually test it on a fingernail at that point to see if it's good or if I need to add or remove more paint from the sponge. When it comes to any weathering, you need to think logically about where it would happen on the vehicle, figure base etc, but it's most important with paint chipping. I've see a lot of paint chipping out there on anything from scale tanks and other AFVs to sci-fi and fantasy models, and when there's a ton of chipping in a place that it wouldn't normally be it instantly breaks the illusion for me. On these bases specifically, the edges of the highest raised sections are where you want to focus, with corners being a prime target for a little heavier action with the sponge. If you happen to overdo it in a particular area, you can use a fine tipped brush or another piece of sponge with the base color to take some of the chips away. 3) Depths I mix Rust Texture and Oiled Earth about 2:1 to loosen up the Rust Texture a bit and get it to spread easier and then paint it into the lowest recesses where all the dirt and grime would accumulate the most. If you get a little outside the lines, don't worry about it too much. 4) Rust Phase 1 Now I take the Light Rust and thin it down a bit and begin to use my two-brush method with these washes; a smaller brush loaded with the wash and a larger brush that's clean and slightly damp. These Mecha washes are more forgiving than any other acrylic washes I've ever used, meaning you have a couple of seconds of working time after you lay down the wash with the first brush and then you quickly swap to the clean one to move it around where you want or to clean up any mistakes. With these 'Munda bases, there's 3 layers of height to them and I mostly concentrate on the second layer, painting the wash into the corners and along edges where it would accumulate. For the top layer, I apply some wash across the area and then immediately wipe my thumb across it to remove most of the wash but leaving some streaks behind creating an effect that I haven't been able to duplicate with a brush. For the low spots that almost look like ladder rungs, I do the same thing but use the damp brush to remove small sections of the wash. Any depressions or holes, like these that appear to have bolts or something in them, get some love too. 5) Rust Phase 2 Now I switch to the Dark Rust and mostly just repeat what I did in the previous step, again, concentrating on corners and along edges. 6) Rust Phase 3) Now I mix Dark Rust and Oiled Earth 1:1 and add some matte varnish (or mixing medium - something to break the surface tension) so it doesn't stick to the walls and corners and begin using the tip of the brush to place little blotches of wash in various areas with the intention of creating darker spots and some harder edges almost like tide marks. 7) Rust Phase 4 Now I mix Dark Rust with the Black Wash 3:1 and some matte varnish and repeat the previous step of using the tip of the brush to add little points of visual interest. When I was done with that, I added a little more black to what was left of the wash mix and hit a few corners and edges harder than I had previously to add more contrast. And you're done! Clean up the outside of the base with black or whatever color you might paint the base sides with and you're ready to mount a figure on top.
  4. Another week; another tutorial. This week I show off how I did my Dark Angels Stormraven. Let me know what you think.
  5. I have been working on a Khornate Knight for my friend, and one of the things I was working on was claws coming out of the armour trim, using the Forge World Renegade Knight as reference. I was asked if I could give some step by step instructions by someone who visited my thread, who wanted to also use that technique. Ive copied what I wrote on my thread here just in case anyone else would find it useful, a few people there seemed to really like it! Claws/Teeth Growing out of Chaos Armour Trim These are the two tools I used for this, they are the two I use the most of my metal tools You can use a silicone shaper too if you have one, they are really good. For lubricating my tools use oil or I just rub them on my face because you don't need much at all. 1. I mixed an equal amount of yellow and blue by just smushing and rolling it between my thumb and finger. it doesn't very long, probably less than a minute. 2. once its a uniform colour, I break of a little piece, mould it into a cone and then push it into place on the armour. 3. I use the tool with the flat tip to press the edges of the cone onto the surrounding plastic This helps adhere the Green Stuff to the plastic with its larger surface area. 4. Next I just lick my fingers and very gently pulled at the surface of the cone to get the desired Claw shape. if you pulled too much, just push it back down and try to tease it back again by pulling on the surface, careful not to remove it accidentally. 5. Next I used the pointed too to drag some shallow grooves into the claw. Just be sure not to press too hard, you can always do another pass on the same groove. 6. Finally, I very carefully used the too with the flat tip to get the curve and angle I wanted. Then this stage is complete. LET THE GREEN STUFF CURE! I can't stress this bit enough. Green Stuff dries like plastic so if you don't like how something looks you can cut it away. Its always a good idea to plan what you want to do and do it in passes, allowing the green stuff to cure in between. It is very tempting to do too much, maybe you're very eager or have some green stuff left over... but it's pretty harrowing if you have so far done a job your really happy with, only to accidentally press one of your thumbs into a bit of work that is still soft, or slip with a tool or something. I do the same with eyes as I have done here, but I just roll Green Stuff balls out of spare Green Stuff, cut them in half once cured and glue them on. sculpting eyelids around the eyes then means you wont damage the eyeball, just like sculpting the trim around these claws once they have cured. LET THE GREEN STUFF CURE! 7. Next pass starts with mixing up more stuff and then I press a small triangle of it pointing away from the claw. 8. Next, just like last time I start pressing the sides down to meet the plastic, and shape it around the claw. 9. Next step i refined the shape using the flat tipped tool, trying to get a small step to match where the Trim meets the armour plate and a ridge down the middle. (You can see some lines it it already because I forgot to take a photo so I had to do this bit twice) 10. Lastly to complete the claw, I added some detail to this part of the claw. pushing the tip of the flat ended tool into the Green Stuff. Then either gently dragging grooves out with the same tool or the pointed one. I also used the pointed too to get a sharper line where the trim meets the armour. Then you're done! If that tutorial is of use to only one person, that's good enough for me. if you have any questions I can help with, feel free to ask. if you want some more advanced Green Stuff advice then feel free to visit one of my WIP threads and ask away, or check out Brother Chaplain Kage's Thread of Stuff as he has a lot of experience with Green Stuff.
  6. Continuing to push out tutorials. This time I show you how I did my Dark Angels Primaris Chaplain. Let me know what you think.
  7. I put together a tutorial on painting a power sword. The power sword I did was for my counts-as Abaddon, and I did it in pink. While pink may not be everyone's go-to power sword color , the technique remains the same regardless of color, an is easy enough to change. Anyway, I hope someone finds this useful! Power Sword Painting Tutorial
  8. Because Brother Dallo asked on how I do the Space and Stars Flight Bases in my WiP thread, here the Tutorial for future uses: How to do: Space and Stars Flight Bases! Step 1: Assemble your flight bases. Cut out a long strip of cardboard. Put some double sided sticky tape on it. Put the Flight Bases on it. Step 2: Prime them black. (Remember the shaking the can. Warming the can in lukewarm water before can do wonders, too!) Due to the transparent plastic, it's sometimes hard to tell if it's not fully covered yet or just glossy black primer already - it takes some getting used to, so you sometimes need to do a second layer of black. Step 3: Rip up an old sponge. (RIP. AND. TEAR.) Then dabble on some Grey Seer onto the sponge, rub of some of the paint on a piece of paper, then put it onto the bases. You decide on how much and the structure of it. Either dab it on, for the "gas clouds", or lightly brush it on in long strokes for the more "streamy" variety (third from the left). If you need inspiration or ideas, look for pictures on interstellar nebulae and what kinda structures they can form - basically any error you could make at this step could just be a strangely formed nebula. Don't worry too much about it. {"Why Greyseer, Rikueru?" - Well, it's a very light grey, which behaves REALLY well and works well with Contrast colours on top!} Step 4: Repeat the same with some White Scar, but only at the "center" of your greyseer clusters/streams - basically a Highlight. (Remember to shake it REALLY well. You sure you shaken it enough? Yes?! SHAKE IT MORE! Also make sure you have none of the nasty white "blobs" of paint sticking to your sponge!) Step 5: Now for some colour! Use -whatever- Contrast Colour you like! Does it fit your fleet? Is it your favourite colour? Is it your partner's favourite colour? Both of them? It doesn't really matter. Again, look at pictures of interstellar nebulae, any colour is possible, any colour combination is possible. Apply the Contrast colour in a thin layer ALL over the base (even the black parts). Now take either a dry brush (which has seen the best of his days pass by - not a new one!) or some pieces of paper towel, to remove some of the Contrast at the center of your clusters/streams, so you get NEARLY white parts in the middle and darker coloured edges. Now add some more Contrast of your favourite variety (or a second colour) at the edges and here and there. You can also wetblend two contrast colours or thinly layer them over each other. Be creative, play with the Contrast colours, trust your gut, go with your instincts. If it REALLY turns out to your disliking - and a night of sleep doesn't help to change your judgement - just prime it black again. There's no detail to loose on these flat bases. Step 6 a): The aforementioned steps can be done in quick succession, because it doesn't take long to dry, but NOW you should let the Contrast colours dry fully! Step 6 : Now get your White Scar again and get yourself a straight sewing needle of average size. [Handle with care!] (Pros of the Hobby who trust their painting skills and have good brushes might want to use a brush for this!? I chose this because it was easy, fast AND reliable. Also no tip of a Brush needs to suffer.) We won't be using the tip of the needle, as that would take ridiculously long and would make teeny tiny stars. (Go ahed, if you want that, tho!) Instead we use the BACK of the needle, the ear - because it has the right size and can hold some colour! With the needle, you can now put down all the stars you want. As you can see, I dabbed the needle onto the cardboard a few times, to get rid of excess paint, to make smaller stars. You can vary them in size, line them up, group them in clusters or let them stand alone in the deep dark. Go wild, stop whenever you want. When you are done, take some Abaddon Black to clean up the Flight Base stems, if any of the colours got on them, to clean up. Step 7 [Optional]: For some variety, or as markings, hidden details, easter eggs or just for fun, you can also add a few "coloured" stars. In my example I used Lothern Blue, Wazdakka Red, Auric Armour Gold and Stormhost Silver! (The last didn't work out as well as I thought) AND you're done! Congratulations! Now put on your models and enjoy as they fly through space!
  9. Hey Brothers! Note to the moderators...The reason I've put this tutorial up here is that it is a WIP as well. It will be a running project involving all the armour marks and a number of legion specific pieces. In this first post is MKIV only with MKIII to follow soon. I've been meaning to get a tutorial on Heresy armour up here for some time now but have never found the opportunity. It would appear however that I have found the time now! The basic idea is to produce a number of tutorials which may help you to save money by converting almost any GW plastic power armour kit into a heresy armour mark! The focus is on more on the armour than the weapons but in the future I hope to share some methods I've used to turn standard plastic weaponry into heresy era stuff. I will also attempt to display how I would go about doing particular legions, eg head swaps for ultramarines and thousand sons, cloaks for DA and so on. Without further ado (and in good Star Wars tradition) let’s start off with number 4! Maximus Pattern http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4050.jpg For the purpose of this tutorial I'm going to go mostly off the Forgeworld stereotype. The base model comes from the command squad box with the exception of the blood angels bolt pistol and the finecast backpack which is standard, just resin and not plastic. These principles can be applied to most GW plastic marine kits. One thing I want to encourage people to take note of (and I'm sure the vast majority already have) is that there are absolutely loads of different versions of power armour bits which are considered one mark or another. I can think of 5 or 6 different kinds of mark IV helmet for example, from forgeworld and games-workshop. There are even more pictures of mark IV in artwork which looks different from the generally accepted and now seemingly official forgeworld pattern. So the choice is massive for people wanting heresy era marines. Please note, this is just how I do it and I want to say that there are some fantastic armour tutorials out there! Hope you find this one useful too though Preparation What you'll need. http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4052.jpg This is more or less what I used for the MKIV marine. Included among the usual suspects such as a sculpting tool and a hobby knife are Nail Perfection UK micro beads which I use to add to armour as bolts. Please for the love of the Emperor do not ask me how I found these... Anyway, like with any project it's a good idea to prepare the tools first so you know you've got everything you need Torso http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4004.jpg Start with any mark VII torso and clean off aquillas and scull icons and so on until you have a smooth surface. http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4013.jpg Then score a line from under each arm to the centre of the chest plate. http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4014.jpg It should also lead behind the torso to the backpack join. Legs http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4005.jpg For the legs you will need to remove the knee pads and smooth the cleared area to be the same level of the shin guard. http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4027.jpg You should also cut away the curved part of the cod piece so that it is a flat surface. Prepared Surface Pieces http://i1110.photobucket.com/albums/h451/Zaevin/tutorial4008.jpg At this stage you should have something like this. I mostly find it's sometimes easiest to stick these three together now rather than sculpting the bits individually. ...and on to part two...
  10. So I posted this in my BA thread, but it might help some folks here. This tutorial will take you through the steps to go from this To this Step 1 Paint the knee pad black Step 2: Draw A circle The next stages are a circle and triangle, to define the basic shape of the skull. It doesnt really matter what order you do these in. Step 3: Draw a Triangle. Draw an isosceles trianle, with the top point roughly in the centre of the circle. This makes the upper jaw Step 4: Temple and jaws Knock the corners off the triangle with the base colour paint to make them more rounded. Where the triangle meets the circle, add smaller circles on both sides to represent the temple bones, so pronounced on GW transfers. Step 5: Teeth Add fine, irregular vertical lines to the base of the triangle Step 6: Teeth 2 Then, use the base paint to redefine the bottom of the triangle, cutting the teeth from the main skull Step 7: Nose Using a very fine brush, water down some black paint and draw two diagonal lines, forming 2 sides of a triangle to make the nose hole. These can be messy, and then tidied up with white afterwards Step 8: Eye sockets Paint 2 blobs just above the nose. I usually angle these towards the nose, but you could do them more rounded, or more angled to look angrier. I usually mess up the right hand eye, and have to have several goes at painting it, with the model at different angles. Try a few different position and styles. then go with whatever works best for you personally! EPIC TRAINING MONTAGE:
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